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- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- Shader "Hidden/PaletteSwapLookup"
- {
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {}
- _PaletteTex("Texture", 2D) = "white" {}
- }
- SubShader
- {
- Cull Off ZWrite Off ZTest Always
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
- struct v2f
- {
- float4 vertex : SV_POSITION;
- float2 uv : TEXCOORD0;
- };
- v2f vert (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = v.uv;
- return o;
- }
- sampler2D _MainTex;
- sampler2D _PaletteTex;
- fixed4 frag (v2f i) : SV_Target
- {
- float x = tex2D(_MainTex, i.uv).r;
- return tex2D(_PaletteTex, float2(x, 0));
- }
- ENDCG
- }
- }
- }
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