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- gsedej@seraph:~/Prenosi/Unigine_Heaven$ R600_ENABLE_S3TC=1 ./x64_1024x768_windowed_tess_disabled.sh
- Loading "/home/gsedej/.Unigine Heaven/heaven_2.1.cfg"...
- Engine::init(): clear video settings for "Gallium 0.4 on AMD RS880 2.1 Mesa 7.12-devel (git-53d3260 natty-oibaf-ppa)"
- Loading "libGL.so.1"...
- Loading "libopenal.so.1"...
- Set 1024x768 windowed video mode
- Set 1.00 gamma value
- Unigine engine http://unigine.com/
- Binary: Linux 64bit GCC 4.3.2 Release May 20 2010
- App path: /home/gsedej/Prenosi/Unigine_Heaven/bin/
- Data path: /home/gsedej/Prenosi/Unigine_Heaven/data/
- Save path: /home/gsedej/.Unigine Heaven/
- ---- System ----
- System: Linux 3.0.0-0300-generic x86_64
- CPU: AMD Athlon(tm) II X4 635 Processor 2905MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
- GPU: Gallium 0.4 on AMD RS880 2.1 Mesa 7.12-devel (git-53d3260 natty-oibaf-ppa)
- System memory: 3801 Mb
- Video memory: 256 Mb
- ---- MathLib ----
- Set SSE3 simd processor
- ---- Sound ----
- Renderer: PulseAudio Software
- OpenAL vendor: OpenAL Community
- OpenAL renderer: OpenAL Soft
- OpenAL version: 1.1 ALSOFT 1.12.854
- Found AL_EXT_LINEAR_DISTANCE
- Found AL_EXT_OFFSET
- Found ALC_EXT_EFX
- Found EFX Filter
- Found EFX Reverb
- Found EAX Reverb
- Found QUAD16 format
- Found 51CHN16 format
- Found 61CHN16 format
- Found 71CHN16 format
- Maximum sources: 256
- Maximum effect slots: 4
- Maximum auxiliary sends: 2
- ---- Render ----
- GLRender::GLRender(): Unknown GPU
- OpenGL vendor: X.Org
- OpenGL renderer: Gallium 0.4 on AMD RS880
- OpenGL version: 2.1 Mesa 7.12-devel (git-53d3260 natty-oibaf-ppa)
- Found required GL_ARB_map_buffer_range
- Found required GL_ARB_vertex_array_object
- Found required GL_ARB_vertex_buffer_object
- Found required GL_ARB_half_float_vertex
- Found required GL_ARB_half_float_pixel
- Found required GL_ARB_occlusion_query
- Found required GL_EXT_texture3D
- Found required GL_EXT_texture_cube_map
- Found required GL_EXT_texture_sRGB
- Found required GL_EXT_texture_swizzle
- Found required GL_ARB_shader_object
- Found required GL_ARB_vertex_shader
- Found required GL_ARB_fragment_shader
- Found required GL_ARB_draw_buffers
- Found required GL_ARB_framebuffer_object
- Found required GL_EXT_framebuffer_blit
- Found required GL_EXT_framebuffer_multisample
- Found optional GL_ARB_draw_elements_base_vertex
- Found optional GL_ARB_texture_rg
- Found optional GL_EXT_texture_array
- Found optional GL_ARB_texture_compression
- Found optional GL_ARB_texture_compression_rgtc
- Found optional GL_ARB_seamless_cube_map
- Shading language: 1.20
- Maximum texture size: 8192
- Maximum texture units: 32
- Maximum draw buffers: 8
- ---- Physics ----
- Physics: Multi-threaded
- Unigine~# gl_render_use_arb_tessellation_shader 0 && render_restart
- ---- Interpreter ----
- Version: 2.31
- Loading "heaven/unigine.cpp" 110ms
- Loading "demos/heaven/locale/unigine.en" dictionary
- Loading "core/materials/unigine_post.mat" 12 materials 12 shaders 1ms
- Loading "core/materials/unigine_render.mat" 34 materials 77 shaders 9ms
- Loading "core/materials/unigine_meshes.mat" 16 materials 9350 shaders 124ms
- Loading "core/materials/unigine_terrains.mat" 1 material 293 shaders 3ms
- Loading "core/materials/unigine_grass.mat" 1 material 81 shaders 13ms
- Loading "core/materials/unigine_particles.mat" 1 material 43 shaders 12ms
- Loading "core/materials/unigine_billboards.mat" 1 material 33 shaders 9ms
- Loading "core/materials/unigine_volumes.mat" 5 materials 29 shaders 28ms
- Loading "core/materials/unigine_guis.mat" 1 material 24 shaders 2ms
- Loading "core/materials/unigine_water.mat" 1 material 63 shaders 29ms
- Loading "core/materials/unigine_skies.mat" 1 material 19 shaders 32ms
- Loading "core/materials/unigine_decals.mat" 1 material 69 shaders 12ms
- Loading "core/properties/unigine.prop" 2 properties 1ms
- Unigine~# world_load heaven
- Loading "heaven.cpp" 318ms
- Loading "demos/heaven/materials/heaven_base.mat" 7 materials 16ms
- Loading "demos/heaven/materials/heaven_environment.mat" 12 materials 455ms
- Loading "demos/heaven/materials/heaven_ruins.mat" 27 materials 1235ms
- Loading "demos/heaven/materials/heaven_buildings.mat" 51 materials 2028ms
- Loading "demos/heaven/materials/heaven_props.mat" 10 materials 400ms
- Loading "demos/heaven/materials/heaven_sfx.mat" 11 materials 59ms
- Loading "demos/heaven/materials/heaven_fort.mat" 15 materials 294ms
- Loading "demos/heaven/materials/heaven_airship.mat" 26 materials 1887ms
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,MESH_SKINNED
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,MESH_SKINNED
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_leaf_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,LEAF_LIGHT_OMNI,OMNI,SHADOW,ANIMATION
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,ANIMATION
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_paint_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,FLECK
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_paint_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,FLECK,MESH_SKINNED
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_paint_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,FLECK
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_paint_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,FLECK,MESH_SKINNED
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_0
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_0,MESH_SKINNED
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/grass/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,NOISE
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_0
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_0,MESH_SKINNED
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_1
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_1,MESH_SKINNED
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,OVERLAY_1
- 0:472(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,OVERLAY_1,MESH_SKINNED
- 0:472(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM
- 0:472(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,MESH_SKINNED
- 0:472(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,OVERLAY_1
- 0:472(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,ALPHA,SHADOW,PHONG_RIM,OVERLAY_1,MESH_SKINNED
- 0:472(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_1
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/meshes/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,OVERLAY_1,MESH_SKINNED
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- GLShader::loadFragment(): error in "core/shaders/decals/fragment_base_light_omni.shader" file
- defines: UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_SRGB,USE_DEFERRED,USE_PARALLAX,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,BASE_LIGHT_OMNI,OMNI,SHADOW
- 0:462(18): error: syntax error, unexpected NEW_IDENTIFIER
- Loading "heaven.world" 41159ms
- Unigine~# render_hdr 2 && render_srgb 1 && render_restart
- Mesa warning: glDraw[Range]Elements(start 7331, end 8087, count 2373, type 0x1403, indices=0xabc0)
- end is out of bounds (max=8086) Element Buffer 21 (size 48714)
- This should probably be fixed in the application.
- Mesa warning: glDraw[Range]Elements(start 11022, end 11057, count 123, type 0x1403, indices=0x11232)
- end is out of bounds (max=11056) Element Buffer 11 (size 70440)
- This should probably be fixed in the application.
- Mesa warning: glDraw[Range]Elements(start 794, end 1034, count 504, type 0x1403, indices=0xf00)
- end is out of bounds (max=1033) Element Buffer 51 (size 4848)
- This should probably be fixed in the application.
- Mesa warning: glDraw[Range]Elements(start 794, end 1034, count 504, type 0x1403, indices=0xf00)
- end is out of bounds (max=1033) Element Buffer 51 (size 4848)
- This should probably be fixed in the application.
- Mesa warning: glDraw[Range]Elements(start 297, end 1072, count 2253, type 0x1403, indices=0x9c0)
- end is out of bounds (max=1071) Element Buffer 59 (size 7002)
- This should probably be fixed in the application.
- Mesa warning: glDraw[Range]Elements(start 297, end 1072, count 2253, type 0x1403, indices=0x9c0)
- end is out of bounds (max=1071) Element Buffer 59 (size 7002)
- This should probably be fixed in the application.
- Mesa warning: glDraw[Range]Elements(start 297, end 1072, count 2253, type 0x1403, indices=0x9c0)
- end is out of bounds (max=1071) Element Buffer 59 (size 7002)
- This should probably be fixed in the application.
- Mesa warning: glDraw[Range]Elements(start 297, end 1072, count 2253, type 0x1403, indices=0x9c0)
- end is out of bounds (max=1071) Element Buffer 59 (size 7002)
- This should probably be fixed in the application.
- Mesa warning: glDraw[Range]Elements(start 297, end 1072, count 2253, type 0x1403, indices=0x9c0)
- end is out of bounds (max=1071) Element Buffer 59 (size 7002)
- This should probably be fixed in the application.
- Unigine~# render_dof 2 && render_restart
- Unigine~# render_dof 0 && render_restart
- Unigine~# render_dof 2 && render_restart
- Unigine~# render_dof 0 && render_restart
- Unigine~# render_dof 2 && render_restart
- Unigine~# render_dof 0 && render_restart
- Unigine~# render_restart
- Benchmark running
- Unigine~# render_dof 2 && render_restart
- Unigine~# render_dof 0 && render_restart
- Unigine~# render_dof 2 && render_restart
- Unigine~# render_dof 0 && render_restart
- Unigine~# render_dof 2 && render_restart
- Unigine~# render_dof 0 && render_restart
- Unigine~# render_restart
- Benchmark finished
- Time: 273.558
- Frames: 263
- FPS: 0.961406
- Min FPS: 0.713545
- Max FPS: 1.42418
- Scores: 24.2178
- Unigine~# render_dof 2 && render_restart
- Unigine~# render_dof 0 && render_restart
- Unigine~# render_dof 2 && render_restart
- Unigine~# quit
- Close "libopenal.so.1"
- Close "libGL.so.1"
- Memory usage: 128b
- Allocations: 1
- Shutdown
- gsedej@seraph:~/Prenosi/Unigine_Heaven$
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