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- class CfgDifficultyPresets
- {
- defaultPreset = Regular;
- // Parameters that affect difficulty and which are shared among presets
- myArmorCoef = 1.8;
- groupArmorCoef = 1.8;
- //Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines.
- //They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely.
- fadeDistanceStart = 40.0;
- fadeDistanceSpan = 10.0;
- recoilCoef = 1;
- visionAidCoef = 0.8;
- divingLimitMultiplier = 1.0; //Multiplier to limit capacity of lungs for soldiers.
- animSpeedCoef = 0;
- cancelThreshold = 0; //Threshold used for interrupting action.
- showCadetHints = true;
- showCadetWP = true;
- class Recruit
- {
- displayName = $STR_Difficulty0; //Name of the difficulty preset.
- class Options
- {
- // Simulation
- reducedDamage = true; // Reduced damage
- // Situational awareness
- groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always)
- friendlyTags = 2; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
- enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
- detectedMines = 2; // Detected mines (0 = never, 1 = limited distance, 2 = always)
- commands = 2; // Commands (0 = never, 1 = fade out, 2 = always)
- waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always)
- // Personal awareness
- weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always)
- stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always)
- staminaBar = true; // Stamina bar
- weaponCrosshair = true; // Weapon crosshair
- visionAid = true; // Vision aid
- // View
- thirdPersonView = true; // 3rd person view
- cameraShake = true; // Camera shake
- // Multiplayer
- scoreTable = true; // Score table
- deathMessages = true; // Killed by
- vonID = true; // VON ID
- // Misc
- mapContent = true; // Extended map content
- autoReport = true; // Automatic reporting
- multipleSaves = true; // Multiple saves
- };
- };
- class Regular
- {
- displayName = $STR_Difficulty1; //Name of the difficulty preset.
- class Options
- {
- // Simulation
- reducedDamage = false;
- groupIndicators = 1;
- friendlyTags = 1;
- enemyTags = 0;
- detectedMines = 1;
- commands = 1;
- waypoints = 2;
- // Personal awareness
- weaponInfo = 2;
- stanceIndicator = 2;
- staminaBar = true;
- weaponCrosshair = true;
- visionAid = false;
- // View
- thirdPersonView = true;
- cameraShake = true;
- // Multiplayer
- scoreTable = true;
- deathMessages = true;
- vonID = true;
- // Misc
- mapContent = true;
- autoReport = true;
- multipleSaves = true;
- };
- };
- class Veteran
- {
- displayName = $STR_Difficulty2;
- class Options
- {
- // Simulation
- reducedDamage = false;
- // Situational awareness
- groupIndicators = 0;
- friendlyTags = 0;
- enemyTags = 0;
- detectedMines = 0;
- commands = 1;
- waypoints = 1;
- // Personal awareness
- weaponInfo = 1;
- stanceIndicator = 1;
- staminaBar = false;
- weaponCrosshair = false;
- visionAid = false;
- // View
- thirdPersonView = false;
- cameraShake = true;
- // Multiplayer
- scoreTable = true;
- deathMessages = true;
- vonID = true;
- // Misc
- mapContent = false;
- autoReport = false;
- multipleSaves = false;
- };
- };
- class Custom
- {
- displayName = $STR_Difficulty_Custom;
- class Options {
- reducedDamage = false;
- groupIndicators = 0;
- friendlyTags = 0;
- enemyTags = 0;
- detectedMines = 0;
- commands = 0;
- waypoints = 0;
- weaponInfo = 1;
- stanceIndicator = 0;
- staminaBar = false;
- weaponCrosshair = false;
- visionAid = false;
- thirdPersonView = false;
- cameraShake = false;
- scoreTable = false;
- deathMessages = false;
- vonID = false;
- mapContent = false;
- autoReport = false;
- multipleSaves = false;
- };
- };
- };
- difficulty="Custom";
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