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  1. class CfgDifficultyPresets
  2. {
  3. defaultPreset = Regular;
  4.  
  5. // Parameters that affect difficulty and which are shared among presets
  6. myArmorCoef = 1.8;
  7. groupArmorCoef = 1.8;
  8.  
  9. //Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines.
  10. //They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely.
  11. fadeDistanceStart = 40.0;
  12. fadeDistanceSpan = 10.0;
  13.  
  14. recoilCoef = 1;
  15. visionAidCoef = 0.8;
  16. divingLimitMultiplier = 1.0; //Multiplier to limit capacity of lungs for soldiers.
  17.  
  18. animSpeedCoef = 0;
  19. cancelThreshold = 0; //Threshold used for interrupting action.
  20. showCadetHints = true;
  21. showCadetWP = true;
  22.  
  23. class Recruit
  24. {
  25. displayName = $STR_Difficulty0; //Name of the difficulty preset.
  26.  
  27. class Options
  28. {
  29. // Simulation
  30. reducedDamage = true; // Reduced damage
  31.  
  32. // Situational awareness
  33. groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always)
  34. friendlyTags = 2; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
  35. enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
  36. detectedMines = 2; // Detected mines (0 = never, 1 = limited distance, 2 = always)
  37. commands = 2; // Commands (0 = never, 1 = fade out, 2 = always)
  38. waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always)
  39.  
  40. // Personal awareness
  41. weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always)
  42. stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always)
  43. staminaBar = true; // Stamina bar
  44. weaponCrosshair = true; // Weapon crosshair
  45. visionAid = true; // Vision aid
  46.  
  47. // View
  48. thirdPersonView = true; // 3rd person view
  49. cameraShake = true; // Camera shake
  50.  
  51. // Multiplayer
  52. scoreTable = true; // Score table
  53. deathMessages = true; // Killed by
  54. vonID = true; // VON ID
  55.  
  56. // Misc
  57. mapContent = true; // Extended map content
  58. autoReport = true; // Automatic reporting
  59. multipleSaves = true; // Multiple saves
  60. };
  61. };
  62.  
  63. class Regular
  64. {
  65. displayName = $STR_Difficulty1; //Name of the difficulty preset.
  66.  
  67. class Options
  68. {
  69. // Simulation
  70. reducedDamage = false;
  71.  
  72. groupIndicators = 1;
  73. friendlyTags = 1;
  74. enemyTags = 0;
  75. detectedMines = 1;
  76. commands = 1;
  77. waypoints = 2;
  78.  
  79. // Personal awareness
  80. weaponInfo = 2;
  81. stanceIndicator = 2;
  82. staminaBar = true;
  83. weaponCrosshair = true;
  84. visionAid = false;
  85.  
  86. // View
  87. thirdPersonView = true;
  88. cameraShake = true;
  89.  
  90. // Multiplayer
  91. scoreTable = true;
  92. deathMessages = true;
  93. vonID = true;
  94.  
  95. // Misc
  96. mapContent = true;
  97. autoReport = true;
  98. multipleSaves = true;
  99. };
  100. };
  101.  
  102. class Veteran
  103. {
  104. displayName = $STR_Difficulty2;
  105.  
  106. class Options
  107. {
  108. // Simulation
  109. reducedDamage = false;
  110.  
  111. // Situational awareness
  112. groupIndicators = 0;
  113. friendlyTags = 0;
  114. enemyTags = 0;
  115. detectedMines = 0;
  116. commands = 1;
  117. waypoints = 1;
  118.  
  119. // Personal awareness
  120. weaponInfo = 1;
  121. stanceIndicator = 1;
  122. staminaBar = false;
  123. weaponCrosshair = false;
  124. visionAid = false;
  125.  
  126. // View
  127. thirdPersonView = false;
  128. cameraShake = true;
  129.  
  130. // Multiplayer
  131. scoreTable = true;
  132. deathMessages = true;
  133. vonID = true;
  134.  
  135. // Misc
  136. mapContent = false;
  137. autoReport = false;
  138. multipleSaves = false;
  139. };
  140. };
  141.  
  142. class Custom
  143. {
  144. displayName = $STR_Difficulty_Custom;
  145. class Options {
  146. reducedDamage = false;
  147. groupIndicators = 0;
  148. friendlyTags = 0;
  149. enemyTags = 0;
  150. detectedMines = 0;
  151. commands = 0;
  152. waypoints = 0;
  153. weaponInfo = 1;
  154. stanceIndicator = 0;
  155. staminaBar = false;
  156. weaponCrosshair = false;
  157. visionAid = false;
  158. thirdPersonView = false;
  159. cameraShake = false;
  160. scoreTable = false;
  161. deathMessages = false;
  162. vonID = false;
  163. mapContent = false;
  164. autoReport = false;
  165. multipleSaves = false;
  166. };
  167. };
  168. };
  169. difficulty="Custom";
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