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  1. ////////////////////////////////////////////////////////////////////////////////////////////////////
  2. ////////////////////////////////////////////////////////////////////////////////////////////////////
  3. /// ///
  4. /// ///
  5. /// E Z Q U A K E C O N F I G U R A T I O N ///
  6. /// ///
  7. /// ///
  8. ////////////////////////////////////////////////////////////////////////////////////////////////////
  9. ////////////////////////////////////////////////////////////////////////////////////////////////////
  10.  
  11.  
  12.  
  13. ////////////////////////////////////////////////////////////////////////////////////////////////////
  14. // //
  15. // C O M M A N D L I N E //
  16. // //
  17. ////////////////////////////////////////////////////////////////////////////////////////////////////
  18.  
  19.  
  20. // ezquake-gl.exe
  21.  
  22. ////////////////////////////////////////////////////////////////////////////////////////////////////
  23. // //
  24. // V A R I A B L E S //
  25. // //
  26. ////////////////////////////////////////////////////////////////////////////////////////////////////
  27.  
  28.  
  29. //Only variables with non-default values are listed below.
  30. //You can use "cfg_save_unchanged 1" to save all variables.
  31.  
  32. //Menu
  33. menu_advanced "1"
  34.  
  35. //MQWCL HUD
  36. hud_ammo1_align "center"
  37. hud_ammo1_frame "0.1"
  38. hud_ammo1_frame_color "255 255 0"
  39. hud_ammo1_item_opacity "1"
  40. hud_ammo1_order "2"
  41. hud_ammo1_place "center"
  42. hud_ammo1_pos_x "78"
  43. hud_ammo1_pos_y "194"
  44. hud_ammo1_show "1"
  45. hud_ammo1_style "1"
  46. hud_ammo2_align "center"
  47. hud_ammo2_frame "0.1"
  48. hud_ammo2_frame_color "0 0 255"
  49. hud_ammo2_item_opacity "1"
  50. hud_ammo2_order "3"
  51. hud_ammo2_place "screen"
  52. hud_ammo2_pos_x "-217"
  53. hud_ammo2_pos_y "194"
  54. hud_ammo2_show "1"
  55. hud_ammo2_style "1"
  56. hud_ammo3_align "center"
  57. hud_ammo3_frame "0.1"
  58. hud_ammo3_frame_color "255 0 0"
  59. hud_ammo3_order "4"
  60. hud_ammo3_place "screen"
  61. hud_ammo3_pos_x "-128"
  62. hud_ammo3_pos_y "194"
  63. hud_ammo3_scale "1.5"
  64. hud_ammo3_show "1"
  65. hud_ammo3_style "1"
  66. hud_ammo4_align "center"
  67. hud_ammo4_frame "0.1"
  68. hud_ammo4_frame_color "255 255 255"
  69. hud_ammo4_item_opacity "1"
  70. hud_ammo4_order "5"
  71. hud_ammo4_place "screen"
  72. hud_ammo4_pos_x "-91"
  73. hud_ammo4_pos_y "194"
  74. hud_ammo4_scale "1.5"
  75. hud_ammo4_show "1"
  76. hud_ammo4_style "1"
  77. hud_ammo_align "left"
  78. hud_ammo_item_opacity "1"
  79. hud_ammo_order "2"
  80. hud_ammo_place "screen"
  81. hud_ammo_pos_x "-98"
  82. hud_ammo_pos_y "108"
  83. hud_armor_item_opacity "1"
  84. hud_armor_order "1"
  85. hud_armor_pent_666 "0"
  86. hud_armor_place "screen"
  87. hud_armor_pos_x "98"
  88. hud_armor_pos_y "108"
  89. hud_armordamage_order "2"
  90. hud_bar_armor_order "2"
  91. hud_bar_health_order "2"
  92. hud_democlock_pos_x "-154"
  93. hud_democlock_pos_y "64"
  94. hud_democlock_show "0"
  95. hud_editor_allowresize "0"
  96. hud_face_item_opacity "1"
  97. hud_face_pos_x "-48"
  98. hud_face_show "0"
  99. hud_fps_decimals "0"
  100. hud_fps_place "screen"
  101. hud_fps_pos_x "132"
  102. hud_fps_pos_y "-240"
  103. hud_gameclock_align_y "screen"
  104. hud_gameclock_big "0"
  105. hud_gameclock_blink "0"
  106. hud_gameclock_countdown "1"
  107. hud_gameclock_frame_color "0 0 255"
  108. hud_gameclock_item_opacity "1"
  109. hud_gameclock_place "screen"
  110. hud_gameclock_pos_x "-130"
  111. hud_gameclock_pos_y "173"
  112. hud_gameclock_scale "1.5"
  113. hud_gameclock_style "2"
  114. hud_gun2_frame_color "255 255 0"
  115. hud_gun2_order "3"
  116. hud_gun2_place "ammo1"
  117. hud_gun2_pos_y "-8"
  118. hud_gun2_scale "1.5"
  119. hud_gun2_style "4"
  120. hud_gun3_frame_color "255 255 0"
  121. hud_gun3_item_opacity "1"
  122. hud_gun3_order "4"
  123. hud_gun3_place "ammo1"
  124. hud_gun3_pos_x "-12"
  125. hud_gun3_pos_y "-10"
  126. hud_gun3_scale "1.5"
  127. hud_gun3_style "4"
  128. hud_gun4_frame_color "0 0 255"
  129. hud_gun4_item_opacity "1"
  130. hud_gun4_order "5"
  131. hud_gun4_place "ammo2"
  132. hud_gun4_pos_x "-24"
  133. hud_gun4_pos_y "-10"
  134. hud_gun4_scale "1.5"
  135. hud_gun4_style "4"
  136. hud_gun5_frame_color "0 0 255"
  137. hud_gun5_item_opacity "1"
  138. hud_gun5_order "6"
  139. hud_gun5_place "ammo2"
  140. hud_gun5_pos_x "-12"
  141. hud_gun5_pos_y "-10"
  142. hud_gun5_scale "1.5"
  143. hud_gun5_style "4"
  144. hud_gun6_frame_color "255 0 0"
  145. hud_gun6_item_opacity "1"
  146. hud_gun6_order "7"
  147. hud_gun6_place "ammo3"
  148. hud_gun6_pos_x "-36"
  149. hud_gun6_pos_y "-15"
  150. hud_gun6_scale "2.25"
  151. hud_gun6_style "4"
  152. hud_gun7_frame_color "255 0 0"
  153. hud_gun7_item_opacity "1"
  154. hud_gun7_order "8"
  155. hud_gun7_place "ammo3"
  156. hud_gun7_pos_x "-18"
  157. hud_gun7_pos_y "-15"
  158. hud_gun7_scale "2.25"
  159. hud_gun7_style "4"
  160. hud_gun8_frame_color "255 255 255"
  161. hud_gun8_item_opacity "1"
  162. hud_gun8_order "9"
  163. hud_gun8_place "ammo4"
  164. hud_gun8_pos_x "-36"
  165. hud_gun8_pos_y "-15"
  166. hud_gun8_scale "2.25"
  167. hud_gun8_style "4"
  168. hud_gun_item_opacity "1"
  169. hud_gun_order "3"
  170. hud_gun_place "screen"
  171. hud_gun_pos_x "49"
  172. hud_gun_scale "3"
  173. hud_gun_show "1"
  174. hud_gun_style "4"
  175. hud_health_align "center"
  176. hud_health_item_opacity "1"
  177. hud_health_order "1"
  178. hud_health_place "screen"
  179. hud_health_pos_x "-196"
  180. hud_health_pos_y "108"
  181. hud_healthdamage_order "2"
  182. hud_iammo2_order "1"
  183. hud_iammo3_order "2"
  184. hud_iammo4_order "3"
  185. hud_iammo_order "3"
  186. hud_iammo_place "screen"
  187. hud_iammo_pos_x "1"
  188. hud_iammo_pos_y "-2"
  189. hud_iammo_show "0"
  190. hud_iarmor_item_opacity "1"
  191. hud_iarmor_order "2"
  192. hud_iarmor_pos_x "97"
  193. hud_key1_place "screen"
  194. hud_key1_pos_x "72"
  195. hud_key1_pos_y "62"
  196. hud_key1_show "0"
  197. hud_key2_order "1"
  198. hud_key2_place "screen"
  199. hud_key2_pos_x "136"
  200. hud_key2_pos_y "-137"
  201. hud_key2_show "0"
  202. hud_ownfrags_align_y "center"
  203. hud_ownfrags_frame "0"
  204. hud_ownfrags_item_opacity "1"
  205. hud_ownfrags_pos_x "-80"
  206. hud_ownfrags_pos_y "-66"
  207. hud_ownfrags_scale "0.75"
  208. hud_ownfrags_show "0"
  209. hud_ownfrags_timeout "5"
  210. hud_pent_item_opacity "0.5"
  211. hud_pent_order "3"
  212. hud_pent_place "screen"
  213. hud_pent_pos_x "1"
  214. hud_pent_pos_y "-24"
  215. hud_pent_scale "1.5"
  216. hud_ping_period "0"
  217. hud_ping_pos_x "272"
  218. hud_ping_pos_y "-224"
  219. hud_ping_show_pl "0"
  220. hud_quad_item_opacity "0.5"
  221. hud_quad_order "5"
  222. hud_quad_place "screen"
  223. hud_quad_pos_x "1"
  224. hud_quad_pos_y "-48"
  225. hud_quad_scale "1.5"
  226. hud_ring_item_opacity "0.5"
  227. hud_ring_order "2"
  228. hud_ring_place "screen"
  229. hud_ring_pos_x "26"
  230. hud_ring_pos_y "-48"
  231. hud_ring_scale "1.5"
  232. hud_score_bar_align_y "center"
  233. hud_score_bar_format_big "%t %D %e"
  234. hud_score_bar_format_small "&c69f%t^-&cf10%e"
  235. hud_score_bar_frame "0"
  236. hud_score_bar_frame_color "0 50 0"
  237. hud_score_bar_item_opacity "1"
  238. hud_score_bar_pos_y "69"
  239. hud_score_bar_show "1"
  240. hud_score_difference_align "center"
  241. hud_score_difference_colorize "2"
  242. hud_score_difference_digits "4"
  243. hud_score_difference_frame "0"
  244. hud_score_difference_frame_color "255 255 255"
  245. hud_score_difference_item_opacity "1"
  246. hud_score_difference_order "20"
  247. hud_score_difference_place "screen"
  248. hud_score_difference_pos_x "-184"
  249. hud_score_difference_pos_y "-35"
  250. hud_score_difference_scale "1.5"
  251. hud_score_difference_show "1"
  252. hud_score_difference_style "3"
  253. hud_score_enemy_align "center"
  254. hud_score_enemy_colorize "2"
  255. hud_score_enemy_digits "3"
  256. hud_score_enemy_item_opacity "1"
  257. hud_score_enemy_order "21"
  258. hud_score_enemy_place "score_difference"
  259. hud_score_enemy_style "1"
  260. hud_score_position_order "21"
  261. hud_score_team_align "center"
  262. hud_score_team_digits "3"
  263. hud_score_team_item_opacity "1"
  264. hud_score_team_order "21"
  265. hud_score_team_place "score_difference"
  266. hud_score_team_pos_x "-32"
  267. hud_score_team_style "1"
  268. hud_sigil2_order "1"
  269. hud_sigil3_order "2"
  270. hud_sigil4_order "3"
  271. hud_suit_order "4"
  272. hud_suit_place "screen"
  273. hud_suit_pos_x "145"
  274. hud_suit_pos_y "-96"
  275. hud_suit_show "0"
  276. hud_teamfrags_cols "0"
  277. hud_teamfrags_extra_spec_info "2"
  278. hud_teamfrags_item_opacity "1"
  279. hud_teamfrags_pos_x "-45"
  280. hud_teamfrags_pos_y "-73"
  281. hud_teamfrags_rows "2"
  282. hud_teamfrags_show "0"
  283. hud_teamfrags_style "3"
  284. hud_teamfrags_vertical "1"
  285. hud_teaminfo_align_x "center"
  286. hud_teaminfo_frame "0"
  287. hud_teaminfo_layout "%p%n %w %a/%h $x10%l$x11"
  288. hud_teaminfo_loc_width "4"
  289. hud_teaminfo_pos_x "-104"
  290. hud_teaminfo_pos_y "76"
  291. hud_teaminfo_scale "0.5"
  292. hud_teaminfo_show_enemies "1"
  293. hud_teaminfo_weapon_style "1"
  294. hud_tracking_format "%t %n"
  295. hud_tracking_place "screen"
  296. hud_tracking_pos_y "215"
  297.  
  298. //Player Settings
  299. ruleset "smackdown"
  300. b_switch "2"
  301. w_switch "2"
  302. bottomcolor "11"
  303. topcolor "11"
  304. msg "0"
  305. name "fern"
  306. rate "30000"
  307. skin "s_red"
  308. team "^t^ks"
  309.  
  310. //Skin Settings
  311. teamskin "s_red"
  312. enemyskin "2white"
  313. teamquadskin "s_blue"
  314. enemyquadskin "2_cyan"
  315. teampentskin "s_pink"
  316. enemypentskin "2_pink"
  317. teambothskin "s_yellow"
  318. enemybothskin "2_green"
  319. baseskin "s_white"
  320.  
  321. //Console Settings
  322. con_clearnotify "0"
  323. con_notifylines "6"
  324. con_notifytime "999999"
  325. con_particles_alpha "0"
  326. gl_consolefont "graybugs"
  327. gl_smoothfont "0"
  328. log_dir "qw/logs"
  329.  
  330. //FPS and EyeCandy Settings
  331. cl_deadbodyFilter "2"
  332. cl_fakeshaft "1"
  333. cl_gibFilter "1"
  334. cl_independentPhysics "0"
  335. cl_maxfps "77"
  336. cl_muzzleflash "0"
  337. cl_novweps "1"
  338. cl_physfps "77"
  339. gl_powerupshells "0"
  340. r_drawflame "0"
  341. r_drawvweps "0"
  342. r_explosionLight "0"
  343. r_explosionType "4"
  344. r_grenadeTrail "2"
  345. r_powerupGlow "2"
  346. r_telesplash "0"
  347.  
  348. //Particle Effects
  349. gl_part_tracer1_color "20 20 0"
  350.  
  351. //Lighting
  352. gl_lightmode "1"
  353.  
  354. //Turbulency and Sky Settings
  355. r_fastsky "1"
  356. r_fastturb "1"
  357. r_lavacolor "1"
  358. r_skycolor "1"
  359. r_slimecolor "1"
  360. r_watercolor "1"
  361.  
  362. //Weapon View Model Settings
  363. r_drawviewmodel "0"
  364. r_viewmodelSize "0.7"
  365.  
  366. //Texture Settings
  367. gl_anisotropy "0"
  368. gl_max_size "4"
  369. gl_subdivide_size "999"
  370. gl_texturemode "GL_NEAREST"
  371.  
  372. //OpenGL Rendering
  373. gl_smoothmodels "0"
  374. gl_ztrick "1"
  375.  
  376. //System Settings
  377. mumble_enabled "0"
  378. sys_yieldcpu "1"
  379.  
  380. //Video Settings
  381. vid_conheight "240"
  382. vid_conwidth "320"
  383. vid_displayfrequency "77"
  384.  
  385. //Sound Settings
  386. cl_staticSounds "0"
  387. s_ambientfade "0"
  388. s_ambientlevel "0"
  389. volume "0.005"
  390.  
  391. //Input - Mouse
  392. in_m_os_parameters "3"
  393. in_mouse "3"
  394.  
  395. //Input - Misc
  396. sensitivity "10.5"
  397.  
  398. //Network Settings
  399. cl_chunksperframe "10"
  400.  
  401. //Status Bar and Scoreboard
  402. con_fragmessages "0"
  403. scr_newhud "1"
  404. scr_scoreboard_drawtitle "0"
  405. scr_scoreboard_fillalpha "0.25"
  406. scr_scoreboard_posy "63"
  407.  
  408. //Crosshair Settings
  409. crosshair ""
  410. crosshairalpha "0.75"
  411. crosshaircolor "0 100 100"
  412. crosshairimage "crosshair3"
  413. crosshairsize "2"
  414.  
  415. //Screen Settings
  416. gl_contrast "1.4"
  417. gl_gamma "0.55"
  418. r_tracker_frags "2"
  419. r_tracker_messages "15"
  420. r_tracker_scale "0.75"
  421. r_tracker_time "6"
  422. r_tracker_x "5"
  423. r_tracker_y "-15"
  424. scr_teaminfo "0"
  425. scr_teaminfo_frame_color "255 255 0 10"
  426. scr_teaminfo_scale "0.5"
  427. scr_teaminfo_show_enemies "1"
  428. scr_teaminfo_show_self "1"
  429. scr_teaminfo_weapon_style "1"
  430. scr_teaminfo_x "-399"
  431. scr_teaminfo_y "93"
  432. scr_weaponstats_x "-50"
  433. scr_weaponstats_y "40"
  434.  
  435. //Screen & Powerup Blends
  436. v_contentblend "0"
  437. v_damagecshift "0"
  438. v_dlightcshift "0"
  439. v_pentcshift "0"
  440. v_quadcshift "0"
  441. v_ringcshift "0"
  442. v_suitcshift "0"
  443.  
  444. //View Settings
  445. fov "120"
  446. v_viewheight "-6.10"
  447.  
  448. //Match Tools
  449. match_auto_logconsole "2"
  450. match_auto_sshot "1"
  451.  
  452. //Demo Handling
  453. demo_autotrack "1"
  454. demo_capture_dir "qw/movies"
  455. demo_capture_fps "30"
  456. demo_capture_mp3_kbps "0"
  457. demo_dir "qw/demos"
  458.  
  459. //Screenshot Settings
  460. sshot_dir "qw/screenshots"
  461. sshot_format "jpg"
  462.  
  463. //Item Names
  464. tp_name_gl "{&c2aagl&cfff}"
  465. tp_name_rl "{&c2aarl&cfff}"
  466. tp_name_lg "{&c2aalg&cfff}"
  467. tp_name_ga "{&c0b0ga&cfff}"
  468. tp_name_ya "{&cff0ya&cfff}"
  469. tp_name_ra "{&cf00ra&cfff}"
  470. tp_name_armortype_ga "{&c0b0ga&cfff}"
  471. tp_name_armortype_ya "{&cff0ya&cfff}"
  472. tp_name_armortype_ra "{&cf00ra&cfff}"
  473. tp_name_rockets "rox"
  474. tp_name_quad "{&c05fquad&cfff}"
  475. tp_name_pent "{&cf00pent&cfff}"
  476. tp_name_ring "{&cff0ring&cfff}"
  477. tp_name_mh "{&c0a0mega&cfff}"
  478. tp_name_backpack "{&cf2apack&cfff}"
  479. tp_name_enemy "{&cf00enemy&cfff}"
  480. tp_name_someplace " "
  481. tp_name_separator "$x20"
  482.  
  483. //Item Need Amounts
  484. tp_need_weapon "87"
  485. tp_need_ga "70"
  486. tp_need_ya "70"
  487. tp_need_ra "70"
  488. tp_need_shells "0"
  489. tp_need_nails "0"
  490. tp_need_cells "7"
  491. tp_need_health "40"
  492.  
  493. //Unsorted Variables
  494. teamplay "2"
  495.  
  496. //User Created Variables
  497. set g_qwshotgun "0"
  498. set loc_name_ga "ga"
  499. set loc_name_mh "mega"
  500. set loc_name_ra "ra"
  501. set loc_name_separator "$."
  502. set loc_name_ya "ya"
  503. set nick "{&c0fffer&cfff}:"
  504.  
  505. ////////////////////////////////////////////////////////////////////////////////////////////////////
  506. // //
  507. // S E L E C T E D S O U R C E S //
  508. // //
  509. ////////////////////////////////////////////////////////////////////////////////////////////////////
  510.  
  511.  
  512. sb_sourceunmarkall
  513. sb_sourcemark "QuakeServers.net"
  514. sb_sourcemark "Asgaard"
  515. sb_sourcemark "Global"
  516.  
  517. ////////////////////////////////////////////////////////////////////////////////////////////////////
  518. // //
  519. // A L I A S E S //
  520. // //
  521. ////////////////////////////////////////////////////////////////////////////////////////////////////
  522.  
  523.  
  524. unaliasall
  525. alias +axe "weapon 1;+attack"
  526. alias -axe "-attack;weapon 2 1"
  527. alias +gl "weapon 6 3 5 2 1;+attack"
  528. alias -gl "-attack;weapon 2 1"
  529. alias +lg "weapon 8 5 3 2 1;+attack"
  530. alias -lg "-attack;weapon 2 1"
  531. alias +rl "weapon 7 3 2 5 4 1;+attack"
  532. alias -rl "-attack;weapon 2 1"
  533. alias +sg "weapon 2 1;+attack"
  534. alias -sg "-attack;weapon 2 1"
  535. alias +sng "weapon 5 4 3 2 1;+attack"
  536. alias -sng "-attack;weapon 2 1"
  537. alias +ssg "weapon 3 5 2 1;+attack"
  538. alias -ssg "-attack;weapon 2 1"
  539.  
  540. alias _coming "say_team $\$nick coming $[{%l}$]"
  541. alias _epowerup "say_team $\$nick $tp_name_enemy %q"
  542. alias _getpent "say_team $\$nick get $tp_name_pent"
  543. alias _getquad "say_team $\$nick get $tp_name_quad"
  544. alias _help "say_team $\$nick {&cff0HELP&cfff} $[{%l}$] $bestweapon:{$bestammo}"
  545. alias _killme "if $tp_name_rl isin $weapons then _killme_lg2 else if $tp_name_lg isin $weapons then _killme_Lg else _killme_cells"
  546. alias _killme_cells "if $cells > 0 then _killme_cells2"
  547. alias _killme_cells2 "say_team $\$nick {&cf2akill me&cfff} $[{%l}$] cells:{$cells}"
  548. alias _killme_lg "say_team $\$nick {&cf2akill me&cfff} $[{%l}$] $tp_name_lg:{$cells}"
  549. alias _killme_lg2 "if $tp_name_lg isin $weapons then _killme_rlg else if $cells > 0 then _killme_rl_cells else _killme_rl"
  550. alias _killme_rl "say_team $\$nick {&cf2akill me&cfff} $[{%l}$] $tp_name_rl:{$rockets}"
  551. alias _killme_rl_cells "say_team $\$nick {&cf2akill me&cfff} $[{%l}$] $tp_name_rl:{$rockets} $tp_name_cells:{$cells}"
  552. alias _killme_rlg "say_team $\$nick {&cf2akill me&cfff} $[{%l}$] $tp_name_rl:{$rockets} $tp_name_lg:{$cells}"
  553. alias _lost "say_team $\$nick {&cf00LOST&cfff} $[{%d}$] %E"
  554. alias _lost00 "say_team $\$nick {&cf00LOST&cfff} $[{%d}$] %E"
  555. alias _msgPointG "say_team $\$nick %x at $[{%y}$]"
  556. alias _msgPointP "say_team $\$nick $tp_name_pented $tp_name_enemy at $[{%y}$]"
  557. alias _msgPointQ "say_team $\$nick $tp_name_quaded $tp_name_enemy at $[{%y}$]"
  558. alias _msgPointQP "say_team $\$nick $tp_name_quad $tp_name_pented $tp_name_enemy at $[{%y}$]"
  559. alias _need "if $need != $tp_name_nothing then _need2"
  560. alias _need1 "if $tp_name_nothing isin $need then else say_team $\$nick need %u"
  561. alias _need2 "if $tp_name_nothing isin $need then _need4 else _need3"
  562. alias _need3 "say_team $\$nick team %p need %u"
  563. alias _need4 "say_team $\$nick team %p"
  564. alias _need_teampowerup "if $qt$tp_name_ring$qt isin $powerups then _need2 else if $qt$tp_name_quad$qt isin $powerups then _need2 else if $qt$tp_name_pent$qt isin $powerups then _need2 else _need1"
  565. alias _nothing ""
  566. alias _point "if $qt$point$qt = $qt$tp_name_nothing$qt then else if $ledpoint = $tp_name_status_red then _pointEPowerup else if $ledpoint = $tp_name_status_green then else _point2"
  567. alias _point2 "say_team $\$nick %x at $[{%y}$]"
  568. alias _pointEPowerup "if $qt$tp_name_eyes$qt isin $qt$point$qt then _msgPointG else _pointEPowerup2"
  569. alias _pointEPowerup2 "if $qt$tp_name_quaded$qt isin $qt$point$qt then _pointEQ else _pointEPowerup3"
  570. alias _pointEPowerup3 "if $qt$tp_name_pented$qt isin $qt$point$qt then _msgPointP else _msgPointG"
  571. alias _pointEQ "if $qt$tp_name_pented$qt isin $qt$point$qt then _msgPointQP else _msgPointQ"
  572. alias _quadover "say_team $\$nick $tp_name_quad over"
  573. alias _report "if $qt$tp_name_lg$qt isin $qt$weapons$qt then _report03 else _report02"
  574. alias _report00 "if $qt$powerups$qt = $qt$tp_name_none$qt then _report01 else _report02"
  575. alias _report01 "if $qt$tp_name_lg$qt isin $qt$weapons$qt then _report03 else _report07"
  576. alias _report02 "if $qt$cells$qt == 0 then _report04 else _report05"
  577. alias _report03 "if $qt$bestweapon$qt isin $qt$tp_name_rl$qt then _report06 else _report07"
  578. alias _report04 "say_team $\$nick %A{%a}/{%h} $bestweapon:{$bestammo} $[{%l}$] $powerups"
  579. alias _report05 "say_team $\$nick %A{%a}/{%h} $bestweapon:{$bestammo} $[{%l}$] $tp_name_cells:{$cells} $powerups"
  580. alias _report06 "say_team $\$nick %A{%a}/{%h} $bestweapon:{$bestammo} $tp_name_lg:{$cells} $[{%l}$] $powerups"
  581. alias _report07 "say_team $\$nick %A{%a}/{%h} $bestweapon:{$bestammo} $[{%l}$] $powerups"
  582. alias _reportdrop "say_team $\$nick {&cf00DROPPED&cfff} $weapon $[{%l}$]"
  583. alias _rlkilled "say_team $\$nick $tp_name_rl killed $[{%l}$]"
  584. alias _safe "say_team $\$nick {&c0b0SAFE&cfff} $[{%l}$] $bestweapon:{$bestammo}"
  585. alias _slipped "if $qt$map$qt == dm2 then _slipped2 else if $qt$mapname$qt == dm3 then _slipped3 else if $qt$mapname$qt == e1m2 then _slipped4 else _slipped2"
  586. alias _slipped2 "say_team $\$nick $tp_name_enemy slipped $[{tele}$]"
  587. alias _slipped3 "say_team $\$nick $tp_name_enemy @ $[{ra$.tunnel}$]"
  588. alias _slipped4 "say_team $\$nick $tp_name_enemy @ $[{spikes}$]"
  589. alias _switch "say_team $\$nick replace $[{%l}$]"
  590. alias _took "say_team $\$nick took $took $[{%Y}$]"
  591. alias _tpowerup "say_team $\$nick team %p"
  592. alias _tpowerup_report "say_team $\$nick team $powerups"
  593. alias _utake "say_team $\$nick u take $[{%l}$]"
  594. alias cpmaprx "cl_proxyaddr pickup.cpma.se:30000"
  595. alias dyb1 "connect qw.dybbuk.de:27600"
  596. alias dyb2 "connect qw.dybbuk.de:27700"
  597. alias dyb3 "connect qw.dybbuk.de:27800"
  598. alias eq1 "connect eq.mine.nu:27500"
  599. alias eq2 "connect eq.mine.nu:27501"
  600. alias eq3 "connect eq.mine.nu:27502"
  601. alias eq4 "connect eq.mine.nu:27503"
  602. alias eq5 "connect eq.mine.nu:27504"
  603. alias eq6 "connect eq.mine.nu:27505"
  604. alias iweb1 "connect qw.intarweb.dk:27501"
  605. alias iweb2 "connect qw.intarweb.dk:27502"
  606. alias iweb3 "connect qw.intarweb.dk:27503"
  607. alias iwebprx "cl_proxyaddr qw.intarweb.dk:30000"
  608. alias pg1 "connect pangela.se:28001"
  609. alias pg10 "connect pangela.se:280010"
  610. alias pg2 "connect pangela.se:28002"
  611. alias pg3 "connect pangela.se:28003"
  612. alias pg4 "connect pangela.se:28004"
  613. alias pg5 "connect pangela.se:28005"
  614. alias pg6 "connect pangela.se:28006"
  615. alias pg7 "connect pangela.se:28007"
  616. alias pg8 "connect pangela.se:28008"
  617. alias pg9 "connect pangela.se:28009"
  618. alias qtvsr1 "qtvplay 209@butt.se:30000"
  619. alias qtvsr2 "qtvplay 210@butt.se:30000"
  620. alias qtvsr3 "qtvplay 211@butt.se:30000"
  621. alias qtvwg1 "qtvplay 7@quakeworld.fi:28000"
  622. alias qtvwg2 "qtvplay 8@quakeworld.fi:28000"
  623. alias qtvwg3 "qtvplay 9@quakeworld.fi:28000"
  624. alias sr1 "connect quake.slackers.dk:27501"
  625. alias sr2 "connect quake.slackers.dk:27502"
  626. alias sr3 "connect quake.slackers.dk:27503"
  627. alias srprx "cl_proxyaddr quake.slackers.dk:30000"
  628. alias wg1 "connect wargamez.dk:27501"
  629. alias wg2 "connect wargamez.dk:27502"
  630. alias wg3 "connect wargamez.dk:27503"
  631. alias xs4qiz "connect quake.xs4all.nl:28000"
  632.  
  633. ////////////////////////////////////////////////////////////////////////////////////////////////////
  634. // //
  635. // Q W 2 6 2 H U D //
  636. // //
  637. ////////////////////////////////////////////////////////////////////////////////////////////////////
  638.  
  639.  
  640.  
  641. ////////////////////////////////////////////////////////////////////////////////////////////////////
  642. // //
  643. // T E A M P L A Y C O M M A N D S //
  644. // //
  645. ////////////////////////////////////////////////////////////////////////////////////////////////////
  646.  
  647.  
  648.  
  649. tp_pickup powerups weapons armor mh pack cells rockets
  650. tp_took powerups weapons armor mh pack cells rockets
  651. tp_point powerups weapons armor players mh pack cells rockets
  652.  
  653. filter clear
  654.  
  655.  
  656. ////////////////////////////////////////////////////////////////////////////////////////////////////
  657. // //
  658. // M I S C E L L A N E O U S C O M M A N D S //
  659. // //
  660. ////////////////////////////////////////////////////////////////////////////////////////////////////
  661.  
  662.  
  663. mapgroup clear
  664.  
  665. skygroup clear
  666.  
  667. floodprot 4 4 10
  668.  
  669. hud_recalculate
  670.  
  671.  
  672. ////////////////////////////////////////////////////////////////////////////////////////////////////
  673. // //
  674. // P L U S C O M M A N D S //
  675. // //
  676. ////////////////////////////////////////////////////////////////////////////////////////////////////
  677.  
  678.  
  679. -moveup
  680. -movedown
  681. -left
  682. -right
  683. -forward
  684. -back
  685. -lookup
  686. -lookdown
  687. -strafe
  688. -moveleft
  689. -moveright
  690. -speed
  691. -attack
  692. -use
  693. -jump
  694. -klook
  695. -mlook
  696. -showscores
  697. -showteamscores
  698.  
  699. ////////////////////////////////////////////////////////////////////////////////////////////////////
  700. // //
  701. // K E Y B I N D I N G S //
  702. // //
  703. ////////////////////////////////////////////////////////////////////////////////////////////////////
  704.  
  705.  
  706. unbindall
  707. bind TAB "+showteamscores"
  708. bind ENTER "stopsound"
  709. bind ESCAPE "togglemenu"
  710. bind SPACE "+jump"
  711. bind 0 "weapon 8"
  712. bind 1 "_tpowerup_report"
  713. bind 2 "_slipped"
  714. bind 3 "_lost"
  715. bind 4 "_point"
  716. bind 5 "_took"
  717. bind 6 "_need"
  718. bind 7 "tp_msgwaiting"
  719. bind 8 "tp_msgtrick"
  720. bind 9 "weapon 7"
  721. bind ` "toggleconsole"
  722. bind a "_switch"
  723. bind b "_getquad"
  724. bind c "_killme"
  725. bind d "+back"
  726. bind e "+forward"
  727. bind f "+moveright"
  728. bind g "_rlkilled"
  729. bind k "kill"
  730. bind m "say xD"
  731. bind n "_getpent"
  732. bind p "+axe"
  733. bind q "say_team $\$nick {&cf00ENEMY&cfff} RL/LG [{&cfff%l&cfff}]"
  734. bind r "_safe"
  735. bind s "+moveleft"
  736. bind t "_coming"
  737. bind u "messagemode2"
  738. bind v "+axe"
  739. bind w "shownick"
  740. bind x "_killme"
  741. bind y "messagemode"
  742. bind z "_quadover"
  743. bind PAUSE "toggleproxymenu"
  744. bind ALT "_epowerup"
  745. bind CTRL "+movedown"
  746. bind SHIFT "+sng"
  747. bind F1 "yes"
  748. bind F2 "break"
  749. bind F3 "ready"
  750. bind F4 "join"
  751. bind F5 "observe"
  752. bind F6 "demo_capture start 615 fern.avi"
  753. bind F7 "demo_capture stop"
  754. bind F8 "+cl_wp_stats"
  755. bind F9 "+wp_stats"
  756. bind F10 "qtvusers"
  757. bind F11 "say $mp3info"
  758. bind F12 "screenshot"
  759. bind MOUSE1 "+rl"
  760. bind MOUSE2 "+lg"
  761. bind MOUSE3 "+gl"
  762. bind MOUSE4 "+sg"
  763. bind MOUSE5 "+ssg"
  764. bind MWHEELUP "_utake"
  765. bind MWHEELDOWN "_report"
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