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- /*
- * To change this template, choose Tools | Templates
- * and open the template in the editor.
- */
- package escapegame;
- /**
- *
- * @author 136-pghanem
- */
- public class Inventory {
- int goldKey, rustedKey, gauze, drill, scalpel, alcohol, remote, clay, lighter, syringe, bunsenburner, lead;
- int i, j;
- String[][] inventory = new String[2][5];
- public void inv() {
- for (int row = 0; row < inventory.length; row++) {
- for (int col = 0; col < inventory[0].length; col++) {
- inventory[row][col] = " ";
- }
- }
- }
- public void displayBoard() {
- System.out.println(" Inventory");
- for (int row = 0; row < inventory.length; row++) {
- for (int col = 0; col < inventory[0].length; col++) {
- System.out.print("[" + inventory[row][col] + "]");
- }
- System.out.println();
- }
- }
- public void add(String name) {
- inventory[i][j] = name;
- j++;
- if (j == 4) {
- j = 0;
- i++;
- }
- }
- public void remove(String name) {
- for (int x = 0; x < 5; x++) {
- for (int y = 0; y < 2; y++) {
- if (inventory[y][x].equals(name)) {
- inventory[y][x] = (" ");
- }
- }
- }
- }
- public boolean check(String name) {
- for (int x = 0; x < 5; x++) {
- for (int y = 0; y < 2; y++) {
- if (inventory[y][x].equals(name)) {
- return true;
- }
- }
- }
- return false;
- }
- }
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