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TheInsidiousOne

may27

May 27th, 2020
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  1. Vampie
  2. Level 4 Scales 2-8 DARK Food/Pandemonium/Effect
  3. 1600/1800
  4. If you Pandemonium Summon 2 or more Zombie monsters from the hand: You can target 1 face-up monster your opponent controls; it is treated as a Zombie monster.
  5. ----
  6. When this card destroys an opponent's monster by battle: You can target 1 Level 4 or lower Zombie monster in your GY and 1 monster your opponent controls; place the targeted monster from your GY to the bottom of your Deck, and if you do, the target on the field becomes Zombie.
  7.  
  8. Ghost Meets Girl - A Cryogeist Story
  9. Quick-Play Spell
  10. Target 1 face-up monster your opponent controls; send 1 Zombie monster from your Deck to the GY, and if you do, that target loses ATK equal to the original ATK of the sent monster (until the end of this turn), also, if you sent a "Cryogeist" monster this way and that monster's ATK becomes 0 by this effect, banish it, but you cannot Special Summon monsters, except Zombie monsters, for the rest of this turn after this card resolves. You can only activate 1 "Ghost Meets Girl - A Cryogeist Story" per turn.
  11.  
  12. Rings of Cerimony
  13. Continuous Trap
  14. Spellcaster Normal Monsters you control gain 300 ATK. Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 Spellcaster Normal Monster from your hand or GY in Defense Position.
  15.  
  16. Time Twister
  17. Level 8 TIME Beast-Warrior/Effect
  18. 1000/3000
  19. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 cards from your hand to the GY. Gains 1000 ATK for each card in your hand. Neither player can conduct their normal draw during their Draw Phase. During the Draw Phase: The turn player's opponent draws 1 card.
  20.  
  21. Sand Sorceress
  22. Level 3 EARTH Rock/Flip/Effect
  23. 1400/1600
  24. FLIP: Target 1 face-up monster your opponent controls; it cannot attack, also negate its effects.
  25. Once per turn: You can change this card to face-down Defense Position.
  26.  
  27. Prophecy of the Fire
  28. Equip Spell
  29. The equipped monster gains 600 ATK/DEF. If this card is sent to the GY because the equipped monster is destroyed: You can draw cards equal to the number of "Prophecy of the Fire" in your GY +1. You can only use this effect of "Prophecy of the Fire" once per turn.
  30.  
  31. Tombcrawler
  32. Level 8 DARK Zombie/Grave/Effect
  33. 2300/0
  34. 2+ monsters with 0 DEF
  35. You can turn 1 banished monster with 0 DEF face-down; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Tombcrawler".
  36.  
  37. Punkinetic Gibson
  38. Level 3 EARTH Psychic/Effect
  39. 600/1600
  40. If you control a Level 3 monster other than "Punkinetic Gibson", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Punkinetic Gibson" once per turn this way. A Synchro Monster that used this card as material cannot be destroyed by your opponent's card effects.
  41.  
  42. Casket Ship
  43. Level 8 WATER Food/Fusion/Effect
  44. 0/3000
  45. 2 Food monsters with different Levels
  46. If this card is Fusion Summoned: You can equip 1 Food monster from your GY to this card. This card gains ATK equal to the Level of the monster equipped to it by its effect x 400. If this card's ATK is less than its DEF, your opponent's monsters must attack with this card if able.
  47.  
  48. Cold Bloom Pheasant
  49. Level 5 WATER Beast-Warrior/Effect
  50. 0/2300
  51. During damage calculation, if a monster you control battles an opponent's monster (Quick Effect): You can discard this card; neither player takes any battle damage from that battle. If a Beast-Warrior monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
  52.  
  53. Toxic Ghost
  54. Level 8 DARK Zombie/Rune/Effect
  55. 2800/2400
  56. You can Rune Summon this card by banishing 1 Zombie Ritual Monster in your Rune Zone. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster. If this face-up card is destroyed by battle or card effect: You can place it face-up in your Rune Zone.
  57.  
  58. Venus Hands
  59. Level 2 FIRE Fairy/Normal
  60. 1400/700
  61.  
  62. Whiptail Grypho
  63. Level 6 WIND Winged Beast/Effect
  64. 2400/2400
  65. If you Upgrade Summon: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Whiptail Grypho" from your Deck. You can only use this effect of "Whiptail Grypho" once per turn.
  66.  
  67. Monster Energy Drink
  68. Equip Spell
  69. Equip only to a monster your opponent controls. If all monsters you control have less ATK than the equipped monster, the equipped monster gains ATK equal to its DEF. The equipped monster cannot attack directly, also you take no damage from battles involving the equipped monster. If the equipped monster's ATK is 4400 or more: Destroy this card, then banish the monster this card was equipped to.
  70.  
  71. Unexpected Visitors
  72. Normal Spell
  73. Target 2 Gemini monsters in your GY; add 1 of them to your hand, and if you do, Special Summon the other target.
  74.  
  75. Sand Devil
  76. Level 4 EARTH Rock/Flip/Effect
  77. 1600/1400
  78. FLIP: Target 1 face-up monster your opponent controls whose effects are currently negated; return it to the hand.
  79. Once per turn: You can change this card to face-down Defense Position.
  80.  
  81. Cold Bones
  82. Normal Spell
  83. Target 1 face-up monster your opponent controls and 1 Level 4 or lower Zombie monster in your GY; equip the second target to the first target, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that Equip Card. While a monster is equipped by this effect, it loses ATK equal to half the ATK of the equipped monster. You can only activate 1 "Cold Bones" per turn.
  84.  
  85. Lockdown!
  86. Normal Trap
  87. Target 1 Set Spell/Trap your opponent controls; reveal it, then return it to its original position.
  88.  
  89. Gravesick
  90. Quick-Play Spell
  91. Reveal any number of Grave Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Gravesick" per turn.
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