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- ////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- /// ///
- /// ///
- /// E Z Q U A K E C O N F I G U R A T I O N ///
- /// ///
- /// ///
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // //
- // C O M M A N D L I N E //
- // //
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // ezquake-gl.exe
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // //
- // V A R I A B L E S //
- // //
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- //Only variables with non-default values are listed below.
- //You can use "cfg_save_unchanged 1" to save all variables.
- //Menu
- menu_advanced "1"
- //MQWCL HUD
- hud_ammo1_align "center"
- hud_ammo1_frame "0.1"
- hud_ammo1_frame_color "255 255 0"
- hud_ammo1_item_opacity "1"
- hud_ammo1_order "2"
- hud_ammo1_place "center"
- hud_ammo1_pos_x "78"
- hud_ammo1_pos_y "194"
- hud_ammo1_show "1"
- hud_ammo1_style "1"
- hud_ammo2_align "center"
- hud_ammo2_frame "0.1"
- hud_ammo2_frame_color "0 0 255"
- hud_ammo2_item_opacity "1"
- hud_ammo2_order "3"
- hud_ammo2_place "screen"
- hud_ammo2_pos_x "-217"
- hud_ammo2_pos_y "194"
- hud_ammo2_show "1"
- hud_ammo2_style "1"
- hud_ammo3_align "center"
- hud_ammo3_frame "0.1"
- hud_ammo3_frame_color "255 0 0"
- hud_ammo3_order "4"
- hud_ammo3_place "screen"
- hud_ammo3_pos_x "-128"
- hud_ammo3_pos_y "194"
- hud_ammo3_scale "1.5"
- hud_ammo3_show "1"
- hud_ammo3_style "1"
- hud_ammo4_align "center"
- hud_ammo4_frame "0.1"
- hud_ammo4_frame_color "255 255 255"
- hud_ammo4_item_opacity "1"
- hud_ammo4_order "5"
- hud_ammo4_place "screen"
- hud_ammo4_pos_x "-91"
- hud_ammo4_pos_y "194"
- hud_ammo4_scale "1.5"
- hud_ammo4_show "1"
- hud_ammo4_style "1"
- hud_ammo_align "left"
- hud_ammo_item_opacity "1"
- hud_ammo_order "2"
- hud_ammo_place "screen"
- hud_ammo_pos_x "-98"
- hud_ammo_pos_y "108"
- hud_armor_item_opacity "1"
- hud_armor_order "1"
- hud_armor_pent_666 "0"
- hud_armor_place "screen"
- hud_armor_pos_x "98"
- hud_armor_pos_y "108"
- hud_armordamage_order "2"
- hud_bar_armor_order "2"
- hud_bar_health_order "2"
- hud_democlock_pos_x "-154"
- hud_democlock_pos_y "64"
- hud_democlock_show "0"
- hud_editor_allowresize "0"
- hud_face_item_opacity "1"
- hud_face_pos_x "-48"
- hud_face_show "0"
- hud_fps_decimals "0"
- hud_fps_place "screen"
- hud_fps_pos_x "132"
- hud_fps_pos_y "-240"
- hud_gameclock_align_y "screen"
- hud_gameclock_big "0"
- hud_gameclock_blink "0"
- hud_gameclock_countdown "1"
- hud_gameclock_frame_color "0 0 255"
- hud_gameclock_item_opacity "1"
- hud_gameclock_place "screen"
- hud_gameclock_pos_x "-130"
- hud_gameclock_pos_y "173"
- hud_gameclock_scale "1.5"
- hud_gameclock_style "2"
- hud_gun2_frame_color "255 255 0"
- hud_gun2_order "3"
- hud_gun2_place "ammo1"
- hud_gun2_pos_y "-8"
- hud_gun2_scale "1.5"
- hud_gun2_style "4"
- hud_gun3_frame_color "255 255 0"
- hud_gun3_item_opacity "1"
- hud_gun3_order "4"
- hud_gun3_place "ammo1"
- hud_gun3_pos_x "-12"
- hud_gun3_pos_y "-10"
- hud_gun3_scale "1.5"
- hud_gun3_style "4"
- hud_gun4_frame_color "0 0 255"
- hud_gun4_item_opacity "1"
- hud_gun4_order "5"
- hud_gun4_place "ammo2"
- hud_gun4_pos_x "-24"
- hud_gun4_pos_y "-10"
- hud_gun4_scale "1.5"
- hud_gun4_style "4"
- hud_gun5_frame_color "0 0 255"
- hud_gun5_item_opacity "1"
- hud_gun5_order "6"
- hud_gun5_place "ammo2"
- hud_gun5_pos_x "-12"
- hud_gun5_pos_y "-10"
- hud_gun5_scale "1.5"
- hud_gun5_style "4"
- hud_gun6_frame_color "255 0 0"
- hud_gun6_item_opacity "1"
- hud_gun6_order "7"
- hud_gun6_place "ammo3"
- hud_gun6_pos_x "-36"
- hud_gun6_pos_y "-15"
- hud_gun6_scale "2.25"
- hud_gun6_style "4"
- hud_gun7_frame_color "255 0 0"
- hud_gun7_item_opacity "1"
- hud_gun7_order "8"
- hud_gun7_place "ammo3"
- hud_gun7_pos_x "-18"
- hud_gun7_pos_y "-15"
- hud_gun7_scale "2.25"
- hud_gun7_style "4"
- hud_gun8_frame_color "255 255 255"
- hud_gun8_item_opacity "1"
- hud_gun8_order "9"
- hud_gun8_place "ammo4"
- hud_gun8_pos_x "-36"
- hud_gun8_pos_y "-15"
- hud_gun8_scale "2.25"
- hud_gun8_style "4"
- hud_gun_item_opacity "1"
- hud_gun_order "3"
- hud_gun_place "screen"
- hud_gun_pos_x "49"
- hud_gun_scale "3"
- hud_gun_show "1"
- hud_gun_style "4"
- hud_health_align "center"
- hud_health_item_opacity "1"
- hud_health_order "1"
- hud_health_place "screen"
- hud_health_pos_x "-196"
- hud_health_pos_y "108"
- hud_healthdamage_order "2"
- hud_iammo2_order "1"
- hud_iammo3_order "2"
- hud_iammo4_order "3"
- hud_iammo_order "3"
- hud_iammo_place "screen"
- hud_iammo_pos_x "1"
- hud_iammo_pos_y "-2"
- hud_iammo_show "0"
- hud_iarmor_item_opacity "1"
- hud_iarmor_order "2"
- hud_iarmor_pos_x "97"
- hud_key1_place "screen"
- hud_key1_pos_x "72"
- hud_key1_pos_y "62"
- hud_key1_show "0"
- hud_key2_order "1"
- hud_key2_place "screen"
- hud_key2_pos_x "136"
- hud_key2_pos_y "-137"
- hud_key2_show "0"
- hud_ownfrags_align_y "center"
- hud_ownfrags_frame "0"
- hud_ownfrags_item_opacity "1"
- hud_ownfrags_pos_x "-80"
- hud_ownfrags_pos_y "-66"
- hud_ownfrags_scale "0.75"
- hud_ownfrags_show "0"
- hud_ownfrags_timeout "5"
- hud_pent_item_opacity "0.5"
- hud_pent_order "3"
- hud_pent_place "screen"
- hud_pent_pos_x "1"
- hud_pent_pos_y "-24"
- hud_pent_scale "1.5"
- hud_ping_period "0"
- hud_ping_pos_x "272"
- hud_ping_pos_y "-224"
- hud_ping_show_pl "0"
- hud_quad_item_opacity "0.5"
- hud_quad_order "5"
- hud_quad_place "screen"
- hud_quad_pos_x "1"
- hud_quad_pos_y "-48"
- hud_quad_scale "1.5"
- hud_ring_item_opacity "0.5"
- hud_ring_order "2"
- hud_ring_place "screen"
- hud_ring_pos_x "26"
- hud_ring_pos_y "-48"
- hud_ring_scale "1.5"
- hud_score_bar_align_y "center"
- hud_score_bar_format_big "%t %D %e"
- hud_score_bar_format_small "&c69f%t^-&cf10%e"
- hud_score_bar_frame "0"
- hud_score_bar_frame_color "0 50 0"
- hud_score_bar_item_opacity "1"
- hud_score_bar_pos_y "69"
- hud_score_bar_show "1"
- hud_score_difference_align "center"
- hud_score_difference_colorize "2"
- hud_score_difference_digits "4"
- hud_score_difference_frame "0"
- hud_score_difference_frame_color "255 255 255"
- hud_score_difference_item_opacity "1"
- hud_score_difference_order "20"
- hud_score_difference_place "screen"
- hud_score_difference_pos_x "-184"
- hud_score_difference_pos_y "-35"
- hud_score_difference_scale "1.5"
- hud_score_difference_show "1"
- hud_score_difference_style "3"
- hud_score_enemy_align "center"
- hud_score_enemy_colorize "2"
- hud_score_enemy_digits "3"
- hud_score_enemy_item_opacity "1"
- hud_score_enemy_order "21"
- hud_score_enemy_place "score_difference"
- hud_score_enemy_style "1"
- hud_score_position_order "21"
- hud_score_team_align "center"
- hud_score_team_digits "3"
- hud_score_team_item_opacity "1"
- hud_score_team_order "21"
- hud_score_team_place "score_difference"
- hud_score_team_pos_x "-32"
- hud_score_team_style "1"
- hud_sigil2_order "1"
- hud_sigil3_order "2"
- hud_sigil4_order "3"
- hud_suit_order "4"
- hud_suit_place "screen"
- hud_suit_pos_x "145"
- hud_suit_pos_y "-96"
- hud_suit_show "0"
- hud_teamfrags_cols "0"
- hud_teamfrags_extra_spec_info "2"
- hud_teamfrags_item_opacity "1"
- hud_teamfrags_pos_x "-45"
- hud_teamfrags_pos_y "-73"
- hud_teamfrags_rows "2"
- hud_teamfrags_show "0"
- hud_teamfrags_style "3"
- hud_teamfrags_vertical "1"
- hud_teaminfo_align_x "center"
- hud_teaminfo_frame "0"
- hud_teaminfo_layout "%p%n %w %a/%h $x10%l$x11"
- hud_teaminfo_loc_width "4"
- hud_teaminfo_pos_x "-104"
- hud_teaminfo_pos_y "76"
- hud_teaminfo_scale "0.5"
- hud_teaminfo_show_enemies "1"
- hud_teaminfo_weapon_style "1"
- hud_tracking_format "%t %n"
- hud_tracking_place "screen"
- hud_tracking_pos_y "215"
- //Player Settings
- ruleset "smackdown"
- b_switch "2"
- w_switch "2"
- bottomcolor "11"
- topcolor "11"
- msg "0"
- name "fern"
- rate "30000"
- skin "s_red"
- team "^t^ks"
- //Skin Settings
- teamskin "s_red"
- enemyskin "2white"
- teamquadskin "s_blue"
- enemyquadskin "2_cyan"
- teampentskin "s_pink"
- enemypentskin "2_pink"
- teambothskin "s_yellow"
- enemybothskin "2_green"
- baseskin "s_white"
- //Console Settings
- con_clearnotify "0"
- con_notifylines "6"
- con_notifytime "999999"
- con_particles_alpha "0"
- gl_consolefont "graybugs"
- gl_smoothfont "0"
- log_dir "qw/logs"
- //FPS and EyeCandy Settings
- cl_deadbodyFilter "2"
- cl_fakeshaft "1"
- cl_gibFilter "1"
- cl_independentPhysics "0"
- cl_maxfps "77"
- cl_muzzleflash "0"
- cl_novweps "1"
- cl_physfps "77"
- gl_powerupshells "0"
- r_drawflame "0"
- r_drawvweps "0"
- r_explosionLight "0"
- r_explosionType "4"
- r_grenadeTrail "2"
- r_powerupGlow "2"
- r_telesplash "0"
- //Particle Effects
- gl_part_tracer1_color "20 20 0"
- //Lighting
- gl_lightmode "1"
- //Turbulency and Sky Settings
- r_fastsky "1"
- r_fastturb "1"
- r_lavacolor "1"
- r_skycolor "1"
- r_slimecolor "1"
- r_watercolor "1"
- //Weapon View Model Settings
- r_drawviewmodel "0"
- r_viewmodelSize "0.7"
- //Texture Settings
- gl_anisotropy "0"
- gl_max_size "4"
- gl_subdivide_size "999"
- gl_texturemode "GL_NEAREST"
- //OpenGL Rendering
- gl_smoothmodels "0"
- gl_ztrick "1"
- //System Settings
- mumble_enabled "0"
- sys_yieldcpu "1"
- //Video Settings
- vid_conheight "240"
- vid_conwidth "320"
- vid_displayfrequency "77"
- //Sound Settings
- cl_staticSounds "0"
- s_ambientfade "0"
- s_ambientlevel "0"
- volume "0.005"
- //Input - Mouse
- in_m_os_parameters "3"
- in_mouse "3"
- //Input - Misc
- sensitivity "10.5"
- //Network Settings
- cl_chunksperframe "10"
- //Status Bar and Scoreboard
- con_fragmessages "0"
- scr_newhud "1"
- scr_scoreboard_drawtitle "0"
- scr_scoreboard_fillalpha "0.25"
- scr_scoreboard_posy "63"
- //Crosshair Settings
- crosshair ""
- crosshairalpha "0.75"
- crosshaircolor "0 100 100"
- crosshairimage "crosshair3"
- crosshairsize "2"
- //Screen Settings
- gl_contrast "1.4"
- gl_gamma "0.55"
- r_tracker_frags "2"
- r_tracker_messages "15"
- r_tracker_scale "0.75"
- r_tracker_time "6"
- r_tracker_x "5"
- r_tracker_y "-15"
- scr_teaminfo "0"
- scr_teaminfo_frame_color "255 255 0 10"
- scr_teaminfo_scale "0.5"
- scr_teaminfo_show_enemies "1"
- scr_teaminfo_show_self "1"
- scr_teaminfo_weapon_style "1"
- scr_teaminfo_x "-399"
- scr_teaminfo_y "93"
- scr_weaponstats_x "-50"
- scr_weaponstats_y "40"
- //Screen & Powerup Blends
- v_contentblend "0"
- v_damagecshift "0"
- v_dlightcshift "0"
- v_pentcshift "0"
- v_quadcshift "0"
- v_ringcshift "0"
- v_suitcshift "0"
- //View Settings
- fov "120"
- v_viewheight "-6.10"
- //Match Tools
- match_auto_logconsole "2"
- match_auto_sshot "1"
- //Demo Handling
- demo_autotrack "1"
- demo_capture_dir "qw/movies"
- demo_capture_fps "30"
- demo_capture_mp3_kbps "0"
- demo_dir "qw/demos"
- //Screenshot Settings
- sshot_dir "qw/screenshots"
- sshot_format "jpg"
- //Item Names
- tp_name_gl "{&c2aagl&cfff}"
- tp_name_rl "{&c2aarl&cfff}"
- tp_name_lg "{&c2aalg&cfff}"
- tp_name_ga "{&c0b0ga&cfff}"
- tp_name_ya "{&cff0ya&cfff}"
- tp_name_ra "{&cf00ra&cfff}"
- tp_name_armortype_ga "{&c0b0ga&cfff}"
- tp_name_armortype_ya "{&cff0ya&cfff}"
- tp_name_armortype_ra "{&cf00ra&cfff}"
- tp_name_rockets "rox"
- tp_name_quad "{&c05fquad&cfff}"
- tp_name_pent "{&cf00pent&cfff}"
- tp_name_ring "{&cff0ring&cfff}"
- tp_name_mh "{&c0a0mega&cfff}"
- tp_name_backpack "{&cf2apack&cfff}"
- tp_name_enemy "{&cf00enemy&cfff}"
- tp_name_someplace " "
- tp_name_separator "$x20"
- //Item Need Amounts
- tp_need_weapon "87"
- tp_need_ga "70"
- tp_need_ya "70"
- tp_need_ra "70"
- tp_need_shells "0"
- tp_need_nails "0"
- tp_need_cells "7"
- tp_need_health "40"
- //Unsorted Variables
- teamplay "2"
- //User Created Variables
- set g_qwshotgun "0"
- set loc_name_ga "ga"
- set loc_name_mh "mega"
- set loc_name_ra "ra"
- set loc_name_separator "$."
- set loc_name_ya "ya"
- set nick "{&c0fffer&cfff}:"
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // //
- // S E L E C T E D S O U R C E S //
- // //
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- sb_sourceunmarkall
- sb_sourcemark "QuakeServers.net"
- sb_sourcemark "Asgaard"
- sb_sourcemark "Global"
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // //
- // A L I A S E S //
- // //
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- unaliasall
- alias +axe "weapon 1;+attack"
- alias -axe "-attack;weapon 2 1"
- alias +gl "weapon 6 3 5 2 1;+attack"
- alias -gl "-attack;weapon 2 1"
- alias +lg "weapon 8 5 3 2 1;+attack"
- alias -lg "-attack;weapon 2 1"
- alias +rl "weapon 7 3 2 5 4 1;+attack"
- alias -rl "-attack;weapon 2 1"
- alias +sg "weapon 2 1;+attack"
- alias -sg "-attack;weapon 2 1"
- alias +sng "weapon 5 4 3 2 1;+attack"
- alias -sng "-attack;weapon 2 1"
- alias +ssg "weapon 3 5 2 1;+attack"
- alias -ssg "-attack;weapon 2 1"
- alias _coming "say_team $\$nick coming $[{%l}$]"
- alias _epowerup "say_team $\$nick $tp_name_enemy %q"
- alias _getpent "say_team $\$nick get $tp_name_pent"
- alias _getquad "say_team $\$nick get $tp_name_quad"
- alias _help "say_team $\$nick {&cff0HELP&cfff} $[{%l}$] $bestweapon:{$bestammo}"
- alias _killme "if $tp_name_rl isin $weapons then _killme_lg2 else if $tp_name_lg isin $weapons then _killme_Lg else _killme_cells"
- alias _killme_cells "if $cells > 0 then _killme_cells2"
- alias _killme_cells2 "say_team $\$nick {&cf2akill me&cfff} $[{%l}$] cells:{$cells}"
- alias _killme_lg "say_team $\$nick {&cf2akill me&cfff} $[{%l}$] $tp_name_lg:{$cells}"
- alias _killme_lg2 "if $tp_name_lg isin $weapons then _killme_rlg else if $cells > 0 then _killme_rl_cells else _killme_rl"
- alias _killme_rl "say_team $\$nick {&cf2akill me&cfff} $[{%l}$] $tp_name_rl:{$rockets}"
- alias _killme_rl_cells "say_team $\$nick {&cf2akill me&cfff} $[{%l}$] $tp_name_rl:{$rockets} $tp_name_cells:{$cells}"
- alias _killme_rlg "say_team $\$nick {&cf2akill me&cfff} $[{%l}$] $tp_name_rl:{$rockets} $tp_name_lg:{$cells}"
- alias _lost "say_team $\$nick {&cf00LOST&cfff} $[{%d}$] %E"
- alias _lost00 "say_team $\$nick {&cf00LOST&cfff} $[{%d}$] %E"
- alias _msgPointG "say_team $\$nick %x at $[{%y}$]"
- alias _msgPointP "say_team $\$nick $tp_name_pented $tp_name_enemy at $[{%y}$]"
- alias _msgPointQ "say_team $\$nick $tp_name_quaded $tp_name_enemy at $[{%y}$]"
- alias _msgPointQP "say_team $\$nick $tp_name_quad $tp_name_pented $tp_name_enemy at $[{%y}$]"
- alias _need "if $need != $tp_name_nothing then _need2"
- alias _need1 "if $tp_name_nothing isin $need then else say_team $\$nick need %u"
- alias _need2 "if $tp_name_nothing isin $need then _need4 else _need3"
- alias _need3 "say_team $\$nick team %p need %u"
- alias _need4 "say_team $\$nick team %p"
- alias _need_teampowerup "if $qt$tp_name_ring$qt isin $powerups then _need2 else if $qt$tp_name_quad$qt isin $powerups then _need2 else if $qt$tp_name_pent$qt isin $powerups then _need2 else _need1"
- alias _nothing ""
- alias _point "if $qt$point$qt = $qt$tp_name_nothing$qt then else if $ledpoint = $tp_name_status_red then _pointEPowerup else if $ledpoint = $tp_name_status_green then else _point2"
- alias _point2 "say_team $\$nick %x at $[{%y}$]"
- alias _pointEPowerup "if $qt$tp_name_eyes$qt isin $qt$point$qt then _msgPointG else _pointEPowerup2"
- alias _pointEPowerup2 "if $qt$tp_name_quaded$qt isin $qt$point$qt then _pointEQ else _pointEPowerup3"
- alias _pointEPowerup3 "if $qt$tp_name_pented$qt isin $qt$point$qt then _msgPointP else _msgPointG"
- alias _pointEQ "if $qt$tp_name_pented$qt isin $qt$point$qt then _msgPointQP else _msgPointQ"
- alias _quadover "say_team $\$nick $tp_name_quad over"
- alias _report "if $qt$tp_name_lg$qt isin $qt$weapons$qt then _report03 else _report02"
- alias _report00 "if $qt$powerups$qt = $qt$tp_name_none$qt then _report01 else _report02"
- alias _report01 "if $qt$tp_name_lg$qt isin $qt$weapons$qt then _report03 else _report07"
- alias _report02 "if $qt$cells$qt == 0 then _report04 else _report05"
- alias _report03 "if $qt$bestweapon$qt isin $qt$tp_name_rl$qt then _report06 else _report07"
- alias _report04 "say_team $\$nick %A{%a}/{%h} $bestweapon:{$bestammo} $[{%l}$] $powerups"
- alias _report05 "say_team $\$nick %A{%a}/{%h} $bestweapon:{$bestammo} $[{%l}$] $tp_name_cells:{$cells} $powerups"
- alias _report06 "say_team $\$nick %A{%a}/{%h} $bestweapon:{$bestammo} $tp_name_lg:{$cells} $[{%l}$] $powerups"
- alias _report07 "say_team $\$nick %A{%a}/{%h} $bestweapon:{$bestammo} $[{%l}$] $powerups"
- alias _reportdrop "say_team $\$nick {&cf00DROPPED&cfff} $weapon $[{%l}$]"
- alias _rlkilled "say_team $\$nick $tp_name_rl killed $[{%l}$]"
- alias _safe "say_team $\$nick {&c0b0SAFE&cfff} $[{%l}$] $bestweapon:{$bestammo}"
- alias _slipped "if $qt$map$qt == dm2 then _slipped2 else if $qt$mapname$qt == dm3 then _slipped3 else if $qt$mapname$qt == e1m2 then _slipped4 else _slipped2"
- alias _slipped2 "say_team $\$nick $tp_name_enemy slipped $[{tele}$]"
- alias _slipped3 "say_team $\$nick $tp_name_enemy @ $[{ra$.tunnel}$]"
- alias _slipped4 "say_team $\$nick $tp_name_enemy @ $[{spikes}$]"
- alias _switch "say_team $\$nick replace $[{%l}$]"
- alias _took "say_team $\$nick took $took $[{%Y}$]"
- alias _tpowerup "say_team $\$nick team %p"
- alias _tpowerup_report "say_team $\$nick team $powerups"
- alias _utake "say_team $\$nick u take $[{%l}$]"
- alias cpmaprx "cl_proxyaddr pickup.cpma.se:30000"
- alias dyb1 "connect qw.dybbuk.de:27600"
- alias dyb2 "connect qw.dybbuk.de:27700"
- alias dyb3 "connect qw.dybbuk.de:27800"
- alias eq1 "connect eq.mine.nu:27500"
- alias eq2 "connect eq.mine.nu:27501"
- alias eq3 "connect eq.mine.nu:27502"
- alias eq4 "connect eq.mine.nu:27503"
- alias eq5 "connect eq.mine.nu:27504"
- alias eq6 "connect eq.mine.nu:27505"
- alias iweb1 "connect qw.intarweb.dk:27501"
- alias iweb2 "connect qw.intarweb.dk:27502"
- alias iweb3 "connect qw.intarweb.dk:27503"
- alias iwebprx "cl_proxyaddr qw.intarweb.dk:30000"
- alias pg1 "connect pangela.se:28001"
- alias pg10 "connect pangela.se:280010"
- alias pg2 "connect pangela.se:28002"
- alias pg3 "connect pangela.se:28003"
- alias pg4 "connect pangela.se:28004"
- alias pg5 "connect pangela.se:28005"
- alias pg6 "connect pangela.se:28006"
- alias pg7 "connect pangela.se:28007"
- alias pg8 "connect pangela.se:28008"
- alias pg9 "connect pangela.se:28009"
- alias qtvsr1 "qtvplay 209@butt.se:30000"
- alias qtvsr2 "qtvplay 210@butt.se:30000"
- alias qtvsr3 "qtvplay 211@butt.se:30000"
- alias qtvwg1 "qtvplay 7@quakeworld.fi:28000"
- alias qtvwg2 "qtvplay 8@quakeworld.fi:28000"
- alias qtvwg3 "qtvplay 9@quakeworld.fi:28000"
- alias sr1 "connect quake.slackers.dk:27501"
- alias sr2 "connect quake.slackers.dk:27502"
- alias sr3 "connect quake.slackers.dk:27503"
- alias srprx "cl_proxyaddr quake.slackers.dk:30000"
- alias wg1 "connect wargamez.dk:27501"
- alias wg2 "connect wargamez.dk:27502"
- alias wg3 "connect wargamez.dk:27503"
- alias xs4qiz "connect quake.xs4all.nl:28000"
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // //
- // Q W 2 6 2 H U D //
- // //
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // //
- // T E A M P L A Y C O M M A N D S //
- // //
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- tp_pickup powerups weapons armor mh pack cells rockets
- tp_took powerups weapons armor mh pack cells rockets
- tp_point powerups weapons armor players mh pack cells rockets
- filter clear
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // //
- // M I S C E L L A N E O U S C O M M A N D S //
- // //
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- mapgroup clear
- skygroup clear
- floodprot 4 4 10
- hud_recalculate
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // //
- // P L U S C O M M A N D S //
- // //
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- -moveup
- -movedown
- -left
- -right
- -forward
- -back
- -lookup
- -lookdown
- -strafe
- -moveleft
- -moveright
- -speed
- -attack
- -use
- -jump
- -klook
- -mlook
- -showscores
- -showteamscores
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // //
- // K E Y B I N D I N G S //
- // //
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- unbindall
- bind TAB "+showteamscores"
- bind ENTER "stopsound"
- bind ESCAPE "togglemenu"
- bind SPACE "+jump"
- bind 0 "weapon 8"
- bind 1 "_tpowerup_report"
- bind 2 "_slipped"
- bind 3 "_lost"
- bind 4 "_point"
- bind 5 "_took"
- bind 6 "_need"
- bind 7 "tp_msgwaiting"
- bind 8 "tp_msgtrick"
- bind 9 "weapon 7"
- bind ` "toggleconsole"
- bind a "_switch"
- bind b "_getquad"
- bind c "_killme"
- bind d "+back"
- bind e "+forward"
- bind f "+moveright"
- bind g "_rlkilled"
- bind k "kill"
- bind m "say xD"
- bind n "_getpent"
- bind p "+axe"
- bind q "say_team $\$nick {&cf00ENEMY&cfff} RL/LG [{&cfff%l&cfff}]"
- bind r "_safe"
- bind s "+moveleft"
- bind t "_coming"
- bind u "messagemode2"
- bind v "+axe"
- bind w "shownick"
- bind x "_killme"
- bind y "messagemode"
- bind z "_quadover"
- bind PAUSE "toggleproxymenu"
- bind ALT "_epowerup"
- bind CTRL "+movedown"
- bind SHIFT "+sng"
- bind F1 "yes"
- bind F2 "break"
- bind F3 "ready"
- bind F4 "join"
- bind F5 "observe"
- bind F6 "demo_capture start 615 fern.avi"
- bind F7 "demo_capture stop"
- bind F8 "+cl_wp_stats"
- bind F9 "+wp_stats"
- bind F10 "qtvusers"
- bind F11 "say $mp3info"
- bind F12 "screenshot"
- bind MOUSE1 "+rl"
- bind MOUSE2 "+lg"
- bind MOUSE3 "+gl"
- bind MOUSE4 "+sg"
- bind MOUSE5 "+ssg"
- bind MWHEELUP "_utake"
- bind MWHEELDOWN "_report"
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