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Feb 19th, 2018
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C++ 0.16 KB | None | 0 0
  1.  
  2. long ExtObject::CallFunction(int id, void* param)
  3. {
  4.     if (id == 1) // Image manipulator gives sprite a texture handle.
  5.     {
  6.  
  7.         localTex = (TextureHandle)param;
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