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- new giver[MAX_PLAYER_NAME];
- new sendername[MAX_PLAYER_NAME];
- new giveplayer[MAX_PLAYER_NAME];
- new tmp[256];
- new string[256];
- new giveplayerid;
- if(PlayerInfo[playerid][pMuted] == 1)
- {
- SendClientMessage(playerid, TEAM_CYAN_COLOR, " Ты не можешь говорить, тебя заткнули");
- return 0;
- }
- if(SelectChar[playerid] == 255)
- {
- new idx;
- tmp = strtok(text, idx);
- if ((strcmp("дальше", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("дальше")))
- {
- switch (SelectCharID[playerid])
- {
- case 1: //Police Force
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[3][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[4][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[5][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = JoinPed[6][0]; }
- }
- case 2: //FBI/ATF
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[7][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[7][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[8][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[8][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[9][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[9][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[10][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[10][0]; }
- }
- case 3: //National Guard
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[11][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[11][0]; }
- }
- case 4: //Fire&Ambulance
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[12][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[12][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[13][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[13][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[14][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[14][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[15][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[15][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[16][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[16][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[17][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[17][0]; }
- //else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[22][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[22][0]; }
- }
- case 5: //Surenos
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[18][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[18][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[19][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[19][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[20][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[20][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[21][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[21][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[22][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[22][0]; }
- //else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[23][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[30][0]; }
- }
- case 6: //Luciano family
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[23][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[23][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[24][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[24][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[25][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[25][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[26][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[26][0]; }
- }
- case 7: //Luciano family
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[27][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[27][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[28][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[28][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[29][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[29][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[30][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[30][0]; }
- }
- case 8: //Hitman Agency
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[31][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[31][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[32][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[32][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[33][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[33][0]; }
- //else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[41][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[41][0]; }
- //else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[42][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[42][0]; }
- }
- case 9: //News Reporters
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[33][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[33][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[34][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[34][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[35][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[35][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[36][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[36][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[37][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[37][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[38][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[38][0]; }
- }
- /*case 10: //Taxi Cab Company
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[46][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[46][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[47][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[47][0]; }
- }*/
- case 11: //Driving/Flying School
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[39][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[39][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[40][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[40][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[41][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[41][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[42][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[42][0]; }
- }
- case 12: //Russian Mafia
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[43][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[43][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[44][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[44][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[45][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[45][0]; }
- }
- case 13: //Groove
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[46][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[46][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[47][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[47][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[48][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[48][0]; }
- //else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[47][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[47][0]; }
- //else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[48][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[48][0]; }
- //else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[49][0]; }
- }
- case 14: //Ballas
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[49][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[50][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[50][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[51][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[51][0]; }
- }
- case 15: //Aztecas
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[52][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[52][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[53][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[54][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[54][0]; }
- }
- case 16: //Vagos
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[55][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[56][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[56][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[57][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[57][0]; }
- }
- case 17: //rifa
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[58][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[58][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[59][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[59][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[60][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[60][0]; }
- }
- case 18: //Байкеры
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[61][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[61][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[62][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[62][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[63][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[63][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[64][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[64][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[65][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[65][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[66][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[66][0]; }
- //else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[52][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[52][0]; }
- }
- case 19: //Братва
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[67][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[67][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[68][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[68][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[69][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[69][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[70][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[70][0]; }
- //else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[52][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[71][0]; }
- //else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[52][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[52][0]; }
- //else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[52][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[52][0]; }
- //else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, JoinPed[52][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[52][0]; }
- }
- case 22: //Columbian
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[71][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[71][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[72][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[72][0]; }
- }
- case 23: //Crip coast
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[73][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[73][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[74][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[74][0]; }
- }
- case 24: //Ghetto
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[75][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[75][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[76][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[76][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[77][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[77][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[78][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[78][0]; }
- }
- case 20: //Male civilian ()
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivMalePeds[1][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CivMalePeds[1][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivMalePeds[2][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CivMalePeds[2][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivMalePeds[3][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CivMalePeds[3][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivMalePeds[4][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = CivMalePeds[4][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivMalePeds[5][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = CivMalePeds[5][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivMalePeds[6][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = CivMalePeds[6][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivMalePeds[7][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = CivMalePeds[7][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivMalePeds[8][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = CivMalePeds[8][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivMalePeds[9][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = CivMalePeds[9][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivMalePeds[10][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = CivMalePeds[10][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivMalePeds[11][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = CivMalePeds[11][0]; }
- else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivMalePeds[12][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = CivMalePeds[12][0]; }
- else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivMalePeds[13][0]); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = CivMalePeds[13][0]; }
- else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivMalePeds[14][0]); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = CivMalePeds[14][0]; }
- else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivMalePeds[15][0]); SelectCharPlace[playerid] = 16; ChosenSkin[playerid] = CivMalePeds[15][0]; }
- else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivMalePeds[16][0]); SelectCharPlace[playerid] = 17; ChosenSkin[playerid] = CivMalePeds[16][0]; }
- else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivMalePeds[17][0]); SelectCharPlace[playerid] = 18; ChosenSkin[playerid] = CivMalePeds[17][0]; }
- else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivMalePeds[18][0]); SelectCharPlace[playerid] = 19; ChosenSkin[playerid] = CivMalePeds[18][0]; }
- else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivMalePeds[19][0]); SelectCharPlace[playerid] = 20; ChosenSkin[playerid] = CivMalePeds[19][0]; }
- else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivMalePeds[20][0]); SelectCharPlace[playerid] = 21; ChosenSkin[playerid] = CivMalePeds[20][0]; }
- else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivMalePeds[21][0]); SelectCharPlace[playerid] = 22; ChosenSkin[playerid] = CivMalePeds[21][0]; }
- else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivMalePeds[22][0]); SelectCharPlace[playerid] = 23; ChosenSkin[playerid] = CivMalePeds[22][0]; }
- else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivMalePeds[23][0]); SelectCharPlace[playerid] = 24; ChosenSkin[playerid] = CivMalePeds[23][0]; }
- else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivMalePeds[24][0]); SelectCharPlace[playerid] = 25; ChosenSkin[playerid] = CivMalePeds[24][0]; }
- else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivMalePeds[25][0]); SelectCharPlace[playerid] = 26; ChosenSkin[playerid] = CivMalePeds[25][0]; }
- else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivMalePeds[26][0]); SelectCharPlace[playerid] = 27; ChosenSkin[playerid] = CivMalePeds[26][0]; }
- else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivMalePeds[27][0]); SelectCharPlace[playerid] = 28; ChosenSkin[playerid] = CivMalePeds[27][0]; }
- else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivMalePeds[28][0]); SelectCharPlace[playerid] = 29; ChosenSkin[playerid] = CivMalePeds[28][0]; }
- else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivMalePeds[29][0]); SelectCharPlace[playerid] = 30; ChosenSkin[playerid] = CivMalePeds[29][0]; }
- else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivMalePeds[30][0]); SelectCharPlace[playerid] = 31; ChosenSkin[playerid] = CivMalePeds[30][0]; }
- else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivMalePeds[31][0]); SelectCharPlace[playerid] = 32; ChosenSkin[playerid] = CivMalePeds[31][0]; }
- else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivMalePeds[32][0]); SelectCharPlace[playerid] = 33; ChosenSkin[playerid] = CivMalePeds[32][0]; }
- else if(SelectCharPlace[playerid] == 33) { SetPlayerSkin(playerid, CivMalePeds[33][0]); SelectCharPlace[playerid] = 34; ChosenSkin[playerid] = CivMalePeds[33][0]; }
- else if(SelectCharPlace[playerid] == 34) { SetPlayerSkin(playerid, CivMalePeds[34][0]); SelectCharPlace[playerid] = 35; ChosenSkin[playerid] = CivMalePeds[34][0]; }
- else if(SelectCharPlace[playerid] == 35) { SetPlayerSkin(playerid, CivMalePeds[35][0]); SelectCharPlace[playerid] = 36; ChosenSkin[playerid] = CivMalePeds[35][0]; }
- else if(SelectCharPlace[playerid] == 36) { SetPlayerSkin(playerid, CivMalePeds[36][0]); SelectCharPlace[playerid] = 37; ChosenSkin[playerid] = CivMalePeds[36][0]; }
- else if(SelectCharPlace[playerid] == 37) { SetPlayerSkin(playerid, CivMalePeds[37][0]); SelectCharPlace[playerid] = 38; ChosenSkin[playerid] = CivMalePeds[37][0]; }
- else if(SelectCharPlace[playerid] == 38) { SetPlayerSkin(playerid, CivMalePeds[38][0]); SelectCharPlace[playerid] = 39; ChosenSkin[playerid] = CivMalePeds[38][0]; }
- else if(SelectCharPlace[playerid] == 39) { SetPlayerSkin(playerid, CivMalePeds[39][0]); SelectCharPlace[playerid] = 40; ChosenSkin[playerid] = CivMalePeds[39][0]; }
- else if(SelectCharPlace[playerid] == 40) { SetPlayerSkin(playerid, CivMalePeds[40][0]); SelectCharPlace[playerid] = 41; ChosenSkin[playerid] = CivMalePeds[40][0]; }
- else if(SelectCharPlace[playerid] == 41) { SetPlayerSkin(playerid, CivMalePeds[41][0]); SelectCharPlace[playerid] = 42; ChosenSkin[playerid] = CivMalePeds[41][0]; }
- else if(SelectCharPlace[playerid] == 42) { SetPlayerSkin(playerid, CivMalePeds[42][0]); SelectCharPlace[playerid] = 43; ChosenSkin[playerid] = CivMalePeds[42][0]; }
- else if(SelectCharPlace[playerid] == 43) { SetPlayerSkin(playerid, CivMalePeds[43][0]); SelectCharPlace[playerid] = 44; ChosenSkin[playerid] = CivMalePeds[43][0]; }
- else if(SelectCharPlace[playerid] == 44) { SetPlayerSkin(playerid, CivMalePeds[44][0]); SelectCharPlace[playerid] = 45; ChosenSkin[playerid] = CivMalePeds[44][0]; }
- else if(SelectCharPlace[playerid] == 45) { SetPlayerSkin(playerid, CivMalePeds[45][0]); SelectCharPlace[playerid] = 46; ChosenSkin[playerid] = CivMalePeds[45][0]; }
- else if(SelectCharPlace[playerid] == 46) { SetPlayerSkin(playerid, CivMalePeds[46][0]); SelectCharPlace[playerid] = 47; ChosenSkin[playerid] = CivMalePeds[46][0]; }
- else if(SelectCharPlace[playerid] == 47) { SetPlayerSkin(playerid, CivMalePeds[47][0]); SelectCharPlace[playerid] = 48; ChosenSkin[playerid] = CivMalePeds[47][0]; }
- else if(SelectCharPlace[playerid] == 48) { SetPlayerSkin(playerid, CivMalePeds[48][0]); SelectCharPlace[playerid] = 49; ChosenSkin[playerid] = CivMalePeds[48][0]; }
- else if(SelectCharPlace[playerid] == 49) { SetPlayerSkin(playerid, CivMalePeds[49][0]); SelectCharPlace[playerid] = 50; ChosenSkin[playerid] = CivMalePeds[49][0]; }
- else if(SelectCharPlace[playerid] == 50) { SetPlayerSkin(playerid, CivMalePeds[50][0]); SelectCharPlace[playerid] = 51; ChosenSkin[playerid] = CivMalePeds[50][0]; }
- else if(SelectCharPlace[playerid] == 51) { SetPlayerSkin(playerid, CivMalePeds[51][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CivMalePeds[51][0]; }
- }
- case 30: //Female civilian
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivFemalePeds[1][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CivFemalePeds[1][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivFemalePeds[2][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CivFemalePeds[2][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivFemalePeds[3][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CivFemalePeds[3][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivFemalePeds[4][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = CivFemalePeds[4][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivFemalePeds[5][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = CivFemalePeds[5][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivFemalePeds[6][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = CivFemalePeds[6][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivFemalePeds[7][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = CivFemalePeds[7][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivFemalePeds[8][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = CivFemalePeds[8][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivFemalePeds[9][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = CivFemalePeds[9][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivFemalePeds[10][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = CivFemalePeds[10][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivFemalePeds[11][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = CivFemalePeds[11][0]; }
- else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivFemalePeds[12][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = CivFemalePeds[12][0]; }
- else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivFemalePeds[13][0]); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = CivFemalePeds[13][0]; }
- else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivFemalePeds[14][0]); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = CivFemalePeds[14][0]; }
- else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivFemalePeds[15][0]); SelectCharPlace[playerid] = 16; ChosenSkin[playerid] = CivFemalePeds[15][0]; }
- else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivFemalePeds[16][0]); SelectCharPlace[playerid] = 17; ChosenSkin[playerid] = CivFemalePeds[16][0]; }
- else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivFemalePeds[17][0]); SelectCharPlace[playerid] = 18; ChosenSkin[playerid] = CivFemalePeds[17][0]; }
- else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivFemalePeds[18][0]); SelectCharPlace[playerid] = 19; ChosenSkin[playerid] = CivFemalePeds[18][0]; }
- else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivFemalePeds[19][0]); SelectCharPlace[playerid] = 20; ChosenSkin[playerid] = CivFemalePeds[19][0]; }
- else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivFemalePeds[20][0]); SelectCharPlace[playerid] = 21; ChosenSkin[playerid] = CivFemalePeds[20][0]; }
- else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivFemalePeds[21][0]); SelectCharPlace[playerid] = 22; ChosenSkin[playerid] = CivFemalePeds[21][0]; }
- else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivFemalePeds[22][0]); SelectCharPlace[playerid] = 23; ChosenSkin[playerid] = CivFemalePeds[22][0]; }
- else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivFemalePeds[23][0]); SelectCharPlace[playerid] = 24; ChosenSkin[playerid] = CivFemalePeds[23][0]; }
- else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivFemalePeds[24][0]); SelectCharPlace[playerid] = 25; ChosenSkin[playerid] = CivFemalePeds[24][0]; }
- else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivFemalePeds[25][0]); SelectCharPlace[playerid] = 26; ChosenSkin[playerid] = CivFemalePeds[25][0]; }
- else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivFemalePeds[26][0]); SelectCharPlace[playerid] = 27; ChosenSkin[playerid] = CivFemalePeds[26][0]; }
- else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivFemalePeds[27][0]); SelectCharPlace[playerid] = 28; ChosenSkin[playerid] = CivFemalePeds[27][0]; }
- else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivFemalePeds[28][0]); SelectCharPlace[playerid] = 29; ChosenSkin[playerid] = CivFemalePeds[28][0]; }
- else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivFemalePeds[29][0]); SelectCharPlace[playerid] = 30; ChosenSkin[playerid] = CivFemalePeds[29][0]; }
- else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivFemalePeds[30][0]); SelectCharPlace[playerid] = 31; ChosenSkin[playerid] = CivFemalePeds[30][0]; }
- else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivFemalePeds[31][0]); SelectCharPlace[playerid] = 32; ChosenSkin[playerid] = CivFemalePeds[31][0]; }
- else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivFemalePeds[32][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CivFemalePeds[32][0]; }
- }
- case 21: //Netas
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[58][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[58][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[59][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[59][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[60][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[60][0]; }
- }
- }
- return 0;
- }
- else if ((strcmp("выбрать", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("выбрать")))
- {
- if(ChangePos2[playerid][1] == 1)
- {
- SetPlayerInterior(playerid, ChangePos2[playerid][0]);
- SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
- ChangePos2[playerid][1] = 0;
- //SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
- //SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
- //SetPlayerPos(playerid,216.9140,-99.5106,1005.2578);
- return 0;
- }
- PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
- PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
- SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
- gTeam[playerid] = PlayerInfo[playerid][pTeam];
- SetPlayerToTeamColor(playerid);
- MedicBill[playerid] = 0;
- SpawnPlayer(playerid);
- SelectCharPlace[playerid] = 0;
- SelectCharID[playerid] = 0;
- SelectChar[playerid] = 0;
- //SetTimerEx("backtoclothes", 500, false, "i", playerid);
- return 0;
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "* Используй 'дальше ', или 'выбрать'.");
- return 0;
- }
- }
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