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- function fadeOut ( event )
- transition.to(yes1, {time=2000, alpha=0})
- transition.to(yes2, {time=2000, alpha=0})
- ...
- transition.to(funny3, {time=2000, alpha=0})
- transition.to(funny4, {time=2000, alpha=0})
- timer.performWithDelay(2000, onShakeComplete)
- end
- responses = {yes1, yes2, yes3, yes4, yes5, yes6, yes7, yes8, yes9, yes10,
- no1, no2, no3, no4, no5, maybe1, maybe2, maybe3, maybe4, maybe5,
- funny1, funny2, funny3, funny4}
- local shaking = false
- -- reset shaking flag after a shake is completed
- local function onShakeComplete()
- shaking = false
- end
- local function onShake (event)
- if event.isShake and not shaking then
- shaking = true
- local object = responses[math.random(1,20)]
- transition.to(object, {time=2000, alpha=1})
- timer.performWithDelay(4000, fadeOut)
- end
- end
- Runtime:addEventListener("accelerometer", onShake)
- -- true if we have a shake happening right now
- local shaking = false
- -- reset shaking flag after a shake is completed
- local function onShakeComplete()
- shaking = false
- end
- local function onShake (event)
- if event.isShake and not shaking then
- local object = responses[math.random(1,20)]
- transition.to(object, {time=2000, alpha=1})
- timer.performWithDelay(4000, fadeOut)
- timer.performWithDelay(4000, onShakeComplete)
- shaking = true
- end
- end
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