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- AddDamageType(%name, %deathMessageSuicide, %deathMessageMurder, %vehicleDamageScale, %direct)
- AdminWandImage::onFire(%this, %player, %slot)
- AdminWandImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal)
- AdminWandImage::onPreFire(%this, %obj, %slot)
- AdminWandImage::onStopFire(%this, %obj, %slot)
- ammo::onInventory(%this, %obj, %amount)
- announce(%text)
- applyCharacterPrefs(%client)
- applyDefaultCharacterPrefs(%player)
- Armor::Damage(%data, %obj, %sourceObject, %position, %damage, %damageType)
- Armor::doDismount(%this, %obj, %forced)
- Armor::onAdd(%this, %obj)
- Armor::onCollision(%this, %obj, %col, %vec, %speed)
- Armor::onDamage(%this, %obj, %delta)
- Armor::onDisabled(%this, %obj, %state)
- Armor::onEnterLiquid(%this, %obj, %coverage, %type)
- Armor::onEnterMissionArea(%this, %obj)
- Armor::onImpact(%this, %obj, %collidedObject, %vec, %vecLen)
- Armor::onLeaveLiquid(%this, %obj, %type)
- Armor::onLeaveMissionArea(%this, %obj)
- Armor::onMount(%this, %obj, %vehicle, %node)
- Armor::onNewDataBlock(%this, %player)
- Armor::onReachDestination(%this, %obj)
- Armor::onRemove(%this, %obj)
- Armor::onStuck(%this, %obj)
- Armor::onTargetEnterLOS(%this, %obj)
- Armor::onTargetExitLOS(%this, %obj)
- Armor::onTrigger(%this, %obj, %triggerNum, %val)
- Armor::onUnMount(%this, %obj, %vehicle, %node)
- AvatarColorCheck(%color)
- AvatarColorCheckT(%color)
- banBLID(%victimBL_ID, %banTime, %reason)
- BanManagerSO::addBan(%this, %adminID, %victimID, %victimBL_ID, %reason, %banTime)
- BanManagerSO::dumpBans(%this)
- BanManagerSO::isBanned(%this, %testBL_ID)
- BanManagerSO::loadBans(%this)
- BanManagerSO::removeBan(%this, %idx)
- BanManagerSO::RemoveBanBL_ID(%this, %testBL_ID)
- BanManagerSO::saveBans(%this)
- BanManagerSO::sendBanList(%this, %client)
- blankaBallImage::onAbortCharge(%this, %obj, %slot)
- blankaBallImage::onCharge(%this, %obj, %slot)
- blankaBallImage::onFire(%this, %obj, %slot)
- blankaBallImage::onMount(%this, %obj, %slot)
- blankaBallImage::onUnMount(%this, %obj, %slot)
- blankaBallProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- blinkPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- bottomPrint(%client, %message, %time, %lines)
- BottomPrintAll(%message, %time, %lines)
- brickDeployProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- brickImage::onDeploy(%this, %obj, %slot)
- brickSpawnPointData::onLoadPlant(%this, %obj)
- brickSpawnPointData::onPlant(%this, %obj)
- brickSpawnPointData::onRemove(%this, %obj)
- brickVehicleSpawnData::onColorChange(%data, %obj)
- buildDayCycleList()
- buildEnvironmentLists()
- buildGroundList()
- buildSkyBoxList()
- buildSunFlareList()
- buildWaterList()
- calcSaveOffset()
- Camera::onAdd(%this, %obj)
- Camera::setMode(%this, %mode, %arg1, %arg2, %arg3)
- CenterPrint(%client, %message, %time, %lines)
- CenterPrintAll(%message, %time, %lines)
- changeGameMode(%newGameMode)
- chromePaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- cleanUpBrickEmptyGroups()
- clearBottomPrint(%client)
- clearBottomPrintAll()
- clearCenterPrint(%client)
- clearCenterPrintAll()
- colorMatch(%colorA, %colorB)
- copyPrefsToServerVars()
- CreateBanManager()
- createGameModeMusicDataBlocks()
- CreateMiniGameSO(%client, %title, %colorIdx, %useSpawnBricks)
- createMusicDatablocks()
- createUINameTable()
- CustomGameGuiServer::populateAddOnList()
- CustomGameGuiServer::populateMusicList()
- dedicatedKeyCheck()
- dedicatedKeyPrompt()
- doAllIcons(%pos)
- doIconScreenshot()
- dumpCRCValues()
- dumpDamageTypes()
- DumpGameModeList()
- dumpInputEvents(%class)
- dumpLighting()
- dumpOutputEvents(%class)
- dumpServerSkyBoxList()
- E(%val)
- endAllMinigames()
- endGame()
- EnvGuiServer::AddToResourceList(%pattern)
- EnvGuiServer::fillAdvancedVarsFromSimple()
- EnvGuiServer::getIdxFromFilenames()
- EnvGuiServer::PopulateEnvResourceList()
- EnvGuiServer::readAdvancedVarsFromSimple()
- EnvGuiServer::SendVignette(%client)
- EnvGuiServer::SendVignetteAll()
- EnvGuiServer::SetAdvancedMode()
- EnvGuiServer::SetSimpleMode()
- eulerRadToMatrix(%euler)
- eulerToMatrix(%euler)
- eulerToQuat(%euler)
- eulerToQuat_degrees(%euler)
- Explosion::onAdd(%this, %obj)
- ExplosionData::onAdd(%this, %obj)
- findClientByBL_ID(%bl_id)
- findclientbyname(%partialName)
- findLocalClient()
- fixArmReady(%obj)
- flatPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- FlyingVehicleData::Damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
- FlyingVehicleData::onCollision(%this, %obj, %col, %vec, %speed)
- ForceRequiredAddOn(%dirName)
- fxDTSBrick::addEvent(%obj, %enabled, %delay, %inputEvent, %target, %outputEvent, %par1, %par2, %par3, %par4)
- fxDTSBrick::chainTrustCheckDown(%obj, %idx)
- fxDTSBrick::ChainTrustCheckUp(%obj, %idx)
- fxDTSBrick::ChainTrustCheckVolume(%obj, %idx)
- fxDTSBrick::chainUndoTrustCheckDown(%obj, %idx)
- fxDTSBrick::ChainUndoTrustCheckUp(%obj, %idx)
- fxDTSBrick::colorVehicle(%obj)
- fxDTSBrick::decrementPrintCount(%obj, %amt, %client)
- fxDTSBrick::disappear(%obj, %time)
- fxDTSBrick::eventFloodCheck(%obj, %maxFlood)
- fxDTSBrick::explode(%obj)
- fxDTSBrick::fakeKillBrick(%obj, %vector, %time, %client)
- fxDTSBrick::fireRelay(%obj, %client)
- fxDTSBrick::fireRelayDown(%obj, %client)
- fxDTSBrick::fireRelayEast(%obj, %client)
- fxDTSBrick::fireRelayFromBox(%obj, %pos, %size, %client)
- fxDTSBrick::fireRelayNorth(%obj, %client)
- fxDTSBrick::fireRelaySouth(%obj, %client)
- fxDTSBrick::fireRelayUp(%obj, %client)
- fxDTSBrick::fireRelayWest(%obj, %client)
- fxDTSBrick::getPrintCount(%obj)
- fxDTSBrick::getSpawnPoint(%brick)
- fxDTSBrick::incrementPrintCount(%obj, %amt, %client)
- fxDTSBrick::isBlocked(%obj)
- fxDTSBrick::onActivate(%obj, %player, %client, %pos, %vec)
- fxDTSBrick::onAdd(%obj)
- fxDTSBrick::onBlownUp(%obj, %client, %player)
- fxDTSBrick::onClearFakeDeath(%obj)
- fxDTSBrick::onColorChange(%obj)
- fxDTSBrick::onDeath(%obj)
- fxDTSBrick::onDisappear(%obj)
- fxDTSBrick::onFakeDeath(%obj)
- fxDTSBrick::onLoadPlant(%obj)
- fxDTSBrick::onMiniGameReset(%obj, %client)
- fxDTSBrick::onPlant(%obj)
- fxDTSBrick::onPlayerTouch(%obj, %player)
- fxDTSBrick::onPrintCountOverFlow(%obj, %client)
- fxDTSBrick::onPrintCountUnderFlow(%obj, %client)
- fxDTSBrick::onProjectileHit(%obj, %projectile, %client)
- fxDTSBrick::onReappear(%obj)
- fxDTSBrick::onRelay(%obj, %client)
- fxDTSBrick::onRemove(%obj)
- fxDTSBrick::onRespawn(%obj, %client, %player)
- fxDTSBrick::onToolBreak(%obj, %client)
- fxDTSBrick::PlantedTrustCheck(%obj)
- fxDTSBrick::playSound(%obj, %soundData)
- fxDTSBrick::radiusImpulse(%obj, %radius, %force, %verticalForce, %client)
- fxDTSBrick::reappear(%obj)
- fxDTSBrick::recoverVehicle(%obj)
- fxDTSBrick::Respawn(%obj)
- fxDTSBrick::respawnVehicle(%obj)
- fxDTSBrick::sendWrenchData(%obj, %client)
- fxDTSBrick::sendWrenchSoundData(%obj, %client)
- fxDTSBrick::sendWrenchVehicleSpawnData(%obj, %client)
- fxDTSBrick::setEmitter(%obj, %data, %client)
- fxDTSBrick::setEmitterDirection(%obj, %dir)
- fxDTSBrick::setItem(%obj, %data, %client)
- fxDTSBrick::setItemDirection(%obj, %dir)
- fxDTSBrick::setItemPosition(%obj, %dir)
- fxDTSBrick::setItemRespawntime(%obj, %time)
- fxDTSBrick::setLight(%obj, %data, %client)
- fxDTSBrick::setMusic(%obj, %data, %client)
- fxDTSBrick::setPrintCount(%obj, %count, %client)
- fxDTSBrick::setReColorVehicle(%obj, %val)
- fxDTSBrick::setSound(%obj, %data, %client)
- fxDTSBrick::setVehicle(%obj, %data, %client)
- fxDTSBrick::setVehiclePowered(%obj, %on, %client)
- fxDTSBrick::spawnExplosion(%obj, %projectileData, %scale, %client)
- fxDTSBrick::spawnItem(%obj, %vector, %itemData)
- fxDTSBrick::spawnProjectile(%obj, %velocity, %projectileData, %variance, %scale, %client)
- fxDTSBrick::spawnVehicle(%obj, %delay)
- fxDTSBrick::TrustCheckFailed(%obj)
- fxDTSBrick::trustCheckFinished(%obj)
- fxDTSBrick::unColorVehicle(%obj)
- fxDTSBrick::undoTrustCheck(%obj)
- fxDTSBrick::vehicleMinigameEject(%obj)
- fxDTSBrickData::disappear(%data, %obj, %time)
- fxDTSBrickData::onAdd(%this, %obj)
- fxDTSBrickData::onClearFakeDeath(%data, %obj)
- fxDTSBrickData::onColorChange(%data, %obj)
- fxDTSBrickData::onDeath(%this, %obj)
- fxDTSBrickData::onFakeDeath(%data, %obj)
- fxDTSBrickData::onLoadPlant(%this, %obj)
- fxDTSBrickData::onPlant(%this, %obj)
- fxDTSBrickData::onPlayerTouch(%data, %obj, %player)
- fxDTSBrickData::onRemove(%this, %obj)
- fxDTSBrickData::onTrustCheckFailed(%data, %brick)
- fxDTSBrickData::onTrustCheckFinished(%data, %brick)
- fxDTSBrickData::onUse(%this, %player, %InvSlot)
- fxDTSBrickData::reappear(%data, %obj)
- fxLight::onRemove(%obj)
- GameConnection::applyBodyColors(%client)
- GameConnection::applyBodyParts(%client)
- GameConnection::bottomPrint(%client, %message, %time, %hideBar)
- GameConnection::CenterPrint(%client, %message, %time)
- GameConnection::ChatMessage(%client, %message)
- GameConnection::Cheat(%client)
- GameConnection::ClearEventObjects(%client, %mask)
- GameConnection::ClearEventSchedules(%client)
- GameConnection::ClearInvitePending(%client)
- GameConnection::createPlayer(%client, %spawnPoint)
- GameConnection::eventFloodCheck(%obj, %maxFlood)
- GameConnection::getBL_IDTrustLevel(%client, %targetBL_ID)
- GameConnection::getSimpleName(%client)
- GameConnection::getSpawnPoint(%client)
- GameConnection::InitializeTrustListUpload(%client)
- GameConnection::InstantRespawn(%client, %clientagain)
- GameConnection::onClientEnterGame(%client)
- GameConnection::onClientLeaveGame(%client)
- GameConnection::onDeath(%client, %sourceObject, %sourceClient, %damageType, %damLoc)
- GameConnection::onEnterMissionArea(%client)
- GameConnection::onInfiniteLag(%client)
- GameConnection::onLeaveMissionArea(%client)
- GameConnection::playSound(%client, %soundData)
- GameConnection::resetVehicles(%client)
- GameConnection::sendTrustFailureMessage(%client, %targetBrickGroup)
- GameConnection::setCanRespawn(%client, %val)
- GameConnection::setLoadingIndicator(%client, %val)
- GameConnection::spawnPlayer(%client)
- GameConnection::StartInvitationTimeout(%client)
- GameConnection::TransmitExtendedBrickInfo(%client, %groupIdx, %brickIdx)
- GameConnection::transmitMaxPlayers(%client)
- GameConnection::transmitServerName(%client)
- GameConnection::validateAvatarPrefs(%client)
- GameModeGuiServer::GetMissingAddOns(%filename)
- GameModeGuiServer::ParseGameModeFile(%filename, %append)
- GameModeGuiServer::PopulateGameModeList()
- GameModeInitialResetCheck()
- generatePrintCountTable()
- getAngleIDFromPlayer(%player)
- getBL_IDFromObject(%obj)
- getBrickGroupFromObject(%obj)
- getCurrentMinuteOfYear()
- getCurrentYear()
- getLine(%phrase, %lineNum)
- getLineCount(%phrase)
- getLongNumberString(%val)
- getMiniGameFromObject(%obj)
- getMiniGameLevel(%obj1, %obj2)
- getQuotaObjectFromBrick(%brick)
- getQuotaObjectFromBrickGroup(%brickGroup)
- getQuotaObjectFromClient(%client)
- getTimeString(%timeS)
- getTrustLevel(%obj1, %obj2)
- glowPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- hammerImage::onFire(%this, %player, %slot)
- hammerImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal)
- hammerImage::onPreFire(%this, %obj, %slot)
- hammerImage::onStopFire(%this, %obj, %slot)
- hideAllNodes(%player)
- initDedicated()
- initDedicatedLAN()
- initDefaultDamageTypes()
- InitMinigameColors()
- initServer()
- inputEvent_GetInputEventIdx(%inputEventName)
- inputEvent_GetTargetClass(%class, %idx, %targetIdx)
- inputEvent_GetTargetIndex(%class, %i, %targetName)
- inputEvent_GetTargetName(%class, %idx, %targetIdx)
- isListenServer()
- isValidAddOn(%dirName, %verbose)
- isValidMap(%file)
- isValidMusicFilename(%filename)
- Item::fadeIn(%obj, %delay)
- Item::fadeOut(%obj)
- Item::Respawn(%obj)
- Item::schedulePop(%obj)
- Item::setThrower(%this, %newThrower)
- ItemData::create(%data)
- ItemData::onAdd(%this, %obj)
- ItemData::onCollision(%obj)
- ItemData::onPickup(%this, %obj, %user, %amount)
- ItemData::onThrow(%this, %user, %amount)
- ItemData::onUse(%this, %player, %invPosition)
- ItemImage::onMount(%this, %obj, %slot)
- ItemImage::onUnMount(%this, %obj, %slot)
- jelloPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- kickBLID(%blid)
- listClients()
- loadAddOns()
- loadDayCycle(%filename)
- loadDefaultLetterPrints()
- loadGameModeAddOns()
- loadGameModePrintedBrickTextures()
- loadPrintedBrickTexture(%aspectRatio)
- loadPrintedBrickTextures()
- LoadRequiredAddOn(%dirName)
- makePadString(%char, %num)
- miniGameCanDamage(%client, %victimObject)
- miniGameCanUse(%player, %thing)
- MiniGameSO::addMember(%obj, %client)
- MiniGameSO::BottomPrintAll(%obj, %text, %time, %hideBar, %client)
- MiniGameSO::CenterPrintAll(%obj, %text, %time, %client)
- MiniGameSO::chatMessageAll(%obj, %sender, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
- MiniGameSO::ChatMsgAll(%obj, %text, %client)
- MiniGameSO::checkLastManStanding(%obj)
- MiniGameSO::endGame(%obj)
- MiniGameSO::forceEquip(%obj, %slot)
- MiniGameSO::getLine(%mg)
- MiniGameSO::isMember(%obj, %client)
- MiniGameSO::MessageAll(%obj, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
- MiniGameSO::messageAllExcept(%obj, %exception, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
- MiniGameSO::onAdd(%obj)
- MiniGameSO::pickSpawnPoint(%obj, %client)
- MiniGameSO::removeMember(%obj, %client)
- MiniGameSO::Report(%obj)
- MiniGameSO::Reset(%obj, %client)
- MiniGameSO::RespawnAll(%obj, %client)
- MiniGameSO::scheduleReset(%obj, %time)
- MiniGameSO::setEnableBuilding(%obj, %val)
- MiniGameSO::setEnablePainting(%obj, %val)
- MiniGameSO::timeLimitTick(%obj, %echo)
- MiniGameSO::updateEnableBuilding(%obj)
- MiniGameSO::updateEnablePainting(%obj)
- MiniGameSO::updatePlayerDataBlock(%obj)
- MissionMarkerData::create(%block)
- New_QueueSO(%size)
- normalFromRaycast(%transform)
- Observer::onTrigger(%this, %obj, %trigger, %state)
- Observer::setMode(%this, %obj, %mode, %arg1, %arg2, %arg3)
- onMissionEnded()
- onMissionLoaded()
- onNeedRelight()
- onServerCreated()
- onServerDestroyed()
- outputEvent_GetNumParametersFromIdx(%class, %idx)
- outputEvent_GetOutputEventIdx(%targetClass, %outputName)
- outputEvent_GetOutputName(%class, %idx)
- PainHighImage::onDone(%this, %obj, %slot)
- PainLowImage::onDone(%this, %obj, %slot)
- PainMidImage::onDone(%this, %obj, %slot)
- paintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- parseEnvironmentFile(%filename)
- ParticleEmitterNode::onRemove(%obj)
- pearlPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- pickSpawnPoint()
- pingMatchMakerLoop()
- Player::ActivateStuff(%obj)
- Player::ActivateStuff(%player)
- Player::AddHealth(%player, %amt)
- Player::AddVelocity(%player, %vector)
- Player::burn(%player, %time)
- Player::BurnPlayer(%player, %time)
- Player::ChangeDataBlock(%player, %data, %client)
- Player::clearBurn(%player)
- Player::ClearTempColor(%player, %projectileData)
- Player::ClearTools(%player)
- Player::Dismount(%player, %client)
- Player::emote(%player, %data, %skipSpam)
- Player::GiveDefaultEquipment(%player)
- Player::InstantRespawn(%player)
- Player::isPilot(%this)
- Player::kill(%player, %client)
- Player::lavaDamage(%obj, %amt)
- Player::mountVehicles(%this, %bool)
- Player::onDriverLeave(%obj, %player)
- Player::playCelAnimation(%this, %anim)
- Player::playDeathAnimation(%this)
- Player::playDeathCry(%obj)
- Player::playPain(%obj)
- Player::RemoveBody(%obj)
- Player::SetHealth(%player, %health)
- Player::SetPlayerScale(%player, %val)
- Player::setTempColor(%player, %color, %time, %position, %projectileData)
- Player::spawnExplosion(%player, %projectileData, %scale, %client)
- Player::spawnProjectile(%player, %speed, %projectileData, %variance, %scale, %client)
- Player::teleportEffect(%player)
- Player::updateArm(%player, %newImage)
- PlayerData::onDriverLeave(%obj, %player)
- PlayerTeleportImage::onDone(%this, %obj, %slot)
- posFromRaycast(%transform)
- posFromTransform(%transform)
- PrintGunImage::onFire(%this, %player, %slot)
- PrintGunImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal)
- profileJazz()
- Projectile::Bounce(%obj, %factor, %client)
- Projectile::onAdd(%this)
- Projectile::Redirect(%obj, %vector, %normalized, %client)
- ProjectileData::Damage(%this, %obj, %col, %fade, %pos, %normal)
- ProjectileData::impactImpulse(%this, %obj, %col, %vector)
- ProjectileData::onCollision(%this, %obj, %col, %fade, %pos, %normal, %velocity)
- ProjectileData::onExplode(%this, %obj, %pos)
- ProjectileData::radiusDamage(%this, %obj, %col, %distanceFactor, %pos, %damageAmt)
- ProjectileData::radiusImpulse(%this, %obj, %col, %distanceFactor, %pos, %impulseAmt, %verticalAmt)
- QueueSO::dumpVals(%obj)
- QueueSO::pop(%obj)
- QueueSO::push(%obj, %val)
- radiusDamage(%sourceObject, %position, %radius, %damage, %damageType, %impulse)
- rainbowPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- registerInputEvent(%class, %name, %targetList, %adminOnly)
- registerOutputEvent(%class, %name, %parameterList, %appendClient)
- removeEmptyBrickGroups()
- rotFromTransform(%transform)
- round(%val)
- RTB_registerPref(%displayName, %category, %varName, %varType, %varCategory, %defaultValue, %a, %b)
- saveEnvironment(%filename)
- schedulePlayerIcon(%meshName, %time)
- sendLetterPrintInfo(%client)
- serverCmdAcceptMiniGameInvite(%client, %miniGameID)
- serverCmdAcceptTrustInvite(%client, %invitingBL_ID)
- serverCmdActivateStuff(%client)
- serverCmdAddEvent(%client, %enabled, %inputEventIdx, %delay, %targetIdx, %NTNameIdx, %outputEventIdx, %par1, %par2, %par3, %par4)
- serverCmdBan(%client, %victimID, %victimBL_ID, %banTime, %reason)
- serverCmdBrickCount(%client)
- serverCmdBSD(%client)
- serverCmdBuyBrick(%client, %position, %data)
- serverCmdCancelAllEvents(%client)
- ServerCmdCancelBrick(%client)
- serverCmdCancelEvents(%client)
- ServerCmdCancelExtendedBrickInfoRequest(%client)
- serverCmdCancelSaveFileUpload(%client)
- serverCmdClearAllBricks(%client)
- ServerCmdClearBots(%client)
- serverCmdClearBrickGroup(%client, %bl_id)
- serverCmdClearBricks(%client, %confirm)
- serverCmdClearColors(%client)
- serverCmdClearEvents(%client)
- serverCmdClearFarAwayBricks(%client)
- serverCmdClearFloatingBricks(%client)
- serverCmdClearInventory(%client)
- serverCmdClearPreviewCenter(%client)
- serverCmdClearSpamBricks(%client)
- ServerCmdClearVehicles(%client)
- serverCmdColorTest(%client)
- serverCmdCreateMiniGame(%client, %gameTitle, %gameColorIdx, %useSpawnBricks)
- serverCmdCustomGameGui_ListUploadDone(%client)
- serverCmdCustomGameGui_RequestList(%client)
- serverCmdCustomGameGui_SetAddOnEnabled(%client, %varName, %enabled)
- serverCmdCustomGameGui_SetMusicEnabled(%client, %varName, %enabled)
- serverCmdCustomGameGui_SetPref(%client, %varName, %value)
- serverCmdDFG(%client)
- serverCmdDoAllIcons(%client)
- serverCmdDoIcon(%client, %brickName)
- serverCmdDoItemIcon(%client, %data)
- serverCmdDoPackIcons(%client)
- serverCmdDoPlayerIcons(%client)
- serverCmdDoSecondPackIcons(%client)
- serverCmdDPB(%client)
- serverCmdDropCameraAtPlayer(%client)
- serverCmdDropPlayerAtCamera(%client)
- ServerCmdDropTool(%client, %position)
- serverCmdEndMiniGame(%client)
- serverCmdEndSaveFileUpload(%client)
- serverCmdEnvGui_ClickDefaults(%client)
- serverCmdEnvGui_RequestCurrent(%client)
- serverCmdEnvGui_RequestCurrentVars(%client)
- serverCmdEnvGui_RequestLists(%client)
- serverCmdEnvGui_SetVar(%client, %varName, %value)
- serverCmdFetch(%client, %victimName)
- serverCmdFind(%client, %victimName)
- serverCmdGameModeGuiServer_ChangeGameMode(%client, %idx)
- serverCmdGameModeGuiServer_RequestList(%client)
- serverCmdGetID(%client)
- serverCmdGetPZ(%client)
- serverCmdGetTransform(%client)
- serverCmdGreenLight(%client, %checkValue)
- ServerCmdHilightBrickGroup(%client, %bl_id)
- serverCmdHug(%client)
- serverCmdIconInit(%client)
- serverCmdIgnoreMiniGameInvite(%client, %miniGameID)
- serverCmdIgnoreTrustInvite(%client, %targetBL_ID)
- serverCmdInitUploadHandshake(%client)
- serverCmdInstantUseBrick(%client, %data)
- serverCmdInviteToMiniGame(%client, %victim)
- serverCmdJoinMiniGame(%client, %miniGameID)
- serverCmdKick(%client, %victim)
- serverCmdLeaveMiniGame(%client)
- serverCmdLight(%client)
- ServerCmdListAllDataBlocks(%client)
- serverCmdMagicWand(%client)
- serverCmdNextSeat(%client)
- ServerCmdPlantBrick(%client)
- serverCmdPrevSeat(%client)
- serverCmdRayPZ(%client)
- serverCmdRealBrickCount(%client)
- serverCmdRejectMiniGameInvite(%client, %miniGameID)
- serverCmdRejectTrustInvite(%client, %targetBL_ID)
- serverCmdReloadBricks(%client)
- serverCmdRemoveFromMiniGame(%client, %victim)
- serverCmdRequestBanList(%client)
- ServerCmdRequestBrickManList(%client)
- serverCmdRequestEventTables(%client)
- ServerCmdRequestExtendedBrickInfo(%client)
- serverCmdRequestMiniGameColorList(%client)
- serverCmdRequestMiniGameList(%client)
- ServerCmdRequestNamedTargets(%client)
- ServerCmdRequestWrenchEvents(%client)
- serverCmdResetMiniGame(%client)
- ServerCmdResetVehicles(%client)
- serverCmdRet(%client)
- ServerCmdRotateBrick(%client, %dir)
- serverCmdServerSettingsGui_ApplyVariables(%client)
- serverCmdServerSettingsGui_RequestVariables(%client)
- serverCmdServerSettingsGui_SetVariable(%client, %varName, %value)
- serverCmdSetColorMethod(%client, %val)
- ServerCmdSetFocalPoint(%client)
- serverCmdSetHatTicket(%client, %hatTicket)
- ServerCmdSetMiniGameData(%client, %line)
- serverCmdSetPreviewCenter(%client)
- serverCmdSetPrint(%client, %index)
- serverCmdSetSaveUploadDirName(%client, %dirName, %ownership)
- serverCmdSetWrenchData(%client, %data)
- ServerCmdShiftBrick(%client, %x, %y, %z)
- serverCmdSit(%client)
- serverCmdSpy(%client, %victimName)
- serverCmdStartSaveFileUpload(%client, %colorMethod)
- serverCmdStartTalking(%client)
- serverCmdStopTalking(%client)
- serverCmdSuicide(%client)
- ServerCmdSuperShiftBrick(%client, %x, %y, %z)
- serverCmdTimeScale(%client, %val)
- serverCmdTripOut(%client)
- serverCmdTrustListUpload_Done(%client)
- serverCmdTrustListUpload_Line(%client, %line)
- serverCmdTrust_Demote(%client, %targetBL_ID, %level)
- serverCmdTrust_Invite(%client, %targetClient, %targetBL_ID, %level)
- serverCmdUnBan(%client, %idx)
- ServerCmdUndoBrick(%client)
- serverCmdUnIgnore(%client, %targetClient)
- ServerCmdUnUseTool(%client)
- servercmdupdatebodycolors(%client, %headColor, %hatColor, %accentColor, %packColor, %secondPackColor, %chestColor, %hipColor, %LLegColor, %RLegColor, %LArmColor, %RArmColor, %LHandColor, %RHandColor, %decalName, %faceName)
- servercmdupdatebodyparts(%client, %hat, %accent, %pack, %secondPack, %chest, %hip, %LLeg, %RLeg, %LArm, %RArm, %LHand, %RHand)
- serverCmdUploadSaveFileLine(%client, %line)
- serverCmdUseFXCan(%client, %index)
- serverCmdUseHammer(%client)
- ServerCmdUseInventory(%client, %slot)
- serverCmdUseSprayCan(%client, %index)
- ServerCmdUseTool(%client, %slot)
- serverCmdVehicleSpawn_Respawn(%client, %data)
- serverCmdWand(%client)
- serverCmdWarp(%client)
- serverCmdZombie(%client)
- serverDirectSaveFileLoad(%filename, %colorMethod, %dirName, %ownership, %silent)
- serverLoadAccentInfo(%arrayName, %filename)
- serverLoadAvatarName(%arrayName, %filename)
- serverLoadAvatarNames()
- serverLoadBricks_Timeout()
- ServerLoadSaveFile_End()
- ServerLoadSaveFile_ProcessColorData()
- ServerLoadSaveFile_Start(%filename)
- ServerLoadSaveFile_Tick()
- serverPart2()
- setDefaultServerVars()
- setGround(%filename)
- setKey(%val)
- SetMutualBrickGroupTrust(%bl_idA, %bl_idB, %level)
- setSkyBox(%filename)
- setSprayCanColor(%id, %color)
- setSprayCanColorI(%id, %color)
- setSprayCanColors()
- setWater(%filename)
- ShapeBase::clearInventory(%this)
- ShapeBase::Damage(%this, %sourceObject, %position, %damage, %damageType)
- ShapeBase::decInventory(%this, %data, %amount)
- ShapeBase::getInventory(%this, %data)
- ShapeBase::incInventory(%this, %data, %amount)
- ShapeBase::maxInventory(%this, %data)
- ShapeBase::onInventory(%this, %data, %value)
- ShapeBase::pickup(%this, %obj, %amount)
- ShapeBase::setInventory(%this, %data, %value)
- ShapeBase::throw(%this, %data, %amount)
- ShapeBase::throwObject(%this, %obj)
- ShapeBase::use(%this, %data)
- ShapeBaseData::Damage(%this, %obj, %position, %source, %amount, %damageType)
- ShapeBaseData::onInventory(%this, %user, %value)
- ShapeBaseData::onPickup(%this, %obj, %user, %amount)
- ShapeBaseData::onThrow(%this, %user, %amount)
- ShapeBaseData::onUse(%this, %user)
- shift(%obj, %x, %y, %z)
- shutDown(%text)
- SimGroup::addNTName(%obj, %name)
- SimGroup::addPotentialTrust(%this, %bl_id, %level)
- SimGroup::addSpawnBrick(%group, %brick)
- SimGroup::chainBlink(%group, %idx, %count, %firstPass, %timeBetween)
- SimGroup::ChainDeleteAll(%group)
- SimGroup::ClearAllNTNames(%obj)
- SimGroup::DumpNTNames(%obj)
- SimGroup::dumpSpawnPoints(%group)
- SimGroup::getBrickSpawnPoint(%group)
- SimGroup::getClient(%this)
- SimGroup::getTrustFailureMessage(%group)
- SimGroup::hasUser(%this)
- SimGroup::removeNTName(%obj, %name)
- SimGroup::removeSpawnBrick(%group, %brick)
- SimObject::addScheduledEvent(%obj, %scheduleID)
- SimObject::cancelEvents(%obj)
- SimObject::clearEvents(%obj)
- SimObject::clearNTObjectName(%obj)
- SimObject::dumpEvents(%obj)
- SimObject::onCameraEnterOrbit(%obj, %camera)
- SimObject::onCameraLeaveOrbit(%obj, %camera)
- SimObject::processInputEvent(%obj, %EventName, %client)
- SimObject::serializeEvent(%obj, %idx)
- SimObject::serializeEventToString(%obj, %idx, %client)
- SimObject::SetEventEnabled(%obj, %idxList, %val)
- SimObject::setNTObjectName(%obj, %name)
- SimObject::ToggleEventEnabled(%obj, %idxList)
- stablePaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- startGame()
- StaticShape::explode(%obj)
- StaticShapeData::create(%data)
- StaticShapeData::Damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
- StaticShapeData::onAdd(%this, %obj)
- swirlPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
- talk(%text)
- transmitDataBlocks(%text)
- Trigger::onAdd(%trigger)
- TriggerData::onAdd(%data, %trigger)
- TriggerData::onEnterTrigger(%this, %trigger, %obj)
- TriggerData::onLeaveTrigger(%this, %trigger, %obj)
- TriggerData::onTickTrigger(%this, %trigger, %obj)
- TrustListCheck(%obj1, %obj2, %interactionType)
- unRegisterInputEvent(%class, %name)
- unRegisterOutputEvent(%class, %name)
- updateAddOnList()
- updateDemoBrickCount(%val)
- updateMusicList()
- updateTrustGui(%client, %targetClient)
- updateWaterFog()
- validateEnvironmentObjects()
- validatePrefs()
- Vehicle::finalExplosion(%obj)
- Vehicle::lavaDamage(%obj, %amt)
- Vehicle::onActivate(%vehicle, %activatingObj, %activatingClient, %pos, %vec)
- Vehicle::onCollision()
- Vehicle::onDriverLeave(%obj, %player)
- Vehicle::onRemove(%obj)
- Vehicle::teleportEffect(%vehicle)
- VehicleData::onCollision()
- VehicleData::onDriverLeave(%this, %obj)
- VehicleData::onEnterLiquid(%data, %obj, %coverage, %type)
- VehicleData::onLeaveLiquid(%data, %obj, %type)
- VehicleSpawnMarker::onAdd(%obj)
- VehicleSpawnMarker::onRemove(%obj)
- VerifyAddOnScripts(%dirName)
- verifyBrickUINames()
- verifyOutputParameterList(%class, %idx)
- verifyQuotaNumber(%val, %min, %max, %default)
- WandImage::onFire(%this, %player, %slot)
- WandImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal)
- WandImage::onPreFire(%this, %obj, %slot)
- WandImage::onStopFire(%this, %obj, %slot)
- WandItem::onUse(%this, %player, %invPosition)
- Weapon::onInventory(%this, %obj, %amount)
- Weapon::onPickup(%this, %obj, %shape, %amount)
- Weapon::onUse(%this, %player, %invPosition)
- WeaponImage::onFire(%this, %obj, %slot)
- WeaponImage::onMount(%this, %obj, %slot)
- WeaponImage::onUnMount(%this, %obj, %slot)
- WheeledVehicleData::create(%block)
- WheeledVehicleData::Damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
- WheeledVehicleData::onAdd(%this, %obj)
- WheeledVehicleData::onCollision(%this, %obj, %col, %vec, %speed)
- WheeledVehicleData::onDamage(%this, %obj)
- WheeledVehicleData::onDriverLeave(%this, %obj)
- WrenchImage::onFire(%this, %player, %slot)
- WrenchImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal)
- WrenchImage::onPreFire(%this, %obj, %slot)
- WrenchImage::onStopFire(%this, %obj, %slot)
- writeFuncOffCheck(%file, %fnNamespace, %fnName, %protectANY)
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