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Apr 18th, 2019
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  1. /*
  2. * robotNav.js
  3. *
  4. * The green key is located in a slightly more
  5. * complicated room. You'll need to get the robot
  6. * past these obstacles.
  7. */
  8.  
  9. function startLevel(map) {
  10. // Hint: you can press R or 5 to "rest" and not move the
  11. // player, while the robot moves around.
  12.  
  13. map.placePlayer(0, map.getHeight() - 1);
  14. var player = map.getPlayer();
  15.  
  16. map.defineObject('robot', {
  17. 'type': 'dynamic',
  18. 'symbol': 'R',
  19. 'color': 'gray',
  20. 'onCollision': function (player, me) {
  21. me.giveItemTo(player, 'greenKey');
  22. },
  23. 'behavior': function (me) {
  24. if (me.getX() >= 20 && me.getX() <= 35) {
  25. if (me.canMove('up')) {
  26. me.move('up');
  27. }
  28. else {
  29. me.move('right');
  30. }
  31. }
  32.  
  33. if (me.canMove('down')) {
  34. me.move('down');
  35. }
  36. if (me.canMove('right')) {
  37. me.move('right');
  38. }
  39.  
  40.  
  41.  
  42.  
  43.  
  44.  
  45.  
  46.  
  47.  
  48.  
  49.  
  50.  
  51. }
  52. });
  53.  
  54. map.defineObject('barrier', {
  55. 'symbol': '░',
  56. 'color': 'purple',
  57. 'impassable': true,
  58. 'passableFor': ['robot']
  59. });
  60.  
  61. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  62. map.placeObject(1, 1, 'robot');
  63. map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  64. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  65.  
  66. for (var x = 0; x < map.getWidth(); x++) {
  67. map.placeObject(x, 0, 'block');
  68. if (x != map.getWidth() - 2) {
  69. map.placeObject(x, 9, 'block');
  70. }
  71. }
  72.  
  73. for (var y = 1; y < 9; y++) {
  74. map.placeObject(0, y, 'block');
  75. map.placeObject(map.getWidth() - 1, y, 'block');
  76. }
  77.  
  78. for (var i = 0; i < 4; i++) {
  79. map.placeObject(20 - i, i + 1, 'block');
  80. map.placeObject(35 - i, 8 - i, 'block');
  81. }
  82. }
  83.  
  84. function validateLevel(map) {
  85. map.validateExactlyXManyObjects(1, 'exit');
  86. map.validateExactlyXManyObjects(1, 'robot');
  87. map.validateAtMostXObjects(1, 'greenKey');
  88. }
  89.  
  90. function onExit(map) {
  91. if (!map.getPlayer().hasItem('greenKey')) {
  92. map.writeStatus("We need to get that key!");
  93. return false;
  94. } else {
  95. return true;
  96. }
  97. }
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