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- Application path: C:\Users\Tom\Desktop\DOOMsday\doomsday_2.1.0_x64\bin\Doomsday.exe
- Version: 2.1 (stable build 2900)
- Created a new 32.0 MB memory volume.
- [Config::read] modules/Config matches version [ 2, 1, 0, 2900 ]
- Detected SteamApps path: c:\program files (x86)\steam\SteamApps\common
- Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\DOOM 2\base
- Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Final DOOM\base
- Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Heretic Shadow of the Serpent
- Riders\base
- Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Hexen\base
- Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Hexen Deathkings of the Dark
- Citadel\base
- Using Steam WAD folder: c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base
- Ignoring non-existent user-selected package folder: C:\Users\Tom\Documents\GAMES\DOOM GAMES
- Ignoring non-existent user-selected package folder: C:\Users\Tom\Documents\GAMES\DOOM GAMES\DOOM 2
- Ignoring non-existent user-selected package folder: C:\Users\Tom\Documents\GAMES\DOOM GAMES\DOOM
- Ignoring non-existent user-selected package folder: C:\Users\Tom\Documents\GAMES\DOOM GAMES\Doomsday\
- snowberry\addons
- Using user-selected package folder (including subfolders): C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS
- Waited for 0.022 seconds for file system to be ready
- Identified 297 data bundles in 0.1 seconds
- Executable: Doomsday Engine 2.1.0 (Stable 64-bit #2900) Dec 11 2018 08:52:12
- Command line options:
- 0: C:\Users\Tom\Desktop\DOOMsday\doomsday_2.1.0_x64\bin\Doomsday.exe
- [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
- shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
- Loading shader definitions from archive entry "renderer.pack/
- lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
- OpenGL 3.3 supported (Core)
- [Sys_GLInitialize] OpenGL information:
- Version: 3.3.13399 Core Profile Forward-Compatible Context 15.201.1101.0
- Renderer: AMD Radeon(TM) R5 Graphics
- Vendor: ATI Technologies Inc.
- Capabilities:
- Compressed texture formats: 18
- Use texture compression: no
- Available texture units: 32
- Maximum texture anisotropy: 16
- Maximum texture size: 16384
- Line width granularity: 0.125
- Line width range: 1...63
- OpenGL Extensions:
- AMD extensions:
- blend_minmax_factor, conservative_depth, debug_output, depth_clamp_separate,
- draw_buffers_blend, framebuffer_sample_positions, gcn_shader, gpu_shader_int64, interleaved_elements,
- multi_draw_indirect, name_gen_delete, occlusion_query_event, performance_monitor, pinned_memory,
- query_buffer_object, sample_positions, seamless_cubemap_per_texture, shader_atomic_counter_ops,
- shader_stencil_export, shader_stencil_value_export, shader_trace, shader_trinary_minmax,
- sparse_texture, sparse_texture_pool, stencil_operation_extended, texture_cube_map_array,
- texture_texture4, transform_feedback3_lines_triangles, transform_feedback4, vertex_shader_layer,
- vertex_shader_viewport_index
- AMDX extensions:
- debug_output
- ARB extensions:
- ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
- bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture,
- clip_control, color_buffer_float, compressed_texture_pixel_storage, compute_shader,
- conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance,
- debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control,
- direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect,
- draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location,
- fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow,
- fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4,
- get_program_binary, get_texture_sub_image, gpu_shader5, gpu_shader_fp64, half_float_pixel,
- half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query,
- internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
- multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2,
- pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite,
- program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior,
- sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture,
- separate_shader_objects, shader_atomic_counters, shader_bit_encoding, shader_draw_parameters,
- shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision,
- shader_stencil_export, shader_storage_buffer_object, shader_subroutine,
- shader_texture_image_samples, shader_texture_lod, shading_language_100, shading_language_420pack,
- shading_language_packing, shadow, shadow_ambient, sparse_buffer, sparse_texture, stencil_texturing,
- sync, tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object,
- texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc,
- texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add,
- texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
- texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
- texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
- texture_rgb10_a2ui, texture_snorm, texture_stencil8, texture_storage, texture_storage_multisample,
- texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3,
- transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix,
- uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit,
- vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
- vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos
- ATI extensions:
- draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil, texture_compression_3dc,
- texture_env_combine3, texture_float, texture_mirror_once
- EXT extensions:
- abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
- blend_minmax, blend_subtract, compiled_vertex_array, copy_buffer, copy_texture, depth_bounds_test,
- direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord,
- framebuffer_blit, framebuffer_multisample, framebuffer_object, framebuffer_sRGB, geometry_shader4,
- gpu_program_parameters, gpu_shader4, histogram, multi_draw_arrays, packed_depth_stencil,
- packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp,
- provoking_vertex, rescale_normal, secondary_color, separate_specular_color, shader_image_load_store,
- shader_integer_mix, shadow_funcs, stencil_wrap, subtexture, texgen_reflection, texture3D,
- texture_array, texture_buffer_object, texture_compression_bptc, texture_compression_latc,
- texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp,
- texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_integer,
- texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle,
- texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm, texture_storage,
- texture_swizzle, timer_query, transform_feedback, vertex_array, vertex_array_bgra,
- vertex_attrib_64bit
- IBM extensions:
- texture_mirrored_repeat
- INTEL extensions:
- fragment_shader_ordering
- KHR extensions:
- context_flush_control, debug, robust_buffer_access_behavior, robustness
- KTX extensions:
- buffer_region
- NV extensions:
- blend_square, conditional_render, copy_depth_to_color, copy_image, depth_buffer_float,
- explicit_multisample, float_buffer, half_float, primitive_restart, texgen_reflection, texture_barrier
- OES extensions:
- EGL_image
- SGIS extensions:
- generate_mipmap, texture_edge_clamp, texture_lod
- SUN extensions:
- multi_draw_arrays
- WGL extensions:
- EXT_swap_control
- WIN extensions:
- swap_hint
- [AudioSystem > AudioDriver] FMOD by Firelight Technologies Pty Ltd
- FMOD driver 0: "Speaker/HP (Realtek High Definition Audio) (Stereo)"
- Rate:48000Hz Mode:Stereo Channels:2
- FMOD driver 1: "Speakers (WsAudio_Device) (Stereo)" Rate:48000Hz Mode:
- Stereo Channels:2
- [WinMM] Speaker/HP (Realtek High Defini
- Line name: CD Audio (CDAudio)
- Volume name: Volume (Volume)
- [AudioSystem] Initializing 16 sound effect channels
- Current soundfont set to: "C:\Users\Tom\AppData\Local\Deng Team\Doomsday Engine\
- runtime\cache\default.sf2"
- Audio configuration:
- CD: WinMM::CD
- Music: FluidSynth/Ext (MIDI only)
- Music 2: FMOD/Ext
- SFX: FMOD
- OpenGL 3.3 supported (Core)
- [Def_Read] Parsing definition files...
- Definitions:
- 4 materials
- [ResourceSystem] Model init completed in 0.00 seconds
- Game could not be selected automatically
- [MasterWorker] Received 16 servers from master
- Loading game "DOOM: The Lost Episodes"...
- Path "auto" now mapped to "data\jdoom\auto"
- Path "auto" now mapped to "defs\jdoom\auto"
- Loading IWAD file "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD" (as
- vanilla)
- Loading PK3 archive "(basedir)\data\libdoom.pk3" (as vanilla)
- Loading PWAD file "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD" (as custom)
- Loading PWAD file "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\Jptr_fix.wad" (as custom)
- [Textures > loadCompositeTextureDefs]
- Loaded all 125 texture definitions from "c:\program files (x86)\steam\SteamApps\common\Ultimate
- Doom\base\DOOM.WAD:(basedir)\TEXTURE1.lmp"
- Loaded all 162 texture definitions from "c:\program files (x86)\steam\SteamApps\common\Ultimate
- Doom\base\DOOM.WAD:(basedir)\TEXTURE2.lmp"
- Parsing primary config "C:\Users\Tom\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
- game.cfg"...
- Parsing console commands in "C:\Users\Tom\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\
- doom\game.cfg"...
- Parsing console commands in "C:\Users\Tom\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\
- doom\player\bindings.cfg"...
- [Def_Read] Parsing definition files...
- Definitions:
- 4 episodes
- 28 animation groups
- 6 composite fonts
- 8 finales
- 9 lights
- 37 map infos
- 4 materials
- 19 particle generators
- 4 skies
- 42 songs
- 110 sound effects
- 138 sprite names
- 974 states
- 49 surface decorations
- 371 text strings
- 8 texture environments
- 140 things
- [ResourceSystem] Model init completed in 0.00 seconds
- Known maps:
- 0: E1M1 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 1: E1M2 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 2: E1M3 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 3: E1M4 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 4: E1M5 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 5: E1M6 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 6: E1M7 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 7: E1M8 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 8: E1M9 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
- 9: E2M1 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 10: E2M2 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 11: E2M3 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 12: E2M4 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 13: E2M5 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 14: E2M6 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 15: E2M7 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 16: E2M8 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 17: E2M9 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
- 18: E3M1 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 19: E3M2 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 20: E3M3 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 21: E3M4 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 22: E3M5 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 23: E3M6 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 24: E3M7 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 25: E3M8 "C:\Users\Tom\Desktop\DOOMsday\EXTRA WADS\JPTR_V40.WAD"
- 26: E3M9 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
- 27: E4M1 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
- 28: E4M2 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
- 29: E4M3 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
- 30: E4M4 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
- 31: E4M5 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
- 32: E4M6 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
- 33: E4M7 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
- 34: E4M8 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
- 35: E4M9 "c:\program files (x86)\steam\SteamApps\common\Ultimate Doom\base\DOOM.WAD"
- Found 36 maps in total.
- Ultimate DOOM
- [InFineSystem > FinaleInterpreter > AudioSystem]
- Starting music "intro"
- Starting music "intro"
- Starting music "intro"
- Starting music "intro"
- Starting music "intro"
- Unloading game...
- [PackageLoader] Unloading 7 packages
- Z_Shutdown: Used 1 volumes, total 33554432 bytes.
- Restoring original display mode due to shutdown
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