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DQMJ3 Skill Combinations

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  1. Skill Combination Guide
  2.  
  3. This is a list of the skill combinations that I put together starting with a Google translated chart (http://dqmj3.ffsky.cn/skillsp.htm), and replacing the machine translated terms with the skill names from the unofficial fan translation (found at https://gbatemp.net/threads/translation-dragon-quest-monsters-joker-3.492313/).
  4. Notes
  5.  
  6. Some of the skills have notes, but I'll reproduce those here for completeness.
  7.  
  8. Firstly, the naming conventions. I'll copy/paste a portion of my post from gbatemp: <For single-element spell skills (zap, zam, sizz, etc.), the first spell is just a name, then the name with a "+" after it, then it branches into a physical version with abilities based on atk stat, and a magical version with abilities based on int stat. Using the lightning skill Zap as an example:
  9. When a monster with Zap mastered is fused with anything, Zap+ becomes available to the resulting monster. If a monster with Zap+ mastered is fused with a monster that has mastered one or more of Wisdom Boost EX (highest wisdom boost, Wisdom Boost SP + Druid), Druid (Wizard + Wizard), Priest (Monk + Monk), or Luminary (Barnstormer + Barnstormer), then you get access to the magic-focused Zap SP. If your monster with Zap+ is instead fused with a monster that has mastered one or more of Attack Boost EX (Attack Boost SP + Warrior), Fencer (Warrior + Warrior), Champion (Fighter + Fighter), or Assassin (Bandit + Bandit), then you get access to a more physical version of the skill called Zap EX.
  10.  
  11. Pretty straightforward so far, but combined element spell skills are a little different. To get a combined element spell skill, you have to use specific element spell skills (not just any two can be combined). So far I've only found one in-game, but it's not hard to decipher which elements go together from the chart, plus I think they were the same in previous DQMJ games. Quake & Gravity, Woosh & Zap, Frizz & Bang, and Fizz & Crack are the ones I know of. Just continuing with Woosh & Zap:
  12. To get Woosh & Zap, you need a monster with Woosh+ and a monster with Zap+. They probably don't need to be on separate monsters, but I haven't tested that. Once you fuse that, the resulting monster can get Woosh & Zap. The next part is where it gets a little weird. It branches just like before, but this time the physical-based branch is called Woosh & Zap SP, and the magic-based branch is called Woosh & Zap+. Getting the physical or magical versions is the same as before; Woosh & Zap combined with Wisdom Boost EX, Druid, Priest, or Luminary for Woosh & Zap+, Woosh & Zap combined with Attack Boost EX, Fencer, Champion, or Assassin for Woosh & Zap SP. Alternatively, you could just fuse Zap SP with Woosh SP for Woosh & Zap+, or Zap EX with Woosh EX for Woosh & Zap SP
  13.  
  14. So, to summarize: For single-element spell skills, EX is physical and SP is magical. For dual-element spell skills, SP is physical, and + is magical. For Boost skills (Attack Boost, Wisdom Boost, etc.), SP is the third version, and EX is the highest version (though it only has stat up, no wards like the lower version). E.g.: Attack Boost -> Attack Boost+ -> Attack Boost SP -> Attack Boost EX. On the Japanese chart, the final Boost version is SP, so that was confusing for a second. Also, 達人 and 名手 both being Google translated as master, so you had "master of darkness" requiring "master of darkness"> Most of this is accurate (aside from Crack+, which I'll get to in a second), but I've recently discovered triple-elemental spell skills. They follow the same scheme as dual-element spell skills, but their names are always "Wake" and one of the elements. So the wind/fire/lightning skill is called "Wake & Zap," the physical branch is called "Wake & Zap SP," and the magic branch is called "Wake & Zap+." Also of note, the book that teaches Wake & Zap is mistakenly called "Book of the Rimelord Expert." It comes right after several other "Rimelord" books (the others being in the Wake & Crack line; water/wind/ice skills) in the item list, so watch out for that.
  15.  
  16. Zam EX: Most EX versions of single-element skills require Attack Boost EX, but this one can also use Attack Boost SP. You can still use Attack Boost EX, so I assume this is a bug.
  17.  
  18. Wake & x: The fire skills in the triple-elemental skill lines can use the + version or the non-+ versions for any of the skills. So if you're trying to make Wake & Zap, you don't have to worry about whether any of them are + or not. As long as they aren't SP or EX, you're fine.
  19.  
  20. Translation errors:
  21.  
  22. The translation team (who I am not associated with in any way) acknowledge that "stasis" is often mistranslated as "snooze." You can find this on the resistances screen, and in the skill line. If you're wondering which skill you're looking at, the Stasis skill line constains Tongue Lashing, while Snooze (the sleep skill line) contains Sweet Breath
  23. Crack EX: The skill that should, according to the translators' established naming convention, be named Crack EX is instead named Crack+, making there two skills with that name. They should be fairly easy to tell apart, but just in case; the one that should be Crack EX has Ocean Slash, and maxes out at 200 skill points.
  24. The "Ward" skills: This isn't a trait guide, but I'll mention this anyway. The Ward skills and the Ward traits are very different. Ward skills give Ward+, which grants resistance something, depending on the type of ward (e.g., Zap Ward+ gives lightning resist). Ward traits, on the other hand, increase your effectiveness with that thing (e.g. Zap Ward gives increased lightning damage). You can see this if you have two monsters with the same spell, we'll continue with Zap, one with Zap Ward and and the other without. If you target a monster with "normal" Zap resistance, you notice that your monster with Zap Ward (the trait) will show the enemy monster as "weak," while your monster without Zap Ward will show the enemy monster as "normal." So it reduces enemy resistances, though it doesn't affect monsters that are immune (and I assume monsters that reflect) that element/status effect/whatever. These traits should probably be called "Crafty Zapper" or the like, I think that's what they were called in the previous games. There are a couple that are called "Crafty," like "Crafty Warder+" and "Crafty Poisoner+." These are effectively the same as the other Ward traits. Also, I think "Crafty Warder" is supposed to be Stasis Ward (Crafty Stasis-er? The trait that reduces enemy stasis resistance), but I haven't tested that yet.
  25.  
  26. That's all I can think of at the moment, maybe I'll come back and add more later. Now for the skill combinations.
  27. Skill Combinations:
  28.  
  29. ## Note: Any skills not listed here upgrade by maxing that skill and then fusing with anything. That's the intention, anyway. Can't promise I didn't miss something. ##
  30.  
  31. [Red Mister SP = Red Mister + Shepherds, Seer, Troubadour, Dancer, Jester, Luminary]
  32.  
  33.  
  34. [Assassin = Bandit + Bandit]
  35.  
  36.  
  37. [Jester = Bandit + Barnstormer]
  38.  
  39.  
  40. [Purifier SP = Purifier + Paladin, Wise Man, Monk+, Merchant, Troubadour]
  41.  
  42.  
  43. [Seer = Wizard + Barnstormer]
  44.  
  45.  
  46. [Dancer = Fighter + Barnstormer]
  47.  
  48.  
  49. [Pirate = Fighter + Bandit]
  50.  
  51.  
  52. [Phantom thief = Wizard + Bandit]
  53.  
  54.  
  55. [Volcanic SP = Volcanic + Battle Master, Fighter+, Ranger, Pirate, Shepherd, Champion]
  56.  
  57.  
  58. [Wisdom Boost EX = Druid + Wisdom Boost SP]
  59.  
  60.  
  61. [Woosh & Zap Ward+ = Woosh Ward+ + Zap Ward+]
  62.  
  63.  
  64. [Woosh & Zap Ward EX = Woosh Ward EX + Zap Ward EX]
  65.  
  66.  
  67. [Woosh & Zap Ward SP = Woosh Ward SP + Zap Ward SP OR Woosh & Zap Ward+ + HP Boost EX, Defense Boost EX]
  68.  
  69.  
  70. [Woosh & Zap SP = Woosh EX + Zap EX OR Woosh & Zap + Attack Boost EX, Fencer, Assassin, Champion]
  71.  
  72.  
  73. [Woosh & Zap+ = Woosh SP + Zap SP OR Woosh & Zap + Wisdom Boost EX, Druid, Priest, Luminary]
  74.  
  75.  
  76. [Woosh & Zap = Woosh+ + Zap+, Zap SP, Zap EX OR Woosh SP + Zap+, Zap EX OR Woosh EX + Zap+, Zap SP]
  77.  
  78.  
  79. [Woosh EX = Woosh+ + Attack Boost EX, Fencer, Champion, Assassin]
  80.  
  81.  
  82. [Woosh SP = Woosh+ + Wisdom Boost EX, Druid, Priest, Luminary]
  83.  
  84.  
  85. [Godlike SP = Godlike + Battle Master, Fighter+, Ranger, Pirate, Shepherd, Champion]
  86.  
  87.  
  88. [Heavyweight SP = Heavyweight + Defense Boost EX]
  89.  
  90.  
  91. [Troubadour = Monk + Barnstormer]
  92.  
  93.  
  94. [Black MIster+ = Black Mister + Shepherd, Seer, Troubadour, Dancer, Jester, Luminary]
  95.  
  96.  
  97. [Fencer = Warrior + Warrior]
  98.  
  99.  
  100. [Wise Man = Wizard + Monk]
  101.  
  102.  
  103. [Attack Boost EX = Fencer + Attack Boost SP]
  104.  
  105.  
  106. [Icy Breather SP = Icy Breather+ + Incandescent Breath SP]
  107.  
  108.  
  109. [Fuddle SP = Fuddle+ + Shepherds, Seer, Troubadour, Dancer, Jester,Luminary]
  110.  
  111.  
  112. [Priest = Monk + Monk]
  113.  
  114.  
  115. [Whacker SP = Whacker+ + Shepherds, Seer, Troubadour, Dancer, Jester, Luminary]
  116.  
  117.  
  118. [Gravity EX = Gravity+ + Attack Boost EX, Fencer, Champion, Assassin]
  119.  
  120.  
  121. [Gravity SP = Gravity+ + Wisdom Boost EX, Druid, Priest, Luminary]
  122.  
  123.  
  124. [Defense Boost EX = Champion + Defense Boost SP]
  125.  
  126.  
  127. [Merchant = Monk + Bandit]
  128.  
  129.  
  130. [White Mister SP = White Mister + Shepherds, Seer, Troubadour, Dancer, Jester,Luminary]
  131.  
  132.  
  133. [Abyssmal SP = Abyssmal + Battle Master, Fighter+, Ranger, Pirate, Shepherd, Champion]
  134.  
  135.  
  136. [Deep Sea Ward+ = Quake Ward+ + Fizz Ward+ + Gravity Ward+]
  137.  
  138.  
  139. [Deep Sea Ward EX = Quake Ward EX + Fizz Ward EX + Gravity Ward EX]
  140.  
  141.  
  142. [Deep Sea Ward SP = Quake Ward SP + Fizz Ward SP + Gravity Ward SP OR Deep Sea Ward+ + HP Boost EX, Defense Boost EX]
  143.  
  144.  
  145. [Luminary = Barnstormer + Barnstormer]
  146.  
  147.  
  148. [Speed Boost EX = Assassin + Speed Boost SP]
  149.  
  150.  
  151. [Lightweight SP = Lightweight + Speed Boost EX]
  152.  
  153.  
  154. [Slime SP = Slime+ + Zap SP, Zap EX]
  155.  
  156.  
  157. [Sublime Mister SP = Sublime Mister + Shepherds, Seer, Troubadour, Dancer, Jester,Luminary]
  158.  
  159.  
  160. [Cure-all+ = Cure-all + Paladin, Wise Man, Monk+, Merchant, Troubadour, Priest]
  161.  
  162.  
  163. [Zombie SP = Zombie+ + Quake SP, Quake EX]
  164.  
  165.  
  166. [Druid = Wizard + Wizard]
  167.  
  168.  
  169. [Quake & Gravity Ward+ = Quake Ward+ + Gravity Ward+]
  170.  
  171.  
  172. [Quake & Gravity Ward EX = Quake Ward EX + Gravity Ward EX]
  173.  
  174.  
  175. [Quake & Gravity Ward SP = Quake Ward SP + Gravity Ward SP OR Quake & Gravity Ward+ + HP Boost EX, Defense Boost EX]
  176.  
  177.  
  178. [Quake & Gravity SP = Quake EX + Gravity EX OR Quake & Gravity + Attack Boost EX, Fencer, Champion, Assassin]
  179.  
  180.  
  181. [Quake & Gravity+ = Quake SP + Gravity SP OR Quake & Gravity + Wisdom Boost EX, Druid, Priest, Luminary]
  182.  
  183.  
  184. [Quake & Gravity = Quake+ + Gravity+, Gravity SP, Gravity EX OR Quake SP + Gravity+, Gravity EX OR Quake EX + Gravity+, Gravity SP]
  185.  
  186.  
  187. [Quake EX = Quake+ + Attack Boost EX, Fencer, Champion, Assassin]
  188.  
  189.  
  190. [Quake SP = Quake+ + Wisdom Boost EX, Druid, priest, Luminary]
  191.  
  192.  
  193. [Champion = Fighter + Fighter]
  194.  
  195.  
  196. [Devil SP = Devil+ + Frizz SP, Frizz EX]
  197.  
  198.  
  199. [Zap EX = Zap+ + Attack Boost EX, Fencer, Champion, Assassin]
  200.  
  201.  
  202. [Zap SP = Zap+ + Wisdom Boost EX, Druid, Priest, Luminary]
  203.  
  204.  
  205. [Poison SP = Poison+ + Shepherds, Seer, Troubadour, Dancer, Jester, Luminary]
  206.  
  207.  
  208. [Dragon SP = Dragon+ + Bang SP, Bang EX]
  209.  
  210.  
  211. [Snooze SP = Snooze+ + Shepherds, Seer, Troubadour, Dancer, Jester, Luminary] ## Note: Due to a translation error, there are two Snooze skills. One should be called Stasis. The correct one has Sweet Breath while the one that should be Stasis has Tongue Lashing ##
  212.  
  213. [Neutral SP = Neutral + Wisdom Boost EX]
  214.  
  215.  
  216. [Curse SP = Curse+ + Shepherds, Seer, Troubadour, Dancer, Jester, Luminary]
  217.  
  218.  
  219. [Bang EX = Bang+ + Attack Boost EX, Fencer, Champion, Assassin]
  220.  
  221.  
  222. [Bang SP = Bang+ + Wisdom Boost EX, Druid, Priest, Luminary]
  223.  
  224.  
  225. [Battle Master = Warrior + Fighter]
  226.  
  227.  
  228. [Paladin = Warrior + Monk]
  229.  
  230.  
  231. [Beast SP = Beast+ + Woosh SP, Woosh EX]
  232.  
  233.  
  234. [Frizz & Bang Ward+ = Frizz Ward+ + Bang Ward+]
  235.  
  236.  
  237. [Frizz & Bang Ward EX = Frizz Ward EX + Bang Ward EX]
  238.  
  239.  
  240. [Frizz & Bang Ward SP = Frizz Ward SP + Bang Ward SP OR Frizz & Bang Ward+ + HP Boost EX, Defense Boost EX]
  241.  
  242.  
  243. [Sizz EX = Sizz+ + Attack Boost EX, Fencer, Champion, Assassin]
  244.  
  245.  
  246. [Sizz SP = Sizz+ + Wisdom Boost EX, Druid, priest, Luminary]
  247.  
  248.  
  249. [Shepherd = Warrior + Barnstormer]
  250.  
  251.  
  252. [HP Boost EX = Luminary + HP Boost SP]
  253.  
  254.  
  255. [Healer SP = Healer + Paladin, Wise Man, Monk+, Merchant, Troubadour, Priest]
  256.  
  257.  
  258. [Frizz & Bang SP = Frizz EX + Bang EX OR Frizz & Bang + Attack Boost EX, Fencer, Champion, Assassin]
  259.  
  260.  
  261. [Frizz & Bang+ = Frizz SP + Bang SP OR Frizz & Bang + Wisdom Boost EX, Druid, Priest, Luminary]
  262.  
  263.  
  264. [Frizz & Bang = Frizz+ + Bang+, Bang SP, Bang EX OR Frizz SP + Bang+, Bang EX OR Frizz EX + Bang+, Bang SP]
  265.  
  266.  
  267. [Frizz EX = Frizz+ + Attack Boost EX, Fencer, Champion, Assassin]
  268.  
  269.  
  270. [Frizz SP = Frizz+ + Wisdom Boost EX, Druid, Priest, Luminary]
  271.  
  272.  
  273. [Icy Waters SP = Icy Waters + Battle Master, Fighter+, Ranger, Pirate, Shepherd, Champion]
  274.  
  275.  
  276. [Crack+ (translation error) = Crack+ + Attack Boost EX, Fencer, Champion, Assassin]
  277.  
  278.  
  279. [Crack SP = Crack+ + Wisdom Boost EX, Druid, Priest, Luminary]
  280.  
  281.  
  282. [Blizzard Ward+ = Fizz Ward+ + Woosh Ward+ + Crack Ward+]
  283.  
  284.  
  285. [Blizzard Ward EX = Fizz Ward EX + Woosh Ward EX + Crack Ward EX]
  286.  
  287.  
  288. [Blizzard Ward SP = Fizz Ward SP + Woosh Ward SP + Crack Ward SP OR Blizzard Ward+ + HP Boost EX, Defense Boost EX]
  289.  
  290.  
  291. [Fire & Ice Breath+ = Fire Breather+ + Icy Breather+, Icy Breather SP OR Fire Breather SP + Icy Breather+]
  292.  
  293.  
  294. [Fire & Ice Breath SP = Fire Breather SP + Icy Breather SP OR Fire & Ice Breath+ + Putrid Breath SP + Incandescent Breath SP]
  295.  
  296.  
  297. [Fire Breather SP = Fire Breather+ + Putrid Breath SP]
  298.  
  299.  
  300. [MP Boost EX = Priest + MP Boost SP]
  301.  
  302.  
  303. [Mage's Aid+ = Mage's Aid + Paladin, Wise Man, Monk+, Merchant, Troubadour, Priest]
  304.  
  305.  
  306. [Material SP = Material+ + Crack SP, Crack EX]
  307.  
  308.  
  309. [Fighter+ = Wizard + Fighter]
  310.  
  311.  
  312. [Paralysis SP = Paralysis+ + Shepherds, Seer, Troubadour, Dancer, Jester, Luminary]
  313.  
  314.  
  315. [Magic Warrior = Warrior + Wizard]
  316.  
  317.  
  318. [Fizz & Crack Ward+ = Fizz Ward+ + Crack Ward+]
  319.  
  320.  
  321. [Fizz & Crack Ward EX = Fizz Ward EX + Crack Ward EX]
  322.  
  323.  
  324. [Fizz & Crack Ward SP = Fizz Ward SP + Crack Ward SP OR Fizz & Crack Ward+ + HP Boost EX, Defense Boost EX]
  325.  
  326.  
  327. [Fizz & Crack EX = Fizz EX + Crack EX OR Fizz & Crack+ + Attack Boost EX, Fencer, Champion, Assassin]
  328.  
  329.  
  330. [Fizz & Crack+ = Fizz SP + Crack SP OR Fizz & Crack + Wisdom Boost EX, Druid, Priest, Luminary]
  331.  
  332.  
  333. [Fizz & Crack = Fizz+ + Crack+, Crack SP, Crack EX OR Fizz SP + Crack+, Crack EX OR Fizz EX + Crack+, Crack SP]
  334.  
  335.  
  336. [Fizz EX = Fizz+ + Attack Boost EX, Fencer, Champion, Assassin]
  337.  
  338.  
  339. [Fizz SP = Fizz+ + Wisdom Boost EX, Druid, Priest, Luminary]
  340.  
  341.  
  342. [Welterweight SP = Welterweight + Attack Boost EX]
  343.  
  344.  
  345. [Monk+ = Monk + Fighter]
  346.  
  347.  
  348. [Snooze SP(translation error) = Snooze+(translation error) + Shepherds, Seer, Troubadour, Dancer, Jester, Luminary] ## Note: This skill should be called Stasis, the translator has acknowledged this mistake. To tell the difference; the real Snooze has Sweet Breath, Stasis has Tongue Lashing ##
  349.  
  350.  
  351. [Zam EX = Zam+ + Attack Boost SP, Attack Boost EX, Fencer, Champion, Assassin]
  352.  
  353.  
  354. [Zam SP = Zam+ + Wisdom Boost EX, Luminary, Priest, Druid]
  355.  
  356.  
  357. [Volcanic Ward+ = Frizz Ward+ + Quake Ward+ + Bang Ward+]
  358.  
  359.  
  360. [Volcanic Ward EX = Frizz Ward EX + Quake Ward EX + Bang Ward EX]
  361.  
  362.  
  363. [Volcanic Ward SP = Frizz Ward SP + Quake Ward SP + Bang Ward SP OR Volcanic Ward+ + HP Boost EX, Defene Boost EX]
  364.  
  365.  
  366. [Thunderstorm SP = Thunderstorm + Wisdom Boost EX, Druid, Priest, Luminary]
  367.  
  368.  
  369. [Frizz & Zap Ward+ = Woosh Ward+ + Frizz Ward+ + Zap Ward+]
  370.  
  371.  
  372. [Frizz & Zap Ward EX = Woosh Ward EX + Frizz Ward EX + Zap Ward EX]
  373.  
  374.  
  375. [Frizz & Zap Ward SP = Woosh Ward SP + Frizz Ward SP + Zap Ward SP OR Frizz & Zap Ward+ + HP Boost EX, Defense Boost EX]
  376.  
  377.  
  378. [Ranger = Warrior + Bandit]
  379.  
  380.  
  381. [Feral SP = Feral+ + Fizz SP, Fizz EX]
  382.  
  383.  
  384. [Wake & Crack = Crack(+) + Woosh(+) + Fizz(+)] ## Note: the + version can be substituted for any or all ##
  385.  
  386.  
  387. [Wake & Crack+ = Crack SP + Woosh SP + Fizz SP OR Wake & Crack + Wisdom Boost EX, Luminary, Priest, Druid]
  388.  
  389.  
  390. [Wake & Crack SP = Crack EX + Woosh EX + Fizz EX OR Wake & Crack + Attack Boost EX, Fencer, Champion, Assassin]
  391.  
  392.  
  393. [Wake & Bang = Bang(+) + Quake(+) + Frizz(+)] ## Note: the + version can be substituted for any or all ##
  394.  
  395.  
  396. [Wake & Bang+ = Bang SP + Quake SP + Frizz SP OR Wake & Bang + Wisdom Boost EX, Luminary, Priest, Druid]
  397.  
  398.  
  399. [Wake & Bang SP = Bang EX + Quake EX + Frizz EX OR Wake & Bang + Attack Boost EX, Fencer, Champion, Assassin]
  400.  
  401.  
  402. [Wake & Zap = Zap(+) + Woosh(+) + Frizz(+)] ## Note: the + version can be substituted for any or all ##
  403.  
  404.  
  405. [Wake & Zap+ = Zap SP + Woosh SP + Frizz SP OR Wake & Zap + Wisdom Boost EX, Luminary, Priest, Druid]
  406.  
  407.  
  408. [Wake & Zap SP = Zap EX + Woosh EX + Frizz EX OR Wake & Zap + Attack Boost EX, Fencer, Champion, Assassin]
  409.  
  410.  
  411. [Wake & Gravity = Gravity(+) + Quake(+) + Fizz(+)] ## Note: the + version can be substituted for any or all ##
  412.  
  413.  
  414. [Wake & Gravity+ = Gravity SP + Quake SP + Fizz SP OR Wake & Gravity + Wisdom Boost EX, Luminary, Priest, Druid]
  415.  
  416.  
  417. [Wake & Gravity SP = Gravity EX + Quake EX + Fizz EX OR Wake & Gravity + Attack Boost EX, Fencer, Champion, Assassin]
  418.  
  419.  
  420. [Collossus SP = Collossus + HP Boost EX]
  421.  
  422.  
  423. Epilogue
  424.  
  425. I could probably make this prettier, but I don't know if I will. Feel free to use this, reupload, do whatever.
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