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- /* Basic USB Joystick Example
- Teensy becomes a USB joystick
- You must select Joystick from the "Tools > USB Type" menu
- Pushbuttons should be connected to digital pins 0 and 1.
- Wire each button between the digital pin and ground.
- Potentiometers should be connected to analog inputs 0 to 1.
- This example code is in the public domain.
- */
- #include <Bounce.h>
- // Create Bounce objects for each button. The Bounce object
- // automatically deals with contact chatter or "bounce", and
- // it makes detecting changes very simple.
- Bounce button0 = Bounce(0, 10);
- Bounce button1 = Bounce(1, 10); // 10 = 10 ms debounce time
- Bounce button2 = Bounce(2, 10); // which is appropriate for
- Bounce button3 = Bounce(3, 10); // most mechanical pushbuttons
- Bounce button4 = Bounce(4, 10);
- Bounce button5 = Bounce(5, 10);
- Bounce button6 = Bounce(6, 10);
- Bounce button7 = Bounce(7, 10);
- Bounce button8 = Bounce(8, 10);
- Bounce button9 = Bounce(9, 10);
- Bounce button10 = Bounce(10, 10);
- Bounce button11 = Bounce(11, 10); // 10 = 10 ms debounce time
- Bounce button12 = Bounce(12, 10); // which is appropriate for
- Bounce button13 = Bounce(13, 10); // most mechanical pushbuttons
- Bounce button14 = Bounce(14, 10);
- Bounce button15 = Bounce(15, 10);
- Bounce button16 = Bounce(16, 10);
- Bounce button17 = Bounce(17, 10);
- Bounce button18 = Bounce(18, 10);
- Bounce button19 = Bounce(19, 10);
- Bounce button22 = Bounce(22, 10);
- Bounce button23 = Bounce(23, 10);
- Bounce button24 = Bounce(24, 10);
- void setup() {
- pinMode(0, INPUT_PULLUP);
- pinMode(1, INPUT_PULLUP);
- pinMode(2, INPUT_PULLUP);
- pinMode(3, INPUT_PULLUP);
- pinMode(4, INPUT_PULLUP);
- pinMode(5, INPUT_PULLUP);
- pinMode(6, INPUT_PULLUP);
- pinMode(7, INPUT_PULLUP);
- pinMode(8, INPUT_PULLUP);
- pinMode(9, INPUT_PULLUP);
- pinMode(10, INPUT_PULLUP);
- pinMode(11, INPUT_PULLUP);
- pinMode(12, INPUT_PULLUP);
- pinMode(13, INPUT_PULLUP);
- pinMode(14, INPUT_PULLUP);
- pinMode(15, INPUT_PULLUP);
- pinMode(16, INPUT_PULLUP);
- pinMode(17, INPUT_PULLUP);
- pinMode(18, INPUT_PULLUP);
- pinMode(19, INPUT_PULLUP);
- pinMode(22, INPUT_PULLUP);
- pinMode(23, INPUT_PULLUP);
- pinMode(24, INPUT_PULLUP);
- }
- void loop() {
- // read analog inputs and set X-Y position
- Joystick.X(analogRead(0));
- Joystick.Y(analogRead(1));
- // Update all the buttons. There should not be any long
- // delays in loop(), so this runs repetitively at a rate
- // faster than the buttons could be pressed and released.
- button0.update();
- button1.update();
- button2.update();
- button3.update();
- button4.update();
- button5.update();
- button6.update();
- button7.update();
- button8.update();
- button9.update();
- button10.update();
- button11.update();
- button12.update();
- button13.update();
- button14.update();
- button15.update();
- button16.update();
- button17.update();
- button18.update();
- button19.update();
- button22.update();
- button23.update();
- button24.update();
- // Check each button for "falling" edge.
- // Update the Joystick buttons only upon changes.
- // falling = high (not pressed - voltage from pullup resistor)
- // to low (pressed - button connects pin to ground)
- if (button0.fallingEdge()) {
- Joystick.button(1, 1);
- }
- if (button1.fallingEdge()) {
- Joystick.button(2, 1);
- }
- if (button2.fallingEdge()) {
- Joystick.button(3, 1);
- }
- if (button3.fallingEdge()) {
- Joystick.button(4, 1);
- }
- if (button4.fallingEdge()) {
- Joystick.button(5, 1);
- }
- if (button5.fallingEdge()) {
- Joystick.button(6, 1);
- }
- if (button6.fallingEdge()) {
- Joystick.button(7, 1);
- }
- if (button7.fallingEdge()) {
- Joystick.button(8, 1);
- }
- if (button8.fallingEdge()) {
- Joystick.button(9, 1);
- }
- if (button9.fallingEdge()) {
- Joystick.button(10, 1);
- }
- if (button10.fallingEdge()) {
- Joystick.button(11, 1);
- }
- if (button11.fallingEdge()) {
- Joystick.button(12, 1);
- }
- if (button12.fallingEdge()) {
- Joystick.button(13, 1);
- }
- if (button13.fallingEdge()) {
- Joystick.button(14, 1);
- }
- if (button14.fallingEdge()) {
- Joystick.button(15, 1);
- }
- if (button15.fallingEdge()) {
- Joystick.button(16, 1);
- }
- if (button16.fallingEdge()) {
- Joystick.button(17, 1);
- }
- if (button17.fallingEdge()) {
- Joystick.button(18, 1);
- }
- if (button18.fallingEdge()) {
- Joystick.button(19, 1);
- }
- if (button19.fallingEdge()) {
- Joystick.button(20, 1);
- }
- if (button22.fallingEdge()) {
- Joystick.button(21, 1);
- }
- if (button23.fallingEdge()) {
- Joystick.button(22, 1);
- }
- if (button24.fallingEdge()) {
- Joystick.button(23, 1);
- }
- // Check each button for "rising" edge
- // Update the Joystick buttons only upon changes.
- // rising = low (pressed - button connects pin to ground)
- // to high (not pressed - voltage from pullup resistor)
- if (button0.risingEdge()) {
- Joystick.button(1, 0);
- }
- if (button1.risingEdge()) {
- Joystick.button(2, 0);
- }
- if (button2.risingEdge()) {
- Joystick.button(3, 0);
- }
- if (button3.risingEdge()) {
- Joystick.button(4, 0);
- }
- if (button4.risingEdge()) {
- Joystick.button(5, 0);
- }
- if (button5.risingEdge()) {
- Joystick.button(6, 0);
- }
- if (button6.risingEdge()) {
- Joystick.button(7, 0);
- }
- if (button7.risingEdge()) {
- Joystick.button(8, 0);
- }
- if (button8.risingEdge()) {
- Joystick.button(9, 0);
- }
- if (button9.risingEdge()) {
- Joystick.button(10, 0);
- }
- if (button10.risingEdge()) {
- Joystick.button(11, 0);
- }
- if (button11.risingEdge()) {
- Joystick.button(12, 0);
- }
- if (button12.risingEdge()) {
- Joystick.button(13, 0);
- }
- if (button13.risingEdge()) {
- Joystick.button(14, 0);
- }
- if (button14.risingEdge()) {
- Joystick.button(15, 0);
- }
- if (button15.risingEdge()) {
- Joystick.button(16, 0);
- }
- if (button16.risingEdge()) {
- Joystick.button(17, 0);
- }
- if (button17.risingEdge()) {
- Joystick.button(18, 0);
- }
- if (button18.risingEdge()) {
- Joystick.button(19, 0);
- }
- if (button19.risingEdge()) {
- Joystick.button(20, 0);
- }
- if (button22.risingEdge()) {
- Joystick.button(21, 0);
- }
- if (button23.risingEdge()) {
- Joystick.button(22, 0);
- }
- if (button24.risingEdge()) {
- Joystick.button(23, 0);
- }
- }
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