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  1. Application path: C:\Users\Tom\Desktop\DOOMsday\doomsday_2.1.0_x64\bin\Doomsday.exe
  2. Version: 2.1 (stable build 2900)
  3. Created a new 32.0 MB memory volume.
  4. [Config::read] modules/Config matches version [ 2, 1, 0, 2900 ]
  5. Detected SteamApps path: c:\program files (x86)\steam\SteamApps\common
  6. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\DOOM 2\base
  7. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Final DOOM\base
  8. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Heretic Shadow of the Serpent
  9. Riders\base
  10. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Hexen\base
  11. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Hexen Deathkings of the Dark
  12. Citadel\base
  13. Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base
  14. Ignoring non-existent user-selected package folder: C:\Users\Tom\Documents\GAMES\DOOM GAMES
  15. Ignoring non-existent user-selected package folder: C:\Users\Tom\Documents\GAMES\DOOM GAMES\DOOM 2
  16. Ignoring non-existent user-selected package folder: C:\Users\Tom\Documents\GAMES\DOOM GAMES\DOOM
  17. Ignoring non-existent user-selected package folder: C:\Users\Tom\Documents\GAMES\DOOM GAMES\Doomsday\
  18. snowberry\addons
  19. Using user-selected package folder (including subfolders): C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS
  20. Waited for 0.022 seconds for file system to be ready
  21. Identified 297 data bundles in 0.1 seconds
  22. Executable: Doomsday Engine 2.1.0 (Stable 64-bit #2900) Dec 11 2018 08:52:12
  23. Command line options:
  24. 0: C:\Users\Tom\Desktop\DOOMsday\doomsday_2.1.0_x64\bin\Doomsday.exe
  25. [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
  26. shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
  27. Loading shader definitions from archive entry "renderer.pack/
  28. lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
  29. OpenGL 3.3 supported (Core)
  30. [Sys_GLInitialize] OpenGL information:
  31. Version: 3.3.13399 Core Profile Forward-Compatible Context 15.201.1101.0
  32. Renderer: AMD Radeon(TM) R5 Graphics
  33. Vendor: ATI Technologies Inc.
  34. Capabilities:
  35. Compressed texture formats: 18
  36. Use texture compression: no
  37. Available texture units: 32
  38. Maximum texture anisotropy: 16
  39. Maximum texture size: 16384
  40. Line width granularity: 0.125
  41. Line width range: 1...63
  42. OpenGL Extensions:
  43. AMD extensions:
  44. blend_minmax_factor, conservative_depth, debug_output, depth_clamp_separate,
  45. draw_buffers_blend, framebuffer_sample_positions, gcn_shader, gpu_shader_int64, interleaved_elements,
  46. multi_draw_indirect, name_gen_delete, occlusion_query_event, performance_monitor, pinned_memory,
  47. query_buffer_object, sample_positions, seamless_cubemap_per_texture, shader_atomic_counter_ops,
  48. shader_stencil_export, shader_stencil_value_export, shader_trace, shader_trinary_minmax,
  49. sparse_texture, sparse_texture_pool, stencil_operation_extended, texture_cube_map_array,
  50. texture_texture4, transform_feedback3_lines_triangles, transform_feedback4, vertex_shader_layer,
  51. vertex_shader_viewport_index
  52. AMDX extensions:
  53. debug_output
  54. ARB extensions:
  55. ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
  56. bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture,
  57. clip_control, color_buffer_float, compressed_texture_pixel_storage, compute_shader,
  58. conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance,
  59. debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control,
  60. direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect,
  61. draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location,
  62. fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow,
  63. fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4,
  64. get_program_binary, get_texture_sub_image, gpu_shader5, gpu_shader_fp64, half_float_pixel,
  65. half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query,
  66. internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
  67. multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2,
  68. pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite,
  69. program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior,
  70. sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture,
  71. separate_shader_objects, shader_atomic_counters, shader_bit_encoding, shader_draw_parameters,
  72. shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision,
  73. shader_stencil_export, shader_storage_buffer_object, shader_subroutine,
  74. shader_texture_image_samples, shader_texture_lod, shading_language_100, shading_language_420pack,
  75. shading_language_packing, shadow, shadow_ambient, sparse_buffer, sparse_texture, stencil_texturing,
  76. sync, tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object,
  77. texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc,
  78. texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add,
  79. texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
  80. texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
  81. texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
  82. texture_rgb10_a2ui, texture_snorm, texture_stencil8, texture_storage, texture_storage_multisample,
  83. texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3,
  84. transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix,
  85. uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit,
  86. vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
  87. vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos
  88. ATI extensions:
  89. draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil, texture_compression_3dc,
  90. texture_env_combine3, texture_float, texture_mirror_once
  91. EXT extensions:
  92. abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
  93. blend_minmax, blend_subtract, compiled_vertex_array, copy_buffer, copy_texture, depth_bounds_test,
  94. direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord,
  95. framebuffer_blit, framebuffer_multisample, framebuffer_object, framebuffer_sRGB, geometry_shader4,
  96. gpu_program_parameters, gpu_shader4, histogram, multi_draw_arrays, packed_depth_stencil,
  97. packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp,
  98. provoking_vertex, rescale_normal, secondary_color, separate_specular_color, shader_image_load_store,
  99. shader_integer_mix, shadow_funcs, stencil_wrap, subtexture, texgen_reflection, texture3D,
  100. texture_array, texture_buffer_object, texture_compression_bptc, texture_compression_latc,
  101. texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp,
  102. texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_integer,
  103. texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle,
  104. texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm, texture_storage,
  105. texture_swizzle, timer_query, transform_feedback, vertex_array, vertex_array_bgra,
  106. vertex_attrib_64bit
  107. IBM extensions:
  108. texture_mirrored_repeat
  109. INTEL extensions:
  110. fragment_shader_ordering
  111. KHR extensions:
  112. context_flush_control, debug, robust_buffer_access_behavior, robustness
  113. KTX extensions:
  114. buffer_region
  115. NV extensions:
  116. blend_square, conditional_render, copy_depth_to_color, copy_image, depth_buffer_float,
  117. explicit_multisample, float_buffer, half_float, primitive_restart, texgen_reflection, texture_barrier
  118. OES extensions:
  119. EGL_image
  120. SGIS extensions:
  121. generate_mipmap, texture_edge_clamp, texture_lod
  122. SUN extensions:
  123. multi_draw_arrays
  124. WGL extensions:
  125. EXT_swap_control
  126. WIN extensions:
  127. swap_hint
  128. [AudioSystem > AudioDriver] FMOD by Firelight Technologies Pty Ltd
  129. FMOD driver 0: "Speaker/HP (Realtek High Definition Audio) (Stereo)"
  130. Rate:48000Hz Mode:Stereo Channels:2
  131. FMOD driver 1: "Speakers (WsAudio_Device) (Stereo)" Rate:48000Hz Mode:
  132. Stereo Channels:2
  133. [WinMM] Speaker/HP (Realtek High Defini
  134. Line name: CD Audio (CDAudio)
  135. Volume name: Volume (Volume)
  136. [AudioSystem] Initializing 16 sound effect channels
  137. Current soundfont set to: "C:\Users\Tom\AppData\Local\Deng Team\Doomsday Engine\
  138. runtime\cache\default.sf2"
  139. Audio configuration:
  140. CD: WinMM::CD
  141. Music: FluidSynth/Ext (MIDI only)
  142. Music 2: FMOD/Ext
  143. SFX: FMOD
  144. OpenGL 3.3 supported (Core)
  145. [Def_Read] Parsing definition files...
  146. Definitions:
  147. 4 materials
  148. [ResourceSystem] Model init completed in 0.00 seconds
  149. Game could not be selected automatically
  150. [MasterWorker] Received 16 servers from master
  151. Loading game "DOOM: The Lost Episodes"...
  152. Path "auto" now mapped to "data\jdoom\auto"
  153. Path "auto" now mapped to "defs\jdoom\auto"
  154. Loading IWAD file "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD" (as
  155. vanilla)
  156. Loading PK3 archive "(basedir)\data\libdoom.pk3" (as vanilla)
  157. Loading PWAD file "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD" (as custom)
  158. Loading PWAD file "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\Jptr_fix.wad" (as custom)
  159. [Textures > loadCompositeTextureDefs]
  160. Loaded all 125 texture definitions from "c:\program files (x86)\steam\SteamApps\common\Ultimate
  161. Doom\base\DOOM.WAD:(basedir)\TEXTURE1.lmp"
  162. Loaded all 162 texture definitions from "c:\program files (x86)\steam\SteamApps\common\Ultimate
  163. Doom\base\DOOM.WAD:(basedir)\TEXTURE2.lmp"
  164. Parsing primary config "C:\Users\Tom\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
  165. game.cfg"...
  166. Parsing console commands in "C:\Users\Tom\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\
  167. doom\game.cfg"...
  168. Parsing console commands in "C:\Users\Tom\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\
  169. doom\player\bindings.cfg"...
  170. [Def_Read] Parsing definition files...
  171. Definitions:
  172. 4 episodes
  173. 28 animation groups
  174. 6 composite fonts
  175. 8 finales
  176. 9 lights
  177. 37 map infos
  178. 4 materials
  179. 19 particle generators
  180. 4 skies
  181. 42 songs
  182. 110 sound effects
  183. 138 sprite names
  184. 974 states
  185. 49 surface decorations
  186. 371 text strings
  187. 8 texture environments
  188. 140 things
  189. [ResourceSystem] Model init completed in 0.00 seconds
  190. Known maps:
  191. 0: E1M1 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  192. 1: E1M2 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  193. 2: E1M3 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  194. 3: E1M4 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  195. 4: E1M5 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  196. 5: E1M6 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  197. 6: E1M7 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  198. 7: E1M8 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  199. 8: E1M9 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  200. 9: E2M1 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  201. 10: E2M2 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  202. 11: E2M3 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  203. 12: E2M4 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  204. 13: E2M5 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  205. 14: E2M6 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  206. 15: E2M7 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  207. 16: E2M8 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  208. 17: E2M9 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  209. 18: E3M1 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  210. 19: E3M2 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  211. 20: E3M3 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  212. 21: E3M4 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  213. 22: E3M5 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  214. 23: E3M6 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  215. 24: E3M7 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  216. 25: E3M8 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
  217. 26: E3M9 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  218. 27: E4M1 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  219. 28: E4M2 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  220. 29: E4M3 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  221. 30: E4M4 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  222. 31: E4M5 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  223. 32: E4M6 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  224. 33: E4M7 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  225. 34: E4M8 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  226. 35: E4M9 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
  227.  
  228. Found 36 maps in total.
  229.  
  230.  
  231. Ultimate DOOM
  232.  
  233.  
  234. [InFineSystem > FinaleInterpreter > AudioSystem]
  235. Starting music "intro"
  236. Starting music "intro"
  237. Starting music "intro"
  238. Starting music "intro"
  239. Starting music "intro"
  240. Unloading game...
  241. [PackageLoader] Unloading 7 packages
  242. Z_Shutdown: Used 1 volumes, total 33554432 bytes.
  243. Restoring original display mode due to shutdown
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