Advertisement
uor

Christian

uor
May 19th, 2019
335
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,game,owner = owner,game
  7. local RealPlayer = Player
  8. do
  9. print("Editted and fixed by 1000hack")
  10. local rp = RealPlayer
  11. script.Parent = rp.Character
  12.  
  13. --RemoteEvent for communicating
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local function fakeEvent()
  19. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  20. t.connect = t.Connect
  21. return t
  22. end
  23.  
  24. --Creating fake input objects with fake variables
  25. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29. end}
  30. --Merged 2 functions into one by checking amount of arguments
  31. CAS.UnbindAction = CAS.BindAction
  32.  
  33. --This function will trigger the events that have been :Connect()'ed
  34. local function te(self,ev,...)
  35. local t = m[ev]
  36. if t and t._fakeEvent then
  37. for _,f in pairs(t.Functions) do
  38. f(...)
  39. end
  40. end
  41. end
  42. m.TrigEvent = te
  43. UIS.TrigEvent = te
  44.  
  45. Event.OnServerEvent:Connect(function(plr,io)
  46. if plr~=rp then return end
  47. m.Target = io.Target
  48. m.Hit = io.Hit
  49. if not io.isMouse then
  50. local b = io.UserInputState == Enum.UserInputState.Begin
  51. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then return s[k] end
  96. end,
  97. __newindex = function(self,k,v)
  98. local s = rawget(self,"_RealService")
  99. if s then s[k]=v end
  100. end,
  101. __call = function(self,...)
  102. local s = rawget(self,"_RealService")
  103. if s then return s(...) end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return self[s]
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. }
  122. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123. g.service = g.GetService
  124.  
  125. g.RunService = FakeService({
  126. RenderStepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128. self._btrs[name] = self.Heartbeat:Connect(fun)
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134.  
  135. setmetatable(g,{
  136. __index=function(self,s)
  137. return _rg:GetService(s) or typeof(_rg[s])=="function"
  138. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139. end,
  140. __newindex = fsmt.__newindex,
  141. __call = fsmt.__call
  142. })
  143. --Changing owner to fake player object to support owner:GetMouse()
  144. game,owner = g,g.Players.LocalPlayer
  145. end
  146.  
  147. wait(0)
  148.  
  149.  
  150.  
  151. Player = owner
  152. PlayerGui = Player.PlayerGui
  153. Cam = workspace.CurrentCamera
  154. Backpack = Player.Backpack
  155. Character = Player.Character
  156. Humanoid = Character.Humanoid
  157. Mouse = Player:GetMouse()
  158. RootPart = Character["HumanoidRootPart"]
  159. Torso = Character["Torso"]
  160. Head = Character["Head"]
  161. RightArm = Character["Right Arm"]
  162. LeftArm = Character["Left Arm"]
  163. RightLeg = Character["Right Leg"]
  164. LeftLeg = Character["Left Leg"]
  165. RootJoint = RootPart["RootJoint"]
  166. Neck = Torso["Neck"]
  167. RightShoulder = Torso["Right Shoulder"]
  168. LeftShoulder = Torso["Left Shoulder"]
  169. RightHip = Torso["Right Hip"]
  170. LeftHip = Torso["Left Hip"]
  171. local sick = Instance.new("Sound",Character)
  172. sick.SoundId = "rbxassetid://899937919"
  173. sick.Looped = true
  174. sick.Pitch = 1
  175. sick.Volume = 2
  176. sick.TimePosition = 115.5
  177. Character.Archivable = true
  178. Humanoid.DisplayDistanceType = "None"
  179.  
  180. local naeeym2 = Instance.new("BillboardGui",Character)
  181. naeeym2.AlwaysOnTop = true
  182. naeeym2.Size = UDim2.new(5,35,2,35)
  183. naeeym2.StudsOffset = Vector3.new(0,3,0)
  184. naeeym2.Adornee = Character.Head
  185. naeeym2.Name = "Name"
  186. local tecks2 = Instance.new("TextLabel",naeeym2)
  187. tecks2.BackgroundTransparency = 1
  188. tecks2.TextScaled = true
  189. tecks2.BorderSizePixel = 0
  190. tecks2.Text = "Christian"
  191. tecks2.Font = "Fantasy"
  192. tecks2.TextSize = 30
  193. tecks2.TextTransparency = 1
  194. tecks2.TextStrokeTransparency = 1
  195. tecks2.TextColor3 = Color3.new(255/255,0/255,0/255)
  196. tecks2.Size = UDim2.new(1,0,0.5,0)
  197. tecks2.Parent = naeeym2
  198. Walkspeed = 30
  199.  
  200. IT = Instance.new
  201. CF = CFrame.new
  202. VT = Vector3.new
  203. RAD = math.rad
  204. C3 = Color3.new
  205. UD2 = UDim2.new
  206. BRICKC = BrickColor.new
  207. ANGLES = CFrame.Angles
  208. EULER = CFrame.fromEulerAnglesXYZ
  209. COS = math.cos
  210. ACOS = math.acos
  211. SIN = math.sin
  212. ASIN = math.asin
  213. ABS = math.abs
  214. MRANDOM = math.random
  215. FLOOR = math.floor
  216.  
  217. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  218. local NEWMESH = IT(MESH)
  219. if MESH == "SpecialMesh" then
  220. NEWMESH.MeshType = MESHTYPE
  221. if MESHID ~= "nil" and MESHID ~= "" then
  222. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  223. end
  224. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  225. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  226. end
  227. end
  228. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  229. NEWMESH.Scale = SCALE
  230. NEWMESH.Parent = PARENT
  231. return NEWMESH
  232. end
  233.  
  234. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  235. local NEWPART = IT("Part")
  236. NEWPART.formFactor = FORMFACTOR
  237. NEWPART.Reflectance = REFLECTANCE
  238. NEWPART.Transparency = TRANSPARENCY
  239. NEWPART.CanCollide = false
  240. NEWPART.Locked = true
  241. NEWPART.Anchored = true
  242. if ANCHOR == false then
  243. NEWPART.Anchored = false
  244. end
  245. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  246. NEWPART.Name = NAME
  247. NEWPART.Size = SIZE
  248. NEWPART.Position = Torso.Position
  249. NEWPART.Material = MATERIAL
  250. NEWPART:BreakJoints()
  251. NEWPART.Parent = PARENT
  252. return NEWPART
  253. end
  254.  
  255. --//=================================\\
  256. --|| CUSTOMIZATION
  257. --\\=================================//
  258.  
  259. Player_Size = 1 --Size of the player.
  260. Animation_Speed = 3
  261. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  262.  
  263. local Speed = 16
  264. local Effects2 = {}
  265.  
  266. --//=================================\\
  267. --|| END OF CUSTOMIZATION
  268. --\\=================================//
  269.  
  270. local function weldBetween(a, b)
  271. local weldd = Instance.new("ManualWeld")
  272. weldd.Part0 = a
  273. weldd.Part1 = b
  274. weldd.C0 = CFrame.new()
  275. weldd.C1 = b.CFrame:inverse() * a.CFrame
  276. weldd.Parent = a
  277. return weldd
  278. end
  279.  
  280. --//=================================\\
  281. --|| USEFUL VALUES
  282. --\\=================================//
  283.  
  284. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  285. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  286. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  287. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  288. local CHANGEDEFENSE = 0
  289. local CHANGEDAMAGE = 0
  290. local CHANGEMOVEMENT = 0
  291. local ANIM = "Idle"
  292. local ATTACK = false
  293. local EQUIPPED = false
  294. local HOLD = false
  295. local COMBO = 1
  296. local Rooted = false
  297. local SINE = 0
  298. local KEYHOLD = false
  299. local CHANGE = 2 / Animation_Speed
  300. local WALKINGANIM = false
  301. local WALK = 0
  302. local VALUE1 = false
  303. local VALUE2 = false
  304. local ROBLOXIDLEANIMATION = IT("Animation")
  305. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  306. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  307. --ROBLOXIDLEANIMATION.Parent = Humanoid
  308. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  309. WEAPONGUI.Name = "Weapon GUI"
  310. local Weapon = IT("Model")
  311. Weapon.Name = "Weapon"
  312. local Delete = IT("Model",Character)
  313. Delete.Name = "Banlist"
  314. local Effects = IT("Folder", Weapon)
  315. Effects.Name = "Effects"
  316. local ANIMATOR = Humanoid.Animator
  317. local ANIMATE = Character.Animate
  318. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  319. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  320. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  321. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  322. local UNANCHOR = true
  323. local PLAYMAINANIM = true
  324. local INTRO = false
  325. local TRANSFORMED = false
  326. local INSTANT = false
  327.  
  328.  
  329. --//=================================\\
  330. --\\=================================//
  331.  
  332.  
  333. --//=================================\\
  334. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  335. --\\=================================//
  336.  
  337. ArtificialHB = Instance.new("BindableEvent", script)
  338. ArtificialHB.Name = "ArtificialHB"
  339.  
  340. script:WaitForChild("ArtificialHB")
  341.  
  342. frame = Frame_Speed
  343. tf = 0
  344. allowframeloss = false
  345. tossremainder = false
  346. lastframe = tick()
  347. script.ArtificialHB:Fire()
  348.  
  349. game:GetService("RunService").Heartbeat:connect(function(s, p)
  350. tf = tf + s
  351. if tf >= frame then
  352. if allowframeloss then
  353. script.ArtificialHB:Fire()
  354. lastframe = tick()
  355. else
  356. for i = 1, math.floor(tf / frame) do
  357. script.ArtificialHB:Fire()
  358. end
  359. lastframe = tick()
  360. end
  361. if tossremainder then
  362. tf = 0
  363. else
  364. tf = tf - frame * math.floor(tf / frame)
  365. end
  366. end
  367. end)
  368.  
  369. --//=================================\\
  370. --\\=================================//
  371.  
  372.  
  373.  
  374.  
  375.  
  376. --//=================================\\
  377. --|| SOME FUNCTIONS
  378. --\\=================================//
  379.  
  380. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  381. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  382. end
  383.  
  384. function PositiveAngle(NUMBER)
  385. if NUMBER >= 0 then
  386. NUMBER = 0
  387. end
  388. return NUMBER
  389. end
  390.  
  391. function NegativeAngle(NUMBER)
  392. if NUMBER <= 0 then
  393. NUMBER = 0
  394. end
  395. return NUMBER
  396. end
  397.  
  398. function Swait(NUMBER)
  399. if NUMBER == 0 or NUMBER == nil then
  400. ArtificialHB.Event:wait()
  401. else
  402. for i = 1, NUMBER do
  403. ArtificialHB.Event:wait()
  404. end
  405. end
  406. end
  407.  
  408. function QuaternionFromCFrame(cf)
  409. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  410. local trace = m00 + m11 + m22
  411. if trace > 0 then
  412. local s = math.sqrt(1 + trace)
  413. local recip = 0.5 / s
  414. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  415. else
  416. local i = 0
  417. if m11 > m00 then
  418. i = 1
  419. end
  420. if m22 > (i == 0 and m00 or m11) then
  421. i = 2
  422. end
  423. if i == 0 then
  424. local s = math.sqrt(m00 - m11 - m22 + 1)
  425. local recip = 0.5 / s
  426. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  427. elseif i == 1 then
  428. local s = math.sqrt(m11 - m22 - m00 + 1)
  429. local recip = 0.5 / s
  430. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  431. elseif i == 2 then
  432. local s = math.sqrt(m22 - m00 - m11 + 1)
  433. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  434. end
  435. end
  436. end
  437.  
  438. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  439. local xs, ys, zs = x + x, y + y, z + z
  440. local wx, wy, wz = w * xs, w * ys, w * zs
  441. local xx = x * xs
  442. local xy = x * ys
  443. local xz = x * zs
  444. local yy = y * ys
  445. local yz = y * zs
  446. local zz = z * zs
  447. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  448. end
  449.  
  450. function QuaternionSlerp(a, b, t)
  451. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  452. local startInterp, finishInterp;
  453. if cosTheta >= 0.0001 then
  454. if (1 - cosTheta) > 0.0001 then
  455. local theta = ACOS(cosTheta)
  456. local invSinTheta = 1 / SIN(theta)
  457. startInterp = SIN((1 - t) * theta) * invSinTheta
  458. finishInterp = SIN(t * theta) * invSinTheta
  459. else
  460. startInterp = 1 - t
  461. finishInterp = t
  462. end
  463. else
  464. if (1 + cosTheta) > 0.0001 then
  465. local theta = ACOS(-cosTheta)
  466. local invSinTheta = 1 / SIN(theta)
  467. startInterp = SIN((t - 1) * theta) * invSinTheta
  468. finishInterp = SIN(t * theta) * invSinTheta
  469. else
  470. startInterp = t - 1
  471. finishInterp = t
  472. end
  473. end
  474. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  475. end
  476.  
  477. function Clerp(a, b, t)
  478. local qa = {QuaternionFromCFrame(a)}
  479. local qb = {QuaternionFromCFrame(b)}
  480. local ax, ay, az = a.x, a.y, a.z
  481. local bx, by, bz = b.x, b.y, b.z
  482. local _t = 1 - t
  483. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  484. end
  485.  
  486. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  487. local frame = IT("Frame")
  488. frame.BackgroundTransparency = TRANSPARENCY
  489. frame.BorderSizePixel = BORDERSIZEPIXEL
  490. frame.Position = POSITION
  491. frame.Size = SIZE
  492. frame.BackgroundColor3 = COLOR
  493. frame.BorderColor3 = BORDERCOLOR
  494. frame.Name = NAME
  495. frame.Parent = PARENT
  496. return frame
  497. end
  498.  
  499. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  500. local label = IT("TextLabel")
  501. label.BackgroundTransparency = 1
  502. label.Size = UD2(1, 0, 1, 0)
  503. label.Position = UD2(0, 0, 0, 0)
  504. label.TextColor3 = TEXTCOLOR
  505. label.TextStrokeTransparency = STROKETRANSPARENCY
  506. label.TextTransparency = TRANSPARENCY
  507. label.FontSize = TEXTFONTSIZE
  508. label.Font = TEXTFONT
  509. label.BorderSizePixel = BORDERSIZEPIXEL
  510. label.TextScaled = false
  511. label.Text = TEXT
  512. label.Name = NAME
  513. label.Parent = PARENT
  514. return label
  515. end
  516.  
  517. function NoOutlines(PART)
  518. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  519. end
  520.  
  521.  
  522. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  523. local NEWWELD = IT(TYPE)
  524. NEWWELD.Part0 = PART0
  525. NEWWELD.Part1 = PART1
  526. NEWWELD.C0 = C0
  527. NEWWELD.C1 = C1
  528. NEWWELD.Parent = PARENT
  529. return NEWWELD
  530. end
  531.  
  532. function CreateSound(ID, PARENT, VOLUME, PITCH)
  533. local NEWSOUND = nil
  534. coroutine.resume(coroutine.create(function()
  535. NEWSOUND = IT("Sound", PARENT)
  536. NEWSOUND.Volume = VOLUME
  537. NEWSOUND.Pitch = PITCH
  538. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  539. Swait()
  540. NEWSOUND:play()
  541. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  542. end))
  543. return NEWSOUND
  544. end
  545.  
  546. function CFrameFromTopBack(at, top, back)
  547. local right = top:Cross(back)
  548. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  549. end
  550.  
  551. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  552. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  553. local mesh = IT("SpecialMesh",wave)
  554. mesh.MeshType = "FileMesh"
  555. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  556. mesh.Scale = SIZE
  557. mesh.Offset = VT(0,0,0)
  558. wave.CFrame = CFRAME
  559. coroutine.resume(coroutine.create(function(PART)
  560. for i = 1, WAIT do
  561. Swait()
  562. mesh.Scale = mesh.Scale + GROW
  563. if DOESROT == true then
  564. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  565. end
  566. wave.Transparency = wave.Transparency + (0.5/WAIT)
  567. if wave.Transparency > 0.99 then
  568. wave:remove()
  569. end
  570. end
  571. end))
  572. end
  573.  
  574. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  575. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  576. local mesh = IT("SpecialMesh",wave)
  577. mesh.MeshType = "Sphere"
  578. mesh.Scale = SIZE
  579. mesh.Offset = VT(0,0,0)
  580. wave.CFrame = CFRAME
  581. coroutine.resume(coroutine.create(function(PART)
  582. for i = 1, WAIT do
  583. Swait()
  584. mesh.Scale = mesh.Scale + GROW
  585. wave.Transparency = wave.Transparency + (1/WAIT)
  586. if wave.Transparency > 0.99 then
  587. wave:remove()
  588. end
  589. end
  590. end))
  591. end
  592.  
  593. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  594. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  595. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  596. wave.CFrame = CFRAME
  597. coroutine.resume(coroutine.create(function(PART)
  598. for i = 1, WAIT do
  599. Swait()
  600. mesh.Scale = mesh.Scale * GROW
  601. wave.Transparency = wave.Transparency + (0.5/WAIT)
  602. if wave.Transparency > 0.99 then
  603. wave:remove()
  604. end
  605. end
  606. end))
  607. end
  608.  
  609. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  610. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  611. local mesh = IT("BlockMesh",wave)
  612. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  613. coroutine.resume(coroutine.create(function(PART)
  614. for i = 1, WAIT do
  615. Swait()
  616. mesh.Scale = mesh.Scale + GROW
  617. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  618. wave.Transparency = wave.Transparency + (1/WAIT)
  619. if wave.Transparency > 0.99 then
  620. wave:remove()
  621. end
  622. end
  623. end))
  624. end
  625.  
  626. function MakeForm(PART,TYPE)
  627. if TYPE == "Cyl" then
  628. local MSH = IT("CylinderMesh",PART)
  629. elseif TYPE == "Ball" then
  630. local MSH = IT("SpecialMesh",PART)
  631. MSH.MeshType = "Sphere"
  632. elseif TYPE == "Wedge" then
  633. local MSH = IT("SpecialMesh",PART)
  634. MSH.MeshType = "Wedge"
  635. end
  636. end
  637.  
  638. function CheckTableForString(Table, String)
  639. for i, v in pairs(Table) do
  640. if string.find(string.lower(String), string.lower(v)) then
  641. return true
  642. end
  643. end
  644. return false
  645. end
  646.  
  647. function CheckIntangible(Hit)
  648. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  649. if Hit and Hit.Parent then
  650. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  651. return true
  652. end
  653. end
  654. return false
  655. end
  656.  
  657. Debris = game:GetService("Debris")
  658.  
  659. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  660. local Direction = CFrame.new(StartPos, Vec).lookVector
  661. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  662. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  663. if RayHit and CheckIntangible(RayHit) then
  664. if DelayIfHit then
  665. wait()
  666. end
  667. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  668. end
  669. return RayHit, RayPos, RayNormal
  670. end
  671.  
  672. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  673. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  674. end
  675.  
  676. function turnto(position)
  677. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  678. end
  679.  
  680. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  681. PLAYMAINANIM = false
  682. if WhichPose == "Cast1" then
  683. for i=0, Time, 0.1 / Animation_Speed do
  684. Swait()
  685. if Magic == true then
  686. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  687. end
  688. if Gyro ~= nil and Gyro ~= false then
  689. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  690. end
  691. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  693. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  695. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  697. end
  698. elseif WhichPose == "Cast2" then
  699. for i=0, Time, 0.1 / Animation_Speed do
  700. Swait()
  701. if Magic == true then
  702. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  703. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  704. end
  705. if Gyro ~= nil and Gyro ~= false then
  706. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  707. end
  708. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  714. end
  715. elseif WhichPose == "RightArmUp" then
  716. for i=0, Time, 0.1 / Animation_Speed do
  717. Swait()
  718. if Magic == true then
  719. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  720. end
  721. if Gyro ~= nil and Gyro ~= false then
  722. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  723. end
  724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  730. end
  731. elseif WhichPose == "Taunt" then
  732. for i=0, Time, 0.1 / Animation_Speed do
  733. Swait()
  734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  740. end
  741. CreateSound(221057812,Torso,10,1,false)
  742. for i=0, Time*2, 0.1 / Animation_Speed do
  743. Swait()
  744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  750. end
  751. for i=0, Time, 0.1 / Animation_Speed do
  752. Swait()
  753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  759. end
  760. elseif WhichPose == "Prepare key" then
  761. for i=0, Time, 0.1 / Animation_Speed do
  762. Swait()
  763. if Gyro ~= nil and Gyro ~= false then
  764. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  765. end
  766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  772. end
  773. elseif WhichPose == "Turn key" then
  774. for i=0, Time, 0.1 / Animation_Speed do
  775. Swait()
  776. if Gyro ~= nil and Gyro ~= false then
  777. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  778. end
  779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  785. end
  786. end
  787. PLAYMAINANIM = true
  788. end
  789.  
  790. --//=================================\\
  791. --|| SPEECH
  792. --\\=================================//
  793.  
  794. function Chatter(Text,Timer)
  795. local chat = coroutine.wrap(function()
  796. if Character:FindFirstChild("SpeechBoard")~= nil then
  797. Character:FindFirstChild("SpeechBoard"):destroy()
  798. end
  799. local naeeym2 = IT("BillboardGui",Character)
  800. naeeym2.Size = UD2(0,100,0,40)
  801. naeeym2.StudsOffset = Vector3.new(0,2,0)
  802. naeeym2.Adornee = Character.Head
  803. naeeym2.Name = "SpeechBoard"
  804. naeeym2.AlwaysOnTop = true
  805. local tecks2 = IT("TextLabel",naeeym2)
  806. tecks2.BackgroundTransparency = 1
  807. tecks2.BorderSizePixel = 0
  808. tecks2.Text = ""
  809. tecks2.Font = "Legacy"
  810. tecks2.TextSize = 15
  811. tecks2.TextStrokeTransparency = 1
  812. tecks2.TextColor3 = Color3.new(255,0,0)
  813. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  814. tecks2.Size = UDim2.new(1,0,0.5,0)
  815. for i = 1,string.len(Text),1 do
  816. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  817. tecks2.Text = string.sub(Text,1,i)
  818. wait(Timer)
  819. end
  820. wait(0)
  821. naeeym2:Destroy()
  822. end)
  823. chat()
  824. end
  825.  
  826. function chatfunc(text,waitt)
  827. local chat = coroutine.wrap(function()
  828. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  829. Character:FindFirstChild("TalkingBillBoard"):destroy()
  830. end
  831. local naeeym2 = Instance.new("BillboardGui",Character)
  832. naeeym2.Size = UDim2.new(0,100,0,40)
  833. naeeym2.StudsOffset = Vector3.new(0,5,0)
  834. naeeym2.Adornee = Character.Head
  835. naeeym2.Name = "TalkingBillBoard"
  836. naeeym2.AlwaysOnTop = true
  837. local tecks2 = Instance.new("TextLabel",naeeym2)
  838. tecks2.BackgroundTransparency = 1
  839. tecks2.BorderSizePixel = 0
  840. tecks2.Text = ""
  841. tecks2.Font = "SciFi"
  842. tecks2.TextSize = 30
  843. tecks2.TextStrokeTransparency = 1
  844. tecks2.TextColor3 = SKILLTEXTCOLOR
  845. tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
  846. tecks2.Size = UDim2.new(1,0,0.5,0)
  847. for i = 1,string.len(text),1 do
  848. tecks2.Text = string.sub(text,1,i)
  849. Swait()
  850. end
  851. wait(waitt)
  852. coroutine.resume(coroutine.create(function()
  853. for i = 1, 10 do
  854. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  855. Swait()
  856. end
  857. naeeym2:Destroy()
  858. end))
  859. end)
  860. chat()
  861. end
  862.  
  863. --// Start Stuff for Banishing \\--
  864.  
  865. local TOBANISH = {}
  866.  
  867. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  868. local DIRECTION = CF(StartPos,EndPos).lookVector
  869. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  870. end
  871.  
  872. function printbye(Name)
  873. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  874. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  875. end
  876.  
  877. function Banish(Foe)
  878. if Foe then
  879. coroutine.resume(coroutine.create(function()
  880. --if game.Players:FindFirstChild(Foe.Name) then
  881. table.insert(TOBANISH,Foe.Name)
  882. printbye(Foe.Name)
  883. --end
  884. Foe.Archivable = true
  885. local CLONE = Foe:Clone()
  886. Foe:Destroy()
  887. CLONE.Parent = Effects
  888. CLONE:BreakJoints()
  889. local MATERIALS = {"Glass","Neon"}
  890. for _, c in pairs(CLONE:GetDescendants()) do
  891. if c:IsA("BasePart") then
  892. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  893. CreateSound(340722848, c, 10, 1, false)
  894. end
  895. c.Anchored = true
  896. c.Transparency = c.Transparency + 0.2
  897. c.Material = MATERIALS[MRANDOM(1,2)]
  898. c.Color = C3(0,255,0)
  899. if c.ClassName == "MeshPart" then
  900. c.TextureID = ""
  901. end
  902. if c:FindFirstChildOfClass("SpecialMesh") then
  903. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  904. end
  905. if c:FindFirstChildOfClass("Decal") then
  906. c:FindFirstChildOfClass("Decal"):remove()
  907. end
  908. c.Name = "Banished"
  909. c.CanCollide = false
  910. else
  911. c:remove()
  912. end
  913. end
  914. local A = false
  915. for i = 1, 35 do
  916. if A == false then
  917. A = true
  918. elseif A == true then
  919. A = false
  920. end
  921. for _, c in pairs(CLONE:GetDescendants()) do
  922. if c:IsA("BasePart") then
  923. c.Anchored = true
  924. c.Material = MATERIALS[MRANDOM(1,2)]
  925. c.Transparency = c.Transparency + 0.8/35
  926. if A == false then
  927. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  928. elseif A == true then
  929. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  930. end
  931. end
  932. end
  933. Swait()
  934. end
  935. CLONE:remove()
  936. end))
  937. end
  938. end
  939.  
  940. function BANNEAREST(POS,RANGE)
  941. for i,v in ipairs(workspace:GetChildren()) do
  942. local body = v:GetChildren()
  943. for part = 1, #body do
  944. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  945. if(body[part].Position - POS).Magnitude < RANGE then
  946. if v:FindFirstChildOfClass("Humanoid") then
  947. Banish(v)
  948. if game.Players:FindFirstChild(v.Name) then
  949. local Value = IT("BoolValue",Delete)
  950. Value.Name = v.Name
  951. end
  952. end
  953. end
  954. end
  955. end
  956. end
  957. end
  958.  
  959. workspace.ChildAdded:connect(function(instance)
  960. for BANISH = 1, #TOBANISH do
  961. if TOBANISH[BANISH] ~= nil then
  962. if instance.Name == TOBANISH[BANISH] then
  963. coroutine.resume(coroutine.create(function()
  964. printbye(instance.Name)
  965. instance:ClearAllChildren()
  966. Debris:AddItem(instance,0.0005)
  967. end))
  968. end
  969. end
  970. end
  971. end)
  972.  
  973. function SpawnTrail(FROM,TO,BIG)
  974. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  975. MakeForm(TRAIL,"Cyl")
  976. local DIST = (FROM - TO).Magnitude
  977. if BIG == true then
  978. TRAIL.Size = VT(10,DIST,10)
  979. else
  980. TRAIL.Size = VT(0.25,DIST,0.25)
  981. end
  982. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  983. coroutine.resume(coroutine.create(function()
  984. for i = 1, 5 do
  985. Swait()
  986. TRAIL.Transparency = TRAIL.Transparency + 0.1
  987. end
  988. TRAIL:remove()
  989. end))
  990. end
  991.  
  992. function WACKYEFFECT(Table)
  993. local TYPE = (Table.EffectType or "Sphere")
  994. local SIZE = (Table.Size or VT(1,1,1))
  995. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  996. local TRANSPARENCY = (Table.Transparency or 0)
  997. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  998. local CFRAME = (Table.CFrame or Torso.CFrame)
  999. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1000. local ROTATION1 = (Table.RotationX or 0)
  1001. local ROTATION2 = (Table.RotationY or 0)
  1002. local ROTATION3 = (Table.RotationZ or 0)
  1003. local MATERIAL = (Table.Material or "Neon")
  1004. local COLOR = (Table.Color or C3(0,255,0))
  1005. local TIME = (Table.Time or 45)
  1006. local SOUNDID = (Table.SoundID or nil)
  1007. local SOUNDPITCH = (Table.SoundPitch or nil)
  1008. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1009. coroutine.resume(coroutine.create(function()
  1010. local PLAYSSOUND = false
  1011. local SOUND = nil
  1012. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1013. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1014. PLAYSSOUND = true
  1015. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1016. end
  1017. EFFECT.Color = COLOR
  1018. local MSH = nil
  1019. if TYPE == "Sphere" then
  1020. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1021. elseif TYPE == "Block" then
  1022. MSH = IT("BlockMesh",EFFECT)
  1023. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1024. elseif TYPE == "Wave" then
  1025. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1026. elseif TYPE == "Ring" then
  1027. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1028. elseif TYPE == "Slash" then
  1029. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1030. elseif TYPE == "Round Slash" then
  1031. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1032. elseif TYPE == "Swirl" then
  1033. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1034. elseif TYPE == "Skull" then
  1035. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1036. elseif TYPE == "Crystal" then
  1037. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1038. end
  1039. if MSH ~= nil then
  1040. local MOVESPEED = nil
  1041. if MOVEDIRECTION ~= nil then
  1042. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1043. end
  1044. local GROWTH = SIZE - ENDSIZE
  1045. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1046. if TYPE == "Block" then
  1047. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1048. else
  1049. EFFECT.CFrame = CFRAME
  1050. end
  1051. for LOOP = 1, TIME+1 do
  1052. Swait()
  1053. MSH.Scale = MSH.Scale - GROWTH/TIME
  1054. if TYPE == "Wave" then
  1055. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1056. end
  1057. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1058. if TYPE == "Block" then
  1059. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1060. else
  1061. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1062. end
  1063. if MOVEDIRECTION ~= nil then
  1064. local ORI = EFFECT.Orientation
  1065. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1066. EFFECT.Orientation = ORI
  1067. end
  1068. end
  1069. if PLAYSSOUND == false then
  1070. EFFECT:remove()
  1071. else
  1072. SOUND.Stopped:Connect(function()
  1073. EFFECT:remove()
  1074. end)
  1075. end
  1076. else
  1077. if PLAYSSOUND == false then
  1078. EFFECT:remove()
  1079. else
  1080. repeat Swait() until SOUND.Playing == false
  1081. EFFECT:remove()
  1082. end
  1083. end
  1084. end))
  1085. end
  1086.  
  1087. -- \\ End Stuff for Banishing //--
  1088.  
  1089. --//=================================\\
  1090. --|| WEAPON CREATION
  1091. --\\=================================//
  1092. print("lol")
  1093. warn("Chrisitan")
  1094. local EyeSizes={
  1095. NumberSequenceKeypoint.new(0,1,0),
  1096. NumberSequenceKeypoint.new(1,0,0)
  1097. }
  1098. local EyeTrans={
  1099. NumberSequenceKeypoint.new(0,0.8,0),
  1100. NumberSequenceKeypoint.new(1,1,0)
  1101. }
  1102. local PE=Instance.new("ParticleEmitter")
  1103. PE.LightEmission= 100
  1104. PE.Color = ColorSequence.new(BRICKC("Really White").Color)
  1105. PE.Size=NumberSequence.new(EyeSizes)
  1106. PE.Transparency=NumberSequence.new(EyeTrans)
  1107. PE.Lifetime=NumberRange.new(0.35,1.5)
  1108. PE.Rotation=NumberRange.new(0,360)
  1109. PE.Rate=999
  1110. PE.VelocitySpread = 10000
  1111. PE.Acceleration = Vector3.new(0,0,0)
  1112. PE.Drag = 5
  1113. PE.Speed = NumberRange.new(0,0,0)
  1114. PE.Texture="http://www.roblox.com/asset/?id=0"
  1115. PE.ZOffset = -1.5
  1116. PE.Name = "PE"
  1117. PE.Enabled = false
  1118.  
  1119. function particles(art)
  1120. local PARTICLES = PE:Clone()
  1121. PARTICLES.Parent = art
  1122. end
  1123.  
  1124. local SCYTHE = IT("Model",Character)
  1125. SCYTHE.Name = "SCYTHE"
  1126.  
  1127. local B = SCYTHE
  1128. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really White", "HandPart", VT(0.3,0.3,0.3),false)
  1129. particles(HandlePart)
  1130. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1131. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really White", "ScythePart", VT(0.2,3.5,0.2),false)
  1132. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1133. MakeForm(part,"Ball")
  1134. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  1135. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1136. MakeForm(part,"Ball")
  1137. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  1138. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1139. MakeForm(part,"Ball")
  1140. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  1141. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1142. MakeForm(part,"Ball")
  1143. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  1144. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  1145. MakeForm(part,"Ball")
  1146. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  1147. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  1148. MakeForm(part,"Ball")
  1149. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  1150. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  1151. MakeForm(part,"Ball")
  1152. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  1153. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1154. MakeForm(part,"Ball")
  1155. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  1156. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  1157. MakeForm(part,"Ball")
  1158. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  1159. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  1160. MakeForm(part,"Ball")
  1161. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  1162. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  1163. MakeForm(part,"Ball")
  1164. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  1165. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  1166. MakeForm(part,"Ball")
  1167. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  1168. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1169. MakeForm(part,"Ball")
  1170. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  1171. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1172. MakeForm(part,"Ball")
  1173. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  1174. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1175. MakeForm(part,"Ball")
  1176. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  1177. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  1178. MakeForm(part,"Ball")
  1179. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  1180. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  1181. MakeForm(part,"Ball")
  1182. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  1183. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1184. MakeForm(part,"Ball")
  1185. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  1186. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  1187. MakeForm(part,"Ball")
  1188. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  1189. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  1190. MakeForm(part,"Ball")
  1191. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  1192. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  1193. MakeForm(part,"Ball")
  1194. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  1195. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1196.  
  1197. for _, c in pairs(SCYTHE:GetChildren()) do
  1198. if c.ClassName == "Part" then
  1199. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1200. end
  1201. end
  1202.  
  1203. Weapon.Parent = Character
  1204.  
  1205. Humanoid.Died:connect(function()
  1206. KillChildren(Character)
  1207. SCYTHE:ClearAllChildren()
  1208. for i = 1, 100 do
  1209. Swait()
  1210. sick.Volume = sick.Volume - 0.02
  1211. end
  1212. end)
  1213.  
  1214. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1215. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1216. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1217. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1218. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1219.  
  1220. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", BrickColor.new("Really red").Color, 8, "Code", 0, 2, 0, "Text 1")
  1221. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", BrickColor.new("Really blue").Color, 8, "Code", 0, 2, 0, "Text 2")
  1222. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Key To Hell", BrickColor.new("Lime green").Color, 8, "Code", 0, 2, 0, "Text 3")
  1223. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", BrickColor.new("Pink").Color, 8, "Code", 0, 2, 0, "Text 4")
  1224. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", BrickColor.new("White").Color, 8, "Code", 0, 2, 0, "Text 5")
  1225.  
  1226. --//=================================\\
  1227. --|| DAMAGING
  1228. --\\=================================//
  1229.  
  1230. function KillChildren(v)
  1231. v:BreakJoints()
  1232. for _, c in pairs(v:GetChildren()) do
  1233. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  1234. if c.Transparency < 1 then
  1235. if c:FindFirstChildOfClass("Decal") then
  1236. c:FindFirstChildOfClass("Decal"):remove()
  1237. end
  1238. particles(c)
  1239. c.PE.Enabled = true
  1240. c.Parent = Effects
  1241. c.CanCollide = false
  1242. c.Material = "Neon"
  1243. c.Color = C3(0,0,0)
  1244. c.Transparency = 0.5
  1245. local grav = Instance.new("BodyPosition",c)
  1246. grav.P = 20000
  1247. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1248. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1249. grav.Name = "GravityForce"
  1250. coroutine.resume(coroutine.create(function()
  1251. for i = 1, 50 do
  1252. Swait()
  1253. c.Transparency = c.Transparency + 0.01
  1254. end
  1255. c.PE.Enabled = false
  1256. Debris:AddItem(c,2)
  1257. end))
  1258. end
  1259. end
  1260. end
  1261. end
  1262.  
  1263. function killnearest(position,range)
  1264. for i,v in ipairs(workspace:GetChildren()) do
  1265. local body = v:GetChildren()
  1266. for part = 1, #body do
  1267. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1268. if(body[part].Position - position).Magnitude < range then
  1269. if v.ClassName == "Model" then
  1270. KillChildren(v)
  1271. end
  1272. end
  1273. end
  1274. end
  1275. end
  1276. end
  1277.  
  1278. function ApplyDamage(Humanoid,Damage)
  1279. Damage = Damage * 1
  1280. local DEAD = false
  1281. if Humanoid.Health < 2000 then
  1282. if Humanoid.Health - Damage > 0 then
  1283. Humanoid.Health = Humanoid.Health - Damage
  1284. else
  1285. DEAD = true
  1286. Humanoid.Parent:BreakJoints()
  1287. end
  1288. else
  1289. DEAD = true
  1290. Humanoid.Parent:BreakJoints()
  1291. end
  1292. if DEAD == true then
  1293. Chatter("That's your fault. Isn't it.",0)
  1294. end
  1295. end
  1296.  
  1297. --//=================================\\
  1298. --|| ATTACK FUNCTIONS AND STUFF
  1299. --\\=================================//
  1300.  
  1301. function Intro()
  1302. ATTACK = true
  1303. Rooted = true
  1304. repeat
  1305. Swait()
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1312. until sick.TimePosition > 120
  1313. repeat
  1314. Swait()
  1315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1321. until sick.TimePosition > 129
  1322. repeat
  1323. Swait()
  1324. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1330. until sick.TimePosition > 130.5
  1331. tecks2.TextTransparency = 0
  1332. HandleWeld.Part0 = RightArm
  1333. for i = 1, 100 do
  1334. Swait()
  1335. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1336. for _, c in pairs(Character:GetChildren()) do
  1337. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1338. c.Transparency = 0
  1339. end
  1340. end
  1341. for _, c in pairs(Weapon:GetChildren()) do
  1342. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1343. c.Transparency = 0
  1344. end
  1345. end
  1346. for _, c in pairs(SCYTHE:GetChildren()) do
  1347. if c.ClassName == "Part" then
  1348. if c.Material ~= Enum.Material.Neon then
  1349. c.Transparency = c.Transparency - 0.01
  1350. end
  1351. c.Color = C3(0,0,0)
  1352. end
  1353. end
  1354. end
  1355. HandleWeld.Part0 = Torso
  1356. TRANSFORMED = true
  1357. ATTACK = false
  1358. Rooted = false
  1359. end
  1360.  
  1361. function AttackTemplate()
  1362. ATTACK = true
  1363. Rooted = false
  1364. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1365. HandleWeld.Part0 = RightArm
  1366. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1367. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1368. for i=0, 1, 0.1 / Animation_Speed do
  1369. Swait()
  1370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1376. end
  1377. HandleWeld.Part0 = Torso
  1378. ATTACK = false
  1379. Rooted = false
  1380. end
  1381.  
  1382. function Warp()
  1383. ATTACK = true
  1384. Rooted = true
  1385. UNANCHOR = false
  1386. RootPart.Anchored = true
  1387. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1388. HandleWeld.Part0 = RightArm
  1389. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1390. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1391. for i=0, 0.5, 0.1 / Animation_Speed do
  1392. Swait()
  1393. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1394. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1395. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1402. end
  1403. for i = 1, 10 do
  1404. Swait()
  1405. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1406. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1407. end
  1408. for i=0, 1, 0.1 / Animation_Speed do
  1409. Swait()
  1410. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1411. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1412. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1419. end
  1420. local ORIGIN = RootPart.Position
  1421. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1422. for i=0, 1, 0.1 / Animation_Speed do
  1423. Swait()
  1424. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1425. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1426. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1433. end
  1434. UNANCHOR = true
  1435. RootPart.Anchored = false
  1436. for i = 1, 10 do
  1437. Swait()
  1438. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1439. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1440. end
  1441. HandleWeld.Part0 = Torso
  1442. ATTACK = false
  1443. Rooted = false
  1444. end
  1445.  
  1446. function DeathlyDash()
  1447. ATTACK = true
  1448. Rooted = false
  1449. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1450. HandleWeld.Part0 = RightArm
  1451. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1452. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1453. for i=0, 1, 0.1 / Animation_Speed do
  1454. Swait()
  1455. turnto(Mouse.Hit.p)
  1456. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1463. end
  1464. local TRAILS = {}
  1465. local FOUND = false
  1466. for i = 1, 75 do
  1467. Swait()
  1468. local TRAIL = Character:Clone()
  1469. for _, c in pairs(TRAIL:GetChildren()) do
  1470. if c.ClassName == "Part" then
  1471. c.Anchored = true
  1472. c.Color = C3(0,0,0)
  1473. c.Transparency = 0.5
  1474. c.Material = "Neon"
  1475. c.CanCollide = false
  1476. else
  1477. c:remove()
  1478. end
  1479. end
  1480. TRAIL.Parent = Effects
  1481. table.insert(TRAILS,TRAIL)
  1482. Debris:AddItem(TRAIL,0.08)
  1483. for _, c in pairs(workspace:GetChildren()) do
  1484. if c.ClassName == "Model" then
  1485. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1486. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1487. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1488. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1489. BANNEAREST(TORSO.Position,25)
  1490. FOUND = true
  1491. end
  1492. end
  1493. end
  1494. end
  1495. if FOUND == true then
  1496. for i = 1, 65 do
  1497. BANNEAREST(Torso.CFrame*CF(0,0,-8).p,25)
  1498. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1499. end
  1500. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1501. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1502. for i=0, 1, 0.1 / Animation_Speed do
  1503. Swait()
  1504. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1511. end
  1512. break
  1513. end
  1514. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1515. end
  1516. HandleWeld.Part0 = Torso
  1517. ATTACK = false
  1518. Rooted = false
  1519. end
  1520.  
  1521. function FatalWave()
  1522. ATTACK = true
  1523. Rooted = true
  1524. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1525. HandleWeld.Part0 = RightArm
  1526. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1527. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1528. for i=0, 1, 0.1 / Animation_Speed do
  1529. Swait()
  1530. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1531. turnto(Mouse.Hit.p)
  1532. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1537. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1539. end
  1540. for i=0,0.1, 0.1 / Animation_Speed do
  1541. Swait()
  1542. turnto(Mouse.Hit.p)
  1543. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1550. end
  1551. local angle = - 30
  1552. for i = 1, 5 do
  1553. coroutine.resume(coroutine.create(function()
  1554. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1555. local SpawnPosition = RayPos
  1556. local floor = RayHit
  1557. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1558. local LastPosition = RayPos
  1559. local Delay = 1
  1560. for i = 1, 15 do
  1561. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1562. local End = RayPos
  1563. LastPosition = End
  1564. if SpawnPosition then
  1565. BANNEAREST(End,25)
  1566. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1567. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1568. end
  1569. Swait()
  1570. end
  1571. end))
  1572. angle = angle + 15
  1573. end
  1574. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1575. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1576. CreateSound("62339698", HitBox, 10, 0.4)
  1577. for i=0, 1, 0.1 / Animation_Speed do
  1578. Swait()
  1579. turnto(Mouse.Hit.p)
  1580. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1587. end
  1588. HandleWeld.Part0 = Torso
  1589. ATTACK = false
  1590. Rooted = false
  1591. end
  1592.  
  1593. function Reap()
  1594. ATTACK = true
  1595. Rooted = true
  1596. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1597. HandleWeld.Part0 = RightArm
  1598. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1599. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1600. for i=0, 3, 0.1 / Animation_Speed do
  1601. Swait()
  1602. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1609. end
  1610. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1611. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1612. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1613. Swait()
  1614. repeat
  1615. Swait()
  1616. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1623. until SOUND.playing == false
  1624. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Blood", VT(800,0,800))
  1625. MakeForm(FLOOR,"Cyl")
  1626. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1627. CreateSound("289315275", Effects, 5, 0.3)
  1628. for i = 1, 400 do
  1629. Swait()
  1630. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1631. if i > 100 then
  1632. if MRANDOM(1,2) == 1 then
  1633. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1634. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1635. MakeForm(SPHERE,"Ball")
  1636. coroutine.resume(coroutine.create(function()
  1637. for i = 1, 100 do
  1638. Swait()
  1639. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1640. SPHERE.Transparency = (i/100)
  1641. end
  1642. SPHERE:remove()
  1643. end))
  1644. end
  1645. end
  1646. end
  1647. CreateSound("62339698", Effects, 10, 0.3)
  1648. BANNEAREST(FLOOR.Position,FLOOR.Size.Z/2)
  1649. FLOOR:ClearAllChildren()
  1650. MakeForm(FLOOR,"Ball")
  1651. for i = 1, 50 do
  1652. Swait()
  1653. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1654. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1655. end
  1656. FLOOR:remove()
  1657. HandleWeld.Part0 = Torso
  1658. ATTACK = false
  1659. Rooted = false
  1660. end
  1661.  
  1662. function Banisher_Bullet()
  1663. ATTACK = true
  1664. Rooted = false
  1665. for i=0, 0.05, 0.1 / Animation_Speed do
  1666. Swait()
  1667. turnto(Mouse.Hit.p)
  1668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1674. end
  1675. repeat
  1676. for i=0, 0.05, 0.1 / Animation_Speed do
  1677. Swait()
  1678. turnto(Mouse.Hit.p)
  1679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1685. end
  1686. local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
  1687. SpawnTrail(RightArm.Position,POS,true)
  1688. if HIT ~= nil then
  1689. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1690. Banish(HIT.Parent)
  1691. end
  1692. end
  1693. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1694. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1695. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1696. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1697. for i=0, 0.05, 0.1 / Animation_Speed do
  1698. Swait()
  1699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1705. end
  1706. until KEYHOLD == false
  1707. ATTACK = false
  1708. Rooted = false
  1709. end
  1710.  
  1711. function Forgive_Sins()
  1712. chatfunc("You are forgiven.")
  1713.  
  1714. for p,v in next, TOBANISH do
  1715. TOBANISH[p] = nil
  1716. end
  1717. end
  1718.  
  1719. function Taunt()
  1720. ATTACK = true
  1721. Rooted = true
  1722. local SOUND = CreateSound("134978657", Head, 10, 1.3)
  1723. Swait()
  1724. repeat
  1725. Swait()
  1726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1732. until SOUND.Playing == false
  1733. ATTACK = false
  1734. Rooted = false
  1735. end
  1736.  
  1737. function Prison_Key()
  1738. if Mouse.Target ~= nil then
  1739. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1740. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1741. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1742. local GYRO = IT("BodyGyro",RootPart)
  1743. GYRO.D = 750
  1744. GYRO.P = 20000
  1745. GYRO.MaxTorque = VT(0,40000000,0)
  1746. local grav = Instance.new("BodyPosition",TORSO)
  1747. grav.D = 15
  1748. grav.P = 20000
  1749. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1750. grav.position = TORSO.Position
  1751. local GYRO2 = IT("BodyGyro",TORSO)
  1752. GYRO2.D = 750
  1753. GYRO2.P = 20000
  1754. GYRO2.MaxTorque = VT(0,40000000,0)
  1755. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1756. grav.Name = "Jail"
  1757. local LOCKPARTS = {}
  1758. ATTACK = true
  1759. Rooted = false
  1760. local LOCK = IT("Model",Effects)
  1761. LOCK.Name = "Lock"
  1762. local LOCK2 = IT("Model",LOCK)
  1763. LOCK2.Name = "Metal"
  1764. --CREATE LOCK--
  1765. local BASE = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1766. LOCK.PrimaryPart = BASE
  1767. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1768. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1769. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1770. MakeForm(PRT,"Cyl")
  1771. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(1, 1, 1))
  1772. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1773. MakeForm(PRT,"Cyl")
  1774. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(0.5, 1, 1))
  1775. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1776. for i = 1, 45 do
  1777. local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1778. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1779. end
  1780. local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1781. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1782. LOCK2.PrimaryPart = PRT
  1783. ---------------
  1784. local CHILDREN = LOCK:GetDescendants()
  1785. for index, CHILD in pairs(CHILDREN) do
  1786. if CHILD:IsA("BasePart") then
  1787. CHILD.Transparency = 1
  1788. end
  1789. end
  1790. for i = 1, 75 do
  1791. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1792. Swait()
  1793. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1794. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1795. local CHILDREN = LOCK:GetDescendants()
  1796. for index, CHILD in pairs(CHILDREN) do
  1797. if CHILD:IsA("BasePart") then
  1798. CHILD.Transparency = CHILD.Transparency - 1/75
  1799. end
  1800. end
  1801. end
  1802. HUM.DisplayDistanceType = "None"
  1803. local KEY = IT("Model",Effects)
  1804. KEY.Name = "Key"
  1805. --CREATE KEY--
  1806. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "KeyBase", VT(0.1, 1, 0.1),false)
  1807. KEY.PrimaryPart = KBASE
  1808. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1809. local WLD = weldBetween(RightArm,KBASE)
  1810. for i = 1, 45 do
  1811. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.1, 0.1, 0.1),false)
  1812. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1813. weldBetween(KBASE,PRT)
  1814. end
  1815. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false)
  1816. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1817. weldBetween(KBASE,PRT)
  1818. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false)
  1819. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1820. weldBetween(KBASE,PRT)
  1821. --------------
  1822. Rooted = true
  1823. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1824. coroutine.resume(coroutine.create(function()
  1825. for i = 1, 10 do
  1826. Swait()
  1827. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1828. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1829. end
  1830. CreateSound(1149318312,BASE,5,1,false)
  1831. CreateSound(160772554,BASE,3,1,false)
  1832. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1833. for i = 1, 4 do
  1834. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1835. end
  1836. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1837. wait(1)
  1838. TORSO.Parent.Parent = LOCK
  1839. for i = 1, 75 do
  1840. Swait()
  1841. local CHILDREN = KEY:GetDescendants()
  1842. for index, CHILD in pairs(CHILDREN) do
  1843. if CHILD:IsA("BasePart") then
  1844. CHILD.Transparency = i/25
  1845. end
  1846. end
  1847. local CHILDREN = LOCK:GetDescendants()
  1848. for index, CHILD in pairs(CHILDREN) do
  1849. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1850. CHILD.Transparency = CHILD.Transparency + 1/75
  1851. elseif CHILD.ClassName == "Decal" then
  1852. CHILD.Transparency = CHILD.Transparency + 1/75
  1853. end
  1854. end
  1855. end
  1856. TORSO.Parent:ClearAllChildren()
  1857. KEY:remove()
  1858. LOCK:remove()
  1859. end))
  1860. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1861. GYRO:remove()
  1862. ATTACK = false
  1863. Rooted = false
  1864. end
  1865. end
  1866. end
  1867.  
  1868. function Cuffs()
  1869. local TARGET = Mouse.Target
  1870. if TARGET ~= nil then
  1871. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1872. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1873. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1874. if ROOT and HUM.Health > 0 then
  1875. local FOE = Mouse.Target.Parent
  1876. ATTACK = true
  1877. Rooted = true
  1878. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1879. ROOT.Anchored = true
  1880. CreateSound(289556450, RootPart, 5, 1.4, false)
  1881. Chatter("Stay down.",0)
  1882. for i=0, 2, 0.1 / Animation_Speed do
  1883. Swait()
  1884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1890. end
  1891. local RIGHTCUFF = nil
  1892. local LEFTCUFF = nil
  1893. local ChainLink = nil
  1894. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1895. for _, c in pairs(FOE:GetChildren()) do
  1896. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1897. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1898. LEFTCUFF.CFrame = c.CFrame
  1899. weldBetween(c,LEFTCUFF)
  1900. end
  1901. end
  1902. for _, c in pairs(FOE:GetChildren()) do
  1903. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1904. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1905. RIGHTCUFF.CFrame = c.CFrame
  1906. weldBetween(c,RIGHTCUFF)
  1907. end
  1908. end
  1909. if RIGHTCUFF and LEFTCUFF then
  1910. local A = IT("Attachment",RIGHTCUFF)
  1911. local B = IT("Attachment",LEFTCUFF)
  1912. ChainLink = IT("Beam",FOE)
  1913. ChainLink.Texture = "rbxassetid://73042633"
  1914. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1915. ChainLink.TextureSpeed = 0
  1916. ChainLink.Width0 = 1
  1917. ChainLink.Width1 = 1
  1918. ChainLink.Segments = 25
  1919. ChainLink.TextureLength = 3
  1920. ChainLink.Attachment0 = B
  1921. ChainLink.Attachment1 = A
  1922. ChainLink.FaceCamera = true
  1923. ChainLink.Transparency = NumberSequence.new(0)
  1924. end
  1925. coroutine.resume(coroutine.create(function()
  1926. wait(4)
  1927. if RIGHTCUFF and LEFTCUFF then
  1928. RIGHTCUFF:remove()
  1929. LEFTCUFF:remove()
  1930. ChainLink:remove()
  1931. local bv = Instance.new("BodyVelocity",ROOT)
  1932. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1933. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1934. Debris:AddItem(bv,0.05)
  1935. ApplyDamage(HUM,100e10)
  1936. HUM.PlatformStand = false
  1937. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1938. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,0,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1939. end
  1940. end))
  1941. for i=0, 1.5, 0.1 / Animation_Speed do
  1942. Swait()
  1943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. end
  1950. HUM.PlatformStand = true
  1951. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1952. ROOT.Anchored = false
  1953. Chatter("Begone.",0)
  1954. for i=0, 3, 0.1 / Animation_Speed do
  1955. Swait()
  1956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1962. end
  1963. ATTACK = false
  1964. Rooted = false
  1965. end
  1966. end
  1967. end
  1968. end
  1969.  
  1970. --//=================================\\
  1971. --|| ASSIGN THINGS TO KEYS
  1972. --\\=================================//
  1973.  
  1974. function MouseDown(Mouse)
  1975. if ATTACK == false then
  1976.  
  1977. end
  1978. end
  1979.  
  1980. function MouseUp(Mouse)
  1981. HOLD = false
  1982. end
  1983.  
  1984. function KeyDown(Key)
  1985. KEYHOLD = true
  1986. if TRANSFORMED == true and Rooted == false then
  1987. if Key == "t" and ATTACK == false then
  1988. Taunt()
  1989. end
  1990.  
  1991. if Key == "z" and ATTACK == false then
  1992. Warp()
  1993. end
  1994.  
  1995. if Key == "b" and ATTACK == false then
  1996. DeathlyDash()
  1997. end
  1998.  
  1999. if Key == "c" and ATTACK == false then
  2000. Prison_Key()
  2001. end
  2002.  
  2003. if Key == "v" and ATTACK == false then
  2004. FatalWave()
  2005. end
  2006.  
  2007. if Key == "x" and ATTACK == false then
  2008. Reap()
  2009. end
  2010.  
  2011. if Key == "e" and ATTACK == false then
  2012. Banisher_Bullet()
  2013. end
  2014.  
  2015. if Key == "q" and ATTACK == false then
  2016. Forgive_Sins()
  2017. end
  2018.  
  2019. if Key == "f" and ATTACK == false then
  2020. Cuffs()
  2021. end
  2022. end
  2023.  
  2024. if Key == "9" and ATTACK == false then
  2025. CreateSound("135017578", Effects, 5, 1)
  2026. end
  2027. end
  2028.  
  2029. function KeyUp(Key)
  2030. KEYHOLD = false
  2031. end
  2032.  
  2033. Mouse.Button1Down:connect(function(NEWKEY)
  2034. MouseDown(NEWKEY)
  2035. end)
  2036. Mouse.Button1Up:connect(function(NEWKEY)
  2037. MouseUp(NEWKEY)
  2038. end)
  2039. Mouse.KeyDown:connect(function(NEWKEY)
  2040. KeyDown(NEWKEY)
  2041. end)
  2042. Mouse.KeyUp:connect(function(NEWKEY)
  2043. KeyUp(NEWKEY)
  2044. end)
  2045.  
  2046. --//=================================\\
  2047. --\\=================================//
  2048.  
  2049.  
  2050. function unanchor()
  2051. if UNANCHOR == true then
  2052. RootPart.Anchored = false
  2053. end
  2054. for _, c in pairs(SCYTHE:GetChildren()) do
  2055. if c.ClassName == "Part" then
  2056. c.Anchored = false
  2057. end
  2058. end
  2059. for _, c in pairs(Weapon:GetChildren()) do
  2060. if c.ClassName == "Part" then
  2061. c.Anchored = false
  2062. end
  2063. end
  2064. end
  2065.  
  2066.  
  2067. --//=================================\\
  2068. --|| WRAP THE WHOLE SCRIPT UP
  2069. --\\=================================//
  2070.  
  2071. Humanoid.Changed:connect(function(Jump)
  2072. if Jump == "Jump" and (Disable_Jump == true) then
  2073. Humanoid.Jump = false
  2074. end
  2075. end)
  2076.  
  2077. local FF = IT("ForceField",Character)
  2078. FF.Visible = false
  2079.  
  2080. INSTANT = false
  2081. Speed = 20
  2082.  
  2083. while true do
  2084. Swait()
  2085. SINE = SINE + CHANGE
  2086. ANIMATE.Parent = nil
  2087. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2088. IDLEANIMATION:Play()
  2089. if TRANSFORMED == true then
  2090. tecks2.TextTransparency = 0
  2091. for _, c in pairs(Character:GetChildren()) do
  2092. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2093. c.Anchored = false
  2094. c.Transparency = 0
  2095. end
  2096. end
  2097. for _, c in pairs(Weapon:GetChildren()) do
  2098. if c.ClassName == "Part" then
  2099. c.Transparency = 0
  2100. end
  2101. end
  2102. for _, c in pairs(SCYTHE:GetChildren()) do
  2103. if c.ClassName == "Part" then
  2104. if c.Material ~= Enum.Material.Neon then
  2105. c.Transparency = 0
  2106. end
  2107. c.Color = C3(0,0,0)
  2108. if c:FindFirstChild("PE") then
  2109. c.PE.Enabled = true
  2110. end
  2111. end
  2112. end
  2113. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2114. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2115. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2116. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2117. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2118. if ATTACK == false and VALUE2 == false then
  2119. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  2120. end
  2121. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2122. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2123. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2124. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2125. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2126. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2127. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2128. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2129. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2130. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2131. end
  2132. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2133. ANIM = "Jump"
  2134. if ATTACK == false then
  2135. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2141. end
  2142. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2143. ANIM = "Fall"
  2144. if ATTACK == false then
  2145. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2151. end
  2152. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2153. ANIM = "Idle"
  2154. if ATTACK == false then
  2155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2161. end
  2162. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2163. ANIM = "Walk"
  2164. WALK = WALK + 1 / Animation_Speed
  2165. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2166. WALK = 0
  2167. if WALKINGANIM == true then
  2168. WALKINGANIM = false
  2169. elseif WALKINGANIM == false then
  2170. WALKINGANIM = true
  2171. end
  2172. end
  2173. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2174. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2175. if ATTACK == false then
  2176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2180. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2182. end
  2183. end
  2184. end
  2185. --end
  2186. Humanoid.DisplayDistanceType = "None"
  2187. unanchor()
  2188. tecks2.TextColor3 = BrickColor.Random().Color
  2189. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2190. Humanoid.MaxHealth = math.huge
  2191. Humanoid.Health = math.huge
  2192. if Rooted == false then
  2193. Disable_Jump = false
  2194. Humanoid.WalkSpeed = Speed
  2195. elseif Rooted == true then
  2196. Disable_Jump = true
  2197. Humanoid.WalkSpeed = 0
  2198. end
  2199. if Head:FindFirstChild("face") then
  2200. Head.face:remove()
  2201. end
  2202. local MATHS = {"0","1"}
  2203. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2204. Humanoid.PlatformStand = false
  2205. if INTRO == false and INSTANT == false then
  2206. INTRO = true
  2207. coroutine.resume(coroutine.create(function()
  2208. sick:Play()
  2209. Intro()
  2210. end))
  2211. end
  2212. if INSTANT == true then
  2213. if TRANSFORMED == false then
  2214. sick.TimePosition = 60
  2215. sick:Play()
  2216. end
  2217. TRANSFORMED = true
  2218. end
  2219. script.Parent = PlayerGui
  2220. Character.Parent = workspace
  2221. Humanoid.Parent = Character
  2222. p = game.Players.LocalPlayer
  2223. char = p.Character
  2224. local top = Instance.new("Shirt")
  2225. top.ShirtTemplate = "rbxassetid://676428254"
  2226. top.Parent = Character
  2227. top.Name = "Cloth"
  2228. local bottom = Instance.new("Pants")
  2229. bottom.PantsTemplate = "rbxassetid://676428351"
  2230. bottom.Parent = Character
  2231. bottom.Name = "Cloth"
  2232. end
  2233. --//=================================\\
  2234. --\\=================================//
  2235.  
  2236.  
  2237.  
  2238.  
  2239.  
  2240. --//====================================================\\--
  2241. --|| END OF SCRIPT
  2242. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement