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- local uis = game:GetService("UserInputService")
- local rs = game:GetService("RunService")
- local myPlayer = game.Players.LocalPlayer
- local myChar = myPlayer.Character
- local myHRP = myChar:WaitForChild("HumanoidRootPart")
- local camera = game.Workspace.CurrentCamera
- local flying = false
- local speed = 0.5
- local bp = Instance.new("BodyPosition", myHRP)
- bp.MaxForce = Vector3.new()
- bp.D = 10
- bp.P = 10000
- local bg = Instance.new("BodyGyro", myHRP)
- bg.MaxTorque = Vector3.new()
- bg.D = 10
- function fly()
- flying = true
- bp.MaxForce = Vector3.new(400000,400000,400000)
- bg.MaxTorque = Vector3.new(400000,400000,400000)
- while flying do
- rs.RenderStepped:wait()
- bp.Position = myHRP.Position +((myHRP.Position - camera.CFrame.p).unit * speed)
- bg.CFrame = CFrame.new(camera.CFrame.p, myHRP.Position)
- end
- end
- function endFlying()
- bp.MaxForce = Vector3.new()
- bg.MaxTorque = Vector3.new()
- flying = false
- end
- uis.InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.Space then
- if not flying then
- fly()
- else
- endFlying()
- end
- end
- end)
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