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- r_cmdbuf_worker...................................0x02A45FA8
- r_fxaa............................................0x02A46018
- ragdoll_enable....................................0x02A46088
- snd_losOcclusion..................................0x02A460F8
- sm_enable.........................................0x02A46168
- cg_fov_default....................................0x02A461D8
- cg_fov_default_thirdperson........................0x02A46248
- sm_polygonOffsetScale.............................0x02A462B8
- cg_chatHeight.....................................0x02A46328
- sv_cheats.........................................0x02A46398
- allClientDvarsEnabled.............................0x02A46408
- con_gameMsgWindow0Filter..........................0x02A46478
- con_gameMsgWindow1Filter..........................0x02A464E8
- con_gameMsgWindow2Filter..........................0x02A46558
- con_gameMsgWindow3Filter..........................0x02A465C8
- con_gameMsgWindow4Filter..........................0x02A46638
- live_steamid......................................0x02A466A8
- live_service......................................0x02A46718
- username..........................................0x02A46788
- FriendXuidToJoinOnBoot............................0x02A467F8
- challengeResponseResendInterval...................0x02A46868
- challengeResponseResendBackoffInterval............0x02A468D8
- createpublicserver................................0x02A46948
- cl_maxPing........................................0x02A469B8
- splitscreen_playerControllerIndex.................0x02A46A28
- m_pitch...........................................0x02A46A98
- m_yaw.............................................0x02A46B08
- m_forward.........................................0x02A46B78
- m_side............................................0x02A46BE8
- m_filter..........................................0x02A46C58
- cl_mouseAccel.....................................0x02A46CC8
- cl_freelook.......................................0x02A46D38
- cl_motdString.....................................0x02A46DA8
- cl_ingame.........................................0x02A46E18
- password..........................................0x02A46E88
- mortarStrikesLeft.................................0x02A46EF8
- player_name.......................................0x02A46F68
- rate..............................................0x02A46FD8
- systemlink........................................0x02A47048
- cl_voice..........................................0x02A470B8
- cl_timeout........................................0x02A47128
- cl_connectTimeout.................................0x02A47198
- cl_connectionAttempts.............................0x02A47208
- doublescreen......................................0x02A47278
- splitscreen.......................................0x02A472E8
- splitscreen_playerCount...........................0x02A47358
- com_maxclients....................................0x02A473C8
- com_freemoveScale.................................0x02A47438
- disconnected_ctrls................................0x02A474A8
- com_maxfps........................................0x02A47518
- grenade_indicators_enabled........................0x02A47588
- throwback_enabled.................................0x02A475F8
- disable_vcs.......................................0x02A47668
- disable_vcs_viewmodel.............................0x02A476D8
- vcs_timelimit.....................................0x02A47748
- gts_validation_enabled............................0x02A477B8
- lui_checksum_enabled..............................0x02A47828
- lui_error_report..................................0x02A47898
- lui_error_report_delay............................0x02A47908
- lui_timescale.....................................0x02A47978
- zombiemode_path_minz_bias.........................0x02A479E8
- zombie_devgui.....................................0x02A47A58
- spmode............................................0x02A47AC8
- onlinegame........................................0x02A47B38
- xblive_rankedmatch................................0x02A47BA8
- xblive_privatematch...............................0x02A47C18
- sv_fakeServerLoad.................................0x02A47C88
- sv_fakeServerLoadRand.............................0x02A47CF8
- sv_forceunranked..................................0x02A47D68
- developer.........................................0x02A47DD8
- developer_script..................................0x02A47E48
- logfile...........................................0x02A47EB8
- com_statmon.......................................0x02A47F28
- com_timescale.....................................0x02A47F98
- timescale.........................................0x02A48008
- fixedtime.........................................0x02A48078
- fixedtime_float...................................0x02A480E8
- long_blocking_call................................0x02A48158
- sv_paused.........................................0x02A481C8
- cl_paused.........................................0x02A48238
- useMapPreloading..................................0x02A482A8
- useSvMapPreloading................................0x02A48318
- sv_running........................................0x02A48388
- com_voip_resume_time..............................0x02A483F8
- com_introPlayed...................................0x02A48468
- com_desiredMenu...................................0x02A484D8
- hiDef.............................................0x02A48548
- wideScreen........................................0x02A485B8
- doublesided_raycasts..............................0x02A48628
- log_append........................................0x02A48698
- ui_mapname........................................0x02A48708
- ui_gametype.......................................0x02A48778
- ui_levelEra.......................................0x02A487E8
- ui_combatCurrScrollBarPos.........................0x02A48858
- ui_deadquote......................................0x02A488C8
- ui_mapCount.......................................0x02A48938
- ui_errorTitle.....................................0x02A489A8
- ui_errorMessage...................................0x02A48A18
- ui_errorMessageDebug..............................0x02A48A88
- ui_autoContinue...................................0x02A48AF8
- creditsScrollScale................................0x02A48B68
- ui_drawSpinnerAfterMovie..........................0x02A48BD8
- all_players_are_connected.........................0x02A48C48
- scr_hostmigrationtest.............................0x02A48CB8
- quit_on_error.....................................0x02A48D28
- debug_show_viewpos................................0x02A48D98
- scr_wagerTier.....................................0x02A48E08
- scr_killcam.......................................0x02A48E78
- scr_numLives......................................0x02A48EE8
- debug_protocol....................................0x02A48F58
- nextarena.........................................0x02A48FC8
- ClickToContinue...................................0x02A49038
- demoname..........................................0x02A490A8
- createfx..........................................0x02A49118
- saved_gameskill...................................0x02A49188
- war_sb............................................0x02A491F8
- scr_allies........................................0x02A49268
- scr_axis..........................................0x02A492D8
- scr_wagerBet......................................0x02A49348
- miniscoreboardhide................................0x02A493B8
- war_a.............................................0x02A49428
- war_b.............................................0x02A49498
- war_c.............................................0x02A49508
- war_d.............................................0x02A49578
- war_e.............................................0x02A495E8
- band_demosystem...................................0x02A49658
- band_2players.....................................0x02A496C8
- band_4players.....................................0x02A49738
- band_6players.....................................0x02A497A8
- band_8players.....................................0x02A49818
- band_12players....................................0x02A49888
- band_18players....................................0x02A498F8
- g_connectpaths....................................0x02A49968
- g_removeRedundantLinks............................0x02A499D8
- g_ignoreVisData...................................0x02A49A48
- g_loadScripts.....................................0x02A49AB8
- missingCommandWillError...........................0x02A49B28
- ik_enable.........................................0x02A49B98
- ik_debug..........................................0x02A49C08
- ik_pelvis_test....................................0x02A49C78
- ik_foot_test......................................0x02A49CE8
- ik_hand_test......................................0x02A49D58
- ik_left_hand_lerp_test............................0x02A49DC8
- ik_right_hand_lerp_test...........................0x02A49E38
- ik_enable_player_hand.............................0x02A49EA8
- ik_enable_player_terrain..........................0x02A49F18
- ik_enable_ai_hand.................................0x02A49F88
- ik_enable_ai_terrain..............................0x02A49FF8
- ik_ai_hand_tuning.................................0x02A4A068
- ik_ai_hand_offset_vec.............................0x02A4A0D8
- ik_ai_hand_rotation_vec...........................0x02A4A148
- ik_ai_hand_get_data...............................0x02A4A1B8
- ik_paranoid_matrix_checks.........................0x02A4A228
- ik_pitch_limit_thresh.............................0x02A4A298
- ik_pitch_limit_max................................0x02A4A308
- ik_roll_limit_thresh..............................0x02A4A378
- ik_roll_limit_max.................................0x02A4A3E8
- ik_yaw_limit_thresh...............................0x02A4A458
- ik_yaw_limit_max..................................0x02A4A4C8
- ik_lookatentity_head_scale........................0x02A4A538
- ik_dvar_lookatentity_notorso......................0x02A4A5A8
- ik_dvar_lookatentity_tracking_rate................0x02A4A618
- ik_dvar_lookatentity_eyes_scale...................0x02A4A688
- ik_lookatpos_head_scale...........................0x02A4A6F8
- ik_dvar_lookatpos_notorso.........................0x02A4A768
- ik_dvar_lookatpos_tracking_rate...................0x02A4A7D8
- ik_dvar_lookatpos_eyes_scale......................0x02A4A848
- ik_dvar_ai_aim_tracking_rate......................0x02A4A8B8
- ik_ai_pool_size...................................0x02A4A928
- ik_ai_range_max...................................0x02A4A998
- wiiuIkEnabled.....................................0x02A4AA08
- snd_draw3D........................................0x02A4AA78
- snd_autosim_window................................0x02A4AAE8
- snd_max_ram_voice.................................0x02A4AB58
- snd_max_stream_voice..............................0x02A4ABC8
- snd_trace_master..................................0x02A4AC38
- snd_trace_reverb..................................0x02A4ACA8
- snd_trace_voice...................................0x02A4AD18
- snd_futz..........................................0x02A4AD88
- snd_ps3_vol_occlusion_attenuation_dry.............0x02A4ADF8
- snd_ps3_vol_occlusion_attenuation_wet.............0x02A4AE68
- snd_speakerConfiguration..........................0x02A4AED8
- r_sunsprite_shader................................0x02A4AF48
- r_sunsprite_size..................................0x02A4AFB8
- r_sunflare_shader.................................0x02A4B028
- r_sunflare_min_size...............................0x02A4B098
- r_sunflare_min_angle..............................0x02A4B108
- r_sunflare_max_size...............................0x02A4B178
- r_sunflare_max_angle..............................0x02A4B1E8
- r_sunflare_max_alpha..............................0x02A4B258
- r_sunflare_fadein.................................0x02A4B2C8
- r_sunflare_fadeout................................0x02A4B338
- r_sunblind_min_angle..............................0x02A4B3A8
- r_sunblind_max_angle..............................0x02A4B418
- r_sunblind_max_darken.............................0x02A4B488
- r_sunblind_fadein.................................0x02A4B4F8
- r_sunblind_fadeout................................0x02A4B568
- r_sunglare_min_angle..............................0x02A4B5D8
- r_sunglare_max_angle..............................0x02A4B648
- r_sunglare_max_lighten............................0x02A4B6B8
- r_sunglare_fadein.................................0x02A4B728
- r_sunglare_fadeout................................0x02A4B798
- r_sun_fx_position.................................0x02A4B808
- r_fontResolution..................................0x02A4B878
- r_resolution......................................0x02A4B8E8
- r_ssao............................................0x02A4B958
- r_ssaoScale.......................................0x02A4B9C8
- r_ssaoRadius......................................0x02A4BA38
- r_ssaoBias........................................0x02A4BAA8
- r_ssaoIntensity...................................0x02A4BB18
- r_ssaoDebug.......................................0x02A4BB88
- r_txaa............................................0x02A4BBF8
- r_txaaSupported...................................0x02A4BC68
- r_txaaMode........................................0x02A4BCD8
- r_txaaDepth1......................................0x02A4BD48
- r_txaaDepth2......................................0x02A4BDB8
- r_txaaMotion1.....................................0x02A4BE28
- r_txaaMotion2.....................................0x02A4BE98
- r_clipCodec.......................................0x02A4BF08
- r_clipSize........................................0x02A4BF78
- r_clipFPS.........................................0x02A4BFE8
- vid_xpos..........................................0x02A4C058
- vid_ypos..........................................0x02A4C0C8
- r_autopriority....................................0x02A4C138
- r_fullscreen......................................0x02A4C1A8
- r_previousFullscreen..............................0x02A4C218
- r_convergence.....................................0x02A4C288
- r_ignorehwgamma...................................0x02A4C2F8
- r_texFilterAnisoMax...............................0x02A4C368
- r_texFilterDisable................................0x02A4C3D8
- r_texFilterAnisoMin...............................0x02A4C448
- r_texFilterMipMode................................0x02A4C4B8
- r_texFilterMipBias................................0x02A4C528
- r_fullbright......................................0x02A4C598
- r_debugShader.....................................0x02A4C608
- r_debugPerformance................................0x02A4C678
- r_lightConflicts..................................0x02A4C6E8
- r_zebrastripe.....................................0x02A4C758
- r_loadingScreen...................................0x02A4C7C8
- r_multiGpu........................................0x02A4C838
- r_texFilterQuality................................0x02A4C8A8
- r_lodScaleRigid...................................0x02A4C918
- r_lodBiasRigid....................................0x02A4C988
- r_lodScaleSkinned.................................0x02A4C9F8
- r_lodBiasSkinned..................................0x02A4CA68
- r_skinnedCacheOverflowLodMaxScale.................0x02A4CAD8
- r_skinnedCacheOverflowLodScaleDecay...............0x02A4CB48
- r_autoLodScale....................................0x02A4CBB8
- r_znear...........................................0x02A4CC28
- r_zfar............................................0x02A4CC98
- r_fog.............................................0x02A4CD08
- r_picmip_manual...................................0x02A4CD78
- r_picmip..........................................0x02A4CDE8
- r_picmip_bump.....................................0x02A4CE58
- r_picmip_spec.....................................0x02A4CEC8
- r_lightMapSecondary...............................0x02A4CF38
- r_lightMapFilterDisable...........................0x02A4CFA8
- r_colorMap........................................0x02A4D018
- r_normalMap.......................................0x02A4D088
- r_drawLitDrawlists................................0x02A4D0F8
- r_drawLightmapDrawlists...........................0x02A4D168
- r_alphaMap........................................0x02A4D1D8
- r_specularMap.....................................0x02A4D248
- r_glossMap........................................0x02A4D2B8
- r_occlusionMap....................................0x02A4D328
- r_warmShaders.....................................0x02A4D398
- r_loadForRenderer.................................0x02A4D408
- r_resampleScene...................................0x02A4D478
- r_showPenetration.................................0x02A4D4E8
- r_showLightGrid...................................0x02A4D558
- r_showLightingOrigins.............................0x02A4D5C8
- r_showMissingLightGrid............................0x02A4D638
- r_showReflectionProbeSelection....................0x02A4D6A8
- r_lightTweakAmbient...............................0x02A4D718
- r_lightTweakSunLight..............................0x02A4D788
- r_lightTweakAmbientColor..........................0x02A4D7F8
- r_lightTweakSunColor..............................0x02A4D868
- r_lightTweakSunDiffuseColor.......................0x02A4D8D8
- r_lightTweakSunDirection..........................0x02A4D948
- r_showSunDirectionDebug...........................0x02A4D9B8
- r_showOutdoorVolumeDebug..........................0x02A4DA28
- r_materialXYZ.....................................0x02A4DA98
- r_norefresh.......................................0x02A4DB08
- r_scaleViewport...................................0x02A4DB78
- r_smp_worker......................................0x02A4DBE8
- r_smp_worker_threads..............................0x02A4DC58
- r_smp_worker_thread0..............................0x02A4DCC8
- r_aaSamples.......................................0x02A4DD38
- r_aaSamplesMax....................................0x02A4DDA8
- r_vsync...........................................0x02A4DE18
- r_vsyncThreshold..................................0x02A4DE88
- r_clearColor......................................0x02A4DEF8
- r_clearColor2.....................................0x02A4DF68
- r_viewportBackingColor............................0x02A4DFD8
- r_dlightLimit.....................................0x02A4E048
- r_dobjLimit.......................................0x02A4E0B8
- r_modelLimit......................................0x02A4E128
- r_brushLimit......................................0x02A4E198
- r_spotLightShadows................................0x02A4E208
- r_spotLightSModelShadows..........................0x02A4E278
- r_spotLightEntityShadows..........................0x02A4E2E8
- r_flashLightFovInnerFraction......................0x02A4E358
- r_flashLightStartRadius...........................0x02A4E3C8
- r_flashLightEndRadius.............................0x02A4E438
- r_flashLightShadows...............................0x02A4E4A8
- r_flashLightBrightness............................0x02A4E518
- r_flashLightOffset................................0x02A4E588
- r_flashLightRange.................................0x02A4E5F8
- r_flashLightColor.................................0x02A4E668
- r_flashLightBobAmount.............................0x02A4E6D8
- r_flashLightBobRate...............................0x02A4E748
- r_flashLightSpecularScale.........................0x02A4E7B8
- r_flashLightFlickerAmount.........................0x02A4E828
- r_flashLightFlickerRate...........................0x02A4E898
- r_drawWater.......................................0x02A4E908
- r_lockPvs.........................................0x02A4E978
- r_lockPvsInCode...................................0x02A4E9E8
- r_skipPvs.........................................0x02A4EA58
- r_singleCell......................................0x02A4EAC8
- r_showForcedInvisibleCells........................0x02A4EB38
- r_portalWalkLimit.................................0x02A4EBA8
- r_portalMinRecurseDepth...........................0x02A4EC18
- r_enableOccluders.................................0x02A4EC88
- r_highLodDist.....................................0x02A4ECF8
- r_mediumLodDist...................................0x02A4ED68
- r_lowLodDist......................................0x02A4EDD8
- r_lowestLodDist...................................0x02A4EE48
- r_forceLod........................................0x02A4EEB8
- r_modelVertColor..................................0x02A4EF28
- sm_sunEnable......................................0x02A4EF98
- sm_sunQuality.....................................0x02A4F008
- sm_spotQuality....................................0x02A4F078
- sm_spotEnable.....................................0x02A4F0E8
- sm_maxLights......................................0x02A4F158
- sm_spotShadowFadeTime.............................0x02A4F1C8
- sm_sunAlwaysCastsShadow...........................0x02A4F238
- sm_polygonOffsetBias..............................0x02A4F2A8
- sm_sunSampleSizeNear..............................0x02A4F318
- sm_sunShadowCenter................................0x02A4F388
- sm_sunShadowScale.................................0x02A4F3F8
- sm_sunShadowSmall.................................0x02A4F468
- sm_sunShadowSmallEnable...........................0x02A4F4D8
- r_flameScaler.....................................0x02A4F548
- r_zombieDisableSlideEffect........................0x02A4F5B8
- r_zombieDisableEarthEffect........................0x02A4F628
- r_zombieNameAllowFriendsList......................0x02A4F698
- r_zombieNameAllowDevList..........................0x02A4F708
- sm_spotShadowLargeRadiusScale.....................0x02A4F778
- sm_strictCull.....................................0x02A4F7E8
- sm_fastSunShadow..................................0x02A4F858
- r_noipak..........................................0x02A4F8C8
- r_stereo3DAvailable...............................0x02A4F938
- r_stereo3DOn......................................0x02A4F9A8
- r_stereo3DMode....................................0x02A4FA18
- r_stereo3DEyeSeparation...........................0x02A4FA88
- r_stereo3DEyeSeparationScaler.....................0x02A4FAF8
- r_stereoFocusDepth................................0x02A4FB68
- r_stereoGunShift..................................0x02A4FBD8
- r_stereoTurretShift...............................0x02A4FC48
- r_dualPlayEnable..................................0x02A4FCB8
- r_dualPlayActive..................................0x02A4FD28
- r_dualPlayTestCount...............................0x02A4FD98
- r_blur............................................0x02A4FE08
- r_flame_allowed...................................0x02A4FE78
- r_filmLut.........................................0x02A4FEE8
- r_filmTweakLut....................................0x02A4FF58
- r_forceCameraNode.................................0x02A4FFC8
- r_forceCameraHdg..................................0x02A50038
- r_forceCamerarecord...............................0x02A500A8
- r_enablePlayerShadow..............................0x02A50118
- r_enableFlashlight................................0x02A50188
- r_waterFogTest....................................0x02A501F8
- r_contrast........................................0x02A50268
- r_brightness......................................0x02A502D8
- r_desaturation....................................0x02A50348
- r_filmTweakBrightness.............................0x02A503B8
- r_filmTweakDesaturation...........................0x02A50428
- r_filmTweakInvert.................................0x02A50498
- r_filmUseTweaks...................................0x02A50508
- r_filmTweakEnable.................................0x02A50578
- exp_softclip......................................0x02A505E8
- vc_LIB............................................0x02A50658
- vc_LIG............................................0x02A506C8
- vc_LIW............................................0x02A50738
- vc_LOB............................................0x02A507A8
- vc_LOW............................................0x02A50818
- vc_RGBH...........................................0x02A50888
- vc_RGBL...........................................0x02A508F8
- vc_YH.............................................0x02A50968
- vc_YL.............................................0x02A509D8
- r_bloomTweaks.....................................0x02A50A48
- r_bloomHiQuality..................................0x02A50AB8
- r_dofHDR..........................................0x02A50B28
- vc_RS.............................................0x02A50B98
- vc_RE.............................................0x02A50C08
- vc_SMR............................................0x02A50C78
- vc_SMG............................................0x02A50CE8
- vc_SMB............................................0x02A50D58
- vc_MMR............................................0x02A50DC8
- vc_MMG............................................0x02A50E38
- vc_MMB............................................0x02A50EA8
- vc_HMR............................................0x02A50F18
- vc_HMG............................................0x02A50F88
- vc_HMB............................................0x02A50FF8
- vc_FGM............................................0x02A51068
- vc_FSM............................................0x02A510D8
- vc_FBM............................................0x02A51148
- vc_LUT............................................0x02A511B8
- vc_SNAP...........................................0x02A51228
- r_sunFlareTint....................................0x02A51298
- r_waterWaveAngle..................................0x02A51308
- r_waterWaveWavelength.............................0x02A51378
- r_waterWaveAmplitude..............................0x02A513E8
- r_waterWavePhase..................................0x02A51458
- r_waterWaveSteepness..............................0x02A514C8
- r_waterWaveSpeed..................................0x02A51538
- r_waterWaveBase...................................0x02A515A8
- r_dof_enable......................................0x02A51618
- r_dof_tweak.......................................0x02A51688
- r_dof_nearBlur....................................0x02A516F8
- r_dof_farBlur.....................................0x02A51768
- r_dof_viewModelStart..............................0x02A517D8
- r_dof_viewModelEnd................................0x02A51848
- r_dof_nearStart...................................0x02A518B8
- r_dof_nearEnd.....................................0x02A51928
- r_dof_farStart....................................0x02A51998
- r_dof_farEnd......................................0x02A51A08
- r_dof_bias........................................0x02A51A78
- r_dof_showdebug...................................0x02A51AE8
- r_flameFX_distortionScaleFactor...................0x02A51B58
- r_flameFX_magnitude...............................0x02A51BC8
- r_flameFX_FPS.....................................0x02A51C38
- r_flameFX_fadeDuration............................0x02A51CA8
- r_waterSheetingFX_allowed.........................0x02A51D18
- r_waterSheetingFX_enable..........................0x02A51D88
- r_waterSheetingFX_distortionScaleFactor...........0x02A51DF8
- r_waterSheetingFX_magnitude.......................0x02A51E68
- r_waterSheetingFX_radius..........................0x02A51ED8
- r_anaglyphFX_enable...............................0x02A51F48
- r_rimIntensity_debug..............................0x02A51FB8
- r_rimIntensity....................................0x02A52028
- r_genericSceneVector_debug........................0x02A52098
- r_genericSceneVector0.............................0x02A52108
- r_genericSceneVector1.............................0x02A52178
- r_genericSceneVector2.............................0x02A521E8
- r_genericSceneVector3.............................0x02A52258
- r_reviveFX_debug..................................0x02A522C8
- r_reviveFX_edgeColorTemp..........................0x02A52338
- r_reviveFX_edgeSaturation.........................0x02A523A8
- r_reviveFX_edgeScale..............................0x02A52418
- r_reviveFX_edgeContrast...........................0x02A52488
- r_reviveFX_edgeOffset.............................0x02A524F8
- r_reviveFX_edgeAmount.............................0x02A52568
- r_reviveFX_edgeMaskAdjust.........................0x02A525D8
- r_poisonFX_debug_enable...........................0x02A52648
- r_poisonFX_pulse..................................0x02A526B8
- r_poisonFX_dvisionX...............................0x02A52728
- r_poisonFX_blurMin................................0x02A52798
- r_poisonFX_blurMax................................0x02A52808
- r_zbufferDebug....................................0x02A52878
- r_zbufferDebugRange...............................0x02A528E8
- r_fogTweak........................................0x02A52958
- r_fogBaseDist.....................................0x02A529C8
- r_fogHalfDist.....................................0x02A52A38
- r_fogBaseHeight...................................0x02A52AA8
- r_fogHalfHeight...................................0x02A52B18
- r_fogColor........................................0x02A52B88
- r_fogOpacity......................................0x02A52BF8
- r_fogSunColor.....................................0x02A52C68
- r_fogSunOpacity...................................0x02A52CD8
- r_fogSunPitch.....................................0x02A52D48
- r_fogSunYaw.......................................0x02A52DB8
- r_fogSunInner.....................................0x02A52E28
- r_fogSunOuter.....................................0x02A52E98
- r_exposureTweak...................................0x02A52F08
- r_exposureValue...................................0x02A52F78
- r_finalShiftX.....................................0x02A52FE8
- r_finalShiftY.....................................0x02A53058
- r_primaryLightUseTweaks...........................0x02A530C8
- r_primaryLightTweakDiffuseStrength................0x02A53138
- r_primaryLightTweakSpecularStrength...............0x02A531A8
- r_lightGridEnableTweaks...........................0x02A53218
- r_lightGridIntensity..............................0x02A53288
- r_lightGridContrast...............................0x02A532F8
- r_heroLighting....................................0x02A53368
- r_heroLightScale..................................0x02A533D8
- r_num_viewports...................................0x02A53448
- r_outdoorAwayBias.................................0x02A534B8
- r_outdoorDownBias.................................0x02A53528
- r_outdoorFeather..................................0x02A53598
- r_sun_from_dvars..................................0x02A53608
- r_defaultMode.....................................0x02A53678
- r_monitor.........................................0x02A536E8
- r_currentMonitor..................................0x02A53758
- r_monitorCount....................................0x02A537C8
- r_aspectRatio.....................................0x02A53838
- r_aspectRatioWindow...............................0x02A538A8
- r_customMode......................................0x02A53918
- r_open_automate...................................0x02A53988
- r_superflare_drawlist.............................0x02A539F8
- r_grassEnable.....................................0x02A53A68
- r_skyTransition...................................0x02A53AD8
- r_skyRotation.....................................0x02A53B48
- r_shaderDebugA....................................0x02A53BB8
- r_shaderDebugB....................................0x02A53C28
- r_shaderDebugC....................................0x02A53C98
- r_enableCubicUpsample.............................0x02A53D08
- r_cubicUpsampleParam..............................0x02A53D78
- r_skyColorTemp....................................0x02A53DE8
- r_blinkLitQuasiOpaque.............................0x02A53E58
- r_blinkTrans......................................0x02A53EC8
- r_blinkLayers.....................................0x02A53F38
- r_blinkCullNone...................................0x02A53FA8
- r_fullPrepass.....................................0x02A54018
- r_lightmapOnlyBspSurfs............................0x02A54088
- r_lightmapOnlySModelSurfs.........................0x02A540F8
- r_lightmapOnlyEntSurfs............................0x02A54168
- r_sortDrawSurfsBsp................................0x02A541D8
- r_sortDrawSurfsStaticModel........................0x02A54248
- r_sortBackToFront.................................0x02A542B8
- r_swrk_override_characterCharredAmount............0x02A54328
- r_swrk_override_characterDissolveColor............0x02A54398
- r_swrk_override_wetness...........................0x02A54408
- r_debugShowPrimaryLights..........................0x02A54478
- r_debugShowDynamicLights..........................0x02A544E8
- r_debugShowCoronas................................0x02A54558
- r_debugMetalStorm.................................0x02A545C8
- r_disableGenericFilter............................0x02A54638
- r_drawDebugFogParams..............................0x02A546A8
- r_seethru_decal_enable............................0x02A54718
- r_tension_enable..................................0x02A54788
- r_ui3d_debug_display..............................0x02A547F8
- r_ui3d_use_debug_values...........................0x02A54868
- r_ui3d_x..........................................0x02A548D8
- r_ui3d_y..........................................0x02A54948
- r_ui3d_w..........................................0x02A549B8
- r_ui3d_h..........................................0x02A54A28
- r_multi_extracam_debug............................0x02A54A98
- r_missile_cam_debug_display.......................0x02A54B08
- r_extracam_custom_aspectratio.....................0x02A54B78
- r_extracam_lod_scale..............................0x02A54BE8
- r_qrcode_debug_display............................0x02A54C58
- r_qrcode_debug_display_size.......................0x02A54CC8
- r_shader_constant_set_debug_range.................0x02A54D38
- r_shader_constant_set_enable......................0x02A54DA8
- r_sky_intensity_showDebugDisplay..................0x02A54E18
- r_sky_intensity_angle0............................0x02A54E88
- r_sky_intensity_angle1............................0x02A54EF8
- r_sky_intensity_factor0...........................0x02A54F68
- r_sky_intensity_factor1...........................0x02A54FD8
- r_fog_disable.....................................0x02A55048
- r_grassWindForceEnable............................0x02A550B8
- r_dpvs_useCellForceInvisibleBits..................0x02A55128
- r_remotescreen_renderlastframe....................0x02A55198
- r_vc_compile......................................0x02A55208
- gump_name0........................................0x02A55278
- restore_gump_name.................................0x02A552E8
- language..........................................0x02A55358
- loc_language......................................0x02A553C8
- loc_forceEnglish..................................0x02A55438
- loc_warnings......................................0x02A554A8
- loc_warningsAsErrors..............................0x02A55518
- fs_debug..........................................0x02A55588
- fs_copyfiles......................................0x02A555F8
- fs_cdpath.........................................0x02A55668
- fs_basepath.......................................0x02A556D8
- fs_basegame.......................................0x02A55748
- fs_game...........................................0x02A557B8
- fs_usermapdir.....................................0x02A55828
- fs_ignoreLocalized................................0x02A55898
- fs_homepath.......................................0x02A55908
- fs_userDocuments..................................0x02A55978
- fs_usedevdir......................................0x02A559E8
- stat_version......................................0x02A55A58
- gpad_sticksConfig.................................0x02A55AC8
- gpad_buttonsConfig................................0x02A55B38
- gpad_button_rstick_deflect_max....................0x02A55BA8
- gpad_button_lstick_deflect_max....................0x02A55C18
- sensitivity.......................................0x02A55C88
- ui_mousePitch.....................................0x02A55CF8
- gpad_enabled......................................0x02A55D68
- ai_corpseCount....................................0x02A55DD8
- cg_drawFPS........................................0x02A55E48
- com_recommendedSet................................0x02A55EB8
- r_mode............................................0x02A55F28
- sd_xa2_device_name................................0x02A55F98
- sd_xa2_device_guid................................0x02A56008
- sys_configureGHz..................................0x02A56078
- sys_sysMB.........................................0x02A560E8
- sys_gpu...........................................0x02A56158
- sys_configSum.....................................0x02A561C8
- sys_cpuGHz........................................0x02A56238
- sys_cpuName.......................................0x02A562A8
- safeArea_horizontal...............................0x02A56318
- safeArea_vertical.................................0x02A56388
- ui_safearea.......................................0x02A563F8
- cl_deathMessageWidth..............................0x02A56468
- con_gameMsgWindow0MsgTime.........................0x02A564D8
- con_gameMsgWindow0LineCount.......................0x02A56548
- con_gameMsgWindow0ScrollTime......................0x02A565B8
- con_gameMsgWindow0FadeInTime......................0x02A56628
- con_gameMsgWindow0FadeOutTime.....................0x02A56698
- con_gameMsgWindow0SplitscreenScale................0x02A56708
- con_gameMsgWindow1MsgTime.........................0x02A56778
- con_gameMsgWindow1LineCount.......................0x02A567E8
- con_gameMsgWindow1ScrollTime......................0x02A56858
- con_gameMsgWindow1FadeInTime......................0x02A568C8
- con_gameMsgWindow1FadeOutTime.....................0x02A56938
- con_gameMsgWindow1SplitscreenScale................0x02A569A8
- con_gameMsgWindow2MsgTime.........................0x02A56A18
- con_gameMsgWindow2LineCount.......................0x02A56A88
- con_gameMsgWindow2ScrollTime......................0x02A56AF8
- con_gameMsgWindow2FadeInTime......................0x02A56B68
- con_gameMsgWindow2FadeOutTime.....................0x02A56BD8
- con_gameMsgWindow2SplitscreenScale................0x02A56C48
- con_gameMsgWindow3MsgTime.........................0x02A56CB8
- con_gameMsgWindow3LineCount.......................0x02A56D28
- con_gameMsgWindow3ScrollTime......................0x02A56D98
- con_gameMsgWindow3FadeInTime......................0x02A56E08
- con_gameMsgWindow3FadeOutTime.....................0x02A56E78
- con_gameMsgWindow3SplitscreenScale................0x02A56EE8
- con_gameMsgWindow4MsgTime.........................0x02A56F58
- con_gameMsgWindow4LineCount.......................0x02A56FC8
- con_gameMsgWindow4ScrollTime......................0x02A57038
- con_gameMsgWindow4FadeInTime......................0x02A570A8
- con_gameMsgWindow4FadeOutTime.....................0x02A57118
- con_gameMsgWindow4SplitscreenScale................0x02A57188
- con_typewriterColorBase...........................0x02A571F8
- cl_nodelta........................................0x02A57268
- cl_leanCountMin...................................0x02A572D8
- cg_rangeFinderDefaultColor........................0x02A57348
- cg_rangeFinderActiveColor.........................0x02A573B8
- cg_rangeFinderMinEnemySpottingDist................0x02A57428
- cg_rangeFinderPlayerTargetSize....................0x02A57498
- cg_rangeFinderActiveWidth.........................0x02A57508
- cg_rangeFinderActiveHeight........................0x02A57578
- cg_rangeFinderDiamondIndicator....................0x02A575E8
- cg_rangeFinderDiamondSize.........................0x02A57658
- cg_sonarAttachmentBlur............................0x02A576C8
- cg_sonarAttachmentMaxDist.........................0x02A57738
- cg_sonarAttachmentSpeedDelay......................0x02A577A8
- cg_sonarAttachmentFadeFriendlies..................0x02A57818
- cg_sonarAttachmentHideFriendlies..................0x02A57888
- cg_sonarAttachmentEmpFade.........................0x02A578F8
- cg_sonarAttachmentPulseInterval...................0x02A57968
- cg_sonarAttachmentPulseTime.......................0x02A579D8
- cg_sonarAttachmentMaxSpeed........................0x02A57A48
- cg_sonarAttachmentDistanceFactor..................0x02A57AB8
- cg_sonarAttachmentFullscreenMaxDist...............0x02A57B28
- cg_infraredBlur...................................0x02A57B98
- cg_infraredBlurTime...............................0x02A57C08
- cg_forceInfrared..................................0x02A57C78
- cg_infraredFriendFoeDebug.........................0x02A57CE8
- cg_infraredFriendlies.............................0x02A57D58
- cg_InfraredFadeoutTime............................0x02A57DC8
- cg_weaponHeat.....................................0x02A57E38
- cg_infraredUseDefaultMaterial.....................0x02A57EA8
- cg_BallisticArc_BeginWidth........................0x02A57F18
- cg_BallisticArc_EndWidth..........................0x02A57F88
- cg_BallisticArc_Offset............................0x02A57FF8
- cg_BallisticArc_MinBounces........................0x02A58068
- cg_BallisticArc_MaxBounces........................0x02A580D8
- cg_VelocityArrow_RateOfChange.....................0x02A58148
- cg_VelocityArrow_MaxSegmentLength.................0x02A581B8
- cg_VelocityArrow_MinSegmentLength.................0x02A58228
- cg_BallisticArc_DrawDelay.........................0x02A58298
- cg_BallisticArc_ForceHitIndicator.................0x02A58308
- g_debugLocHit.....................................0x02A58378
- g_debugLocHitTime.................................0x02A583E8
- cg_useColorControl................................0x02A58458
- cg_colorSaturation................................0x02A584C8
- cg_colorTemp......................................0x02A58538
- cg_colorHue.......................................0x02A585A8
- cg_colorScale.....................................0x02A58618
- vehNPCThrottleMultiplier..........................0x02A58688
- cg_streamLowDetailCamos...........................0x02A586F8
- cg_opticAttachmentViewmodelSwitch.................0x02A58768
- cg_usingClientScripts.............................0x02A587D8
- cg_drawGun........................................0x02A58848
- cg_cursorHints....................................0x02A588B8
- cg_weaponHintsCoD1Style...........................0x02A58928
- cg_fov............................................0x02A58998
- cg_fovScale.......................................0x02A58A08
- cg_useWeaponBasedVariableZoom.....................0x02A58A78
- cg_fovMin.........................................0x02A58AE8
- cg_fovExtraCam....................................0x02A58B58
- cg_viewVehicleInfluenceGunner.....................0x02A58BC8
- cg_viewVehicleInfluenceGunnerFiring...............0x02A58C38
- cg_draw2D.........................................0x02A58CA8
- cg_drawHUD........................................0x02A58D18
- cg_drawHealth.....................................0x02A58D88
- cg_drawBreathHint.................................0x02A58DF8
- cg_drawBigFPS.....................................0x02A58E68
- cg_drawlagometer..................................0x02A58ED8
- cg_development....................................0x02A58F48
- snd_drawInfo......................................0x02A58FB8
- snd_drawSort......................................0x02A59028
- cg_drawMaterial...................................0x02A59098
- cg_drawMaterialImageNum...........................0x02A59108
- cg_drawMaterialImageName..........................0x02A59178
- cg_drawModelAxis..................................0x02A591E8
- cg_drawCrosshair..................................0x02A59258
- cg_drawCrosshairNames.............................0x02A592C8
- cg_hideWeaponHeat.................................0x02A59338
- cg_drawWeaponHeatVertical.........................0x02A593A8
- cg_drawCrosshairNamesPosX.........................0x02A59418
- cg_drawCrosshairNamesPosY.........................0x02A59488
- cg_drawOverheadNames..............................0x02A594F8
- cg_drawShellshock.................................0x02A59568
- cg_drawPerformanceWarnings........................0x02A595D8
- cg_centertime.....................................0x02A59648
- cg_hudGrenadeIconMaxRangeFrag.....................0x02A596B8
- cg_hudGrenadeIconMaxRangeFlash....................0x02A59728
- cg_hudGrenadeIconOffset...........................0x02A59798
- cg_hudGrenadeIconHeight...........................0x02A59808
- cg_hudGrenadeIconWidth............................0x02A59878
- cg_hudGrenadePointerHeight........................0x02A598E8
- cg_hudGrenadePointerWidth.........................0x02A59958
- cg_hudGrenadePointerPivot.........................0x02A599C8
- turretScopeZoom...................................0x02A59A38
- turretScopeZoomMin................................0x02A59AA8
- turretScopeZoomMax................................0x02A59B18
- turretScopeZoomRate...............................0x02A59B88
- cg_crosshairAlpha.................................0x02A59BF8
- cg_crosshairAlphaMin..............................0x02A59C68
- cg_crosshairDynamic...............................0x02A59CD8
- cg_crosshairEnemyColor............................0x02A59D48
- cg_drawFriendlyFireCrosshair......................0x02A59DB8
- cg_debugposition..................................0x02A59E28
- cg_debugevents....................................0x02A59E98
- g_dumpAnimsNetwork................................0x02A59F08
- ai_monitorNeedsKeys...............................0x02A59F78
- ai_useServerAnimsEntity...........................0x02A59FE8
- scriptmover_useServerAnimsEntity..................0x02A5A058
- cg_footsteps......................................0x02A5A0C8
- cg_footprints.....................................0x02A5A138
- cg_footprintsDistortWater.........................0x02A5A1A8
- cg_footprintsDebug................................0x02A5A218
- cg_waterTrailRipple...............................0x02A5A288
- cg_treadmarks.....................................0x02A5A2F8
- cg_firstPersonTracerChance........................0x02A5A368
- cg_airburstLaseTime...............................0x02A5A3D8
- cg_airburstStrafeRestriction......................0x02A5A448
- cg_airburstCameraRestriction......................0x02A5A4B8
- cg_airburstLaseFlashTime..........................0x02A5A528
- cg_thirdPersonRange...............................0x02A5A598
- cg_thirdPersonAngle...............................0x02A5A608
- cg_thirdPersonFocusDist...........................0x02A5A678
- cg_thirdPerson....................................0x02A5A6E8
- cg_thirdPersonMode................................0x02A5A758
- cg_fakefireWizbyChance............................0x02A5A7C8
- cg_useWeaponSwitchReloadCancel....................0x02A5A838
- cl_scoreDraw......................................0x02A5A8A8
- cg_drawpaused.....................................0x02A5A918
- cg_debug_overlay_viewport.........................0x02A5A988
- g_synchronousClients..............................0x02A5A9F8
- cg_dumpAnims......................................0x02A5AA68
- cg_animdumpEnt....................................0x02A5AAD8
- cg_debugAnimData..................................0x02A5AB48
- cg_debugAnimSetup.................................0x02A5ABB8
- cg_defaultFadeScreenColor.........................0x02A5AC28
- cg_subtitleWidthStandard..........................0x02A5AC98
- cg_subtitleWidthWidescreen........................0x02A5AD08
- cg_allow_mature...................................0x02A5AD78
- cg_constantSizeHeadIcons..........................0x02A5ADE8
- cg_headIconMinScreenRadius........................0x02A5AE58
- cg_overheadNamesMaxDist...........................0x02A5AEC8
- cg_overheadNamesNearDist..........................0x02A5AF38
- cg_overheadNamesFarDist...........................0x02A5AFA8
- cg_overheadNamesFarScale..........................0x02A5B018
- cg_overheadNamesSize..............................0x02A5B088
- cg_overheadIconSize...............................0x02A5B0F8
- cg_overheadRankSize...............................0x02A5B168
- cg_overheadNamesGlow..............................0x02A5B1D8
- cg_drawFriendlyNames..............................0x02A5B248
- cg_enemyNameFadeIn................................0x02A5B2B8
- cg_friendlyNameFadeIn.............................0x02A5B328
- cg_enemyNameFadeOut...............................0x02A5B398
- cg_friendlyNameFadeOut............................0x02A5B408
- cg_drawThroughWalls...............................0x02A5B478
- cg_objectiveIndicatorColor........................0x02A5B4E8
- cg_objectiveIndicatorNearFadeDist.................0x02A5B558
- cg_objectiveIndicatorFarFadeDist..................0x02A5B5C8
- cg_objectiveIndicatorNoDrawDistance...............0x02A5B638
- cg_objectiveIndicatorPerkFarFadeDist..............0x02A5B6A8
- cg_objectiveIndicatorNearDist.....................0x02A5B718
- cg_objectiveIndicatorFarDist......................0x02A5B788
- cg_objectiveIndicatorFarScale.....................0x02A5B7F8
- cg_objectiveIndicatorSize.........................0x02A5B868
- cg_adsZScaleMax...................................0x02A5B8D8
- cg_corpseHighlightFadeTime........................0x02A5B948
- cg_visionSetLerpMaxIncreasePerFrame...............0x02A5B9B8
- cg_visionSetLerpMaxDecreasePerFrame...............0x02A5BA28
- cg_flareVisionSetFadeDuration.....................0x02A5BA98
- cg_viewZSmoothingMin..............................0x02A5BB08
- cg_viewZSmoothingMax..............................0x02A5BB78
- cg_viewZSmoothingTime.............................0x02A5BBE8
- cg_GuidedMissileHighlightTargetSize...............0x02A5BC58
- overrideNVGModelWithKnife.........................0x02A5BCC8
- vehHelicopterFreeLookReleaseSpeed.................0x02A5BD38
- vehHelicopterHeadSwayOnYaw........................0x02A5BDA8
- vehHelicopterHeadSwayOnPitch......................0x02A5BE18
- vehHelicopterHeadSwayOnRollHorz...................0x02A5BE88
- vehHelicopterHeadSwayOnRollVert...................0x02A5BEF8
- hud_showTextNoAmmo................................0x02A5BF68
- hud_showObjectives................................0x02A5BFD8
- hud_showStance....................................0x02A5C048
- hud_missionFailed.................................0x02A5C0B8
- friendlyNameFontSize..............................0x02A5C128
- g_ScoresColor_MyTeam..............................0x02A5C198
- g_ScoresColor_EnemyTeam...........................0x02A5C208
- g_ScoresColor_Spectator...........................0x02A5C278
- g_ScoresColor_Free................................0x02A5C2E8
- g_ScoresColor_Allies..............................0x02A5C358
- g_ScoresColor_Axis................................0x02A5C3C8
- g_TeamName_Allies.................................0x02A5C438
- g_TeamName_Axis...................................0x02A5C4A8
- g_TeamColor_Allies................................0x02A5C518
- g_TeamColor_Axis..................................0x02A5C588
- g_TeamColor_MyTeam................................0x02A5C5F8
- g_TeamColor_EnemyTeam.............................0x02A5C668
- g_TeamColor_MyTeamAlt.............................0x02A5C6D8
- g_TeamColor_EnemyTeamAlt..........................0x02A5C748
- g_TeamColor_Spectator.............................0x02A5C7B8
- g_TeamColor_Free..................................0x02A5C828
- mis_cheat.........................................0x02A5C898
- cameraShakeRemoteMissile_Angles...................0x02A5C908
- cameraShakeRemoteMissile_Freqs....................0x02A5C978
- cameraShakeRemoteMissile_SpeedRange...............0x02A5C9E8
- cg_missile_FOV....................................0x02A5CA58
- dynEnt_bulletForce................................0x02A5CAC8
- dynEnt_explodeForce...............................0x02A5CB38
- dynEnt_explodeUpbias..............................0x02A5CBA8
- dynEnt_explodeSpinScale...........................0x02A5CC18
- dynEnt_explodeMinForce............................0x02A5CC88
- dynEnt_explodeMaxEnts.............................0x02A5CCF8
- dynEnt_spawnedLimit...............................0x02A5CD68
- dynEntPieces_velocity.............................0x02A5CDD8
- dynEntPieces_angularVelocity......................0x02A5CE48
- dynEntPieces_impactForce..........................0x02A5CEB8
- compass...........................................0x02A5CF28
- compassMaxRange...................................0x02A5CF98
- compassMinRange...................................0x02A5D008
- compassMinRadius..................................0x02A5D078
- compassSoundPingFadeTime..........................0x02A5D0E8
- compassClampIcons.................................0x02A5D158
- compassRadarPingFadeTime..........................0x02A5D1C8
- compassRadarUpdateTime............................0x02A5D238
- compassRadarUpdateFastTime........................0x02A5D2A8
- compassSatelliteStaticImageFadeTime...............0x02A5D318
- compassSatellitePingFadeTime......................0x02A5D388
- compassStaticImageUpdateTime......................0x02A5D3F8
- compassSatelliteScanTime..........................0x02A5D468
- compassRadarLineThickness.........................0x02A5D4D8
- compassLocalRadarUpdateTime.......................0x02A5D548
- compassLocalRadarRadius...........................0x02A5D5B8
- compassObjectiveWidth.............................0x02A5D628
- compassObjectiveHeight............................0x02A5D698
- compassObjectiveNearbyDist........................0x02A5D708
- compassObjectiveMinDistRange......................0x02A5D778
- compassObjectiveDetailDist........................0x02A5D7E8
- compassObjectiveMinHeight.........................0x02A5D858
- compassObjectiveMaxHeight.........................0x02A5D8C8
- compassEnemyFootstepMaxRange......................0x02A5D938
- compassEnemyFootstepMaxZ..........................0x02A5D9A8
- compassEnemyFootstepMinSpeed......................0x02A5DA18
- compassEnemyFootstepEnabled.......................0x02A5DA88
- compassShowEnemies................................0x02A5DAF8
- compassForcePlayerIcon............................0x02A5DB68
- compassGridEnabled................................0x02A5DBD8
- compassGridRows...................................0x02A5DC48
- compassGridCols...................................0x02A5DCB8
- compassGridAlign..................................0x02A5DD28
- typeWriterCod7LetterFXTime........................0x02A5DD98
- popInLetterFXTime.................................0x02A5DE08
- redactionDisplayTime..............................0x02A5DE78
- redactionFadeDuration.............................0x02A5DEE8
- redactionStartStrokeTime..........................0x02A5DF58
- redactionStrokeTime...............................0x02A5DFC8
- shoutcastSelectedClient...........................0x02A5E038
- shoutcastHighlightedClient........................0x02A5E0A8
- compassEnableColorBlindPlayerIcons................0x02A5E118
- cg_hudMapRadarLineThickness.......................0x02A5E188
- cg_hudMapFriendlyWidth............................0x02A5E1F8
- cg_hudMapFriendlyHeight...........................0x02A5E268
- cg_hudMapPlayerWidth..............................0x02A5E2D8
- cg_hudMapPlayerHeight.............................0x02A5E348
- cg_hudMapBorderWidth..............................0x02A5E3B8
- cg_showZombieControls.............................0x02A5E428
- ammoCounterHide...................................0x02A5E498
- actionSlotsHide...................................0x02A5E508
- lowAmmoWarningColor1..............................0x02A5E578
- lowAmmoWarningColor2..............................0x02A5E5E8
- lowAmmoWarningNoReloadColor1......................0x02A5E658
- lowAmmoWarningNoReloadColor2......................0x02A5E6C8
- lowAmmoWarningNoAmmoColor1........................0x02A5E738
- lowAmmoWarningNoAmmoColor2........................0x02A5E7A8
- cg_fuelHudVersion.................................0x02A5E818
- ui_right_ammo_width...............................0x02A5E888
- ui_ammo_stock_width...............................0x02A5E8F8
- nightVisionFadeInOutTime..........................0x02A5E968
- nightVisionPowerOnTime............................0x02A5E9D8
- nightVisionDisableEffects.........................0x02A5EA48
- flareDisableEffects...............................0x02A5EAB8
- showVisionSetDebugInfo............................0x02A5EB28
- laserRange........................................0x02A5EB98
- laserRangePlayer..................................0x02A5EC08
- laserLightRangePlayer.............................0x02A5EC78
- laserRadius.......................................0x02A5ECE8
- laserFadeADS......................................0x02A5ED58
- laserLightWithoutNightvision......................0x02A5EDC8
- laserLightBodyTweak...............................0x02A5EE38
- laserLightRadius..................................0x02A5EEA8
- laserLightBeginOffset.............................0x02A5EF18
- laserLightEndOffset...............................0x02A5EF88
- laserEndOffset....................................0x02A5EFF8
- laserFlarePct.....................................0x02A5F068
- laserDebug........................................0x02A5F0D8
- laserRange_alt....................................0x02A5F148
- laserRadius_alt...................................0x02A5F1B8
- laserLightRadius_alt..............................0x02A5F228
- laserFlarePct_alt.................................0x02A5F298
- laserAlpha........................................0x02A5F308
- cg_ScoresPing_HighColor...........................0x02A5F378
- cg_ScoresPing_MedColor............................0x02A5F3E8
- cg_ScoresPing_LowColor............................0x02A5F458
- cg_ScoresPing_BgColor.............................0x02A5F4C8
- cg_scoreboardMyColor..............................0x02A5F538
- cg_ScoresColor_Player.............................0x02A5F5A8
- cg_ScoresColor_Player_0...........................0x02A5F618
- cg_ScoresColor_Player_1...........................0x02A5F688
- cg_ScoresColor_Player_2...........................0x02A5F6F8
- cg_ScoresColor_Player_3...........................0x02A5F768
- cg_ScoresColor_Transparency.......................0x02A5F7D8
- waypointIconWidth.................................0x02A5F848
- waypointIconHeight................................0x02A5F8B8
- waypointOffscreenPointerWidth.....................0x02A5F928
- waypointOffscreenPointerHeight....................0x02A5F998
- waypointOffscreenPointerDistance..................0x02A5FA08
- waypointOffscreenDistanceThresholdAlpha...........0x02A5FA78
- waypointOffscreenPadLeft..........................0x02A5FAE8
- waypointOffscreenPadRight.........................0x02A5FB58
- waypointOffscreenPadTop...........................0x02A5FBC8
- waypointOffscreenPadBottom........................0x02A5FC38
- waypointOffscreenRoundedCorners...................0x02A5FCA8
- waypointOffscreenCornerRadius.....................0x02A5FD18
- waypointOffscreenScaleLength......................0x02A5FD88
- waypointOffscreenScaleSmallest....................0x02A5FDF8
- waypointDistScaleRangeMin.........................0x02A5FE68
- waypointDistScaleRangeMax.........................0x02A5FED8
- waypointDistScaleSmallest.........................0x02A5FF48
- waypointDistFade..................................0x02A5FFB8
- waypointTimeFade..................................0x02A60028
- waypointSplitscreenScale..........................0x02A60098
- waypointTweakY....................................0x02A60108
- hudElemPausedBrightness...........................0x02A60178
- waypointPlayerOffsetProne.........................0x02A601E8
- waypointPlayerOffsetCrouch........................0x02A60258
- waypointPlayerOffsetStand.........................0x02A602C8
- ui3d_hudelem_maxscale.............................0x02A60338
- ui3d_hudelem_minscale.............................0x02A603A8
- ui3d_hudelem_maxheight............................0x02A60418
- ui3d_hudelem_minheight............................0x02A60488
- vehHudTargetSize..................................0x02A604F8
- vehHudTargetScreenEdgeClampBufferLeft.............0x02A60568
- vehHudTargetScreenEdgeClampBufferRight............0x02A605D8
- vehHudTargetScreenEdgeClampBufferTop..............0x02A60648
- vehHudTargetScreenEdgeClampBufferBottom...........0x02A606B8
- snd_boat_current_rpm..............................0x02A60728
- snd_boat_rpm_scalar...............................0x02A60798
- snd_boat_using_lerp_rpm...........................0x02A60808
- snd_boat_lerp_rpm.................................0x02A60878
- snd_boat_engine_off...............................0x02A608E8
- snd_throttle_time_held_down.......................0x02A60958
- snd_throttle_reduce_vol...........................0x02A609C8
- snd_boat_rpm_idle_fout_start......................0x02A60A38
- snd_boat_rpm_idle_end.............................0x02A60AA8
- snd_boat_rpm_low_start............................0x02A60B18
- snd_boat_rpm_low_fin_end..........................0x02A60B88
- snd_boat_rpm_low_fout_start.......................0x02A60BF8
- snd_boat_rpm_low_end..............................0x02A60C68
- snd_boat_rpm_med_start............................0x02A60CD8
- snd_boat_rpm_med_fin_end..........................0x02A60D48
- snd_boat_rpm_med_fout_start.......................0x02A60DB8
- snd_boat_rpm_med_end..............................0x02A60E28
- snd_boat_rpm_high_start...........................0x02A60E98
- snd_boat_rpm_high_fin_end.........................0x02A60F08
- snd_boat_pitch_idle_min...........................0x02A60F78
- snd_boat_pitch_idle_max...........................0x02A60FE8
- snd_boat_pitch_low_min............................0x02A61058
- snd_boat_pitch_low_max............................0x02A610C8
- snd_boat_pitch_med_min............................0x02A61138
- snd_boat_pitch_med_max............................0x02A611A8
- snd_boat_pitch_high_min...........................0x02A61218
- snd_boat_pitch_high_max...........................0x02A61288
- snd_boat_water_slow_min...........................0x02A612F8
- snd_boat_water_idle_max...........................0x02A61368
- snd_boat_water_fast_min...........................0x02A613D8
- snd_boat_water_slow_max...........................0x02A61448
- snd_boat_water_pitch_max..........................0x02A614B8
- snd_minigun_loop_start............................0x02A61528
- snd_minigun_pitch_start...........................0x02A61598
- snd_minigun_pitch_end.............................0x02A61608
- snd_jetgun_loop_start.............................0x02A61678
- snd_jetgun_pitch_start............................0x02A616E8
- snd_jetgun_pitch_end..............................0x02A61758
- cg_gun_x..........................................0x02A617C8
- cg_gun_y..........................................0x02A61838
- cg_gun_z..........................................0x02A618A8
- cg_gun_move_f.....................................0x02A61918
- cg_gun_move_r.....................................0x02A61988
- cg_gun_move_u.....................................0x02A619F8
- cg_gun_ofs_f......................................0x02A61A68
- cg_gun_ofs_r......................................0x02A61AD8
- cg_gun_ofs_u......................................0x02A61B48
- cg_gun_rot_p......................................0x02A61BB8
- cg_gun_rot_y......................................0x02A61C28
- cg_gun_rot_r......................................0x02A61C98
- cg_gun_move_rate..................................0x02A61D08
- cg_gun_move_minspeed..............................0x02A61D78
- cg_gun_rot_rate...................................0x02A61DE8
- cg_gun_rot_minspeed...............................0x02A61E58
- cg_cullBullets....................................0x02A61EC8
- cg_minCullBulletDist..............................0x02A61F38
- cg_cullBulletAngle................................0x02A61FA8
- cg_weaponSimulateFireAnims........................0x02A62018
- vehicleMouseExtraTurnSpeed........................0x02A62088
- bg_viewKickScale..................................0x02A620F8
- bg_viewKickMax....................................0x02A62168
- bg_viewKickMin....................................0x02A621D8
- bg_viewKickRandom.................................0x02A62248
- bg_movingPlatformPitchScale.......................0x02A622B8
- bg_chargeShotAutoDischargeDelay...................0x02A62328
- bg_chargeShotDischargeWhenQueueReachesMax.........0x02A62398
- bg_chargeShotDamageIncreasePerBullet..............0x02A62408
- bg_chargeShotViewKickIncreasePerBullet............0x02A62478
- bg_chargeShotQueueTime............................0x02A624E8
- bg_chargeShotPenetrationMultiplier................0x02A62558
- bg_chargeShotMaxBulletsInQueue....................0x02A625C8
- bg_chargeShotFireWhenQueueReachesMax..............0x02A62638
- bg_chargeShotUseOneAmmoForMultipleBullets.........0x02A626A8
- bg_chargeShotAutoFireDelay........................0x02A62718
- bg_chargeShotMaxViewKick..........................0x02A62788
- bg_chargeShotCenterSpeedReductionPerBullet........0x02A627F8
- bg_chargeShotMinCenterSpeed.......................0x02A62868
- bg_chargeShotMaxBulletQueueOnEMP..................0x02A628D8
- player_view_pitch_up..............................0x02A62948
- player_view_pitch_down............................0x02A629B8
- player_lean_shift.................................0x02A62A28
- player_lean_shift_crouch..........................0x02A62A98
- player_lean_rotate................................0x02A62B08
- bg_weaponForcedLowOffset..........................0x02A62B78
- bg_weaponForcedLowPistolsOffset...................0x02A62BE8
- bg_weaponForcedLowMaxAngles.......................0x02A62C58
- bg_weaponForcedLowMaxAnglesPistolsOffset..........0x02A62CC8
- player_lean_rotate_crouch.........................0x02A62D38
- bg_ladder_yawcap..................................0x02A62DA8
- bg_prone_yawcap...................................0x02A62E18
- bg_foliagesnd_minspeed............................0x02A62E88
- bg_foliagesnd_maxspeed............................0x02A62EF8
- bg_foliagesnd_slowinterval........................0x02A62F68
- bg_foliagesnd_fastinterval........................0x02A62FD8
- bg_foliagesnd_resetinterval.......................0x02A63048
- scr_friendlyfire..................................0x02A630B8
- bg_fallDamageMinHeight............................0x02A63128
- bg_fallDamageMaxHeight............................0x02A63198
- friction..........................................0x02A63208
- stopspeed.........................................0x02A63278
- cg_ufo_scaler.....................................0x02A632E8
- bg_swingSpeed.....................................0x02A63358
- bg_proneSwingSpeed................................0x02A633C8
- bg_legYawTolerance................................0x02A63438
- bg_legYawCrouchTolerance..........................0x02A634A8
- bg_legYawProneTolerance...........................0x02A63518
- bg_viewBobAmplitudeSprinting......................0x02A63588
- bg_viewBobAmplitudeDtp............................0x02A635F8
- bg_viewBobAmplitudeSwimming.......................0x02A63668
- bg_viewBobAmplitudeStanding.......................0x02A636D8
- bg_viewBobAmplitudeStandingAds....................0x02A63748
- bg_viewBobAmplitudeDucked.........................0x02A637B8
- bg_viewBobAmplitudeDuckedAds......................0x02A63828
- bg_viewBobAmplitudeProne..........................0x02A63898
- bg_viewBobAmplitudeRoll...........................0x02A63908
- bg_bobMax.........................................0x02A63978
- bg_forceDurationOverride..........................0x02A639E8
- bg_blendTimeOverride..............................0x02A63A58
- bg_weaponBobAmplitudeSprinting....................0x02A63AC8
- bg_weaponBobAmplitudeDtp..........................0x02A63B38
- bg_weaponBobAmplitudeSwimming.....................0x02A63BA8
- bg_weaponBobAmplitudeStanding.....................0x02A63C18
- bg_weaponBobAmplitudeDucked.......................0x02A63C88
- bg_weaponBobAmplitudeProne........................0x02A63CF8
- bg_weaponBobAmplitudeRoll.........................0x02A63D68
- bg_weaponBobAmplitudeRiding.......................0x02A63DD8
- bg_weaponBobAmplitudeBaseLaser....................0x02A63E48
- bg_weaponBobAmplitudeRollLaser....................0x02A63EB8
- bg_weaponBobMax...................................0x02A63F28
- bg_weaponBobLag...................................0x02A63F98
- bg_weaponBobFrequencySwimming.....................0x02A64008
- bg_weaponBobHeavyWeaponScalar.....................0x02A64078
- bg_forceExplosiveBullets..........................0x02A640E8
- bg_weaponOffscreenReloadScale.....................0x02A64158
- bg_aimSpreadMoveSpeedThreshold....................0x02A641C8
- bg_maxGrenadeIndicatorSpeed.......................0x02A64238
- bg_forceAnimOverrideTimerCheck....................0x02A642A8
- disableLookAtEntityLogic..........................0x02A64318
- player_breath_hold_time...........................0x02A64388
- player_breath_gasp_time...........................0x02A643F8
- player_breath_fire_delay..........................0x02A64468
- player_breath_gasp_scale..........................0x02A644D8
- player_breath_hold_lerp...........................0x02A64548
- player_breath_gasp_lerp...........................0x02A645B8
- player_breath_snd_lerp............................0x02A64628
- player_breath_snd_delay...........................0x02A64698
- player_scopeExitOnDamage..........................0x02A64708
- player_adsExitDelay...............................0x02A64778
- player_move_factor_on_torso.......................0x02A647E8
- player_debugHealth................................0x02A64858
- player_sustainAmmo................................0x02A648C8
- player_clipSizeMultiplier.........................0x02A64938
- player_lastStandBleedoutTime......................0x02A649A8
- player_lastStandBleedoutTimeNoRevive..............0x02A64A18
- revive_time_taken.................................0x02A64A88
- player_lastStandHealthOverlayTime.................0x02A64AF8
- player_reviveTriggerRadius........................0x02A64B68
- player_revivePlayerListCycleTime..................0x02A64BD8
- bg_vsmode_hud.....................................0x02A64C48
- player_enableShuffleAnims.........................0x02A64CB8
- player_animRunThreshhold..........................0x02A64D28
- player_animWalkThreshhold.........................0x02A64D98
- player_runbkThreshhold............................0x02A64E08
- player_moveThreshhold.............................0x02A64E78
- player_footstepsThreshhold........................0x02A64EE8
- player_runThreshhold..............................0x02A64F58
- player_knockbackMoveThreshhold....................0x02A64FC8
- player_sprintThreshhold...........................0x02A65038
- player_waterSpeedScale............................0x02A650A8
- player_sliding_friction...........................0x02A65118
- player_sliding_wishspeed..........................0x02A65188
- player_sliding_velocity_cap.......................0x02A651F8
- player_strafeSpeedScale...........................0x02A65268
- player_backSpeedScale.............................0x02A652D8
- player_strafeAnimCosAngle.........................0x02A65348
- player_slopeAnimAngle.............................0x02A653B8
- player_spectateSpeedScale.........................0x02A65428
- player_enduranceSpeedScale........................0x02A65498
- player_zombieSpeedScale...........................0x02A65508
- player_sprintForwardMinimum.......................0x02A65578
- player_sprintSpeedScale...........................0x02A655E8
- player_sprintUnlimited............................0x02A65658
- player_sprintTime.................................0x02A656C8
- player_sprintMinTime..............................0x02A65738
- player_sprintRechargePause........................0x02A657A8
- player_sprintStrafeSpeedScale.....................0x02A65818
- player_sprintCameraBob............................0x02A65888
- player_turnAnims..................................0x02A658F8
- player_bayonetLaunchProof.........................0x02A65968
- player_bayonetLaunchDebugging.....................0x02A659D8
- player_bayonetLaunchZCap..........................0x02A65A48
- player_standingViewHeight.........................0x02A65AB8
- player_disableWeaponsOnVehicle....................0x02A65B28
- player_lookAtEntityAllowChildren..................0x02A65B98
- player_dmgtimer_timePerPoint......................0x02A65C08
- player_dmgtimer_maxTime...........................0x02A65C78
- player_dmgtimer_minScale..........................0x02A65CE8
- player_dmgtimer_stumbleTime.......................0x02A65D58
- player_dmgtimer_flinchTime........................0x02A65DC8
- bg_shock_soundLoop................................0x02A65E38
- bg_shock_soundLoopSilent..........................0x02A65EA8
- bg_shock_soundEnd.................................0x02A65F18
- bg_shock_soundEndAbort............................0x02A65F88
- bg_shock_screenType...............................0x02A65FF8
- bg_shock_screenBlurBlendTime......................0x02A66068
- bg_shock_screenBlurBlendFadeTime..................0x02A660D8
- bg_shock_screenFlashWhiteFadeTime.................0x02A66148
- bg_shock_screenFlashShotFadeTime..................0x02A661B8
- bg_shock_viewKickPeriod...........................0x02A66228
- bg_shock_viewKickRadius...........................0x02A66298
- bg_shock_viewKickFadeTime.........................0x02A66308
- bg_shock_sound....................................0x02A66378
- bg_shock_soundFadeInTime..........................0x02A663E8
- bg_shock_soundFadeOutTime.........................0x02A66458
- bg_shock_soundLoopFadeTime........................0x02A664C8
- bg_shock_soundLoopEndDelay........................0x02A66538
- bg_shock_soundRoomType............................0x02A665A8
- bg_shock_soundDryLevel............................0x02A66618
- bg_shock_soundWetLevel............................0x02A66688
- bg_shock_soundModEndDelay.........................0x02A666F8
- bg_shock_soundSnapshot............................0x02A66768
- bg_shock_lookControl..............................0x02A667D8
- bg_shock_lookControl_maxpitchspeed................0x02A66848
- bg_shock_lookControl_maxyawspeed..................0x02A668B8
- bg_shock_lookControl_mousesensitivityscale........0x02A66928
- bg_shock_lookControl_fadeTime.....................0x02A66998
- bg_shock_movement.................................0x02A66A08
- bg_shock_animation................................0x02A66A78
- bg_shock_visionset_name...........................0x02A66AE8
- bg_shock_visionset_inTime.........................0x02A66B58
- bg_shock_visionset_outTime........................0x02A66BC8
- player_meleeRange.................................0x02A66C38
- player_meleeWidth.................................0x02A66CA8
- player_meleeHeight................................0x02A66D18
- player_meleeInterruptFrac.........................0x02A66D88
- player_bayonetRange...............................0x02A66DF8
- player_bayonetTargetDist..........................0x02A66E68
- bg_gravity........................................0x02A66ED8
- bg_lowGravity.....................................0x02A66F48
- player_swimTime...................................0x02A66FB8
- player_swimDamage.................................0x02A67028
- player_swimDamagerInterval........................0x02A67098
- player_viewLockEnt................................0x02A67108
- player_viewRateScale..............................0x02A67178
- player_forceRedCrosshair..........................0x02A671E8
- bullet_penetrationMinFxDist.......................0x02A67258
- bullet_ricochetBaseChance.........................0x02A672C8
- cg_cinematicFullscreen............................0x02A67338
- dog_MeleeDamage...................................0x02A673A8
- dog_turn90_angle..................................0x02A67418
- dog_turn180_angle.................................0x02A67488
- dog_turn_min_goal_dist............................0x02A674F8
- vehLockTurretToPlayerView.........................0x02A67568
- vehLocationalVehicleSeatEntry.....................0x02A675D8
- vehicle_riding....................................0x02A67648
- vehicle_selfCollision.............................0x02A676B8
- bg_shieldHitEncodeWidthWorld......................0x02A67728
- bg_shieldHitEncodeHeightWorld.....................0x02A67798
- bg_shieldHitEncodeWidthVM.........................0x02A67808
- bg_shieldHitEncodeHeightVM........................0x02A67878
- bg_disableWeaponPlantingInWater...................0x02A678E8
- bg_plantInWaterDepth..............................0x02A67958
- bg_gunXOffset.....................................0x02A679C8
- bg_slopeFrames....................................0x02A67A38
- disable_rope......................................0x02A67AA8
- vehicle_sounds_cutoff.............................0x02A67B18
- footstep_sounds_cutoff............................0x02A67B88
- disable_drone_footsteps...........................0x02A67BF8
- waterbrush_entity.................................0x02A67C68
- playerPushAmount..................................0x02A67CD8
- scr_player_sprinttime.............................0x02A67D48
- scr_dynamic_source_loading........................0x02A67DB8
- turret_placement_trace_maxs.......................0x02A67E28
- turret_placement_trace_mins.......................0x02A67E98
- jump_height.......................................0x02A67F08
- jump_stepSize.....................................0x02A67F78
- jump_slowdownEnable...............................0x02A67FE8
- jump_ladderPushVel................................0x02A68058
- jump_spreadAdd....................................0x02A680C8
- mantle_enable.....................................0x02A68138
- mantle_debug......................................0x02A681A8
- mantle_check_range................................0x02A68218
- mantle_check_radius...............................0x02A68288
- mantle_check_angle................................0x02A682F8
- mantle_check_glass_extra_range....................0x02A68368
- mantle_view_yawcap................................0x02A683D8
- mantle_weapon_height..............................0x02A68448
- mantle_weapon_anim_height.........................0x02A684B8
- vehicle_push_during_mantle........................0x02A68528
- hatch_mantle_up...................................0x02A68598
- hatch_mantle_fwd..................................0x02A68608
- dtp...............................................0x02A68678
- dtp_max_slide_duration............................0x02A686E8
- dtp_max_slide_addition............................0x02A68758
- dtp_startup_delay.................................0x02A687C8
- dtp_post_move_pause...............................0x02A68838
- dtp_fall_damage_min_height........................0x02A688A8
- dtp_fall_damage_max_height........................0x02A68918
- dtp_exhaustion_window.............................0x02A68988
- dtp_min_speed.....................................0x02A689F8
- door_breach_weapondrop............................0x02A68A68
- dtp_new_trajectory................................0x02A68AD8
- dtp_new_trajectory_multiplier.....................0x02A68B48
- dtp_max_apex_duration.............................0x02A68BB8
- shieldImpactBulletShakeScale......................0x02A68C28
- shieldImpactBulletShakeDuration...................0x02A68C98
- shieldImpactMissileShakeScale.....................0x02A68D08
- shieldImpactMissileShakeDuration..................0x02A68D78
- shieldImpactExplosionLowShakeScale................0x02A68DE8
- shieldImpactExplosionLowShakeDuration.............0x02A68E58
- shieldImpactExplosionHighShakeScale...............0x02A68EC8
- shieldImpactExplosionHighShakeDuration............0x02A68F38
- shieldImpactExplosionThreshold....................0x02A68FA8
- shieldDeployShakeScale............................0x02A69018
- shieldDeployShakeDuration.........................0x02A69088
- riotshield_deploy_limit_radius....................0x02A690F8
- riotshield_bullet_damage_scale....................0x02A69168
- riotshield_explosive_damage_scale.................0x02A691D8
- riotshield_melee_damage_scale.....................0x02A69248
- riotshield_projectile_damage_scale................0x02A692B8
- riotshield_deployed_health........................0x02A69328
- riotshield_destroyed_cleanup_time.................0x02A69398
- riotshield_deploy_pitch_max.......................0x02A69408
- riotshield_deploy_roll_max........................0x02A69478
- riotshield_deploy_zdiff_max.......................0x02A694E8
- riotshield_assist_time............................0x02A69558
- riotshield_damage_score_threshold.................0x02A695C8
- riotshield_damage_score_max.......................0x02A69638
- shieldBlastDamageProtection_30....................0x02A696A8
- shieldBlastDamageProtection_60....................0x02A69718
- shieldBlastDamageProtection_120...................0x02A69788
- shieldBlastDamageProtection_180...................0x02A697F8
- shieldPlayerBulletProtectionDegrees...............0x02A69868
- vehanim_enable....................................0x02A698D8
- vehanim_debug.....................................0x02A69948
- perk_weapSwitchMultiplier.........................0x02A699B8
- perk_weapSpreadMultiplier.........................0x02A69A28
- perk_weapReloadMultiplier.........................0x02A69A98
- perk_weapRateMultiplier...........................0x02A69B08
- perk_weapAdsMultiplier............................0x02A69B78
- perk_weapMeleeMultiplier..........................0x02A69BE8
- perk_weapTossMultiplier...........................0x02A69C58
- perk_weapEquipmentUseMultiplier...................0x02A69CC8
- perk_extraBreath..................................0x02A69D38
- perk_bulletPenetrationMultiplier..................0x02A69DA8
- perk_grenadeDeath.................................0x02A69E18
- perk_sprintMultiplier.............................0x02A69E88
- perk_grenadeTossBackTimer.........................0x02A69EF8
- perk_killstreakReduction..........................0x02A69F68
- perk_killstreakMomentumMultiplier.................0x02A69FD8
- perk_killstreakDeathPenaltyMultiplier.............0x02A6A048
- perk_delayExplosiveTime...........................0x02A6A0B8
- perk_disarmExplosiveTime..........................0x02A6A128
- perk_speedMultiplier..............................0x02A6A198
- perk_deathStreakCountRequired.....................0x02A6A208
- perk_sprintRecoveryMultiplier.....................0x02A6A278
- perk_healthRegenMultiplier........................0x02A6A2E8
- perk_damageKickReduction..........................0x02A6A358
- perk_shellShockReduction..........................0x02A6A3C8
- perk_mantleReduction..............................0x02A6A438
- perk_interactSpeedMultiplier......................0x02A6A4A8
- perk_throwbackInnerRadius.........................0x02A6A518
- perk_flakJacket...................................0x02A6A588
- perk_flakJacket_hardcore..........................0x02A6A5F8
- perk_fireproof....................................0x02A6A668
- perk_armorPiercing................................0x02A6A6D8
- perk_dogsAttackGhost..............................0x02A6A748
- perk_blackbirdShowsGpsJammer......................0x02A6A7B8
- perk_fastLadderClimbMultiplier....................0x02A6A828
- perk_marksmanEnemyNameFadeIn......................0x02A6A898
- perk_marksmanEnemyNameFadeOut.....................0x02A6A908
- perk_gpsjammer_min_speed..........................0x02A6A978
- perk_gpsjammer_min_distance.......................0x02A6A9E8
- perk_gpsjammer_time_period........................0x02A6AA58
- perk_gpsjammer_graceperiods.......................0x02A6AAC8
- perk_gpsjammer_alpha..............................0x02A6AB38
- perk_gpsjammer_fade_time..........................0x02A6ABA8
- perk_nottargetedbyai_min_speed....................0x02A6AC18
- perk_nottargetedbyai_graceperiod..................0x02A6AC88
- perk_scavenger_clip_multiplier....................0x02A6ACF8
- perk_scavenger_lethal_proc........................0x02A6AD68
- perk_scavenger_tactical_proc......................0x02A6ADD8
- bg_aqs............................................0x02A6AE48
- bg_aqsStyle.......................................0x02A6AEB8
- bg_ads............................................0x02A6AF28
- enable_global_wind................................0x02A6AF98
- enable_grass_wind.................................0x02A6B008
- wind_global_vector................................0x02A6B078
- wind_global_low_altitude..........................0x02A6B0E8
- wind_global_hi_altitude...........................0x02A6B158
- wind_global_low_strength_percent..................0x02A6B1C8
- wind_leaf_scale...................................0x02A6B238
- wind_grass_gustinterval...........................0x02A6B2A8
- wind_grass_scale..................................0x02A6B318
- wind_grass_tension................................0x02A6B388
- wind_grass_gust_speed.............................0x02A6B3F8
- wind_grass_gust_radius............................0x02A6B468
- wind_grass_gust_strength..........................0x02A6B4D8
- wind_grass_gust_distance..........................0x02A6B548
- wind_debug_display................................0x02A6B5B8
- tree_bend.........................................0x02A6B628
- tree_random.......................................0x02A6B698
- tree_frequency....................................0x02A6B708
- cg_timedDamageDuration............................0x02A6B778
- cg_actorBurnTransitionTime........................0x02A6B7E8
- cg_allowActorLookAtEntity.........................0x02A6B858
- ai_water_trails...................................0x02A6B8C8
- cg_watersheeting..................................0x02A6B938
- cg_cameraWaterClip................................0x02A6B9A8
- cg_cameraUseTagCamera.............................0x02A6BA18
- cg_forceSniperBobHack.............................0x02A6BA88
- crossbow_impaleStuckTime..........................0x02A6BAF8
- crossbow_impaleSlideTime..........................0x02A6BB68
- crossbow_impaleAdditionalRagdollTime..............0x02A6BBD8
- crossbow_impaleSlideSpeed.........................0x02A6BC48
- crossbow_impaleGravityScale.......................0x02A6BCB8
- crossbow_impaleGravityRampTime....................0x02A6BD28
- cg_playerFrustumHalfHeight........................0x02A6BD98
- cg_aggressiveCullRadius...........................0x02A6BE08
- cg_dof_useDefaultForVehicle.......................0x02A6BE78
- cg_cameraVehicleExitTweenTime.....................0x02A6BEE8
- flame_test........................................0x02A6BF58
- flame_use_dvars...................................0x02A6BFC8
- flame_render......................................0x02A6C038
- flame_team_damage.................................0x02A6C0A8
- flame_debug_render................................0x02A6C118
- flame_config_valid................................0x02A6C188
- flame_system_enabled..............................0x02A6C1F8
- defaultHitDamage..................................0x02A6C268
- defaultDamageDuration.............................0x02A6C2D8
- defaultDamageInterval.............................0x02A6C348
- flame_kick_offset.................................0x02A6C3B8
- flame_kick_speed..................................0x02A6C428
- flame_kick_recover_speed..........................0x02A6C498
- phys_gravity......................................0x02A6C508
- phys_gravity_dir..................................0x02A6C578
- phys_vehicleGravityMultiplier.....................0x02A6C5E8
- phys_vehicleDamageFroceScale......................0x02A6C658
- phys_vehicleWheelEntityCollision..................0x02A6C6C8
- phys_maxFloatTime.................................0x02A6C738
- phys_buoyancyDistanceCutoff.......................0x02A6C7A8
- phys_piecesSpawnDistanceCutoff....................0x02A6C818
- phys_buoyancyFloatHeightOffset....................0x02A6C888
- phys_buoyancy.....................................0x02A6C8F8
- phys_ragdoll_buoyancy.............................0x02A6C968
- phys_disableEntsAndDynEntsCollision...............0x02A6C9D8
- debugRenderMask...................................0x02A6CA48
- debugRenderCollisionDistance......................0x02A6CAB8
- enable_moving_paths...............................0x02A6CB28
- enable_new_prone_check............................0x02A6CB98
- phys_impact_intensity_limit.......................0x02A6CC08
- phys_impact_distance_cutoff.......................0x02A6CC78
- phys_impact_fx....................................0x02A6CCE8
- ragdoll_debug.....................................0x02A6CD58
- ragdoll_fps.......................................0x02A6CDC8
- ragdoll_max_life..................................0x02A6CE38
- ragdoll_explode_force.............................0x02A6CEA8
- ragdoll_explode_upbias............................0x02A6CF18
- ragdoll_bullet_force..............................0x02A6CF88
- ragdoll_bullet_upbias.............................0x02A6CFF8
- ragdoll_baselerp_time.............................0x02A6D068
- ragdoll_jointlerp_time............................0x02A6D0D8
- ragdoll_rotvel_scale..............................0x02A6D148
- ragdoll_jitter_scale..............................0x02A6D1B8
- ragdoll_self_collision_scale......................0x02A6D228
- ragdoll_reactivation_cutoff.......................0x02A6D298
- r_mode1...........................................0x02A6D308
- r_shaderWarming...................................0x02A6D378
- sd_xa2_num_devices................................0x02A6D3E8
- sd_can_switch_device..............................0x02A6D458
- snd_autoSim.......................................0x02A6D4C8
- winvoice_mic_mute.................................0x02A6D538
- winvoice_mic_reclevel.............................0x02A6D5A8
- winvoice_save_voice...............................0x02A6D618
- winvoice_mic_scaler...............................0x02A6D688
- winvoice_loopback.................................0x02A6D6F8
- sessionTaskFailDebug..............................0x02A6D768
- motdDelay.........................................0x02A6D7D8
- allowAllNAT.......................................0x02A6D848
- ui_detailedMM.....................................0x02A6D8B8
- dw_active.........................................0x02A6D928
- pc_newversionavailable............................0x02A6D998
- dw_party_active...................................0x02A6DA08
- dw_dupe_key.......................................0x02A6DA78
- dw_popup..........................................0x02A6DAE8
- dw_connectafterlogin..............................0x02A6DB58
- dw_defaultDTLSAssociationTimeout..................0x02A6DBC8
- fbEnabled.........................................0x02A6DC38
- partyMigrate_debugEnabled.........................0x02A6DCA8
- partyMigrate_disabled.............................0x02A6DD18
- partyMigrate_maxBWPackets.........................0x02A6DD88
- partymigrate_MaxPacketWaitTime....................0x02A6DDF8
- partymigrate_NomineeWaitMS........................0x02A6DE68
- partymigrate_HostWaitMS...........................0x02A6DED8
- partyMigrate_NomineeRecalcInterval................0x02A6DF48
- partyMigrate_TestInterval.........................0x02A6DFB8
- TestIntervalJitter................................0x02A6E028
- partymigrate_MinScoreDiff.........................0x02A6E098
- qosPreferredPing..................................0x02A6E108
- qosMaxAllowedPing.................................0x02A6E178
- excellentPing.....................................0x02A6E1E8
- goodPing..........................................0x02A6E258
- terriblePing......................................0x02A6E2C8
- party_maxChangeListDiff...........................0x02A6E338
- party_reconnectToClientOnTimeout..................0x02A6E3A8
- party_reconnectToHostOnTimeout....................0x02A6E418
- party_forceMemberUpdateOnVoiceConnectivityBits....0x02A6E488
- party_disconnectPlayerOnRemoval...................0x02A6E4F8
- party_disconnectPlayerOnJoinFailed................0x02A6E568
- party_maxlocalplayers.............................0x02A6E5D8
- party_allowguests.................................0x02A6E648
- party_maxplayers_partylobby.......................0x02A6E6B8
- party_maxlocalplayers_mainlobby...................0x02A6E728
- party_maxlocalplayers_playermatch.................0x02A6E798
- party_maxlocalplayers_privatematch................0x02A6E808
- live_startmatchDeadline...........................0x02A6E878
- party_maxplayers..................................0x02A6E8E8
- party_maxplayers_privatematch.....................0x02A6E958
- party_disableLockin...............................0x02A6E9C8
- party_connect_dedicated...........................0x02A6EA38
- party_dedicatedOnly...............................0x02A6EAA8
- party_minplayers..................................0x02A6EB18
- party_gameStartTimerLengthPrivate.................0x02A6EB88
- party_pregameStartTimerLengthPrivate..............0x02A6EBF8
- party_gameStartTimerLength........................0x02A6EC68
- party_pregameStartTimerLength.....................0x02A6ECD8
- party_vetoButtonVisible...........................0x02A6ED48
- party_isPreviousMapVoted..........................0x02A6EDB8
- party_sequentialPreviousMapVotingAllowed..........0x02A6EE28
- party_vetoPassed..................................0x02A6EE98
- party_vetoPercentRequired.........................0x02A6EF08
- party_vetoDelayTime...............................0x02A6EF78
- party_readyButtonVisible..........................0x02A6EFE8
- party_readyPercentRequired........................0x02A6F058
- party_readyAllowOnlyLocalPlayers..................0x02A6F0C8
- party_linearMapCycle..............................0x02A6F138
- party_linearMapCycleRandom........................0x02A6F1A8
- party_connectToOthers.............................0x02A6F218
- party_debugShowSkill..............................0x02A6F288
- party_editingsettings.............................0x02A6F2F8
- party_gametype....................................0x02A6F368
- party_gamesize....................................0x02A6F3D8
- party_mapname.....................................0x02A6F448
- party_kickplayerquestion..........................0x02A6F4B8
- party_playerCount.................................0x02A6F528
- party_hostname....................................0x02A6F598
- party_mappacks....................................0x02A6F608
- party_matchedPlayerCount..........................0x02A6F678
- party_autoteams...................................0x02A6F6E8
- party_minLobbyTime................................0x02A6F758
- party_skillBaseDifferenceAllowance................0x02A6F7C8
- party_skillAllowancePerSecond.....................0x02A6F838
- party_restartMatchmakingTimer.....................0x02A6F8A8
- party_connectTimeout..............................0x02A6F918
- party_playervisible...............................0x02A6F988
- party_iamhost.....................................0x02A6F9F8
- party_firstSubpartyIndex..........................0x02A6FA68
- party_membersMissingMapPack.......................0x02A6FAD8
- party_mergingEnabled..............................0x02A6FB48
- party_mergingJitter...............................0x02A6FBB8
- party_searchInterval..............................0x02A6FC28
- party_subSearchInterval...........................0x02A6FC98
- party_dedicatedMergeMinPlayers....................0x02A6FD08
- party_joinInProgressAllowed.......................0x02A6FD78
- party_minResumeMs.................................0x02A6FDE8
- party_localTeamTest...............................0x02A6FE58
- party_clientTimeout...............................0x02A6FEC8
- party_teamSwitchDelay.............................0x02A6FF38
- party_lobbyExtensionTime..........................0x02A6FFA8
- party_forceMigrateAfterRound......................0x02A70018
- party_forceMigrateOnMatchStartRegression..........0x02A70088
- party_requestMigrateDuringAutoStartIfStreaming....0x02A700F8
- party_considerStreamingForHostMigration...........0x02A70168
- party_keepPartyAliveWhileMatchmaking..............0x02A701D8
- party_chooseLowestPingSlot........................0x02A70248
- using_original....................................0x02A702B8
- partyend_reason...................................0x02A70328
- party_maxMigrationTime............................0x02A70398
- party_maxDesperateMigrationTime...................0x02A70408
- party_neverJoinRecent.............................0x02A70478
- party_leagueValidityGrace.........................0x02A704E8
- tu2_delayComErrorForPlaylistRules.................0x02A70558
- tu2_stopPartyForPlaylistRules.....................0x02A705C8
- matchmaking_debug.................................0x02A70638
- sessionSearchMaxAttempts..........................0x02A706A8
- geographicalMatchmakingOverride...................0x02A70718
- searchSessionNextTaskDelay........................0x02A70788
- searchSessionIsEmpty..............................0x02A707F8
- searchSessionSkillWeight..........................0x02A70868
- searchSessionGeo1Weight...........................0x02A708D8
- searchSessionGeo2Weight...........................0x02A70948
- searchSessionGeo3Weight...........................0x02A709B8
- searchSessionGeo4Weight...........................0x02A70A28
- groupUploadInterval...............................0x02A70A98
- groupDownloadInterval.............................0x02A70B08
- allItemsUnlocked..................................0x02A70B78
- allItemsPurchased.................................0x02A70BE8
- skill_scoreBeta...................................0x02A70C58
- skill_teamBeta....................................0x02A70CC8
- recordPointsSpent.................................0x02A70D38
- allowHost_matchesHostedRatio......................0x02A70DA8
- allowHost_matchesPlayedRatio......................0x02A70E18
- allowHost_matchesHostedStreak.....................0x02A70E88
- allowHost_matchesPlayedStreak.....................0x02A70EF8
- disableHost_matchesHostedRatio....................0x02A70F68
- disableHost_matchesPlayedRatio....................0x02A70FD8
- disableHost_matchesHostedStreak...................0x02A71048
- disableHost_matchesPlayedStreak...................0x02A710B8
- classVersionNumber................................0x02A71128
- probation_version.................................0x02A71198
- probation_public_enabled..........................0x02A71208
- probation_public_quitScalar.......................0x02A71278
- probation_public_timeoutScalar....................0x02A712E8
- probation_public_kickScalar.......................0x02A71358
- probation_public_matchHistoryWindow...............0x02A713C8
- probation_public_probationThreshold...............0x02A71438
- probation_public_warningThreshold.................0x02A714A8
- probation_public_probationTime....................0x02A71518
- probation_public_forgiveCount.....................0x02A71588
- probation_league_enabled..........................0x02A715F8
- probation_league_quitScalar.......................0x02A71668
- probation_league_timeoutScalar....................0x02A716D8
- probation_league_kickcalar........................0x02A71748
- probation_league_matchHistoryWindow...............0x02A717B8
- probation_league_probationThreshold...............0x02A71828
- probation_league_warningThreshold.................0x02A71898
- probation_league_probationTime....................0x02A71908
- probation_league_forgiveCount.....................0x02A71978
- fixNegativeLosses.................................0x02A719E8
- maxLossesValue....................................0x02A71A58
- metPlayerListUpdateInterval.......................0x02A71AC8
- metPlayerListUploadInterval.......................0x02A71B38
- maxMetPlayerListCount.............................0x02A71BA8
- unsubscriptionCooloffTimer........................0x02A71C18
- metPlayerListCleanupInterval......................0x02A71C88
- storeMapPackMaskToStats...........................0x02A71CF8
- live_readPublisherStorageLocally..................0x02A71D68
- WADTimestampUpdateInterval........................0x02A71DD8
- stats_version_check...............................0x02A71E48
- maxStatsBackupInterval............................0x02A71EB8
- zero_stats_check..................................0x02A71F28
- dwFileFetchTryIntervalBase........................0x02A71F98
- dwFileFetchTryIntervalMax.........................0x02A72008
- dwFileFetchTryMaxAttempts.........................0x02A72078
- waitOnStatsTimeout................................0x02A720E8
- minDelayForOtherPlayerStatsFetch..................0x02A72158
- statsLocationFatal................................0x02A721C8
- webmDwReadDelay...................................0x02A72238
- webmDwReadTimeout.................................0x02A722A8
- webmDwWriteDelay..................................0x02A72318
- webmDwWriteTimeout................................0x02A72388
- sv_playlistFetchInterval..........................0x02A723F8
- xblive_loggedin...................................0x02A72468
- xenon_maxVoicePacketsPerSec.......................0x02A724D8
- xenon_maxVoicePacketsPerSecForServer..............0x02A72548
- session_nonblocking...............................0x02A725B8
- inviteText........................................0x02A72628
- bandwidth_retry_interval..........................0x02A72698
- xblive_showmarketplace............................0x02A72708
- xblive_clanmatch..................................0x02A72778
- xblive_mappacks...................................0x02A727E8
- xblive_wagermatch.................................0x02A72858
- xblive_ec_minprobes...............................0x02A728C8
- xblive_ec_minpercent..............................0x02A72938
- xblive_ec_firstupdatems...........................0x02A729A8
- xblive_ec_lastupdatems............................0x02A72A18
- xblive_ec_maxprobewait............................0x02A72A88
- party_simulateLongQoS.............................0x02A72AF8
- invite_waitPeriod.................................0x02A72B68
- xblive_clanListChanged............................0x02A72BD8
- teamsplitter_verbose..............................0x02A72C48
- xblive_matchEndingSoon............................0x02A72CB8
- clancard_clanid...................................0x02A72D28
- ui_isClanMember...................................0x02A72D98
- ui_inGameStoreVisible.............................0x02A72E08
- reportUserInterval................................0x02A72E78
- lbTaskDelay.......................................0x02A72EE8
- ui_hideLeaderboards...............................0x02A72F58
- dlc0..............................................0x02A72FC8
- dlc0_sale.........................................0x02A73038
- dlczm0............................................0x02A730A8
- dlczm0_sale.......................................0x02A73118
- dlc1..............................................0x02A73188
- dlc1_sale.........................................0x02A731F8
- dlc2..............................................0x02A73268
- dlc2_sale.........................................0x02A732D8
- dlc3..............................................0x02A73348
- dlc3_sale.........................................0x02A733B8
- dlc4..............................................0x02A73428
- dlc4_sale.........................................0x02A73498
- dlc5..............................................0x02A73508
- dlc5_sale.........................................0x02A73578
- dlc0dd............................................0x02A735E8
- dlc0dd_sale.......................................0x02A73658
- seasonpass........................................0x02A736C8
- seasonpass_sale...................................0x02A73738
- xblive_anymappacks................................0x02A737A8
- xblive_allmappacks................................0x02A73818
- scr_xpscale.......................................0x02A73888
- scr_gunxpscale....................................0x02A738F8
- scr_rankXpCap.....................................0x02A73968
- scr_codpointsxpscale..............................0x02A739D8
- scr_codpointsmatchscale...........................0x02A73A48
- scr_codpointsperchallenge.........................0x02A73AB8
- scr_scorestreaks..................................0x02A73B28
- scr_scorestreaks_maxstacking......................0x02A73B98
- scr_rampagebonusscale.............................0x02A73C08
- scr_disableChallenges.............................0x02A73C78
- scr_disableStatTracking...........................0x02A73CE8
- scr_disableSetDStat...............................0x02A73D58
- version...........................................0x02A73DC8
- shortversion......................................0x02A73E38
- in_mouse..........................................0x02A73EA8
- gpad_debug........................................0x02A73F18
- gpad_button_deadzone..............................0x02A73F88
- gpad_stick_deadzone_min...........................0x02A73FF8
- gpad_stick_deadzone_max...........................0x02A74068
- gpad_stick_pressed................................0x02A740D8
- gpad_stick_pressed_hysteresis.....................0x02A74148
- net_emu_latency...................................0x02A741B8
- net_emu_jitter....................................0x02A74228
- net_emu_packet_loss...............................0x02A74298
- net_emu_server....................................0x02A74308
- net_emu_client....................................0x02A74378
- sv_clientside.....................................0x02A743E8
- g_player_maxhealth................................0x02A74458
- player_damageMultiplier...........................0x02A744C8
- player_deathInvulnerableTime......................0x02A74538
- g_gametype........................................0x02A745A8
- sv_keywords.......................................0x02A74618
- protocol..........................................0x02A74688
- sv_maxPhysExplosionSpheres........................0x02A746F8
- mapname...........................................0x02A74768
- sv_lastSaveCommitedToDevice.......................0x02A747D8
- sv_saveDeviceAvailable............................0x02A74848
- sv_saveOnStartMap.................................0x02A748B8
- sv_saveGameAvailable..............................0x02A74928
- sv_saveGameNotReadable............................0x02A74998
- mapcrc............................................0x02A74A08
- sv_privateClients.................................0x02A74A78
- sv_privateClientsForClients.......................0x02A74AE8
- sv_endGameIfISuck.................................0x02A74B58
- sv_hostname.......................................0x02A74BC8
- sv_clientSideBullets..............................0x02A74C38
- sv_clientSideVehicles.............................0x02A74CA8
- sv_restrictedTempEnts.............................0x02A74D18
- penetrationCount..................................0x02A74D88
- penetrationCount_axis.............................0x02A74DF8
- penetrationCount_allies...........................0x02A74E68
- bulletrange.......................................0x02A74ED8
- sv_expensive_bullet_time..........................0x02A74F48
- fxfrustumCutoff...................................0x02A74FB8
- sv_SnapshotManLaw.................................0x02A75028
- sv_NoShapshotWarnings.............................0x02A75098
- sv_FakeRemoteClient...............................0x02A75108
- sv_minPing........................................0x02A75178
- sv_maxPing........................................0x02A751E8
- sv_floodProtect...................................0x02A75258
- sv_allowAnonymous.................................0x02A752C8
- sv_disableClientConsole...........................0x02A75338
- sv_privatePassword................................0x02A753A8
- sv_iwds...........................................0x02A75418
- sv_iwdNames.......................................0x02A75488
- sv_referencedIwds.................................0x02A754F8
- sv_referencedIwdNames.............................0x02A75568
- sv_FFCheckSums....................................0x02A755D8
- sv_FFNames........................................0x02A75648
- sv_referencedFFCheckSums..........................0x02A756B8
- sv_referencedFFNames..............................0x02A75728
- sv_voice..........................................0x02A75798
- sv_voiceQuality...................................0x02A75808
- sv_timeout........................................0x02A75878
- sv_connectTimeout.................................0x02A758E8
- sv_zombietime.....................................0x02A75958
- sv_reconnectlimit.................................0x02A759C8
- sv_mapRotation....................................0x02A75A38
- sv_mapRotationCurrent.............................0x02A75AA8
- nextmap...........................................0x02A75B18
- map_scenario......................................0x02A75B88
- sv_smp............................................0x02A75BF8
- sv_network_fps....................................0x02A75C68
- sv_assistWorkers..................................0x02A75CD8
- sv_writeConfigStrings.............................0x02A75D48
- scr_writeConfigStrings............................0x02A75DB8
- sv_networkRateSolution............................0x02A75E28
- net_ip............................................0x02A75E98
- net_noudp.........................................0x02A75F08
- net_socksEnabled..................................0x02A75F78
- net_socksServer...................................0x02A75FE8
- net_socksPort.....................................0x02A76058
- net_socksUsername.................................0x02A760C8
- net_socksPassword.................................0x02A76138
- net_port..........................................0x02A761A8
- net_broadcast_port................................0x02A76218
- reliableResendTime................................0x02A76288
- reliableTimeoutTime...............................0x02A762F8
- playlist_enabled..................................0x02A76368
- playlist_next.....................................0x02A763D8
- playlist_entry....................................0x02A76448
- playlist_excludeMap...............................0x02A764B8
- playlist_excludeGametype..........................0x02A76528
- playlist_excludeGametypeMap.......................0x02A76598
- playlist_allowdevmaps.............................0x02A76608
- tu2_partyCheckRulesAlways.........................0x02A76678
- tu2_partyCheckRulesOnSetup........................0x02A766E8
- ui_saveandquit....................................0x02A76758
- ui_skipMainLockout................................0x02A767C8
- ui_dofrontendsave.................................0x02A76838
- ui_animSpeedScale.................................0x02A768A8
- ui_customModeName.................................0x02A76918
- ui_customModeEditName.............................0x02A76988
- ui_customModeDesc.................................0x02A769F8
- ui_customModeEditDesc.............................0x02A76A68
- ui_playlistPopulationRefreshTime..................0x02A76AD8
- ui_netSource......................................0x02A76B48
- ui_lastServerRefresh_0............................0x02A76BB8
- ui_lastServerRefresh_1............................0x02A76C28
- ui_lastServerRefresh_2............................0x02A76C98
- ui_lastServerRefresh_3............................0x02A76D08
- ui_lastServerRefresh_4............................0x02A76D78
- ui_smallFont......................................0x02A76DE8
- ui_bigFont........................................0x02A76E58
- ui_language.......................................0x02A76EC8
- ui_languagechanged................................0x02A76F38
- ui_currentMap.....................................0x02A76FA8
- ui_preview........................................0x02A77018
- ui_preview_map....................................0x02A77088
- ui_mapPackChanged.................................0x02A770F8
- ui_load_index.....................................0x02A77168
- ui_prevTextEntryBox...............................0x02A771D8
- ui_ignoreMousePos.................................0x02A77248
- ui_favoriteAddress................................0x02A772B8
- ui_favoriteName...................................0x02A77328
- ui_gametype_text..................................0x02A77398
- ui_demoname.......................................0x02A77408
- ui_serverStatusTimeOut............................0x02A77478
- ui_menuLvlNotify..................................0x02A774E8
- selectedFriendName................................0x02A77558
- selectedFriendIndex...............................0x02A775C8
- selectedGroupIndex................................0x02A77638
- selectedPlayerXuid................................0x02A776A8
- selectedMenuItemIndex.............................0x02A77718
- highlightedPlayerName.............................0x02A77788
- splitscreen_lobbyPlayerCount......................0x02A777F8
- splitscreen_partyPlayerCount......................0x02A77868
- tickerHeaderWidth.................................0x02A778D8
- ui_showDLCMaps....................................0x02A77948
- ui_showBryceMagic.................................0x02A779B8
- ui_scrollTextYOffset..............................0x02A77A28
- ui_scrollTextScrollRate...........................0x02A77A98
- ui_scrollTextYOffsetResetDelay....................0x02A77B08
- ui_scrollTextDelay................................0x02A77B78
- ui_scrollMOTDYOffset..............................0x02A77BE8
- ui_MOTDScrollRate.................................0x02A77C58
- ui_scrollMOTDDelay................................0x02A77CC8
- ui_scrollMOTDYOffsetResetDelay....................0x02A77D38
- ui_partyFull......................................0x02A77DA8
- ui_borderLowLightScale............................0x02A77E18
- ui_ethernetLinkActive.............................0x02A77E88
- ui_lobbypopup.....................................0x02A77EF8
- ui_listboxIndex...................................0x02A77F68
- ls_status.........................................0x02A77FD8
- ui_favorite_message...............................0x02A78048
- ui_keyboardtitle..................................0x02A780B8
- ui_keyboard_dvar_edit.............................0x02A78128
- ls_demoauthor.....................................0x02A78198
- scr_hardcore......................................0x02A78208
- ui_splitscreen....................................0x02A78278
- ui_choice_noaction................................0x02A782E8
- ui_hud_showobjicons...............................0x02A78358
- ui_hud_obituaries.................................0x02A783C8
- g_FactionName_Axis................................0x02A78438
- g_FactionName_Allies..............................0x02A784A8
- ui_keyboard_dvar_new..............................0x02A78518
- ui_display_aar....................................0x02A78588
- ui_specops........................................0x02A785F8
- ui_hideminimap....................................0x02A78668
- ui_readingSaveDevice..............................0x02A786D8
- ui_fxFontColor....................................0x02A78748
- ui_fxFontGlowColor................................0x02A787B8
- ui_fxFontShadowColor..............................0x02A78828
- ui_fxFontOutlineColor.............................0x02A78898
- ui_drawOldUI......................................0x02A78908
- ui_campaign.......................................0x02A78978
- ui_savegame.......................................0x02A789E8
- ui_singlemission..................................0x02A78A58
- ui_singlemission_difficulty.......................0x02A78AC8
- ui_isrtstutorial..................................0x02A78B38
- ui_isSaving.......................................0x02A78BA8
- ui_luiLoadingScreen...............................0x02A78C18
- ui_campaignstate..................................0x02A78C88
- ui_creditMovieNack................................0x02A78CF8
- ui_creditSkipTo...................................0x02A78D68
- ui_aarmapname.....................................0x02A78DD8
- ui_strikeforceavailable...........................0x02A78E48
- ui_busyBlockIngameMenu............................0x02A78EB8
- ui_onLockOutMenu..................................0x02A78F28
- ui_menuCamoUnlocks................................0x02A78F98
- ui_menuAttachUnlocks..............................0x02A79008
- ui_shipping_cheats................................0x02A79078
- ui_controllerPulled...............................0x02A790E8
- ui_pendingControllerPullEvent.....................0x02A79158
- ui_pendingSystemUIOpenEvent.......................0x02A791C8
- ui_friendsListOpen................................0x02A79238
- ui_playerListOpen.................................0x02A792A8
- ui_playercardOpen.................................0x02A79318
- ui_joinGametype...................................0x02A79388
- ui_netGametypeName................................0x02A793F8
- ui_dedicated......................................0x02A79468
- ui_currentNetMap..................................0x02A794D8
- ui_browserShowFull................................0x02A79548
- ui_browserShowEmpty...............................0x02A795B8
- ui_browserShowPassword............................0x02A79628
- ui_browserShowPure................................0x02A79698
- ui_browserMod.....................................0x02A79708
- ui_browserShowDedicated...........................0x02A79778
- ui_browserFriendlyfire............................0x02A797E8
- ui_browserKillcam.................................0x02A79858
- ui_friendNameNew..................................0x02A798C8
- ui_friendSelectedInd..............................0x02A79938
- ui_friendPendingSelectedInd.......................0x02A799A8
- ui_inviteSelectedInd..............................0x02A79A18
- ui_inviteScreen...................................0x02A79A88
- ui_friendMessage..................................0x02A79AF8
- ui_serverinfomessage..............................0x02A79B68
- ui_serverinfomessagehostname......................0x02A79BD8
- ui_multiplayer....................................0x02A79C48
- gamename..........................................0x02A79CB8
- gamedate..........................................0x02A79D28
- g_reloading.......................................0x02A79D98
- g_TeamIcon_Allies.................................0x02A79E08
- g_TeamIcon_Axis...................................0x02A79E78
- g_TeamIcon_Free...................................0x02A79EE8
- g_TeamIcon_Spectator..............................0x02A79F58
- player_radiusDamageMultiplier.....................0x02A79FC8
- player_meleeDamageMultiplier......................0x02A7A038
- player_takeDirectDamageInVehicles.................0x02A7A0A8
- player_maxGrenadeCatchHeight......................0x02A7A118
- player_throwbackInnerRadius.......................0x02A7A188
- player_throwbackOuterRadius.......................0x02A7A1F8
- g_minGrenadeDamageSpeed...........................0x02A7A268
- g_speed...........................................0x02A7A2D8
- g_knockback.......................................0x02A7A348
- bullet_penetrationEnabled.........................0x02A7A3B8
- bullet_multikill_shots............................0x02A7A428
- allow_zombies_german..............................0x02A7A498
- g_debugaccuracy...................................0x02A7A508
- g_ai..............................................0x02A7A578
- g_spawnai.........................................0x02A7A5E8
- ai_noDodge........................................0x02A7A658
- ai_pathMomentum...................................0x02A7A6C8
- ai_pathNegotiationOverlapCost.....................0x02A7A738
- ai_pathChokePointCost.............................0x02A7A7A8
- ai_pathRandomPercent..............................0x02A7A818
- ai_playerADS_LOSRange.............................0x02A7A888
- ai_playerLOSRange.................................0x02A7A8F8
- ai_playerLOSHalfWidth.............................0x02A7A968
- ai_playerLOSMinTime...............................0x02A7A9D8
- ai_playerADSTargetTime............................0x02A7AA48
- ai_debugPlayerLOS.................................0x02A7AAB8
- ai_friendlySuppression............................0x02A7AB28
- ai_friendlySuppressionDist........................0x02A7AB98
- ai_friendlyFireBlockDuration......................0x02A7AC08
- ai_playerNearAccuracy.............................0x02A7AC78
- ai_playerNearRange................................0x02A7ACE8
- ai_playerFarAccuracy..............................0x02A7AD58
- ai_playerFarRange.................................0x02A7ADC8
- ai_threatUpdateInterval...........................0x02A7AE38
- ai_foliageSeeThroughDist..........................0x02A7AEA8
- ai_coverScore_dangerousNode.......................0x02A7AF18
- ai_coverSearchInterval............................0x02A7AF88
- ai_coverScore_coverType...........................0x02A7AFF8
- ai_coverScore_distance............................0x02A7B068
- ai_coverScore_engagement..........................0x02A7B0D8
- ai_coverScore_nodeAngle...........................0x02A7B148
- ai_coverScore_playerLos...........................0x02A7B1B8
- ai_coverScore_priority............................0x02A7B228
- ai_coverScore_targetDir...........................0x02A7B298
- ai_coverScore_visibility..........................0x02A7B308
- ai_coverScore_flanking............................0x02A7B378
- ai_coverFlankMaxAngle.............................0x02A7B3E8
- ai_coverFlankDistToCover..........................0x02A7B458
- ai_coverFlankCheckRad.............................0x02A7B4C8
- ai_accuracyDistScale..............................0x02A7B538
- ai_accuracy_attackerCountDecrease.................0x02A7B5A8
- ai_accuracy_attackerCountMax......................0x02A7B618
- g_playerTrailTime.................................0x02A7B688
- ai_disableSpawn...................................0x02A7B6F8
- g_debugLocDamage..................................0x02A7B768
- g_debugLocDamageEntity............................0x02A7B7D8
- g_friendlyNameDist................................0x02A7B848
- g_friendlyfireDist................................0x02A7B8B8
- melee_debug.......................................0x02A7B928
- radius_damage_debug...............................0x02A7B998
- crossbow_impaleProjectileSlowdown.................0x02A7BA08
- kill_slomo_time...................................0x02A7BA78
- player_deathInvulnerableToMelee...................0x02A7BAE8
- player_deathInvulnerableToProjectile..............0x02A7BB58
- hud_drawHUD.......................................0x02A7BBC8
- vehicle_collision_prediction_time.................0x02A7BC38
- vehHelicopterHoverSpeedThreshold..................0x02A7BCA8
- vehHelicopterRightStickDeadzone...................0x02A7BD18
- vehHelicopterStrafeDeadzone.......................0x02A7BD88
- vehHelicopterScaleMovement........................0x02A7BDF8
- vehHelicopterYawAltitudeControls..................0x02A7BE68
- vehHelicopterSoftCollisions.......................0x02A7BED8
- vehHelicopterInvertUpDown.........................0x02A7BF48
- vehHelicopterYawOnLeftStick.......................0x02A7BFB8
- vehHelicopterTiltFromViewangles...................0x02A7C028
- vehHelicopterPathTransitionTime...................0x02A7C098
- vehHelicopterFreeLook.............................0x02A7C108
- vehHelicopterDefaultPitch.........................0x02A7C178
- vehHelicopterRotDecel.............................0x02A7C1E8
- vehHelicopterMinHeightLockOffset..................0x02A7C258
- vehHelicopterMaxHeightLockOffset..................0x02A7C2C8
- vehHelicopterLookaheadTime........................0x02A7C338
- vehPlaneAssistedFlying............................0x02A7C3A8
- vehPlaneConventionalFlight........................0x02A7C418
- vehPlaneSpeedControl..............................0x02A7C488
- vehPlanePlayerAvoidance...........................0x02A7C4F8
- vehPlaneTurnAssistDecayRate.......................0x02A7C568
- turret_SentryTargetTime...........................0x02A7C5D8
- turretPlayerAvoidScale............................0x02A7C648
- g_banzai_max_target_distance......................0x02A7C6B8
- g_banzai_player_fov_buffer........................0x02A7C728
- g_banzai_flank_attack.............................0x02A7C798
- ai_meleeRange.....................................0x02A7C808
- ai_meleeWidth.....................................0x02A7C878
- ai_meleeHeight....................................0x02A7C8E8
- ai_meleeDamage....................................0x02A7C958
- ai_maxAttackerCount...............................0x02A7C9C8
- missileHellfireMaxSlope...........................0x02A7CA38
- missileHellfireUpAccel............................0x02A7CAA8
- missileJavClimbHeightDirect.......................0x02A7CB18
- missileJavClimbHeightTop..........................0x02A7CB88
- missileJavClimbAngleDirect........................0x02A7CBF8
- missileJavClimbAngleTop...........................0x02A7CC68
- missileJavClimbCeilingDirect......................0x02A7CCD8
- missileJavClimbCeilingTop.........................0x02A7CD48
- missileJavTurnRateDirect..........................0x02A7CDB8
- missileJavTurnRateTop.............................0x02A7CE28
- missileJavAccelClimb..............................0x02A7CE98
- missileJavAccelDescend............................0x02A7CF08
- missileJavSpeedLimitClimb.........................0x02A7CF78
- missileJavSpeedLimitDescend.......................0x02A7CFE8
- missileJavTurnDecel...............................0x02A7D058
- missileJavClimbToOwner............................0x02A7D0C8
- missileDroneClimbHeightDirect.....................0x02A7D138
- missileDroneClimbHeightTop........................0x02A7D1A8
- missileDroneClimbAngleDirect......................0x02A7D218
- missileDroneClimbAngleTop.........................0x02A7D288
- missileDroneClimbCeilingDirect....................0x02A7D2F8
- missileDroneClimbCeilingTop.......................0x02A7D368
- missileDroneTurnRateDecent........................0x02A7D3D8
- missileDroneTurnRateAscent........................0x02A7D448
- missileDroneTurnRateAvoidance.....................0x02A7D4B8
- missileDroneTurnRateSmallAdjustments..............0x02A7D528
- missileDroneflattenRollRatio......................0x02A7D598
- missileDroneDistanceAvoidance.....................0x02A7D608
- missileDroneDistanceAvoidanceSec..................0x02A7D678
- missileDroneDistSqTargetAvoidanceDisabled.........0x02A7D6E8
- missileDroneTurnMaxRoll...........................0x02A7D758
- missileDroneTurnMaxRollChange.....................0x02A7D7C8
- missileDroneTurnMaxRate...........................0x02A7D838
- missileDroneAccelClimb............................0x02A7D8A8
- missileDroneAccelDescend..........................0x02A7D918
- missileDroneSpeedLimitClimb.......................0x02A7D988
- missileDroneSpeedLimitDescend.....................0x02A7D9F8
- missileDroneClimbMaxDist..........................0x02A7DA68
- missileDroneTurnDecel.............................0x02A7DAD8
- missileDroneClimbToOwner..........................0x02A7DB48
- missileWaterMaxDepth..............................0x02A7DBB8
- missileTVGuidedStickDeadzone......................0x02A7DC28
- missileTVGuidedTurnRate...........................0x02A7DC98
- missilePlantableSize..............................0x02A7DD08
- missileMolotovBlobNum.............................0x02A7DD78
- missileMolotovBlobTime............................0x02A7DDE8
- missileTVGuidedBoost..............................0x02A7DE58
- missileTVGuidedBoostSpeedUp.......................0x02A7DEC8
- missileTVGuidedBoostSpeedDown.....................0x02A7DF38
- missileTVGuidedMaxRollAngle.......................0x02A7DFA8
- missileTVGuidedTurningRollAccel...................0x02A7E018
- missileTVGuidedFlatteningRollAccel................0x02A7E088
- missileTVGuidedMPSpecific.........................0x02A7E0F8
- grenadeRestThreshold..............................0x02A7E168
- grenadeRollingEnabled.............................0x02A7E1D8
- grenadeFrictionLow................................0x02A7E248
- grenadeFrictionHigh...............................0x02A7E2B8
- grenadeFrictionMaxThresh..........................0x02A7E328
- grenadeBumpFreq...................................0x02A7E398
- grenadeBumpMag....................................0x02A7E408
- grenadeBumpMax....................................0x02A7E478
- grenadeWobbleFreq.................................0x02A7E4E8
- grenadeWobbleFwdMag...............................0x02A7E558
- grenadeWobbleSideMag..............................0x02A7E5C8
- grenadeWobbleSideDamp.............................0x02A7E638
- grenadeCurveMax...................................0x02A7E6A8
- grenadeBounceRestitutionMax.......................0x02A7E718
- airburstAdjustDistance............................0x02A7E788
- dynEnt_damageRadiusScale..........................0x02A7E7F8
- dynEnt_shouldCullEntitiesForSplitscreen...........0x02A7E868
- scr_dof_enable....................................0x02A7E8D8
- g_debugDamage.....................................0x02A7E948
- g_debugBullets....................................0x02A7E9B8
- g_vehicleDrawPath.................................0x02A7EA28
- g_vehicleDrawSplines..............................0x02A7EA98
- g_vehicleDebug....................................0x02A7EB08
- vehGunnerSplashDamage.............................0x02A7EB78
- g_vehiclePlaneCurveTime...........................0x02A7EBE8
- g_quadrotorFlyHeight..............................0x02A7EC58
- g_avoidEnabled....................................0x02A7ECC8
- g_entinfo.........................................0x02A7ED38
- g_entinfo_type....................................0x02A7EDA8
- g_entinfo_AItext..................................0x02A7EE18
- g_entinfo_maxdist.................................0x02A7EE88
- g_entinfo_scale...................................0x02A7EEF8
- g_drawEntBBoxes...................................0x02A7EF68
- g_drawGrenadeHints................................0x02A7EFD8
- g_instaKill.......................................0x02A7F048
- ai_trackSpawn.....................................0x02A7F0B8
- ai_showCount......................................0x02A7F128
- ai_showNodes......................................0x02A7F198
- ai_showNodesDist..................................0x02A7F208
- ai_showNearestNode................................0x02A7F278
- ai_showAmbushNodes................................0x02A7F2E8
- ai_showNodeDrawType...............................0x02A7F358
- ai_showVisData....................................0x02A7F3C8
- ai_showVisDataDist................................0x02A7F438
- ai_showCoverScore.................................0x02A7F4A8
- ai_debugCoverTool.................................0x02A7F518
- ai_debugCoverToolUpdatePos........................0x02A7F588
- ai_debugCoverArrivals.............................0x02A7F5F8
- ai_debugCoverArrivalsTool.........................0x02A7F668
- ai_debugCoverArrivalsToolShowNodes................0x02A7F6D8
- ai_debugCoverArrivalsToolRadius...................0x02A7F748
- ai_debugCoverArrivalsToolType.....................0x02A7F7B8
- ai_debugMelee.....................................0x02A7F828
- ai_debugCoverEntityNum............................0x02A7F898
- ai_showBadPlaces..................................0x02A7F908
- ai_showDodge......................................0x02A7F978
- ai_debugMayMove...................................0x02A7F9E8
- ai_showPotentialThreatDir.........................0x02A7FA58
- ai_moveOrientMode.................................0x02A7FAC8
- ai_showSuppression................................0x02A7FB38
- ai_debugAnimscript................................0x02A7FBA8
- ai_debugCodeState.................................0x02A7FC18
- ai_debugGunBlocked................................0x02A7FC88
- scr_overrideLevel.................................0x02A7FCF8
- ai_eventDistFootstep..............................0x02A7FD68
- ai_eventDistFootstepLite..........................0x02A7FDD8
- ai_eventDistNewEnemy..............................0x02A7FE48
- ai_eventDistPain..................................0x02A7FEB8
- ai_eventDistReact.................................0x02A7FF28
- ai_eventDistDeath.................................0x02A7FF98
- ai_eventDistExplosion.............................0x02A80008
- ai_eventDistGrenadePing...........................0x02A80078
- ai_eventDistProjPing..............................0x02A800E8
- ai_eventDistGunShot...............................0x02A80158
- ai_eventDistSilencedShot..........................0x02A801C8
- ai_eventDistBullet................................0x02A80238
- ai_eventDistBulletRunning.........................0x02A802A8
- ai_eventDistProjImpact............................0x02A80318
- ai_eventDistBadPlace..............................0x02A80388
- ai_showPaths......................................0x02A803F8
- ai_showPathFindNodes..............................0x02A80468
- ai_showFailedPaths................................0x02A804D8
- ai_debugFindPath..................................0x02A80548
- ai_debugFindPathDirect............................0x02A805B8
- ai_debugFindPathWidth.............................0x02A80628
- ai_debugFindPathLock..............................0x02A80698
- ai_debugAnimDeltas................................0x02A80708
- ai_debugGrenadeFailSafe...........................0x02A80778
- ai_debugGrenadeHintArc............................0x02A807E8
- ai_reactFeature...................................0x02A80858
- ai_ShowCanshootChecks.............................0x02A808C8
- ai_useCoverInfluencer.............................0x02A80938
- ai_debugCoverSelection............................0x02A809A8
- ai_showClaimedNode................................0x02A80A18
- ai_debugTargets...................................0x02A80A88
- ai_debugThreatSelection...........................0x02A80AF8
- ai_debugMeleeAttackSpots..........................0x02A80B68
- ai_debugAccuracy..................................0x02A80BD8
- ai_debugClaimedNodes..............................0x02A80C48
- ai_showRegion.....................................0x02A80CB8
- ai_showVolume.....................................0x02A80D28
- ai_showBadThreats.................................0x02A80D98
- ai_showLastKnownEnemyPos..........................0x02A80E08
- ai_debugEntIndex..................................0x02A80E78
- g_no_script_spam..................................0x02A80EE8
- g_dumpAnims.......................................0x02A80F58
- g_dumpAnimsCommands...............................0x02A80FC8
- g_dumpAnimsReduceSpam.............................0x02A81038
- g_aiEventDump.....................................0x02A810A8
- ai_turnRate.......................................0x02A81118
- ai_useFacingTranslation...........................0x02A81188
- ai_useLeanRunAnimations...........................0x02A811F8
- ai_useBetterLookahead.............................0x02A81268
- ai_slowdownMinYawDiff.............................0x02A812D8
- ai_slowdownMaxYawDiff.............................0x02A81348
- ai_slowdownMinRate................................0x02A813B8
- ai_slowdownRateBlendFactor........................0x02A81428
- ai_angularYawEnabled..............................0x02A81498
- ai_angularYawAccelRate............................0x02A81508
- ai_angularYawDecelFactor..........................0x02A81578
- ai_turnAnimAngleThreshold.........................0x02A815E8
- ai_runAnimUpdateFrequency.........................0x02A81658
- ai_trim_path_zigzags..............................0x02A816C8
- ai_turnPredictionType.............................0x02A81738
- ai_enableMoveLookAt...............................0x02A817A8
- g_destructibleCutoffDistance......................0x02A81818
- g_earthquakeEnable................................0x02A81888
- g_enteqDelay......................................0x02A818F8
- g_enteqEnable.....................................0x02A81968
- g_enteqDist.......................................0x02A819D8
- pickupPrints......................................0x02A81A48
- ik_distanceCull...................................0x02A81AB8
- ik_distanceCullDist...............................0x02A81B28
- war_fastweaponSwitch..............................0x02A81B98
- g_log.............................................0x02A81C08
- g_logSync.........................................0x02A81C78
- g_logTimeStampInSeconds...........................0x02A81CE8
- g_password........................................0x02A81D58
- g_banIPs..........................................0x02A81DC8
- g_maxDroppedWeapons...............................0x02A81E38
- g_motd............................................0x02A81EA8
- g_allowVote.......................................0x02A81F18
- g_compassShowEnemies..............................0x02A81F88
- g_clientSideLinkingEnabled........................0x02A81FF8
- g_useholdspawndelay...............................0x02A82068
- g_redCrosshairs...................................0x02A820D8
- g_mantleBlockTimeBuffer...........................0x02A82148
- g_actorAndVehicleAntilag..........................0x02A821B8
- g_actorAndVehicleAntilagDebug.....................0x02A82228
- reaction_influence_enabled........................0x02A82298
- reaction_influence_debug..........................0x02A82308
- glassDamageMultiplier.............................0x02A82378
- perk_bulletDamage.................................0x02A823E8
- perk_armorVest....................................0x02A82458
- perk_explosiveDamage..............................0x02A824C8
- debug.............................................0x02A82538
- fallback..........................................0x02A825A8
- angles............................................0x02A82618
- noai..............................................0x02A82688
- scr_RequiredMapAspectratio........................0x02A826F8
- credits_active....................................0x02A82768
- credits_load......................................0x02A827D8
- currentDifficulty.................................0x02A82848
- flare_effect_radius...............................0x02A828B8
- flare_duration....................................0x02A82928
- flare_distance_scale..............................0x02A82998
- flareLookAwayFadeWait.............................0x02A82A08
- flareBurnOutFadeWait..............................0x02A82A78
- introscreen.......................................0x02A82AE8
- friendlyfire_enabled..............................0x02A82B58
- r_textureMode.....................................0x02A82BC8
- ui_extraBigFont...................................0x02A82C38
- welcome_shown.....................................0x02A82CA8
- animated_trees_enabled............................0x02A82D18
- scr_ai_auto_fire_rate.............................0x02A82D88
- scr_expDeathMayMoveCheck..........................0x02A82DF8
- hud_fade_stance...................................0x02A82E68
- hud_health_startpulse_injured.....................0x02A82ED8
- hud_health_startpulse_critical....................0x02A82F48
- hud_health_pulserate_injured......................0x02A82FB8
- hud_health_pulserate_critical.....................0x02A83028
- hud_healthOverlay_pulseStart......................0x02A83098
- hud_healthOverlay_pulseStop.......................0x02A83108
- hud_healthOverlay_phaseOne_toAlphaAdd.............0x02A83178
- hud_healthOverlay_phaseOne_pulseDuration..........0x02A831E8
- hud_healthOverlay_phaseTwo_toAlphaMultiplier......0x02A83258
- hud_healthOverlay_phaseTwo_pulseDuration..........0x02A832C8
- hud_healthOverlay_phaseThree_toAlphaMultiplier....0x02A83338
- hud_healthOverlay_phaseThree_pulseDuration........0x02A833A8
- hud_healthOverlay_phaseEnd_fromAlpha..............0x02A83418
- hud_healthOverlay_phaseEnd_toAlpha................0x02A83488
- hud_healthOverlay_phaseEnd_pulseDuration..........0x02A834F8
- cg_drawTalk.......................................0x02A83568
- vehInfoHide.......................................0x02A835D8
- hud_gasMaskOverlay................................0x02A83648
- fx_enable.........................................0x02A836B8
- fx_draw...........................................0x02A83728
- fx_marks_draw.....................................0x02A83798
- fx_freeze.........................................0x02A83808
- fx_debugBolt......................................0x02A83878
- fx_count..........................................0x02A838E8
- fx_visMinTraceDist................................0x02A83958
- fx_profile........................................0x02A839C8
- fx_mark_profile...................................0x02A83A38
- fx_drawClouds.....................................0x02A83AA8
- fx_priority_debug.................................0x02A83B18
- fx_priority_enable................................0x02A83B88
- fx_occlusion_query_profile........................0x02A83BF8
- fx_occlusion_max_player_count.....................0x02A83C68
- fx_draw_weapon_tags...............................0x02A83CD8
- fx_use_ground_entity..............................0x02A83D48
- fx_marks_range....................................0x02A83DB8
- fx_show_names_range...............................0x02A83E28
- aim_target_sentient_radius........................0x02A83E98
- aim_target_sentient_half_height...................0x02A83F08
- aim_target_frustum_expand_fast_updates............0x02A83F78
- aim_target_frustum_min_distance...................0x02A83FE8
- aim_target_alternate_frustum_min_distance.........0x02A84058
- aim_target_aim_tag_fast_update_interval...........0x02A840C8
- aim_target_aim_tag_slow_update_interval...........0x02A84138
- aim_target_ignore_team_checking...................0x02A841A8
- aim_target_fixed_actor_size.......................0x02A84218
- aim_aimAssistRangeScale...........................0x02A84288
- aim_autoAimRangeScale.............................0x02A842F8
- aim_target_closest_first..........................0x02A84368
- aim_input_graph_enabled...........................0x02A843D8
- aim_input_graph_debug.............................0x02A84448
- aim_input_graph_index.............................0x02A844B8
- aim_turnrate_pitch................................0x02A84528
- aim_turnrate_pitch_ads............................0x02A84598
- aim_turnrate_yaw..................................0x02A84608
- aim_turnrate_yaw_ads..............................0x02A84678
- aim_linkto_autorecenter_rate......................0x02A846E8
- aim_linkto_autorecenter_delay.....................0x02A84758
- aim_accel_turnrate_enabled........................0x02A847C8
- aim_accel_turnrate_debug..........................0x02A84838
- aim_accel_turnrate_lerp...........................0x02A848A8
- aim_slowdown_enabled..............................0x02A84918
- aim_slowdown_debug................................0x02A84988
- aim_slowdown_region_width.........................0x02A849F8
- aim_slowdown_region_height........................0x02A84A68
- aim_slowdown_region_extended_width................0x02A84AD8
- aim_slowdown_region_extended_height...............0x02A84B48
- aim_slowdown_pitch_scale..........................0x02A84BB8
- aim_slowdown_pitch_scale_ads......................0x02A84C28
- aim_slowdown_yaw_scale............................0x02A84C98
- aim_slowdown_yaw_scale_ads........................0x02A84D08
- aim_autoaim_lerp..................................0x02A84D78
- aim_autoaim_enabled...............................0x02A84DE8
- aim_autoaim_debug.................................0x02A84E58
- aim_autoaim_region_width..........................0x02A84EC8
- aim_autoaim_region_height.........................0x02A84F38
- aim_automelee_enabled.............................0x02A84FA8
- aim_automelee_debug...............................0x02A85018
- aim_automelee_lerp................................0x02A85088
- aim_automelee_region_width........................0x02A850F8
- aim_automelee_region_height.......................0x02A85168
- aim_automelee_range...............................0x02A851D8
- aim_automelee_move_limit..........................0x02A85248
- aim_automelee_move_limit_range....................0x02A852B8
- aim_automelee_move_limit_angle....................0x02A85328
- aim_autobayonet_range.............................0x02A85398
- aim_view_sensitivity_override.....................0x02A85408
- aim_lockon_enabled................................0x02A85478
- aim_lockon_debug..................................0x02A854E8
- aim_lockon_deflection.............................0x02A85558
- aim_alternate_lockon_deflection...................0x02A855C8
- aim_lockon_strength...............................0x02A85638
- aim_alternate_lockon_strength.....................0x02A856A8
- aim_lockon_pitch_strength.........................0x02A85718
- aim_alternate_lockon_pitch_strength...............0x02A85788
- aim_lockon_region_width...........................0x02A857F8
- aim_lockon_region_height..........................0x02A85868
- aim_alternate_lockon_region_width.................0x02A858D8
- aim_alternate_lockon_region_height................0x02A85948
- aim_scale_view_axis...............................0x02A859B8
- aim_assist_script_disable.........................0x02A85A28
- aim_assist_min_target_distance....................0x02A85A98
- aim_resist_pitch_enabled..........................0x02A85B08
- aim_resist_yaw_enabled............................0x02A85B78
- aim_resist_view_threshold.........................0x02A85BE8
- maxShardSplit.....................................0x02A85C58
- maxSplitSizeRatio.................................0x02A85CC8
- defragGlassMemory.................................0x02A85D38
- defragGlassIndices................................0x02A85DA8
- smpGlass..........................................0x02A85E18
- doMaintenance.....................................0x02A85E88
- ui_hud_hardcore...................................0x02A85EF8
- player0downs......................................0x02A85F68
- scr_deleteexplosivesonspawn.......................0x02A85FD8
- ui_allow_loadoutchange............................0x02A86048
- player_died_recently..............................0x02A860B8
- blurpain..........................................0x02A86128
- sf_use_contrast...................................0x02A86198
- sf_use_bw.........................................0x02A86208
- sf_use_invert.....................................0x02A86278
- sf_use_slowmo.....................................0x02A862E8
- sf_use_ignoreammo.................................0x02A86358
- sf_use_clustergrenade.............................0x02A863C8
- sf_use_tire_explosion.............................0x02A86438
- scr_damagefeedback................................0x02A864A8
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