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- Gameplay
- Weapons
- Hitboxes for certain weapons were too large and were reduced. All weapons use the same hitbox now. These include:
- Longbow, Heirloom Rifle, Plasma Launcher, Poison Pistol, Revolver, Stone Spear, Throwing Axe.
- Crossbow:
- Damage increased from 300/375/450/525 to 350/440/530/610.
- Longbow:
- Damage reduced from 1000 to 900.
- Heirloom Rifle:
- Damage reduced from 400/500/600/700 to 350/440/530/610.
- Clip size reduced from 8 to 6.
- Refire time increased from 0.8 to 0.9.
- Decreased the audio volume of firing at long distances.
- Poison Pistol
- Increase projectile Speed increased from 500 to 600.
- Total damage per burst increased from 336/408/504/600 to 360/480/600/720.
- Rifle
- Renamed to Slug Rifle.
- Shotgun
- Clip size increased from 4 to 5.
- Sniper Rifle
- Damage reduced from 1200 to 1100.
- Audio improvements to the projectile and bullet impact.
- Stone Spear
- Damage per shot increased from 275 to 300.
- Projectile Speed increased from 450 to 600.
- Sword
- Damage reduced from 550/700/850/1000 to 500/630/750/880.
- Abilities
- Healing Totem
- Persist time changed from 4/6/8/10s to 6s at all ranks.
- Healing changed from 20 health per tick at all ranks to 10/20/30/40.
- Tick rate remains unchanged at 4 ticks per second.
- Shielding Potion
- Cooldown changed from 18/16/14/12s to 19/16/13/10s.
- Shield health changed from 500 health at all ranks to 350/400/450/500.
- Flask of Healing
- Cooldown changed from 12s at all ranks to 16/14/12/10s.
- Net Shot
- Slow changed from 60% at all ranks to 20/40/60/80%.
- Fireball
- Cooldown changed from 6s at all ranks to 10/8/6/4s.
- Soar
- Players can now soar through windows.
- Thrust
- Now grants 150% increased air control for 3s after activating Thrust.
- Dodge Roll
- Decreased the audio volume levels.
- Armor
- Armor gain for all items has been changed from 50/100/200/300 to 100/160/220/300.
- General
- When starting a new match, players will spawn as their last used class from a previous match.
- Made improvements for picking up items in the world.
- Players can now heal in fog.
- Eliminated chickens now drop a Chicken Trophy, which can be collected to forge legendary weapons. Chicken Trophies replace the nugget/chicken leg mechanic that was previously awarded automatically to the killer. Chicken Trophies can be picked up for 30 seconds following an elimination.
- Health and armor potions will now automatically get picked up by players who run near them, unless the potions have been deliberately dropped by a player.
- Base fog damage increased from 1% max health to 1.5% max health per tick.
- Players can now apply some mid-air braking while skydiving.
- Added the following keybindings in the settings:
- Inventory screen
- Free cam
- Swap weapons
- Reworked landing animations to be smoother.
- Chicken skins will now only apply to the owner of the skin rather to the owner and victims of the owner.
- When legendary armor is equipped, players now see a corresponding golden glow on their character’s body.
- Improved the visual presentation of switching classes.
- Weapons and abilities can no longer be used while playing a hard land or a skydive land.
- Teammates’ colors are now consistent for all team members. For instance, if a player is assigned green, they will appear green and have a green waypoint marker for everyone else on their team.
- The fog progression bar on the HUD now has a numbered timer representing the time until the fog is complete.
- The inventory screen has been updated, allowing players to drop health and armor potions, along with detailed information for weapons, abilities, and armor.
- Various HUD and icon improvements and updates.
- Audio Changes
- Decreased the distance that players can hear zeppelins.
- Decreased the fog horn volume.
- Fixed an issue where pickup sounds could play as players cycled to new players in spectator, becoming eliminated, turning into a chicken, or changing classes.
- Added more ambient environmental sounds.
- Increased the distance that players could hear the edge of the fog.
- Made various improvements to weapon and ability volume levels.
- Adjusted the volume of the forging audio effects.
- Made various improvements to UI and HUD sounds.
- Classes now have more unique movement sounds.
- Increased the range that players can hear other players landing from a skydive.
- Bug Fixes
- Fixed an issue where the scope sensitivity setting was not properly working.
- Fixed an issue where improved movement abilities wouldn't display green upgrade tips.
- Fixed an issue where a late joining player could damage other players while they were deploying.
- Fixed some T-Pose animation glitches.
- Fixed an issue in which the wrong special effects were playing when going into stealth.
- Fixed bug where becoming a chicken did not interrupt Long Bow draw.
- Fixed an issue where the class name could be incorrect in chat.
- Fixed an issue where a sword icon was shown in the dagger inventory slot when spectating another player.
- Fixed an issue where the ammo count wouldn’t display correctly when spectating another player.
- Fixed an issue where other players would sometimes look like they were playing a falling animation when they were standing still.
- Fixed an issue where longbow animations would not play correctly for other players.
- Fixed an issue where players would sometimes not be able to spectate other players.
- Fixed an issue where rapidly using a weapon’s scope could prevent players from slowing down while aiming.
- Fixed tooltip for armor.
- Fixed Soar animations appearing broken for other players if canceled prematurely.
- Fixed bug with Alt Tab causing a black screen.
- Hotfix
- Gameplay
- Weapons
- Shotgun
- Damage increased from 500/600/700/800 to 550/690/830/960.
- General
- Now only Healing Potions and Armor Potions can heal players in the fog.
- Zeppelin speed increased by 50%.
- Bug Fixes
- Fixed bug where the Engineer’s Turret was dropping Chicken Trophies when it was destroyed.
- Fixed a condition where players stuck on the starter island after joining late were immune to fog damage. A more robust fix for handling players getting stuck on the starter islands will come in a later release.
- Fixed an issue where looting Armor Potions could award two potions rather than one.
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