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vallander

sknowingwolf player-prev log

Jan 26th, 2020
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  1. Mono path[0] = 'D:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: AMD Radeon (TM) RX 580 (ID=0x67df)
  8. Vendor:
  9. VRAM: 4076 MB
  10. Driver: 26.20.15002.61
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.155 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.659300 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/26/2020 5:27:44 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.5
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 8 worker threads for Enlighten.
  31. Thread -> id: 26b8 -> priority: 1
  32. Thread -> id: 19f4 -> priority: 1
  33. Thread -> id: 1fe0 -> priority: 1
  34. Thread -> id: 1924 -> priority: 1
  35. Thread -> id: 2788 -> priority: 1
  36. Thread -> id: 26b4 -> priority: 1
  37. Thread -> id: 2dc8 -> priority: 1
  38. Thread -> id: 172c -> priority: 1
  39. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  40. Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  41. Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  42. Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  43.  
  44. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174183.
  45. Total: 379.969600 ms (FindLiveObjects: 9.008400 ms CreateObjectMapping: 13.129900 ms MarkObjects: 357.379200 ms DeleteObjects: 0.451500 ms)
  46.  
  47. Tamer ID: 160767
  48.  
  49. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  50.  
  51. Unloading 11 Unused Serialized files (Serialized files now loaded: 5)
  52.  
  53. Unloading 1352 unused Assets to reduce memory usage. Loaded Objects now: 192884.
  54. Total: 398.410700 ms (FindLiveObjects: 10.003900 ms CreateObjectMapping: 16.248100 ms MarkObjects: 370.595000 ms DeleteObjects: 1.563000 ms)
  55.  
  56. Unloading 7 Unused Serialized files (Serialized files now loaded: 7)
  57.  
  58. Unloading 991 unused Assets to reduce memory usage. Loaded Objects now: 201333.
  59. Total: 403.181400 ms (FindLiveObjects: 10.249900 ms CreateObjectMapping: 13.072300 ms MarkObjects: 378.798700 ms DeleteObjects: 1.060100 ms)
  60.  
  61. Unloading 1 Unused Serialized files (Serialized files now loaded: 9)
  62.  
  63. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 201333.
  64. Total: 394.404500 ms (FindLiveObjects: 10.199800 ms CreateObjectMapping: 11.683200 ms MarkObjects: 372.136400 ms DeleteObjects: 0.384600 ms)
  65.  
  66. Unloading 0 Unused Serialized files (Serialized files now loaded: 9)
  67.  
  68. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 201333.
  69. Total: 399.797200 ms (FindLiveObjects: 10.340200 ms CreateObjectMapping: 11.729600 ms MarkObjects: 377.334700 ms DeleteObjects: 0.392000 ms)
  70.  
  71. Unloading 3 Unused Serialized files (Serialized files now loaded: 9)
  72.  
  73. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 201361.
  74. Total: 399.587600 ms (FindLiveObjects: 10.396600 ms CreateObjectMapping: 12.863000 ms MarkObjects: 375.942900 ms DeleteObjects: 0.384700 ms)
  75.  
  76. Unloading 10 Unused Serialized files (Serialized files now loaded: 9)
  77.  
  78. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 202526.
  79. Total: 408.687600 ms (FindLiveObjects: 10.419900 ms CreateObjectMapping: 14.824600 ms MarkObjects: 383.036400 ms DeleteObjects: 0.405800 ms)
  80.  
  81. Unloading 6 Unused Serialized files (Serialized files now loaded: 16)
  82.  
  83. Unloading 1199 unused Assets to reduce memory usage. Loaded Objects now: 204047.
  84. Total: 401.372200 ms (FindLiveObjects: 10.394100 ms CreateObjectMapping: 12.044800 ms MarkObjects: 377.539400 ms DeleteObjects: 1.393400 ms)
  85.  
  86. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  87.  
  88. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 204047.
  89. Total: 405.111200 ms (FindLiveObjects: 10.327300 ms CreateObjectMapping: 11.906500 ms MarkObjects: 382.583700 ms DeleteObjects: 0.293500 ms)
  90.  
  91. Join 15
  92.  
  93. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  94.  
  95. Join 13
  96.  
  97. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  98.  
  99. Exit 15
  100.  
  101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  102.  
  103. Join 15
  104.  
  105. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  106.  
  107. Exit 15
  108.  
  109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  110.  
  111. Exit 13
  112.  
  113. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  114.  
  115. Join 1100
  116.  
  117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  118.  
  119. Exit 1100
  120.  
  121. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  122.  
  123. Join 13
  124.  
  125. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  126.  
  127. Join 15
  128.  
  129. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  130.  
  131. Exit 13
  132.  
  133. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  134.  
  135. Exit 15
  136.  
  137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  138.  
  139. Join 1106
  140.  
  141. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  142.  
  143. Exit 1106
  144.  
  145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  146.  
  147. Join 15
  148.  
  149. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  150.  
  151. Join 13
  152.  
  153. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  154.  
  155. Exit 13
  156.  
  157. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  158.  
  159. Exit 15
  160.  
  161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  162.  
  163. Join 1104
  164.  
  165. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  166.  
  167. Exit 1104
  168.  
  169. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  170.  
  171. Join 13
  172.  
  173. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  174.  
  175. Join 15
  176.  
  177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  178.  
  179. Unloading 10 Unused Serialized files (Serialized files now loaded: 51)
  180.  
  181. Unloading 9946 unused Assets to reduce memory usage. Loaded Objects now: 240142.
  182. Total: 464.305000 ms (FindLiveObjects: 13.606700 ms CreateObjectMapping: 15.206600 ms MarkObjects: 427.597500 ms DeleteObjects: 7.893600 ms)
  183.  
  184. Unloading 0 Unused Serialized files (Serialized files now loaded: 51)
  185.  
  186. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 240142.
  187. Total: 457.545700 ms (FindLiveObjects: 13.933700 ms CreateObjectMapping: 16.561400 ms MarkObjects: 426.691900 ms DeleteObjects: 0.358300 ms)
  188.  
  189. Join 13
  190.  
  191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  192.  
  193. Join 15
  194.  
  195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  196.  
  197. Exit 13
  198.  
  199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  200.  
  201. Unloading 10 Unused Serialized files (Serialized files now loaded: 53)
  202.  
  203. Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 241725.
  204. Total: 455.158000 ms (FindLiveObjects: 13.266700 ms CreateObjectMapping: 13.046300 ms MarkObjects: 428.354100 ms DeleteObjects: 0.490600 ms)
  205.  
  206. Unloading 0 Unused Serialized files (Serialized files now loaded: 53)
  207.  
  208. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241725.
  209. Total: 453.616300 ms (FindLiveObjects: 12.481200 ms CreateObjectMapping: 12.433100 ms MarkObjects: 428.355200 ms DeleteObjects: 0.346400 ms)
  210.  
  211. Join 15
  212.  
  213. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  214.  
  215. Join 13
  216.  
  217. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  218.  
  219. Unloading 10 Unused Serialized files (Serialized files now loaded: 55)
  220.  
  221. Unloading 1061 unused Assets to reduce memory usage. Loaded Objects now: 244568.
  222. Total: 464.235700 ms (FindLiveObjects: 13.428300 ms CreateObjectMapping: 13.468700 ms MarkObjects: 435.832700 ms DeleteObjects: 1.505600 ms)
  223.  
  224. Unloading 0 Unused Serialized files (Serialized files now loaded: 55)
  225.  
  226. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244568.
  227. Total: 463.760500 ms (FindLiveObjects: 12.463100 ms CreateObjectMapping: 15.510500 ms MarkObjects: 435.316800 ms DeleteObjects: 0.469600 ms)
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