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unigine r600g hd4250

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  1. gsedej@seraph:~/Prenosi/Unigine_Heaven$ R600_ENABLE_S3TC=1 ./x64_1024x768_windowed_tess_disabled.sh
  2. Loading "/home/gsedej/.Unigine Heaven/heaven_2.1.cfg"...
  3. Engine::init(): clear video settings for "Gallium 0.4 on AMD RS880 2.1 Mesa 7.12-devel (git-53d3260 natty-oibaf-ppa)"
  4. Loading "libGL.so.1"...
  5. Loading "libopenal.so.1"...
  6. Set 1024x768 windowed video mode
  7. Set 1.00 gamma value
  8. Unigine engine http://unigine.com/
  9. Binary: Linux 64bit GCC 4.3.2 Release May 20 2010
  10. App path: /home/gsedej/Prenosi/Unigine_Heaven/bin/
  11. Data path: /home/gsedej/Prenosi/Unigine_Heaven/data/
  12. Save path: /home/gsedej/.Unigine Heaven/
  13.  
  14. ---- System ----
  15. System: Linux 3.0.0-0300-generic x86_64
  16. CPU: AMD Athlon(tm) II X4 635 Processor 2905MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
  17. GPU: Gallium 0.4 on AMD RS880 2.1 Mesa 7.12-devel (git-53d3260 natty-oibaf-ppa)
  18. System memory: 3801 Mb
  19. Video memory: 256 Mb
  20.  
  21. ---- MathLib ----
  22. Set SSE3 simd processor
  23.  
  24. ---- Sound ----
  25. Renderer: PulseAudio Software
  26. OpenAL vendor: OpenAL Community
  27. OpenAL renderer: OpenAL Soft
  28. OpenAL version: 1.1 ALSOFT 1.12.854
  29. Found AL_EXT_LINEAR_DISTANCE
  30. Found AL_EXT_OFFSET
  31. Found ALC_EXT_EFX
  32. Found EFX Filter
  33. Found EFX Reverb
  34. Found EAX Reverb
  35. Found QUAD16 format
  36. Found 51CHN16 format
  37. Found 61CHN16 format
  38. Found 71CHN16 format
  39. Maximum sources: 256
  40. Maximum effect slots: 4
  41. Maximum auxiliary sends: 2
  42.  
  43. ---- Render ----
  44. GLRender::GLRender(): Unknown GPU
  45. OpenGL vendor: X.Org
  46. OpenGL renderer: Gallium 0.4 on AMD RS880
  47. OpenGL version: 2.1 Mesa 7.12-devel (git-53d3260 natty-oibaf-ppa)
  48. Found required GL_ARB_map_buffer_range
  49. Found required GL_ARB_vertex_array_object
  50. Found required GL_ARB_vertex_buffer_object
  51. Found required GL_ARB_half_float_vertex
  52. Found required GL_ARB_half_float_pixel
  53. Found required GL_ARB_occlusion_query
  54. Found required GL_EXT_texture3D
  55. Found required GL_EXT_texture_cube_map
  56. Found required GL_EXT_texture_sRGB
  57. Found required GL_EXT_texture_swizzle
  58. Found required GL_ARB_shader_object
  59. Found required GL_ARB_vertex_shader
  60. Found required GL_ARB_fragment_shader
  61. Found required GL_ARB_draw_buffers
  62. Found required GL_ARB_framebuffer_object
  63. Found required GL_EXT_framebuffer_blit
  64. Found required GL_EXT_framebuffer_multisample
  65. Found optional GL_ARB_draw_elements_base_vertex
  66. Found optional GL_ARB_texture_rg
  67. Found optional GL_EXT_texture_array
  68. Found optional GL_ARB_texture_compression
  69. Found optional GL_ARB_texture_compression_rgtc
  70. Found optional GL_ARB_seamless_cube_map
  71. Shading language: 1.20
  72. Maximum texture size: 8192
  73. Maximum texture units: 32
  74. Maximum draw buffers: 8
  75.  
  76. ---- Physics ----
  77. Physics: Multi-threaded
  78.  
  79. Unigine~# gl_render_use_arb_tessellation_shader 0 && render_restart
  80. ---- Interpreter ----
  81. Version: 2.31
  82.  
  83. Loading "heaven/unigine.cpp" 110ms
  84. Loading "demos/heaven/locale/unigine.en" dictionary
  85. Loading "core/materials/unigine_post.mat" 12 materials 12 shaders 1ms
  86. Loading "core/materials/unigine_render.mat" 34 materials 77 shaders 9ms
  87. Loading "core/materials/unigine_meshes.mat" 16 materials 9350 shaders 124ms
  88. Loading "core/materials/unigine_terrains.mat" 1 material 293 shaders 3ms
  89. Loading "core/materials/unigine_grass.mat" 1 material 81 shaders 13ms
  90. Loading "core/materials/unigine_particles.mat" 1 material 43 shaders 12ms
  91. Loading "core/materials/unigine_billboards.mat" 1 material 33 shaders 9ms
  92. Loading "core/materials/unigine_volumes.mat" 5 materials 29 shaders 28ms
  93. Loading "core/materials/unigine_guis.mat" 1 material 24 shaders 2ms
  94. Loading "core/materials/unigine_water.mat" 1 material 63 shaders 29ms
  95. Loading "core/materials/unigine_skies.mat" 1 material 19 shaders 32ms
  96. Loading "core/materials/unigine_decals.mat" 1 material 69 shaders 12ms
  97. Loading "core/properties/unigine.prop" 2 properties 1ms
  98. Unigine~# world_load heaven
  99. Loading "heaven.cpp" 318ms
  100. Loading "demos/heaven/materials/heaven_base.mat" 7 materials 16ms
  101. Loading "demos/heaven/materials/heaven_environment.mat" 12 materials 455ms
  102. Loading "demos/heaven/materials/heaven_ruins.mat" 27 materials 1235ms
  103. Loading "demos/heaven/materials/heaven_buildings.mat" 51 materials 2028ms
  104. Loading "demos/heaven/materials/heaven_props.mat" 10 materials 400ms
  105. Loading "demos/heaven/materials/heaven_sfx.mat" 11 materials 59ms
  106. Loading "demos/heaven/materials/heaven_fort.mat" 15 materials 294ms
  107. Loading "demos/heaven/materials/heaven_airship.mat" 26 materials 1887ms
  108. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  109. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM
  110. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  111. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  112. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,MESH_SKINNED
  113. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  114. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  115. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM
  116. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  117. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  118. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,MESH_SKINNED
  119. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  120. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_leaf_light_omni.shader" file
  121. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,LEAF_LIGHT_OMNI,OMNI,SHADOW,ANIMATION
  122. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  123. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  124. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,ANIMATION
  125. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  126. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_paint_light_omni.shader" file
  127. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,FLECK
  128. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  129. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_paint_light_omni.shader" file
  130. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,FLECK,MESH_SKINNED
  131. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  132. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_paint_light_omni.shader" file
  133. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,FLECK
  134. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  135. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_paint_light_omni.shader" file
  136. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,FLECK,MESH_SKINNED
  137. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  138. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  139. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_0
  140. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  141. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  142. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_0,MESH_SKINNED
  143. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  144. GLShader::loadFragment(): error in "core/shaders/grass/fragment_base_light_omni.shader" file
  145. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,NOISE
  146. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  147. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  148. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_0
  149. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  150. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  151. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_0,MESH_SKINNED
  152. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  153. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  154. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_1
  155. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  156. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  157. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_1,MESH_SKINNED
  158. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  159. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  160. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,OVERLAY_1
  161. 0:472(18): error: syntax error, unexpected NEW_IDENTIFIER
  162. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  163. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,OVERLAY_1,MESH_SKINNED
  164. 0:472(18): error: syntax error, unexpected NEW_IDENTIFIER
  165. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  166. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM
  167. 0:472(18): error: syntax error, unexpected NEW_IDENTIFIER
  168. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  169. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,MESH_SKINNED
  170. 0:472(18): error: syntax error, unexpected NEW_IDENTIFIER
  171. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  172. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,OVERLAY_1
  173. 0:472(18): error: syntax error, unexpected NEW_IDENTIFIER
  174. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  175. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,OVERLAY_1,MESH_SKINNED
  176. 0:472(18): error: syntax error, unexpected NEW_IDENTIFIER
  177. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  178. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_1
  179. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  180. GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
  181. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_1,MESH_SKINNED
  182. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  183. GLShader::loadFragment(): error in "core/shaders/decals/fragment_base_light_omni.shader" file
  184. defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW
  185. 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
  186. Loading "heaven.world" 41159ms
  187. Unigine~# render_hdr 2 && render_srgb 1 && render_restart
  188. Mesa warning: glDraw[Range]Elements(start 7331, end 8087, count 2373, type 0x1403, indices=0xabc0)
  189. end is out of bounds (max=8086) Element Buffer 21 (size 48714)
  190. This should probably be fixed in the application.
  191. Mesa warning: glDraw[Range]Elements(start 11022, end 11057, count 123, type 0x1403, indices=0x11232)
  192. end is out of bounds (max=11056) Element Buffer 11 (size 70440)
  193. This should probably be fixed in the application.
  194. Mesa warning: glDraw[Range]Elements(start 794, end 1034, count 504, type 0x1403, indices=0xf00)
  195. end is out of bounds (max=1033) Element Buffer 51 (size 4848)
  196. This should probably be fixed in the application.
  197. Mesa warning: glDraw[Range]Elements(start 794, end 1034, count 504, type 0x1403, indices=0xf00)
  198. end is out of bounds (max=1033) Element Buffer 51 (size 4848)
  199. This should probably be fixed in the application.
  200. Mesa warning: glDraw[Range]Elements(start 297, end 1072, count 2253, type 0x1403, indices=0x9c0)
  201. end is out of bounds (max=1071) Element Buffer 59 (size 7002)
  202. This should probably be fixed in the application.
  203. Mesa warning: glDraw[Range]Elements(start 297, end 1072, count 2253, type 0x1403, indices=0x9c0)
  204. end is out of bounds (max=1071) Element Buffer 59 (size 7002)
  205. This should probably be fixed in the application.
  206. Mesa warning: glDraw[Range]Elements(start 297, end 1072, count 2253, type 0x1403, indices=0x9c0)
  207. end is out of bounds (max=1071) Element Buffer 59 (size 7002)
  208. This should probably be fixed in the application.
  209. Mesa warning: glDraw[Range]Elements(start 297, end 1072, count 2253, type 0x1403, indices=0x9c0)
  210. end is out of bounds (max=1071) Element Buffer 59 (size 7002)
  211. This should probably be fixed in the application.
  212. Mesa warning: glDraw[Range]Elements(start 297, end 1072, count 2253, type 0x1403, indices=0x9c0)
  213. end is out of bounds (max=1071) Element Buffer 59 (size 7002)
  214. This should probably be fixed in the application.
  215. Unigine~# render_dof 2 && render_restart
  216. Unigine~# render_dof 0 && render_restart
  217. Unigine~# render_dof 2 && render_restart
  218. Unigine~# render_dof 0 && render_restart
  219. Unigine~# render_dof 2 && render_restart
  220. Unigine~# render_dof 0 && render_restart
  221. Unigine~# render_restart
  222. Benchmark running
  223. Unigine~# render_dof 2 && render_restart
  224. Unigine~# render_dof 0 && render_restart
  225. Unigine~# render_dof 2 && render_restart
  226. Unigine~# render_dof 0 && render_restart
  227. Unigine~# render_dof 2 && render_restart
  228. Unigine~# render_dof 0 && render_restart
  229. Unigine~# render_restart
  230. Benchmark finished
  231. Time: 273.558
  232. Frames: 263
  233. FPS: 0.961406
  234. Min FPS: 0.713545
  235. Max FPS: 1.42418
  236. Scores: 24.2178
  237. Unigine~# render_dof 2 && render_restart
  238. Unigine~# render_dof 0 && render_restart
  239. Unigine~# render_dof 2 && render_restart
  240. Unigine~# quit
  241. Close "libopenal.so.1"
  242. Close "libGL.so.1"
  243. Memory usage: 128b
  244. Allocations: 1
  245. Shutdown
  246. gsedej@seraph:~/Prenosi/Unigine_Heaven$
  247.  
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