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Jun 17th, 2019
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  1.  
  2. //Sweep attack script
  3. function tick(event) {
  4. event.item.setDurabilityValue(event.player.getTempdata().get("cooldown"));
  5. if (event.player.getTempdata().get("cooldown") < 1) {
  6. event.player.getTempdata().put("cooldown", +0.2);
  7. }
  8. if (event.player.getTempdata().get("cooldown") == 1) {
  9. event.item.setDurabilityShow(false);
  10. }
  11. }
  12. function interact(event) {
  13. if (event.player.getTempdata().get("cooldown") == 1) {
  14. var x = event.player.getX();
  15. var y = event.player.getY();
  16. var z = event.player.getZ();
  17. var nearbyEntities = event.player.world.getNearbyEntities(x, y, z, 2, 2);
  18. if (nearbyEntities.length > 0) {
  19. for (var i = 0; i < nearbyEntities.length; i++) {
  20. var entity = nearbyEntities[i];
  21. var faction = entity.getFaction();
  22. var status = faction.playerStatus(event.player);
  23. if (status <= 0 && entity.getHealth() > 0){
  24. entity.damage(10);
  25. entity.setAttackTarget(event.player);
  26. }
  27. }
  28. }
  29. var token = event.player.world.spawnClone(event.player.x,y+2,event.player.z,1,"commandproxy");
  30. event.player.getWorld().spawnParticle("sweepAttack", x+1.5, y+0.8, z+1.5, 0, 0, 0, 0, 1);
  31. event.player.getWorld().spawnParticle("sweepAttack", x+2, y+0.8, z, 0, 0, 0, 0, 1);
  32. event.player.getWorld().spawnParticle("sweepAttack", x+1.5, y+0.8, z-1.5, 0, 0, 0, 0, 1);
  33. event.player.getWorld().spawnParticle("sweepAttack", x, y+0.8, z+2, 0, 0, 0, 0, 1);
  34. event.player.getWorld().spawnParticle("sweepAttack", x-1.5, y+0.8, z+1.5, 0, 0, 0, 0, 1);
  35. event.player.getWorld().spawnParticle("sweepAttack", x-2, y+0.8, z, 0, 0, 0, 0, 1);
  36. event.player.getWorld().spawnParticle("sweepAttack", x-1.5, y+0.8, z-1.5, 0, 0, 0, 0, 1);
  37. event.player.getWorld().spawnParticle("sweepAttack", x, y+0.8, z-2, 0, 0, 0, 0, 1);
  38. token.executeCommand("/playsound dsurround:sword.swing player @a ~ ~-2 ~ 5 1");
  39. token.despawn();
  40. event.item.setDurabilityValue(0);
  41. event.player.getTempdata().put("cooldown", 0);
  42. event.item.setDurabilityShow(true);
  43. }
  44. }
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