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Aug 25th, 2019
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  1. # DeluxeMenus 1.12.0 main configuration file
  2. #
  3. # check_updates: <true/false>
  4. # Should DeluxeMenus check if there are any updates available on Spigot and inform ops there is an update available.
  5. #
  6. # ==============================================================
  7. #
  8. # PER ITEM PERMISSION AND PRIORITY INFO:
  9. #
  10. # Per item permissions and priorities are optional.
  11. # High priority = 1, Lowest priority = 2147483647.
  12. # This allows you to show different items for a specific menu slot depending on the highest priority
  13. # item permission a player has. This makes your menus very dynamic :)
  14. #
  15. # You CAN NOT specify a permission without a priority!
  16. # You CAN specify a priority without a permission.
  17. # You should always create a low priority item without a permission which will act as the no permission
  18. # item if a player does not have permission for any of the items that require permission, otherwise
  19. # no item will be set in the slot if a player does not have permission for any of the permission items.
  20. #
  21. # ==============================================================
  22. #
  23. # GUI menu configuration:
  24. #
  25. # You can create as many GUI menus you like.
  26. # Every menu name must be unique. There can not be duplicate menu names!
  27. # Players must have permission for a GUI menu to open one!
  28. # Ops should automatically have permission for any GUI menu.
  29. #
  30. # Permission to open a GUI menu is: deluxemenus.guimenu.<menuName>
  31. #
  32. # You specify the command which opens the GUI menu. Make sure this command
  33. # does not conflict with any existing commands on your server!
  34. # A GUI menu without an open command specified will not be loaded!
  35. #
  36. # GUI menus configuration layout:
  37. #
  38. # gui_menus:
  39. # <menuName>:
  40. # menu_title: '<title of menu goes here>'
  41. # command: <command to open this menu goes here>
  42. # inventory_type: '<add this option if you want to create a menu of a different InventoryType aside from chest>'
  43. # open_requirement:
  44. # requirements:
  45. # <unique name for this requirement>:
  46. # type: <type for this requirement>
  47. # <unique options per requirement type would go here>
  48. # deny_commands:
  49. # - '[message] you do not meet requirements to open this menu'
  50. # size: <size of this menu, increments of 9, max size is 54>
  51. # update_interval: <time in seconds this gui should update for a player if an item is set to uodate placeholders>
  52. # items:
  53. # <item identifier>:
  54. # material: <name or id>
  55. # material: head-<name of player>
  56. # material: hdb-<HeadDatabase id> (requires plugin HeadDatabase)
  57. # data: <integer, used for data values for wool etc>
  58. # amount: <amount of this item to show>
  59. # slot: <slot number to put this item, slots start at 0 and end at 53 for a size 54 inventory>
  60. # priority: <this is used if you have multiple items set for the same slot>
  61. # view_requirement: <see view requirement info below. The lowest priority item a player meets all view requirements for will be shown>
  62. # update: <true/false if this item should update placeholders on the interval set for the gui menu this item is in>
  63. # unbreakable: <true/false if this item should be unbreakable>
  64. # hide_attributes: <true/false if this item should display item attributes>
  65. # hide_enchantments: <true/false if this item should display item enchantment / level> (useful for 'enchantment glow' items)
  66. # hide_effects: <true/false if this item should display item effect attributes>
  67. # hide_unbreakable: <true/false if this item should display item unbreakable attributes>
  68. # banner_meta: (this is used if you want to display a custom banner with specific patterns)
  69. # - <dyecolor>;<PatternType> (more information on where to find DyeColor and PatternType names below)
  70. # - 'RED;BASE'
  71. # - 'WHITE;CREEPER'
  72. # display_name: <display name to show for this item>
  73. # lore:
  74. # - 'placeholders can be used in the name and lore'
  75. # - '%<any placeholder from Papi>% shows the viewer values'
  76. # enchantments: valid enchantment names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
  77. # - '<ENCHANTMENT>;<LEVEL>'
  78. # - 'SILK_TOUCH;1'
  79. # left_click_commands:
  80. # - '[close]'
  81. # left_click_requirement: <see how to use this option below>
  82. # right_click_commands:
  83. # - '[player] spawn'
  84. # right_click_requirement: <see how to use this option below>
  85. #
  86. #
  87. # You can specify if a GUI menu should be loaded from another file:
  88. #
  89. # gui_menus:
  90. # <menuName>:
  91. # file: 'menuName.yml'
  92. #
  93. # This allows you to keep your config clean and not have tons of GUI menus cluttering it.
  94. # The file format the GUI menu is loaded from must end in .yml
  95. # GUI menus loaded from other configuration files must follow a specific format as well...
  96. # To get started loading GUI menus from different files, simply create a GUI menu in this config and specify the file it will load from.
  97. # After that is done, use /dm reload and DeluxeMenus will create a folder and file specific to the GUI menu you specified.
  98. # If the file specified is created by DeluxeMenus (because it did not exist), a default GUI menu layout will be saved to that file.
  99. # From here you can edit it to your liking and use /dm reload to update your GUI menu!
  100. #
  101. # This loading from external config files is only available for gui menus and will not work for click menus yet....
  102. #
  103. # banner_meta must be listed with a specific format:
  104. # banner_meta:
  105. # - <DyeColor>;<PatternType>
  106. #
  107. # Valid DyeColor names can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  108. # Valid PatternTypes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/banner/PatternType.html
  109. # ==============================================================
  110. #
  111. # Requirement information
  112. #
  113. # Requirements can be set as the following:
  114. #
  115. # open_requirement: This requirement is checked when a menu is opened
  116. # view_requirement: This requirement determines if an item should be set in a menu slot
  117. # left_click_requirement: This requirement is checked when an item is left clicked
  118. # right_click_requirement: This requirement is checked when an item is right clicked
  119. #
  120. # Requirement types:
  121. # javascript - Evaluates a javascript expression that must return true or false
  122. # configuration options:
  123. # expression
  124. #
  125. # has item - Checks if a player has a specific item
  126. # configuration options:
  127. # material
  128. # amount
  129. # data
  130. # name
  131. # lore
  132. #
  133. # has money - Checks if a player has enough money (Vault required)
  134. # configuration options:
  135. # amount
  136. #
  137. # has permission - Checks if a player has a specific permission
  138. # configuration options:
  139. # permission
  140. #
  141. # string contains - Checks if a string contains another string
  142. # configuration options:
  143. # input
  144. # output
  145. #
  146. # string equals - Checks if a string equals another string
  147. # configuration options:
  148. # input
  149. # output
  150. #
  151. # stringequalsignorecase - Checks if a string equals another string ignoring case
  152. # configuration options:
  153. # input
  154. # output
  155. #
  156. # > - Checks if a number is greater than another number
  157. # configuration options:
  158. # input
  159. # output
  160. #
  161. # >= - Checks if a number is greater than or equal to another number
  162. # configuration options:
  163. # input
  164. # output
  165. #
  166. # == - Checks if a number is equal to another number
  167. # configuration options:
  168. # input
  169. # output
  170. #
  171. # <= - Checks if a number is less than or equal to another number
  172. # configuration options:
  173. # input
  174. # output
  175. #
  176. # < - Checks if a number is less than another number
  177. # configuration options:
  178. # input
  179. # output
  180. #
  181. # regex matches - Checks if a placeholder parsed string matches a regex pattern
  182. # configuration options:
  183. # input
  184. # regex
  185. #
  186. #
  187. #
  188. # So why would we want to use requirements?
  189. # By default, DeluxeMenus does not require a player meet any conditions to open your menu.
  190. # If you want to require a menu need a certain permission node for it to be accessed, or a certain amount of money
  191. # for a menu to be opened, You do that with an 'open_requirement'.
  192. # Below is an example of how you would deny opening a menu if the viewer does not have permission:
  193. #
  194. # menu_title: 'Menu that requires permission to open'
  195. # open_command: testmenu
  196. # size: 9
  197. # open_requirement:
  198. # requirements:
  199. # this_requirement_name:
  200. # type: has permission
  201. # permission: 'testmenu.open'
  202. # deny_commands:
  203. # - '[message] you do not have permission to open testmenu'
  204. #
  205. #
  206. # Below is a full example of use cases for requirements:
  207. #
  208. # menu_title: 'Menu that requires permission to open'
  209. # open_command: testmenu
  210. # size: 9
  211. # open_requirement:
  212. # requirements:
  213. # this_requirement_name:
  214. # type: has permission
  215. # permission: 'testmenu.open'
  216. # deny_commands:
  217. # - '[message] you do not have permission to open testmenu'
  218. # items:
  219. # mymenuitem:
  220. # priority: 2
  221. # material: DIRT
  222. # slot: 0
  223. # name 'You dont have 100 diamonds to view this item'
  224. # mymenuitem:
  225. # priority: 1
  226. # material: DIAMOND
  227. # slot: 0
  228. # name 'You have lots of diamonds so you can see this item'
  229. # view_requirement:
  230. # requirements:
  231. # diamond_requirement:
  232. # type: has item
  233. # material: diamond
  234. # amount: 100
  235. # left_click_requirement:
  236. # requirements:
  237. # money_requirement:
  238. # type: '>='
  239. # input: '%vault_eco_balance_fixed%'
  240. # output: 1000
  241. # deny_commands:
  242. # - '[message] you only have %vault_eco_balance_fixed%'
  243. # left_click_commands:
  244. # - '[message] you have over 1000 dollars!'
  245. # right_click_requirement:
  246. # requirements:
  247. # staff_requirement:
  248. # type: string equals
  249. # input: '%vault_rank%'
  250. # output: staff
  251. # deny_commands:
  252. # - '[message] you are not staff'
  253. # right_click_commands:
  254. # - '[message] you are staff'
  255. #
  256. # deny_commands: are optional and will be executed if the requirement is not met.
  257. # ==============================================================
  258. #
  259. #
  260. # You do not need to specify item options that you don't use!
  261. # The only required entries for a gui menu item to be valid are:
  262. #
  263. # A valid material
  264. # A valid slot
  265. #
  266. # Every item in the items list must have a unique <item identifier>
  267. #
  268. # If you choose to update placeholders for a specific item, you must specify update_interval: <time>
  269. # in the GUI menu options for the specific GUI menu.
  270. # Only GUI menus with at least one item that has update: true will update those specific items placeholders.
  271. #
  272. # Every click_command must start with a specific identifier to know what to do for the execution.
  273. # Valid click_command identifiers:
  274. #
  275. # [console] - Execute a command from the console
  276. # Usage: - '[console] <command with no slash>'
  277. #
  278. # [player] - Execute a command for the menu viewer
  279. # Usage: - '[player] <command with no slash>'
  280. #
  281. # [commandevent] - Fire a PlayerCommandPreprocessEvent for commands that do not use the bukkit command system
  282. # Usage: - '[commandevent] <command with no slash>'
  283. #
  284. # [message] - Send a message to the menu viewer
  285. # Usage: - [message] <message to send to the player
  286. #
  287. # [broadcast] - Broadcast a message to the server
  288. # Usage: - '[broadcast] <message>
  289. #
  290. # [chat] - Send a chat message as the player performing the action
  291. # Usage: - '[chat] <message>
  292. #
  293. # [openguimenu] - Open a GUI menu (can only be used in GUI menu click_commands)
  294. # Usage: - '[openguimenu] <guiMenuName>'
  295. #
  296. # [connect] - Connect to the specified bungee server
  297. # Usage: - '[connect] <serverName>'
  298. #
  299. # [close] - Close the viewers open menu
  300. # Usage: - '[close]
  301. #
  302. # [refresh] - Refresh items in the current menu view
  303. # Usage: - '[refresh]
  304. #
  305. # [broadcastsound] - Broadcast a sound to the server
  306. # Usage: - '[broadcastsound]
  307. #
  308. # [sound] - Play a sound for a the specific player
  309. # Usage: - '[sound]
  310. #
  311. # [takemoney] - Take money from a player (requires Vault)
  312. # Usage: - '[takemoney] <amount>
  313. #
  314. # [json] - Send a json message to the menu viewer
  315. # Usage: - '[json] {"text":"message"}'
  316. #
  317. #
  318. #
  319. # You can delay any of the click command being performed by ending the command with
  320. # <delay=(time in TICKS)>
  321. # example:
  322. # - '[close]'
  323. # - '[message] it has been 5 seconds since the menu closed!<delay=100>'
  324. # - '[message] it has been 10 seconds since the menu closed!<delay=200>'
  325. #
  326. # A delay should NOT be added to the [close] or [openguimenu] actions
  327. # as it could potentially cause unknown issues or glitches with menus.
  328. debug: false
  329. check_updates: true
  330. gui_menus:
  331. kits:
  332. menu_title: '&e&lServer Kits'
  333. open_command: kits
  334. size: 9
  335. open_requirement:
  336. requirements:
  337. permission:
  338. type: has permission
  339. permission: some.permission
  340. deny_commands:
  341. - '[message] You dont have permission to open the example menu'
  342. items:
  343. '1':
  344. material: 54
  345. slot: 3
  346. data: 0
  347. display_name: '&6&lNormal &f&lKits'
  348. lore:
  349. - '&7(( Tip: &fRight Click &7 to wiew kits! ))'
  350. left_click_commands:
  351. - '[close]'
  352. right_click_commands:
  353. - '[openguimenu] NKits'
  354. - '[close]'
  355. '2':
  356. material: 130
  357. slot: 5
  358. data: 0
  359. display_name: '&b&lGod &f&lKits'
  360. lore:
  361. - '&7(( Tip: &fRight Click &7 to wiew kits! ))'
  362. left_click_commands:
  363. - '[close]'
  364. right_click_commands:
  365. - '[openguimenu] GKits'
  366. - '[close]'
  367. '3':
  368. material: 160
  369. slot: 0
  370. data: 4
  371. display_name: ''
  372. lore:
  373. - ''
  374. left_click_commands:
  375. - '[close]'
  376. right_click_commands:
  377. - '[close]'
  378. '4':
  379. material: 160
  380. slot: 1
  381. data: 4
  382. display_name: ''
  383. lore:
  384. - ''
  385. left_click_commands:
  386. - '[close]'
  387. right_click_commands:
  388. - '[close]'
  389. '5':
  390. material: 160
  391. slot: 2
  392. data: 4
  393. display_name: ''
  394. lore:
  395. - ''
  396. left_click_commands:
  397. - '[close]'
  398. right_click_commands:
  399. - '[close]'
  400. '6':
  401. material: 160
  402. slot: 4
  403. data: 4
  404. display_name: ''
  405. lore:
  406. - ''
  407. left_click_commands:
  408. - '[close]'
  409. right_click_commands:
  410. - '[close]'
  411. '7':
  412. material: 160
  413. slot: 6
  414. data: 4
  415. display_name: ''
  416. lore:
  417. - ''
  418. left_click_commands:
  419. - '[close]'
  420. right_click_commands:
  421. - '[close]'
  422. '8':
  423. material: 160
  424. slot: 7
  425. data: 4
  426. display_name: ''
  427. lore:
  428. - ''
  429. left_click_commands:
  430. - '[close]'
  431. right_click_commands:
  432. - '[close]'
  433. '9':
  434. material: 160
  435. slot: 8
  436. data: 4
  437. display_name: ''
  438. lore:
  439. - ''
  440. left_click_commands:
  441. - '[close]'
  442. right_click_commands:
  443. - '[close]'
  444. NKits:
  445. menu_title: '&e&lNormal Kits'
  446. open_command: nkits
  447. size: 9
  448. open_requirement:
  449. requirements:
  450. permission:
  451. type: has permission
  452. permission: some.permission
  453. deny_commands:
  454. - '[message] You dont have permission to open the example menu'
  455. items:
  456. '1':
  457. material: 160
  458. slot: 0
  459. data: 13
  460. display_name: '&n&a&lRank Name'
  461. lore:
  462. - ''
  463. - '&e&lKit Information&f:'
  464. - '&5* &eCooldown &7 3 days'
  465. - '&5* &eNumber of items &718'
  466. - ''
  467. - '&a&lAVAILABLE'
  468. - ''
  469. - '&7(( Tip: &fRight Click &7 to use kit! ))'
  470. left_click_commands:
  471. - '[close]'
  472. right_click_commands:
  473. - '[player] kit [name]'
  474. - '[close]'
  475. '2':
  476. material: 160
  477. data: 13
  478. amount: 1
  479. slot: 1
  480. priority: 1
  481. view_requirement:
  482. requirements:
  483. permission:
  484. type: has permission
  485. permission: some.permission
  486. display_name: '&n&a&lRank Name'
  487. lore:
  488. - ''
  489. - '&e&lKit Information&f:'
  490. - '&5* &eCooldown &7 5 days'
  491. - '&5* &eNumber of items &720'
  492. - ''
  493. - '&a&lAVAILABLE'
  494. - ''
  495. - '&7(( Tip: &fRight Click &7 to use kit! ))'
  496. left_click_commands:
  497. - '[close]'
  498. right_click_commands:
  499. - '[player] kit [name]'
  500. - '[close]'
  501. '3':
  502. material: 160
  503. data: 13
  504. amount: 1
  505. slot: 1
  506. priority: 2
  507. display_name: '&a&lRank Name'
  508. lore:
  509. - ''
  510. - '&e&lKit Information&f:'
  511. - '&5* &eCooldown &7 3 days'
  512. - '&5* &eNumber of items &718'
  513. - ''
  514. - '&a&lAVAILABLE'
  515. - ''
  516. - '&7(( Tip: &fRight Click &7 to use kit! ))'
  517. left_click_commands:
  518. - '[close]'
  519. right_click_commands:
  520. - '[player] kit [name]'
  521. - '[close]'
  522. '4':
  523. material: 160
  524. data: 13
  525. amount: 1
  526. slot: 2
  527. priority: 2
  528. display_name: '&a&lRank Name'
  529. lore:
  530. - ''
  531. - '&e&lKit Information&f:'
  532. - '&5* &eCooldown &7 3 days'
  533. - '&5* &eNumber of items &718'
  534. - ''
  535. - '&a&lAVAILABLE'
  536. - ''
  537. - '&7(( Tip: &fRight Click &7 to use kit! ))'
  538. left_click_commands:
  539. - '[close]'
  540. right_click_commands:
  541. - '[player] kit [name]'
  542. - '[close]'
  543. '5':
  544. material: 160
  545. data: 13
  546. amount: 1
  547. slot: 3
  548. priority: 2
  549. display_name: '&a&lRank Name'
  550. lore:
  551. - ''
  552. - '&e&lKit Information&f:'
  553. - '&5* &eCooldown &7 3 days'
  554. - '&5* &eNumber of items &718'
  555. - ''
  556. - '&a&lAVAILABLE'
  557. - ''
  558. - '&7(( Tip: &fRight Click &7 to use kit! ))'
  559. left_click_commands:
  560. - '[close]'
  561. right_click_commands:
  562. - '[player] kit [name]'
  563. - '[close]'
  564. '6':
  565. material: 160
  566. data: 13
  567. amount: 1
  568. slot: 4
  569. priority: 2
  570. display_name: '&a&lRank Name'
  571. lore:
  572. - ''
  573. - '&e&lKit Information&f:'
  574. - '&5* &eCooldown &7 3 days'
  575. - '&5* &eNumber of items &718'
  576. - ''
  577. - '&a&lAVAILABLE'
  578. - ''
  579. - '&7(( Tip: &fRight Click &7 to use kit! ))'
  580. left_click_commands:
  581. - '[close]'
  582. right_click_commands:
  583. - '[player] kit [name]'
  584. - '[close]'
  585. '7':
  586. material: 160
  587. data: 13
  588. amount: 1
  589. slot: 5
  590. priority: 2
  591. display_name: '&a&lRank Name'
  592. lore:
  593. - ''
  594. - '&e&lKit Information&f:'
  595. - '&5* &eCooldown &7 3 days'
  596. - '&5* &eNumber of items &718'
  597. - ''
  598. - '&a&lAVAILABLE'
  599. - ''
  600. - '&7(( Tip: &fRight Click &7 to use kit! ))'
  601. left_click_commands:
  602. - '[close]'
  603. right_click_commands:
  604. - '[player] kit [name]'
  605. - '[close]'
  606. '8':
  607. material: 160
  608. data: 7
  609. amount: 1
  610. slot: 6
  611. priority: 2
  612. display_name: '&c&lCOMING SOON'
  613. lore:
  614. - ''
  615. click_commands:
  616. - '[player] spawn'
  617. - '[close]'
  618. '9':
  619. material: 160
  620. data: 7
  621. amount: 1
  622. slot: 7
  623. priority: 2
  624. display_name: '&c&lCOMING SOON'
  625. lore:
  626. - ''
  627. click_commands:
  628. - '[player] spawn'
  629. - '[close]'
  630. '10':
  631. material: 160
  632. data: 7
  633. amount: 1
  634. slot: 8
  635. priority: 2
  636. display_name: '&c&lCOMING SOON'
  637. lore:
  638. - ''
  639. click_commands:
  640. - '[player] spawn'
  641. - '[close]'
  642. GKits:
  643. menu_title: '&b&lGod &f&lKits'
  644. open_command: gkits
  645. size: 9
  646. open_requirement:
  647. requirements:
  648. permission:
  649. type: has permission
  650. permission: some.permission
  651. deny_commands:
  652. - '[message] You dont have permission to open the example menu'
  653. items:
  654. '1':
  655. material: 160
  656. slot: 0
  657. data: 9
  658. display_name: '&n&a&lRank Name'
  659. lore:
  660. - ''
  661. - '&e&lKit Information&f:'
  662. - '&5* &eCooldown &7 3 days'
  663. - '&5* &eNumber of items &718'
  664. - ''
  665. - '&a&lAVAILABLE'
  666. - ''
  667. - '&7(( Tip: &fRight Click &7 to use kit! ))'
  668. left_click_commands:
  669. - '[close]'
  670. right_click_commands:
  671. - '[player] kit [name]'
  672. - '[close]'
  673. '2':
  674. material: 160
  675. data: 9
  676. amount: 1
  677. slot: 1
  678. priority: 1
  679. view_requirement:
  680. requirements:
  681. permission:
  682. type: has permission
  683. permission: some.permission
  684. display_name: '&n&a&lRank Name'
  685. lore:
  686. - ''
  687. - '&e&lKit Information&f:'
  688. - '&5* &eCooldown &7 5 days'
  689. - '&5* &eNumber of items &720'
  690. - ''
  691. - '&a&lAVAILABLE'
  692. - ''
  693. - '&7(( Tip: &fRight Click &7 to use kit! ))'
  694. left_click_commands:
  695. - '[close]'
  696. right_click_commands:
  697. - '[player] kit [name]'
  698. - '[close]'
  699. '3':
  700. material: 160
  701. data: 9
  702. amount: 1
  703. slot: 1
  704. priority: 2
  705. display_name: '&a&lRank Name'
  706. lore:
  707. - ''
  708. - '&e&lKit Information&f:'
  709. - '&5* &eCooldown &7 3 days'
  710. - '&5* &eNumber of items &718'
  711. - ''
  712. - '&a&lAVAILABLE'
  713. - ''
  714. - '&7(( Tip: &fRight Click &7 to use kit! ))'
  715. left_click_commands:
  716. - '[close]'
  717. right_click_commands:
  718. - '[player] kit [name]'
  719. - '[close]'
  720. '4':
  721. material: 160
  722. data: 9
  723. amount: 1
  724. slot: 2
  725. priority: 2
  726. display_name: '&a&lRank Name'
  727. lore:
  728. - ''
  729. - '&e&lKit Information&f:'
  730. - '&5* &eCooldown &7 3 days'
  731. - '&5* &eNumber of items &718'
  732. - ''
  733. - '&a&lAVAILABLE'
  734. - ''
  735. - '&7(( Tip: &fRight Click &7 to use kit! ))'
  736. left_click_commands:
  737. - '[close]'
  738. right_click_commands:
  739. - '[player] kit [name]'
  740. - '[close]'
  741. '5':
  742. material: 160
  743. data: 9
  744. amount: 1
  745. slot: 3
  746. priority: 2
  747. display_name: '&a&lRank Name'
  748. lore:
  749. - ''
  750. - '&e&lKit Information&f:'
  751. - '&5* &eCooldown &7 3 days'
  752. - '&5* &eNumber of items &718'
  753. - ''
  754. - '&a&lAVAILABLE'
  755. - ''
  756. - '&7(( Tip: &fRight Click &7 to use kit! ))'
  757. left_click_commands:
  758. - '[close]'
  759. right_click_commands:
  760. - '[player] kit [name]'
  761. - '[close]'
  762. '6':
  763. material: 160
  764. data: 9
  765. amount: 1
  766. slot: 4
  767. priority: 2
  768. display_name: '&a&lRank Name'
  769. lore:
  770. - ''
  771. - '&e&lKit Information&f:'
  772. - '&5* &eCooldown &7 3 days'
  773. - '&5* &eNumber of items &718'
  774. - ''
  775. - '&a&lAVAILABLE'
  776. - ''
  777. - '&7(( Tip: &fRight Click &7 to use kit! ))'
  778. left_click_commands:
  779. - '[close]'
  780. right_click_commands:
  781. - '[player] kit [name]'
  782. - '[close]'
  783. '7':
  784. material: 160
  785. data: 9
  786. amount: 1
  787. slot: 5
  788. priority: 2
  789. display_name: '&a&lRank Name'
  790. lore:
  791. - ''
  792. - '&e&lKit Information&f:'
  793. - '&5* &eCooldown &7 3 days'
  794. - '&5* &eNumber of items &718'
  795. - ''
  796. - '&a&lAVAILABLE'
  797. - ''
  798. - '&7(( Tip: &fRight Click &7 to use kit! ))'
  799. left_click_commands:
  800. - '[close]'
  801. right_click_commands:
  802. - '[player] kit [name]'
  803. - '[close]'
  804. '8':
  805. material: 160
  806. data: 7
  807. amount: 1
  808. slot: 6
  809. priority: 2
  810. display_name: '&c&lCOMING SOON'
  811. lore:
  812. - ''
  813. click_commands:
  814. - '[close]'
  815. '9':
  816. material: 160
  817. data: 7
  818. amount: 1
  819. slot: 7
  820. priority: 2
  821. display_name: '&c&lCOMING SOON'
  822. lore:
  823. - ''
  824. click_commands:
  825. - '[close]'
  826. '10':
  827. material: 160
  828. data: 7
  829. amount: 1
  830. slot: 8
  831. priority: 2
  832. display_name: '&c&lCOMING SOON'
  833. lore:
  834. - ''
  835. click_commands:
  836. - '[close]'
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