Advertisement
Guest User

Untitled

a guest
May 22nd, 2018
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.63 KB | None | 0 0
  1. if ( ragebotconfig.bHitchance && hitchance(m_local, pWeapon) >= ragebotconfig.flHitchanceAmt * 1.5 || !ragebotconfig.bHitchance )
  2. {
  3. if ( AimAtPoint( m_local, point, pCmd, bSendPacket, pTarget ) )
  4. {
  5. if ( !ragebotconfig.bAutoFire && !( pCmd->buttons & IN_ATTACK ) )
  6. return;
  7.  
  8. game::globals.aimbotting = true;
  9. if ( ragebotconfig.bAutoFire || ragebotconfig.bAutoFire && ragebotconfig.iAutoFireMode == 1 && ragebotconfig.iAutoFireKey >= 0 && GUI.GetKeyState( ragebotconfig.iAutoFireKey ) )
  10. {
  11. pCmd->buttons |= IN_ATTACK;
  12. aimbotted_in_current_tick = true;
  13. }
  14. else
  15. return;
  16. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement