Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #-------------------------------------------------------------------------------
- # MAWS - Modified Advanced Weather System
- # Base Script: Ccoa, ForeverZer0
- # Effects: Ccoa, ForeverZer0, Agckuu Coceg
- # Color Schemes: Ccoa, Agckuu Coceg, ForeverZer0
- # Version: 1.2
- #-------------------------------------------------------------------------------
- # About this script:
- #
- # What is the MAWS?
- #
- # MAWS - MAWS is the improved weather system, created specially for the use
- # in the projects of RPG Maker XP. First script (AWS) has maded by Ccoa, but
- # it contained a few of effects, therefore I decided to create on it's
- # base for a addon, MAWS 1.0. After two versions I find a project of a
- # ForeverZer0, Advanced Weather, based on my MAWS and
- # which fully reorganized it. It pleased me, and I decided to use it as a new
- # base for MAWS, which you see on this version of script.
- #
- # Instructions of using script:
- #
- # 1) Place anywhere below Spriteset_Map.
- # 2) Weather can be still be changed with the script call:
- # $game_screen.weather(type, power, transition)
- # or:
- # $game_screen.weather(type, power, transition, variation) (if this weather
- # effects has a variations of color schemes)
- # If you omit the variation, it will be assumed to be 0 and the normal
- # default weather pattern will be used.
- #
- # Examples:
- #
- # To make a rain effect, you can use either of these script calls:
- #
- # $game_screen.weather(1, 25, 40)
- # $game_screen.weather(1, 25, 40, 0)
- #
- # ...If you would like to use the Ccoa's Blood Rain, use this script call:
- #
- # $game_screen.weather(1, 25, 40, 1)
- #
- # ...If you would like to use the my Oil Rain, use this script call:
- #
- # $game_screen.weather(1, 25, 40, 2)
- #
- # ...etc.
- #
- # Additiions:
- #
- # Realistic Storm and Realistic Rain used random volume and pitch for
- # the thunder, and also incorporates a quick screen shake. Also this system
- # is utillized in the effects of Rain with Thunder and Lightning (Agckuu
- # Coceg and ForeverZer0)
- #
- # Credits:
- #
- # 1. Ccoa (base script, most default weather effects)
- # 2. ForeverZer0 (editions of base script, color schemes and weather effects)
- # 3. Agckuu Coceg (weather effects, color schemes)
- #-------------------------------------------------------------------------------
- # Weather Types (277 types):
- #-------------------------------------------------------------------------------
- # Number after dot is a possible variation for the respective weather type.
- # The first item is the default, or 0, and the following are 1, 2, etc. in
- # order.
- #
- # Weather Types:
- # 1) Rain (Ccoa, Agckuu Coceg):
- # 1.0 Normal rain
- # 1.1 Chemical - Ferrum - Crimson blood rain
- # 1.2 Chemical - Oil rain
- # 1.3 Chemical - Acid rain
- # 1.4 Chemical - Golden rain
- # 1.5 Photo Effects - Sepia dark rain
- # 1.6 Photo Effects - Old T'vision rain
- # 1.7 Photo Effects - Sepia light rain
- # 1.8 Silver rain
- # 1.9 Chemical - Solution of muriatic and sulphuric acid - Milky white rain
- # 1.10 Chemical - Solution of muriatic and sulphuric acid - Light cyan rain
- # 1.11 Chemical - Ferrum - Light red rain
- # 1.12 Chemical - Blackened rain
- # 1.13 Biot - Microorganisms - Cyanobacterias - Cyan-Green rain
- # 1.14 Biot - Microorganisms - Green evglena - Light green rain
- # 1.15 Biot - Microorganisms - Raspberry crawfishes - Raspberry rain
- # 1.16 Lakes - Goksha - Color of centered water - Dark Blue rain
- # 1.17 Lakes - Goksha - Color of coast water - Light Yellow rain
- # 1.18 Lakes - Titikaka - Green-violet rain
- # 1.19 Special Effects - Ultra-Violet rain
- # 1.20 Special Effects - Ultra-Purple rain
- # 1.21 Special Effects - Ultra-Lavender rain
- # 1.22 Special Effects - Ultra-Flame rain
- # 2) Storm (Ccoa, Agckuu Coceg):
- # 2.0 Normal storm
- # 2.1 Chemical - Ferrum - Crimson blood storm
- # 2.2 Chemical - Oil storm
- # 2.3 Chemical - Acid storm
- # 2.4 Chemical - Golden storm
- # 2.5 Photo Effects - Sepia dark storm
- # 2.6 Photo Effects - Old T'vision storm
- # 2.7 Photo Effects - Sepia light storm
- # 2.8 Silver storm
- # 2.9 Chemical - Solution of muriatic and sulphuric acid - Milky white storm
- # 2.10 Chemical - Solution of muriatic and sulphuric acid - Light cyan storm
- # 2.11 Chemical - Ferrum - Light red storm
- # 2.12 Chemical - Blackened storm
- # 2.13 Biot - Microorganisms - Cyanobacterias - Cyan-Green storm
- # 2.14 Biot - Microorganisms - Green evglena - Light green storm
- # 2.15 Biot - Microorganisms - Raspberry crawfishes - Raspberry storm
- # 2.16 Lakes - Goksha - Color of centered water - Dark Blue storm
- # 2.17 Lakes - Goksha - Color of coast water - Light Yellow storm
- # 2.18 Lakes - Titikaka - Green-violet storm
- # 2.19 Special Effects - Ultra-Violet storm
- # 2.20 Special Effects - Ultra-Purple storm
- # 2.21 Special Effects - Ultra-Lavender storm
- # 2.22 Special Effects - Ultra-Flame storm
- # 3) Snow (Ccoa, Agckuu Coceg, ForeverZer0):
- # 3.1 Normal Snow
- # 3.2 Crimson Snow
- # 4) Hail (Ccoa, Agckuu Coceg):
- # 4.0 Normal hail
- # 4.1 Chemical - Ferrum - Crimson blood hail
- # 4.2 Chemical - Oil hail
- # 4.3 Chemical - Acid hail
- # 4.4 Chemical - Golden hail
- # 4.5 Photo Effects - Sepia dark hail
- # 4.6 Photo Effects - Old T'vision hail
- # 4.7 Photo Effects - Sepia light hail
- # 4.8 Silver hail
- # 4.9 Chemical - Solution of muriatic and sulphuric acid - Milky white hail
- # 4.10 Chemical - Solution of muriatic and sulphuric acid - Light cyan hail
- # 4.11 Chemical - Ferrum - Light red hail
- # 4.12 Chemical - Blackened hail
- # 4.13 Biot - Microorganisms - Cyanobacterias - Cyan-Green hail
- # 4.14 Biot - Microorganisms - Green evglena - Light green hail
- # 4.15 Biot - Microorganisms - Raspberry crawfishes - Raspberry hail
- # 4.16 Lakes - Goksha - Color of centered water - Dark Blue hail
- # 4.17 Lakes - Goksha - Color of coast water - Light Yellow hail
- # 4.18 Lakes - Titikaka - Green-violet hail
- # 4.19 Special Effects - Ultra-Violet hail
- # 4.20 Special Effects - Ultra-Purple hail
- # 4.21 Special Effects - Ultra-Lavender hail
- # 4.22 Special Effects - Ultra-Flame hail
- # 5) Rain with thunder & lightnings collection (Ccoa, Agckuu Coceg, ForeverZer0):
- # 5.0 Normal rain
- # 5.1 Chemical - Ferrum - Crimson blood rain
- # 5.2 Chemical - Oil rain
- # 5.3 Chemical - Acid rain
- # 5.4 Chemical - Golden rain
- # 5.5 Photo Effects - Sepia dark rain
- # 5.6 Photo Effects - Old T'vision rain
- # 5.7 Photo Effects - Sepia light rain
- # 5.8 Silver rain
- # 5.9 Chemical - Solution of muriatic and sulphuric acid - Milky white rain
- # 5.10 Chemical - Solution of muriatic and sulphuric acid - Light cyan rain
- # 5.11 Chemical - Ferrum - Light red rain
- # 5.12 Chemical - Blackened rain
- # 5.13 Biot - Microorganisms - Cyanobacterias - Cyan-Green rain
- # 5.14 Biot - Microorganisms - Green evglena - Light green rain
- # 5.15 Biot - Microorganisms - Raspberry crawfishes - Raspberry rain
- # 5.16 Lakes - Goksha - Color of centered water - Dark Blue rain
- # 5.17 Lakes - Goksha - Color of coast water - Light Yellow rain
- # 5.18 Lakes - Titikaka - Green-violet rain
- # 5.19 Special Effects - Ultra-Violet rain
- # 5.20 Special Effects - Ultra-Purple rain
- # 5.21 Special Effects - Ultra-Lavender rain
- # 5.22 Special Effects - Ultra-Flame rain
- # 6) Falling Simple Leaves (Ccoa, Agckuu Coceg):
- # 6.0 Green leaves
- # 6.1 Yellow leaves
- # 6.2 Red leaves
- # 6.3 Autumn brown leaves
- # 7) Blowing Simple Leaves (Ccoa, Agckuu Coceg):
- # 7.0 Green leaves
- # 7.1 Yellow leaves
- # 7.2 Red leaves
- # 7.3 Autumn Brown leaves
- # 8) Swirling Simple Leaves (Ccoa, Agckuu Coceg):
- # 8.0 Green leaves
- # 8.1 Yellow leaves
- # 8.2 Red leaves
- # 8.3 Autumn brown leaves
- # 9) Realistic Storm (Agckuu Coceg, ForeverZer0)
- # 9.0 Realistic Storm
- # 9.1 Chemical - Ferrum - Crimson Realistic Storm
- # 9.2 Chemical - Oil Realistic Storm
- # 9.3 Chemical - Acid Realistic Storm
- # 9.4 Chemical - Golden Realisitic Storm
- # 9.5 Photo Effects - Sepia dark Realistic storm
- # 9.6 Photo Effects - Old T'vision Realstic Storm
- # 9.7 Photo Effects - Sepia light Realistic Storm
- # 9.8 Chemical - Silver Realistic Storm
- # 9.9 Chemical - Solution of muriatic and sulphuric acid - Milky white
- # Realistic Storm
- # 9.10 Chemical - Solution of muriatic and sulphuric acid - Light cyan
- # Realistic Storm
- # 9.11 Chemical - Ferrum - Light red Realistic Storm
- # 9.12 Chemical - Blackened Realistic Storm
- # 9.13 Biot - Microorganisms - Cyanobacterias - Cyan-Green Realistic Storm
- # 9.14 Biot - Microorganisms - Green evglena - Light green Realistic Storm
- # 9.15 Biot - Microorganisms - Raspberry crawfishes - Raspberry Realistic Storm
- # 9.16 Lakes - Goksha - Color of centered water - Dark Blue Realistic Storm
- # 9.17 Lakes - Goksha - Color of coast water - Light Yellow Realistic Storm
- # 9.18 Lakes - Titikaka - Green-violet Realistic Storm
- # 9.19 Special Effects - Ultra-Violet Realistic Storm
- # 9.20 Special Effects - Ultra-Purple Realistic Storm
- # 9.21 Special Effects - Ultra-Lavender Realistic Storm
- # 9.22 Special Effects - Ultra-Flame Realistic Storm
- # 10) Sakura Petals (Ccoa)
- # 11) Petals (Ccoa, Agckuu Coceg, ForeverZer0):
- # 11.0 Rose petals
- # 11.1 Lavender petals
- # 11.2 Tiger Lily petals
- # 11.3 Pink petals
- # 11.4 Blue petals
- # 11.5 Green petals
- # 11.6 Blue-Purple petals
- # 11.7 Cherry petals
- # 11.8 Tea rose Petals
- # 11.9 Yellow rose Petals
- # 11.10 Raspberry Petals
- # 11.11 Dark Blue Petals
- # 11.12 Violet Petals
- # 11.13 Light Sepia Petals
- # 11.14 Dark Sepia Petals
- # 11.15 Old T'Vision Petals
- # 12) Feathers (Ccoa)
- # 13) Butterflies collection(ForeverZer0, Agckuu Coceg)
- # 13.0 Violet
- # 13.1 Red
- # 13.2 Yellow
- # 13.3 Aqua-blue
- # 13.4 Green
- # 13.5 White
- # 13.6 Light cyan
- # 13.7 Light green
- # 13.8 Purple
- # 13.9 Light Yellow
- # 13.10 Lavender
- # 13.11 Brown
- # 13.12 Dark grey
- # 13.13 Light Sepia
- # 13.14 Dark Sepia
- # 13.15 Old T'Vision
- # 14) Sparkles (Ccoa, ForeverZer0, Agckuu Coceg)
- # 14.0 Blue
- # 14.1 Lavender
- # 14.2 Pink
- # 14.3 Green
- # 14.4 White
- # 14.5 Oil Brown
- # 14.6 Raspberry
- # 14.7 Flame Orange
- # 14.8 Light Cyan
- # 14.9 Green-Violet
- # 14.10 Light red
- # 15) User Defined types
- # 16) Blowing Snow (Ccoa, Agckuu Coceg)
- # 16.1 Normal blizzard
- # 16.2 Crimson blizzard
- # 17) Meteors (Ccoa, Agckuu Coceg, ForeverZer0)
- # 17.0 Normal
- # 17.1 Flame
- # 17.2 Rock
- # 18) Falling Ash (Ccoa)
- # 19) Bubbles (Ccoa)
- # 20) Bubbles 2 (Ccoa)
- # 21) Uprising Sparkles (Ccoa, ForeverZer0, Agckuu Coceg)
- # 21.0 Blue
- # 21.1 Lavender
- # 21.2 Pink
- # 21.3 Green
- # 21.4 White
- # 21.5 Oil Brown
- # 21.6 Raspberry
- # 21.7 Flame Orange
- # 21.8 Light Cyan
- # 21.9 Green-Violet
- # 21.10 Light red
- # 22) Falling Rocks (ForeverZer0)
- # 23) Arrows (ForeverZer0, Agckuu Coceg)
- # 23.0 Arrows
- # 23.1 Fired Arrows
- # 24) Starburst-Burst (Agckuu Coceg)
- # 25) Starburst-Up (Agckuu Coceg)
- # 26) Starburst-Rain (Agckuu Coceg)
- # 27) Monochromatic Starburst-Burst (Agckuu Coceg, ForeverZer0)
- # 27.0 Yellow
- # 27.1 Green
- # 27.2 Aqua-blue
- # 27.3 Blue
- # 27.4 Violet
- # 27.5 Red
- # 27.6 Lavender
- # 27.7 Grey
- # 27.8 White
- # 27.9 Dark Sepia
- # 27.10 Light Sepia
- # 28) Monochromatic Starburst-Up (Agckuu Coceg, ForeverZer0)
- # 28.0 Yellow
- # 28.1 Green
- # 28.2 Aqua-blue
- # 28.3 Blue
- # 28.4 Violet
- # 28.5 Red
- # 28.6 Lavender
- # 28.7 Grey
- # 28.8 White
- # 28.9 Dark Sepia
- # 28.10 Light Sepia
- # 29) Monochromatic Starburst-Down (Agckuu Coceg, ForeverZer0)
- # 29.0 Yellow
- # 29.1 Green
- # 29.2 Aqua-blue
- # 29.3 Blue
- # 29.4 Violet
- # 29.5 Red
- # 29.6 Lavender
- # 29.7 Grey
- # 29.8 White
- # 29.9 Dark Sepia
- # 29.10 Light Sepia
- # 30) Bombs (Agckuu Coceg)
- # 30.0 Water
- # 30.1 Ice
- # 30.2 Flare
- # 31) Birds (ForeverZer0, Agckuu Coceg)
- # 31.0 White pigeons
- # 31.1 Grey pigeons
- # 31.2 Crows
- # 31.3 Pink pigeons
- # 31.4 Green Birds
- # 31.5 Yellow Birds
- # 32) Falling Maple Leaves (Agckuu Coceg)
- # 32.0 Green maple leaves
- # 32.1 Yellow maple leaves
- # 32.2 Red maple leaves
- # 32.3 Autumn brown maple leaves
- # 33) Falling Maple Leaves (Agckuu Coceg)
- # 33.0 Green maple leaves
- # 33.1 Yellow maple leaves
- # 33.2 Red maple leaves
- # 33.3 Autumn brown maple leaves
- # 34) Falling Maple Leaves (Agckuu Coceg)
- # 34.0 Green maple leaves
- # 34.1 Yellow maple leaves
- # 34.2 Red maple leaves
- # 34.3 Autumn brown maple leaves
- # 35) Realistic rain (Agckuu Coceg):
- # 35.0 Normal rain
- # 35.1 Chemical - Ferrum - Crimson blood rain
- # 35.2 Chemical - Oil rain
- # 35.3 Chemical - Acid rain
- # 35.4 Chemical - Golden rain
- # 35.5 Photo Effects - Sepia dark rain
- # 35.6 Photo Effects - Old T'vision rain
- # 35.7 Photo Effects - Sepia light rain
- # 35.8 Silver rain
- # 35.9 Chemical - Solution of muriatic and sulphuric acid - Milky white rain
- # 35.10 Chemical - Solution of muriatic and sulphuric acid - Light cyan rain
- # 35.11 Chemical - Ferrum - Light red rain
- # 35.12 Chemical - Blackened rain
- # 35.13 Biot - Microorganisms - Cyanobacterias - Cyan-Green rain
- # 35.14 Biot - Microorganisms - Green evglena - Light green rain
- # 35.15 Biot - Microorganisms - Raspberry crawfishes - Raspberry rain
- # 35.16 Lakes - Goksha - Color of centered water - Dark Blue rain
- # 35.17 Lakes - Goksha - Color of coast water - Light Yellow rain
- # 35.18 Lakes - Titikaka - Green-violet rain
- # 35.19 Special Effects - Ultra-Violet rain
- # 35.20 Special Effects - Ultra-Purple rain
- # 35.21 Special Effects - Ultra-Lavender rain
- # 35.22 Special Effects - Ultra-Flame rain
- #-------------------------------------------------------------------------------
- # CONFIGURATIONS
- #-------------------------------------------------------------------------------
- WEATHER_TYPE_VARIABLE = 13
- # ID of game variable. Will be equal to the "type" of weather.
- ADVERSE_WEATHER_SWITCH = 16
- # ID of the game switch. Will be true during bad weather. (see below)
- ADVERSE_WEATHER = [1, 2, 4, 5, 9, 16]
- # Include any effects you wish. Adverse weather switch will be true when
- # any of these weather patterns are occuring.
- THUNDER_RATE = 5
- # Adjust how constant the thunder is. Higher values will increase the delay
- # between thunder strikes. Weather power will still effect the rate, but this
- # will change the overall rate. 0 will result in constant, unending screen
- # flashes.
- #-------------------------------------------------------------------------------
- # END CONFIGURATIONS
- #-------------------------------------------------------------------------------
- #-------------------------------------------------------------------------------
- # Weather Power:
- # An integer from 0-50. 0 = no weather, 50 = 500 sprites
- #-------------------------------------------------------------------------------
- # Transition:
- # The number of frames to "transition" the weather in
- #-------------------------------------------------------------------------------
- # Usage of user-defined weather:
- # Look at the following globals:
- #-------------------------------------------------------------------------------
- $WEATHER_UPDATE = false # the $WEATHER_IMAGES array has changed, please update
- $WEATHER_IMAGES = [] # the array of picture names to use
- $WEATHER_X = 0 # the number of pixels the image should move horizontally (positive = right, negative = left)
- $WEATHER_Y = 0 # the number of pizels the image should move vertically (positive = down, negative = up)
- $WEATHER_FADE = 0 # how much the image should fade each update (0 = no fade, 255 = fade instantly)
- $WEATHER_ANIMATED = false # whether or not the image should cycle through all the images
- #-------------------------------------------------------------------------------
- $modified_aws = 1.2
- module RPG
- class Weather
- def initialize(viewport = nil)
- $game_screen = Game_Screen.new if $game_screen == nil
- @type = @max = @ox = @oy = @count = 0
- @current_pose, @info, @countarray = [], [], []
- make_bitmaps
- (1..500).each {|i|
- sprite = Sprite.new(viewport)
- sprite.z = 1000
- sprite.visible = false
- sprite.opacity = 0
- @sprites.push(sprite)
- @current_pose.push(0)
- @info.push(rand(50))
- @countarray.push(rand(15))
- }
- end
- def dispose
- @sprites.each {|sprite| sprite.dispose}
- [@rain_bitmap, @storm_bitmap, @impact_bitmap, @meteor_bitmap,
- @sakura_bitmap, @hail_bitmap, @snow_bitmap, @bomb_bitmap,
- @arrow_bitmap].each {|bitmap| bitmap.dispose}
- @leaf_bitmaps.each {|image| image.dispose}
- @autumn_leaf_bitmaps.each {|image| image.dispose}
- @petal_bitmaps.each {|image| image.dispose}
- @feather_bitmaps.each {|image| image.dispose}
- @sparkle_bitmaps.each {|image| image.dispose}
- @starburst_bitmaps.each {|image| image.dispose}
- @monostarburst_bitmaps.each {|image| image.dispose}
- @fallingrocks_bitmaps.each {|image| image.dispose}
- @butterfly_bitmaps.each {|image| image.dispose}
- @bird_bitmaps.each {|image| image.dispose}
- @user_bitmaps.each {|image| image.dispose}
- $WEATHER_UPDATE = true
- end
- #-------------------------------------------------------------------------------
- def type=(type)
- return if @type == type
- @type = type
- case @type
- when 1 # Rain
- bitmap = @rain_bitmap
- when 2 # Storm
- bitmap = @storm_bitmap
- when 3, 16 # Snow
- bitmap = @snow_bitmap
- when 4 # Hail
- bitmap = @hail_bitmap
- when 5 # Rain w/ thunder and lightning
- bitmap = @rain_bitmap
- @thunder = true
- when 6, 7, 8 # Leaves
- bitmap = @leaf_bitmaps[0]
- when 9 # Realistic storm
- bitmap = @storm_bitmap
- @realistic_thunder = true
- when 10 # Sakura petals
- bitmap = @sakura_bitmap
- when 11 # Flower petals
- bitmap = @petal_bitmaps[0]
- when 12 # Feathers
- bitmap = @feather_bitmaps[0]
- when 13 # Butterflies
- bitmap = @butterfly_bitmaps
- when 14 # Sparkles
- bitmap = @sparkle_bitmaps[0]
- when 15 # User-defined
- bitmap = @user_bitmaps[rand(@user_bitmaps.size)]
- when 17 # Meteors
- bitmap = @meteor_bitmap
- when 18 # Falling ash
- bitmap = @ash_bitmaps[rand(2)]
- when 19 # Bubbles
- bitmap = @bubble_bitmaps[rand(2)]
- when 20 # Bubbles 2
- bitmap = @bubble2_bitmaps[rand(4)]
- when 21 # Sparkles up
- bitmap = @sparkle_bitmaps[0]
- when 22 # Falling rocks
- bitmap = @fallingrocks_bitmaps
- when 23 # Arrows
- bitmap = @arrow_bitmap
- when 24, 25, 26 # Starburst
- bitmap = @starburst_bitmaps[0]
- when 27, 28, 29 # Mono-starburst
- bitmap = @monostarburst_bitmaps[0]
- when 30 # Bombs
- bitmap = @bomb_bitmap
- when 31 # Birds
- bitmap = @bird_bitmaps
- when 32, 33, 34 # Autumn leaves
- bitmap = @autumn_leaf_bitmaps[0]
- when 35 # Realistic rain
- bitmap = @rain_bitmap
- @realistic_rain_thunder = true
- else # No weather
- bitmap = nil
- end
- @thunder = false if @type != 5
- @realistic_thunder = false if @type != 9
- @realistic_rain_thunder = false if @type != 35
- # Operates the Adverse Weather Switch and Weather Type Variable
- if $game_switches != nil && $game_variables != nil
- $game_variables[WEATHER_TYPE_VARIABLE] = $game_screen.weather_type
- if ADVERSE_WEATHER.include?($game_screen.weather_type)
- $game_switches[ADVERSE_WEATHER_SWITCH] = true
- else
- $game_switches[ADVERSE_WEATHER_SWITCH] = false
- end
- end
- (1..500).each {|i|
- sprite = @sprites[i]
- if sprite != nil
- sprite.visible = (i <= @max)
- if @type == 19
- sprite.bitmap = @bubble_bitmaps[rand(@bubble_bitmaps.size)]
- elsif @type == 20
- sprite.bitmap = @bubble2_bitmaps[rand(@bubble2_bitmaps.size)]
- elsif @type == 3
- r = rand(@snow_bitmaps.size)
- @info[i] = r
- sprite.bitmap = @snow_bitmaps[r]
- elsif @type == 22
- r = rand(3)
- @info[i] = r
- sprite.bitmap = @fallingrocks_bitmaps[r]
- elsif @type == 13
- @current_pose[i] = rand(16)
- sprite.bitmap = @butterfly_bitmaps[@current_pose[i]]
- elsif @type == 31
- @current_pose[i] = rand(4)
- sprite.bitmap = @bird_bitmaps[@current_pose[i]]
- else
- sprite.bitmap = bitmap
- end
- end
- }
- end
- def ox=(ox)
- return if @ox == ox;
- @ox = ox
- @sprites.each {|sprite| sprite.ox = @ox}
- end
- def oy=(oy)
- return if @oy == oy;
- @oy = oy
- @sprites.each {|sprite| sprite.oy = @oy}
- end
- def max=(max)
- return if @max == max;
- @max = [[max, 0].max, 500].min
- (1..500).each {|i|
- sprite = @sprites[i]
- sprite.visible = (i <= @max) if sprite != nil
- }
- end
- #-------------------------------------------------------------------------------
- def update
- return if @type == 0
- (1..@max).each {|i|
- sprite = @sprites[i]
- break if sprite == nil
- #----------------------------------------------------------------------
- if @type == 1 || @type == 5 || @type == 35 # Rain
- if sprite.opacity <= 150
- if @current_pose[i] == 0
- sprite.y += @rain_bitmap.height
- sprite.x -= @rain_bitmap.width
- if @type == 1 || @type == 5 || @type == 35
- sprite.bitmap = @rain_splash
- end
- @current_pose[i] = 1
- end
- else
- if @current_pose[i] == 1
- if @type == 1 || @type == 5 || @type == 35
- sprite.bitmap = @rain_bitmap
- end
- @current_pose[i] = 0
- end
- sprite.x -= 2
- sprite.y += 16
- if @thunder && (rand((THUNDER_RATE * 2000) - @max) == 0)
- case $game_screen.weather_variation
- when 0, 2, 3, 4, 8, 9, 10, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22 # All the rest rain effects
- $game_screen.start_flash(Color.new(255, 255, 255, 255), 5)
- when 1 # Blood
- $game_screen.start_flash(Color.new(141, 9, 9, 255), 5)
- when 5 # Dark Sepia
- $game_screen.start_flash(Color.new(169, 152, 142, 255), 5)
- when 6 # Old T'Vision
- $game_screen.start_flash(Color.new(118, 120, 123, 255), 5)
- when 7 # Light Sepia
- $game_screen.start_flash(Color.new(220, 195, 170, 255), 5)
- when 11 # Light Red
- $game_screen.start_flash(Color.new(255, 0, 0, 255), 5)
- end
- thundervolume = rand(50) + 50 # Random number 50-100
- thunderpitch = rand(100) + 50 # Random number 50-150
- Audio.se_play('Audio/SE/061-Thunderclap01', thundervolume, thunderpitch)
- end
- end
- sprite.opacity -= 8
- end
- if @realistic_thunder && (rand((THUNDER_RATE * 2000) - @max) == 0)
- thundervolume = rand(50) + 50 # Random number 50-100
- thunderpitch = rand(100) + 50 # Random number 50-150
- Audio.se_play('Audio/SE/061-Thunderclap01', thundervolume, thunderpitch)
- # Screen will not flash or shake unless the volume and pitch are high
- #===================================================
- if thundervolume > 75 && thunderpitch > 100
- if game_variables[14] = 0
- case $game_screen.weather_variation
- when 0, 2, 3, 4, 8, 9, 10, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22 # All the rest storm effects
- $game_screen.start_flash(Color.new(255, 255, 255, 255), 7)
- $game_screen.start_shake(9, 7, 5)
- when 1 # Blood
- $game_screen.start_flash(Color.new(141, 9, 9, 255), 5)
- $game_screen.start_shake(9, 7, 5)
- when 5 # Dark Sepia
- $game_screen.start_flash(Color.new(169, 152, 142, 255), 5)
- $game_screen.start_shake(9, 7, 5)
- when 6 # Old T'Vision
- $game_screen.start_flash(Color.new(118, 120, 123, 255), 5)
- $game_screen.start_shake(9, 7, 5)
- when 7 # Light Sepia
- $game_screen.start_flash(Color.new(220, 195, 170, 255), 5)
- $game_screen.start_shake(9, 7, 5)
- when 11 # Light Red
- $game_screen.start_flash(Color.new(255, 0, 0, 255), 5)
- $game_screen.start_shake(9, 7, 5)
- end
- end
- #===================================================
- end
- end
- if @realistic_rain_thunder && (rand((THUNDER_RATE * 2000) - @max) == 0)
- thundervolume = rand(50) + 50 # Random number 50-100
- thunderpitch = rand(100) + 50 # Random number 50-150
- Audio.se_play('Audio/SE/061-Thunderclap01', thundervolume, thunderpitch)
- # Screen will not flash or shake unless the volume and pitch are high
- if thundervolume > 75 && thunderpitch > 100
- case $game_screen.weather_variation
- when 0, 2, 3, 4, 8, 9, 10, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22 # All the rest storm effects
- $game_screen.start_flash(Color.new(255, 255, 255, 255), 7)
- $game_screen.start_shake(5, 7, 5)
- when 1 # Blood
- $game_screen.start_flash(Color.new(141, 9, 9, 255), 5)
- $game_screen.start_shake(5, 7, 5)
- when 5 # Dark Sepia
- $game_screen.start_flash(Color.new(169, 152, 142, 255), 5)
- $game_screen.start_shake(5, 7, 5)
- when 6 # Old T'Vision
- $game_screen.start_flash(Color.new(118, 120, 123, 255), 5)
- $game_screen.start_shake(5, 7, 5)
- when 7 # Light Sepia
- $game_screen.start_flash(Color.new(220, 195, 170, 255), 5)
- $game_screen.start_shake(5, 7, 5)
- when 11 # Light Red
- $game_screen.start_flash(Color.new(255, 0, 0, 255), 5)
- $game_screen.start_shake(5, 7, 5)
- end
- end
- end
- #----------------------------------------------------------------------
- if @type == 2 || @type == 9 # Storm
- sprite.x -= 8
- sprite.y += 16
- sprite.opacity -= 12
- end
- #----------------------------------------------------------------------
- if @type == 3 # Snow
- case @info[i]
- when 0
- sprite.y += 1
- when 1
- sprite.y += 3
- when 2
- sprite.y += 5
- when 3
- sprite.y += 7
- end
- sprite.opacity -= 3
- end
- #----------------------------------------------------------------------
- if @type == 4 # Hail
- sprite.x -= 1
- sprite.y += 18
- sprite.opacity -= 15
- end
- #----------------------------------------------------------------------
- if @type == 6 # Falling Leaves
- @count = rand(20)
- if @count == 0
- sprite.bitmap = @leaf_bitmaps[@current_pose[i]]
- @current_pose[i] = (@current_pose[i] + 1) % @leaf_bitmaps.size
- end
- sprite.y += 1
- end
- #----------------------------------------------------------------------
- if @type == 7 # Blowing Leaves
- @count = rand(20)
- if @count == 0
- sprite.bitmap = @leaf_bitmaps[@current_pose[i]]
- @current_pose[i] = (@current_pose[i] + 1) % @leaf_bitmaps.size
- end
- sprite.x -= 10
- sprite.y += (rand(4) - 2)
- end
- #----------------------------------------------------------------------
- if @type == 8 # Swirling Leaves
- @count = rand(20)
- if @count == 0
- sprite.bitmap = @leaf_bitmaps[@current_pose[i]]
- @current_pose[i] = (@current_pose[i] + 1) % @leaf_bitmaps.size
- end
- if @info[i] != 0
- if @info[i] >= 1 && @info[i] <= 10
- sprite.x -= 3
- sprite.y -= 1
- elsif @info[i] >= 11 && @info[i] <= 16
- sprite.x -= 1
- sprite.y -= 2
- elsif @info[i] >= 17 && @info[i] <= 20
- sprite.y -= 3
- elsif @info[i] >= 21 && @info[i] <= 30
- sprite.y -= 2
- sprite.x += 1
- elsif @info[i] >= 31 && @info[i] <= 36
- sprite.y -= 1
- sprite.x += 3
- elsif @info[i] >= 37 && @info[i] <= 40
- sprite.x += 5
- elsif @info[i] >= 41 && @info[i] <= 46
- sprite.y += 1
- sprite.x += 3
- elsif @info[i] >= 47 && @info[i] <= 58
- sprite.y += 2
- sprite.x += 1
- elsif @info[i] >= 59 && @info[i] <= 64
- sprite.y += 3
- elsif @info[i] >= 65 && @info[i] <= 70
- sprite.x -= 1
- sprite.y += 2
- elsif @info[i] >= 71 && @info[i] <= 81
- sprite.x -= 3
- sprite.y += 1
- elsif @info[i] >= 82 && @info[i] <= 87
- sprite.x -= 5
- end
- @info[i] = (@info[i] + 1) % 88
- else
- if rand(200) == 0
- @info[i] = 1
- end
- sprite.x -= 5
- sprite.y += 1
- end
- end
- #--------------------------------------------------------------------
- if @type == 32 # Falling Leaves
- @count = rand(20)
- if @count == 0
- sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]]
- @current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size
- end
- sprite.y += 1
- end
- #----------------------------------------------------------------------
- if @type == 33 # Blowing Leaves
- @count = rand(20)
- if @count == 0
- sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]]
- @current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size
- end
- sprite.x -= 10
- sprite.y += (rand(4) - 2)
- end
- #----------------------------------------------------------------------
- if @type == 34 # Swirling Leaves
- @count = rand(20)
- if @count == 0
- sprite.bitmap = @autumn_leaf_bitmaps[@current_pose[i]]
- @current_pose[i] = (@current_pose[i] + 1) % @autumn_leaf_bitmaps.size
- end
- if @info[i] != 0
- if @info[i] >= 1 && @info[i] <= 10
- sprite.x -= 3
- sprite.y -= 1
- elsif @info[i] >= 11 && @info[i] <= 16
- sprite.x -= 1
- sprite.y -= 2
- elsif @info[i] >= 17 && @info[i] <= 20
- sprite.y -= 3
- elsif @info[i] >= 21 && @info[i] <= 30
- sprite.y -= 2
- sprite.x += 1
- elsif @info[i] >= 31 && @info[i] <= 36
- sprite.y -= 1
- sprite.x += 3
- elsif @info[i] >= 37 && @info[i] <= 40
- sprite.x += 5
- elsif @info[i] >= 41 && @info[i] <= 46
- sprite.y += 1
- sprite.x += 3
- elsif @info[i] >= 47 && @info[i] <= 58
- sprite.y += 2
- sprite.x += 1
- elsif @info[i] >= 59 && @info[i] <= 64
- sprite.y += 3
- elsif @info[i] >= 65 && @info[i] <= 70
- sprite.x -= 1
- sprite.y += 2
- elsif @info[i] >= 71 && @info[i] <= 81
- sprite.x -= 3
- sprite.y += 1
- elsif @info[i] >= 82 && @info[i] <= 87
- sprite.x -= 5
- end
- @info[i] = (@info[i] + 1) % 88
- else
- if rand(200) == 0
- @info[i] = 1
- end
- sprite.x -= 5
- sprite.y += 1
- end
- end
- #----------------------------------------------------------------------
- if @type == 10 # Sakura Petals
- if @info[i] < 25
- sprite.x -= 1
- else
- sprite.x += 1
- end
- @info[i] = (@info[i] + 1) % 50
- sprite.y += 1
- end
- #----------------------------------------------------------------------
- if @type == 11 # Flower Petals
- @count = rand(20)
- if @count == 0
- sprite.bitmap = @petal_bitmaps[@current_pose[i]]
- @current_pose[i] = (@current_pose[i] + 1) % @petal_bitmaps.size
- end
- if @info[i] % 2 == 0
- if @info[i] < 10
- sprite.x -= 1
- elsif
- sprite.x += 1
- end
- end
- sprite.y += 1
- end
- #----------------------------------------------------------------------
- if @type == 12 # Feathers
- if @countarray[i] == 0
- @current_pose[i] = (@current_pose[i] + 1) % @feather_bitmaps.size
- sprite.bitmap = @feather_bitmaps[@current_pose[i]]
- end
- @countarray[i] = (@countarray[i] + 1) % 15
- if rand(100) == 0
- sprite.x -= 1
- end
- if rand(100) == 0
- sprite.y -= 1
- end
- if @info[i] < 50
- if rand(2) == 0
- sprite.x -= 1
- else
- sprite.y -= 1
- end
- else
- if rand(2) == 0
- sprite.x += 1
- else
- sprite.y += 1
- end
- end
- @info[i] = (@info[i] + 1) % 100
- end
- #----------------------------------------------------------------------
- if @type == 13 # Butterflies
- @count = (@count += 1) % 5
- sprite.bitmap = @butterfly_bitmaps[@current_pose[i]]
- if @count == 0 || 3
- if @count == 0
- case @current_pose[i]
- when 0, 1, 2, 3
- @current_pose[i] = (@current_pose[i] += 1) % 4
- when 4, 5, 6, 7
- @current_pose[i] = ((@current_pose[i] += 1) % 4) + 4
- when 8, 9, 10, 11
- @current_pose[i] = ((@current_pose[i] += 1) % 4) + 8
- when 12, 13, 14, 15
- @current_pose[i] = ((@current_pose[i] += 1) % 4) + 12
- end
- end
- case @current_pose[i]
- when 0, 1, 2, 3
- sprite.y -= 1
- sprite.x -= 1 if @current_pose[i] == 0
- sprite.x += 1 if @current_pose[i] == 2
- when 4, 5, 6, 7
- sprite.y += 1
- sprite.x += 1 if @current_pose[i] == 4
- sprite.x -= 1 if @current_pose[i] == 6
- when 8, 9, 10, 11
- sprite.x -= 1
- sprite.y -= 1 if @current_pose[i] == 8
- sprite.y += 1 if @current_pose[i] == 10
- when 12, 13, 14, 15
- sprite.x += 1
- sprite.y -= 1 if @current_pose[i] == 12
- sprite.y += 1 if @current_pose[i] == 14
- end
- end
- end
- #----------------------------------------------------------------------
- if @type == 14 # Sparkles
- if @countarray[i] == 0
- @current_pose[i] = (@current_pose[i] + 1) % @sparkle_bitmaps.size
- sprite.bitmap = @sparkle_bitmaps[@current_pose[i]]
- end
- @countarray[i] = (@countarray[i] + 1) % 15
- sprite.y += 1
- sprite.opacity -= 1
- end
- #----------------------------------------------------------------------
- if @type == 15 # User-Defined
- if $WEATHER_UPDATE
- update_user_defined
- $WEATHER_UPDATE = false
- end
- if $WEATHER_ANIMATED && @countarray[i] == 0
- @current_pose[i] = (@current_pose[i] + 1) % @user_bitmaps.size
- sprite.bitmap = @user_bitmaps[@current_pose[i]]
- end
- sprite.x += $WEATHER_X
- sprite.y += $WEATHER_Y
- sprite.opacity -= $WEATHER_FADE
- end
- #----------------------------------------------------------------------
- if @type == 16 # Blowing Snow
- sprite.x -= 10
- sprite.y += 6
- sprite.opacity -= 4
- end
- #----------------------------------------------------------------------
- if @type == 17 # Meteors
- if @countarray[i] > 0
- if rand(20) == 0
- sprite.bitmap = @impact_bitmap
- @countarray[i] = -5
- else
- sprite.x -= 6
- sprite.y += 10
- end
- else
- @countarray[i] += 1
- if @countarray[i] == 0
- sprite.bitmap = @meteor_bitmap
- sprite.opacity = 0
- @count_array = 1
- end
- end
- end
- #----------------------------------------------------------------------
- if @type == 18 # Ash
- sprite.y += 2
- case @countarray[i] % 3
- when 0
- sprite.x -= 1
- when 1
- sprite.x += 1
- end
- end
- #----------------------------------------------------------------------
- if @type == 19 || @type == 20 # Bubbles
- switch = rand(75) + rand(75) + 1
- if @info[i] < switch / 2
- sprite.x -= 1
- else
- sprite.x += 1
- end
- @info[i] = (@info[i] + 1) % switch
- sprite.y -= 1
- if switch % 2 == 0
- sprite.opacity -= 1
- end
- end
- #----------------------------------------------------------------------
- if @type == 21 # Sparkles Up
- if @countarray[i] == 0
- @current_pose[i] = (@current_pose[i] + 1) % @sparkle_bitmaps.size
- sprite.bitmap = @sparkle_bitmaps[@current_pose[i]]
- end
- @countarray[i] = (@countarray[i] + 1) % 15
- sprite.y -= 1
- sprite.opacity -= 1
- end
- #----------------------------------------------------------------------
- if @type == 22 # Falling Rocks
- case @info[i]
- when 0 # large
- sprite.y += 10
- when 1 # small
- sprite.y += 5
- when 2 # mid-size
- sprite.y += 7
- end
- sprite.opacity -= 1
- end
- #----------------------------------------------------------------------
- if @type == 23 # Arrows
- sprite.y += 10
- sprite.x -= 7
- end
- #----------------------------------------------------------------------
- if @type == 24 # Starburst
- if @countarray[i] == 0
- @current_pose[i] = (@current_pose[i] + 1) % @starburst_bitmaps.size
- sprite.bitmap = @starburst_bitmaps[@current_pose[i]]
- end
- @countarray[i] = (@countarray[i] + 1) % 15
- sprite.y += 1
- sprite.opacity -= 1
- end
- #----------------------------------------------------------------------
- if @type == 25 # Starburst up
- if @countarray[i] == 0
- @current_pose[i] = (@current_pose[i] + 1) % @starburst_bitmaps.size
- sprite.bitmap = @starburst_bitmaps[@current_pose[i]]
- end
- @countarray[i] = (@countarray[i] + 1) % 15
- sprite.y -= 1
- sprite.opacity -= 1
- end
- #----------------------------------------------------------------------
- if @type == 26 # Starburst Rain
- if @countarray[i] == 0
- @current_pose[i] = (@current_pose[i] + 1) % @starburst_bitmaps.size
- sprite.bitmap = @starburst_bitmaps[@current_pose[i]]
- end
- @countarray[i] = (@countarray[i] + 1) % 15
- sprite.x -= 2
- sprite.y += 8
- sprite.opacity -= 1
- end
- #----------------------------------------------------------------------
- if @type == 27 # Monochromatic Starburst
- if @countarray[i] == 0
- @current_pose[i] = (@current_pose[i] + 1) % @monostarburst_bitmaps.size
- sprite.bitmap = @monostarburst_bitmaps[@current_pose[i]]
- end
- @countarray[i] = (@countarray[i] + 1) % 15
- sprite.y += 1
- sprite.opacity -= 1
- end
- #----------------------------------------------------------------------
- if @type == 28 # Monochromatic Starburst Up
- if @countarray[i] == 0
- @current_pose[i] = (@current_pose[i] + 1) % @monostarburst_bitmaps.size
- sprite.bitmap = @monostarburst_bitmaps[@current_pose[i]]
- end
- @countarray[i] = (@countarray[i] + 1) % 15
- sprite.y -= 1
- sprite.opacity -= 1
- end
- #----------------------------------------------------------------------
- if @type == 29 # Monochromatic Starburst Rain
- if @countarray[i] == 0
- @current_pose[i] = (@current_pose[i] + 1) % @monostarburst_bitmaps.size
- sprite.bitmap = @monostarburst_bitmaps[@current_pose[i]]
- end
- @countarray[i] = (@countarray[i] + 1) % 15
- sprite.x -= 2
- sprite.y += 8
- sprite.opacity -= 1
- end
- #----------------------------------------------------------------------
- if @type == 30 # Bombs
- if @countarray[i] > 0
- if rand(20) == 0
- sprite.bitmap = @bomb_impact_bitmap
- @countarray[i] = -5
- else
- sprite.x -= 3
- sprite.y += 5
- end
- else
- @countarray[i] += 1
- if @countarray[i] == 0
- sprite.bitmap = @bomb_bitmap
- sprite.opacity = 0
- @count_array = 1
- end
- end
- end
- x = sprite.x - @ox
- y = sprite.y - @oy
- if sprite.opacity < 64 || x < -50 || x > 750 || y < -300 || y > 500
- sprite.x = rand(800) - 50 + @ox
- sprite.y = rand(800) - 200 + @oy
- sprite.opacity = 255
- end
- #----------------------------------------------------------------------
- if @type == 31 # Birds
- @count = (@count += 1) % 5
- if @count == 0
- @current_pose[i] = (@current_pose[i] += 1) % 4
- end
- sprite.bitmap = @bird_bitmaps[@current_pose[i]]
- sprite.x -= rand(2) + 3
- if @info[i] != 0 # Adds a little variation in the flight pattern
- sprite.y -= 1 if @info[i] < 20
- sprite.y += 1 if @info[i] < 40 && @info[i] >= 20
- sprite.y -= 1 if @info[i] < 70 && @info[i] >= 40
- sprite.y += 1 if @info[i] < 120 && @info[i] >= 70
- end
- @info[i] = (@info[i] += 1) % 120
- end
- #-------------------------------------------------------------------------------
- }
- end
- #-------------------------------------------------------------------------------
- def make_bitmaps
- # All the colors for each type are used only for their respective bitmaps
- # now, therefore the colors can be changed for one type without worrying
- # about messing up another that shares that color.
- #-------------------------------------------------------------------------------
- # Rain Bitmap
- @rain_bitmap = Bitmap.new(7, 56)
- rain_color = case $game_screen.weather_variation
- when 1 then Color.new(141, 9, 9) # Blood Rain
- when 2 then Color.new(33, 15, 3) # Oil Rain
- when 3 then Color.new(76, 91, 43) # Acid Rain
- when 4 then Color.new(218, 207, 36) # Golden Rain
- when 5 then Color.new(100, 75, 63) # Sepia Dark Rain
- when 6 then Color.new(143, 143, 143) # Old T'Vision Rain
- when 7 then Color.new(230, 220, 209) # Sepia Light Rain
- when 8 then Color.new(219, 219, 219) # Silver Rain
- when 9 then Color.new(249, 249, 249) # Milky White Rain
- when 10 then Color.new(83, 232, 232) # Light Cyan Rain
- when 11 then Color.new(255, 9, 7) # Light Red Rain
- when 12 then Color.new(3, 3, 3) # Blackened Rain
- when 13 then Color.new(0, 216, 102) # Cyan-Green Rain
- when 14 then Color.new(112, 238, 110) # Light Green Rain
- when 15 then Color.new(177, 19, 20) # Raspberry Rain
- when 16 then Color.new(5, 54, 253) # Dark Blue Rain
- when 17 then Color.new(240, 235, 139) # Light Yellow Rain
- when 18 then Color.new(56, 73, 227) # Green-Violet Rain
- when 19 then Color.new(129, 22, 204) # Ultra Violet Rain
- when 20 then Color.new(204, 23, 125) # Ultra Purple Rain
- when 21 then Color.new(193, 180, 217) # Ultra Lavender Rain
- when 22 then Color.new(245, 128, 43) # Ultra Flame Rain
- else
- Color.new(198, 233, 240, 128) # Normal
- end
- (0..6).each {|i| @rain_bitmap.fill_rect(6-i, i*8, 1, 8, rain_color)}
- #-------------------------------------------------------------------------------
- # Storm Bitmap
- @storm_bitmap = Bitmap.new(34, 64)
- case $game_screen.weather_variation
- when 1 # Blood
- storm_color1 = Color.new(141, 9, 9)
- storm_color2 = Color.new(141, 9, 9, 128)
- when 2 # Oil
- storm_color1 = Color.new(33, 15, 3)
- storm_color2 = Color.new(101, 67, 44, 128)
- when 3 # Acid
- storm_color1 = Color.new(105, 114, 66)
- storm_color2 = Color.new(76, 91, 43, 128)
- when 4 # Golden
- storm_color1 = Color.new(218, 207, 36)
- storm_color2 = Color.new(227, 217, 56, 128)
- when 5 # Sepia Dark
- storm_color1 = Color.new(167, 149, 139)
- storm_color2 = Color.new(100, 75, 63, 128)
- when 6 # Old T'Vision
- storm_color1 = Color.new(143, 143, 143)
- storm_color2 = Color.new(118, 120, 123, 128)
- when 7 # Sepia Light
- storm_color1 = Color.new(230, 220, 209)
- storm_color2 = Color.new(220, 195, 170, 128)
- when 8 # Silver
- storm_color1 = Color.new(219, 219, 219)
- storm_color2 = Color.new(225, 225, 226, 128)
- when 9 # Milky White
- storm_color1 = Color.new(249, 249, 249)
- storm_color2 = Color.new(255, 255, 255, 128)
- when 10 # Light Cyan
- storm_color1 = Color.new(83, 232, 232)
- storm_color2 = Color.new(40, 232, 232, 128)
- when 11 # Light Red
- storm_color1 = Color.new(255, 9, 7)
- storm_color2 = Color.new(255, 0, 0, 128)
- when 12 # Blackened
- storm_color1 = Color.new(3, 3, 3)
- storm_color2 = Color.new(0, 0, 0, 128)
- when 13 # Cyan-Green
- storm_color1 = Color.new(0, 216, 102)
- storm_color2 = Color.new(0, 230, 128, 128)
- when 14 # Light Green
- storm_color1 = Color.new(112, 238, 110)
- storm_color2 = Color.new(60, 255, 90, 128)
- when 15 # Raspberry
- storm_color1 = Color.new(177, 19, 20)
- storm_color2 = Color.new(215, 19, 20, 128)
- when 16 # Dark Blue
- storm_color1 = Color.new(5, 54, 253)
- storm_color2 = Color.new(0, 0, 255, 128)
- when 17 # Light Yellow
- storm_color1 = Color.new(240, 235, 139)
- storm_color2 = Color.new(240, 235, 105, 128)
- when 18 # Green-Violet
- storm_color1 = Color.new(56, 73, 227)
- storm_color2 = Color.new(45, 90, 145, 128)
- when 19 # Ultra Violet
- storm_color1 = Color.new(129, 22, 204)
- storm_color2 = Color.new(185, 20, 245, 128)
- when 20 # Ultra Purple
- storm_color1 = Color.new(204, 23, 125)
- storm_color2 = Color.new(235, 0, 190, 128)
- when 21 # Ultra Lavender
- storm_color1 = Color.new(193, 180, 217)
- storm_color2 = Color.new(193, 155, 255, 128)
- when 22 # Ultra Flame
- storm_color1 = Color.new(245, 128, 43)
- storm_color2 = Color.new(240, 235, 139, 128)
- else # Normal, Realistic (Default)
- storm_color1 = Color.new(198, 243, 240)
- storm_color2 = Color.new(198, 243, 240, 128)
- end
- (0..31).each {|i|
- @storm_bitmap.fill_rect(33-i, i*2, 1, 2, storm_color2)
- @storm_bitmap.fill_rect(32-i, i*2, 1, 2, storm_color1)
- @storm_bitmap.fill_rect(31-i, i*2, 1, 2, storm_color2)
- }
- #-------------------------------------------------------------------------------
- # Splash Bitmap
- @rain_splash = Bitmap.new(8, 5)
- case $game_screen.weather_variation
- when 1 # Blood
- splash_color1 = Color.new(141, 9, 9)
- splash_color2 = Color.new(141, 9, 9, 128)
- when 2 # Oil
- splash_color1 = Color.new(33, 15, 3)
- splash_color2 = Color.new(101, 67, 44, 128)
- when 3 # Acid
- splash_color1 = Color.new(105, 114, 66)
- splash_color2 = Color.new(76, 91, 43, 128)
- when 4 # Golden
- splash_color1 = Color.new(218, 207, 36)
- splash_color2 = Color.new(227, 217, 56, 128)
- when 5 # Sepia Dark
- splash_color1 = Color.new(167, 149, 139)
- splash_color2 = Color.new(100, 75, 63, 128)
- when 6 # Old T'Vision
- splash_color1 = Color.new(143, 143, 143)
- splash_color2 = Color.new(118, 120, 123, 128)
- when 7 # Sepia Light
- splash_color1 = Color.new(230, 220, 209)
- splash_color2 = Color.new(220, 195, 170, 128)
- when 8 # Silver
- splash_color1 = Color.new(219, 219, 219)
- splash_color2 = Color.new(225, 225, 226, 128)
- when 9 # Milky White
- splash_color1 = Color.new(249, 249, 249)
- splash_color2 = Color.new(255, 255, 255, 128)
- when 10 # Light Cyan
- splash_color1 = Color.new(83, 232, 232)
- splash_color2 = Color.new(40, 232, 232, 128)
- when 11 # Light Red
- splash_color1 = Color.new(255, 9, 7)
- splash_color2 = Color.new(255, 0, 0, 128)
- when 12 # Blackened
- splash_color1 = Color.new(3, 3, 3)
- splash_color2 = Color.new(0, 0, 0, 128)
- when 13 # Cyan-Green
- splash_color1 = Color.new(0, 216, 102)
- splash_color2 = Color.new(0, 230, 128, 128)
- when 14 # Light Green
- splash_color1 = Color.new(112, 238, 110)
- splash_color2 = Color.new(60, 255, 90, 128)
- when 15 # Raspberry
- splash_color1 = Color.new(177, 19, 20)
- splash_color2 = Color.new(215, 19, 20, 128)
- when 16 # Dark Blue
- splash_color1 = Color.new(5, 54, 253)
- splash_color2 = Color.new(0, 0, 255, 128)
- when 17 # Light Yellow
- splash_color1 = Color.new(240, 235, 139)
- splash_color2 = Color.new(240, 235, 105, 128)
- when 18 # Green-Violet
- splash_color1 = Color.new(56, 73, 227)
- splash_color2 = Color.new(45, 90, 145, 128)
- when 19 # Ultra Violet
- splash_color1 = Color.new(129, 22, 204)
- splash_color2 = Color.new(185, 20, 245, 128)
- when 20 # Ultra Purple
- splash_color1 = Color.new(204, 23, 125)
- splash_color2 = Color.new(235, 0, 190, 128)
- when 21 # Ultra Lavender
- splash_color1 = Color.new(193, 180, 217)
- splash_color2 = Color.new(193, 155, 255, 128)
- when 22 # Ultra Flame
- splash_color1 = Color.new(245, 128, 43)
- splash_color2 = Color.new(240, 235, 139, 128)
- else # Normal (Default)
- splash_color1 = Color.new(198, 243, 240)
- splash_color2 = Color.new(198, 243, 240, 128)
- end
- @rain_splash.fill_rect(1, 0, 6, 1, splash_color2)
- @rain_splash.fill_rect(1, 4, 6, 1, splash_color2)
- @rain_splash.fill_rect(0, 1, 1, 3, splash_color2)
- @rain_splash.fill_rect(7, 1, 1, 3, splash_color2)
- @rain_splash.set_pixel(1, 0, splash_color1)
- @rain_splash.set_pixel(0, 1, splash_color1)
- #-------------------------------------------------------------------------------
- # Snow Bitmaps
- case $game_screen.weather_variation
- when 1 # Crimson
- snow_color1 = Color.new(141, 9, 9)
- snow_color2 = Color.new(141, 9, 9, 128)
- snow_color3 = Color.new(141, 9, 9, 204)
- else # Normal (Default)
- snow_color1 = Color.new(255, 255, 255)
- snow_color2 = Color.new(255, 255, 255, 128)
- snow_color3 = Color.new(255, 255, 255, 204)
- end
- # Used for Blowing Snow
- @snow_bitmap = Bitmap.new(6, 6)
- @snow_bitmap.fill_rect(0, 1, 6, 4, snow_color2)
- @snow_bitmap.fill_rect(1, 0, 4, 6, snow_color2)
- @snow_bitmap.fill_rect(1, 2, 4, 2, snow_color1)
- @snow_bitmap.fill_rect(2, 1, 2, 4, snow_color1)
- # Used for Falling Snow
- @sprites = []
- @snow_bitmaps = []
- @snow_bitmaps[0] = Bitmap.new(3, 3)
- @snow_bitmaps[0].fill_rect(0, 0, 3, 3, snow_color2)
- @snow_bitmaps[0].fill_rect(0, 1, 3, 1, snow_color3)
- @snow_bitmaps[0].fill_rect(1, 0, 1, 3, snow_color3)
- @snow_bitmaps[0].set_pixel(1, 1, snow_color1)
- @snow_bitmaps[1] = Bitmap.new(4, 4)
- @snow_bitmaps[1].fill_rect(0, 1, 4, 2, snow_color2)
- @snow_bitmaps[1].fill_rect(1, 0, 2, 4, snow_color2)
- @snow_bitmaps[1].fill_rect(1, 1, 2, 2, snow_color1)
- @snow_bitmaps[2] = Bitmap.new(5, 5)
- @snow_bitmaps[2].fill_rect(0, 1, 5, 3, snow_color3)
- @snow_bitmaps[2].fill_rect(1, 0, 3, 5, snow_color3)
- @snow_bitmaps[2].fill_rect(1, 1, 3, 3, snow_color2)
- @snow_bitmaps[2].fill_rect(2, 1, 3, 1, snow_color1)
- @snow_bitmaps[2].fill_rect(1, 2, 1, 3, snow_color1)
- @snow_bitmaps[3] = Bitmap.new(7, 7)
- @snow_bitmaps[3].fill_rect(1, 1, 5, 5, snow_color3)
- @snow_bitmaps[3].fill_rect(2, 0, 7, 3, snow_color3)
- @snow_bitmaps[3].fill_rect(0, 2, 3, 7, snow_color3)
- @snow_bitmaps[3].fill_rect(2, 1, 5, 3, snow_color2)
- @snow_bitmaps[3].fill_rect(1, 2, 3, 5, snow_color2)
- @snow_bitmaps[3].fill_rect(2, 2, 3, 3, snow_color1)
- @snow_bitmaps[3].fill_rect(3, 1, 5, 1, snow_color1)
- @snow_bitmaps[3].fill_rect(1, 3, 1, 5, snow_color1)
- #-------------------------------------------------------------------------------
- #Hail
- case $game_screen.weather_variation
- when 1 # Blood Hail
- hail_color1 = Color.new(141, 9, 9, 150)
- hail_color2 = Color.new(180, 9, 9, 150)
- hail_color3 = Color.new(165, 9, 9, 150)
- hail_color4 = Color.new(190, 9, 9, 150)
- when 2 # Oil Hail
- hail_color1 = Color.new(33, 15, 3, 150)
- hail_color2 = Color.new(65, 15, 15, 150)
- hail_color3 = Color.new(38, 36, 15, 150)
- hail_color4 = Color.new(101, 67, 44, 150)
- when 3 # Acid Hail
- hail_color1 = Color.new(76, 91, 43, 150)
- hail_color2 = Color.new(76, 112, 43, 150)
- hail_color3 = Color.new(40, 90, 40, 150)
- hail_color4 = Color.new(76, 91, 43, 150)
- when 4 # Golden Hail
- hail_color1 = Color.new(218, 207, 36, 150)
- hail_color2 = Color.new(220, 230, 25, 150)
- hail_color3 = Color.new(255, 220, 0, 150)
- hail_color4 = Color.new(227, 217, 56, 150)
- when 5 # Sepia Dark Hail
- hail_color1 = Color.new(100, 75, 63, 150)
- hail_color2 = Color.new(102, 89, 74, 150)
- hail_color3 = Color.new(133, 105, 40, 150)
- hail_color4 = Color.new(100, 75, 63, 150)
- when 6 # Old T'Vision Hail
- hail_color1 = Color.new(143, 143, 143, 150)
- hail_color2 = Color.new(104, 104, 104, 150)
- hail_color3 = Color.new(89, 89, 89, 150)
- hail_color4 = Color.new(118, 120, 123, 150)
- when 7 # Sepia Light Hail
- hail_color1 = Color.new(230, 220, 209, 150)
- hail_color2 = Color.new(240, 220, 209, 150)
- hail_color3 = Color.new(196, 181, 166, 150)
- hail_color4 = Color.new(220, 195, 170, 150)
- when 8 # Silver Hail
- hail_color1 = Color.new(219, 219, 219, 150)
- hail_color2 = Color.new(165, 179, 189, 150)
- hail_color3 = Color.new(166, 168, 171, 150)
- hail_color4 = Color.new(225, 225, 226, 150)
- when 9 # Milky White Hail
- hail_color1 = Color.new(249, 249, 249, 150)
- hail_color2 = Color.new(236, 236, 236, 150)
- hail_color3 = Color.new(252, 252, 252, 150)
- hail_color4 = Color.new(255, 255, 255, 150)
- when 10 # Light Cyan Hail
- hail_color1 = Color.new(83, 232, 232, 150)
- hail_color2 = Color.new(64, 245, 245, 150)
- hail_color3 = Color.new(41, 219, 209, 150)
- hail_color4 = Color.new(40, 232, 232, 150)
- when 11 # Light Red Hail
- hail_color1 = Color.new(255, 9, 7, 150)
- hail_color2 = Color.new(232, 4, 9, 150)
- hail_color3 = Color.new(255, 0, 9, 150)
- hail_color4 = Color.new(255, 0, 0, 150)
- when 12 # Blackened Hail
- hail_color1 = Color.new(3, 3, 3, 150)
- hail_color2 = Color.new(5, 5, 5, 150)
- hail_color3 = Color.new(2, 2, 2, 150)
- hail_color4 = Color.new(0, 0, 0, 150)
- when 13 # Cyan-green Hail
- hail_color1 = Color.new(0, 216, 102, 150)
- hail_color2 = Color.new(0, 227, 77, 150)
- hail_color3 = Color.new(0, 255, 77, 150)
- hail_color4 = Color.new(0, 230, 128, 150)
- when 14 # Light Green Hail
- hail_color1 = Color.new(112, 238, 110, 150)
- hail_color2 = Color.new(84, 234, 83, 150)
- hail_color3 = Color.new(37, 218, 36, 150)
- hail_color4 = Color.new(60, 255, 90, 150)
- when 15 # Raspberry Hail
- hail_color1 = Color.new(177, 19, 20, 150)
- hail_color2 = Color.new(189, 19, 10, 150)
- hail_color3 = Color.new(214, 5, 10, 150)
- hail_color4 = Color.new(215, 19, 20, 150)
- when 16 # Dark Blue Hail
- hail_color1 = Color.new(5, 54, 253, 150)
- hail_color2 = Color.new(5, 31, 207, 150)
- hail_color3 = Color.new(5, 0, 200, 150)
- hail_color4 = Color.new(0, 0, 255, 150)
- when 17 # Light Yellow Hail
- hail_color1 = Color.new(240, 235, 139, 150)
- hail_color2 = Color.new(240, 245, 78, 150)
- hail_color3 = Color.new(240, 255, 48, 150)
- hail_color4 = Color.new(240, 235, 105, 150)
- when 18 # Green-Violet Hail
- hail_color1 = Color.new(56, 73, 227, 150)
- hail_color2 = Color.new(71, 135, 214, 150)
- hail_color3 = Color.new(56, 181, 171, 150)
- hail_color4 = Color.new(45, 90, 145, 150)
- when 19 # Ultra-Violet Hail
- hail_color1 = Color.new(129, 22, 204, 150)
- hail_color2 = Color.new(74, 59, 232, 150)
- hail_color3 = Color.new(51, 59, 199, 150)
- hail_color4 = Color.new(85, 20, 245, 150)
- when 20 # Ultra-Purple Hail
- hail_color1 = Color.new(204, 23, 125, 150)
- hail_color2 = Color.new(224, 23, 186, 150)
- hail_color3 = Color.new(204, 15, 179, 150)
- hail_color4 = Color.new(235, 0, 190, 150)
- when 21 # Ultra Lavender Hail
- hail_color1 = Color.new(193, 180, 217, 150)
- hail_color2 = Color.new(201, 184, 230, 150)
- hail_color3 = Color.new(201, 168, 230, 150)
- hail_color4 = Color.new(193, 155, 255, 150)
- when 22 # Ultra Flame Hail
- hail_color1 = Color.new(245, 128, 43, 150)
- hail_color2 = Color.new(238, 206, 67, 150)
- hail_color3 = Color.new(233, 225, 82, 150)
- hail_color4 = Color.new(240, 235, 139, 150)
- else # Normal hail
- hail_color1 = Color.new(215, 227, 227, 150)
- hail_color2 = Color.new(214, 217, 217, 150)
- hail_color3 = Color.new(233, 233, 233, 250)
- hail_color4 = Color.new(222, 239, 243, 250)
- end
- @hail_bitmap = Bitmap.new(4, 4)
- @hail_bitmap.fill_rect(1, 0, 2, 1, hail_color1)
- @hail_bitmap.fill_rect(0, 1, 1, 2, hail_color1)
- @hail_bitmap.fill_rect(3, 1, 1, 2, hail_color2)
- @hail_bitmap.fill_rect(1, 3, 2, 1, hail_color2)
- @hail_bitmap.fill_rect(1, 1, 2, 2, hail_color3)
- @hail_bitmap.set_pixel(1, 1, hail_color4)
- #-------------------------------------------------------------------------------
- #Sakura Petals
- sakura_color1 = Color.new(255, 167, 192, 255)
- sakura_color2 = Color.new(213, 106, 136, 255)
- @sakura_bitmap = Bitmap.new(4, 4)
- @sakura_bitmap.fill_rect(0, 3, 1, 1, sakura_color1)
- @sakura_bitmap.fill_rect(1, 2, 1, 1, sakura_color1)
- @sakura_bitmap.fill_rect(2, 1, 1, 1, sakura_color1)
- @sakura_bitmap.fill_rect(3, 0, 1, 1, sakura_color1)
- @sakura_bitmap.fill_rect(1, 3, 1, 1, sakura_color2)
- @sakura_bitmap.fill_rect(2, 2, 1, 1, sakura_color2)
- @sakura_bitmap.fill_rect(3, 1, 1, 1, sakura_color2)
- #-------------------------------------------------------------------------------
- # Leaf Bitmaps
- @leaf_bitmaps = []
- case $game_screen.weather_variation
- when 1 # Yellow leaves
- leaf_color1 = Color.new(110, 104, 3)
- leaf_color2 = Color.new(205, 194, 23)
- leaf_color3 = Color.new(186, 176, 14)
- leaf_color4 = Color.new(218, 207, 36)
- leaf_color5 = Color.new(227, 217, 56)
- when 2 # Red leaves
- leaf_color1 = Color.new(255, 0, 0)
- leaf_color2 = Color.new(179, 17, 17)
- leaf_color3 = Color.new(141, 9, 9)
- leaf_color4 = Color.new(179, 17, 17)
- leaf_color5 = Color.new(141, 9, 9)
- when 3 # Brown leaves
- leaf_color1 = Color.new(248, 88, 0)
- leaf_color2 = Color.new(144, 80, 56)
- leaf_color3 = Color.new(152, 0, 0)
- leaf_color4 = Color.new(232, 160, 128)
- leaf_color5 = Color.new(72, 40, 0)
- else # Green (Default)
- leaf_color1 = Color.new(62, 76, 31)
- leaf_color2 = Color.new(76, 91, 43)
- leaf_color3 = Color.new(105, 114, 66)
- leaf_color4 = Color.new(128, 136, 88)
- leaf_color5 = Color.new(146, 154, 106)
- end
- # 1st leaf bitmap
- @leaf_bitmaps[0] = Bitmap.new(8, 8)
- @leaf_bitmaps[0].set_pixel(1, 0, leaf_color1)
- @leaf_bitmaps[0].set_pixel(1, 1, leaf_color2)
- @leaf_bitmaps[0].set_pixel(2, 1, leaf_color1)
- @leaf_bitmaps[0].set_pixel(2, 2, leaf_color3)
- @leaf_bitmaps[0].set_pixel(3, 2, leaf_color1)
- @leaf_bitmaps[0].set_pixel(4, 2, leaf_color3)
- @leaf_bitmaps[0].fill_rect(2, 3, 3, 1, leaf_color2)
- @leaf_bitmaps[0].set_pixel(5, 3, leaf_color3)
- @leaf_bitmaps[0].fill_rect(2, 4, 2, 1, leaf_color2)
- @leaf_bitmaps[0].set_pixel(4, 4, leaf_color1)
- @leaf_bitmaps[0].set_pixel(5, 4, leaf_color4)
- @leaf_bitmaps[0].set_pixel(6, 4, leaf_color3)
- @leaf_bitmaps[0].set_pixel(3, 5, leaf_color2)
- @leaf_bitmaps[0].set_pixel(4, 5, leaf_color1)
- @leaf_bitmaps[0].set_pixel(5, 5, leaf_color3)
- @leaf_bitmaps[0].set_pixel(6, 5, leaf_color4)
- @leaf_bitmaps[0].set_pixel(4, 6, leaf_color2)
- @leaf_bitmaps[0].set_pixel(5, 6, leaf_color1)
- @leaf_bitmaps[0].set_pixel(6, 6, leaf_color4)
- @leaf_bitmaps[0].set_pixel(6, 7, leaf_color3)
- # 2nd leaf bitmap
- @leaf_bitmaps[1] = Bitmap.new(8, 8)
- @leaf_bitmaps[1].fill_rect(1, 1, 1, 2, leaf_color2)
- @leaf_bitmaps[1].fill_rect(2, 2, 2, 1, leaf_color3)
- @leaf_bitmaps[1].set_pixel(4, 2, leaf_color4)
- @leaf_bitmaps[1].fill_rect(2, 3, 2, 1, leaf_color1)
- @leaf_bitmaps[1].fill_rect(4, 3, 2, 1, leaf_color4)
- @leaf_bitmaps[1].set_pixel(2, 4, leaf_color2)
- @leaf_bitmaps[1].set_pixel(3, 4, leaf_color1)
- @leaf_bitmaps[1].set_pixel(4, 4, leaf_color3)
- @leaf_bitmaps[1].fill_rect(5, 4, 2, 1, leaf_color4)
- @leaf_bitmaps[1].set_pixel(3, 5, leaf_color2)
- @leaf_bitmaps[1].set_pixel(4, 5, leaf_color1)
- @leaf_bitmaps[1].set_pixel(5, 5, leaf_color3)
- @leaf_bitmaps[1].set_pixel(6, 5, leaf_color4)
- @leaf_bitmaps[1].set_pixel(5, 6, leaf_color1)
- @leaf_bitmaps[1].fill_rect(6, 6, 2, 1, leaf_color3)
- # 3rd leaf bitmap
- @leaf_bitmaps[2] = Bitmap.new(8, 8)
- @leaf_bitmaps[2].set_pixel(1, 1, leaf_color1)
- @leaf_bitmaps[2].fill_rect(1, 2, 2, 1, leaf_color2)
- @leaf_bitmaps[2].set_pixel(2, 3, leaf_color2)
- @leaf_bitmaps[2].set_pixel(3, 3, leaf_color1)
- @leaf_bitmaps[2].set_pixel(4, 3, leaf_color2)
- @leaf_bitmaps[2].fill_rect(2, 4, 2, 1, leaf_color2)
- @leaf_bitmaps[2].set_pixel(4, 4, leaf_color1)
- @leaf_bitmaps[2].set_pixel(5, 4, leaf_color4)
- @leaf_bitmaps[2].set_pixel(3, 5, leaf_color2)
- @leaf_bitmaps[2].set_pixel(4, 5, leaf_color1)
- @leaf_bitmaps[2].fill_rect(5, 5, 2, 1, leaf_color3)
- @leaf_bitmaps[2].fill_rect(4, 6, 2, 1, leaf_color2)
- @leaf_bitmaps[2].set_pixel(6, 6, leaf_color4)
- @leaf_bitmaps[2].set_pixel(6, 7, leaf_color3)
- # 4th leaf bitmap
- @leaf_bitmaps[3] = Bitmap.new(8, 8)
- @leaf_bitmaps[3].fill_rect(0, 3, 1, 2, leaf_color1)
- @leaf_bitmaps[3].set_pixel(1, 4, leaf_color2)
- @leaf_bitmaps[3].set_pixel(2, 4, leaf_color3)
- @leaf_bitmaps[3].set_pixel(3, 4, leaf_color4)
- @leaf_bitmaps[3].set_pixel(4, 4, leaf_color1)
- @leaf_bitmaps[3].set_pixel(7, 4, leaf_color2)
- @leaf_bitmaps[3].set_pixel(1, 5, leaf_color1)
- @leaf_bitmaps[3].set_pixel(2, 5, leaf_color2)
- @leaf_bitmaps[3].set_pixel(3, 5, leaf_color4)
- @leaf_bitmaps[3].set_pixel(4, 5, leaf_color5)
- @leaf_bitmaps[3].set_pixel(5, 5, leaf_color4)
- @leaf_bitmaps[3].set_pixel(6, 5, leaf_color3)
- @leaf_bitmaps[3].set_pixel(7, 5, leaf_color2)
- @leaf_bitmaps[3].fill_rect(2, 6, 2, 1, leaf_color2)
- @leaf_bitmaps[3].set_pixel(4, 6, leaf_color4)
- @leaf_bitmaps[3].set_pixel(5, 6, leaf_color3)
- @leaf_bitmaps[3].set_pixel(6, 6, leaf_color2)
- # 5th leaf bitmap
- @leaf_bitmaps[4] = Bitmap.new(8, 8)
- @leaf_bitmaps[4].set_pixel(6, 2, leaf_color2)
- @leaf_bitmaps[4].set_pixel(7, 2, leaf_color1)
- @leaf_bitmaps[4].fill_rect(4, 3, 2, 1, leaf_color2)
- @leaf_bitmaps[4].set_pixel(6, 3, leaf_color3)
- @leaf_bitmaps[4].set_pixel(2, 4, leaf_color1)
- @leaf_bitmaps[4].fill_rect(3, 4, 2, 1, leaf_color3)
- @leaf_bitmaps[4].set_pixel(5, 4, leaf_color4)
- @leaf_bitmaps[4].set_pixel(6, 4, leaf_color3)
- @leaf_bitmaps[4].set_pixel(1, 5, leaf_color2)
- @leaf_bitmaps[4].set_pixel(2, 5, leaf_color3)
- @leaf_bitmaps[4].set_pixel(3, 5, leaf_color4)
- @leaf_bitmaps[4].set_pixel(4, 5, leaf_color5)
- @leaf_bitmaps[4].set_pixel(5, 5, leaf_color2)
- @leaf_bitmaps[4].set_pixel(2, 6, leaf_color1)
- @leaf_bitmaps[4].fill_rect(3, 6, 2, 1, leaf_color2)
- # 6th leaf bitmap
- @leaf_bitmaps[5] = Bitmap.new(8, 8)
- @leaf_bitmaps[5].fill_rect(6, 2, 2, 1, leaf_color2)
- @leaf_bitmaps[5].fill_rect(4, 3, 2, 1, leaf_color2)
- @leaf_bitmaps[5].set_pixel(6, 3, leaf_color3)
- @leaf_bitmaps[5].set_pixel(3, 4, leaf_color2)
- @leaf_bitmaps[5].set_pixel(4, 4, leaf_color3)
- @leaf_bitmaps[5].set_pixel(5, 4, leaf_color4)
- @leaf_bitmaps[5].set_pixel(6, 4, leaf_color5)
- @leaf_bitmaps[5].set_pixel(1, 5, leaf_color2)
- @leaf_bitmaps[5].set_pixel(2, 5, leaf_color3)
- @leaf_bitmaps[5].fill_rect(3, 5, 2, 1, leaf_color5)
- @leaf_bitmaps[5].set_pixel(5, 5, leaf_color4)
- @leaf_bitmaps[5].set_pixel(2, 6, leaf_color2)
- @leaf_bitmaps[5].set_pixel(3, 6, leaf_color3)
- @leaf_bitmaps[5].set_pixel(4, 6, leaf_color4)
- # 7th leaf bitmap
- @leaf_bitmaps[6] = Bitmap.new(8, 8)
- @leaf_bitmaps[6].fill_rect(6, 1, 1, 2, leaf_color2)
- @leaf_bitmaps[6].fill_rect(4, 2, 2, 1, leaf_color2)
- @leaf_bitmaps[6].fill_rect(6, 2, 1, 2, leaf_color1)
- @leaf_bitmaps[6].fill_rect(3, 3, 2, 1, leaf_color2)
- @leaf_bitmaps[6].set_pixel(5, 3, leaf_color3)
- @leaf_bitmaps[6].set_pixel(2, 4, leaf_color2)
- @leaf_bitmaps[6].set_pixel(3, 4, leaf_color3)
- @leaf_bitmaps[6].set_pixel(4, 4, leaf_color4)
- @leaf_bitmaps[6].set_pixel(5, 4, leaf_color2)
- @leaf_bitmaps[6].set_pixel(1, 5, leaf_color2)
- @leaf_bitmaps[6].set_pixel(2, 5, leaf_color3)
- @leaf_bitmaps[6].fill_rect(3, 5, 2, 1, leaf_color2)
- @leaf_bitmaps[6].set_pixel(1, 6, leaf_color1)
- @leaf_bitmaps[6].set_pixel(2, 6, leaf_color2)
- # 8th leaf bitmap
- @leaf_bitmaps[7] = Bitmap.new(8, 8)
- @leaf_bitmaps[7].set_pixel(6, 1, leaf_color2)
- @leaf_bitmaps[7].fill_rect(4, 2, 3, 2, leaf_color2)
- @leaf_bitmaps[7].set_pixel(3, 3, leaf_color1)
- @leaf_bitmaps[7].set_pixel(2, 4, leaf_color1)
- @leaf_bitmaps[7].set_pixel(3, 4, leaf_color2)
- @leaf_bitmaps[7].fill_rect(4, 4, 2, 1, leaf_color3)
- @leaf_bitmaps[7].set_pixel(1, 5, leaf_color1)
- @leaf_bitmaps[7].set_pixel(2, 5, leaf_color2)
- @leaf_bitmaps[7].fill_rect(3, 5, 2, 1, leaf_color4)
- @leaf_bitmaps[7].set_pixel(2, 6, leaf_color2)
- @leaf_bitmaps[7].set_pixel(3, 6, leaf_color4)
- # 9th leaf bitmap
- @leaf_bitmaps[8] = Bitmap.new(8, 8)
- @leaf_bitmaps[8].fill_rect(6, 1, 1, 2, leaf_color2)
- @leaf_bitmaps[8].fill_rect(4, 2, 2, 1, leaf_color2)
- @leaf_bitmaps[8].fill_rect(6, 2, 1, 2, leaf_color1)
- @leaf_bitmaps[8].fill_rect(3, 3, 2, 1, leaf_color2)
- @leaf_bitmaps[8].set_pixel(5, 3, leaf_color3)
- @leaf_bitmaps[8].set_pixel(2, 4, leaf_color2)
- @leaf_bitmaps[8].set_pixel(3, 4, leaf_color3)
- @leaf_bitmaps[8].set_pixel(4, 4, leaf_color4)
- @leaf_bitmaps[8].set_pixel(5, 4, leaf_color2)
- @leaf_bitmaps[8].set_pixel(1, 5, leaf_color2)
- @leaf_bitmaps[8].set_pixel(2, 5, leaf_color3)
- @leaf_bitmaps[8].fill_rect(3, 5, 2, 1, leaf_color2)
- @leaf_bitmaps[8].set_pixel(1, 6, leaf_color1)
- @leaf_bitmaps[8].set_pixel(2, 6, leaf_color2)
- # 10th leaf bitmap
- @leaf_bitmaps[9] = Bitmap.new(8, 8)
- @leaf_bitmaps[9].fill_rect(6, 2, 2, 1, leaf_color2)
- @leaf_bitmaps[9].fill_rect(4, 3, 2, 1, leaf_color2)
- @leaf_bitmaps[9].set_pixel(6, 3, leaf_color3)
- @leaf_bitmaps[9].set_pixel(3, 4, leaf_color2)
- @leaf_bitmaps[9].set_pixel(4, 4, leaf_color3)
- @leaf_bitmaps[9].set_pixel(5, 4, leaf_color4)
- @leaf_bitmaps[9].set_pixel(6, 4, leaf_color5)
- @leaf_bitmaps[9].set_pixel(1, 5, leaf_color2)
- @leaf_bitmaps[9].set_pixel(2, 5, leaf_color3)
- @leaf_bitmaps[9].fill_rect(3, 5, 2, 1, leaf_color5)
- @leaf_bitmaps[9].set_pixel(5, 5, leaf_color4)
- @leaf_bitmaps[9].set_pixel(2, 6, leaf_color2)
- @leaf_bitmaps[9].set_pixel(3, 6, leaf_color3)
- @leaf_bitmaps[9].set_pixel(4, 6, leaf_color4)
- # 11th leaf bitmap
- @leaf_bitmaps[10] = Bitmap.new(8, 8)
- @leaf_bitmaps[10].set_pixel(6, 2, leaf_color2)
- @leaf_bitmaps[10].set_pixel(7, 2, leaf_color1)
- @leaf_bitmaps[10].fill_rect(4, 3, 2, 1, leaf_color2)
- @leaf_bitmaps[10].set_pixel(6, 3, leaf_color3)
- @leaf_bitmaps[10].set_pixel(2, 4, leaf_color1)
- @leaf_bitmaps[10].fill_rect(3, 4, 2, 1, leaf_color3)
- @leaf_bitmaps[10].set_pixel(5, 4, leaf_color4)
- @leaf_bitmaps[10].set_pixel(6, 4, leaf_color3)
- @leaf_bitmaps[10].set_pixel(1, 5, leaf_color2)
- @leaf_bitmaps[10].set_pixel(2, 5, leaf_color3)
- @leaf_bitmaps[10].set_pixel(3, 5, leaf_color4)
- @leaf_bitmaps[10].set_pixel(4, 5, leaf_color5)
- @leaf_bitmaps[10].set_pixel(5, 5, leaf_color2)
- @leaf_bitmaps[10].set_pixel(2, 6, leaf_color1)
- @leaf_bitmaps[10].fill_rect(3, 6, 2, 1, leaf_color2)
- # 12th leaf bitmap
- @leaf_bitmaps[11] = Bitmap.new(8, 8)
- @leaf_bitmaps[11].fill_rect(0, 3, 1, 2, leaf_color1)
- @leaf_bitmaps[11].set_pixel(1, 4, leaf_color2)
- @leaf_bitmaps[11].set_pixel(2, 4, leaf_color3)
- @leaf_bitmaps[11].set_pixel(3, 4, leaf_color4)
- @leaf_bitmaps[11].set_pixel(4, 4, leaf_color1)
- @leaf_bitmaps[11].set_pixel(7, 4, leaf_color2)
- @leaf_bitmaps[11].set_pixel(1, 5, leaf_color1)
- @leaf_bitmaps[11].set_pixel(2, 5, leaf_color2)
- @leaf_bitmaps[11].set_pixel(3, 5, leaf_color4)
- @leaf_bitmaps[11].set_pixel(4, 5, leaf_color5)
- @leaf_bitmaps[11].set_pixel(5, 5, leaf_color4)
- @leaf_bitmaps[11].set_pixel(6, 5, leaf_color3)
- @leaf_bitmaps[11].set_pixel(7, 5, leaf_color2)
- @leaf_bitmaps[11].fill_rect(2, 6, 2, 1, leaf_color2)
- @leaf_bitmaps[11].set_pixel(4, 6, leaf_color4)
- @leaf_bitmaps[11].set_pixel(5, 6, leaf_color3)
- @leaf_bitmaps[11].set_pixel(6, 6, leaf_color2)
- # 13th leaf bitmap
- @leaf_bitmaps[12] = Bitmap.new(8, 8)
- @leaf_bitmaps[12].set_pixel(1, 1, leaf_color1)
- @leaf_bitmaps[12].fill_rect(1, 2, 2, 1, leaf_color2)
- @leaf_bitmaps[12].set_pixel(2, 3, leaf_color2)
- @leaf_bitmaps[12].set_pixel(3, 3, leaf_color1)
- @leaf_bitmaps[12].set_pixel(4, 3, leaf_color2)
- @leaf_bitmaps[12].fill_rect(2, 4, 2, 1, leaf_color2)
- @leaf_bitmaps[12].set_pixel(4, 4, leaf_color1)
- @leaf_bitmaps[12].set_pixel(5, 4, leaf_color4)
- @leaf_bitmaps[12].set_pixel(3, 5, leaf_color2)
- @leaf_bitmaps[12].set_pixel(4, 5, leaf_color1)
- @leaf_bitmaps[12].fill_rect(5, 5, 2, 1, leaf_color3)
- @leaf_bitmaps[12].fill_rect(4, 6, 2, 1, leaf_color2)
- @leaf_bitmaps[12].set_pixel(6, 6, leaf_color4)
- @leaf_bitmaps[12].set_pixel(6, 7, leaf_color3)
- #-------------------------------------------------------------------------------
- #Autumn leaves
- @autumn_leaf_bitmaps = []
- case $game_screen.weather_variation
- when 1 # Yellow autumn
- autumn_leaf_color1 = Color.new(110, 104, 3)
- autumn_leaf_color2 = Color.new(205, 194, 23)
- autumn_leaf_color3 = Color.new(186, 176, 14)
- autumn_leaf_color4 = Color.new(218, 207, 36)
- autumn_leaf_color5 = Color.new(227, 217, 56)
- when 2 # Red Maple leaves
- autumn_leaf_color1 = Color.new(255, 0, 0)
- autumn_leaf_color2 = Color.new(179, 17, 17)
- autumn_leaf_color3 = Color.new(141, 9, 9)
- autumn_leaf_color4 = Color.new(179, 17, 17)
- autumn_leaf_color5 = Color.new(141, 9, 9)
- when 3 # Brown autumn leaves
- autumn_leaf_color1 = Color.new(248, 88, 0)
- autumn_leaf_color2 = Color.new(144, 80, 56)
- autumn_leaf_color3 = Color.new(152, 0, 0)
- autumn_leaf_color4 = Color.new(232, 160, 128)
- autumn_leaf_color5 = Color.new(72, 40, 0)
- else # Autumn leaves
- autumn_leaf_color1 = Color.new(62, 76, 31)
- autumn_leaf_color2 = Color.new(76, 91, 43)
- autumn_leaf_color3 = Color.new(105, 114, 66)
- autumn_leaf_color4 = Color.new(128, 136, 88)
- autumn_leaf_color5 = Color.new(146, 154, 106)
- end
- @autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
- # 1st of the autumn leaves bitmaps
- @autumn_leaf_bitmaps[0].set_pixel(5, 1, autumn_leaf_color2)
- @autumn_leaf_bitmaps[0].set_pixel(6, 1, autumn_leaf_color1)
- @autumn_leaf_bitmaps[0].set_pixel(7, 1, autumn_leaf_color4)
- @autumn_leaf_bitmaps[0].set_pixel(3, 2, autumn_leaf_color2)
- @autumn_leaf_bitmaps[0].fill_rect(4, 2, 2, 1, autumn_leaf_color1)
- @autumn_leaf_bitmaps[0].set_pixel(6, 2, autumn_leaf_color1)
- @autumn_leaf_bitmaps[0].set_pixel(2, 3, autumn_leaf_color2)
- @autumn_leaf_bitmaps[0].set_pixel(3, 3, autumn_leaf_color1)
- @autumn_leaf_bitmaps[0].fill_rect(4, 3, 2, 1, autumn_leaf_color4)
- @autumn_leaf_bitmaps[0].set_pixel(1, 4, autumn_leaf_color2)
- @autumn_leaf_bitmaps[0].set_pixel(2, 4, autumn_leaf_color1)
- @autumn_leaf_bitmaps[0].set_pixel(3, 4, autumn_leaf_color4)
- @autumn_leaf_bitmaps[0].set_pixel(1, 5, autumn_leaf_color1)
- @autumn_leaf_bitmaps[0].set_pixel(2, 5, autumn_leaf_color4)
- @autumn_leaf_bitmaps[0].set_pixel(0, 6, autumn_leaf_color2)
- @autumn_leaf_bitmaps[0].set_pixel(1, 6, autumn_leaf_color4)
- @autumn_leaf_bitmaps[0].set_pixel(0, 7, autumn_leaf_color4)
- # 2nd of the autumn leaves bitmaps
- @autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
- @autumn_leaf_bitmaps[1].set_pixel(3, 0, autumn_leaf_color1)
- @autumn_leaf_bitmaps[1].set_pixel(7, 0, autumn_leaf_color1)
- @autumn_leaf_bitmaps[1].set_pixel(3, 1, autumn_leaf_color2)
- @autumn_leaf_bitmaps[1].set_pixel(4, 1, autumn_leaf_color3)
- @autumn_leaf_bitmaps[1].set_pixel(6, 1, autumn_leaf_color1)
- @autumn_leaf_bitmaps[1].set_pixel(0, 2, autumn_leaf_color4)
- @autumn_leaf_bitmaps[1].set_pixel(1, 2, autumn_leaf_color1)
- @autumn_leaf_bitmaps[1].set_pixel(2, 2, autumn_leaf_color2)
- @autumn_leaf_bitmaps[1].set_pixel(3, 2, autumn_leaf_color3)
- @autumn_leaf_bitmaps[1].set_pixel(4, 2, autumn_leaf_color2)
- @autumn_leaf_bitmaps[1].set_pixel(5, 2, autumn_leaf_color1)
- @autumn_leaf_bitmaps[1].fill_rect(1, 3, 3, 1, autumn_leaf_color2)
- @autumn_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, autumn_leaf_color1)
- @autumn_leaf_bitmaps[1].set_pixel(6, 3, autumn_leaf_color2)
- @autumn_leaf_bitmaps[1].set_pixel(2, 4, autumn_leaf_color3)
- @autumn_leaf_bitmaps[1].fill_rect(3, 4, 3, 1, autumn_leaf_color1)
- @autumn_leaf_bitmaps[1].set_pixel(6, 4, autumn_leaf_color3)
- @autumn_leaf_bitmaps[1].set_pixel(7, 4, autumn_leaf_color5)
- @autumn_leaf_bitmaps[1].set_pixel(1, 5, autumn_leaf_color2)
- @autumn_leaf_bitmaps[1].fill_rect(2, 5, 2, 1, autumn_leaf_color1)
- @autumn_leaf_bitmaps[1].set_pixel(4, 5, autumn_leaf_color2)
- @autumn_leaf_bitmaps[1].set_pixel(5, 5, autumn_leaf_color3)
- @autumn_leaf_bitmaps[1].fill_rect(1, 6, 2, 1, autumn_leaf_color1)
- @autumn_leaf_bitmaps[1].fill_rect(4, 6, 2, 1, autumn_leaf_color3)
- @autumn_leaf_bitmaps[1].set_pixel(0, 7, autumn_leaf_color1)
- @autumn_leaf_bitmaps[1].set_pixel(5, 7, autumn_leaf_color5)
- # 3rd of the autumn leaves bitmaps
- @autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
- @autumn_leaf_bitmaps[2].set_pixel(7, 1, autumn_leaf_color4)
- @autumn_leaf_bitmaps[2].set_pixel(6, 2, autumn_leaf_color4)
- @autumn_leaf_bitmaps[2].set_pixel(7, 2, autumn_leaf_color2)
- @autumn_leaf_bitmaps[2].set_pixel(5, 3, autumn_leaf_color4)
- @autumn_leaf_bitmaps[2].set_pixel(6, 3, autumn_leaf_color1)
- @autumn_leaf_bitmaps[2].set_pixel(4, 4, autumn_leaf_color4)
- @autumn_leaf_bitmaps[2].set_pixel(5, 4, autumn_leaf_color1)
- @autumn_leaf_bitmaps[2].set_pixel(6, 4, autumn_leaf_color2)
- @autumn_leaf_bitmaps[2].fill_rect(2, 5, 2, 1, autumn_leaf_color4)
- @autumn_leaf_bitmaps[2].set_pixel(4, 5, autumn_leaf_color1)
- @autumn_leaf_bitmaps[2].set_pixel(5, 5, autumn_leaf_color2)
- @autumn_leaf_bitmaps[2].set_pixel(1, 6, autumn_leaf_color4)
- @autumn_leaf_bitmaps[2].fill_rect(2, 6, 2, 1, autumn_leaf_color1)
- @autumn_leaf_bitmaps[2].set_pixel(4, 6, autumn_leaf_color2)
- @autumn_leaf_bitmaps[2].set_pixel(0, 7, autumn_leaf_color4)
- @autumn_leaf_bitmaps[2].set_pixel(1, 7, autumn_leaf_color1)
- @autumn_leaf_bitmaps[2].set_pixel(2, 7, autumn_leaf_color2)
- # 4th of the autumn leaves bitmaps
- @autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
- @autumn_leaf_bitmaps[3].set_pixel(3, 0, autumn_leaf_color1)
- @autumn_leaf_bitmaps[3].set_pixel(7, 0, autumn_leaf_color1)
- @autumn_leaf_bitmaps[3].set_pixel(3, 1, autumn_leaf_color2)
- @autumn_leaf_bitmaps[3].set_pixel(4, 1, autumn_leaf_color3)
- @autumn_leaf_bitmaps[3].set_pixel(6, 1, autumn_leaf_color1)
- @autumn_leaf_bitmaps[3].set_pixel(0, 2, autumn_leaf_color4)
- @autumn_leaf_bitmaps[3].set_pixel(1, 2, autumn_leaf_color1)
- @autumn_leaf_bitmaps[3].set_pixel(2, 2, autumn_leaf_color2)
- @autumn_leaf_bitmaps[3].set_pixel(3, 2, autumn_leaf_color3)
- @autumn_leaf_bitmaps[3].set_pixel(4, 2, autumn_leaf_color2)
- @autumn_leaf_bitmaps[3].set_pixel(5, 2, autumn_leaf_color1)
- @autumn_leaf_bitmaps[3].fill_rect(1, 3, 3, 1, autumn_leaf_color2)
- @autumn_leaf_bitmaps[3].fill_rect(4, 3, 2, 1, autumn_leaf_color1)
- @autumn_leaf_bitmaps[3].set_pixel(6, 3, autumn_leaf_color2)
- @autumn_leaf_bitmaps[3].set_pixel(2, 4, autumn_leaf_color3)
- @autumn_leaf_bitmaps[3].fill_rect(3, 4, 3, 1, autumn_leaf_color1)
- @autumn_leaf_bitmaps[3].set_pixel(6, 4, autumn_leaf_color3)
- @autumn_leaf_bitmaps[3].set_pixel(7, 4, autumn_leaf_color5)
- @autumn_leaf_bitmaps[3].set_pixel(1, 5, autumn_leaf_color2)
- @autumn_leaf_bitmaps[3].fill_rect(2, 5, 2, 1, autumn_leaf_color1)
- @autumn_leaf_bitmaps[3].set_pixel(4, 5, autumn_leaf_color2)
- @autumn_leaf_bitmaps[3].set_pixel(5, 5, autumn_leaf_color3)
- @autumn_leaf_bitmaps[3].fill_rect(1, 6, 2, 1, autumn_leaf_color1)
- @autumn_leaf_bitmaps[3].fill_rect(4, 6, 2, 1, autumn_leaf_color3)
- @autumn_leaf_bitmaps[3].set_pixel(0, 7, autumn_leaf_color1)
- @autumn_leaf_bitmaps[3].set_pixel(5, 7, autumn_leaf_color5)
- #-------------------------------------------------------------------------------
- # Petals
- @petal_bitmaps = []
- case $game_screen.weather_variation
- when 1 # Lavender
- petal_color1 = Color.new(213, 80, 254)
- petal_color2 = Color.new(176, 92, 201)
- petal_color3 = Color.new(154, 86, 175)
- when 2 # Tiger Lily
- petal_color1 = Color.new(254, 154, 40)
- petal_color2 = Color.new(254, 162, 65)
- petal_color3 = Color.new(254, 135, 71)
- when 3 # Pink
- petal_color1 = Color.new(247, 80, 119)
- petal_color2 = Color.new(247, 101, 138)
- petal_color3 = Color.new(244, 105, 165)
- when 4 # Blue
- petal_color1 = Color.new(109, 126, 238)
- petal_color2 = Color.new(128, 143, 240)
- petal_color3 = Color.new(129, 165, 236)
- when 5 # Green
- petal_color1 = Color.new(136, 217, 135)
- petal_color2 = Color.new(153, 221, 152)
- petal_color3 = Color.new(170, 221, 154)
- when 6 # Blue-Purple
- petal_color1 = Color.new(94, 44, 170)
- petal_color2 = Color.new(105, 62, 170)
- petal_color3 = Color.new(78, 60, 168)
- when 7 # Cherry Petals
- petal_color1 = Color.new(250, 250, 250)
- petal_color2 = Color.new(243, 243, 243)
- petal_color3 = Color.new(253, 253, 253)
- when 8 # Tea Rose Petals
- petal_color1 = Color.new(238, 231, 109)
- petal_color2 = Color.new(233, 225, 82)
- petal_color3 = Color.new(242, 238, 168)
- when 9 # Yellow Rose Petals
- petal_color1 = Color.new(253, 253, 5)
- petal_color2 = Color.new(255, 245, 110)
- petal_color3 = Color.new(255, 242, 0)
- when 10 # Raspberry Petals
- petal_color1 = Color.new(211, 45, 45)
- petal_color2 = Color.new(187, 25, 23)
- petal_color3 = Color.new(206, 37, 32)
- when 11 # Dark Blue Petals
- petal_color1 = Color.new(23, 40, 204)
- petal_color2 = Color.new(4, 17, 137)
- petal_color3 = Color.new(36, 53, 217)
- when 12 # Violet Petals
- petal_color1 = Color.new(129, 22, 204)
- petal_color2 = Color.new(99, 8, 163)
- petal_color3 = Color.new(156, 56, 227)
- when 13 # Light Sepia Petals
- petal_color1 = Color.new(160, 148, 135)
- petal_color2 = Color.new(163, 152, 140)
- petal_color3 = Color.new(187, 183, 178)
- when 14 # Dark Sepia Petals
- petal_color1 = Color.new(150, 133, 115)
- petal_color2 = Color.new(137, 108, 78)
- petal_color3 = Color.new(160, 148, 135)
- when 15 # Old T'Vision Petals
- petal_color1 = Color.new(130, 130, 130)
- petal_color2 = Color.new(94, 94, 94)
- petal_color3 = Color.new(110, 110, 110)
- else # Rose
- petal_color1 = Color.new(255, 0, 0)
- petal_color2 = Color.new(179, 17, 17)
- petal_color3 = Color.new(141, 9, 9)
- end
- # 1st petal bitmap
- @petal_bitmaps[0] = Bitmap.new(3, 3)
- @petal_bitmaps[0].fill_rect(1, 0, 2, 1, petal_color1)
- @petal_bitmaps[0].fill_rect(0, 1, 1, 2, petal_color1)
- @petal_bitmaps[0].fill_rect(1, 1, 2, 2, petal_color2)
- @petal_bitmaps[0].set_pixel(2, 2, petal_color3)
- # 2nd petal bitmap
- @petal_bitmaps[1] = Bitmap.new(3, 3)
- @petal_bitmaps[1].set_pixel(0, 1, petal_color2)
- @petal_bitmaps[1].set_pixel(1, 1, petal_color1)
- @petal_bitmaps[1].fill_rect(1, 2, 1, 2, petal_color2)
- #-------------------------------------------------------------------------------
- #Feathers
- @feather_bitmaps = []
- feather_color1 = Color.new(255, 255, 255)
- feather_color2 = Color.new(214, 217, 217, 150)
- # 1st feather bitmap
- @feather_bitmaps[0] = Bitmap.new(3, 3)
- @feather_bitmaps[0].set_pixel(0, 2, feather_color1)
- @feather_bitmaps[0].set_pixel(1, 2, feather_color2)
- @feather_bitmaps[0].set_pixel(2, 1, feather_color2)
- # 2nd feather bitmap
- @feather_bitmaps[0] = Bitmap.new(3, 3)
- @feather_bitmaps[0].set_pixel(0, 0, feather_color1)
- @feather_bitmaps[0].set_pixel(0, 1, feather_color2)
- @feather_bitmaps[0].set_pixel(1, 2, feather_color2)
- # 3rd feather bitmap
- @feather_bitmaps[0] = Bitmap.new(3, 3)
- @feather_bitmaps[0].set_pixel(2, 0, feather_color1)
- @feather_bitmaps[0].set_pixel(1, 0, feather_color2)
- @feather_bitmaps[0].set_pixel(0, 1, feather_color2)
- # 4th feather bitmap
- @feather_bitmaps[0] = Bitmap.new(3, 3)
- @feather_bitmaps[0].set_pixel(2, 2, feather_color1)
- @feather_bitmaps[0].set_pixel(2, 1, feather_color2)
- @feather_bitmaps[0].set_pixel(1, 0, feather_color2)
- #-------------------------------------------------------------------------------
- # Sparkle bitmaps
- @sparkle_bitmaps = []
- case $game_screen.weather_variation
- when 1 # Lavender
- sparkle_color1 = Color.new(197, 181, 255)
- sparkle_color2 = Color.new(171, 126, 234)
- sparkle_color3 = Color.new(187 , 77, 234)
- sparkle_color4 = Color.new(255, 255, 255)
- when 2 # Pink
- sparkle_color1 = Color.new(255, 181, 234)
- sparkle_color2 = Color.new(232, 125, 178)
- sparkle_color3 = Color.new(232, 76, 110)
- sparkle_color4 = Color.new(255, 255, 255)
- when 3 # Green
- sparkle_color1 = Color.new(222, 255, 181)
- sparkle_color2 = Color.new(157, 226, 122)
- sparkle_color3 = Color.new(85, 226, 74)
- sparkle_color4 = Color.new(255, 255, 255)
- when 4 # White
- sparkle_color1 = Color.new(236, 236, 236)
- sparkle_color2 = Color.new(218, 218, 218)
- sparkle_color3 = Color.new(210, 210, 210)
- sparkle_color4 = Color.new(255, 255, 255)
- when 5 # Oil Brown
- sparkle_color1 = Color.new(25, 10, 3)
- sparkle_color2 = Color.new(25, 5, 3)
- sparkle_color3 = Color.new(15, 15, 3)
- sparkle_color4 = Color.new(33, 15, 3)
- when 6 # Raspberry
- sparkle_color1 = Color.new(201, 15, 20)
- sparkle_color2 = Color.new(191, 0, 0)
- sparkle_color3 = Color.new(148, 0, 5)
- sparkle_color4 = Color.new(177, 19, 20)
- when 7 # Orange Flame
- sparkle_color1 = Color.new(255, 242, 0)
- sparkle_color2 = Color.new(245, 128, 43)
- sparkle_color3 = Color.new(235, 130, 0)
- sparkle_color4 = Color.new(253, 184, 39)
- when 8 # Light Cyan
- sparkle_color1 = Color.new(92, 224, 232)
- sparkle_color2 = Color.new(90, 201, 255)
- sparkle_color3 = Color.new(51, 189, 232)
- sparkle_color4 = Color.new(83, 232, 232)
- when 9 # Green-Violet
- sparkle_color1 = Color.new(92, 97, 212)
- sparkle_color2 = Color.new(84, 64, 181)
- sparkle_color3 = Color.new(46, 46, 207)
- sparkle_color4 = Color.new(129, 22, 204)
- when 10 # Light red
- sparkle_color1 = Color.new(230, 0, 0)
- sparkle_color2 = Color.new(205, 0, 0)
- sparkle_color3 = Color.new(165, 0, 0)
- sparkle_color4 = Color.new(255, 0, 0)
- else # Blue
- sparkle_color1 = Color.new(181, 244, 255)
- sparkle_color2 = Color.new(126, 197, 235)
- sparkle_color3 = Color.new(77, 136, 225)
- sparkle_color4 = Color.new(255, 255, 255)
- end
- # 1st sparkle bitmap
- @sparkle_bitmaps[0] = Bitmap.new(7, 7)
- @sparkle_bitmaps[0].set_pixel(3, 3, sparkle_color3)
- # 2nd sparkle bitmap
- @sparkle_bitmaps[1] = Bitmap.new(7, 7)
- @sparkle_bitmaps[1].fill_rect(3, 2, 1, 3, sparkle_color3)
- @sparkle_bitmaps[1].fill_rect(2, 3, 3, 1, sparkle_color3)
- @sparkle_bitmaps[1].set_pixel(3, 3, sparkle_color2)
- # 3rd sparkle bitmap
- @sparkle_bitmaps[2] = Bitmap.new(7, 7)
- @sparkle_bitmaps[2].set_pixel(1, 1, sparkle_color3)
- @sparkle_bitmaps[2].set_pixel(5, 1, sparkle_color3)
- @sparkle_bitmaps[2].set_pixel(2, 2, sparkle_color2)
- @sparkle_bitmaps[2].set_pixel(4, 2, sparkle_color2)
- @sparkle_bitmaps[2].set_pixel(3, 3, sparkle_color1)
- @sparkle_bitmaps[2].set_pixel(2, 4, sparkle_color2)
- @sparkle_bitmaps[2].set_pixel(4, 4, sparkle_color2)
- @sparkle_bitmaps[2].set_pixel(1, 5, sparkle_color3)
- @sparkle_bitmaps[2].set_pixel(5, 5, sparkle_color3)
- # 4th sparkle bitmap
- @sparkle_bitmaps[3] = Bitmap.new(7, 7)
- @sparkle_bitmaps[3].fill_rect(3, 1, 1, 5, sparkle_color3)
- @sparkle_bitmaps[3].fill_rect(1, 3, 5, 1, sparkle_color3)
- @sparkle_bitmaps[3].fill_rect(3, 2, 1, 3, sparkle_color2)
- @sparkle_bitmaps[3].fill_rect(2, 3, 3, 1, sparkle_color2)
- @sparkle_bitmaps[3].set_pixel(3, 3, sparkle_color1)
- # 5th sparkle bitmap
- @sparkle_bitmaps[4] = Bitmap.new(7, 7)
- @sparkle_bitmaps[4].fill_rect(2, 2, 3, 3, sparkle_color2)
- @sparkle_bitmaps[4].fill_rect(3, 2, 1, 3, sparkle_color3)
- @sparkle_bitmaps[4].fill_rect(2, 3, 3, 1, sparkle_color3)
- @sparkle_bitmaps[4].set_pixel(3, 3, sparkle_color1)
- @sparkle_bitmaps[4].set_pixel(1, 1, sparkle_color3)
- @sparkle_bitmaps[4].set_pixel(5, 1, sparkle_color3)
- @sparkle_bitmaps[4].set_pixel(1, 5, sparkle_color3)
- @sparkle_bitmaps[4].set_pixel(5, 1, sparkle_color3)
- # 6th sparkle bitmap
- @sparkle_bitmaps[5] = Bitmap.new(7, 7)
- @sparkle_bitmaps[5].fill_rect(2, 1, 3, 5, sparkle_color3)
- @sparkle_bitmaps[5].fill_rect(1, 2, 5, 3, sparkle_color3)
- @sparkle_bitmaps[5].fill_rect(2, 2, 3, 3, sparkle_color2)
- @sparkle_bitmaps[5].fill_rect(3, 1, 1, 5, sparkle_color2)
- @sparkle_bitmaps[5].fill_rect(1, 3, 5, 1, sparkle_color2)
- @sparkle_bitmaps[5].fill_rect(3, 2, 1, 3, sparkle_color1)
- @sparkle_bitmaps[5].fill_rect(2, 3, 3, 1, sparkle_color1)
- @sparkle_bitmaps[5].set_pixel(3, 3, sparkle_color4)
- # 7th sparkle bitmap
- @sparkle_bitmaps[6] = Bitmap.new(7, 7)
- @sparkle_bitmaps[6].fill_rect(2, 1, 3, 5, sparkle_color2)
- @sparkle_bitmaps[6].fill_rect(1, 2, 5, 3, sparkle_color2)
- @sparkle_bitmaps[6].fill_rect(3, 0, 1, 7, sparkle_color3)
- @sparkle_bitmaps[6].fill_rect(0, 3, 7, 1, sparkle_color3)
- @sparkle_bitmaps[6].fill_rect(2, 2, 3, 3, sparkle_color1)
- @sparkle_bitmaps[6].fill_rect(3, 2, 1, 3, sparkle_color2)
- @sparkle_bitmaps[6].fill_rect(2, 3, 3, 1, sparkle_color2)
- @sparkle_bitmaps[6].set_pixel(3, 3, sparkle_color4)
- #-------------------------------------------------------------------------------
- # Meteor bitmap
- case $game_screen.weather_variation
- when 1 # Flame Meteor
- meteor_color1 = Color.new(248, 88, 0)
- meteor_color2 = Color.new(205, 194, 23)
- meteor_color3 = Color.new(218, 207, 36)
- when 2 # Rock Meteor
- meteor_color1 = Color.new(60, 60, 60)
- meteor_color2 = Color.new(248, 88, 0)
- meteor_color3 = Color.new(218, 207, 36)
- else # Normal Meteor
- meteor_color1 = Color.new(232, 160, 128)
- meteor_color2 = Color.new(248, 88, 0)
- meteor_color3 = Color.new(179, 17, 17)
- end
- @meteor_bitmap = Bitmap.new(14, 12)
- @meteor_bitmap.fill_rect(0, 8, 5, 4, meteor_color1)
- @meteor_bitmap.fill_rect(1, 7, 6, 4, meteor_color1)
- @meteor_bitmap.set_pixel(7, 8, meteor_color1)
- @meteor_bitmap.fill_rect(1, 8, 2, 2, meteor_color2)
- @meteor_bitmap.set_pixel(2, 7, meteor_color2)
- @meteor_bitmap.fill_rect(3, 6, 2, 1, meteor_color2)
- @meteor_bitmap.set_pixel(3, 8, meteor_color2)
- @meteor_bitmap.set_pixel(3, 10, meteor_color2)
- @meteor_bitmap.set_pixel(4, 9, meteor_color2)
- @meteor_bitmap.fill_rect(5, 5, 1, 5, meteor_color2)
- @meteor_bitmap.fill_rect(6, 4, 1, 5, meteor_color2)
- @meteor_bitmap.fill_rect(7, 3, 1, 5, meteor_color2)
- @meteor_bitmap.fill_rect(8, 6, 1, 2, meteor_color2)
- @meteor_bitmap.set_pixel(9, 5, meteor_color2)
- @meteor_bitmap.set_pixel(3, 8, meteor_color3)
- @meteor_bitmap.fill_rect(4, 7, 1, 2, meteor_color3)
- @meteor_bitmap.set_pixel(4, 5, meteor_color3)
- @meteor_bitmap.set_pixel(5, 4, meteor_color3)
- @meteor_bitmap.set_pixel(5, 6, meteor_color3)
- @meteor_bitmap.set_pixel(6, 5, meteor_color3)
- @meteor_bitmap.set_pixel(6, 7, meteor_color3)
- @meteor_bitmap.fill_rect(7, 4, 1, 3, meteor_color3)
- @meteor_bitmap.fill_rect(8, 3, 1, 3, meteor_color3)
- @meteor_bitmap.fill_rect(9, 2, 1, 3, meteor_color3)
- @meteor_bitmap.fill_rect(10, 1, 1, 3, meteor_color3)
- @meteor_bitmap.fill_rect(11, 0, 1, 3, meteor_color3)
- @meteor_bitmap.fill_rect(12, 0, 1, 2, meteor_color3)
- @meteor_bitmap.set_pixel(13, 0, meteor_color3)
- # Impact bitmap
- @impact_bitmap = Bitmap.new(22, 11)
- @impact_bitmap.fill_rect(0, 5, 1, 2, meteor_color2)
- @impact_bitmap.set_pixel(1, 4, meteor_color2)
- @impact_bitmap.set_pixel(1, 6, meteor_color2)
- @impact_bitmap.set_pixel(2, 3, meteor_color2)
- @impact_bitmap.set_pixel(2, 7, meteor_color2)
- @impact_bitmap.set_pixel(3, 2, meteor_color3)
- @impact_bitmap.set_pixel(3, 7, meteor_color3)
- @impact_bitmap.set_pixel(4, 2, meteor_color2)
- @impact_bitmap.set_pixel(4, 8, meteor_color2)
- @impact_bitmap.set_pixel(5, 2, meteor_color3)
- @impact_bitmap.fill_rect(5, 8, 3, 1, meteor_color2)
- @impact_bitmap.set_pixel(6, 1, meteor_color3)
- @impact_bitmap.fill_rect(7, 1, 8, 1, meteor_color2)
- @impact_bitmap.fill_rect(7, 9, 8, 1, meteor_color3)
- #-------------------------------------------------------------------------------
- # Ash bitmaps
- ash_color1 = Color.new(210, 210, 210, 250)
- ash_color2 = Color.new(255, 255, 255)
- ash_color3 = Color.new(214, 217, 217, 150)
- @ash_bitmaps = []
- @ash_bitmaps[0] = Bitmap.new(3, 3)
- @ash_bitmaps[0].fill_rect(0, 1, 1, 3, ash_color1)
- @ash_bitmaps[0].fill_rect(1, 0, 3, 1, ash_color1)
- @ash_bitmaps[0].set_pixel(1, 1, ash_color2)
- @ash_bitmaps[1] = Bitmap.new(3, 3)
- @ash_bitmaps[1].fill_rect(0, 1, 1, 3, ash_color3)
- @ash_bitmaps[1].fill_rect(1, 0, 3, 1, ash_color3)
- @ash_bitmaps[1].set_pixel(1, 1, ash_color1)
- #-------------------------------------------------------------------------------
- # Bubble bitmaps
- @bubble_bitmaps = []
- bubble_color1 = Color.new(77, 136, 225, 160)
- bubble_color2 = Color.new(197, 253, 254, 160)
- bubble_color3 = Color.new(225, 190, 244, 160)
- bubble_color4 = Color.new(255, 255, 255)
- # first bubble bitmap
- @bubble_bitmaps[0] = Bitmap.new(24, 24)
- @bubble_bitmaps[0].fill_rect(0, 9, 24, 5, bubble_color1)
- @bubble_bitmaps[0].fill_rect(1, 6, 22, 11, bubble_color1)
- @bubble_bitmaps[0].fill_rect(2, 5, 20, 13, bubble_color1)
- @bubble_bitmaps[0].fill_rect(3, 4, 18, 15, bubble_color1)
- @bubble_bitmaps[0].fill_rect(4, 3, 16, 17, bubble_color1)
- @bubble_bitmaps[0].fill_rect(5, 2, 14, 19, bubble_color1)
- @bubble_bitmaps[0].fill_rect(6, 1, 12, 21, bubble_color1)
- @bubble_bitmaps[0].fill_rect(9, 0, 5, 24, bubble_color1)
- @bubble_bitmaps[0].fill_rect(2, 11, 20, 4, bubble_color2)
- @bubble_bitmaps[0].fill_rect(3, 7, 18, 10, bubble_color2)
- @bubble_bitmaps[0].fill_rect(4, 6, 16, 12, bubble_color2)
- @bubble_bitmaps[0].fill_rect(5, 5, 14, 14, bubble_color2)
- @bubble_bitmaps[0].fill_rect(6, 4, 12, 16, bubble_color2)
- @bubble_bitmaps[0].fill_rect(9, 2, 4, 20, bubble_color2)
- @bubble_bitmaps[0].fill_rect(5, 10, 1, 7, bubble_color3)
- @bubble_bitmaps[0].fill_rect(6, 14, 1, 5, bubble_color3)
- @bubble_bitmaps[0].fill_rect(7, 15, 1, 4, bubble_color3)
- @bubble_bitmaps[0].fill_rect(8, 16, 1, 4, bubble_color3)
- @bubble_bitmaps[0].fill_rect(9, 17, 1, 3, bubble_color3)
- @bubble_bitmaps[0].fill_rect(10, 18, 4, 3, bubble_color3)
- @bubble_bitmaps[0].fill_rect(14, 18, 1, 2, bubble_color3)
- @bubble_bitmaps[0].fill_rect(13, 5, 4, 4, bubble_color4)
- @bubble_bitmaps[0].fill_rect(14, 4, 2, 1, bubble_color4)
- @bubble_bitmaps[0].set_pixel(17, 6, bubble_color4)
- # second bubble bitmap
- @bubble_bitmaps[1] = Bitmap.new(14, 15)
- @bubble_bitmaps[1].fill_rect(0, 4, 14, 7, bubble_color1)
- @bubble_bitmaps[1].fill_rect(1, 3, 12, 9, bubble_color1)
- @bubble_bitmaps[1].fill_rect(2, 2, 10, 11, bubble_color1)
- @bubble_bitmaps[1].fill_rect(3, 1, 8, 13, bubble_color1)
- @bubble_bitmaps[1].fill_rect(5, 0, 4, 15, bubble_color1)
- @bubble_bitmaps[1].fill_rect(1, 5, 12, 4, bubble_color2)
- @bubble_bitmaps[1].fill_rect(2, 4, 10, 6, bubble_color2)
- @bubble_bitmaps[1].fill_rect(3, 3, 8, 8, bubble_color2)
- @bubble_bitmaps[1].fill_rect(4, 2, 6, 10, bubble_color2)
- @bubble_bitmaps[1].fill_rect(1, 5, 12, 4, bubble_color2)
- @bubble_bitmaps[1].fill_rect(3, 9, 1, 2, bubble_color3)
- @bubble_bitmaps[1].fill_rect(4, 10, 1, 2, bubble_color3)
- @bubble_bitmaps[1].fill_rect(5, 11, 4, 1, bubble_color3)
- @bubble_bitmaps[1].fill_rect(6, 12, 2, 1, bubble_color4)
- @bubble_bitmaps[1].fill_rect(8, 3, 2, 2, bubble_color4)
- @bubble_bitmaps[1].set_pixel(7, 4, bubble_color4)
- @bubble_bitmaps[1].set_pixel(8, 5, bubble_color4)
- # Other option for bubbles
- @bubble2_bitmaps = Array.new
- bubble2_color1 = Color.new(145, 150, 155, 160)
- bubble2_color2 = Color.new(180, 180, 185, 160)
- bubble2_color3 = Color.new(225, 225, 235, 160)
- bubble2_color4 = Color.new(145, 145, 165, 160)
- bubble2_color5 = Color.new(165, 170, 180, 160)
- bubble2_color6 = Color.new(255, 255, 255, 160)
- # first bubble 2 bitmap
- @bubble2_bitmaps[0] = Bitmap.new(6, 6)
- @bubble2_bitmaps[0].fill_rect(0, 0, 6, 6, bubble2_color1)
- @bubble2_bitmaps[0].fill_rect(0, 2, 6, 2, bubble2_color2)
- @bubble2_bitmaps[0].fill_rect(2, 0, 2, 6, bubble2_color2)
- @bubble2_bitmaps[0].fill_rect(2, 2, 2, 2, bubble2_color3)
- # second bubble 2 bitmap
- @bubble2_bitmaps[1] = Bitmap.new(8, 8)
- @bubble2_bitmaps[1].fill_rect(0, 2, 2, 4, bubble2_color4)
- @bubble2_bitmaps[1].fill_rect(2, 0, 4, 2, bubble2_color1)
- @bubble2_bitmaps[1].fill_rect(6, 2, 2, 2, bubble2_color1)
- @bubble2_bitmaps[1].fill_rect(2, 6, 2, 2, bubble2_color1)
- @bubble2_bitmaps[1].fill_rect(6, 4, 2, 2, bubble2_color2)
- @bubble2_bitmaps[1].fill_rect(4, 6, 2, 2, bubble2_color2)
- @bubble2_bitmaps[1].fill_rect(4, 4, 2, 2, bubble2_color5)
- @bubble2_bitmaps[1].fill_rect(2, 4, 2, 2, bubble2_color3)
- @bubble2_bitmaps[1].fill_rect(4, 2, 2, 2, bubble2_color3)
- @bubble2_bitmaps[1].fill_rect(2, 2, 2, 2, bubble2_color6)
- # third bubble 2 bitmap
- @bubble2_bitmaps[2] = Bitmap.new(8, 10)
- @bubble2_bitmaps[2].fill_rect(8, 2, 2, 4, bubble2_color4)
- @bubble2_bitmaps[2].fill_rect(2, 0, 8, 2, bubble2_color1)
- @bubble2_bitmaps[2].fill_rect(2, 6, 8, 2, bubble2_color1)
- @bubble2_bitmaps[2].fill_rect(4, 0, 2, 2, bubble2_color2)
- @bubble2_bitmaps[2].fill_rect(4, 6, 2, 2, bubble2_color2)
- @bubble2_bitmaps[2].fill_rect(0, 2, 2, 2, bubble2_color2)
- @bubble2_bitmaps[2].fill_rect(0, 4, 2, 2, bubble2_color5)
- @bubble2_bitmaps[2].fill_rect(2, 2, 6, 4, bubble2_color3)
- @bubble2_bitmaps[2].fill_rect(2, 2, 4, 2, bubble2_color6)
- @bubble2_bitmaps[2].fill_rect(4, 4, 2, 2, bubble2_color6)
- # fourth bubble 2 bitmap
- @bubble2_bitmaps[3] = Bitmap.new(14, 14)
- @bubble2_bitmaps[3].fill_rect(4, 0, 4, 2, bubble2_color4)
- @bubble2_bitmaps[3].fill_rect(0, 4, 2, 4, bubble2_color4)
- @bubble2_bitmaps[3].fill_rect(12, 4, 2, 4, bubble2_color4)
- @bubble2_bitmaps[3].fill_rect(8, 0, 2, 2, bubble2_color1)
- @bubble2_bitmaps[3].fill_rect(0, 6, 2, 2, bubble2_color1)
- @bubble2_bitmaps[3].fill_rect(12, 6, 2, 2, bubble2_color1)
- @bubble2_bitmaps[3].fill_rect(4, 12, 6, 2, bubble2_color1)
- @bubble2_bitmaps[3].fill_rect(8, 0, 2, 2, bubble2_color1)
- @bubble2_bitmaps[3].fill_rect(2, 2, 10, 10, bubble2_color2)
- @bubble2_bitmaps[3].fill_rect(6, 12, 2, 2, bubble2_color2)
- @bubble2_bitmaps[3].fill_rect(2, 4, 10, 6, bubble2_color3)
- @bubble2_bitmaps[3].fill_rect(4, 2, 2, 2, bubble2_color3)
- @bubble2_bitmaps[3].fill_rect(6, 10, 4, 2, bubble2_color3)
- @bubble2_bitmaps[3].fill_rect(6, 4, 2, 2, bubble2_color6)
- @bubble2_bitmaps[3].fill_rect(4, 6, 2, 2, bubble2_color6)
- #-------------------------------------------------------------------------------
- # Bomb bitmap
- case $game_screen.weather_variation
- when 1 # Flare
- bomb_color1 = Color.new(205, 194, 23)
- bomb_color2 = Color.new(248, 88, 0)
- when 2 # Ice
- bomb_color1 = Color.new(181, 244, 255)
- bomb_color2 = Color.new(181, 244, 255)
- else # Water
- bomb_color1 = Color.new(197, 253, 254, 160)
- bomb_color2 = Color.new(197, 253, 254, 160)
- end
- @bomb_bitmap = Bitmap.new(8, 8)
- @bomb_bitmap.fill_rect(0, 2, 2, 4, bomb_color1)
- @bomb_bitmap.fill_rect(2, 0, 4, 2, bomb_color1)
- @bomb_bitmap.fill_rect(6, 2, 2, 2, bomb_color1)
- @bomb_bitmap.fill_rect(2, 6, 2, 2, bomb_color2)
- @bomb_bitmap.fill_rect(6, 4, 2, 2, bomb_color2)
- @bomb_bitmap.fill_rect(4, 6, 2, 2, bomb_color1)
- @bomb_bitmap.fill_rect(4, 4, 2, 2, bomb_color2)
- @bomb_bitmap.fill_rect(2, 4, 2, 2, bomb_color1)
- @bomb_bitmap.fill_rect(4, 2, 2, 2, bomb_color1)
- @bomb_bitmap.fill_rect(2, 2, 2, 2, bomb_color1)
- # Bomb impact bitmap
- @bomb_impact_bitmap = Bitmap.new(8, 5)
- @bomb_impact_bitmap.fill_rect(1, 0, 6, 1, bomb_color2)
- @bomb_impact_bitmap.fill_rect(1, 4, 6, 1, bomb_color2)
- @bomb_impact_bitmap.fill_rect(0, 1, 1, 3, bomb_color1)
- @bomb_impact_bitmap.fill_rect(7, 1, 1, 3, bomb_color1)
- @bomb_impact_bitmap.set_pixel(1, 0, bomb_color1)
- @bomb_impact_bitmap.set_pixel(0, 1, bomb_color1)
- #-------------------------------------------------------------------------------
- # Starburst bitmaps (prismatic)
- @starburst_bitmaps = []
- starburst_color1 = Color.new(233, 210, 142)
- starburst_color2 = Color.new(219, 191, 95)
- starburst_color3 = Color.new(242, 229, 190)
- starburst_color4 = Color.new(241, 185, 187)
- starburst_color5 = Color.new(196, 55, 84)
- starburst_color6 = Color.new(178, 15, 56)
- starburst_color7 = Color.new (189, 225, 242)
- starburst_color8 = Color.new (102, 181, 221)
- starburst_color9 = Color.new (5, 88, 168)
- starburst_color10 = Color.new(205, 246, 205)
- starburst_color11 = Color.new(88, 221, 89)
- starburst_color12 = Color.new(44, 166, 0)
- starburst_color13 = Color.new(216, 197, 255)
- starburst_color14 = Color.new(155, 107, 255)
- starburst_color15 = Color.new(71, 0, 222)
- starburst_color16 = Color.new(255, 220, 177)
- starburst_color17 = Color.new(255, 180, 85)
- starburst_color18 = Color.new(222, 124, 0)
- # 1st starburst bitmap
- @starburst_bitmaps[0] = Bitmap.new(8, 8)
- @starburst_bitmaps[0].set_pixel(3, 3, starburst_color3)
- # 2nd starburst bitmap
- @starburst_bitmaps[1] = Bitmap.new(8, 8)
- @starburst_bitmaps[1].fill_rect(3, 2, 1, 3, starburst_color1)
- @starburst_bitmaps[1].fill_rect(2, 3, 3, 1, starburst_color1)
- @starburst_bitmaps[1].set_pixel(3, 3, starburst_color3)
- # 3rd starburst bitmap
- @starburst_bitmaps[2] = Bitmap.new(7, 7)
- @starburst_bitmaps[2].set_pixel(1, 1, starburst_color1)
- @starburst_bitmaps[2].set_pixel(5, 1, starburst_color1)
- @starburst_bitmaps[2].set_pixel(2, 2, starburst_color2)
- @starburst_bitmaps[2].set_pixel(4, 2, starburst_color1)
- @starburst_bitmaps[2].set_pixel(3, 3, starburst_color3)
- @starburst_bitmaps[2].set_pixel(2, 4, starburst_color2)
- @starburst_bitmaps[2].set_pixel(4, 4, starburst_color2)
- @starburst_bitmaps[2].set_pixel(1, 5, starburst_color1)
- @starburst_bitmaps[2].set_pixel(5, 5, starburst_color1)
- # 4th starburst bitmap
- @starburst_bitmaps[3] = Bitmap.new(7, 7)
- @starburst_bitmaps[3].fill_rect(3, 1, 1, 5, starburst_color1)
- @starburst_bitmaps[3].fill_rect(1, 3, 5, 1, starburst_color2)
- @starburst_bitmaps[3].fill_rect(3, 2, 1, 3, starburst_color1)
- @starburst_bitmaps[3].fill_rect(2, 3, 3, 1, starburst_color2)
- @starburst_bitmaps[3].set_pixel(3, 3, starburst_color3)
- # 5th starburst bitmap
- @starburst_bitmaps[4] = Bitmap.new(7, 7)
- @starburst_bitmaps[4].fill_rect(2, 2, 3, 3, starburst_color1)
- @starburst_bitmaps[4].fill_rect(3, 2, 1, 3, starburst_color1)
- @starburst_bitmaps[4].fill_rect(2, 3, 3, 1, starburst_color2)
- @starburst_bitmaps[4].set_pixel(3, 3, starburst_color3)
- @starburst_bitmaps[4].set_pixel(1, 1, starburst_color1)
- @starburst_bitmaps[4].set_pixel(5, 1, starburst_color1)
- @starburst_bitmaps[4].set_pixel(1, 5, starburst_color2)
- @starburst_bitmaps[4].set_pixel(5, 1, starburst_color2)
- # 6th starburst bitmap
- @starburst_bitmaps[5] = Bitmap.new(8, 8)
- @starburst_bitmaps[5].fill_rect(3, 2, 1, 3, starburst_color1)
- @starburst_bitmaps[5].fill_rect(2, 3, 3, 1, starburst_color1)
- @starburst_bitmaps[5].set_pixel(3, 3, starburst_color3)
- # 7th starburst bitmap
- @starburst_bitmaps[6] = Bitmap.new(8, 8)
- @starburst_bitmaps[6].fill_rect(3, 2, 1, 3, starburst_color11)
- @starburst_bitmaps[6].fill_rect(2, 3, 3, 1, starburst_color11)
- @starburst_bitmaps[6].set_pixel(3, 3, starburst_color10)
- # 8th starburst bitmap
- @starburst_bitmaps[7] = Bitmap.new(7, 7)
- @starburst_bitmaps[7].set_pixel(1, 1, starburst_color12)
- @starburst_bitmaps[7].set_pixel(5, 1, starburst_color12)
- @starburst_bitmaps[7].set_pixel(2, 2, starburst_color12)
- @starburst_bitmaps[7].set_pixel(4, 2, starburst_color12)
- @starburst_bitmaps[7].set_pixel(3, 3, starburst_color11)
- @starburst_bitmaps[7].set_pixel(2, 4, starburst_color11)
- @starburst_bitmaps[7].set_pixel(4, 4, starburst_color11)
- @starburst_bitmaps[7].set_pixel(1, 5, starburst_color11)
- @starburst_bitmaps[7].set_pixel(5, 5, starburst_color10)
- # 9th starburst bitmap
- @starburst_bitmaps[8] = Bitmap.new(7, 7)
- @starburst_bitmaps[8].fill_rect(3, 1, 1, 5, starburst_color12)
- @starburst_bitmaps[8].fill_rect(1, 3, 5, 1, starburst_color12)
- @starburst_bitmaps[8].fill_rect(3, 2, 1, 3, starburst_color11)
- @starburst_bitmaps[8].fill_rect(2, 3, 3, 1, starburst_color11)
- @starburst_bitmaps[8].set_pixel(3, 3, starburst_color10)
- # 10th starburst bitmap
- @starburst_bitmaps[9] = Bitmap.new(7, 7)
- @starburst_bitmaps[9].fill_rect(2, 1, 3, 5, starburst_color12)
- @starburst_bitmaps[9].fill_rect(1, 2, 5, 3, starburst_color12)
- @starburst_bitmaps[9].fill_rect(2, 2, 3, 3, starburst_color11)
- @starburst_bitmaps[9].fill_rect(3, 1, 1, 5, starburst_color11)
- @starburst_bitmaps[9].fill_rect(1, 3, 5, 1, starburst_color11)
- @starburst_bitmaps[9].fill_rect(3, 2, 1, 3, starburst_color10)
- @starburst_bitmaps[9].fill_rect(2, 3, 3, 1, starburst_color10)
- @starburst_bitmaps[9].set_pixel(3, 3, starburst_color10)
- # 11th starburst bitmap
- @starburst_bitmaps[10] = Bitmap.new(7, 7)
- @starburst_bitmaps[10].fill_rect(2, 2, 3, 3, starburst_color12)
- @starburst_bitmaps[10].fill_rect(3, 2, 1, 3, starburst_color12)
- @starburst_bitmaps[10].fill_rect(2, 3, 3, 1, starburst_color11)
- @starburst_bitmaps[10].set_pixel(3, 3, starburst_color10)
- @starburst_bitmaps[10].set_pixel(1, 1, starburst_color11)
- @starburst_bitmaps[10].set_pixel(5, 1, starburst_color11)
- @starburst_bitmaps[10].set_pixel(1, 5, starburst_color12)
- @starburst_bitmaps[10].set_pixel(5, 1, starburst_color12)
- # 12th starburst bitmap
- @starburst_bitmaps[11] = Bitmap.new(8, 8)
- @starburst_bitmaps[11].fill_rect(3, 2, 1, 3, starburst_color11)
- @starburst_bitmaps[11].fill_rect(2, 3, 3, 1, starburst_color11)
- @starburst_bitmaps[11].set_pixel(3, 3, starburst_color10)
- # 13th starburst bitmap
- @starburst_bitmaps[12] = Bitmap.new(8, 8)
- @starburst_bitmaps[12].fill_rect(3, 2, 1, 3, starburst_color8)
- @starburst_bitmaps[12].fill_rect(2, 3, 3, 1, starburst_color8)
- @starburst_bitmaps[12].set_pixel(3, 3, starburst_color7)
- # 14th starburst bitmap
- @starburst_bitmaps[13] = Bitmap.new(7, 7)
- @starburst_bitmaps[13].set_pixel(1, 1, starburst_color9)
- @starburst_bitmaps[13].set_pixel(5, 1, starburst_color9)
- @starburst_bitmaps[13].set_pixel(2, 2, starburst_color9)
- @starburst_bitmaps[13].set_pixel(4, 2, starburst_color9)
- @starburst_bitmaps[13].set_pixel(3, 3, starburst_color8)
- @starburst_bitmaps[13].set_pixel(2, 4, starburst_color8)
- @starburst_bitmaps[13].set_pixel(4, 4, starburst_color8)
- @starburst_bitmaps[13].set_pixel(1, 5, starburst_color8)
- @starburst_bitmaps[13].set_pixel(5, 5, starburst_color7)
- # 15th starburst bitmap
- @starburst_bitmaps[14] = Bitmap.new(7, 7)
- @starburst_bitmaps[14].fill_rect(3, 1, 1, 5, starburst_color9)
- @starburst_bitmaps[14].fill_rect(1, 3, 5, 1, starburst_color9)
- @starburst_bitmaps[14].fill_rect(3, 2, 1, 3, starburst_color8)
- @starburst_bitmaps[14].fill_rect(2, 3, 3, 1, starburst_color8)
- @starburst_bitmaps[14].set_pixel(3, 3, starburst_color7)
- # 16th starburst bitmap
- @starburst_bitmaps[15] = Bitmap.new(7, 7)
- @starburst_bitmaps[15].fill_rect(2, 1, 3, 5, starburst_color9)
- @starburst_bitmaps[15].fill_rect(1, 2, 5, 3, starburst_color9)
- @starburst_bitmaps[15].fill_rect(2, 2, 3, 3, starburst_color8)
- @starburst_bitmaps[15].fill_rect(3, 1, 1, 5, starburst_color8)
- @starburst_bitmaps[15].fill_rect(1, 3, 5, 1, starburst_color8)
- @starburst_bitmaps[15].fill_rect(3, 2, 1, 3, starburst_color7)
- @starburst_bitmaps[15].fill_rect(2, 3, 3, 1, starburst_color7)
- @starburst_bitmaps[15].set_pixel(3, 3, starburst_color7)
- # 17th starburst bitmap
- @starburst_bitmaps[16] = Bitmap.new(8, 8)
- @starburst_bitmaps[16].fill_rect(3, 2, 1, 3, starburst_color8)
- @starburst_bitmaps[16].fill_rect(2, 3, 3, 1, starburst_color8)
- @starburst_bitmaps[16].set_pixel(3, 3, starburst_color7)
- # 18th starburst bitmap
- @starburst_bitmaps[17] = Bitmap.new(8, 8)
- @starburst_bitmaps[17].fill_rect(3, 2, 1, 3, starburst_color14)
- @starburst_bitmaps[17].fill_rect(2, 3, 3, 1, starburst_color14)
- @starburst_bitmaps[17].set_pixel(3, 3, starburst_color13)
- # 19th starburst bitmap
- @starburst_bitmaps[18] = Bitmap.new(7, 7)
- @starburst_bitmaps[18].set_pixel(1, 1, starburst_color15)
- @starburst_bitmaps[18].set_pixel(5, 1, starburst_color15)
- @starburst_bitmaps[18].set_pixel(2, 2, starburst_color15)
- @starburst_bitmaps[18].set_pixel(4, 2, starburst_color15)
- @starburst_bitmaps[18].set_pixel(3, 3, starburst_color14)
- @starburst_bitmaps[18].set_pixel(2, 4, starburst_color14)
- @starburst_bitmaps[18].set_pixel(4, 4, starburst_color14)
- @starburst_bitmaps[18].set_pixel(1, 5, starburst_color14)
- @starburst_bitmaps[18].set_pixel(5, 5, starburst_color13)
- # 20th starburst bitmap
- @starburst_bitmaps[19] = Bitmap.new(7, 7)
- @starburst_bitmaps[19].fill_rect(3, 1, 1, 5, starburst_color15)
- @starburst_bitmaps[19].fill_rect(1, 3, 5, 1, starburst_color15)
- @starburst_bitmaps[19].fill_rect(3, 2, 1, 3, starburst_color14)
- @starburst_bitmaps[19].fill_rect(2, 3, 3, 1, starburst_color14)
- @starburst_bitmaps[19].set_pixel(3, 3, starburst_color14)
- # 21st starburst bitmap
- @starburst_bitmaps[20] = Bitmap.new(7, 7)
- @starburst_bitmaps[20].fill_rect(2, 1, 3, 5, starburst_color15)
- @starburst_bitmaps[20].fill_rect(1, 2, 5, 3, starburst_color15)
- @starburst_bitmaps[20].fill_rect(2, 2, 3, 3, starburst_color14)
- @starburst_bitmaps[20].fill_rect(3, 1, 1, 5, starburst_color14)
- @starburst_bitmaps[20].fill_rect(1, 3, 5, 1, starburst_color14)
- @starburst_bitmaps[20].fill_rect(3, 2, 1, 3, starburst_color13)
- @starburst_bitmaps[20].fill_rect(2, 3, 3, 1, starburst_color13)
- @starburst_bitmaps[20].set_pixel(3, 3, starburst_color13)
- # 22nd starburst bitmap
- @starburst_bitmaps[21] = Bitmap.new(7, 7)
- @starburst_bitmaps[21].fill_rect(2, 1, 3, 5, starburst_color14)
- @starburst_bitmaps[21].fill_rect(1, 2, 5, 3, starburst_color14)
- @starburst_bitmaps[21].fill_rect(3, 0, 1, 7, starburst_color15)
- @starburst_bitmaps[21].fill_rect(0, 3, 7, 1, starburst_color15)
- @starburst_bitmaps[21].fill_rect(2, 2, 3, 3, starburst_color13)
- @starburst_bitmaps[21].fill_rect(3, 2, 1, 3, starburst_color14)
- @starburst_bitmaps[21].fill_rect(2, 3, 3, 1, starburst_color14)
- @starburst_bitmaps[21].set_pixel(3, 3, starburst_color13)
- # 23rd starburst bitmap
- @starburst_bitmaps[22] = Bitmap.new(8, 8)
- @starburst_bitmaps[22].fill_rect(3, 2, 1, 3, starburst_color14)
- @starburst_bitmaps[22].fill_rect(2, 3, 3, 1, starburst_color14)
- @starburst_bitmaps[22].set_pixel(3, 3, starburst_color13)
- # 24th starburst bitmap
- @starburst_bitmaps[23] = Bitmap.new(8, 8)
- @starburst_bitmaps[23].fill_rect(3, 2, 1, 3, starburst_color5)
- @starburst_bitmaps[23].fill_rect(2, 3, 3, 1, starburst_color5)
- @starburst_bitmaps[23].set_pixel(3, 3, starburst_color4)
- # 25th starburst bitmap
- @starburst_bitmaps[24] = Bitmap.new(7, 7)
- @starburst_bitmaps[24].set_pixel(1, 1, starburst_color6)
- @starburst_bitmaps[24].set_pixel(5, 1, starburst_color6)
- @starburst_bitmaps[24].set_pixel(2, 2, starburst_color6)
- @starburst_bitmaps[24].set_pixel(4, 2, starburst_color6)
- @starburst_bitmaps[24].set_pixel(3, 3, starburst_color5)
- @starburst_bitmaps[24].set_pixel(2, 4, starburst_color5)
- @starburst_bitmaps[24].set_pixel(4, 4, starburst_color5)
- @starburst_bitmaps[24].set_pixel(1, 5, starburst_color5)
- @starburst_bitmaps[24].set_pixel(5, 5, starburst_color4)
- # 26th starburst bitmap
- @starburst_bitmaps[25] = Bitmap.new(7, 7)
- @starburst_bitmaps[25].fill_rect(3, 1, 1, 5, starburst_color6)
- @starburst_bitmaps[25].fill_rect(1, 3, 5, 1, starburst_color6)
- @starburst_bitmaps[25].fill_rect(3, 2, 1, 3, starburst_color5)
- @starburst_bitmaps[25].fill_rect(2, 3, 3, 1, starburst_color5)
- @starburst_bitmaps[25].set_pixel(3, 3, starburst_color4)
- # 27th starburst bitmap
- @starburst_bitmaps[26] = Bitmap.new(7, 7)
- @starburst_bitmaps[26].fill_rect(2, 1, 3, 5, starburst_color6)
- @starburst_bitmaps[26].fill_rect(1, 2, 5, 3, starburst_color6)
- @starburst_bitmaps[26].fill_rect(2, 2, 3, 3, starburst_color5)
- @starburst_bitmaps[26].fill_rect(3, 1, 1, 5, starburst_color5)
- @starburst_bitmaps[26].fill_rect(1, 3, 5, 1, starburst_color5)
- @starburst_bitmaps[26].fill_rect(3, 2, 1, 3, starburst_color4)
- @starburst_bitmaps[26].fill_rect(2, 3, 3, 1, starburst_color4)
- @starburst_bitmaps[26].set_pixel(3, 3, starburst_color4)
- # 28th starburst bitmap
- @starburst_bitmaps[27] = Bitmap.new(7, 7)
- @starburst_bitmaps[27].fill_rect(2, 1, 3, 5, starburst_color5)
- @starburst_bitmaps[27].fill_rect(1, 2, 5, 3, starburst_color5)
- @starburst_bitmaps[27].fill_rect(3, 0, 1, 7, starburst_color6)
- @starburst_bitmaps[27].fill_rect(0, 3, 7, 1, starburst_color6)
- @starburst_bitmaps[27].fill_rect(2, 2, 3, 3, starburst_color4)
- @starburst_bitmaps[27].fill_rect(3, 2, 1, 3, starburst_color5)
- @starburst_bitmaps[27].fill_rect(2, 3, 3, 1, starburst_color5)
- @starburst_bitmaps[27].set_pixel(3, 3, starburst_color4)
- # 29th starburst bitmap
- @starburst_bitmaps[28] = Bitmap.new(8, 8)
- @starburst_bitmaps[28].fill_rect(3, 2, 1, 3, starburst_color5)
- @starburst_bitmaps[28].fill_rect(2, 3, 3, 1, starburst_color5)
- @starburst_bitmaps[28].set_pixel(3, 3, starburst_color4)
- # 30th starburst bitmap
- @starburst_bitmaps[29] = Bitmap.new(8, 8)
- @starburst_bitmaps[29].fill_rect(3, 2, 1, 3, starburst_color17)
- @starburst_bitmaps[29].fill_rect(2, 3, 3, 1, starburst_color17)
- @starburst_bitmaps[29].set_pixel(3, 3, starburst_color16)
- # 31st starburst bitmap
- @starburst_bitmaps[30] = Bitmap.new(7, 7)
- @starburst_bitmaps[30].set_pixel(1, 1, starburst_color18)
- @starburst_bitmaps[30].set_pixel(5, 1, starburst_color18)
- @starburst_bitmaps[30].set_pixel(2, 2, starburst_color18)
- @starburst_bitmaps[30].set_pixel(4, 2, starburst_color18)
- @starburst_bitmaps[30].set_pixel(3, 3, starburst_color17)
- @starburst_bitmaps[30].set_pixel(2, 4, starburst_color17)
- @starburst_bitmaps[30].set_pixel(4, 4, starburst_color17)
- @starburst_bitmaps[30].set_pixel(1, 5, starburst_color17)
- @starburst_bitmaps[30].set_pixel(5, 5, starburst_color16)
- # 32nd starburst bitmap
- @starburst_bitmaps[31] = Bitmap.new(7, 7)
- @starburst_bitmaps[31].fill_rect(3, 1, 1, 5, starburst_color18)
- @starburst_bitmaps[31].fill_rect(1, 3, 5, 1, starburst_color18)
- @starburst_bitmaps[31].fill_rect(3, 2, 1, 3, starburst_color17)
- @starburst_bitmaps[31].fill_rect(2, 3, 3, 1, starburst_color17)
- @starburst_bitmaps[31].set_pixel(3, 3, starburst_color16)
- # 33rd starburst bitmap
- @starburst_bitmaps[32] = Bitmap.new(7, 7)
- @starburst_bitmaps[32].fill_rect(2, 1, 3, 5, starburst_color18)
- @starburst_bitmaps[32].fill_rect(1, 2, 5, 3, starburst_color18)
- @starburst_bitmaps[32].fill_rect(2, 2, 3, 3, starburst_color17)
- @starburst_bitmaps[32].fill_rect(3, 1, 1, 5, starburst_color17)
- @starburst_bitmaps[32].fill_rect(1, 3, 5, 1, starburst_color17)
- @starburst_bitmaps[32].fill_rect(3, 2, 1, 3, starburst_color16)
- @starburst_bitmaps[32].fill_rect(2, 3, 3, 1, starburst_color16)
- @starburst_bitmaps[32].set_pixel(3, 3, starburst_color16)
- # 34th starburst bitmap
- @starburst_bitmaps[33] = Bitmap.new(7, 7)
- @starburst_bitmaps[33].fill_rect(2, 1, 3, 5, starburst_color17)
- @starburst_bitmaps[33].fill_rect(1, 2, 5, 3, starburst_color17)
- @starburst_bitmaps[33].fill_rect(3, 0, 1, 7, starburst_color18)
- @starburst_bitmaps[33].fill_rect(0, 3, 7, 1, starburst_color18)
- @starburst_bitmaps[33].fill_rect(2, 2, 3, 3, starburst_color16)
- @starburst_bitmaps[33].fill_rect(3, 2, 1, 3, starburst_color17)
- @starburst_bitmaps[33].fill_rect(2, 3, 3, 1, starburst_color17)
- @starburst_bitmaps[33].set_pixel(3, 3, starburst_color16)
- # 35th starburst bitmap
- @starburst_bitmaps[34] = Bitmap.new(8, 8)
- @starburst_bitmaps[34].fill_rect(3, 2, 1, 3, starburst_color17)
- @starburst_bitmaps[34].fill_rect(2, 3, 3, 1, starburst_color17)
- @starburst_bitmaps[34].set_pixel(3, 3, starburst_color16)
- # 36th starburst bitmap
- @starburst_bitmaps[35] = Bitmap.new(8, 8)
- @starburst_bitmaps[35].set_pixel(3, 3, starburst_color16)
- #-------------------------------------------------------------------------------
- # Monochrome starburst bitmaps
- @monostarburst_bitmaps = []
- case $game_screen.weather_variation
- when 1 # Green
- monostarburst_color1 = Color.new(159, 232, 141)
- monostarburst_color2 = Color.new(198, 239, 189)
- monostarburst_color3 = Color.new(115, 216, 95)
- when 2 # Aqua-blue
- monostarburst_color1 = Color.new(139, 229, 217)
- monostarburst_color2 = Color.new(189, 237, 231)
- monostarburst_color3 = Color.new(94, 214, 202)
- when 3 # Blue
- monostarburst_color1 = Color.new(138, 153, 226)
- monostarburst_color2 = Color.new(187, 195, 234)
- monostarburst_color3 = Color.new(93, 108, 211)
- when 4 # Violet
- monostarburst_color1 = Color.new(205, 139, 224)
- monostarburst_color2 = Color.new(221, 185, 232)
- monostarburst_color3 = Color.new(189, 94, 209)
- when 5 # Red
- monostarburst_color1 = Color.new(221, 139, 161)
- monostarburst_color2 = Color.new(229, 183, 196)
- monostarburst_color3 = Color.new(206, 92, 117)
- when 6 # Lavender
- monostarburst_color1 = Color.new(193, 180, 217)
- monostarburst_color2 = Color.new(227, 117, 254)
- monostarburst_color3 = Color.new(152, 88, 163)
- when 7 # Grey
- monostarburst_color1 = Color.new(167, 166, 162)
- monostarburst_color2 = Color.new(217, 225, 231)
- monostarburst_color3 = Color.new(99, 100, 103)
- when 8 # White
- monostarburst_color1 = Color.new(234, 235, 235)
- monostarburst_color2 = Color.new(249, 249, 249)
- monostarburst_color3 = Color.new(229, 230, 230)
- when 9 # Dark Sepia
- monostarburst_color1 = Color.new(167, 149, 139)
- monostarburst_color2 = Color.new(179, 153, 150)
- monostarburst_color3 = Color.new(100, 76, 63)
- when 10 # Light Sepia
- monostarburst_color1 = Color.new(230, 220, 209)
- monostarburst_color2 = Color.new(235, 240, 224)
- monostarburst_color3 = Color.new(220, 195, 170)
- else # Yellow (Default)
- monostarburst_color1 = Color.new(233, 210, 142)
- monostarburst_color2 = Color.new(242, 229, 190)
- monostarburst_color3 = Color.new(219, 191, 95)
- end
- # 1st starburst bitmap
- @monostarburst_bitmaps[0] = Bitmap.new(8, 8)
- @monostarburst_bitmaps[0].set_pixel(3, 3, monostarburst_color2)
- # 2nd starburst bitmap
- @monostarburst_bitmaps[1] = Bitmap.new(8, 8)
- @monostarburst_bitmaps[1].fill_rect(3, 2, 1, 3, monostarburst_color1)
- @monostarburst_bitmaps[1].fill_rect(2, 3, 3, 1, monostarburst_color1)
- @monostarburst_bitmaps[1].set_pixel(3, 3, monostarburst_color2)
- # 3d starburst bitmap
- @monostarburst_bitmaps[2] = Bitmap.new(7, 7)
- @monostarburst_bitmaps[2].set_pixel(1, 1, monostarburst_color3)
- @monostarburst_bitmaps[2].set_pixel(5, 1, monostarburst_color3)
- @monostarburst_bitmaps[2].set_pixel(2, 2, monostarburst_color3)
- @monostarburst_bitmaps[2].set_pixel(4, 2, monostarburst_color3)
- @monostarburst_bitmaps[2].set_pixel(3, 3, monostarburst_color1)
- @monostarburst_bitmaps[2].set_pixel(2, 4, monostarburst_color1)
- @monostarburst_bitmaps[2].set_pixel(4, 4, monostarburst_color1)
- @monostarburst_bitmaps[2].set_pixel(1, 5, monostarburst_color1)
- @monostarburst_bitmaps[2].set_pixel(5, 5, monostarburst_color2)
- # 4th starburst bitmap
- @monostarburst_bitmaps[3] = Bitmap.new(7, 7)
- @monostarburst_bitmaps[3].fill_rect(3, 1, 1, 5, monostarburst_color3)
- @monostarburst_bitmaps[3].fill_rect(1, 3, 5, 1, monostarburst_color3)
- @monostarburst_bitmaps[3].fill_rect(3, 2, 1, 3, monostarburst_color1)
- @monostarburst_bitmaps[3].fill_rect(2, 3, 3, 1, monostarburst_color1)
- @monostarburst_bitmaps[3].set_pixel(3, 3, monostarburst_color2)
- # 5th starburst bitmap
- @monostarburst_bitmaps[4] = Bitmap.new(7, 7)
- @monostarburst_bitmaps[4].fill_rect(2, 1, 3, 5, monostarburst_color3)
- @monostarburst_bitmaps[4].fill_rect(1, 2, 5, 3, monostarburst_color3)
- @monostarburst_bitmaps[4].fill_rect(2, 2, 3, 3, monostarburst_color1)
- @monostarburst_bitmaps[4].fill_rect(3, 1, 1, 5, monostarburst_color1)
- @monostarburst_bitmaps[4].fill_rect(1, 3, 5, 1, monostarburst_color1)
- @monostarburst_bitmaps[4].fill_rect(3, 2, 1, 3, monostarburst_color2)
- @monostarburst_bitmaps[4].fill_rect(2, 3, 3, 1, monostarburst_color2)
- @monostarburst_bitmaps[4].set_pixel(3, 3, monostarburst_color2)
- # 6th starburst bitmap
- @monostarburst_bitmaps[5] = Bitmap.new(7, 7)
- @monostarburst_bitmaps[5].fill_rect(2, 1, 3, 5, monostarburst_color1)
- @monostarburst_bitmaps[5].fill_rect(1, 2, 5, 3, monostarburst_color1)
- @monostarburst_bitmaps[5].fill_rect(3, 0, 1, 7, monostarburst_color3)
- @monostarburst_bitmaps[5].fill_rect(0, 3, 7, 1, monostarburst_color3)
- @monostarburst_bitmaps[5].fill_rect(2, 2, 3, 3, monostarburst_color2)
- @monostarburst_bitmaps[5].fill_rect(3, 2, 1, 3, monostarburst_color1)
- @monostarburst_bitmaps[5].fill_rect(2, 3, 3, 1, monostarburst_color1)
- @monostarburst_bitmaps[5].set_pixel(3, 3, monostarburst_color2)
- # 7th starburst bitmap
- @monostarburst_bitmaps[6] = Bitmap.new(8, 8)
- @monostarburst_bitmaps[6].fill_rect(3, 2, 1, 3, monostarburst_color1)
- @monostarburst_bitmaps[6].fill_rect(2, 3, 3, 1, monostarburst_color1)
- @monostarburst_bitmaps[6].set_pixel(3, 3, monostarburst_color2)
- # 8th starburst bitmap
- @monostarburst_bitmaps[7] = Bitmap.new(8, 8)
- @monostarburst_bitmaps[7].set_pixel(3, 3, monostarburst_color2)
- #-------------------------------------------------------------------------------
- # Falling rock bitmaps
- @fallingrocks_bitmaps = []
- rock_color1 = Color.new(173, 145, 127)
- rock_color2 = Color.new(195, 159, 153)
- rock_color3 = Color.new(128, 120, 112)
- rock_color4 = Color.new(99, 92, 116)
- rock_color5 = Color.new(107, 89, 79)
- rock_color6 = Color.new(130, 110, 97)
- rock_color7 = Color.new(214, 181, 150)
- rock_color8 = Color.new(155, 129, 112)
- rock_color9 = Color.new(193, 177, 180)
- rock_color10 = Color.new(180, 180, 180)
- # 1st falling rock bitmap
- @fallingrocks_bitmaps[0] = Bitmap.new(10, 7)
- @fallingrocks_bitmaps[0].fill_rect(3, 0, 3, 1, rock_color1)
- @fallingrocks_bitmaps[0].fill_rect(1, 1, 2, 1, rock_color1)
- @fallingrocks_bitmaps[0].set_pixel(3, 1, rock_color10)
- @fallingrocks_bitmaps[0].fill_rect(4, 1, 1, 3, rock_color9)
- @fallingrocks_bitmaps[0].set_pixel(5, 1, rock_color2)
- @fallingrocks_bitmaps[0].set_pixel(6, 1, rock_color1)
- @fallingrocks_bitmaps[0].set_pixel(0, 2, rock_color1)
- @fallingrocks_bitmaps[0].fill_rect(1, 2, 3, 1, rock_color7)
- @fallingrocks_bitmaps[0].set_pixel(5, 2, rock_color9)
- @fallingrocks_bitmaps[0].set_pixel(6, 2, rock_color2)
- @fallingrocks_bitmaps[0].set_pixel(7, 2, rock_color3)
- @fallingrocks_bitmaps[0].fill_rect(8, 2, 2, 3, rock_color4)
- @fallingrocks_bitmaps[0].set_pixel(0, 3, rock_color3)
- @fallingrocks_bitmaps[0].set_pixel(1, 3, rock_color10)
- @fallingrocks_bitmaps[0].set_pixel(2, 3, rock_color7)
- @fallingrocks_bitmaps[0].set_pixel(3, 3, rock_color10)
- @fallingrocks_bitmaps[0].set_pixel(5, 3, rock_color2)
- @fallingrocks_bitmaps[0].set_pixel(6, 3, rock_color1)
- @fallingrocks_bitmaps[0].set_pixel(7, 3, rock_color5)
- @fallingrocks_bitmaps[0].fill_rect(0, 4, 2, 1, rock_color5)
- @fallingrocks_bitmaps[0].set_pixel(2, 4, rock_color3)
- @fallingrocks_bitmaps[0].set_pixel(3, 4, rock_color9)
- @fallingrocks_bitmaps[0].set_pixel(4, 4, rock_color2)
- @fallingrocks_bitmaps[0].set_pixel(5, 4, rock_color1)
- @fallingrocks_bitmaps[0].set_pixel(6, 4, rock_color8)
- @fallingrocks_bitmaps[0].set_pixel(7, 4, rock_color3)
- @fallingrocks_bitmaps[0].set_pixel(1, 5, rock_color4)
- @fallingrocks_bitmaps[0].fill_rect(2, 5, 2, 1, rock_color5)
- @fallingrocks_bitmaps[0].fill_rect(4, 5, 2, 1, rock_color3)
- @fallingrocks_bitmaps[0].fill_rect(6, 5, 2, 1, rock_color5)
- @fallingrocks_bitmaps[0].set_pixel(8, 5, rock_color4)
- @fallingrocks_bitmaps[0].fill_rect(3, 6, 5, 1, rock_color4)
- # 2nd falling rock bitmap
- @fallingrocks_bitmaps[1] = Bitmap.new(5, 4)
- @fallingrocks_bitmaps[1].set_pixel(1, 0, rock_color8)
- @fallingrocks_bitmaps[1].set_pixel(2, 0, rock_color1)
- @fallingrocks_bitmaps[1].set_pixel(3, 0, rock_color6)
- @fallingrocks_bitmaps[1].set_pixel(0, 1, rock_color6)
- @fallingrocks_bitmaps[1].set_pixel(1, 1, rock_color1)
- @fallingrocks_bitmaps[1].set_pixel(2, 1, rock_color2)
- @fallingrocks_bitmaps[1].set_pixel(3, 1, rock_color1)
- @fallingrocks_bitmaps[1].set_pixel(4, 1, rock_color5)
- @fallingrocks_bitmaps[1].fill_rect(0, 2, 1, 2, rock_color4)
- @fallingrocks_bitmaps[1].fill_rect(1, 2, 2, 1, rock_color6)
- @fallingrocks_bitmaps[1].set_pixel(3, 2, rock_color5)
- @fallingrocks_bitmaps[1].fill_rect(1, 3, 3, 1, rock_color4)
- # 3rd falling rock bitmap
- @fallingrocks_bitmaps[2] = Bitmap.new(7, 6)
- @fallingrocks_bitmaps[2].set_pixel(2, 0, rock_color4)
- @fallingrocks_bitmaps[2].set_pixel(3, 0, rock_color3)
- @fallingrocks_bitmaps[2].set_pixel(4, 0, rock_color8)
- @fallingrocks_bitmaps[2].set_pixel(5, 0, rock_color6)
- @fallingrocks_bitmaps[2].set_pixel(1, 1, rock_color3)
- @fallingrocks_bitmaps[2].set_pixel(2, 1, rock_color8)
- @fallingrocks_bitmaps[2].set_pixel(3, 1, rock_color2)
- @fallingrocks_bitmaps[2].fill_rect(4, 1, 1, 2, rock_color9)
- @fallingrocks_bitmaps[2].set_pixel(5, 1, rock_color8)
- @fallingrocks_bitmaps[2].fill_rect(6, 1, 1, 3, rock_color4)
- @fallingrocks_bitmaps[2].set_pixel(0, 2, rock_color3)
- @fallingrocks_bitmaps[2].set_pixel(1, 2, rock_color8)
- @fallingrocks_bitmaps[2].set_pixel(2, 2, rock_color2)
- @fallingrocks_bitmaps[2].fill_rect(3, 2, 1, 2, rock_color9)
- @fallingrocks_bitmaps[2].set_pixel(5, 2, rock_color6)
- @fallingrocks_bitmaps[2].set_pixel(0, 3, rock_color6)
- @fallingrocks_bitmaps[2].set_pixel(1, 3, rock_color2)
- @fallingrocks_bitmaps[2].set_pixel(2, 3, rock_color7)
- @fallingrocks_bitmaps[2].set_pixel(4, 3, rock_color6)
- @fallingrocks_bitmaps[2].fill_rect(5, 3, 1, 2, rock_color4)
- @fallingrocks_bitmaps[2].set_pixel(0, 4, rock_color5)
- @fallingrocks_bitmaps[2].set_pixel(1, 4, rock_color6)
- @fallingrocks_bitmaps[2].set_pixel(2, 4, rock_color9)
- @fallingrocks_bitmaps[2].set_pixel(3, 4, rock_color6)
- @fallingrocks_bitmaps[2].fill_rect(4, 4, 1, 2, rock_color4)
- @fallingrocks_bitmaps[2].set_pixel(0, 5, rock_color6)
- @fallingrocks_bitmaps[2].fill_rect(1, 5, 2, 1, rock_color5)
- @fallingrocks_bitmaps[2].set_pixel(3, 5, rock_color4)
- #-------------------------------------------------------------------------------
- # Arrows
- case $game_screen.weather_variation
- when 1 # Fired Arrows
- arrow_color1 = Color.new(255, 128, 43)
- arrow_color2 = Color.new(255, 242, 0)
- arrow_color3 = Color.new(80, 50, 20)
- arrow_color4 = Color.new(255, 255, 255)
- arrow_color5 = Color.new(180, 180, 180)
- else
- arrow_color1 = Color.new(38, 0, 0)
- arrow_color2 = Color.new(73, 10, 42)
- arrow_color3 = Color.new(80, 50, 20)
- arrow_color4 = Color.new(255, 255, 255)
- arrow_color5 = Color.new(180, 180, 180)
- end
- @arrow_bitmap = Bitmap.new(23, 23)
- @arrow_bitmap.fill_rect(19, 0, 1, 3, arrow_color4)
- @arrow_bitmap.fill_rect(20, 0, 1, 2, arrow_color5)
- @arrow_bitmap.set_pixel(22, 0, arrow_color3)
- @arrow_bitmap.fill_rect(18, 1, 1, 3, arrow_color5)
- @arrow_bitmap.set_pixel(21, 1, arrow_color3)
- @arrow_bitmap.fill_rect(17, 2, 1, 3, arrow_color4)
- @arrow_bitmap.set_pixel(20, 2, arrow_color3)
- @arrow_bitmap.fill_rect(21, 2, 2, 1, arrow_color5)
- @arrow_bitmap.set_pixel(19, 3, arrow_color3)
- @arrow_bitmap.fill_rect(20, 3, 3, 1, arrow_color4)
- @arrow_bitmap.set_pixel(18, 4, arrow_color3)
- @arrow_bitmap.fill_rect(19, 4, 3, 1, arrow_color5)
- @arrow_bitmap.set_pixel(17, 5, arrow_color3)
- @arrow_bitmap.fill_rect(18, 5, 3, 1, arrow_color4)
- @arrow_bitmap.set_pixel(16, 6, arrow_color3)
- @arrow_bitmap.set_pixel(15, 7, arrow_color3)
- @arrow_bitmap.set_pixel(14, 8, arrow_color3)
- @arrow_bitmap.set_pixel(13, 9, arrow_color3)
- @arrow_bitmap.set_pixel(12, 10, arrow_color3)
- @arrow_bitmap.set_pixel(11, 11, arrow_color3)
- @arrow_bitmap.set_pixel(10, 12, arrow_color3)
- @arrow_bitmap.set_pixel(9, 13, arrow_color3)
- @arrow_bitmap.set_pixel(8, 14, arrow_color3)
- @arrow_bitmap.set_pixel(7, 15, arrow_color3)
- @arrow_bitmap.set_pixel(6, 16, arrow_color3)
- @arrow_bitmap.set_pixel(5, 17, arrow_color3)
- @arrow_bitmap.set_pixel(4, 18, arrow_color3)
- @arrow_bitmap.fill_rect(1, 19, 3, 1, arrow_color1)
- @arrow_bitmap.fill_rect(0, 20, 1, 3, arrow_color1)
- @arrow_bitmap.set_pixel(1, 20, arrow_color2)
- @arrow_bitmap.set_pixel(2, 20, arrow_color5)
- @arrow_bitmap.fill_rect(3, 20, 1, 2, arrow_color1)
- @arrow_bitmap.set_pixel(1, 21, arrow_color5)
- @arrow_bitmap.set_pixel(2, 21, arrow_color2)
- @arrow_bitmap.fill_rect(1, 22, 2, 1, arrow_color1)
- #-------------------------------------------------------------------------------
- # Butterflies
- @butterfly_bitmaps = []
- case $game_screen.weather_variation
- when 1
- # Red butterflies
- butterfly_color1 = Color.new(204, 53, 55)
- butterfly_color2 = Color.new(206, 76, 74)
- butterfly_color3 = Color.new(252, 131, 137)
- butterfly_color4 = Color.new(255, 178, 163)
- butterfly_color5 = Color.new(175, 35, 49)
- when 2
- # Yellow butterflies
- butterfly_color1 = Color.new(209, 190, 75)
- butterfly_color2 = Color.new(254, 228, 131)
- butterfly_color3 = Color.new(205, 178, 52)
- butterfly_color4 = Color.new(255, 255, 162)
- butterfly_color5 = Color.new(177, 141, 34)
- when 3
- # Aqua-blue butterflies
- butterfly_color1 = Color.new(53, 204, 201)
- butterfly_color2 = Color.new(73, 204, 204)
- butterfly_color3 = Color.new(129, 249, 243)
- butterfly_color4 = Color.new(163, 241, 255)
- butterfly_color5 = Color.new(34, 173, 159)
- when 4
- # Green butterflies
- butterfly_color1 = Color.new(63, 204, 53)
- butterfly_color2 = Color.new(77, 204, 73)
- butterfly_color3 = Color.new(138, 247, 128)
- butterfly_color4 = Color.new(163, 255, 173)
- butterfly_color5 = Color.new(54, 170, 34)
- when 5
- # White butterflies
- butterfly_color1 = Color.new(180, 180, 180)
- butterfly_color2 = Color.new(198, 198, 198)
- butterfly_color3 = Color.new(249, 249, 249)
- butterfly_color4 = Color.new(231, 231, 231)
- butterfly_color5 = Color.new(255, 255, 255)
- when 6
- # Light cyan butterflies
- butterfly_color1 = Color.new(26, 230, 230)
- butterfly_color2 = Color.new(19, 171, 171)
- butterfly_color3 = Color.new(108, 239, 239)
- butterfly_color4 = Color.new(135, 242, 242)
- butterfly_color5 = Color.new(135, 242, 242)
- when 7
- # Light green butterflies
- butterfly_color1 = Color.new(23, 171, 19)
- butterfly_color2 = Color.new(32, 230, 26)
- butterfly_color3 = Color.new(138, 242, 135)
- butterfly_color4 = Color.new(112, 239, 108)
- butterfly_color5 = Color.new(138, 242, 135)
- when 8
- # Purple butterflies
- butterfly_color1 = Color.new(176, 15, 108)
- butterfly_color2 = Color.new(236, 20, 145)
- butterfly_color3 = Color.new(243, 104, 185)
- butterfly_color4 = Color.new(245, 132, 198)
- butterfly_color5 = Color.new(243, 104, 185)
- when 9
- # Light yellow butterflies
- butterfly_color1 = Color.new(204, 193, 51)
- butterfly_color2 = Color.new(217, 209, 102)
- butterfly_color3 = Color.new(234, 229, 169)
- butterfly_color4 = Color.new(239, 236, 191)
- butterfly_color5 = Color.new(234, 229, 169)
- when 10
- # Lavender butterflies
- butterfly_color1 = Color.new(154, 129, 201)
- butterfly_color2 = Color.new(179, 160, 214)
- butterfly_color3 = Color.new(212, 202, 232)
- butterfly_color4 = Color.new(224, 216, 218)
- butterfly_color5 = Color.new(212, 202, 232)
- when 11
- # Brown butterflies
- butterfly_color1 = Color.new(129, 78, 43)
- butterfly_color2 = Color.new(176, 107, 59)
- butterfly_color3 = Color.new(207, 150, 110)
- butterfly_color4 = Color.new(213, 163, 129)
- butterfly_color5 = Color.new(207, 150, 110)
- when 12
- # Dark Grey butterflies
- butterfly_color1 = Color.new(42, 42, 42)
- butterfly_color2 = Color.new(57, 57, 57)
- butterfly_color3 = Color.new(77, 77, 77)
- butterfly_color4 = Color.new(83, 83, 83)
- butterfly_color5 = Color.new(77, 77, 77)
- when 13
- # Light Sepia butterflies
- butterfly_color1 = Color.new(163, 152, 140)
- butterfly_color2 = Color.new(191, 187, 183)
- butterfly_color3 = Color.new(231, 230, 230)
- butterfly_color4 = Color.new(245, 245, 245)
- butterfly_color5 = Color.new(231, 230, 230)
- when 14
- # Dark Sepia butterflies
- butterfly_color1 = Color.new(179, 154, 127)
- butterfly_color2 = Color.new(205, 179, 151)
- butterfly_color3 = Color.new(224, 210, 196)
- butterfly_color4 = Color.new(234, 225, 216)
- butterfly_color5 = Color.new(224, 210, 196)
- when 15
- # Old T'vision butterflies
- butterfly_color1 = Color.new(126, 126, 126)
- butterfly_color2 = Color.new(162, 162, 162)
- butterfly_color3 = Color.new(217, 217, 217)
- butterfly_color4 = Color.new(240, 240, 240)
- butterfly_color5 = Color.new(217, 217, 217)
- else
- # Violet butterflies
- butterfly_color1 = Color.new(163, 53, 204)
- butterfly_color2 = Color.new(173, 73, 204)
- butterfly_color3 = Color.new(209, 128, 242)
- butterfly_color4 = Color.new(247, 163, 255)
- butterfly_color5 = Color.new(121, 33, 165)
- end
- # Butterfly up 1
- @butterfly_bitmaps[0] = Bitmap.new(9, 6)
- @butterfly_bitmaps[0].fill_rect(1, 0, 2, 1, butterfly_color1)
- @butterfly_bitmaps[0].fill_rect(6, 0, 2, 1, butterfly_color1)
- @butterfly_bitmaps[0].fill_rect(0, 1, 1, 2, butterfly_color1)
- @butterfly_bitmaps[0].set_pixel(1, 1, butterfly_color2)
- @butterfly_bitmaps[0].fill_rect(2, 1, 1, 2, butterfly_color4)
- @butterfly_bitmaps[0].set_pixel(3, 1, butterfly_color1)
- @butterfly_bitmaps[0].set_pixel(5, 1, butterfly_color1)
- @butterfly_bitmaps[0].fill_rect(6, 1, 1, 2, butterfly_color4)
- @butterfly_bitmaps[0].set_pixel(7, 1, butterfly_color2)
- @butterfly_bitmaps[0].fill_rect(8, 1, 1, 2, butterfly_color1)
- @butterfly_bitmaps[0].set_pixel(1, 2, butterfly_color4)
- @butterfly_bitmaps[0].set_pixel(3, 2, butterfly_color4)
- @butterfly_bitmaps[0].set_pixel(4, 2, butterfly_color1)
- @butterfly_bitmaps[0].set_pixel(5, 2, butterfly_color4)
- @butterfly_bitmaps[0].set_pixel(7, 2, butterfly_color4)
- @butterfly_bitmaps[0].set_pixel(1, 3, butterfly_color5)
- @butterfly_bitmaps[0].fill_rect(2, 3, 2, 1, butterfly_color2)
- @butterfly_bitmaps[0].set_pixel(4, 3, butterfly_color5)
- @butterfly_bitmaps[0].fill_rect(5, 3, 2, 1, butterfly_color2)
- @butterfly_bitmaps[0].set_pixel(7, 3, butterfly_color5)
- @butterfly_bitmaps[0].fill_rect(1, 4, 1, 2, butterfly_color1)
- @butterfly_bitmaps[0].set_pixel(2, 4, butterfly_color4)
- @butterfly_bitmaps[0].set_pixel(3, 4, butterfly_color5)
- @butterfly_bitmaps[0].set_pixel(5, 4, butterfly_color5)
- @butterfly_bitmaps[0].set_pixel(6, 4, butterfly_color4)
- @butterfly_bitmaps[0].fill_rect(7, 4, 1, 2, butterfly_color1)
- @butterfly_bitmaps[0].set_pixel(2, 5, butterfly_color1)
- @butterfly_bitmaps[0].set_pixel(6, 5, butterfly_color1)
- # Butterfly up 2
- @butterfly_bitmaps[1] = Bitmap.new(9, 6)
- @butterfly_bitmaps[1].fill_rect(2, 0, 2, 1, butterfly_color1)
- @butterfly_bitmaps[1].fill_rect(5, 0, 2, 1, butterfly_color1)
- @butterfly_bitmaps[1].fill_rect(0, 1, 1, 2, butterfly_color1)
- @butterfly_bitmaps[1].fill_rect(1, 1, 3, 1, butterfly_color4)
- @butterfly_bitmaps[1].fill_rect(4, 1, 1, 2, butterfly_color1)
- @butterfly_bitmaps[1].fill_rect(5, 1, 3, 1, butterfly_color4)
- @butterfly_bitmaps[1].fill_rect(8, 1, 1, 2, butterfly_color1)
- @butterfly_bitmaps[1].fill_rect(1, 2, 2, 1, butterfly_color4)
- @butterfly_bitmaps[1].set_pixel(3, 2, butterfly_color2)
- @butterfly_bitmaps[1].set_pixel(5, 2, butterfly_color2)
- @butterfly_bitmaps[1].fill_rect(6, 2, 2, 1, butterfly_color4)
- @butterfly_bitmaps[1].set_pixel(1, 3, butterfly_color5)
- @butterfly_bitmaps[1].fill_rect(2, 3, 2, 1, butterfly_color1)
- @butterfly_bitmaps[1].set_pixel(4, 3, butterfly_color5)
- @butterfly_bitmaps[1].fill_rect(5, 3, 2, 1, butterfly_color1)
- @butterfly_bitmaps[1].set_pixel(7, 3, butterfly_color5)
- @butterfly_bitmaps[1].set_pixel(1, 4, butterfly_color1)
- @butterfly_bitmaps[1].set_pixel(2, 4, butterfly_color2)
- @butterfly_bitmaps[1].set_pixel(3, 4, butterfly_color5)
- @butterfly_bitmaps[1].set_pixel(5, 4, butterfly_color5)
- @butterfly_bitmaps[1].set_pixel(6, 4, butterfly_color2)
- @butterfly_bitmaps[1].set_pixel(7, 4, butterfly_color1)
- @butterfly_bitmaps[1].set_pixel(2, 5, butterfly_color1)
- @butterfly_bitmaps[1].set_pixel(6, 5, butterfly_color1)
- # Butterfly up 3
- @butterfly_bitmaps[2] = Bitmap.new(9, 6)
- @butterfly_bitmaps[2].fill_rect(1, 0, 2, 1, butterfly_color1)
- @butterfly_bitmaps[2].fill_rect(6, 0, 2, 1, butterfly_color1)
- @butterfly_bitmaps[2].fill_rect(0, 1, 1, 2, butterfly_color1)
- @butterfly_bitmaps[2].set_pixel(1, 1, butterfly_color2)
- @butterfly_bitmaps[2].fill_rect(2, 1, 1, 2, butterfly_color4)
- @butterfly_bitmaps[2].set_pixel(3, 1, butterfly_color1)
- @butterfly_bitmaps[2].set_pixel(5, 1, butterfly_color1)
- @butterfly_bitmaps[2].fill_rect(6, 1, 1, 2, butterfly_color4)
- @butterfly_bitmaps[2].set_pixel(7, 1, butterfly_color2)
- @butterfly_bitmaps[2].fill_rect(8, 1, 1, 2, butterfly_color1)
- @butterfly_bitmaps[2].set_pixel(1, 2, butterfly_color4)
- @butterfly_bitmaps[2].set_pixel(3, 2, butterfly_color4)
- @butterfly_bitmaps[2].set_pixel(4, 2, butterfly_color1)
- @butterfly_bitmaps[2].set_pixel(5, 2, butterfly_color4)
- @butterfly_bitmaps[2].set_pixel(7, 2, butterfly_color4)
- @butterfly_bitmaps[2].set_pixel(1, 3, butterfly_color5)
- @butterfly_bitmaps[2].fill_rect(2, 3, 2, 1, butterfly_color2)
- @butterfly_bitmaps[2].set_pixel(4, 3, butterfly_color5)
- @butterfly_bitmaps[2].fill_rect(5, 3, 2, 1, butterfly_color2)
- @butterfly_bitmaps[2].set_pixel(7, 3, butterfly_color5)
- @butterfly_bitmaps[2].fill_rect(1, 4, 1, 2, butterfly_color1)
- @butterfly_bitmaps[2].set_pixel(2, 4, butterfly_color4)
- @butterfly_bitmaps[2].set_pixel(3, 4, butterfly_color5)
- @butterfly_bitmaps[2].set_pixel(5, 4, butterfly_color5)
- @butterfly_bitmaps[2].set_pixel(6, 4, butterfly_color4)
- @butterfly_bitmaps[2].fill_rect(7, 4, 1, 2, butterfly_color1)
- @butterfly_bitmaps[2].set_pixel(2, 5, butterfly_color1)
- @butterfly_bitmaps[2].set_pixel(6, 5, butterfly_color1)
- # Butterfly up 4
- @butterfly_bitmaps[3] = Bitmap.new(7, 6)
- @butterfly_bitmaps[3].fill_rect(1, 0, 2, 1, butterfly_color1)
- @butterfly_bitmaps[3].fill_rect(4, 0, 2, 1, butterfly_color1)
- @butterfly_bitmaps[3].fill_rect(0, 1, 1, 2, butterfly_color1)
- @butterfly_bitmaps[3].fill_rect(1, 1, 2, 2, butterfly_color4)
- @butterfly_bitmaps[3].fill_rect(4, 1, 2, 2, butterfly_color4)
- @butterfly_bitmaps[3].fill_rect(6, 1, 1, 2, butterfly_color1)
- @butterfly_bitmaps[3].fill_rect(3, 2, 1, 2, butterfly_color1)
- @butterfly_bitmaps[3].set_pixel(1, 3, butterfly_color5)
- @butterfly_bitmaps[3].fill_rect(2, 3, 1, 2, butterfly_color2)
- @butterfly_bitmaps[3].fill_rect(4, 3, 1, 2, butterfly_color2)
- @butterfly_bitmaps[3].set_pixel(5, 3, butterfly_color5)
- @butterfly_bitmaps[3].set_pixel(1, 4, butterfly_color2)
- @butterfly_bitmaps[3].set_pixel(3, 4, butterfly_color5)
- @butterfly_bitmaps[3].set_pixel(5, 4, butterfly_color2)
- @butterfly_bitmaps[3].set_pixel(1, 5, butterfly_color1)
- @butterfly_bitmaps[3].set_pixel(2, 5, butterfly_color5)
- @butterfly_bitmaps[3].set_pixel(4, 5, butterfly_color5)
- @butterfly_bitmaps[3].set_pixel(5, 5, butterfly_color1)
- # Butterfly down 1
- @butterfly_bitmaps[4] = Bitmap.new(9, 6)
- @butterfly_bitmaps[4].fill_rect(1, 0, 2, 1, butterfly_color1)
- @butterfly_bitmaps[4].fill_rect(6, 0, 2, 1, butterfly_color1)
- @butterfly_bitmaps[4].set_pixel(1, 1, butterfly_color1)
- @butterfly_bitmaps[4].set_pixel(2, 1, butterfly_color4)
- @butterfly_bitmaps[4].set_pixel(3, 1, butterfly_color5)
- @butterfly_bitmaps[4].set_pixel(5, 1, butterfly_color5)
- @butterfly_bitmaps[4].set_pixel(6, 1, butterfly_color4)
- @butterfly_bitmaps[4].set_pixel(7, 1, butterfly_color1)
- @butterfly_bitmaps[4].set_pixel(1, 2, butterfly_color5)
- @butterfly_bitmaps[4].fill_rect(2, 2, 2, 1, butterfly_color2)
- @butterfly_bitmaps[4].set_pixel(4, 2, butterfly_color5)
- @butterfly_bitmaps[4].fill_rect(5, 2, 2, 1, butterfly_color2)
- @butterfly_bitmaps[4].set_pixel(7, 2, butterfly_color5)
- @butterfly_bitmaps[4].fill_rect(0, 3, 1, 2, butterfly_color1)
- @butterfly_bitmaps[4].fill_rect(1, 3, 3, 1, butterfly_color4)
- @butterfly_bitmaps[4].set_pixel(4, 3, butterfly_color1)
- @butterfly_bitmaps[4].fill_rect(5, 3, 3, 1, butterfly_color4)
- @butterfly_bitmaps[4].fill_rect(8, 3, 1, 2, butterfly_color1)
- @butterfly_bitmaps[4].set_pixel(1, 4, butterfly_color2)
- @butterfly_bitmaps[4].set_pixel(2, 4, butterfly_color4)
- @butterfly_bitmaps[4].set_pixel(3, 4, butterfly_color1)
- @butterfly_bitmaps[4].set_pixel(5, 4, butterfly_color1)
- @butterfly_bitmaps[4].set_pixel(6, 4, butterfly_color4)
- @butterfly_bitmaps[4].set_pixel(7, 4, butterfly_color2)
- @butterfly_bitmaps[4].fill_rect(1, 5, 2, 1, butterfly_color1)
- @butterfly_bitmaps[4].fill_rect(6, 5, 2, 1, butterfly_color1)
- # Butterfly down 2
- @butterfly_bitmaps[5] = Bitmap.new(9, 6)
- @butterfly_bitmaps[5].set_pixel(2, 0, butterfly_color1)
- @butterfly_bitmaps[5].set_pixel(6, 0, butterfly_color1)
- @butterfly_bitmaps[5].set_pixel(1, 1, butterfly_color1)
- @butterfly_bitmaps[5].set_pixel(2, 1, butterfly_color2)
- @butterfly_bitmaps[5].set_pixel(3, 1, butterfly_color5)
- @butterfly_bitmaps[5].set_pixel(5, 1, butterfly_color5)
- @butterfly_bitmaps[5].set_pixel(6, 1, butterfly_color2)
- @butterfly_bitmaps[5].set_pixel(7, 1, butterfly_color1)
- @butterfly_bitmaps[5].set_pixel(1, 2, butterfly_color5)
- @butterfly_bitmaps[5].fill_rect(2, 2, 2, 1, butterfly_color1)
- @butterfly_bitmaps[5].set_pixel(4, 2, butterfly_color5)
- @butterfly_bitmaps[5].fill_rect(5, 2, 2, 1, butterfly_color1)
- @butterfly_bitmaps[5].set_pixel(7, 2, butterfly_color5)
- @butterfly_bitmaps[5].fill_rect(0, 3, 1, 2, butterfly_color1)
- @butterfly_bitmaps[5].fill_rect(1, 3, 2, 2, butterfly_color4)
- @butterfly_bitmaps[5].set_pixel(3, 3, butterfly_color2)
- @butterfly_bitmaps[5].fill_rect(4, 3, 1, 2, butterfly_color1)
- @butterfly_bitmaps[5].set_pixel(5, 3, butterfly_color2)
- @butterfly_bitmaps[5].fill_rect(6, 3, 2, 2, butterfly_color4)
- @butterfly_bitmaps[5].fill_rect(8, 3, 1, 2, butterfly_color1)
- @butterfly_bitmaps[5].set_pixel(3, 4, butterfly_color4)
- @butterfly_bitmaps[5].set_pixel(5, 4, butterfly_color4)
- @butterfly_bitmaps[5].fill_rect(2, 5, 2, 1, butterfly_color1)
- @butterfly_bitmaps[5].fill_rect(5, 5, 2, 1, butterfly_color1)
- # Butterfly down 3
- @butterfly_bitmaps[6] = Bitmap.new(9, 6)
- @butterfly_bitmaps[6].fill_rect(1, 0, 2, 1, butterfly_color1)
- @butterfly_bitmaps[6].fill_rect(6, 0, 2, 1, butterfly_color1)
- @butterfly_bitmaps[6].set_pixel(1, 1, butterfly_color1)
- @butterfly_bitmaps[6].set_pixel(2, 1, butterfly_color4)
- @butterfly_bitmaps[6].set_pixel(3, 1, butterfly_color5)
- @butterfly_bitmaps[6].set_pixel(5, 1, butterfly_color5)
- @butterfly_bitmaps[6].set_pixel(6, 1, butterfly_color4)
- @butterfly_bitmaps[6].set_pixel(7, 1, butterfly_color1)
- @butterfly_bitmaps[6].set_pixel(1, 2, butterfly_color5)
- @butterfly_bitmaps[6].fill_rect(2, 2, 2, 1, butterfly_color2)
- @butterfly_bitmaps[6].set_pixel(4, 2, butterfly_color5)
- @butterfly_bitmaps[6].fill_rect(5, 2, 2, 1, butterfly_color2)
- @butterfly_bitmaps[6].set_pixel(7, 2, butterfly_color5)
- @butterfly_bitmaps[6].fill_rect(0, 3, 1, 2, butterfly_color1)
- @butterfly_bitmaps[6].fill_rect(1, 3, 3, 1, butterfly_color4)
- @butterfly_bitmaps[6].set_pixel(4, 3, butterfly_color1)
- @butterfly_bitmaps[6].fill_rect(5, 3, 3, 1, butterfly_color4)
- @butterfly_bitmaps[6].fill_rect(8, 3, 1, 2, butterfly_color1)
- @butterfly_bitmaps[6].set_pixel(1, 4, butterfly_color2)
- @butterfly_bitmaps[6].set_pixel(2, 4, butterfly_color4)
- @butterfly_bitmaps[6].set_pixel(3, 4, butterfly_color1)
- @butterfly_bitmaps[6].set_pixel(5, 4, butterfly_color1)
- @butterfly_bitmaps[6].set_pixel(6, 4, butterfly_color4)
- @butterfly_bitmaps[6].set_pixel(7, 4, butterfly_color2)
- @butterfly_bitmaps[6].fill_rect(1, 5, 2, 1, butterfly_color1)
- @butterfly_bitmaps[6].fill_rect(6, 5, 2, 1, butterfly_color1)
- # Butterfly down 4
- @butterfly_bitmaps[7] = Bitmap.new(7, 6)
- @butterfly_bitmaps[7].set_pixel(1, 0, butterfly_color1)
- @butterfly_bitmaps[7].set_pixel(2, 0, butterfly_color5)
- @butterfly_bitmaps[7].set_pixel(4, 0, butterfly_color5)
- @butterfly_bitmaps[7].set_pixel(5, 0, butterfly_color1)
- @butterfly_bitmaps[7].fill_rect(1, 1, 2, 1, butterfly_color2)
- @butterfly_bitmaps[7].set_pixel(3, 1, butterfly_color5)
- @butterfly_bitmaps[7].fill_rect(4, 1, 2, 1, butterfly_color2)
- @butterfly_bitmaps[7].set_pixel(1, 2, butterfly_color5)
- @butterfly_bitmaps[7].set_pixel(2, 2, butterfly_color2)
- @butterfly_bitmaps[7].fill_rect(3, 2, 1, 2, butterfly_color1)
- @butterfly_bitmaps[7].set_pixel(4, 2, butterfly_color2)
- @butterfly_bitmaps[7].set_pixel(5, 2, butterfly_color5)
- @butterfly_bitmaps[7].fill_rect(0, 3, 1, 2, butterfly_color1)
- @butterfly_bitmaps[7].fill_rect(1, 3, 2, 2, butterfly_color4)
- @butterfly_bitmaps[7].fill_rect(4, 3, 2, 2, butterfly_color4)
- @butterfly_bitmaps[7].fill_rect(6, 3, 1, 2, butterfly_color1)
- @butterfly_bitmaps[7].fill_rect(1, 5, 2, 1, butterfly_color1)
- @butterfly_bitmaps[7].fill_rect(4, 5, 2, 1, butterfly_color1)
- # Butterfly left 1
- @butterfly_bitmaps[8] = Bitmap.new(7, 7)
- @butterfly_bitmaps[8].set_pixel(2, 0, butterfly_color3)
- @butterfly_bitmaps[8].fill_rect(3, 0, 2, 1, butterfly_color1)
- @butterfly_bitmaps[8].fill_rect(0, 1, 2, 2, butterfly_color3)
- @butterfly_bitmaps[8].set_pixel(2, 1, butterfly_color2)
- @butterfly_bitmaps[8].fill_rect(3, 1, 1, 3, butterfly_color4)
- @butterfly_bitmaps[8].set_pixel(4, 1, butterfly_color2)
- @butterfly_bitmaps[8].fill_rect(5, 1, 1, 3, butterfly_color1)
- @butterfly_bitmaps[8].fill_rect(2, 2, 1, 2, butterfly_color4)
- @butterfly_bitmaps[8].set_pixel(4, 2, butterfly_color4)
- @butterfly_bitmaps[8].set_pixel(0, 3, butterfly_color3)
- @butterfly_bitmaps[8].fill_rect(1, 3, 1, 2, butterfly_color5)
- @butterfly_bitmaps[8].set_pixel(4, 3, butterfly_color2)
- @butterfly_bitmaps[8].fill_rect(2, 4, 2, 1, butterfly_color2)
- @butterfly_bitmaps[8].set_pixel(4, 4, butterfly_color1)
- @butterfly_bitmaps[8].set_pixel(5, 4, butterfly_color5)
- @butterfly_bitmaps[8].set_pixel(2, 5, butterfly_color5)
- @butterfly_bitmaps[8].set_pixel(3, 5, butterfly_color1)
- @butterfly_bitmaps[8].fill_rect(4, 5, 2, 1, butterfly_color2)
- @butterfly_bitmaps[8].set_pixel(6, 5, butterfly_color1)
- @butterfly_bitmaps[8].set_pixel(3, 6, butterfly_color5)
- @butterfly_bitmaps[8].fill_rect(4, 6, 2, 1, butterfly_color1)
- # Butterfly left 2
- @butterfly_bitmaps[9] = Bitmap.new(7, 6)
- @butterfly_bitmaps[9].fill_rect(1, 0, 2, 1, butterfly_color2)
- @butterfly_bitmaps[9].set_pixel(3, 0, butterfly_color1)
- @butterfly_bitmaps[9].fill_rect(0, 1, 1, 2, butterfly_color3)
- @butterfly_bitmaps[9].set_pixel(1, 1, butterfly_color2)
- @butterfly_bitmaps[9].set_pixel(2, 1, butterfly_color4)
- @butterfly_bitmaps[9].set_pixel(3, 1, butterfly_color2)
- @butterfly_bitmaps[9].set_pixel(4, 1, butterfly_color3)
- @butterfly_bitmaps[9].set_pixel(1, 2, butterfly_color5)
- @butterfly_bitmaps[9].set_pixel(2, 2, butterfly_color2)
- @butterfly_bitmaps[9].set_pixel(3, 2, butterfly_color4)
- @butterfly_bitmaps[9].fill_rect(4, 2, 1, 2, butterfly_color2)
- @butterfly_bitmaps[9].fill_rect(5, 2, 1, 2, butterfly_color3)
- @butterfly_bitmaps[9].set_pixel(2, 3, butterfly_color5)
- @butterfly_bitmaps[9].set_pixel(3, 3, butterfly_color3)
- @butterfly_bitmaps[9].set_pixel(4, 4, butterfly_color3)
- @butterfly_bitmaps[9].set_pixel(5, 4, butterfly_color2)
- @butterfly_bitmaps[9].set_pixel(6, 4, butterfly_color3)
- @butterfly_bitmaps[9].set_pixel(5, 5, butterfly_color3)
- @butterfly_bitmaps[9].set_pixel(6, 5, butterfly_color2)
- # Butterfly left 3
- @butterfly_bitmaps[10] = Bitmap.new(7, 6)
- @butterfly_bitmaps[10].fill_rect(2, 0, 2, 1, butterfly_color3)
- @butterfly_bitmaps[10].set_pixel(4, 0, butterfly_color5)
- @butterfly_bitmaps[10].fill_rect(0, 1, 2, 1, butterfly_color3)
- @butterfly_bitmaps[10].set_pixel(2, 1, butterfly_color2)
- @butterfly_bitmaps[10].fill_rect(3, 1, 2, 2, butterfly_color4)
- @butterfly_bitmaps[10].set_pixel(5, 1, butterfly_color5)
- @butterfly_bitmaps[10].set_pixel(0, 2, butterfly_color3)
- @butterfly_bitmaps[10].set_pixel(1, 2, butterfly_color2)
- @butterfly_bitmaps[10].fill_rect(2, 2, 1, 2, butterfly_color4)
- @butterfly_bitmaps[10].set_pixel(5, 2, butterfly_color3)
- @butterfly_bitmaps[10].set_pixel(1, 3, butterfly_color3)
- @butterfly_bitmaps[10].set_pixel(3, 3, butterfly_color2)
- @butterfly_bitmaps[10].set_pixel(4, 3, butterfly_color3)
- @butterfly_bitmaps[10].fill_rect(5, 3, 1, 2, butterfly_color2)
- @butterfly_bitmaps[10].fill_rect(6, 3, 1, 2, butterfly_color3)
- @butterfly_bitmaps[10].fill_rect(2, 4, 2, 1, butterfly_color3)
- @butterfly_bitmaps[10].set_pixel(4, 4, butterfly_color2)
- @butterfly_bitmaps[10].fill_rect(4, 5, 2, 1, butterfly_color3)
- # Butterfly left 4
- @butterfly_bitmaps[11] = Bitmap.new(7, 6)
- @butterfly_bitmaps[11].fill_rect(1, 0, 2, 1, butterfly_color2)
- @butterfly_bitmaps[11].set_pixel(3, 0, butterfly_color1)
- @butterfly_bitmaps[11].fill_rect(0, 1, 2, 1, butterfly_color3)
- @butterfly_bitmaps[11].set_pixel(2, 1, butterfly_color4)
- @butterfly_bitmaps[11].set_pixel(3, 1, butterfly_color2)
- @butterfly_bitmaps[11].set_pixel(4, 1, butterfly_color3)
- @butterfly_bitmaps[11].set_pixel(0, 2, butterfly_color3)
- @butterfly_bitmaps[11].set_pixel(1, 2, butterfly_color5)
- @butterfly_bitmaps[11].set_pixel(2, 2, butterfly_color2)
- @butterfly_bitmaps[11].set_pixel(3, 2, butterfly_color4)
- @butterfly_bitmaps[11].fill_rect(4, 2, 1, 2, butterfly_color2)
- @butterfly_bitmaps[11].fill_rect(5, 2, 1, 2, butterfly_color3)
- @butterfly_bitmaps[11].set_pixel(2, 3, butterfly_color5)
- @butterfly_bitmaps[11].set_pixel(3, 3, butterfly_color3)
- @butterfly_bitmaps[11].set_pixel(4, 4, butterfly_color3)
- @butterfly_bitmaps[11].set_pixel(5, 4, butterfly_color2)
- @butterfly_bitmaps[11].fill_rect(6, 4, 1, 2, butterfly_color3)
- @butterfly_bitmaps[11].set_pixel(5, 5, butterfly_color3)
- # Butterfly right 1
- @butterfly_bitmaps[12] = Bitmap.new(7, 7)
- @butterfly_bitmaps[12].fill_rect(2, 0, 2, 1, butterfly_color1)
- @butterfly_bitmaps[12].set_pixel(4, 0, butterfly_color3)
- @butterfly_bitmaps[12].fill_rect(1, 1, 1, 3, butterfly_color1)
- @butterfly_bitmaps[12].set_pixel(2, 1, butterfly_color2)
- @butterfly_bitmaps[12].fill_rect(3, 1, 1, 3, butterfly_color4)
- @butterfly_bitmaps[12].set_pixel(4, 1, butterfly_color2)
- @butterfly_bitmaps[12].fill_rect(5, 1, 2, 2, butterfly_color3)
- @butterfly_bitmaps[12].set_pixel(2, 2, butterfly_color4)
- @butterfly_bitmaps[12].fill_rect(4, 2, 1, 2, butterfly_color4)
- @butterfly_bitmaps[12].set_pixel(2, 3, butterfly_color2)
- @butterfly_bitmaps[12].fill_rect(5, 3, 1, 2, butterfly_color5)
- @butterfly_bitmaps[12].set_pixel(6, 3, butterfly_color3)
- @butterfly_bitmaps[12].set_pixel(1, 4, butterfly_color5)
- @butterfly_bitmaps[12].set_pixel(2, 4, butterfly_color1)
- @butterfly_bitmaps[12].fill_rect(3, 4, 2, 1, butterfly_color2)
- @butterfly_bitmaps[12].set_pixel(0, 5, butterfly_color1)
- @butterfly_bitmaps[12].fill_rect(1, 5, 2, 1, butterfly_color2)
- @butterfly_bitmaps[12].set_pixel(3, 5, butterfly_color1)
- @butterfly_bitmaps[12].set_pixel(4, 5, butterfly_color5)
- @butterfly_bitmaps[12].fill_rect(1, 6, 2, 1, butterfly_color1)
- @butterfly_bitmaps[12].set_pixel(3, 6, butterfly_color5)
- # Butterfly right 2
- @butterfly_bitmaps[13] = Bitmap.new(7, 6)
- @butterfly_bitmaps[13].set_pixel(3, 0, butterfly_color1)
- @butterfly_bitmaps[13].fill_rect(4, 0, 2, 1, butterfly_color2)
- @butterfly_bitmaps[13].set_pixel(2, 1, butterfly_color3)
- @butterfly_bitmaps[13].set_pixel(3, 1, butterfly_color2)
- @butterfly_bitmaps[13].set_pixel(4, 1, butterfly_color4)
- @butterfly_bitmaps[13].set_pixel(5, 1, butterfly_color2)
- @butterfly_bitmaps[13].fill_rect(6, 1, 1, 2, butterfly_color3)
- @butterfly_bitmaps[13].fill_rect(1, 2, 1, 2, butterfly_color3)
- @butterfly_bitmaps[13].fill_rect(2, 2, 1, 2, butterfly_color2)
- @butterfly_bitmaps[13].set_pixel(3, 2, butterfly_color4)
- @butterfly_bitmaps[13].set_pixel(4, 2, butterfly_color2)
- @butterfly_bitmaps[13].set_pixel(5, 2, butterfly_color5)
- @butterfly_bitmaps[13].set_pixel(3, 3, butterfly_color3)
- @butterfly_bitmaps[13].set_pixel(4, 3, butterfly_color5)
- @butterfly_bitmaps[13].set_pixel(0, 4, butterfly_color3)
- @butterfly_bitmaps[13].set_pixel(1, 4, butterfly_color2)
- @butterfly_bitmaps[13].set_pixel(2, 4, butterfly_color3)
- @butterfly_bitmaps[13].set_pixel(0, 5, butterfly_color2)
- @butterfly_bitmaps[13].set_pixel(1, 5, butterfly_color3)
- # Butterfly right 3
- @butterfly_bitmaps[14] = Bitmap.new(7, 6)
- @butterfly_bitmaps[14].set_pixel(2, 0, butterfly_color5)
- @butterfly_bitmaps[14].fill_rect(3, 0, 2, 1, butterfly_color3)
- @butterfly_bitmaps[14].set_pixel(1, 1, butterfly_color5)
- @butterfly_bitmaps[14].fill_rect(2, 1, 2, 2, butterfly_color4)
- @butterfly_bitmaps[14].set_pixel(4, 1, butterfly_color2)
- @butterfly_bitmaps[14].fill_rect(5, 1, 2, 1, butterfly_color3)
- @butterfly_bitmaps[14].set_pixel(1, 2, butterfly_color3)
- @butterfly_bitmaps[14].fill_rect(4, 2, 1, 2, butterfly_color4)
- @butterfly_bitmaps[14].set_pixel(5, 2, butterfly_color2)
- @butterfly_bitmaps[14].set_pixel(6, 2, butterfly_color3)
- @butterfly_bitmaps[14].fill_rect(0, 3, 1, 2, butterfly_color3)
- @butterfly_bitmaps[14].fill_rect(1, 3, 1, 2, butterfly_color2)
- @butterfly_bitmaps[14].set_pixel(2, 3, butterfly_color3)
- @butterfly_bitmaps[14].set_pixel(3, 3, butterfly_color2)
- @butterfly_bitmaps[14].set_pixel(5, 3, butterfly_color3)
- @butterfly_bitmaps[14].set_pixel(2, 4, butterfly_color2)
- @butterfly_bitmaps[14].fill_rect(3, 4, 2, 1, butterfly_color3)
- @butterfly_bitmaps[14].fill_rect(1, 5, 2, 1, butterfly_color3)
- # Butterfly right 4
- @butterfly_bitmaps[15] = Bitmap.new(7, 6)
- @butterfly_bitmaps[15].set_pixel(3, 0, butterfly_color1)
- @butterfly_bitmaps[15].fill_rect(4, 0, 2, 1, butterfly_color2)
- @butterfly_bitmaps[15].set_pixel(2, 1, butterfly_color3)
- @butterfly_bitmaps[15].set_pixel(3, 1, butterfly_color2)
- @butterfly_bitmaps[15].set_pixel(4, 1, butterfly_color4)
- @butterfly_bitmaps[15].fill_rect(5, 1, 2, 1, butterfly_color3)
- @butterfly_bitmaps[15].fill_rect(1, 2, 1, 2, butterfly_color3)
- @butterfly_bitmaps[15].fill_rect(2, 2, 1, 2, butterfly_color2)
- @butterfly_bitmaps[15].set_pixel(3, 2, butterfly_color4)
- @butterfly_bitmaps[15].set_pixel(4, 2, butterfly_color2)
- @butterfly_bitmaps[15].set_pixel(5, 2, butterfly_color5)
- @butterfly_bitmaps[15].set_pixel(6, 2, butterfly_color3)
- @butterfly_bitmaps[15].set_pixel(3, 3, butterfly_color3)
- @butterfly_bitmaps[15].set_pixel(4, 3, butterfly_color5)
- @butterfly_bitmaps[15].fill_rect(0, 4, 1, 2, butterfly_color3)
- @butterfly_bitmaps[15].set_pixel(1, 4, butterfly_color2)
- @butterfly_bitmaps[15].set_pixel(2, 4, butterfly_color3)
- @butterfly_bitmaps[15].set_pixel(1, 5, butterfly_color3)
- #-------------------------------------------------------------------------------
- # Bird bitmaps
- @bird_bitmaps = []
- case $game_screen.weather_variation
- when 1 #Grey Pigeons
- bird_color1 = Color.new(75, 75, 75)
- bird_color2 = Color.new(128, 128, 128)
- bird_color3 = Color.new(136, 136, 136)
- bird_color4 = Color.new(154, 154, 154)
- bird_color5 = Color.new(192, 192, 192)
- bird_color6 = Color.new(73, 51, 87)
- bird_color7 = Color.new(245, 245, 245)
- bird_color8 = Color.new(192, 192, 192)
- bird_color9 = Color.new(225, 225, 226)
- when 2 #Crows
- bird_color1 = Color.new(20, 20, 20)
- bird_color2 = Color.new(34, 34, 34)
- bird_color3 = Color.new(41, 41, 41)
- bird_color4 = Color.new(27, 27, 27)
- bird_color5 = Color.new(41, 41, 41)
- bird_color6 = Color.new(73, 51, 87)
- bird_color7 = Color.new(32, 32, 32)
- bird_color8 = Color.new(41, 41, 41)
- bird_color9 = Color.new(24, 23, 24)
- when 3 #Pink pigeons
- bird_color1 = Color.new(213, 18, 18)
- bird_color2 = Color.new(243, 113, 113)
- bird_color3 = Color.new(239, 58, 58)
- bird_color4 = Color.new(248, 170, 170)
- bird_color5 = Color.new(239, 58, 58)
- bird_color6 = Color.new(73, 51, 87)
- bird_color7 = Color.new(147, 46, 42)
- bird_color8 = Color.new(248, 170, 170)
- bird_color9 = Color.new(209, 210, 211)
- when 4 #Green Birds
- bird_color1 = Color.new(49, 131, 44)
- bird_color2 = Color.new(101, 202, 95)
- bird_color3 = Color.new(65, 177, 59)
- bird_color4 = Color.new(144, 217, 140)
- bird_color5 = Color.new(65, 177, 59)
- bird_color6 = Color.new(73, 51, 87)
- bird_color7 = Color.new(248, 170, 170)
- bird_color8 = Color.new(144, 217, 140)
- bird_color9 = Color.new(209, 210, 211)
- when 5 #Yellow Birds
- bird_color1 = Color.new(167, 137, 14)
- bird_color2 = Color.new(240, 206, 67)
- bird_color3 = Color.new(228, 187, 19)
- bird_color4 = Color.new(240, 206, 67)
- bird_color5 = Color.new(228, 187, 19)
- bird_color6 = Color.new(73, 51, 87)
- bird_color7 = Color.new(191, 90, 97)
- bird_color8 = Color.new(244, 220, 124)
- bird_color9 = Color.new(225, 225, 226)
- else #White Pigeons
- bird_color1 = Color.new(100, 100, 100)
- bird_color2 = Color.new(170, 170, 170)
- bird_color3 = Color.new(136, 136, 136)
- bird_color4 = Color.new(204, 204, 204)
- bird_color5 = Color.new(240, 240, 240)
- bird_color6 = Color.new(73, 51, 87)
- bird_color7 = Color.new(191, 90, 97)
- bird_color8 = Color.new(255, 255, 255)
- bird_color9 = Color.new(223, 130, 142)
- end
- # Bird left 1
- @bird_bitmaps[0] = Bitmap.new(12, 10)
- @bird_bitmaps[0].fill_rect(7, 0, 3, 1, bird_color1)
- @bird_bitmaps[0].set_pixel(5, 1, bird_color1)
- @bird_bitmaps[0].fill_rect(6, 1, 2, 1, bird_color2)
- @bird_bitmaps[0].set_pixel(8, 1, bird_color3)
- @bird_bitmaps[0].set_pixel(9, 1, bird_color1)
- @bird_bitmaps[0].set_pixel(3, 2, bird_color1)
- @bird_bitmaps[0].set_pixel(4, 2, bird_color2)
- @bird_bitmaps[0].set_pixel(5, 2, bird_color3)
- @bird_bitmaps[0].set_pixel(6, 2, bird_color4)
- @bird_bitmaps[0].fill_rect(7, 2, 5, 1, bird_color8)
- @bird_bitmaps[0].set_pixel(3, 3, bird_color6)
- @bird_bitmaps[0].set_pixel(4, 3, bird_color3)
- @bird_bitmaps[0].fill_rect(5, 3, 1, 3, bird_color8)
- @bird_bitmaps[0].set_pixel(6, 3, bird_color3)
- @bird_bitmaps[0].fill_rect(7, 3, 2, 1, bird_color4)
- @bird_bitmaps[0].set_pixel(9, 3, bird_color8)
- @bird_bitmaps[0].set_pixel(10, 3, bird_color2)
- @bird_bitmaps[0].set_pixel(11, 3, bird_color6)
- @bird_bitmaps[0].fill_rect(1, 4, 2, 1, bird_color3)
- @bird_bitmaps[0].set_pixel(3, 4, bird_color1)
- @bird_bitmaps[0].fill_rect(4, 4, 1, 2, bird_color2)
- @bird_bitmaps[0].set_pixel(6, 4, bird_color2)
- @bird_bitmaps[0].fill_rect(7, 4, 1, 2, bird_color4)
- @bird_bitmaps[0].set_pixel(8, 4, bird_color8)
- @bird_bitmaps[0].set_pixel(9, 4, bird_color2)
- @bird_bitmaps[0].set_pixel(10, 4, bird_color6)
- @bird_bitmaps[0].fill_rect(1, 5, 3, 1, bird_color8)
- @bird_bitmaps[0].set_pixel(6, 5, bird_color3)
- @bird_bitmaps[0].set_pixel(8, 5, bird_color2)
- @bird_bitmaps[0].set_pixel(1, 6, bird_color6)
- @bird_bitmaps[0].set_pixel(2, 6, bird_color2)
- @bird_bitmaps[0].fill_rect(3, 6, 2, 2, bird_color8)
- @bird_bitmaps[0].set_pixel(5, 6, bird_color4)
- @bird_bitmaps[0].set_pixel(6, 6, bird_color2)
- @bird_bitmaps[0].set_pixel(7, 6, bird_color1)
- @bird_bitmaps[0].set_pixel(2, 7, bird_color1)
- @bird_bitmaps[0].fill_rect(5, 7, 2, 1, bird_color8)
- @bird_bitmaps[0].fill_rect(7, 7, 1, 2, bird_color2)
- @bird_bitmaps[0].fill_rect(8, 7, 1, 2, bird_color8)
- @bird_bitmaps[0].fill_rect(9, 7, 1, 2, bird_color1)
- @bird_bitmaps[0].set_pixel(4, 8, bird_color6)
- @bird_bitmaps[0].fill_rect(5, 8, 2, 1, bird_color2)
- @bird_bitmaps[0].set_pixel(6, 9, bird_color6)
- @bird_bitmaps[0].fill_rect(8, 9, 2, 1, bird_color6)
- # Bird left 2
- @bird_bitmaps[1] = Bitmap.new(10, 13)
- @bird_bitmaps[1].set_pixel(5, 0, bird_color1)
- @bird_bitmaps[1].set_pixel(7, 0, bird_color4)
- @bird_bitmaps[1].set_pixel(8, 0, bird_color1)
- @bird_bitmaps[1].fill_rect(5, 1, 1, 4, bird_color2)
- @bird_bitmaps[1].set_pixel(6, 1, bird_color1)
- @bird_bitmaps[1].fill_rect(7, 1, 1, 2, bird_color8)
- @bird_bitmaps[1].set_pixel(8, 1, bird_color4)
- @bird_bitmaps[1].set_pixel(6, 2, bird_color3)
- @bird_bitmaps[1].set_pixel(8, 2, bird_color5)
- @bird_bitmaps[1].fill_rect(9, 2, 1, 4, bird_color1)
- @bird_bitmaps[1].fill_rect(6, 3, 3, 1, bird_color4)
- @bird_bitmaps[1].set_pixel(4, 4, bird_color1)
- @bird_bitmaps[1].set_pixel(6, 4, bird_color8)
- @bird_bitmaps[1].fill_rect(7, 4, 1, 3, bird_color4)
- @bird_bitmaps[1].set_pixel(8, 4, bird_color8)
- @bird_bitmaps[1].set_pixel(4, 5, bird_color2)
- @bird_bitmaps[1].set_pixel(5, 5, bird_color8)
- @bird_bitmaps[1].set_pixel(6, 5, bird_color2)
- @bird_bitmaps[1].set_pixel(8, 5, bird_color5)
- @bird_bitmaps[1].set_pixel(4, 6, bird_color8)
- @bird_bitmaps[1].set_pixel(5, 6, bird_color1)
- @bird_bitmaps[1].fill_rect(6, 6, 1, 2, bird_color4)
- @bird_bitmaps[1].set_pixel(8, 6, bird_color3)
- @bird_bitmaps[1].fill_rect(2, 7, 1, 2, bird_color3)
- @bird_bitmaps[1].set_pixel(3, 7, bird_color1)
- @bird_bitmaps[1].set_pixel(4, 7, bird_color2)
- @bird_bitmaps[1].set_pixel(5, 7, bird_color3)
- @bird_bitmaps[1].set_pixel(7, 7, bird_color3)
- @bird_bitmaps[1].set_pixel(8, 7, bird_color1)
- @bird_bitmaps[1].set_pixel(1, 8, bird_color7)
- @bird_bitmaps[1].fill_rect(3, 8, 1, 2, bird_color8)
- @bird_bitmaps[1].set_pixel(4, 8, bird_color4)
- @bird_bitmaps[1].set_pixel(5, 8, bird_color2)
- @bird_bitmaps[1].fill_rect(6, 8, 1, 2, bird_color3)
- @bird_bitmaps[1].fill_rect(7, 8, 1, 2, bird_color1)
- @bird_bitmaps[1].set_pixel(1, 9, bird_color6)
- @bird_bitmaps[1].set_pixel(2, 9, bird_color2)
- @bird_bitmaps[1].fill_rect(4, 9, 1, 2, bird_color8)
- @bird_bitmaps[1].set_pixel(5, 9, bird_color4)
- @bird_bitmaps[1].set_pixel(3, 10, bird_color2)
- @bird_bitmaps[1].fill_rect(5, 10, 2, 1, bird_color8)
- @bird_bitmaps[1].set_pixel(7, 10, bird_color4)
- @bird_bitmaps[1].set_pixel(8, 10, bird_color8)
- @bird_bitmaps[1].set_pixel(9, 10, bird_color2)
- @bird_bitmaps[1].set_pixel(4, 11, bird_color3)
- @bird_bitmaps[1].set_pixel(5, 11, bird_color2)
- @bird_bitmaps[1].set_pixel(6, 11, bird_color4)
- @bird_bitmaps[1].set_pixel(7, 11, bird_color1)
- @bird_bitmaps[1].set_pixel(8, 11, bird_color2)
- @bird_bitmaps[1].set_pixel(9, 11, bird_color4)
- @bird_bitmaps[1].set_pixel(6, 12, bird_color6)
- @bird_bitmaps[1].set_pixel(7, 12, bird_color7)
- @bird_bitmaps[1].set_pixel(9, 12, bird_color6)
- # Bird left 3
- @bird_bitmaps[2] = Bitmap.new(12, 7)
- @bird_bitmaps[2].set_pixel(4, 0, bird_color3)
- @bird_bitmaps[2].fill_rect(5, 0, 3, 1, bird_color1)
- @bird_bitmaps[2].set_pixel(3, 1, bird_color3)
- @bird_bitmaps[2].fill_rect(4, 1, 1, 4, bird_color8)
- @bird_bitmaps[2].set_pixel(5, 1, bird_color4)
- @bird_bitmaps[2].set_pixel(6, 1, bird_color2)
- @bird_bitmaps[2].set_pixel(7, 1, bird_color4)
- @bird_bitmaps[2].set_pixel(3, 2, bird_color7)
- @bird_bitmaps[2].fill_rect(5, 2, 2, 2, bird_color8)
- @bird_bitmaps[2].set_pixel(7, 2, bird_color2)
- @bird_bitmaps[2].set_pixel(8, 2, bird_color1)
- @bird_bitmaps[2].set_pixel(2, 3, bird_color3)
- @bird_bitmaps[2].fill_rect(3, 3, 1, 2, bird_color2)
- @bird_bitmaps[2].set_pixel(7, 3, bird_color8)
- @bird_bitmaps[2].set_pixel(8, 3, bird_color2)
- @bird_bitmaps[2].set_pixel(0, 4, bird_color1)
- @bird_bitmaps[2].set_pixel(1, 4, bird_color4)
- @bird_bitmaps[2].set_pixel(2, 4, bird_color8)
- @bird_bitmaps[2].set_pixel(5, 4, bird_color8)
- @bird_bitmaps[2].fill_rect(6, 4, 1, 2, bird_color3)
- @bird_bitmaps[2].set_pixel(7, 4, bird_color2)
- @bird_bitmaps[2].set_pixel(8, 4, bird_color4)
- @bird_bitmaps[2].fill_rect(9, 4, 2, 1, bird_color8)
- @bird_bitmaps[2].set_pixel(11, 4, bird_color2)
- @bird_bitmaps[2].set_pixel(1, 5, bird_color6)
- @bird_bitmaps[2].set_pixel(2, 5, bird_color3)
- @bird_bitmaps[2].set_pixel(3, 5, bird_color8)
- @bird_bitmaps[2].set_pixel(4, 5, bird_color3)
- @bird_bitmaps[2].set_pixel(5, 5, bird_color2)
- @bird_bitmaps[2].set_pixel(7, 5, bird_color4)
- @bird_bitmaps[2].fill_rect(8, 5, 2, 1, bird_color2)
- @bird_bitmaps[2].set_pixel(10, 5, bird_color8)
- @bird_bitmaps[2].set_pixel(11, 5, bird_color1)
- @bird_bitmaps[2].fill_rect(2, 6, 2, 1, bird_color6)
- @bird_bitmaps[2].set_pixel(4, 6, bird_color2)
- @bird_bitmaps[2].fill_rect(5, 6, 4, 1, bird_color6)
- @bird_bitmaps[2].fill_rect(10, 6, 2, 1, bird_color6)
- # Bird left 4
- @bird_bitmaps[3] = Bitmap.new(12, 9)
- @bird_bitmaps[3].fill_rect(3, 0, 2, 1, bird_color3)
- @bird_bitmaps[3].set_pixel(3, 1, bird_color4)
- @bird_bitmaps[3].fill_rect(4, 1, 1, 2, bird_color8)
- @bird_bitmaps[3].set_pixel(5, 1, bird_color2)
- @bird_bitmaps[3].set_pixel(6, 1, bird_color1)
- @bird_bitmaps[3].set_pixel(2, 2, bird_color9)
- @bird_bitmaps[3].set_pixel(3, 2, bird_color2)
- @bird_bitmaps[3].fill_rect(5, 2, 3, 1, bird_color8)
- @bird_bitmaps[3].set_pixel(8, 2, bird_color1)
- @bird_bitmaps[3].fill_rect(3, 3, 1, 2, bird_color3)
- @bird_bitmaps[3].set_pixel(4, 3, bird_color2)
- @bird_bitmaps[3].fill_rect(5, 3, 2, 2, bird_color8)
- @bird_bitmaps[3].set_pixel(7, 3, bird_color4)
- @bird_bitmaps[3].fill_rect(8, 3, 2, 1, bird_color8)
- @bird_bitmaps[3].fill_rect(10, 3, 2, 1, bird_color2)
- @bird_bitmaps[3].fill_rect(2, 4, 1, 2, bird_color3)
- @bird_bitmaps[3].fill_rect(4, 4, 1, 2, bird_color8)
- @bird_bitmaps[3].fill_rect(7, 4, 1, 2, bird_color8)
- @bird_bitmaps[3].set_pixel(8, 4, bird_color2)
- @bird_bitmaps[3].set_pixel(9, 4, bird_color1)
- @bird_bitmaps[3].set_pixel(10, 4, bird_color8)
- @bird_bitmaps[3].set_pixel(11, 4, bird_color4)
- @bird_bitmaps[3].set_pixel(0, 5, bird_color1)
- @bird_bitmaps[3].set_pixel(1, 5, bird_color2)
- @bird_bitmaps[3].fill_rect(3, 5, 1, 3, bird_color8)
- @bird_bitmaps[3].set_pixel(5, 5, bird_color5)
- @bird_bitmaps[3].fill_rect(6, 5, 1, 2, bird_color2)
- @bird_bitmaps[3].set_pixel(8, 5, bird_color6)
- @bird_bitmaps[3].set_pixel(9, 5, bird_color7)
- @bird_bitmaps[3].set_pixel(10, 5, bird_color2)
- @bird_bitmaps[3].set_pixel(11, 5, bird_color6)
- @bird_bitmaps[3].set_pixel(2, 6, bird_color8)
- @bird_bitmaps[3].fill_rect(4, 6, 2, 1, bird_color4)
- @bird_bitmaps[3].set_pixel(7, 6, bird_color1)
- @bird_bitmaps[3].set_pixel(1, 7, bird_color3)
- @bird_bitmaps[3].set_pixel(2, 7, bird_color5)
- @bird_bitmaps[3].set_pixel(4, 7, bird_color2)
- @bird_bitmaps[3].fill_rect(5, 7, 2, 1, bird_color1)
- @bird_bitmaps[3].set_pixel(0, 8, bird_color3)
- @bird_bitmaps[3].set_pixel(1, 8, bird_color8)
- @bird_bitmaps[3].fill_rect(2, 8, 2, 1, bird_color1)
- #-------------------------------------------------------------------------------
- @user_bitmaps = []
- update_user_defined
- end
- #-------------------------------------------------------------------------------
- def update_user_defined
- @user_bitmaps.each {|image| image.dispose}
- $WEATHER_IMAGES.each {|name| @user_bitmaps.push(RPG::Cache.picture(name))}
- @sprites.each {|sprite| sprite.bitmap = @user_bitmaps[rand(@user_bitmaps.size)]}
- end
- attr_reader :type
- attr_reader :max
- attr_reader :ox
- attr_reader :oy
- end
- end
- #-------------------------------------------------------------------------------
- # Game_Screen
- #-------------------------------------------------------------------------------
- class Game_Screen
- attr_accessor :weather_variation
- attr_accessor :variation_update
- alias maws_weather_color_init initialize
- def initialize
- maws_weather_color_init
- @weather_variation = 0
- @variation_update = false
- end
- def weather(type, power, duration, variation=0)
- @variation_update = true if variation != @weather_variation
- @weather_variation = variation
- @weather_type_target = type
- @weather_duration = duration
- if @weather_type_target != 0
- @weather_type = @weather_type_target
- end
- @weather_max_target = @weather_type_target == 0 ? 0.0 : (power + 1) * 4.0
- if @weather_duration == 0
- @weather_type = @weather_type_target
- @weather_max = @weather_max_target
- end
- end
- end
- #-------------------------------------------------------------------------------
- # Spriteset_Map
- #-------------------------------------------------------------------------------
- class Spriteset_Map
- alias maws_weather_variation_upd update
- def update
- if $game_screen.variation_update
- @weather.dispose if @weather != nil
- @weather = RPG::Weather.new(@viewport1)
- $game_screen.variation_update = false
- end
- maws_weather_variation_upd
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement