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- //Boomerang Explodes on contact with enemy.
- //v0.1, 16th September, 2019 by ZoriaRPG
- //Do: Damage value for explosion. Defaults to damage power of boomerang + 2.
- lweapon script exploderang
- {
- void run(int explosion_damage)
- {
- while(this->isValid())
- {
- for ( int q = Screen->NumNPCs(); q > 0; --q )
- {
- npc n = Screen->LoadNPC(q);
- if ( n->Defense[NPCD_BOOMERANG] != NPCDT_IGNORE && Collision(this, n) )
- {
- n->InvFrames = 0;
- lweapon boom = Screen->CreateLWeapon(LW_BOMBBLAST);
- boom->X = this->X;
- boom->Y = this->Y;
- boom Dir = this->Dir;
- boom->Step = 0;
- boom->Damage = ( explosion_damage > 0 ) ? explosion_damage : (this->Power + 2);
- this->DeadState = WDS_DEAD;
- Remove(this);
- }
- }
- Waitframe();
- }
- }
- }
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