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  1. ## Skeleton config file for RetroArch
  2.  
  3. # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
  4. # This will be overridden by explicit command line options.
  5. # savefile_directory =
  6.  
  7. # Save all save states (*.state) to this directory.
  8. # This will be overridden by explicit command line options.
  9. # savestate_directory =
  10.  
  11. # If set to a directory, content which is temporarily extracted
  12. # will be extracted to this directory.
  13. cache_directory = "/tmp/retroarch"
  14.  
  15. # Save all input remapping files to this directory.
  16. # input_remapping_directory =
  17.  
  18. # Save all playlist files to this directory.
  19. # playlist_directory =
  20.  
  21. # If set to a directory, the content history playlist will be saved
  22. # to this directory.
  23. # content_history_dir =
  24.  
  25. # Automatically saves a savestate at the end of RetroArch's lifetime.
  26. # The path is $SRAM_PATH.auto.
  27. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
  28. # savestate_auto_save = false
  29. # savestate_auto_load = true
  30.  
  31. # Load libretro from a dynamic location for dynamically built RetroArch.
  32. # This option is mandatory.
  33.  
  34. # Path to a libretro implementation.
  35. # libretro_path = "/path/to/libretro.so"
  36.  
  37. # A directory for where to search for libretro core implementations.
  38. # libretro_directory =
  39.  
  40. # A directory for where to search for libretro core information.
  41. # libretro_info_path =
  42.  
  43. # Sets log level for libretro cores (GET_LOG_INTERFACE).
  44. # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
  45. # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
  46. # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
  47. # libretro_log_level = 0
  48.  
  49. # Enable or disable verbosity level of frontend.
  50. # log_verbosity = false
  51.  
  52. # If this option is enabled, every content file loaded in RetroArch will be
  53. # automatically added to a history list.
  54. # history_list_enable = true
  55.  
  56. # Enable or disable RetroArch performance counters
  57. # perfcnt_enable = false
  58.  
  59. # Path to core options config file.
  60. # This config file is used to expose core-specific options.
  61. # It will be written to by RetroArch.
  62. # A default path will be assigned if not set.
  63. core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"
  64.  
  65. # Path to content history file.
  66. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
  67. # A default path will be assigned if not set.
  68. # content_history_path =
  69.  
  70. # Path to music content history file (optional).
  71. # RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading.
  72. # A default path will be assigned if not set.
  73. # content_music_history_path =
  74.  
  75. # Path to image content history file (optional).
  76. # RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading.
  77. # A default path will be assigned if not set.
  78. # content_image_history_path =
  79.  
  80. # Path to video content history file (optional).
  81. # RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading.
  82. # A default path will be assigned if not set.
  83. # content_video_history_path =
  84.  
  85. # Number of entries that will be kept in content history file.
  86. # content_history_size = 100
  87.  
  88. # Sets the "system" directory.
  89. # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
  90. system_directory = "/home/pi/RetroPie/BIOS"
  91.  
  92. # Sets start directory for menu file browser.
  93. # rgui_browser_directory =
  94.  
  95. # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
  96. # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
  97. # content_directory =
  98.  
  99. # Assets directory. This location is queried by default when menu interfaces try to look for
  100. # loadable assets, etc.
  101. # assets_directory =
  102.  
  103. # Dynamic wallpapers directory. The place to store the wallpapers dynamically
  104. # loaded by the menu depending on context.
  105. # dynamic_wallpapers_directory =
  106.  
  107. # Thumbnails directory. To store thumbnail files.
  108. # thumbnails_directory =
  109.  
  110. # Sets start directory for menu config browser.
  111. # rgui_config_directory =
  112.  
  113. # Show startup screen in menu.
  114. # Is automatically set to false when seen for the first time.
  115. # This is only updated in config if config_save_on_exit is set to true, however.
  116. # rgui_show_start_screen = true
  117.  
  118. # Flushes config to disk on exit. Useful for menu as settings can be modified.
  119. # Overwrites the config. #include's and comments are not preserved.
  120. config_save_on_exit = "false"
  121.  
  122. # Load up a specific config file based on the core being used.
  123. # core_specific_config = false
  124.  
  125. # Shows hidden files and folders in directory listings.
  126. # show_hidden_files = true
  127.  
  128. #### Video
  129.  
  130. # Video driver to use. "gl", "xvideo", "sdl"
  131. # video_driver = "gl"
  132.  
  133. # Which context implementation to use.
  134. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
  135. # By default, tries to use first suitable driver.
  136. # video_context_driver =
  137.  
  138. # Windowed x resolution scale and y resolution scale
  139. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
  140. # video_scale = 3.0
  141.  
  142. # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
  143. video_fullscreen_x = "640"
  144. video_fullscreen_y = "480"
  145.  
  146. # Start in fullscreen. Can be changed at runtime.
  147. # video_fullscreen = false
  148.  
  149. # If fullscreen, prefer using a windowed fullscreen mode.
  150. # video_windowed_fullscreen = true
  151.  
  152. # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
  153. # suggests RetroArch to use that particular monitor.
  154. # video_monitor_index = 0
  155.  
  156. # Forcibly disable composition. Only works in Windows Vista/7 for now.
  157. # video_disable_composition = false
  158.  
  159. # Video vsync.
  160. # video_vsync = true
  161.  
  162. # Max amount of swapchain images.
  163. # Single buffering = 1, Double buffering = 2, 3 = Triple buffering
  164. # video_max_swapchain_images = 3
  165.  
  166. # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
  167. # have video problems with sRGB FBO support enabled.
  168. # video_force_srgb_disable = false
  169.  
  170. # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
  171. # video_hard_sync = false
  172.  
  173. # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
  174. # Maximum is 3.
  175. # video_hard_sync_frames = 0
  176.  
  177. # Sets how many milliseconds to delay after VSync before running the core.
  178. # Can reduce latency at cost of higher risk of stuttering.
  179. # Maximum is 15.
  180. # video_frame_delay = 0
  181.  
  182. # Inserts a black frame inbetween frames.
  183. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
  184. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
  185. # video_black_frame_insertion = false
  186.  
  187. # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
  188. video_threaded = "true"
  189.  
  190. # Use a shared context for HW rendered libretro cores.
  191. # Avoids having to assume HW state changes inbetween frames.
  192. # video_shared_context = false
  193.  
  194. # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
  195. video_smooth = "false"
  196.  
  197. # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
  198. # video_force_aspect = true
  199.  
  200. # Only scales video in integer steps.
  201. # The base size depends on system-reported geometry and aspect ratio.
  202. # If video_force_aspect is not set, X/Y will be integer scaled independently.
  203. # video_scale_integer = false
  204.  
  205. # A floating point value for video aspect ratio (width / height).
  206. # If this is not set, aspect ratio is assumed to be automatic.
  207. # Behavior then is defined by video_aspect_ratio_auto.
  208. # video_aspect_ratio =
  209.  
  210. # If this is true and video_aspect_ratio is not set,
  211. # aspect ratio is decided by libretro implementation.
  212. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
  213. video_aspect_ratio_auto = "true"
  214.  
  215. # Forces cropping of overscanned frames.
  216. # Exact behavior of this option is implementation specific.
  217. # video_crop_overscan = true
  218.  
  219. # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
  220. # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
  221.  
  222. # Load video_shader on startup.
  223. # Other shaders can still be loaded later in runtime.
  224. # video_shader_enable = false
  225.  
  226. # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
  227. # video_shader_dir =
  228.  
  229. # CPU-based video filter. Path to a dynamic library.
  230. # video_filter =
  231.  
  232. # Defines a directory where CPU-based video filters are kept.
  233. # video_filter_dir =
  234.  
  235. # Path to a font used for rendering messages. This path must be defined to enable fonts.
  236. # Do note that the _full_ path of the font is necessary!
  237. # video_font_path =
  238.  
  239. # Size of the font rendered.
  240. video_font_size = "12"
  241.  
  242. # Enable usage of OSD messages.
  243. # video_font_enable = true
  244.  
  245. # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
  246. # [0.0, 0.0] maps to the lower left corner of the screen.
  247. # video_message_pos_x = 0.05
  248. # video_message_pos_y = 0.05
  249.  
  250. # Color for message. The value is treated as a hexadecimal value.
  251. # It is a regular RGB hex number, i.e. red is "ff0000".
  252. # video_message_color = ffffff
  253.  
  254. # Video refresh rate of your monitor.
  255. # Used to calculate a suitable audio input rate.
  256. # video_refresh_rate = 59.94
  257.  
  258. # Allows libretro cores to set rotation modes.
  259. # Setting this to false will honor, but ignore this request.
  260. # This is useful for vertically oriented content where one manually rotates the monitor.
  261. # video_allow_rotate = true
  262.  
  263. # Forces a certain rotation of the screen.
  264. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
  265. # The angle is <value> * 90 degrees counter-clockwise.
  266. # video_rotation = 0
  267.  
  268. #### Audio
  269.  
  270. # Enable audio.
  271. # audio_enable = true
  272.  
  273. # Mutes audio.
  274. # audio_mute_enable = false
  275.  
  276. # Audio output samplerate.
  277. # audio_out_rate = 48000
  278.  
  279. # Audio resampler backend. Which audio resampler to use.
  280. # Default will use "sinc".
  281. # audio_resampler =
  282.  
  283. # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
  284. # audio_driver =
  285.  
  286. # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
  287. # audio_device =
  288.  
  289. # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
  290. # audio_dsp_plugin =
  291.  
  292. # Directory where DSP plugins are kept.
  293. # audio_filter_dir =
  294.  
  295. # Will sync (block) on audio. Recommended.
  296. # audio_sync = true
  297.  
  298. # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
  299. # audio_latency = 64
  300.  
  301. # Enable audio rate control.
  302. # audio_rate_control = true
  303.  
  304. # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
  305. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
  306. # audio_rate_control_delta = 0.005
  307.  
  308. # Controls maximum audio timing skew. Defines the maximum change in input rate.
  309. # Input rate = in_rate * (1.0 +/- max_timing_skew)
  310. # audio_max_timing_skew = 0.05
  311.  
  312. # Audio volume. Volume is expressed in dB.
  313. # 0 dB is normal volume. No gain will be applied.
  314. # Gain can be controlled in runtime with input_volume_up/input_volume_down.
  315. # audio_volume = 0.0
  316.  
  317. #### Overlay
  318.  
  319. # Defines a directory where overlays are kept for easy access.
  320. # overlay_directory =
  321.  
  322. # Enable or disable the current overlay.
  323. # input_overlay_enable = true
  324.  
  325. # Hide the current overlay from appearing inside the menu.
  326. # input_overlay_hide_in_menu = true
  327.  
  328. # Path to input overlay.
  329. # input_overlay =
  330.  
  331. # Overlay opacity.
  332. # input_overlay_opacity = 1.0
  333.  
  334. # Overlay scale.
  335. # input_overlay_scale = 1.0
  336.  
  337. #### OSK (Onscreen Keyboard) Overlay
  338.  
  339. # Defines a directory where onscreen keyboard overlays are
  340. # kept for easy access.
  341. # osk_overlay_directory =
  342.  
  343. # Enable onscreen keyboard overlay.
  344. # input_osk_overlay_enable = true
  345.  
  346. # Path to onscreen keyboard overlay.
  347. # input_osk_overlay =
  348.  
  349. # Onscreen keyboard overlay opacity.
  350. # input_osk_overlay_opacity = 1.0
  351.  
  352. # Onscreen keyboard overlay scale
  353. # input_osk_overlay_scale = 1.0
  354.  
  355. #### Input
  356.  
  357. # Input driver. Depending on video driver, it might force a different input driver.
  358. # input_driver = sdl
  359.  
  360. # Input device driver. (Valid: linuxraw, sdl, dinput)
  361. input_joypad_driver = "udev"
  362.  
  363. # Path to input remapping file.
  364. # input_remapping_path =
  365.  
  366. # Input bind timer timeout.
  367. # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1
  368. # input_bind_timeout = 1
  369.  
  370. # If enabled, overrides the input binds with the remapped binds set for the current core.
  371. # input_remap_binds_enable = true
  372.  
  373. # Maximum amount of users supported by RetroArch.
  374. # input_max_users = 16
  375.  
  376. # Keyboard layout for input driver if applicable (udev/evdev for now).
  377. # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
  378. # input_keyboard_layout =
  379.  
  380. # Defines axis threshold. Possible values are [0.0, 1.0]
  381. # input_axis_threshold = 0.5
  382.  
  383. # Enable input auto-detection. Will attempt to autoconfigure
  384. # joypads, Plug-and-Play style.
  385. input_autodetect_enable = "true"
  386.  
  387. # Show the input descriptors set by the core instead of the
  388. # default ones.
  389. # input_descriptor_label_show = true
  390.  
  391. # Hide input descriptors that were not set by the core.
  392. # input_descriptor_hide_unbound = false
  393.  
  394. # Influence how input polling is done inside RetroArch.
  395. # 0 : Early - Input polling is performed before call to retro_run.
  396. # 1 : Normal - Input polling is performed when retro_input_poll is
  397. # requested.
  398. # 2 : Late - Input polling is performed on first call to retro_input_state
  399. # per frame
  400. #
  401. # Setting it to 0 or 2 can result in less latency depending on
  402. # your configuration.
  403. #
  404. # When netplay is enabled, the default polling behavior (1) will
  405. # be used regardless of the value set here.
  406. # input_poll_type_behavior = 1
  407.  
  408. # Directory for joypad autoconfigs.
  409. # If a joypad is plugged in, that joypad will be autoconfigured if a config file
  410. # corresponding to that joypad is present in joypad_autoconfig_dir.
  411. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
  412. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
  413. # Requires input_autodetect_enable to be enabled.
  414. # joypad_autoconfig_dir =
  415.  
  416. # Sets which libretro device is used for a user.
  417. # Devices are indentified with a number.
  418. # This is normally saved by the menu.
  419. # Device IDs are found in libretro.h.
  420. # These settings are overridden by explicit command-line arguments which refer to input devices.
  421. # None: 0
  422. # Joypad (RetroPad): 1
  423. # Mouse: 2
  424. # Keyboard: 3
  425. # Generic Lightgun: 4
  426. # Joypad w/ Analog (RetroPad + Analog sticks): 5
  427. # Multitap (SNES specific): 257
  428. # Super Scope (SNES specific): 260
  429. # Justifier (SNES specific): 516
  430. # Justifiers (SNES specific): 772
  431.  
  432. # input_libretro_device_p1 =
  433. # input_libretro_device_p2 =
  434. # input_libretro_device_p3 =
  435. # input_libretro_device_p4 =
  436. # input_libretro_device_p5 =
  437. # input_libretro_device_p6 =
  438. # input_libretro_device_p7 =
  439. # input_libretro_device_p8 =
  440.  
  441. # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
  442. # is for keypad keys):
  443. #
  444. # left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
  445. # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
  446. # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
  447. # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
  448. # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
  449. # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
  450. # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
  451. # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
  452. #
  453. # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
  454. # rather than relying on a default.
  455. input_player1_a = "z"
  456. input_player1_b = "x"
  457. input_player1_y = "a"
  458. input_player1_x = "s"
  459. input_player1_start = "enter"
  460. input_player1_select = "escape"
  461. input_player1_l = "q"
  462. input_player1_r = "w"
  463. input_player1_left = "left"
  464. input_player1_right = "right"
  465. input_player1_up = "down"
  466. input_player1_down = "up"
  467. # input_player1_l2 =
  468. # input_player1_r2 =
  469. # input_player1_l3 =
  470. # input_player1_r3 =
  471.  
  472. # Two analog sticks (DualShock-esque).
  473. # Bound as usual, however, if a real analog axis is bound,
  474. # it can be read as a true analog.
  475. # Positive X axis is right, Positive Y axis is down.
  476. # input_player1_l_x_plus =
  477. # input_player1_l_x_minus =
  478. # input_player1_l_y_plus =
  479. # input_player1_l_y_minus =
  480. # input_player1_r_x_plus =
  481. # input_player1_r_x_minus =
  482. # input_player1_r_y_plus =
  483. # input_player1_r_y_minus =
  484.  
  485. # If desired, it is possible to override which joypads are being used for user 1 through 8.
  486. # First joypad available is 0.
  487. # input_player1_joypad_index = 0
  488. # input_player2_joypad_index = 1
  489. # input_player3_joypad_index = 2
  490. # input_player4_joypad_index = 3
  491. # input_player5_joypad_index = 4
  492. # input_player6_joypad_index = 5
  493. # input_player7_joypad_index = 6
  494. # input_player8_joypad_index = 7
  495.  
  496. # Input device buttons.
  497. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
  498. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
  499. # E.g. "h0up"
  500. # input_player1_a_btn =
  501. # input_player1_b_btn =
  502. # input_player1_y_btn =
  503. # input_player1_x_btn =
  504. # input_player1_start_btn =
  505. # input_player1_select_btn =
  506. # input_player1_l_btn =
  507. # input_player1_r_btn =
  508. # input_player1_left_btn =
  509. # input_player1_right_btn =
  510. # input_player1_up_btn =
  511. # input_player1_down_btn =
  512. # input_player1_l2_btn =
  513. # input_player1_r2_btn =
  514. # input_player1_l3_btn =
  515. # input_player1_r3_btn =
  516.  
  517. # Menu buttons.
  518. # menu_ok_btn =
  519. # menu_cancel_btn =
  520. # menu_search_btn =
  521. # menu_info_btn =
  522. # menu_default_btn =
  523. # menu_scroll_down_btn =
  524. # menu_scroll_up_btn =
  525.  
  526. # Axis for RetroArch D-Pad.
  527. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
  528. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
  529. # input_player1_left_axis =
  530. # input_player1_right_axis =
  531. # input_player1_up_axis =
  532. # input_player1_down_axis =
  533.  
  534. # Holding the turbo while pressing another button will let the button enter a turbo mode
  535. # where the button state is modulated with a periodic signal.
  536. # The modulation stops when the button itself (not turbo button) is released.
  537. # input_player1_turbo =
  538.  
  539. # Describes the period and how long of that period a turbo-enabled button should behave.
  540. # Numbers are described in frames.
  541. # input_turbo_period = 6
  542. # input_turbo_duty_cycle = 3
  543.  
  544. # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
  545. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
  546.  
  547. # Toggles fullscreen.
  548. # input_toggle_fullscreen = f
  549.  
  550. # Saves state.
  551. input_save_state = "w"
  552. # Loads state.
  553. input_load_state = "q"
  554.  
  555. # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
  556. # When slot is != 0, path will be $path%d, where %d is slot number.
  557. input_state_slot_increase = "right"
  558. input_state_slot_decrease = "left"
  559.  
  560. # Toggles between fast-forwarding and normal speed.
  561. # input_toggle_fast_forward = space
  562.  
  563. # Hold for fast-forward. Releasing button disables fast-forward.
  564. # input_hold_fast_forward = l
  565.  
  566. # Key to exit RetroArch cleanly.
  567. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
  568. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
  569. input_exit_emulator = "enter"
  570.  
  571.  
  572. # Applies next and previous shader in directory.
  573. input_shader_next = "m"
  574. input_shader_prev = "n"
  575.  
  576. # Hold button down to rewind. Rewinding must be enabled.
  577. input_rewind = "r"
  578.  
  579. # Toggle between recording and not.
  580. # input_movie_record_toggle = o
  581.  
  582. # Toggle between paused and non-paused state
  583. # input_pause_toggle = p
  584.  
  585. # Frame advance when content is paused
  586. # input_frame_advance = k
  587.  
  588. # Reset the content.
  589. input_reset = "x"
  590.  
  591. # Cheats.
  592. # input_cheat_index_plus = y
  593. # input_cheat_index_minus = t
  594. # input_cheat_toggle = u
  595.  
  596. # Mute/unmute audio
  597. # input_audio_mute = f9
  598.  
  599. # Take screenshot
  600. # input_screenshot = f8
  601.  
  602. # Netplay flip users.
  603. # input_netplay_flip_players = i
  604.  
  605. # Hold for slowmotion.
  606. # input_slowmotion = e
  607.  
  608. # Enable other hotkeys.
  609. # If this hotkey is bound to either keyboard, joybutton or joyaxis,
  610. # all other hotkeys will be disabled unless this hotkey is also held at the same time.
  611. # This is useful for RETRO_KEYBOARD centric implementations
  612. # which query a large area of the keyboard, where it is not desirable
  613. # that hotkeys get in the way.
  614.  
  615. # Alternatively, all hotkeys for keyboard could be disabled by the user.
  616. input_enable_hotkey_btn = "escape"
  617.  
  618. # Increases audio volume.
  619. # input_volume_up = kp_plus
  620. # Decreases audio volume.
  621. # input_volume_down = kp_minus
  622.  
  623. # Toggles to next overlay. Wraps around.
  624. # input_overlay_next =
  625.  
  626. # Toggles eject for disks. Used for multiple-disk content.
  627. # input_disk_eject_toggle =
  628.  
  629. # Cycles through disk images. Use after ejecting.
  630. # Complete by toggling eject again.
  631. # input_disk_next =
  632.  
  633. # Toggles menu.
  634. input_menu_toggle = "s"
  635.  
  636. # RetroPad button combination to toggle menu
  637. # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select
  638. # input_menu_toggle_gamepad_combo = 0
  639.  
  640. # allow any RetroPad to control the menu
  641. all_users_control_menu = "true"
  642.  
  643. # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
  644. # and keeps the mouse pointer inside the window to allow relative mouse input
  645. # to work better.
  646. # input_grab_mouse_toggle = f11
  647.  
  648. #### Menu
  649.  
  650. # Menu driver to use. "rgui", "lakka", etc.
  651. menu_driver = "rgui"
  652.  
  653. # If disabled, the libretro core will keep running in the background when we
  654. # are in the menu.
  655. # menu_pause_libretro = false
  656.  
  657. # Enable mouse input inside the menu.
  658. # menu_mouse_enable = false
  659.  
  660. # Enable touch input inside the menu.
  661. # menu_pointer_enable = false
  662.  
  663. # Shows current date and/or time inside menu.
  664. # menu_timedate_enable = true
  665.  
  666. # Shows current core inside menu.
  667. # menu_core_enable = true
  668.  
  669. # Path to an image to set as menu wallpaper.
  670. # menu_wallpaper =
  671.  
  672. # Dynamically load a new wallpaper depending on context.
  673. # menu_dynamic_wallpaper_enable = false
  674.  
  675. # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts
  676. # menu_thumbnails = 0
  677.  
  678. # Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically
  679. # menu_navigation_wraparound_enable = false
  680.  
  681. # Filter files being show in 'Load Content' by supported extensions
  682. # menu_navigation_browser_filter_supported_extensions_enable = true
  683.  
  684. # Collapse subgroup settings into main group to create one big listing of settings
  685. # per category.
  686. # menu_collapse_subgroups_enable = false
  687.  
  688. #### UI
  689.  
  690. # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
  691. # by video driver.
  692. # suspend_screensaver_enable = true
  693.  
  694. # Start UI companion driver's interface on boot (if available).
  695. # ui_companion_start_on_boot = true
  696.  
  697. #### Camera
  698.  
  699. # Override the default camera device the camera driver uses. This is driver dependant.
  700. # camera_device =
  701.  
  702. # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
  703. # camera_allow = false
  704.  
  705. #### Location
  706.  
  707. # Override the default privacy permission for cores that want to access location services. Is "false" by default.
  708. # location_allow = false
  709.  
  710. #### Core Updater
  711.  
  712. # URL to core update directory on buildbot.
  713. # core_updater_buildbot_url = "http://buildbot.libretro.com"
  714.  
  715. # URL to assets update directory on buildbot.
  716. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
  717.  
  718. # After downloading, automatically extract archives that the downloads are contained inside.
  719. # core_updater_auto_extract_archive = true
  720.  
  721. #### Network
  722.  
  723. # When being client over netplay, use keybinds for user 1.
  724. # netplay_client_swap_input = false
  725.  
  726. # The username of the person running RetroArch. This will be used for playing online, for instance.
  727. # netplay_nickname =
  728.  
  729. # The amount of delay frames to use for netplay. Increasing this value will increase
  730. # performance, but introduce more latency.
  731. # netplay_delay_frames = 0
  732.  
  733. # Netplay mode for the current user.
  734. # false is Server, true is Client.
  735. # netplay_mode = false
  736.  
  737. # Enable or disable spectator mode for the user during netplay.
  738. # netplay_spectator_mode_enable = false
  739.  
  740. # The IP Address of the host to connect to.
  741. # netplay_ip_address =
  742.  
  743. # The port of the host IP Address. Can be either a TCP or UDP port.
  744. # netplay_ip_port = 55435
  745.  
  746. #### Misc
  747.  
  748. # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
  749. rewind_enable = "false"
  750.  
  751. # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
  752. # The buffer should be approx. 20MB per minute of buffer time.
  753. rewind_buffer_size = "10"
  754.  
  755. # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
  756. rewind_granularity = "2"
  757.  
  758. # Pause gameplay when window focus is lost.
  759. # pause_nonactive = true
  760.  
  761. # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
  762. # The interval is measured in seconds. A value of 0 disables autosave.
  763. # autosave_interval =
  764.  
  765. # Path to content database directory.
  766. # content_database_path =
  767.  
  768. # Path to cheat database directory.
  769. # cheat_database_path =
  770.  
  771. # Directory to dump screenshots to.
  772. # screenshot_directory =
  773.  
  774. # Records video after CPU video filter.
  775. # video_post_filter_record = false
  776.  
  777. # Records output of GPU shaded material if available.
  778. # video_gpu_record = false
  779.  
  780. # Screenshots output of GPU shaded material if available.
  781. video_gpu_screenshot = "true"
  782.  
  783. # Block SRAM from being overwritten when loading save states.
  784. # Might potentially lead to buggy games.
  785. # block_sram_overwrite = false
  786.  
  787. # When saving a savestate, save state index is automatically increased before
  788. # it is saved.
  789. # Also, when loading content, the index will be set to the highest existing index.
  790. # There is no upper bound on the index.
  791. # savestate_auto_index = false
  792.  
  793. # Slowmotion ratio. When slowmotion, content will slow down by factor.
  794. # slowmotion_ratio = 3.0
  795.  
  796. # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
  797. # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
  798. # Do not rely on this cap to be perfectly accurate.
  799. # If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
  800. # fastforward_ratio = 0.0
  801.  
  802. # Enable stdin/network command interface.
  803. # network_cmd_enable = false
  804. # network_cmd_port = 55355
  805. # stdin_cmd_enable = false
  806.  
  807. #### Bundle extraction
  808.  
  809.  
  810. input_enable_hotkey = "escape"
  811. auto_remaps_enable = "true"
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