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Mar 25th, 2019
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  1. local Player = owner
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. NLS([==[
  60. local Player = game:GetService("Players").LocalPlayer
  61.  
  62. local Char = Player.Character
  63. local Event = Char:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66.  
  67. local input = function(io,a)
  68. if a then return end
  69. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  70. Event:FireServer(io)
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74. local Changed = false
  75. local Mouse = Player:GetMouse()
  76. local h,t = Mouse.Hit,Mouse.Target
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  80. h,t=Mouse.Hit,Mouse.Target
  81. end
  82. end
  83. ]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. wait(0.2)
  87. PlayerGui = Player.PlayerGui
  88. Cam = workspace.CurrentCamera
  89. Backpack = Player.Backpack
  90. Character = Player.Character
  91. Humanoid = Character.Humanoid
  92. RootPart = Character["HumanoidRootPart"]
  93. Torso = Character["Torso"]
  94. Head = Character["Head"]
  95. RightArm = Character["Right Arm"]
  96. LeftArm = Character["Left Arm"]
  97. RightLeg = Character["Right Leg"]
  98. LeftLeg = Character["Left Leg"]
  99. RootJoint = RootPart["RootJoint"]
  100. Neck = Torso["Neck"]
  101. RightShoulder = Torso["Right Shoulder"]
  102. LeftShoulder = Torso["Left Shoulder"]
  103. RightHip = Torso["Right Hip"]
  104. LeftHip = Torso["Left Hip"]
  105. local sick = Instance.new("Sound",Torso)
  106. local SONG = 561833161
  107. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  108. sick:Play()
  109.  
  110. IT = Instance.new
  111. CF = CFrame.new
  112. VT = Vector3.new
  113. RAD = math.rad
  114. C3 = Color3.new
  115. UD2 = UDim2.new
  116. BRICKC = BrickColor.new
  117. ANGLES = CFrame.Angles
  118. EULER = CFrame.fromEulerAnglesXYZ
  119. COS = math.cos
  120. ACOS = math.acos
  121. SIN = math.sin
  122. ASIN = math.asin
  123. ABS = math.abs
  124. MRANDOM = math.random
  125. FLOOR = math.floor
  126. local RCHOICE = MRANDOM(1,7)
  127.  
  128. --//=================================\\
  129. --|| USEFUL VALUES
  130. --\\=================================//
  131.  
  132. Animation_Speed = 3
  133. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  134. local Speed = 13
  135. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  138. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  139. local DAMAGEMULTIPLIER = 1
  140. local ANIM = "Idle"
  141. local ATTACK = false
  142. local EQUIPPED = false
  143. local HOLD = false
  144. local COMBO = 1
  145. local Rooted = false
  146. local SINE = 0
  147. local KEYHOLD = false
  148. local CHANGE = 2 / Animation_Speed
  149. local WALKINGANIM = false
  150. local VALUE1 = false
  151. local VALUE2 = false
  152. local ROBLOXIDLEANIMATION = IT("Animation")
  153. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  154. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  155. --ROBLOXIDLEANIMATION.Parent = Humanoid
  156. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  157. WEAPONGUI.Name = "Weapon GUI"
  158. local Effects = IT("Folder", Character)
  159. Effects.Name = "Effects"
  160. local BALL = IT("Folder", Character)
  161. BALL.Name = "BALL-EYE"
  162. local XEYE = IT("Folder", Character)
  163. XEYE.Name = "X - EYE"
  164. local ANIMATOR = Humanoid.Animator
  165. local ANIMATE = Character.Animate
  166. local UNANCHOR = true
  167. local WHITELIST = {}
  168. local TAUNT = false
  169. local OFFSET = 0
  170. local FULL = false
  171. local MODE = "The tiny glitcher"
  172. local PITCH = 1
  173. local VOLUME = 3
  174. local FACE = 176217464
  175. local SIZE = 1
  176.  
  177. --//=================================\\
  178. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  179. --\\=================================//
  180.  
  181. ArtificialHB = Instance.new("BindableEvent", script)
  182. ArtificialHB.Name = "ArtificialHB"
  183.  
  184. script:WaitForChild("ArtificialHB")
  185. Frame_Speed = 1 / 60
  186. frame = Frame_Speed
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190. lastframe = tick()
  191. script.ArtificialHB:Fire()
  192.  
  193. game:GetService("RunService").Heartbeat:connect(function(s, p)
  194. tf = tf + s
  195. if tf >= frame then
  196. if allowframeloss then
  197. script.ArtificialHB:Fire()
  198. lastframe = tick()
  199. else
  200. for i = 1, math.floor(tf / frame) do
  201. script.ArtificialHB:Fire()
  202. end
  203. lastframe = tick()
  204. end
  205. if tossremainder then
  206. tf = 0
  207. else
  208. tf = tf - frame * math.floor(tf / frame)
  209. end
  210. end
  211. end)
  212.  
  213. --//=================================\\
  214. --// NOOBYGAME12'S CODE
  215. --\\=================================//
  216.  
  217. plr = owner
  218. char = plr.Character
  219. hum = char.Humanoid
  220. local cam = game.Workspace.CurrentCamera
  221. Camera = cam
  222. local CamInterrupt = false
  223. local TwoD = false
  224. local TargetInfo = {nil, nil}
  225. cam.CameraType = "Custom"
  226. t = char.Torso
  227. h = char.Head
  228. ra = char["Right Arm"]
  229. la = char["Left Arm"]
  230. rl = char["Right Leg"]
  231. ll = char["Left Leg"]
  232. tors = char.Torso
  233. lleg = char["Left Leg"]
  234. root = char.HumanoidRootPart
  235. hed = char.Head
  236. rleg = char["Right Leg"]
  237. rarm = char["Right Arm"]
  238. larm = char["Left Arm"]
  239. Player = plr
  240. Character=Player.Character
  241. PlayerGui=Player.PlayerGui
  242. Backpack=Player.Backpack
  243. Torso=Character.Torso
  244. Head=Character.Head
  245. Humanoid=Character.Humanoid
  246. m=Instance.new('Model',Character)
  247. LeftArm=Character["Left Arm"]
  248. LeftLeg=Character["Left Leg"]
  249. RightArm=Character["Right Arm"]
  250. RightLeg=Character["Right Leg"]
  251. LS=Torso["Left Shoulder"]
  252. LH=Torso["Left Hip"]
  253. RS=Torso["Right Shoulder"]
  254. RH=Torso["Right Hip"]
  255. Face = Head.face
  256. Neck=Torso.Neck
  257. it=Instance.new
  258. attacktype=1
  259. vt=Vector3.new
  260. cf=CFrame.new
  261. euler=CFrame.fromEulerAnglesXYZ
  262. angles=CFrame.Angles
  263. cloaked=false
  264. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  265. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  266. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  267. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  268. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  269. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  270. RootPart=Character.HumanoidRootPart
  271. RootJoint=RootPart.RootJoint
  272. RootCF=euler(-1.57,0,3.14)
  273. radian = math.rad
  274. random = math.random
  275. Vec3 = Vector3.new
  276. Inst = Instance.new
  277. cFrame = CFrame.new
  278. Euler = CFrame.fromEulerAnglesXYZ
  279. vt = Vector3.new
  280. bc = BrickColor.new
  281. br = BrickColor.random
  282. it = Instance.new
  283. cf = CFrame.new
  284. local Player_Size = 0
  285. cam = game.Workspace.CurrentCamera
  286. CF = CFrame.new
  287. angles = CFrame.Angles
  288. attack = false
  289. Euler = CFrame.fromEulerAnglesXYZ
  290. Rad = math.rad
  291. IT = Instance.new
  292. BrickC = BrickColor.new
  293. Cos = math.cos
  294. Acos = math.acos
  295. Sin = math.sin
  296. Asin = math.asin
  297. Abs = math.abs
  298. Mrandom = math.random
  299. Floor = math.floor
  300. IT = Instance.new
  301. CF = CFrame.new
  302. VT = Vector3.new
  303. RAD = math.rad
  304. C3 = Color3.new
  305. UD2 = UDim2.new
  306. BRICKC = BrickColor.new
  307. ANGLES = CFrame.Angles
  308. EULER = CFrame.fromEulerAnglesXYZ
  309. COS = math.cos
  310. ACOS = math.acos
  311. SIN = math.sin
  312. ASIN = math.asin
  313. ABS = math.abs
  314. MRANDOM = math.random
  315. FLOOR = math.floor
  316.  
  317.  
  318. local Booleans = {
  319. CamFollow = true,
  320. GyroUse = true
  321. }
  322.  
  323. function lerp(object, newCFrame, alpha)
  324. return object:lerp(newCFrame, alpha)
  325. end
  326.  
  327. local Directer = Inst("BodyGyro", root)
  328. Directer.MaxTorque = Vec3(0, 0, 0)
  329. Directer.P = 600000
  330. local CPart = Inst("Part")
  331. CPart.Anchored = true
  332. CPart.CanCollide = false
  333. CPart.Locked = true
  334. CPart.Transparency = 1
  335.  
  336. local rainbowmode = false
  337. local chaosmode = false
  338.  
  339. local mutedtog = false
  340.  
  341. function CameraEnshaking(Length,Intensity)
  342. coroutine.resume(coroutine.create(function()
  343. local intensity = 1*Intensity
  344. local rotM = 0.01*Intensity
  345. for i = 0, Length, 0.1 do
  346. Swait()
  347. intensity = intensity - 0.05*Intensity/Length
  348. rotM = rotM - 0.0005*Intensity/Length
  349. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  350. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  351. end
  352. Humanoid.CameraOffset = Vec3(0, 0, 0)
  353. end))
  354. end
  355. CamShake=function(Part,Distan,Power,Times)
  356. local de=Part.Position
  357. for i,v in pairs(workspace:children()) do
  358. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  359. for _,c in pairs(v:children()) do
  360. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  361. local Noob=v.Humanoid
  362. if Noob~=nil then
  363. coroutine.resume(coroutine.create(function()
  364. FV = Instance.new("BoolValue", Noob)
  365. FV.Name = "CameraShake"
  366. for ShakeNum=1,Times do
  367. Swait()
  368. local ef=Power
  369. if ef>=1 then
  370. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  371. else
  372. ef=Power*10
  373. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  374. end
  375. end
  376. Humanoid.CameraOffset = Vector3.new(0,0,0)
  377. FV:Destroy()
  378. end))
  379. end
  380. end
  381. end
  382. end
  383. end
  384. end
  385.  
  386. local toggleTag = true
  387. local bilguit = Instance.new("BillboardGui", hed)
  388. bilguit.Adornee = nil
  389. bilguit.Name = "ModeName"
  390. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  391. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  392.  
  393.  
  394. function chatfunc(text,color,typet,font,timeex)
  395. local chat = coroutine.wrap(function()
  396. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  397. Character:FindFirstChild("TalkingBillBoard"):destroy()
  398. end
  399. local naeeym2 = Instance.new("BillboardGui",Character)
  400. naeeym2.Size = UDim2.new(0,100,0,40)
  401. naeeym2.StudsOffset = Vector3.new(0,3,0)
  402. naeeym2.Adornee = Character.Head
  403. naeeym2.Name = "TalkingBillBoard"
  404. local tecks2 = Instance.new("TextLabel",naeeym2)
  405. tecks2.BackgroundTransparency = 1
  406. tecks2.BorderSizePixel = 0
  407. tecks2.Text = ""
  408. tecks2.Font = font
  409. tecks2.TextSize = 30
  410. tecks2.TextStrokeTransparency = 0
  411. tecks2.TextColor3 = color
  412. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  413. tecks2.Size = UDim2.new(1,0,0.5,0)
  414. local tecks3 = Instance.new("TextLabel",naeeym2)
  415. tecks3.BackgroundTransparency = 1
  416. tecks3.BorderSizePixel = 0
  417. tecks3.Text = ""
  418. tecks3.Font = font
  419. tecks3.TextSize = 30
  420. tecks3.TextStrokeTransparency = 0
  421. if typet == "Inverted" then
  422. tecks3.TextColor3 = Color3.new(0,0,0)
  423. tecks3.TextStrokeColor3 = color
  424. elseif typet == "Normal" then
  425. tecks3.TextColor3 = color
  426. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  427. end
  428. tecks3.Size = UDim2.new(1,0,0.5,0)
  429. coroutine.resume(coroutine.create(function()
  430. while true do
  431. Swait(1)
  432. if chaosmode == true then
  433. tecks2.TextColor3 = BrickColor.random().Color
  434. tecks3.TextStrokeColor3 = BrickColor.random().Color
  435. end
  436. end
  437. end))
  438. text.TextTransparency = text.TextTransparency + 1
  439. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  440. for i = 0, 74*timeex do
  441. Swait()
  442. text.TextTransparency = 1
  443. text.TextStrokeTransparency = 1
  444. tecks2.Text = text
  445. tecks3.Text = text
  446. end
  447. local randomrot = math.random(1,2)
  448. if randomrot == 1 then
  449. for i = 1, 50 do
  450. Swait()
  451. tecks2.Text = text
  452. tecks3.Text = text
  453. text.TextTransparency = text.TextTransparency - .02
  454. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  455. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  456. tecks2.TextTransparency = tecks2.TextTransparency + .04
  457. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  458. tecks3.TextTransparency = tecks2.TextTransparency + .04
  459. end
  460. elseif randomrot == 2 then
  461. for i = 1, 50 do
  462. Swait()
  463. tecks2.Text = text
  464. tecks3.Text = text
  465. text.TextTransparency = text.TextTransparency - .02
  466. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  467. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  468. tecks2.TextTransparency = tecks2.TextTransparency + .04
  469. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  470. tecks3.TextTransparency = tecks2.TextTransparency + .04
  471. end
  472. end
  473. text.TextTransparency = 0
  474. text.TextStrokeTransparency = 0
  475. if toggleTag == false then
  476. text.TextTransparency = 1
  477. text.TextStrokeTransparency = 1
  478. end
  479. naeeym2:Destroy()
  480. end)
  481. chat()
  482. end
  483.  
  484.  
  485.  
  486. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  487. local gui = it(GuiType)
  488. gui.Parent = parent
  489. gui.Text = text
  490. gui.BackgroundTransparency = backtrans
  491. gui.BackgroundColor3 = backcol
  492. gui.SizeConstraint = "RelativeXY"
  493. gui.TextXAlignment = "Center"
  494. gui.TextYAlignment = "Center"
  495. gui.Position = pos
  496. gui.Size = size
  497. gui.Font = "SourceSans"
  498. gui.FontSize = "Size14"
  499. gui.TextWrapped = false
  500. gui.TextStrokeTransparency = 0
  501. gui.TextColor = BrickColor.new("White")
  502. return gui
  503. end
  504. --------------------------- GUI STUFF
  505. local basgui = it("GuiMain")
  506. basgui.Parent = plr.PlayerGui
  507. basgui.Name = "VISgui"
  508. local fullscreenz = it("Frame")
  509. fullscreenz.Parent = basgui
  510. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  511. fullscreenz.BackgroundTransparency = 1
  512. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  513. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  514. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  515. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  516. imgl2.BackgroundTransparency = 1
  517. imgl2.BorderSizePixel = 0
  518. imgl2.ImageTransparency = 0.5
  519. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  520. imgl2.Size = UDim2.new(0,1000,0,1000)
  521. imgl2.Image = "rbxassetid://2344830904"
  522. local techc = imgl2:Clone()
  523. techc.Parent = fullscreenz
  524. techc.ImageTransparency = 0
  525. techc.Size = UDim2.new(0,900,0,900)
  526. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  527. techc.Image = "rbxassetid://2092248396"
  528. local circl = imgl2:Clone()
  529. circl.Parent = fullscreenz
  530. circl.ImageTransparency = 0
  531. circl.Size = UDim2.new(0,550,0,550)
  532. circl.Position = UDim2.new(0.70,25,0.50,25)
  533. circl.Image = "rbxassetid://2312119891"
  534. local circl2 = imgl2:Clone()
  535. circl2.Parent = fullscreenz
  536. circl2.ImageTransparency = 0
  537. circl2.Size = UDim2.new(0,700,0,700)
  538. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  539. circl2.Image = "rbxassetid://2312119891"
  540. local imgl2b = imgl2:Clone()
  541. imgl2b.Parent = fullscreenz
  542. imgl2b.ImageTransparency = 0
  543. imgl2b.Size = UDim2.new(0,800,0,800)
  544. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  545. imgl2b.ImageColor3 = Color3.new(0,0,0)
  546. local ned = Instance.new("TextLabel",fullscreenz)
  547. ned.ZIndex = 2
  548. ned.Font = "Bodoni"
  549. ned.BackgroundTransparency = 1
  550. ned.BorderSizePixel = 0.65
  551. ned.Size = UDim2.new(0.6,0,0.6,0)
  552. ned.Position = UDim2.new(0,0,0,0)
  553. ned.TextScaled = true
  554. ned.TextStrokeTransparency = 0
  555. ned.Text = "the tiny glitcher"
  556. ned.TextSize = 48
  557. ned.Rotation = 1
  558. ned.TextXAlignment = "Left"
  559. ned.TextYAlignment = "Top"
  560.  
  561. --//=================================\\
  562. --// WINGY STUFF
  563. --\\=================================//
  564.  
  565. local extrawingmod1 = Instance.new("Model",Character)
  566. local extrawingmod2 = Instance.new("Model",Character)
  567.  
  568. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  569. local p = Instance.new("Part")
  570. p.TopSurface = 0
  571. p.BottomSurface = 0
  572. p.Parent = parent
  573. p.Size = Vector3.new(0.1,0.1,0.1)
  574. p.Transparency = transparency
  575. p.Reflectance = reflectance
  576. p.CanCollide = false
  577. p.Locked = true
  578. p.BrickColor = brickcolor
  579. p.Material = material
  580. return p
  581. end
  582.  
  583. function CreateMesh(parent,meshtype,x1,y1,z1)
  584. local mesh = Instance.new("SpecialMesh",parent)
  585. mesh.MeshType = meshtype
  586. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  587. return mesh
  588. end
  589.  
  590. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  591. local mesh = Instance.new("SpecialMesh",parent)
  592. mesh.MeshType = "FileMesh"
  593. mesh.MeshId = meshid
  594. mesh.Scale = Vector3.new(x1,y1,z1)
  595. return mesh
  596. end
  597.  
  598.  
  599. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  600. local mesh = Instance.new("SpecialMesh",parent)
  601. mesh.MeshType = "FileMesh"
  602. mesh.MeshId = meshid
  603. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  604. mesh.Scale = Vector3.new(x1,y1,z1)
  605. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  606. return mesh
  607. end
  608.  
  609. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  610. local weld = Instance.new("Weld")
  611. weld.Parent = parent
  612. weld.Part0 = part0
  613. weld.Part1 = part1
  614. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  615. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  616. return weld
  617. end
  618.  
  619. function RemoveOutlines(part)
  620. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  621. end
  622.  
  623. local Create = LoadLibrary("RbxUtility").Create
  624.  
  625. CFuncs = {
  626. ["Part"] = {
  627. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  628. local Part = Create("Part"){
  629. Parent = Parent,
  630. Reflectance = Reflectance,
  631. Transparency = Transparency,
  632. CanCollide = false,
  633. Locked = true,
  634. BrickColor = BrickColor.new(tostring(BColor)),
  635. Name = Name,
  636. Size = Size,
  637. Material = Material,
  638. }
  639. RemoveOutlines(Part)
  640. return Part
  641. end;
  642. };
  643.  
  644. ["Mesh"] = {
  645. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  646. local Msh = Create(Mesh){
  647. Parent = Part,
  648. Offset = OffSet,
  649. Scale = Scale,
  650. }
  651. if Mesh == "SpecialMesh" then
  652. Msh.MeshType = MeshType
  653. Msh.MeshId = MeshId
  654. end
  655. return Msh
  656. end;
  657. };
  658.  
  659. ["Mesh"] = {
  660. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  661. local Msh = Create(Mesh){
  662. Parent = Part,
  663. Offset = OffSet,
  664. Scale = Scale,
  665. }
  666. if Mesh == "SpecialMesh" then
  667. Msh.MeshType = MeshType
  668. Msh.MeshId = MeshId
  669. end
  670. return Msh
  671. end;
  672. };
  673.  
  674. ["Weld"] = {
  675. Create = function(Parent, Part0, Part1, C0, C1)
  676. local Weld = Create("Weld"){
  677. Parent = Parent,
  678. Part0 = Part0,
  679. Part1 = Part1,
  680. C0 = C0,
  681. C1 = C1,
  682. }
  683. return Weld
  684. end;
  685. };
  686.  
  687. ["Sound"] = {
  688. Create = function(id, par, vol, pit)
  689. coroutine.resume(coroutine.create(function()
  690. local S = Create("Sound"){
  691. Volume = vol,
  692. Name = "EffectSoundo",
  693. Pitch = pit or 1,
  694. SoundId = id,
  695. Parent = par or workspace,
  696. }
  697. wait()
  698. S:play()
  699. game:GetService("Debris"):AddItem(S, 10)
  700. end))
  701. end;
  702. };
  703.  
  704. ["LongSound"] = {
  705. Create = function(id, par, vol, pit)
  706. coroutine.resume(coroutine.create(function()
  707. local S = Create("Sound"){
  708. Volume = vol,
  709. Pitch = pit or 1,
  710. SoundId = id,
  711. Parent = par or workspace,
  712. }
  713. wait()
  714. S:play()
  715. game:GetService("Debris"):AddItem(S, 60)
  716. end))
  717. end;
  718. };
  719.  
  720. ["ParticleEmitter"] = {
  721. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  722. local fp = Create("ParticleEmitter"){
  723. Parent = Parent,
  724. Color = ColorSequence.new(Color1, Color2),
  725. LightEmission = LightEmission,
  726. Size = Size,
  727. Texture = Texture,
  728. Transparency = Transparency,
  729. ZOffset = ZOffset,
  730. Acceleration = Accel,
  731. Drag = Drag,
  732. LockedToPart = LockedToPart,
  733. VelocityInheritance = VelocityInheritance,
  734. EmissionDirection = EmissionDirection,
  735. Enabled = Enabled,
  736. Lifetime = LifeTime,
  737. Rate = Rate,
  738. Rotation = Rotation,
  739. RotSpeed = RotSpeed,
  740. Speed = Speed,
  741. VelocitySpread = VelocitySpread,
  742. }
  743. return fp
  744. end;
  745. };
  746.  
  747. CreateTemplate = {
  748.  
  749. };
  750. }
  751.  
  752.  
  753.  
  754. New = function(Object, Parent, Name, Data)
  755. local Object = Instance.new(Object)
  756. for Index, Value in pairs(Data or {}) do
  757. Object[Index] = Value
  758. end
  759. Object.Parent = Parent
  760. Object.Name = Name
  761. return Object
  762. end
  763.  
  764. local halocolor = BrickColor.new("Mid gray")
  765. local halocolor2 = BrickColor.new("Mid gray")
  766. local halocolor3 = BrickColor.new("Really black")
  767. local starcolor = BrickColor.new("Bright yellow")
  768. local lunacolor = BrickColor.new("Navy blue")
  769. local lunacolor2 = BrickColor.new("Bright blue")
  770. local wepcolor = BrickColor.new("Deep blue")
  771. local maincolor = BrickColor.new("Lapis")
  772. local secondcolor = BrickColor.new("Lapis")
  773. local m = Instance.new("Model",Character)
  774. local m2 = Instance.new("Model",Character)
  775. local m3 = Instance.new("Model",Character)
  776. local mw1 = Instance.new("Model",Character)
  777. local mw2 = Instance.new("Model",Character)
  778. local mw3 = Instance.new("Model",Character)
  779. local mw4 = Instance.new("Model",Character)
  780.  
  781. --------------
  782. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  783. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  784. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  785. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  786.  
  787. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  788. CreateMesh(handle,"Brick",0,0,0)
  789. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  790. local valuaring = 10
  791.  
  792. local refec = Instance.new("ParticleEmitter",handlex)
  793. refec.Texture = "rbxassetid://284205403"
  794. refec.LightEmission = 0.95
  795. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  796. refec.Rate = 50
  797. refec.Lifetime = NumberRange.new(0.5)
  798. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  799. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  800. refec.Speed = NumberRange.new(0,2)
  801. refec.Drag = 5
  802. refec.LockedToPart = true
  803. refec.Rotation = NumberRange.new(-500,500)
  804. refec.VelocitySpread = 9000
  805. refec.RotSpeed = NumberRange.new(-500,500)
  806. local refec2 = refec:Clone()
  807. refec2.LightEmission = 0.75
  808. refec2.Texture = "rbxassetid://254287058"
  809. refec2.Parent = handlex
  810. refec2.Rate = 25
  811. refec2.Lifetime = NumberRange.new(0.75)
  812. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  813. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  814. refec2.Speed = NumberRange.new(0)
  815. local refec3 = refec:Clone()
  816. refec3.LightEmission = 0.75
  817. refec3.Texture = "rbxassetid://363275192"
  818. refec3.Parent = handlex
  819. refec3.Rate = 25
  820. refec3.Lifetime = NumberRange.new(1)
  821. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  822. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  823. refec3.Speed = NumberRange.new(0)
  824. refec3.RotSpeed = NumberRange.new(-50,50)
  825.  
  826. for i = 0, 35 do
  827. valuaring = valuaring + 10
  828. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  829. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  830. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  831. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  832. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  833. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  834. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  835. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  836. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  837. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  838. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  839. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  840. end
  841.  
  842.  
  843. local handle = CreateParta(m,1,1,"Neon",maincolor)
  844. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  845. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  846.  
  847.  
  848.  
  849. --- Left wing.
  850.  
  851. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  852. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  853. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  854.  
  855. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  856. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  857. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  858. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  859. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  860. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  861. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  862. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  863. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  864. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  865. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  866. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  867. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  868. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  869. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  870. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  871. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  872. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  873. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  874. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  875. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  876. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  877. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  878. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  879. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  880. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  881. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  882. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  883. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  884. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  885.  
  886.  
  887. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  888. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  889. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890.  
  891. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  892. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  893. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  894. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  895. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  896. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  897. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  898. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  899. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  900. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  901. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  902. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  903. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  904. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  905. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  906. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  907. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  908. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  909. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  910. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  911. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  912. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  913. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  914. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  915. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  916. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  917. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  918. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  919. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  920. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  921.  
  922. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  923. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  924. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  925.  
  926. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  927. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  928. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  930. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  931. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  932. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  933. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  934. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  935. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  936. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  937. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  938. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  939. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  940. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  941. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  942. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  943. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  944. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  945. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  946. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  947. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  948. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  949. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  950. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  951. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  952. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  953. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  954. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  955. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  956.  
  957.  
  958. -- Right wing --
  959.  
  960. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  961. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  962. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  963.  
  964. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  965. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  966. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  967. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  968. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  969. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  970. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  971. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  972. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  973. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  974. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  975. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  976. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  977. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  978. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  979. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  980. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  981. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  982. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  983. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  984. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  985. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  986. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  987. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  988. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  989. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  990. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  991. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  992. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  993. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  994.  
  995. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  996. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  997. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  998.  
  999. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1000. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1001. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1002. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1003. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1004. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1005. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1006. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1007. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1008. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1009. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1010. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1011. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1012. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1013. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1014. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1015. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1016. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1017. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1018. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1019. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1020. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1021. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1022. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1023. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1024. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1025. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1026. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1027. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1028. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1029.  
  1030. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1031. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1032. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1033.  
  1034.  
  1035. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1036. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1037. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1038. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1039. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1040. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1041. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1042. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1043. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1044. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1045. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1046. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1047. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1048. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1049. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1050. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1051. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1052. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1053. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1054. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1055. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1056. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1057. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1058. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1059. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1060. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1061. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1062. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1063. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1064. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1065.  
  1066. ------------- Trails
  1067. local A0 = Instance.new("Attachment",lwing1)
  1068. A0.Position = Vector3.new(0,-0.7,0)
  1069. local A1 = Instance.new("Attachment",lwing1)
  1070. A1.Position = Vector3.new(0,-3.5,0)
  1071. tl1 = Instance.new('Trail',lwing1)
  1072. tl1.Attachment0 = A0
  1073. tl1.Attachment1 = A1
  1074. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1075. tl1.LightEmission = 1
  1076. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1077. tl1.Color = ColorSequence.new(halocolor.Color)
  1078. tl1.Lifetime = 0.5
  1079.  
  1080. local A0 = Instance.new("Attachment",lwing2)
  1081. A0.Position = Vector3.new(0,-0.7,0)
  1082. local A1 = Instance.new("Attachment",lwing2)
  1083. A1.Position = Vector3.new(0,-3.5,0)
  1084. tl2 = Instance.new('Trail',lwing2)
  1085. tl2.Attachment0 = A0
  1086. tl2.Attachment1 = A1
  1087. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1088. tl2.LightEmission = 1
  1089. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1090. tl2.Color = ColorSequence.new(halocolor.Color)
  1091. tl2.Lifetime = 0.5
  1092.  
  1093. local A0 = Instance.new("Attachment",lwing3)
  1094. A0.Position = Vector3.new(0,-0.7,0)
  1095. local A1 = Instance.new("Attachment",lwing3)
  1096. A1.Position = Vector3.new(0,-3.5,0)
  1097. tl3 = Instance.new('Trail',lwing3)
  1098. tl3.Attachment0 = A0
  1099. tl3.Attachment1 = A1
  1100. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1101. tl3.LightEmission = 1
  1102. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1103. tl3.Color = ColorSequence.new(halocolor.Color)
  1104. tl3.Lifetime = 0.5
  1105.  
  1106. local A0 = Instance.new("Attachment",rwing1)
  1107. A0.Position = Vector3.new(0,-0.7,0)
  1108. local A1 = Instance.new("Attachment",rwing1)
  1109. A1.Position = Vector3.new(0,-3.5,0)
  1110. tr1 = Instance.new('Trail',rwing1)
  1111. tr1.Attachment0 = A0
  1112. tr1.Attachment1 = A1
  1113. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1114. tr1.LightEmission = 1
  1115. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1116. tr1.Color = ColorSequence.new(halocolor2.Color)
  1117. tr1.Lifetime = 0.5
  1118.  
  1119. local A0 = Instance.new("Attachment",rwing2)
  1120. A0.Position = Vector3.new(0,-0.7,0)
  1121. local A1 = Instance.new("Attachment",rwing2)
  1122. A1.Position = Vector3.new(0,-3.5,0)
  1123. tr2 = Instance.new('Trail',rwing2)
  1124. tr2.Attachment0 = A0
  1125. tr2.Attachment1 = A1
  1126. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1127. tr2.LightEmission = 1
  1128. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1129. tr2.Color = ColorSequence.new(halocolor2.Color)
  1130. tr2.Lifetime = 0.5
  1131.  
  1132. local A0 = Instance.new("Attachment",rwing3)
  1133. A0.Position = Vector3.new(0,-0.7,0)
  1134. local A1 = Instance.new("Attachment",rwing3)
  1135. A1.Position = Vector3.new(0,-3.5,0)
  1136. tr3 = Instance.new('Trail',rwing3)
  1137. tr3.Attachment0 = A0
  1138. tr3.Attachment1 = A1
  1139. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1140. tr3.LightEmission = 1
  1141. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1142. tr3.Color = ColorSequence.new(halocolor2.Color)
  1143. tr3.Lifetime = 0.5
  1144.  
  1145. --------------
  1146.  
  1147.  
  1148.  
  1149. for i, v in pairs(mw2:GetChildren()) do
  1150. if v:IsA("Part") then
  1151. v.BrickColor = BrickColor.new("White")
  1152. v.Material = "Neon"
  1153. end
  1154. end
  1155. for i, v in pairs(mw1:GetChildren()) do
  1156. if v:IsA("Part") then
  1157. v.Transparency = 0
  1158. v.BrickColor = BrickColor.new("White")
  1159. v.Material = "Neon"
  1160. end
  1161. end
  1162. for i, v in pairs(extrawingmod1:GetChildren()) do
  1163. if v:IsA("Part") then
  1164. v.Transparency = 1
  1165. v.BrickColor = BrickColor.new("White")
  1166. v.Material = "Neon"
  1167. end
  1168. end
  1169. for i, v in pairs(extrawingmod2:GetChildren()) do
  1170. if v:IsA("Part") then
  1171. v.Transparency = 1
  1172. v.BrickColor = BrickColor.new("White")
  1173. v.Material = "Neon"
  1174. end
  1175. end
  1176. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1177. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1178. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1179.  
  1180. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1181. for i, v in pairs(mw2:GetChildren()) do
  1182. if v:IsA("Part") then
  1183. v.BrickColor = one
  1184. v.Material = "Neon"
  1185. end
  1186. end
  1187. refec.Color = ColorSequence.new(one.Color)
  1188. refec2.Color = ColorSequence.new(one.Color)
  1189. refec3.Color = ColorSequence.new(one.Color)
  1190. tr1.Color = ColorSequence.new(one.Color)
  1191. tr2.Color = ColorSequence.new(one.Color)
  1192. tr3.Color = ColorSequence.new(one.Color)
  1193. imgl2.ImageColor3 = one.Color
  1194. circl.ImageColor3 = two.Color
  1195. techc.ImageColor3 = one.Color
  1196. circl2.ImageColor3 = one.Color
  1197. ned.TextColor3 = two.Color
  1198. ned.TextStrokeColor3 = one.Color
  1199. for i, v in pairs(mw1:GetChildren()) do
  1200. if v:IsA("Part") then
  1201. v.Transparency = 0
  1202. v.BrickColor = two
  1203. v.Material = "Neon"
  1204. end
  1205. end
  1206. tl1.Color = ColorSequence.new(two.Color)
  1207. tl2.Color = ColorSequence.new(two.Color)
  1208. tl3.Color = ColorSequence.new(two.Color)
  1209. for i, v in pairs(m:GetChildren()) do
  1210. if v:IsA("Part") then
  1211. v.BrickColor = three
  1212. v.Material = "Ice"
  1213. end
  1214. end
  1215. for i, v in pairs(m2:GetChildren()) do
  1216. if v:IsA("Part") then
  1217. v.BrickColor = four
  1218. v.Material = "Ice"
  1219. end
  1220. end
  1221. for i, v in pairs(m3:GetChildren()) do
  1222. if v:IsA("Part") then
  1223. v.BrickColor = five
  1224. v.Material = "Neon"
  1225. end
  1226. end
  1227. for i, v in pairs(extrawingmod1:GetChildren()) do
  1228. if v:IsA("Part") then
  1229. v.Transparency = exonetran
  1230. v.BrickColor = exone
  1231. v.Material = "Neon"
  1232. end
  1233. end
  1234. for i, v in pairs(extrawingmod2:GetChildren()) do
  1235. if v:IsA("Part") then
  1236. v.Transparency = extwotran
  1237. v.BrickColor = extwo
  1238. v.Material = "Neon"
  1239. end
  1240. end
  1241. end
  1242.  
  1243. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1244. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1245. techc.ImageColor3 = MAINRUINCOLOR.Color
  1246. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1247. ned.TextColor3 = MAINRUINCOLOR.Color
  1248. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1249.  
  1250.  
  1251. function bosschatfunc(text,color,watval)
  1252. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1253. coroutine.resume(coroutine.create(function()
  1254. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1255. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1256. end
  1257. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1258. scrg.Name = "Dialog"
  1259. local txtlb = Instance.new("TextLabel",scrg)
  1260. txtlb.Text = ""
  1261. txtlb.Font = "Bodoni"
  1262. txtlb.TextColor3 = Color3.new(0,0,0)
  1263. txtlb.TextStrokeTransparency = 0
  1264. txtlb.BackgroundTransparency = 0.75
  1265. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1266. txtlb.TextStrokeColor3 = color
  1267. txtlb.TextScaled = true
  1268. txtlb.Size = UDim2.new(1,0,0.25,0)
  1269. txtlb.TextXAlignment = "Left"
  1270. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1271. local txtlb2 = Instance.new("TextLabel",scrg)
  1272. txtlb2.Text = "Chaotic:"
  1273. txtlb2.Font = "Arcade"
  1274. txtlb2.TextColor3 = Color3.new(0,0,0)
  1275. txtlb2.TextStrokeTransparency = 0
  1276. txtlb2.BackgroundTransparency = 1
  1277. txtlb2.TextStrokeColor3 = color
  1278. txtlb2.TextSize = 40
  1279. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1280. txtlb2.TextXAlignment = "Left"
  1281. txtlb2.Position = UDim2.new(0,0,1,0)
  1282. local fvalen = 0.55
  1283. local fval = -0.49
  1284. coroutine.resume(coroutine.create(function()
  1285. while true do
  1286. Swait()
  1287. if MODE == "Sanity" then
  1288. txtlb.Rotation = math.random(-1,1)
  1289. txtlb2.Rotation = math.random(-1,1)
  1290. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1291. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1292. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1293. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1294. end
  1295. end
  1296. end))
  1297. coroutine.resume(coroutine.create(function()
  1298. while true do
  1299. Swait()
  1300. if scrg.Parent ~= nil then
  1301. fvalen = fvalen - 0.0001
  1302. elseif scrg.Parent == nil then
  1303. break
  1304. end
  1305. end
  1306. end))
  1307. local flol = 1.75
  1308. local flil = 1.6
  1309. coroutine.resume(coroutine.create(function()
  1310. for i = 0, 9 do
  1311. Swait()
  1312. fval = fval + 0.05
  1313. flol = flol - 0.1
  1314. flil = flil - 0.1
  1315. txtlb.Text = ""
  1316. txtlb.Position = UDim2.new(0,0,flol,0)
  1317. txtlb2.Position = UDim2.new(0,0,flil,0)
  1318. end
  1319. txtlb.Text = text
  1320. wait(watval)
  1321. local valinc = 0
  1322. for i = 0, 99 do
  1323. Swait()
  1324. valinc = valinc + 0.0001
  1325. flol = flol + valinc
  1326. flil = flil + valinc
  1327. txtlb.Rotation = txtlb.Rotation + valinc*20
  1328. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1329. txtlb.Position = UDim2.new(0,0,flol,0)
  1330. txtlb2.Position = UDim2.new(0,0,flil,0)
  1331. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1332. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1333. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1334. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1335. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1336. end
  1337. scrg:Destroy()
  1338. end))
  1339. end))
  1340. end
  1341. end
  1342.  
  1343. function BigBlack(text,color,watval)
  1344. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1345. coroutine.resume(coroutine.create(function()
  1346. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1347. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1348. end
  1349. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1350. scrg.Name = "Dialog"
  1351. local txtlb = Instance.new("TextLabel",scrg)
  1352. txtlb.Text = ""
  1353. txtlb.Font = "Bodoni"
  1354. txtlb.TextColor3 = Color3.new(0,0,0)
  1355. txtlb.TextStrokeTransparency = 1
  1356. txtlb.BackgroundTransparency = 1
  1357. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1358. txtlb.TextStrokeColor3 = color
  1359. txtlb.TextScaled = true
  1360. txtlb.Size = UDim2.new(1,0,1,0)
  1361. txtlb.TextXAlignment = "Center"
  1362. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1363. local txtlb2 = Instance.new("TextLabel",scrg)
  1364. txtlb2.Text = "Chaotic:"
  1365. txtlb2.Font = "Arcade"
  1366. txtlb2.TextColor3 = Color3.new(0,0,0)
  1367. txtlb2.TextStrokeTransparency = 0
  1368. txtlb2.BackgroundTransparency = 1
  1369. txtlb2.TextStrokeColor3 = color
  1370. txtlb2.TextSize = 40
  1371. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1372. txtlb2.TextXAlignment = "Left"
  1373. txtlb2.Position = UDim2.new(0,0,1,0)
  1374. local fvalen = 0.55
  1375. local fval = -0.49
  1376. coroutine.resume(coroutine.create(function()
  1377. while true do
  1378. Swait()
  1379. if MODE == "Sanity" then
  1380. txtlb.Rotation = math.random(-1,1)
  1381. txtlb2.Rotation = math.random(-1,1)
  1382. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1383. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1384. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1385. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1386. end
  1387. end
  1388. end))
  1389. coroutine.resume(coroutine.create(function()
  1390. while true do
  1391. Swait()
  1392. if scrg.Parent ~= nil then
  1393. fvalen = fvalen - 0.0001
  1394. elseif scrg.Parent == nil then
  1395. break
  1396. end
  1397. end
  1398. end))
  1399. local flol = 1.05
  1400. local flil = 0.75
  1401. local flil2 = -0.2
  1402. coroutine.resume(coroutine.create(function()
  1403. for i = 1,string.len(text),1 do
  1404. wait()
  1405. text.Text = string.sub(text,1,i)
  1406. end
  1407. end))
  1408. coroutine.resume(coroutine.create(function()
  1409. for i = 0, 1 do
  1410. fval = fval + 0.05
  1411. flol = flol - 0.1
  1412. flil2 = flil2 + 0.1
  1413. txtlb.Text = ""
  1414. txtlb.Position = UDim2.new(flil2,0,0,0)
  1415. txtlb.BackgroundTransparency = 1 - 0.1
  1416. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1417. end
  1418.  
  1419. for i = 0, 99 do
  1420. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1421. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1422. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1423. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1424. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1425. end
  1426.  
  1427. txtlb.Text = text
  1428. wait(watval)
  1429. local valinc = 0
  1430. for i = 0, 99 do
  1431. Swait()
  1432. valinc = valinc + 0.0002
  1433. flol = flol + valinc
  1434. flil2 = flil2 + valinc
  1435. txtlb.Rotation = txtlb.Rotation + valinc*15
  1436. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1437. txtlb.Position = UDim2.new(flil2,0,0,0)
  1438. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1439. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1440. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1441. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1442. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1443. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1444. end
  1445. scrg:Destroy()
  1446. end))
  1447. end))
  1448. end
  1449. end
  1450.  
  1451. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1452.  
  1453. --//=================================\\
  1454. --|| SOME TAG EDIT
  1455. --\\=================================//
  1456. local TEXTCOLOR = C3(0, 0, 1)
  1457.  
  1458. m = owner
  1459. char = m.Character
  1460. local txt = Instance.new("BillboardGui", char)
  1461. txt.Adornee = char.Head
  1462. txt.Name = "_status"
  1463. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1464. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1465. local text = Instance.new("TextLabel", txt)
  1466. text.Size = UDim2.new(20, 0, 7, 0)
  1467. text.FontSize = "Size24"
  1468. text.TextScaled = true
  1469. text.TextTransparency = 0
  1470. text.BackgroundTransparency = 1
  1471. text.TextTransparency = 0
  1472. text.TextStrokeTransparency = 0
  1473. text.Font = "Bodoni"
  1474. v = Instance.new("Part")
  1475. v.Name = "ColorBrick"
  1476. v.Parent = m.Character
  1477. v.FormFactor = "Symmetric"
  1478. v.Anchored = true
  1479. v.CanCollide = false
  1480. v.BottomSurface = "Smooth"
  1481. v.TopSurface = "Smooth"
  1482. v.Size = Vector3.new(10, 5, 3)
  1483. v.Transparency = 1
  1484. v.CFrame = char.Torso.CFrame
  1485. v.BrickColor = BrickColor.new("Really black")
  1486. v.Transparency = 1
  1487. v.Shape = "Block"
  1488. text.Text = "the tiny glitcher"
  1489.  
  1490. function RecolorTextAndRename(name,col1,col2,font)
  1491. text.TextStrokeColor3 = col2
  1492. text.TextColor3 = col1
  1493. text.Font = font
  1494. text.Text = name
  1495. techc.ImageColor3 = col2
  1496. circl.ImageColor3 = col2
  1497. circl2.ImageColor3 = col1
  1498. imgl2.ImageColor3 = col1
  1499. imgl2b.ImageColor3 = col2
  1500. ned.Text = name
  1501. ned.TextColor3 = col1
  1502. ned.TextStrokeColor3 = col2
  1503. end
  1504. --//=================================\\
  1505. --|| SOME FUNCTIONS
  1506. --\\=================================//
  1507.  
  1508.  
  1509.  
  1510. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1511. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1512. end
  1513.  
  1514. function PositiveAngle(NUMBER)
  1515. if NUMBER >= 0 then
  1516. NUMBER = 0
  1517. end
  1518. return NUMBER
  1519. end
  1520.  
  1521. function NegativeAngle(NUMBER)
  1522. if NUMBER <= 0 then
  1523. NUMBER = 0
  1524. end
  1525. return NUMBER
  1526. end
  1527.  
  1528. function Swait(NUMBER)
  1529. if NUMBER == 0 or NUMBER == nil then
  1530. ArtificialHB.Event:wait()
  1531. else
  1532. for i = 1, NUMBER do
  1533. ArtificialHB.Event:wait()
  1534. end
  1535. end
  1536. end
  1537.  
  1538. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1539. local NEWMESH = IT(MESH)
  1540. if MESH == "SpecialMesh" then
  1541. NEWMESH.MeshType = MESHTYPE
  1542. if MESHID ~= "nil" and MESHID ~= "" then
  1543. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1544. end
  1545. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1546. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1547. end
  1548. end
  1549. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1550. NEWMESH.Scale = SCALE
  1551. NEWMESH.Parent = PARENT
  1552. return NEWMESH
  1553. end
  1554.  
  1555. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1556. local NEWPART = IT("Part")
  1557. NEWPART.formFactor = FORMFACTOR
  1558. NEWPART.Reflectance = REFLECTANCE
  1559. NEWPART.Transparency = TRANSPARENCY
  1560. NEWPART.CanCollide = false
  1561. NEWPART.Locked = true
  1562. NEWPART.Anchored = true
  1563. if ANCHOR == false then
  1564. NEWPART.Anchored = false
  1565. end
  1566. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1567. NEWPART.Name = NAME
  1568. NEWPART.Size = SIZE
  1569. NEWPART.Position = Torso.Position
  1570. NEWPART.Material = MATERIAL
  1571. NEWPART:BreakJoints()
  1572. NEWPART.Parent = PARENT
  1573. return NEWPART
  1574. end
  1575.  
  1576. local function weldBetween(a, b)
  1577. local weldd = Instance.new("ManualWeld")
  1578. weldd.Part0 = a
  1579. weldd.Part1 = b
  1580. weldd.C0 = CFrame.new()
  1581. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1582. weldd.Parent = a
  1583. return weldd
  1584. end
  1585.  
  1586.  
  1587. function QuaternionFromCFrame(cf)
  1588. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1589. local trace = m00 + m11 + m22
  1590. if trace > 0 then
  1591. local s = math.sqrt(1 + trace)
  1592. local recip = 0.5 / s
  1593. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1594. else
  1595. local i = 0
  1596. if m11 > m00 then
  1597. i = 1
  1598. end
  1599. if m22 > (i == 0 and m00 or m11) then
  1600. i = 2
  1601. end
  1602. if i == 0 then
  1603. local s = math.sqrt(m00 - m11 - m22 + 1)
  1604. local recip = 0.5 / s
  1605. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1606. elseif i == 1 then
  1607. local s = math.sqrt(m11 - m22 - m00 + 1)
  1608. local recip = 0.5 / s
  1609. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1610. elseif i == 2 then
  1611. local s = math.sqrt(m22 - m00 - m11 + 1)
  1612. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1613. end
  1614. end
  1615. end
  1616.  
  1617. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1618. local xs, ys, zs = x + x, y + y, z + z
  1619. local wx, wy, wz = w * xs, w * ys, w * zs
  1620. local xx = x * xs
  1621. local xy = x * ys
  1622. local xz = x * zs
  1623. local yy = y * ys
  1624. local yz = y * zs
  1625. local zz = z * zs
  1626. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1627. end
  1628.  
  1629. function QuaternionSlerp(a, b, t)
  1630. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1631. local startInterp, finishInterp;
  1632. if cosTheta >= 0.0001 then
  1633. if (1 - cosTheta) > 0.0001 then
  1634. local theta = ACOS(cosTheta)
  1635. local invSinTheta = 1 / SIN(theta)
  1636. startInterp = SIN((1 - t) * theta) * invSinTheta
  1637. finishInterp = SIN(t * theta) * invSinTheta
  1638. else
  1639. startInterp = 1 - t
  1640. finishInterp = t
  1641. end
  1642. else
  1643. if (1 + cosTheta) > 0.0001 then
  1644. local theta = ACOS(-cosTheta)
  1645. local invSinTheta = 1 / SIN(theta)
  1646. startInterp = SIN((t - 1) * theta) * invSinTheta
  1647. finishInterp = SIN(t * theta) * invSinTheta
  1648. else
  1649. startInterp = t - 1
  1650. finishInterp = t
  1651. end
  1652. end
  1653. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1654. end
  1655.  
  1656. function Clerp(a, b, t)
  1657. local qa = {QuaternionFromCFrame(a)}
  1658. local qb = {QuaternionFromCFrame(b)}
  1659. local ax, ay, az = a.x, a.y, a.z
  1660. local bx, by, bz = b.x, b.y, b.z
  1661. local _t = 1 - t
  1662. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1663. end
  1664.  
  1665. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1666. local frame = IT("Frame")
  1667. frame.BackgroundTransparency = TRANSPARENCY
  1668. frame.BorderSizePixel = BORDERSIZEPIXEL
  1669. frame.Position = POSITION
  1670. frame.Size = SIZE
  1671. frame.BackgroundColor3 = COLOR
  1672. frame.BorderColor3 = BORDERCOLOR
  1673. frame.Name = NAME
  1674. frame.Parent = PARENT
  1675. return frame
  1676. end
  1677.  
  1678. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1679. local label = IT("TextLabel")
  1680. label.BackgroundTransparency = 1
  1681. label.Size = UD2(1, 0, 1, 0)
  1682. label.Position = UD2(0, 0, 0, 0)
  1683. label.TextColor3 = TEXTCOLOR
  1684. label.TextStrokeTransparency = STROKETRANSPARENCY
  1685. label.TextTransparency = TRANSPARENCY
  1686. label.FontSize = TEXTFONTSIZE
  1687. label.Font = TEXTFONT
  1688. label.BorderSizePixel = BORDERSIZEPIXEL
  1689. label.TextScaled = false
  1690. label.Text = TEXT
  1691. label.Name = NAME
  1692. label.Parent = PARENT
  1693. return label
  1694. end
  1695.  
  1696. function NoOutlines(PART)
  1697. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1698. end
  1699.  
  1700. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1701. local NEWWELD = IT(TYPE)
  1702. NEWWELD.Part0 = PART0
  1703. NEWWELD.Part1 = PART1
  1704. NEWWELD.C0 = C0
  1705. NEWWELD.C1 = C1
  1706. NEWWELD.Parent = PARENT
  1707. return NEWWELD
  1708. end
  1709.  
  1710. local S = IT("Sound")
  1711. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1712. local NEWSOUND = nil
  1713. coroutine.resume(coroutine.create(function()
  1714. NEWSOUND = S:Clone()
  1715. NEWSOUND.Parent = PARENT
  1716. NEWSOUND.Volume = VOLUME
  1717. NEWSOUND.Pitch = PITCH
  1718. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1719. NEWSOUND:play()
  1720. if DOESLOOP == true then
  1721. NEWSOUND.Looped = true
  1722. else
  1723. repeat wait(1) until NEWSOUND.Playing == false
  1724. NEWSOUND:remove()
  1725. end
  1726. end))
  1727. return NEWSOUND
  1728. end
  1729.  
  1730. function CFrameFromTopBack(at, top, back)
  1731. local right = top:Cross(back)
  1732. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1733. end
  1734.  
  1735. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1736. function WACKYEFFECT(Table)
  1737. local TYPE = (Table.EffectType or "Sphere")
  1738. local SIZE = (Table.Size or VT(1,1,1))
  1739. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1740. local TRANSPARENCY = (Table.Transparency or 0)
  1741. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1742. local CFRAME = (Table.CFrame or Torso.CFrame)
  1743. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1744. local ROTATION1 = (Table.RotationX or 0)
  1745. local ROTATION2 = (Table.RotationY or 0)
  1746. local ROTATION3 = (Table.RotationZ or 0)
  1747. local MATERIAL = (Table.Material or "Neon")
  1748. local COLOR = (Table.Color or C3(1,1,1))
  1749. local TIME = (Table.Time or 45)
  1750. local SOUNDID = (Table.SoundID or nil)
  1751. local SOUNDPITCH = (Table.SoundPitch or nil)
  1752. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1753. coroutine.resume(coroutine.create(function()
  1754. local PLAYSSOUND = false
  1755. local SOUND = nil
  1756. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1757. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1758. PLAYSSOUND = true
  1759. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1760. end
  1761. EFFECT.Color = COLOR
  1762. local MSH = nil
  1763. if TYPE == "Sphere" then
  1764. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1765. elseif TYPE == "Block" or TYPE == "Box" then
  1766. MSH = IT("BlockMesh",EFFECT)
  1767. MSH.Scale = SIZE
  1768. elseif TYPE == "Wave" then
  1769. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1770. elseif TYPE == "Ring" then
  1771. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1772. elseif TYPE == "Slash" then
  1773. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1774. elseif TYPE == "Round Slash" then
  1775. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1776. elseif TYPE == "Swirl" then
  1777. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1778. elseif TYPE == "Skull" then
  1779. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1780. elseif TYPE == "Crystal" then
  1781. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1782. end
  1783. if MSH ~= nil then
  1784. local MOVESPEED = nil
  1785. if MOVEDIRECTION ~= nil then
  1786. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1787. end
  1788. local GROWTH = SIZE - ENDSIZE
  1789. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1790. if TYPE == "Block" then
  1791. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1792. else
  1793. EFFECT.CFrame = CFRAME
  1794. end
  1795. for LOOP = 1, TIME+1 do
  1796. Swait()
  1797. MSH.Scale = MSH.Scale - GROWTH/TIME
  1798. if TYPE == "Wave" then
  1799. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1800. end
  1801. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1802. if TYPE == "Block" then
  1803. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1804. else
  1805. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1806. end
  1807. if MOVEDIRECTION ~= nil then
  1808. local ORI = EFFECT.Orientation
  1809. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1810. EFFECT.Orientation = ORI
  1811. end
  1812. end
  1813. if PLAYSSOUND == false then
  1814. EFFECT:remove()
  1815. else
  1816. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1817. EFFECT:remove()
  1818. end
  1819. else
  1820. if PLAYSSOUND == false then
  1821. EFFECT:remove()
  1822. else
  1823. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1824. EFFECT:remove()
  1825. end
  1826. end
  1827. end))
  1828. end
  1829.  
  1830. function MakeForm(PART,TYPE)
  1831. if TYPE == "Cyl" then
  1832. local MSH = IT("CylinderMesh",PART)
  1833. elseif TYPE == "Ball" then
  1834. local MSH = IT("SpecialMesh",PART)
  1835. MSH.MeshType = "Sphere"
  1836. elseif TYPE == "Wedge" then
  1837. local MSH = IT("SpecialMesh",PART)
  1838. MSH.MeshType = "Wedge"
  1839. end
  1840. end
  1841.  
  1842. Debris = game:GetService("Debris")
  1843.  
  1844. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1845. local DIRECTION = CF(StartPos,EndPos).lookVector
  1846. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1847. end
  1848.  
  1849. local EyeSizes={
  1850. NumberSequenceKeypoint.new(0,1,0),
  1851. NumberSequenceKeypoint.new(1,0,0)
  1852. }
  1853. local EyeTrans={
  1854. NumberSequenceKeypoint.new(0,0.8,0),
  1855. NumberSequenceKeypoint.new(1,1,0)
  1856. }
  1857. local PE=Instance.new("ParticleEmitter",nil)
  1858. PE.LightEmission=.8
  1859. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1860. PE.Size=NumberSequence.new(EyeSizes)
  1861. PE.Transparency=NumberSequence.new(EyeTrans)
  1862. PE.Lifetime=NumberRange.new(0.35,1.5)
  1863. PE.Rotation=NumberRange.new(0,360)
  1864. PE.Rate=999
  1865. PE.VelocitySpread = 10000
  1866. PE.Acceleration = Vector3.new(0,0,0)
  1867. PE.Drag = 5
  1868. PE.Speed = NumberRange.new(0,0,0)
  1869. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1870. PE.ZOffset = -0
  1871. PE.Name = "PE"
  1872. PE.Enabled = false
  1873.  
  1874. function particles(art)
  1875. local PARTICLES = PE:Clone()
  1876. PARTICLES.Parent = art
  1877. end
  1878.  
  1879. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1880. if FLOOR ~= nil then
  1881. coroutine.resume(coroutine.create(function()
  1882. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1883. PART.CFrame = CF(POSITION)
  1884. for i = 1, 45 do
  1885. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1886. RingPiece.Material = FLOOR.Material
  1887. RingPiece.Color = FLOOR.Color
  1888. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1889. Debris:AddItem(RingPiece,SWAIT)
  1890. end
  1891. PART:remove()
  1892. end))
  1893. end
  1894. end
  1895.  
  1896. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1897. if FLOOR ~= nil then
  1898. for i = 1, AMOUNT do
  1899. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1900. DEBREE.Material = FLOOR.Material
  1901. DEBREE.Color = FLOOR.Color
  1902. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1903. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1904. coroutine.resume(coroutine.create(function()
  1905. Swait(15)
  1906. DEBREE.Parent = workspace
  1907. DEBREE.CanCollide = true
  1908. Debris:AddItem(DEBREE,SWAIT)
  1909. end))
  1910. end
  1911. end
  1912. end
  1913.  
  1914. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1915. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1916. local mesh = IT("SpecialMesh",wave)
  1917. mesh.MeshType = "Sphere"
  1918. mesh.Scale = SIZE
  1919. mesh.Offset = VT(0,0,0)
  1920. wave.CFrame = CFRAME
  1921. coroutine.resume(coroutine.create(function(PART)
  1922. for i = 1, WAIT do
  1923. Swait()
  1924. mesh.Scale = mesh.Scale + GROW
  1925. wave.Transparency = wave.Transparency + (1/WAIT)
  1926. if wave.Transparency > 0.99 then
  1927. wave:remove()
  1928. end
  1929. end
  1930. end))
  1931. end
  1932.  
  1933.  
  1934. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1935.  
  1936. --//=================================\\
  1937. --|| WEAPON CREATION
  1938. --\\=================================//
  1939.  
  1940. function chatfunc(text)
  1941. local chat = coroutine.wrap(function()
  1942. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1943. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1944. end
  1945. local Bill = Instance.new("BillboardGui",Character)
  1946. Bill.Size = UDim2.new(0,100,0,40)
  1947. Bill.StudsOffset = Vector3.new(0,3,0)
  1948. Bill.Adornee = Character.Head
  1949. Bill.Name = "TalkingBillBoard"
  1950. local Hehe = Instance.new("TextLabel",Bill)
  1951. Hehe.BackgroundTransparency = 1
  1952. Hehe.BorderSizePixel = 0
  1953. Hehe.Text = ""
  1954. Hehe.Font = "Fantasy"
  1955. Hehe.TextSize = 40
  1956. Hehe.TextStrokeTransparency = 0
  1957. Hehe.Size = UDim2.new(1,0,0.5,0)
  1958. coroutine.resume(coroutine.create(function()
  1959. while Hehe ~= nil do
  1960. wait()
  1961. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1962. Hehe.Rotation = math.random(-5,5)
  1963. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1964. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1965. end
  1966. end))
  1967. for i = 1,string.len(text),1 do
  1968. wait()
  1969. Hehe.Text = string.sub(text,1,i)
  1970. end
  1971. wait(1)--Re[math.random(1, 93)]
  1972. for i = 0, 1, .025 do
  1973. wait()
  1974. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1975. Hehe.TextStrokeTransparency = i
  1976. Hehe.TextTransparency = i
  1977. end
  1978. Bill:Destroy()
  1979. end)
  1980. chat()
  1981. end
  1982.  
  1983. function onChatted(msg)
  1984. chatfunc(msg)
  1985. end
  1986.  
  1987. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1988. PRT.Color = C3(0,0,0)
  1989. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1990. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1991. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1992. PRT.Color = C3(0/255,0/255,255/255)
  1993. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1994. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1995. for i = 1, 16 do
  1996. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1997. FACE.Color = C3(0,0,0)
  1998. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1999. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2000. end
  2001. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2002. MakeForm(EYE,"Ball")
  2003. EYE.Color = C3(0/255,0/255,255/255)
  2004. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2005. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2006. MakeForm(EYE2,"Ball")
  2007. EYE2.Color = C3(0/255,0/255,255/255)
  2008.  
  2009. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2010.  
  2011. local LASTPART = Head
  2012. for i = 1, 20 do
  2013. local MATH = (1-(i/25))
  2014. if LASTPART == Head then
  2015. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2016. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2017. LASTPART = Horn
  2018. Horn.Color = C3((i*3-3)/0,0,0)
  2019. else
  2020. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2021. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2022. LASTPART = Horn
  2023. Horn.Color = C3((i*3-3)/0,0,0)
  2024. end
  2025. end
  2026. local LASTPART = Head
  2027. for i = 1, 20 do
  2028. local MATH = (1-(i/25))
  2029. if LASTPART == Head then
  2030. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2031. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2032. LASTPART = Horn
  2033. Horn.Color = C3((i*3-3)/0,0,0)
  2034. else
  2035. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2036. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2037. LASTPART = Horn
  2038. Horn.Color = C3((i*3-3)/0,0,0)
  2039. end
  2040. end
  2041.  
  2042. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2043. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2044. Hair.Color = C3(0/255,0/255,255/255)
  2045. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2046. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2047. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2048. Hair2.Color = C3(0/255,0/255,255/255)
  2049. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2050.  
  2051. local BODY = {}
  2052.  
  2053. for _, c in pairs(Character:GetDescendants()) do
  2054. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2055. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2056. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2057. end
  2058. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2059. elseif c:IsA("JointInstance") then
  2060. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2061. end
  2062. end
  2063.  
  2064. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2065. MakeForm(Eye,"Ball")
  2066. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2067. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2068. MakeForm(Eye,"Ball")
  2069. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2070. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2071. MakeForm(Eye2,"Ball")
  2072. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2073.  
  2074.  
  2075. XEYE.Parent = nil
  2076. BALL.Parent = Character
  2077.  
  2078. for e = 1, #BODY do
  2079. if BODY[e] ~= nil then
  2080. local STUFF = BODY[e]
  2081. local PART = STUFF[1]
  2082. local PARENT = STUFF[2]
  2083. local MATERIAL = STUFF[3]
  2084. local COLOR = STUFF[4]
  2085. local TRANSPARENCY = STUFF[5]
  2086. if PART.ClassName == "Part" and PART ~= RootPart then
  2087. PART.Material = MATERIAL
  2088. PART.Color = COLOR
  2089. PART.Transparency = TRANSPARENCY
  2090. end
  2091. PART.AncestryChanged:Connect(function()
  2092. PART.Parent = PARENT
  2093. end)
  2094. end
  2095. end
  2096.  
  2097. local SKILLTEXTCOLOR = C3(0,0,0)
  2098. local SKILLFONT = "Antique"
  2099. local SKILLTEXTSIZE = 7
  2100.  
  2101. function Blink()
  2102. coroutine.resume(coroutine.create(function()
  2103. if EYE ~= nil then
  2104. for i = 1, 5 do
  2105. Swait()
  2106. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2107. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2108. end
  2109. for i = 1, 7 do
  2110. Swait()
  2111. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2112. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2113. end
  2114. EYE.Mesh.Scale = VT(1,1,1)
  2115. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2116. end
  2117. end))
  2118. end
  2119.  
  2120. function Blink2()
  2121. coroutine.resume(coroutine.create(function()
  2122. if Eye ~= nil then
  2123. for i = 1, 5 do
  2124. Swait()
  2125. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2126. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2127. end
  2128. for i = 1, 7 do
  2129. Swait()
  2130. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2131. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2132. end
  2133. Eye.Mesh.Scale = VT(1,1,1)
  2134. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2135. end
  2136. end))
  2137. end
  2138.  
  2139.  
  2140.  
  2141. --//=================================\\
  2142. --|| DAMAGE FUNCTIONS
  2143. --\\=================================//
  2144.  
  2145. function StatLabel(CFRAME, TEXT, COLOR)
  2146. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2147. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2148. local BODYGYRO = IT("BodyGyro", STATPART)
  2149. game:GetService("Debris"):AddItem(STATPART ,5)
  2150. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2151. BILLBOARDGUI.Adornee = STATPART
  2152. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2153. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2154. BILLBOARDGUI.AlwaysOnTop = false
  2155. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2156. TEXTLABEL.BackgroundTransparency = 1
  2157. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2158. TEXTLABEL.Text = TEXT
  2159. TEXTLABEL.Font = SKILLFONT
  2160. TEXTLABEL.FontSize="Size42"
  2161. TEXTLABEL.TextColor3 = COLOR
  2162. TEXTLABEL.TextStrokeTransparency = 0
  2163. TEXTLABEL.TextScaled = true
  2164. TEXTLABEL.TextWrapped = true
  2165. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2166. for i = 1, 50 do
  2167. Swait()
  2168. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2169. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2170. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2171. end
  2172. THEPART.Parent = nil
  2173. end),STATPART, TEXTLABEL)
  2174. end
  2175.  
  2176. --//=================================\\
  2177. --|| DAMAGING
  2178. --\\=================================//
  2179.  
  2180. function KillChildren(v)
  2181. v:BreakJoints()
  2182. for _, c in pairs(v:GetChildren()) do
  2183. if c:IsA("BasePart") then
  2184. if c.Transparency < 1 then
  2185. if c:FindFirstChildOfClass("Decal") then
  2186. c:FindFirstChildOfClass("Decal"):remove()
  2187. end
  2188. particles(c)
  2189. c.PE.Enabled = true
  2190. c.Parent = Effects
  2191. c.CanCollide = false
  2192. c.Material = "Neon"
  2193. c.Color = C3(1,0,0)
  2194. c.Transparency = 1
  2195. local grav = Instance.new("BodyPosition",c)
  2196. grav.P = 20000
  2197. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2198. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2199. grav.Name = "GravityForce"
  2200. coroutine.resume(coroutine.create(function()
  2201. for i = 1, 20 do
  2202. Swait()
  2203. c.Transparency = c.Transparency + 1/20
  2204. end
  2205. c.PE.Enabled = false
  2206. Debris:AddItem(c,2)
  2207. end))
  2208. end
  2209. end
  2210. end
  2211. end
  2212.  
  2213. function ApplyAoE(POSITION,RANGE)
  2214. local CHILDREN = workspace:GetDescendants()
  2215. for index, CHILD in pairs(CHILDREN) do
  2216. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2217. local LISTED = false
  2218. for LIST = 1, #WHITELIST do
  2219. if WHITELIST[LIST] ~= nil then
  2220. if CHILD.Name == WHITELIST[LIST] then
  2221. LISTED = true
  2222. end
  2223. end
  2224. end
  2225. if LISTED == false then
  2226. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2227. if HUM then
  2228. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2229. if TORSO then
  2230. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2231. KillChildren(CHILD)
  2232. end
  2233. end
  2234. end
  2235. end
  2236. end
  2237. end
  2238. end
  2239.  
  2240. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2241. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2242. defence.Name = ("HitBy"..Player.Name)
  2243. game:GetService("Debris"):AddItem(defence, 0.001)
  2244. Damage = Damage * DAMAGEMULTIPLIER
  2245. if Humanoid.Health ~= 0 then
  2246. local CritChance = MRANDOM(1,100)
  2247. if Damage > Humanoid.Health then
  2248. Damage = math.ceil(Humanoid.Health)
  2249. if Damage == 0 then
  2250. Damage = 0.1
  2251. end
  2252. end
  2253. Humanoid.Health = Humanoid.Health - Damage
  2254. end
  2255. end
  2256.  
  2257. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2258. local CHILDREN = workspace:GetDescendants()
  2259. for index, CHILD in pairs(CHILDREN) do
  2260. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2261. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2262. if HUM then
  2263. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2264. if TORSO then
  2265. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2266. if INSTAKILL == true then
  2267. CHILD:BreakJoints()
  2268. else
  2269. local DMG = MRANDOM(MINDMG,MAXDMG)
  2270. ApplyDamage(HUM,DMG,TORSO)
  2271. end
  2272. if FLING > 0 then
  2273. for _, c in pairs(CHILD:GetChildren()) do
  2274. if c:IsA("BasePart") then
  2275. local bv = Instance.new("BodyVelocity")
  2276. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2277. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2278. bv.Parent = c
  2279. Debris:AddItem(bv,0.05)
  2280. end
  2281. end
  2282. end
  2283. end
  2284. end
  2285. end
  2286. end
  2287. end
  2288. end
  2289.  
  2290. --//=================================\\
  2291. --|| MODE SWITCHING
  2292. --\\=================================//
  2293.  
  2294. function ResetMode()
  2295. ATTACK = true
  2296. Rooted = true
  2297. BALL.Parent = Character
  2298. XEYE.Parent = nil
  2299. SONG = 561833161
  2300. PITCH = 1
  2301. VOLUME = 3
  2302. sick.TimePosition = 7
  2303. FACE = 176217464
  2304. Speed = 13
  2305. text.Text = "The tiny glitcher"
  2306. TEXTCOLOR = C3(0, 0, 1)
  2307. EYE.Color = C3(0/255,0/255,255/255)
  2308. EYE2.Color = C3(0/255,0/255,255/255)
  2309. Hair.Color = C3(0/255,0/255,255/255)
  2310. Hair2.Color = C3(0/255,0/255,255/255)
  2311. PRT.Color = C3(0/255,0/255,255/255)
  2312. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2313. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2314. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2315. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2316. MODE = "The tiny glitcher"
  2317. ned.Text = "The tiny glitcher"
  2318. ATTACK = false
  2319. Rooted = false
  2320. end
  2321.  
  2322. function SolarForm()
  2323. ATTACK = true
  2324. Rooted = true
  2325. BALL.Parent = Character
  2326. XEYE.Parent = nil
  2327. SONG = 1259692095
  2328. PITCH = 1
  2329. VOLUME = 4
  2330. sick.TimePosition = 0
  2331. FACE = 404306534
  2332. Speed = 16
  2333. text.Text = "Solar"
  2334. TEXTCOLOR = C3(215/255,147/255,0/255)
  2335. PRT.Color = C3(215/255,147/255,0/255)
  2336. EYE.Color = C3(215/255,147/255,0/255)
  2337. EYE2.Color = C3(143/255,98/255,0/255)
  2338. Hair.Color = C3(215/255,147/255,0/255)
  2339. Hair2.Color = C3(171/255,117/255,0/255)
  2340. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2341. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2342. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2343. MODE = "Solar"
  2344. ned.Text = "Solar"
  2345. ATTACK = false
  2346. Rooted = false
  2347. end
  2348.  
  2349. function SuperiorForm()
  2350. ATTACK = true
  2351. Rooted = true
  2352. BALL.Parent = Character
  2353. XEYE.Parent = nil
  2354. SONG = 1873219898
  2355. PITCH = 1
  2356. VOLUME = 4
  2357. sick.TimePosition = 0.01
  2358. FACE = 404306534
  2359. Speed = 25
  2360. text.Text = "Superior"
  2361. TEXTCOLOR = C3(107/255,0/255,0/255)
  2362. PRT.Color = C3(117/255,0/255,0/255)
  2363. EYE.Color = C3(255/255,0/255,0/255)
  2364. EYE2.Color = C3(255/255,0/255,0/255)
  2365. Hair.Color = C3(151/255,0/255,0/255)
  2366. Hair2.Color = C3(151/255,0/255,0/255)
  2367. MAINRUINCOLOR = BrickColor.new("Really black")
  2368. SECONDRUINCOLOR = BrickColor.new("Really red")
  2369. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2370. MODE = "Superior"
  2371. ned.Text = "Superior"
  2372. ATTACK = false
  2373. Rooted = false
  2374. end
  2375.  
  2376. function BlackWhiteForm()
  2377. ATTACK = true
  2378. Rooted = true
  2379. XEYE.Parent = nil
  2380. BALL.Parent = Character
  2381. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2382. text.Text = " "
  2383. for i = 0, 1, 0.1 / Animation_Speed do
  2384. Swait()
  2385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2391. end
  2392. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2393. UNANCHOR = false
  2394. RootPart.Anchored = true
  2395. for i = 0, 2, 0.1 / Animation_Speed do
  2396. Swait()
  2397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2403. end
  2404. for i = 0, 0.1, 0.1 / Animation_Speed do
  2405. Swait()
  2406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2412. end
  2413. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2414. UNANCHOR = true
  2415. RootPart.Anchored = false
  2416. MODE = "The tiny glitcher power of music"
  2417. SONG = 1166995642
  2418. PITCH = 1
  2419. VOLUME = 3.5
  2420. sick.TimePosition = 17.5
  2421. FACE = 2365263255
  2422. Speed = 16
  2423. text.Text = "90's"
  2424. ned.Text = "90's"
  2425. TEXTCOLOR = C3(255/255,255/255,255/255)
  2426. PRT.Color = C3(255/255,255/255,255/255)
  2427. EYE.Color = C3(95/255,95/255,95/255)
  2428. EYE2.Color = C3(95/255,95/255,95/255)
  2429. Hair.Color = C3(255/255,255/255,255/255)
  2430. Hair2.Color = C3(27/255,42/255,53/255)
  2431. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2432. SECONDRUINCOLOR = BrickColor.new("Black")
  2433. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2434. ATTACK = false
  2435. Rooted = false
  2436. end
  2437.  
  2438. function EightyForm()
  2439. ATTACK = true
  2440. Rooted = true
  2441. XEYE.Parent = nil
  2442. BALL.Parent = Character
  2443. text.Text = " "
  2444. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2445. for i = 0, 1, 0.1 / Animation_Speed do
  2446. Swait()
  2447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2453. end
  2454. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2455. UNANCHOR = false
  2456. RootPart.Anchored = true
  2457. for i = 0, 2, 0.1 / Animation_Speed do
  2458. Swait()
  2459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2465. end
  2466. for i = 0, 0.1, 0.1 / Animation_Speed do
  2467. Swait()
  2468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2474. end
  2475. UNANCHOR = true
  2476. RootPart.Anchored = false
  2477. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2478. MODE = "80s"
  2479. text.Text = "80's"
  2480. ned.Text = "80's"
  2481. TEXTCOLOR = C3(27/255,42/255,53/255)
  2482. PRT.Color = C3(27/255,42/255,53/255)
  2483. EYE.Color = C3(95/255,95/255,95/255)
  2484. EYE2.Color = C3(95/255,95/255,95/255)
  2485. Hair.Color = C3(27/255,42/255,53/255)
  2486. Hair2.Color = C3(255/255,255/255,255/255)
  2487. MAINRUINCOLOR = BrickColor.new("Black")
  2488. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2489. FACE = 2365263255
  2490. SONG = 1141556798
  2491. PITCH = 1
  2492. VOLUME = 3.5
  2493. sick.TimePosition = 0.1
  2494. Speed = 16
  2495. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2496. UNANCHOR = true
  2497. RootPart.Anchored = false
  2498. ATTACK = false
  2499. Rooted = false
  2500. end
  2501.  
  2502. function BlackForm()
  2503. ATTACK = true
  2504. Rooted = true
  2505. BALL.Parent = Character
  2506. XEYE.Parent = nil
  2507. SONG = 1420353940
  2508. PITCH = 1
  2509. VOLUME = 2.5
  2510. sick.TimePosition = 0.5
  2511. text.Text = ""
  2512. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2513. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2514. chatfunc("Riddle me this..")
  2515. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2516. for i=0, 4, 0.1 / Animation_Speed do
  2517. Swait()
  2518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2524. end
  2525. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2526. chatfunc("Riddle me that..")
  2527. for i=0, 4, 0.1 / Animation_Speed do
  2528. Swait()
  2529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2535. end
  2536. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2537. chatfunc("Who's afraid of The Big Black?")
  2538. for i=0, 5, 0.1 / Animation_Speed do
  2539. Swait()
  2540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2544. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2546. end
  2547. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2548. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2549. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2550. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2551. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2552. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2553. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2554. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2555. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2556. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2557. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2558. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2559. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2560. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2561. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2562. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2563. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2564. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2565. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2566. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2567. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2568. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2569. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2570. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2571. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2572. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2573. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2574. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2575. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2576. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2577. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2578. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2579. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2580. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2581. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2582. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2583. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2584. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2585. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2586. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2587. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2588. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2589. CreateSound(206082327,Torso,3,1,false)
  2590. for i=0, 0.7, 0.1 / Animation_Speed do
  2591. Swait()
  2592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2598. end
  2599. MODE = "Black"
  2600. FACE = 148988280
  2601. Speed = 45
  2602. text.Text = "THE BIG BLACK"
  2603. ned.Text = "TBB"
  2604. TEXTCOLOR = C3(27/255,42/255,53/255)
  2605. PRT.Color = C3(27/255,42/255,53/255)
  2606. EYE.Color = C3(27/255,42/255,53/255)
  2607. EYE2.Color = C3(27/255,42/255,53/255)
  2608. Hair.Color = C3(27/255,42/255,53/255)
  2609. Hair2.Color = C3(27/255,42/255,53/255)
  2610. MAINRUINCOLOR = BrickColor.new("Black")
  2611. SECONDRUINCOLOR = BrickColor.new("Black")
  2612. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2613. ATTACK = false
  2614. Rooted = false
  2615. end
  2616.  
  2617. function LostForm()
  2618. ATTACK = true
  2619. Rooted = true
  2620. BALL.Parent = Character
  2621. XEYE.Parent = nil
  2622. SONG = 723652641
  2623. PITCH = 1
  2624. VOLUME = 3
  2625. sick.TimePosition = 0.5
  2626. FACE = 0
  2627. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2628. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2629. CreateSound(136007472,Torso,5,1.2,false)
  2630. for i=0, 2.5, 0.1 / Animation_Speed do
  2631. Swait()
  2632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2638. end
  2639. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2640. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2641. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2642. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2643. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2644. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2645. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2646. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2647. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2648. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2649. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2650. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2651. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2652. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2653. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2654. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2655. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2656. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2657. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2658. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2659. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2660. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683. CreateSound(847061203,Torso,3,1,false)
  2684. CreateSound(239000203,Torso,3,1,false)
  2685. CreateSound(579687077,Torso,3,0.75,false)
  2686. MODE = "LostHope"
  2687. Speed = 12
  2688. text.Text = "The Lost"
  2689. ned.Text = "Lost"
  2690. TEXTCOLOR = C3(0/255,0/255,0/255)
  2691. PRT.Color = C3(0/255,0/255,0/255)
  2692. EYE.Color = C3(0/255,0/255,0/255)
  2693. EYE2.Color = C3(0/255,0/255,0/255)
  2694. Hair.Color = C3(0/255,0/255,0/255)
  2695. Hair2.Color = C3(0/255,0/255,0/255)
  2696. MAINRUINCOLOR = BrickColor.new("Really black")
  2697. SECONDRUINCOLOR = BrickColor.new("Really black")
  2698. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2699. for i=0, 1.5, 0.1 / Animation_Speed do
  2700. Swait()
  2701. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2705. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2707. end
  2708. ATTACK = false
  2709. Rooted = false
  2710. end
  2711.  
  2712. function TerraForm()
  2713. ATTACK = true
  2714. Rooted = true
  2715. BALL.Parent = Character
  2716. XEYE.Parent = nil
  2717. SONG = 157460916
  2718. PITCH = 1
  2719. VOLUME = 3
  2720. sick.TimePosition = 0
  2721. FACE = 155195214
  2722. Speed = 27
  2723. MODE = "Hexa"
  2724. text.Text = "Terra"
  2725. ned.Text = "Terra"
  2726. TEXTCOLOR = C3(170/255,85/255,0/255)
  2727. PRT.Color = C3(86/255,66/255,54/255)
  2728. EYE.Color = C3(39/255,70/255,45/255)
  2729. EYE2.Color = C3(39/255,70/255,45/255)
  2730. Hair.Color = C3(39/255,70/255,45/255)
  2731. Hair2.Color = C3(39/255,70/255,45/255)
  2732. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2733. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2734. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2735. ATTACK = false
  2736. Rooted = false
  2737. end
  2738.  
  2739. function RandomForm()
  2740. ATTACK = true
  2741. Rooted = true
  2742. XEYE.Parent = nil
  2743. BALL.Parent = Character
  2744. UNANCHOR = true
  2745. RootPart.Anchored = false
  2746. MODE = "Random"
  2747. SONG = 0
  2748. PITCH = 1
  2749. VOLUME = 3.5
  2750. sick.TimePosition = 0
  2751. FACE = 2365263255
  2752. Speed = 20
  2753. text.Text = "Randomizer"
  2754. ned.Text = "Randomizer"
  2755. TEXTCOLOR = BrickColor.Random().Color
  2756. PRT.Color = BrickColor.Random().Color
  2757. EYE.Color = BrickColor.Random().Color
  2758. EYE2.Color = BrickColor.Random().Color
  2759. Hair.Color = BrickColor.Random().Color
  2760. Hair2.Color = BrickColor.Random().Color
  2761. MAINRUINCOLOR = BrickColor.Random()
  2762. SECONDRUINCOLOR = BrickColor.Random()
  2763. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2764. ATTACK = false
  2765. Rooted = false
  2766. end
  2767.  
  2768. function VantaForm()
  2769. ATTACK = true
  2770. Rooted = true
  2771. BALL.Parent = Character
  2772. XEYE.Parent = nil
  2773. SONG = 190845741
  2774. PITCH = 1
  2775. VOLUME = 6
  2776. sick.TimePosition = 12.5
  2777. wait(1)
  2778. for i=0, 2.5, 0.1 / Animation_Speed do
  2779. Swait()
  2780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2784. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2786. end
  2787. MODE = "Vanta"
  2788. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2789. FACE = 404306534
  2790. Speed = 12
  2791. text.Text = "Vanta-X"
  2792. ned.Text = "Vanta-X"
  2793. TEXTCOLOR = C3(107/255,50/255,124/255)
  2794. PRT.Color = C3(107/255,50/255,124/255)
  2795. EYE.Color = C3(155/255,0/255,255/255)
  2796. EYE2.Color = C3(155/255,0/255,255/255)
  2797. Hair.Color = C3(80/255,0/255,180/255)
  2798. Hair2.Color = C3(50/255,0/255,150/255)
  2799. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2800. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2801. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2802. ATTACK = false
  2803. Rooted = false
  2804. end
  2805.  
  2806. function ChronoForm()
  2807. ATTACK = true
  2808. Rooted = true
  2809. BALL.Parent = Character
  2810. XEYE.Parent = nil
  2811. SONG = 432493949
  2812. PITCH = 1
  2813. VOLUME = 3
  2814. sick.TimePosition = 0
  2815. FACE = 2371494469
  2816. Speed = 16
  2817. MODE = "Time"
  2818. text.Text = "Chronos"
  2819. ned.Text = "Chronos"
  2820. TEXTCOLOR = C3(0/255,255/255,0/255)
  2821. PRT.Color = C3(0/255,155/255,0/255)
  2822. EYE.Color = C3(0/255,255/255,0/255)
  2823. EYE2.Color = C3(0/255,255/255,0/255)
  2824. Hair.Color = C3(239/255,184/255,56/255)
  2825. Hair2.Color = C3(245/255,205/255,48/255)
  2826. MODE = "Time"
  2827. MAINRUINCOLOR = BrickColor.new("Lime green")
  2828. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2829. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2830. ATTACK = false
  2831. Rooted = false
  2832. end
  2833.  
  2834. function SenseForm()
  2835. ATTACK = true
  2836. Rooted = true
  2837. BALL.Parent = Character
  2838. XEYE.Parent = nil
  2839. SONG = 1497785701
  2840. PITCH = 1
  2841. VOLUME = 3
  2842. sick.TimePosition = 13.75
  2843. FACE = 2375008868
  2844. Speed = 13
  2845. MODE = "Sense"
  2846. text.TextColor3 = C3(255/255,255/255,255/255)
  2847. text.Text = "None-Sense"
  2848. ned.Text = "Non-Sense"
  2849. TEXTCOLOR = C3(255/255,255/255,255/255)
  2850. coroutine.resume(coroutine.create(function()
  2851. repeat
  2852. text.TextColor3 = C3(13/255,105/255,172/255)
  2853. Swait(5)
  2854. text.TextColor3 = C3(196/255,40/255,28/255)
  2855. Swait(5)
  2856. until MODE ~= "Sense"
  2857. text.TextColor3 = C3(27/255,42/255,53/255)
  2858. end))
  2859. PRT.Color = C3(13/255,105/255,172/255)
  2860. EYE.Color = C3(255/255,255/255,255/255)
  2861. EYE2.Color = C3(255/255,255/255,255/255)
  2862. Hair.Color = C3(196/255,40/255,28/255)
  2863. Hair2.Color = C3(196/255,40/255,28/255)
  2864. MAINRUINCOLOR = BrickColor.new("Bright red")
  2865. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2866. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2867. ATTACK = false
  2868. Rooted = false
  2869. end
  2870.  
  2871. function SanityForm()
  2872. ATTACK = true
  2873. Rooted = true
  2874. BALL.Parent = Character
  2875. XEYE.Parent = nil
  2876. SONG = 2347469019
  2877. PITCH = 1
  2878. VOLUME = 3
  2879. sick.TimePosition = 0
  2880. FACE = 2375030229
  2881. Speed = 30
  2882. TEXTCOLOR = C3(0/255,0/255,0/255)
  2883. text.Text = "Sanity-Less"
  2884. coroutine.resume(coroutine.create(function()
  2885. repeat
  2886. ned.Text = "Sanity-Less"
  2887. PRT.Color = BrickColor.Random().Color
  2888. EYE.Color = BrickColor.Random().Color
  2889. EYE2.Color = BrickColor.Random().Color
  2890. Hair.Color = BrickColor.Random().Color
  2891. Hair2.Color = BrickColor.Random().Color
  2892. MAINRUINCOLOR = BrickColor.Random()
  2893. SECONDRUINCOLOR = BrickColor.Random()
  2894. text.TextColor3 = BrickColor.Random().Color
  2895. text.TextStrokeColor3 = BrickColor.Random().Color
  2896. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2897. Swait(5)
  2898. until MODE ~= "Sanity"
  2899. text.TextColor3 = C3(27/255,42/255,53/255)
  2900. end))
  2901. TEXTCOLOR = C3(0/255,0/255,0/255)
  2902. PRT.Color = C3(99/255,95/255,98/255)
  2903. EYE.Color = C3(99/255,95/255,98/255)
  2904. EYE2.Color = C3(99/255,95/255,98/255)
  2905. Hair.Color = C3(99/255,95/255,98/255)
  2906. Hair2.Color = C3(99/255,95/255,98/255)
  2907. MODE = "Sanity"
  2908. ATTACK = false
  2909. Rooted = false
  2910. end
  2911.  
  2912. function FairyForm()
  2913. ATTACK = true
  2914. Rooted = true
  2915. BALL.Parent = Character
  2916. XEYE.Parent = nil
  2917. for i=0, 2, 0.1 / Animation_Speed do
  2918. Swait()
  2919. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2920. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2927. end
  2928. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2929. MODE = "Fairy"
  2930. ned.Text = "Fairy"
  2931. TEXTCOLOR = C3(255/255,102/255,204/255)
  2932. PRT.Color = C3(98/255,37/255,209/255)
  2933. EYE.Color = C3(255/255,152/255,220/255)
  2934. EYE2.Color = C3(255/255,152/255,220/255)
  2935. Hair.Color = C3(170/255,0/255,170/255)
  2936. Hair2.Color = C3(170/255,0/255,170/255)
  2937. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2938. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2939. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2940. SONG = 228428389
  2941. PITCH = 1
  2942. VOLUME = 3
  2943. sick.TimePosition = 0.5
  2944. FACE = 21635489
  2945. Speed = 20
  2946. text.Text = "Fairy"
  2947. ATTACK = false
  2948. Rooted = false
  2949. end
  2950.  
  2951. function DevilForm()
  2952. ATTACK = true
  2953. Rooted = true
  2954. BALL.Parent = Character
  2955. XEYE.Parent = nil
  2956. for i=0, 1, 0.1 / Animation_Speed do
  2957. Swait()
  2958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2964. end
  2965. CreateSound(363808674, Torso, 6, 1, false)
  2966. for i=0, 0.5, 0.1 / Animation_Speed do
  2967. Swait()
  2968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2974. end
  2975. for i=0, 0.5, 0.1 / Animation_Speed do
  2976. Swait()
  2977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2983. end
  2984. CreateSound(363808674, Torso, 6, 1, false)
  2985. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2986. for i=0, 0.5, 0.1 / Animation_Speed do
  2987. Swait()
  2988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2994. end
  2995. MODE = "Devil"
  2996. ned.Text = "Devil"
  2997. SONG = 919231299
  2998. PITCH = 1
  2999. VOLUME = 3
  3000. sick.TimePosition = 15.2
  3001. FACE = 405705854
  3002. Speed = 20
  3003. text.Text = "Devil"
  3004. TEXTCOLOR = C3(127/255,0/255,0/255)
  3005. PRT.Color = C3(98/255,0/255,0/255)
  3006. EYE.Color = C3(255/255,0/255,0/255)
  3007. EYE2.Color = C3(255/255,0/255,0/255)
  3008. Hair.Color = C3(21/255,0/255,0/255)
  3009. Hair2.Color = C3(53/255,0/255,0/255)
  3010. MAINRUINCOLOR = BrickColor.new("Maroon")
  3011. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3012. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3013. ATTACK = false
  3014. Rooted = false
  3015. end
  3016.  
  3017. function PurgeForm()
  3018. ATTACK = true
  3019. Rooted = true
  3020. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3021. MODE = "Purged"
  3022. XEYE.Parent = Character
  3023. BALL.Parent = nil
  3024. TEXTCOLOR = C3(39/255,70/255,45/255)
  3025. PRT.Color = C3(0/255,0/255,0/255)
  3026. EYE.Color = C3(0/255,0/255,0/255)
  3027. EYE2.Color = C3(0/255,0/255,0/255)
  3028. Hair.Color = C3(0/255,0/255,0/255)
  3029. Hair2.Color = C3(0/255,0/255,0/255)
  3030. MAINRUINCOLOR = BrickColor.new("Earth green")
  3031. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3032. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3033. SONG = 1103329236
  3034. PITCH = 1
  3035. VOLUME = 3
  3036. sick.TimePosition = 0
  3037. FACE = 2378683942
  3038. Speed = 20
  3039. text.Text = "The Purge"
  3040. ned.Text = "Purge"
  3041. for i=0, 1, 0.1 / Animation_Speed do
  3042. Swait()
  3043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3049. end
  3050. CreateSound(363808674, Head, 9999, 1, false)
  3051. for i=0, 0.2, 0.1 / Animation_Speed do
  3052. Swait()
  3053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3059. end
  3060. ATTACK = false
  3061. Rooted = false
  3062. end
  3063.  
  3064. function OriginsForm()
  3065. ATTACK = true
  3066. Rooted = true
  3067. MODE = "Origins"
  3068. SONG = 265913095
  3069. PITCH = 1
  3070. VOLUME = 3
  3071. sick.TimePosition = 17.5
  3072. FACE = 404306534
  3073. Speed = 19
  3074. text.Text = "The Origins"
  3075. ned.Text = "Origins"
  3076. TEXTCOLOR = C3(0/255,0/255,0/255)
  3077. PRT.Color = C3(215/255,147/255,0/255)
  3078. EYE.Color = C3(255/255,0/255,0/255)
  3079. EYE2.Color = C3(255/255,0/255,0/255)
  3080. Hair.Color = C3(0/255,0/255,255/255)
  3081. Hair2.Color = C3(0/255,0/255,255/255)
  3082. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3083. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3084. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3085. ATTACK = false
  3086. Rooted = false
  3087. end
  3088.  
  3089. --//=================================\\
  3090. --|| ATTACK FUNCTIONS AND STUFF
  3091. --\\=================================//
  3092. function CameraEnshaking(Length, Intensity)
  3093. coroutine.resume(coroutine.create(function()
  3094. local intensity = 1 * Intensity
  3095. local rotM = 0.01 * Intensity
  3096. for i = 0, Length, 0.1 do
  3097. Swait()
  3098. intensity = intensity - 0.05 * Intensity / Length
  3099. rotM = rotM - 5.0E-4 * Intensity / Length
  3100. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3101. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3102. end
  3103. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3104. end))
  3105. end
  3106.  
  3107. function ManualDamage(Humanoid,Damage,TorsoPart)
  3108. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3109. defence.Name = ("HitBy"..Player.Name)
  3110. game:GetService("Debris"):AddItem(defence, 0.001)
  3111. Damage = Damage * DAMAGEMULTIPLIER
  3112. if Humanoid.Health ~= 0 then
  3113. local CritChance = MRANDOM(1,100)
  3114. if Damage > Humanoid.Health then
  3115. Damage = math.ceil(Humanoid.Health)
  3116. if Damage == 0 then
  3117. Damage = 0.1
  3118. end
  3119. end
  3120. Humanoid.Health = Humanoid.Health - Damage
  3121. end
  3122. end
  3123.  
  3124. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3125. local CHILDREN = workspace:GetDescendants()
  3126. for index, CHILD in pairs(CHILDREN) do
  3127. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3128. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3129. if HUM then
  3130. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3131. if TORSO then
  3132. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3133. if INSTAKILL == true then
  3134. CHILD:BreakJoints()
  3135. else
  3136. local DMG = MRANDOM(MINDMG,MAXDMG)
  3137. ManualDamage(HUM,DMG,TORSO)
  3138. end
  3139. if FLING > 0 then
  3140. for _, c in pairs(CHILD:GetChildren()) do
  3141. if c:IsA("BasePart") then
  3142. local bv = Instance.new("BodyVelocity")
  3143. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3144. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3145. bv.Parent = c
  3146. Debris:AddItem(bv,0.05)
  3147. end
  3148. end
  3149. end
  3150. end
  3151. end
  3152. end
  3153. end
  3154. end
  3155. end
  3156.  
  3157. function MeleeDMG(Humanoid,Damage)
  3158. Damage = Damage * DAMAGEMULTIPLIER
  3159. if Humanoid.Health < 2000 then
  3160. if Humanoid.Health - Damage > 0 then
  3161. Humanoid.Health = Humanoid.Health - Damage
  3162. else
  3163. Humanoid.Parent:BreakJoints()
  3164. end
  3165. else
  3166. Humanoid.Parent:BreakJoints()
  3167. end
  3168. end
  3169.  
  3170.  
  3171. function BasicCombo()
  3172. ATTACK = true
  3173. Rooted = false
  3174. EQUIPPED = true
  3175. local HIT2 = function()
  3176. local HITS2 = {}
  3177. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3178. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3179. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3180. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3181. if TORSO and HUM.Health > 0 then
  3182. local PASS = true
  3183. for i = 1, #HITS2 do
  3184. if HITS2[i] == hit.Parent then
  3185. PASS = false
  3186. end
  3187. end
  3188. table.insert(HITS2,hit.Parent)
  3189. if PASS == true then
  3190. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3191. end
  3192. end
  3193. end
  3194. end)
  3195. return TOUCH2
  3196. end
  3197. local HIT = function()
  3198. local HITS = {}
  3199. local TOUCH = RightArm.Touched:Connect(function(hit)
  3200. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3201. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3202. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3203. if TORSO and HUM.Health > 0 then
  3204. local PASS = true
  3205. for i = 1, #HITS do
  3206. if HITS[i] == hit.Parent then
  3207. PASS = false
  3208. end
  3209. end
  3210. table.insert(HITS,hit.Parent)
  3211. if PASS == true then
  3212. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3213. end
  3214. end
  3215. end
  3216. end)
  3217. return TOUCH
  3218. end
  3219. if COMBO == 1 then
  3220. for i=0, 0.35, 0.1 / Animation_Speed do
  3221. Swait()
  3222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3227. end
  3228. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3229. local TOUCHED = HIT()
  3230. for i=0, 0.5, 0.1 / Animation_Speed do
  3231. Swait()
  3232. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3233. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3238. end
  3239. TOUCHED:Disconnect()
  3240. COMBO = 2
  3241. elseif COMBO == 2 then
  3242. for i=0, 0.35, 0.1 / Animation_Speed do
  3243. Swait()
  3244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3247. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3249. end
  3250. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3251. local TOUCHED = HIT2()
  3252. for i=0, 0.5, 0.1 / Animation_Speed do
  3253. Swait()
  3254. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3260. end
  3261. TOUCHED:Disconnect()
  3262. COMBO = 3
  3263. elseif COMBO == 3 then
  3264. for i=0, 0.35, 0.1 / Animation_Speed do
  3265. Swait()
  3266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3271. end
  3272. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3273. local TOUCHED = HIT2()
  3274. local TOUCHED2 = HIT()
  3275. for i=0, 0.5, 0.1 / Animation_Speed do
  3276. Swait()
  3277. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3278. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3284. end
  3285. TOUCHED:Disconnect()
  3286. TOUCHED2:Disconnect()
  3287. COMBO = 4
  3288. elseif COMBO == 4 then
  3289. for i=0, 0.5, 0.1 / Animation_Speed do
  3290. Swait()
  3291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3296. end
  3297. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3298. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3299. CameraEnshaking(3,10)
  3300. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3301. for i=0, 0.5, 0.1 / Animation_Speed do
  3302. Swait()
  3303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3308. end
  3309. COMBO = 1
  3310. end
  3311. coroutine.resume(coroutine.create(function()
  3312. for i = 1, 50 do
  3313. Swait()
  3314. if ATTACK == true then
  3315. break
  3316. end
  3317. end
  3318. if ATTACK == false then
  3319. COMBO = 1
  3320. end
  3321. end))
  3322. ATTACK = false
  3323. Rooted = false
  3324. EQUIPPED = false
  3325. end
  3326.  
  3327. function ColorfulCombo()
  3328. ATTACK = true
  3329. Rooted = false
  3330. EQUIPPED = true
  3331. local HIT2 = function()
  3332. local HITS2 = {}
  3333. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3334. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3335. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3336. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3337. if TORSO and HUM.Health > 0 then
  3338. local PASS = true
  3339. for i = 1, #HITS2 do
  3340. if HITS2[i] == hit.Parent then
  3341. PASS = false
  3342. end
  3343. end
  3344. table.insert(HITS2,hit.Parent)
  3345. if PASS == true then
  3346. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3347. end
  3348. end
  3349. end
  3350. end)
  3351. return TOUCH2
  3352. end
  3353. local HIT = function()
  3354. local HITS = {}
  3355. local TOUCH = RightArm.Touched:Connect(function(hit)
  3356. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3357. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3358. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3359. if TORSO and HUM.Health > 0 then
  3360. local PASS = true
  3361. for i = 1, #HITS do
  3362. if HITS[i] == hit.Parent then
  3363. PASS = false
  3364. end
  3365. end
  3366. table.insert(HITS,hit.Parent)
  3367. if PASS == true then
  3368. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3369. end
  3370. end
  3371. end
  3372. end)
  3373. return TOUCH
  3374. end
  3375. if COMBO == 1 then
  3376. for i=0, 0.35, 0.1 / Animation_Speed do
  3377. Swait()
  3378. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3383. end
  3384. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3385. local TOUCHED = HIT()
  3386. for i=0, 0.5, 0.1 / Animation_Speed do
  3387. Swait()
  3388. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3389. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3394. end
  3395. TOUCHED:Disconnect()
  3396. COMBO = 2
  3397. elseif COMBO == 2 then
  3398. for i=0, 0.35, 0.1 / Animation_Speed do
  3399. Swait()
  3400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3405. end
  3406. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3407. local TOUCHED = HIT2()
  3408. for i=0, 0.5, 0.1 / Animation_Speed do
  3409. Swait()
  3410. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3416. end
  3417. TOUCHED:Disconnect()
  3418. COMBO = 3
  3419. elseif COMBO == 3 then
  3420. for i=0, 0.35, 0.1 / Animation_Speed do
  3421. Swait()
  3422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3427. end
  3428. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3429. local TOUCHED = HIT2()
  3430. local TOUCHED2 = HIT()
  3431. for i=0, 0.5, 0.1 / Animation_Speed do
  3432. Swait()
  3433. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3434. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3440. end
  3441. TOUCHED:Disconnect()
  3442. TOUCHED2:Disconnect()
  3443. COMBO = 4
  3444. elseif COMBO == 4 then
  3445. for i=0, 0.5, 0.1 / Animation_Speed do
  3446. Swait()
  3447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3452. end
  3453. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3454. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3455. CameraEnshaking(3,10)
  3456. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3457. for i=0, 0.5, 0.1 / Animation_Speed do
  3458. Swait()
  3459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3464. end
  3465. COMBO = 1
  3466. end
  3467. coroutine.resume(coroutine.create(function()
  3468. for i = 1, 50 do
  3469. Swait()
  3470. if ATTACK == true then
  3471. break
  3472. end
  3473. end
  3474. if ATTACK == false then
  3475. COMBO = 1
  3476. end
  3477. end))
  3478. ATTACK = false
  3479. Rooted = false
  3480. EQUIPPED = false
  3481. end
  3482.  
  3483. function PurgeCombo()
  3484. ATTACK = true
  3485. Rooted = false
  3486. EQUIPPED = true
  3487. local HIT2 = function()
  3488. local HITS2 = {}
  3489. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3490. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3491. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3492. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3493. if TORSO and HUM.Health > 0 then
  3494. local PASS = true
  3495. for i = 1, #HITS2 do
  3496. if HITS2[i] == hit.Parent then
  3497. PASS = false
  3498. end
  3499. end
  3500. table.insert(HITS2,hit.Parent)
  3501. if PASS == true then
  3502. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3503. end
  3504. end
  3505. end
  3506. end)
  3507. return TOUCH2
  3508. end
  3509. local HIT = function()
  3510. local HITS = {}
  3511. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3512. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3513. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3514. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3515. if TORSO and HUM.Health > 0 then
  3516. local PASS = true
  3517. for i = 1, #HITS do
  3518. if HITS[i] == hit.Parent then
  3519. PASS = false
  3520. end
  3521. end
  3522. table.insert(HITS,hit.Parent)
  3523. if PASS == true then
  3524. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3525. end
  3526. end
  3527. end
  3528. end)
  3529. return TOUCH
  3530. end
  3531. local HIT3 = function()
  3532. local HITS3 = {}
  3533. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3534. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3535. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3536. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3537. if TORSO and HUM.Health > 0 then
  3538. local PASS = true
  3539. for i = 1, #HITS3 do
  3540. if HITS3[i] == hit.Parent then
  3541. PASS = false
  3542. end
  3543. end
  3544. table.insert(HITS3,hit.Parent)
  3545. if PASS == true then
  3546. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3547. end
  3548. end
  3549. end
  3550. end)
  3551. return TOUCH3
  3552. end
  3553. if COMBO == 1 then
  3554. for i=0, 0.35, 0.1 / Animation_Speed do
  3555. Swait()
  3556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3560. end
  3561. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3562. local TOUCHED = HIT()
  3563. for i=0, 0.5, 0.1 / Animation_Speed do
  3564. Swait()
  3565. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3570. end
  3571. TOUCHED:Disconnect()
  3572. COMBO = 2
  3573. elseif COMBO == 2 then
  3574. for i=0, 0.35, 0.1 / Animation_Speed do
  3575. Swait()
  3576. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3580. end
  3581. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3582. local TOUCHED = HIT2()
  3583. for i=0, 0.5, 0.1 / Animation_Speed do
  3584. Swait()
  3585. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3590. end
  3591. TOUCHED:Disconnect()
  3592. COMBO = 3
  3593. elseif COMBO == 3 then
  3594. for i=0, 0.2, 0.1 / Animation_Speed do
  3595. Swait()
  3596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3600. end
  3601. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3602. local TOUCHED = HIT3()
  3603. for i=0, 0.5, 0.1 / Animation_Speed do
  3604. Swait()
  3605. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3610. end
  3611. TOUCHED:Disconnect()
  3612. COMBO = 4
  3613. elseif COMBO == 4 then
  3614. Rooted = true
  3615. for i=0, 0.5, 0.1 / Animation_Speed do
  3616. Swait()
  3617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3621. end
  3622. for i=0, 0.1, 0.1 / Animation_Speed do
  3623. Swait()
  3624. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3628. end
  3629. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3630. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3631. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3632. CameraEnshaking(3,10)
  3633. ManualAoE(HITPOS,15,20,45,75,false)
  3634. for i=0, 0.5, 0.1 / Animation_Speed do
  3635. Swait()
  3636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3640. end
  3641. Rooted = false
  3642. COMBO = 1
  3643. end
  3644. coroutine.resume(coroutine.create(function()
  3645. for i = 1, 50 do
  3646. Swait()
  3647. if ATTACK == true then
  3648. break
  3649. end
  3650. end
  3651. if ATTACK == false then
  3652. COMBO = 1
  3653. end
  3654. end))
  3655. ATTACK = false
  3656. Rooted = false
  3657. EQUIPPED = false
  3658. end
  3659.  
  3660. function FlyingCombo()
  3661. ATTACK = true
  3662. Rooted = false
  3663. EQUIPPED = true
  3664. local HIT2 = function()
  3665. local HITS2 = {}
  3666. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3667. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3668. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3669. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3670. if TORSO and HUM.Health > 0 then
  3671. local PASS = true
  3672. for i = 1, #HITS2 do
  3673. if HITS2[i] == hit.Parent then
  3674. PASS = false
  3675. end
  3676. end
  3677. table.insert(HITS2,hit.Parent)
  3678. if PASS == true then
  3679. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3680. end
  3681. end
  3682. end
  3683. end)
  3684. return TOUCH2
  3685. end
  3686. local HIT = function()
  3687. local HITS = {}
  3688. local TOUCH = RightArm.Touched:Connect(function(hit)
  3689. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3690. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3691. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3692. if TORSO and HUM.Health > 0 then
  3693. local PASS = true
  3694. for i = 1, #HITS do
  3695. if HITS[i] == hit.Parent then
  3696. PASS = false
  3697. end
  3698. end
  3699. table.insert(HITS,hit.Parent)
  3700. if PASS == true then
  3701. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3702. end
  3703. end
  3704. end
  3705. end)
  3706. return TOUCH
  3707. end
  3708. local HIT3 = function()
  3709. local HITS3 = {}
  3710. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3711. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3712. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3713. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3714. if TORSO and HUM.Health > 0 then
  3715. local PASS = true
  3716. for i = 1, #HITS3 do
  3717. if HITS3[i] == hit.Parent then
  3718. PASS = false
  3719. end
  3720. end
  3721. table.insert(HITS3,hit.Parent)
  3722. if PASS == true then
  3723. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3724. end
  3725. end
  3726. end
  3727. end)
  3728. return TOUCH3
  3729. end
  3730. local HIT4 = function()
  3731. local HITS4 = {}
  3732. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3733. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3734. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3735. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3736. if TORSO and HUM.Health > 0 then
  3737. local PASS = true
  3738. for i = 1, #HITS4 do
  3739. if HITS4[i] == hit.Parent then
  3740. PASS = false
  3741. end
  3742. end
  3743. table.insert(HITS4,hit.Parent)
  3744. if PASS == true then
  3745. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3746. end
  3747. end
  3748. end
  3749. end)
  3750. return TOUCH4
  3751. end
  3752. if COMBO == 1 then
  3753. for i=0, 0.3, 0.1 / Animation_Speed do
  3754. Swait()
  3755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3761. end
  3762. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3763. local TOUCHED2 = HIT4()
  3764. local TOUCHED = HIT3()
  3765. for i=0, 0.075, 0.1 / Animation_Speed do
  3766. Swait()
  3767. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3768. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3769. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3770. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3771. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3772. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3773. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3774. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3775. end
  3776. for i=0, 0.075, 0.1 / Animation_Speed do
  3777. Swait()
  3778. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3779. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3784. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3786. end
  3787. for i=0, 0.075, 0.1 / Animation_Speed do
  3788. Swait()
  3789. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3790. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3797. end
  3798. for i=0, 0.075, 0.1 / Animation_Speed do
  3799. Swait()
  3800. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3801. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3808. end
  3809. for i=0, 0.075, 0.1 / Animation_Speed do
  3810. Swait()
  3811. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3812. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3819. end
  3820. for i=0, 0.075, 0.1 / Animation_Speed do
  3821. Swait()
  3822. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3823. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3830. end
  3831. for i=0, 0.075, 0.1 / Animation_Speed do
  3832. Swait()
  3833. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3834. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3841. end
  3842. for i=0, 0.075, 0.1 / Animation_Speed do
  3843. Swait()
  3844. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3845. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3852. end
  3853. TOUCHED:Disconnect()
  3854. TOUCHED2:Disconnect()
  3855. COMBO = 2
  3856. elseif COMBO == 2 then
  3857. for i=0, 0.3, 0.1 / Animation_Speed do
  3858. Swait()
  3859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3865. end
  3866. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3867. local TOUCHED2 = HIT4()
  3868. local TOUCHED = HIT3()
  3869. for i=0, 0.075, 0.1 / Animation_Speed do
  3870. Swait()
  3871. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3872. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3879. end
  3880. for i=0, 0.075, 0.1 / Animation_Speed do
  3881. Swait()
  3882. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3883. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3890. end
  3891. for i=0, 0.075, 0.1 / Animation_Speed do
  3892. Swait()
  3893. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3894. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3901. end
  3902. for i=0, 0.075, 0.1 / Animation_Speed do
  3903. Swait()
  3904. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3905. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3912. end
  3913. for i=0, 0.075, 0.1 / Animation_Speed do
  3914. Swait()
  3915. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3916. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3923. end
  3924. for i=0, 0.075, 0.1 / Animation_Speed do
  3925. Swait()
  3926. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3927. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3934. end
  3935. for i=0, 0.075, 0.1 / Animation_Speed do
  3936. Swait()
  3937. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3938. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3945. end
  3946. for i=0, 0.075, 0.1 / Animation_Speed do
  3947. Swait()
  3948. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3949. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3956. end
  3957. for i=0, 0.075, 0.1 / Animation_Speed do
  3958. Swait()
  3959. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3960. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3967. end
  3968. TOUCHED:Disconnect()
  3969. TOUCHED2:Disconnect()
  3970. COMBO = 3
  3971. elseif COMBO == 3 then
  3972. for i=0, 0.35, 0.1 / Animation_Speed do
  3973. Swait()
  3974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3979. end
  3980. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3981. local TOUCHED = HIT2()
  3982. local TOUCHED2 = HIT()
  3983. for i=0, 0.5, 0.1 / Animation_Speed do
  3984. Swait()
  3985. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3986. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3992. end
  3993. TOUCHED:Disconnect()
  3994. TOUCHED2:Disconnect()
  3995. COMBO = 4
  3996. elseif COMBO == 4 then
  3997. for i=0, 0.5, 0.1 / Animation_Speed do
  3998. Swait()
  3999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4004. end
  4005. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4006. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4007. CameraEnshaking(3,10)
  4008. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4009. for i=0, 0.5, 0.1 / Animation_Speed do
  4010. Swait()
  4011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4016. end
  4017. COMBO = 1
  4018. end
  4019. coroutine.resume(coroutine.create(function()
  4020. for i = 1, 50 do
  4021. Swait()
  4022. if ATTACK == true then
  4023. break
  4024. end
  4025. end
  4026. if ATTACK == false then
  4027. COMBO = 1
  4028. end
  4029. end))
  4030. ATTACK = false
  4031. Rooted = false
  4032. EQUIPPED = false
  4033. end
  4034.  
  4035. function SuperStomm()
  4036. ATTACK = true
  4037. Rooted = true
  4038. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4039. coroutine.resume(coroutine.create(function()
  4040. Swait(65)
  4041. CameraEnshaking(3,25)
  4042. CreateSound(262562442,RightLeg,60,1,false)
  4043. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4044. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4045. ApplyAoE2(HITPOS,80,50,100,75,false)
  4046. end))
  4047. CreateSound(163619849,RightLeg,10,1,false)
  4048. for i=0, 2, 0.1 / Animation_Speed do
  4049. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4050. Swait()
  4051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4055. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4057. end
  4058. for i=0, 1, 0.1 / Animation_Speed do
  4059. Swait()
  4060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4064. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4066. end
  4067. ATTACK = false
  4068. Rooted = false
  4069. end
  4070.  
  4071.  
  4072.  
  4073. --//=================================\\
  4074. --|| ASSIGN THINGS TO KEYS
  4075. --\\=================================//
  4076.  
  4077. function MouseDown(Mouse)
  4078. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4079. BasicCombo()
  4080. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4081. ColorfulCombo()
  4082. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4083. FlyingCombo()
  4084. elseif ATTACK == false and MODE == "Purged" then
  4085. PurgeCombo()
  4086. end
  4087. end
  4088.  
  4089. function MouseUp(Mouse)
  4090. HOLD = false
  4091. end
  4092.  
  4093. function KeyDown(Key)
  4094. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4095. KEYHOLD = true
  4096. if Key == "n" and ATTACK == false and MODE == "The tiny glitcher" then
  4097. SolarForm()
  4098.  
  4099. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4100. ResetMode()
  4101. end
  4102.  
  4103. if Key == "m" and ATTACK == false and MODE == "The tiny glitcher" then
  4104. OriginsForm()
  4105.  
  4106. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4107. ResetMode()
  4108. end
  4109.  
  4110. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4111. ChronoForm()
  4112.  
  4113. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4114. SuperiorForm()
  4115.  
  4116. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4117. ResetMode()
  4118. end
  4119.  
  4120. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4121. TerraForm()
  4122.  
  4123. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4124. ResetMode()
  4125. end
  4126.  
  4127. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4128. RandomForm()
  4129. sick.TimePosition = 0.01
  4130. RCHOICE = MRANDOM(1,6)
  4131.  
  4132. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4133. RCHOICE = MRANDOM(1,6)
  4134. sick.TimePosition = 0.01
  4135.  
  4136. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4137. ResetMode()
  4138. end
  4139.  
  4140. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4141. VantaForm()
  4142. end
  4143.  
  4144. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4145. TerraForm()
  4146. end
  4147.  
  4148. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4149. SenseForm()
  4150.  
  4151. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4152. ResetMode()
  4153. end
  4154.  
  4155. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4156. SanityForm()
  4157.  
  4158. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4159. SenseForm()
  4160. end
  4161.  
  4162. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4163. FairyForm()
  4164.  
  4165. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4166. ResetMode()
  4167. end
  4168.  
  4169. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4170. DevilForm()
  4171.  
  4172. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4173. FairyForm()
  4174. end
  4175.  
  4176. if Key == "u" and ATTACK == false and MODE ~= "The tiny glitcher power of music" then
  4177. BlackWhiteForm()
  4178.  
  4179. elseif Key == "u" and ATTACK == false and MODE == "The tiny glitcher power of music" then
  4180. ResetMode()
  4181. end
  4182.  
  4183. if Key == "m" and ATTACK == false and MODE == "90" then
  4184. EightyForm()
  4185.  
  4186. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4187. BlackWhiteForm()
  4188. end
  4189.  
  4190. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4191. LostForm()
  4192.  
  4193. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4194. ResetMode()
  4195. end
  4196.  
  4197. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4198. PurgeForm()
  4199. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4200. LostForm()
  4201.  
  4202. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4203. BlackForm()
  4204.  
  4205. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4206. LostForm()
  4207. end
  4208.  
  4209. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4210. SuperStomm()
  4211. end
  4212. end
  4213.  
  4214. function KeyUp(Key)
  4215. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4216. KEYHOLD = false
  4217. end
  4218. end
  4219.  
  4220. Mouse.Button1Down:connect(function(NEWKEY)
  4221. MouseDown(NEWKEY)
  4222. end)
  4223. Mouse.Button1Up:connect(function(NEWKEY)
  4224. MouseUp(NEWKEY)
  4225. end)
  4226. Mouse.KeyDown:connect(function(NEWKEY)
  4227. KeyDown(NEWKEY)
  4228. end)
  4229. Mouse.KeyUp:connect(function(NEWKEY)
  4230. KeyUp(NEWKEY)
  4231. end)
  4232.  
  4233. --//=================================\\
  4234. --\\=================================//
  4235.  
  4236.  
  4237. function unanchor()
  4238. if UNANCHOR == true then
  4239. g = Character:GetChildren()
  4240. for i = 1, #g do
  4241. if g[i].ClassName == "Part" then
  4242. g[i].Anchored = false
  4243. end
  4244. end
  4245. end
  4246. end
  4247.  
  4248.  
  4249. --//=================================\\
  4250. --|| WRAP THE WHOLE SCRIPT UP
  4251. --\\=================================//
  4252.  
  4253. Humanoid.Changed:connect(function(Jump)
  4254. if Jump == "Jump" and (Disable_Jump == true) then
  4255. Humanoid.Jump = false
  4256. end
  4257. end)
  4258.  
  4259. local BLINKLOOP = 0
  4260. script.Parent = WEAPONGUI
  4261. ANIMATE.Parent = nil
  4262.  
  4263. local bguis = Instance.new("BillboardGui",tors)
  4264. bguis.Size = UDim2.new(25, 0, 25, 0)
  4265. local imgca = Instance.new("ImageLabel",bguis)
  4266. imgca.BackgroundTransparency = 1
  4267. imgca.ImageTransparency = 1
  4268. imgca.Size = UDim2.new(3,0,3,0)
  4269. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4270. imgca.ImageColor3 = Color3.new(0,0,0)
  4271.  
  4272. coroutine.resume(coroutine.create(function()
  4273. repeat
  4274. Swait()
  4275. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4276. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4277. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4278. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4279. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4280. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4281. techc.Rotation = techc.Rotation + 1
  4282. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4283. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4284. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4285. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4286. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4287. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4288. until Humanoid.Health == 0
  4289. end))
  4290.  
  4291. while true do
  4292. Swait()
  4293. if Humanoid then
  4294. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4295. IDLEANIMATION:Play()
  4296. end
  4297. SINE = SINE + CHANGE*2
  4298. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4299. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4300. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4301. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4302. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4303. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4304. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4305. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4306. if MODE ~= "The tiny glitcher" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4307. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4308. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4309. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4310. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4311. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4312. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4313. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4314. end
  4315. if MODE == "The tiny glitcher" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4316. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4317. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4318. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4319. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4320. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4321. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4322. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4323. end
  4324. if MODE == "Black" then
  4325. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4326. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4327. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4328. lwing1weld.C1 = rwing2weld.C1
  4329. lwing2weld.C1 = rwing2weld.C1
  4330. lwing3weld.C1 = rwing2weld.C1
  4331. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4332. end
  4333. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4334. if MODE == "The tiny glitcher" then
  4335. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4336. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4337. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4338. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4339. elseif MODE == "Solar" then
  4340. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4341. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4342. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4343. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4344. elseif MODE == "Fairy" then
  4345. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4346. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4347. elseif MODE ~= "The tiny glitcher" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4348. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4349. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4350. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4351. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4352. elseif MODE == "Hexa" then
  4353. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4354. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4355. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4356. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4357. elseif MODE == "Time" then
  4358. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4359. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4360. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4361. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4362. elseif MODE == "Vanta" then
  4363. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4364. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4365. elseif MODE == "Black" then
  4366. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4367. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4368. elseif MODE == "Devil" then
  4369. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4370. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4371. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4372. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4373. end
  4374. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4375. if MODE == "The tiny glitcher" then
  4376. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4377. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4378. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4379. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4380. elseif MODE == "Solar" then
  4381. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4382. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4383. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4384. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4385. elseif MODE == "Fairy" then
  4386. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4387. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4388. elseif MODE ~= "The tiny glitcher" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4389. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4390. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4391. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4392. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4393. elseif MODE == "Hexa" then
  4394. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4395. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4396. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4397. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4398. elseif MODE == "Time" then
  4399. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4400. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4401. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4402. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4403. elseif MODE == "Vanta" then
  4404. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4405. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4406. elseif MODE == "Black" then
  4407. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4408. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4409. elseif MODE == "Devil" then
  4410. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4411. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4412. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4413. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4414. end
  4415. end
  4416. if FULL == false then
  4417. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4418. ANIM = "Jump"
  4419. if ATTACK == false then
  4420. if MODE ~= "Purged" then
  4421. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4427. elseif MODE == "Purged" then
  4428. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4434.  
  4435. end
  4436. end
  4437. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4438. ANIM = "Fall"
  4439. if ATTACK == false then
  4440. if MODE ~= "Purged" then
  4441. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4447. elseif MODE == "Purged" then
  4448. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4452. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4454.  
  4455. end
  4456. end
  4457. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4458. ANIM = "Idle"
  4459. if ATTACK == false then
  4460. if MODE == "The tiny glitcher"
  4461. then
  4462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4468. elseif MODE == "Hexa" then
  4469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4475. elseif MODE == "Fairy" then
  4476. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4482. elseif MODE == "Origins" then
  4483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4487. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4489. elseif MODE == "Solar" then
  4490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4496. elseif MODE == "Purged" then
  4497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4503. elseif MODE == "Sanity" then
  4504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4510. elseif MODE == "Time" then
  4511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4517. elseif MODE == "80s" then
  4518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4524. elseif MODE == "The tiny glitcher power of music" then
  4525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4529. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4531. elseif MODE == "Random" then
  4532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4538. elseif MODE == "Superior" then
  4539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4543. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4545. elseif ATTACK == false and MODE == "Vanta" then
  4546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4552. elseif MODE == "Sense" then
  4553. if MRANDOM(1,20) == 1 then
  4554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4555. end
  4556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4560. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4562. elseif MODE == "Devil" then
  4563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4565. if MRANDOM(1,7) == 1 then
  4566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4567. end
  4568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4572. elseif MODE == "LostHope" then
  4573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4579. elseif ATTACK == false and MODE == "Black" then
  4580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4581. if MRANDOM(1,3) == 1 then
  4582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4583. end
  4584. if MRANDOM(1,2) == 1 then
  4585. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4586. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4587. end
  4588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4591. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4593. end
  4594. end
  4595. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4596. ANIM = "Walk"
  4597. if ATTACK == false then
  4598. if MODE == "The tiny glitcher" then
  4599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4603. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4605. elseif MODE == "Superior" then
  4606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4610. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4612. elseif MODE == "80s" then
  4613. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4617. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4619. elseif MODE == "Solar" then
  4620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4624. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4626. elseif MODE == "Origins" then
  4627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4631. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4632. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4633. elseif MODE == "Purged" then
  4634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4638. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4640. elseif MODE == "Sanity" then
  4641. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4645. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4647. elseif MODE == "Fairy" then
  4648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4654. elseif MODE == "Devil" then
  4655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4659. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4661. elseif MODE ~= "The tiny glitcher" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4666. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4668. elseif MODE == "Hexa" or MODE == "Time" then
  4669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4673. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4675. elseif MODE == "LostHope" then
  4676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4680. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4682. elseif MODE == "Vanta" then
  4683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4689. elseif MODE == "Black" then
  4690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4692. if MRANDOM(1,3) == 1 then
  4693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4694. end
  4695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4699. end
  4700. end
  4701. end
  4702. end
  4703. text.TextStrokeColor3 = TEXTCOLOR
  4704. unanchor()
  4705. Humanoid.MaxHealth = "inf"
  4706. Humanoid.Health = "inf"
  4707. if Rooted == false then
  4708. Disable_Jump = false
  4709. Humanoid.WalkSpeed = Speed
  4710. elseif Rooted == true then
  4711. Disable_Jump = true
  4712. Humanoid.WalkSpeed = 0
  4713. end
  4714. if Head:FindFirstChild("face") then
  4715. Head.face.Texture = "rbxassetid://"..FACE
  4716. end
  4717. if MODE ~= "Random" then
  4718. sick.SoundId = "rbxassetid://"..SONG
  4719. elseif MODE == "Random" then
  4720. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4721. end
  4722. sick.Looped = true
  4723. sick.Pitch = PITCH
  4724. sick.Volume = VOLUME
  4725. Humanoid.Name = MRANDOM(100000000,999999999)
  4726. Humanoid.PlatformStand = false
  4727. for _, c in pairs(Cam:GetChildren()) do
  4728. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4729. c:remove()
  4730. end
  4731. end
  4732. for LIST = 1, #WHITELIST do
  4733. if WHITELIST[LIST] ~= nil then
  4734. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4735. if CHARACTER then
  4736. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4737. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4738. if TORSO then
  4739. CreateSound(201858045, Cam, 3, 1)
  4740. local GUI = Instance.new("BillboardGui",Cam)
  4741. GUI.Name = WHITELIST[LIST]
  4742. GUI.Size = UDim2.new(5,0,5,0)
  4743. GUI.Adornee = TORSO
  4744. local GUI2 = IT("ImageLabel",GUI)
  4745. GUI2.BackgroundTransparency = 1
  4746. GUI2.BorderSizePixel = 0
  4747. GUI2.ImageTransparency = 1
  4748. GUI2.Size = UDim2.new(1,0,1,0)
  4749. GUI2.SizeConstraint = "RelativeYY"
  4750. GUI.AlwaysOnTop = true
  4751. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4752. end
  4753. else
  4754. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4755. if GUI.ImageLabel.ImageTransparency <= 1 then
  4756. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4757. end
  4758. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4759. if TORSO then
  4760. GUI.Adornee = TORSO
  4761. end
  4762. end
  4763. else
  4764. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4765. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4766. end
  4767. end
  4768. else
  4769. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4770. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4771. end
  4772. table.remove(WHITELIST,LIST)
  4773. end
  4774. end
  4775. if Character:FindFirstChildOfClass("Accessory") then
  4776. Character:FindFirstChildOfClass("Accessory"):remove()
  4777. elseif Character:FindFirstChildOfClass("Hat") then
  4778. Character:FindFirstChildOfClass("Hat"):remove()
  4779. end
  4780. BLINKLOOP = BLINKLOOP + 1
  4781. if BLINKLOOP >=325 then
  4782. BLINKLOOP = 0
  4783. Blink()
  4784. BLINKLOOP = BLINKLOOP + 1
  4785. if BLINKLOOP >=250 then
  4786. BLINKLOOP = 0
  4787. Blink2()
  4788. end
  4789. end
  4790. if MODE == "The tiny glitcher power of music" or MODE == "80s" then
  4791. if HITFLOOR ~= nil then
  4792. if MRANDOM(1,12) == 1 then
  4793. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4794.  
  4795. end
  4796. end
  4797. end
  4798. if MODE == "Devil" then
  4799. if HITFLOOR ~= nil then
  4800. if MRANDOM(1,4) == 1 then
  4801. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4802. end
  4803. end
  4804. end
  4805. if MODE == "Black" or MODE == "Fairy" then
  4806. if HITFLOOR ~= nil then
  4807. if MRANDOM(1,9) == 1 then
  4808. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4809. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4810. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4811. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4812. if MRANDOM(1,7) == 1 then
  4813. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4814. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4815. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4816. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4817. end
  4818. end
  4819. end
  4820. end
  4821. Humanoid.DisplayDistanceType = "None"
  4822. Humanoid.PlatformStand = false
  4823. for _, c in pairs(Torso:GetChildren()) do
  4824. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4825. else
  4826. c:remove()
  4827. end
  4828. end
  4829. end
  4830. --//=================================\\
  4831. --\\=================================//
  4832.  
  4833.  
  4834.  
  4835.  
  4836.  
  4837. --//====================================================\\--
  4838. --|| END OF SCRIPT
  4839. --\\====================================================//--
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