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- # DeluxeMenus 1.12.0 main configuration file
- #
- # check_updates: <true/false>
- # Should DeluxeMenus check if there are any updates available on Spigot and inform ops there is an update available.
- #
- # ==============================================================
- #
- # PER ITEM PERMISSION AND PRIORITY INFO:
- #
- # Per item permissions and priorities are optional.
- # High priority = 1, Lowest priority = 2147483647.
- # This allows you to show different items for a specific menu slot depending on the highest priority
- # item permission a player has. This makes your menus very dynamic :)
- #
- # You CAN NOT specify a permission without a priority!
- # You CAN specify a priority without a permission.
- # You should always create a low priority item without a permission which will act as the no permission
- # item if a player does not have permission for any of the items that require permission, otherwise
- # no item will be set in the slot if a player does not have permission for any of the permission items.
- #
- # ==============================================================
- #
- # GUI menu configuration:
- #
- # You can create as many GUI menus you like.
- # Every menu name must be unique. There can not be duplicate menu names!
- # Players must have permission for a GUI menu to open one!
- # Ops should automatically have permission for any GUI menu.
- #
- # Permission to open a GUI menu is: deluxemenus.guimenu.<menuName>
- #
- # You specify the command which opens the GUI menu. Make sure this command
- # does not conflict with any existing commands on your server!
- # A GUI menu without an open command specified will not be loaded!
- #
- # GUI menus configuration layout:
- #
- # gui_menus:
- # <menuName>:
- # menu_title: '<title of menu goes here>'
- # command: <command to open this menu goes here>
- # inventory_type: '<add this option if you want to create a menu of a different InventoryType aside from chest>'
- # open_requirement:
- # requirements:
- # <unique name for this requirement>:
- # type: <type for this requirement>
- # <unique options per requirement type would go here>
- # deny_commands:
- # - '[message] you do not meet requirements to open this menu'
- # size: <size of this menu, increments of 9, max size is 54>
- # update_interval: <time in seconds this gui should update for a player if an item is set to uodate placeholders>
- # items:
- # <item identifier>:
- # material: <name or id>
- # material: head-<name of player>
- # material: hdb-<HeadDatabase id> (requires plugin HeadDatabase)
- # data: <integer, used for data values for wool etc>
- # amount: <amount of this item to show>
- # slot: <slot number to put this item, slots start at 0 and end at 53 for a size 54 inventory>
- # priority: <this is used if you have multiple items set for the same slot>
- # view_requirement: <see view requirement info below. The lowest priority item a player meets all view requirements for will be shown>
- # update: <true/false if this item should update placeholders on the interval set for the gui menu this item is in>
- # unbreakable: <true/false if this item should be unbreakable>
- # hide_attributes: <true/false if this item should display item attributes>
- # hide_enchantments: <true/false if this item should display item enchantment / level> (useful for 'enchantment glow' items)
- # hide_effects: <true/false if this item should display item effect attributes>
- # hide_unbreakable: <true/false if this item should display item unbreakable attributes>
- # banner_meta: (this is used if you want to display a custom banner with specific patterns)
- # - <dyecolor>;<PatternType> (more information on where to find DyeColor and PatternType names below)
- # - 'RED;BASE'
- # - 'WHITE;CREEPER'
- # display_name: <display name to show for this item>
- # lore:
- # - 'placeholders can be used in the name and lore'
- # - '%<any placeholder from Papi>% shows the viewer values'
- # enchantments: valid enchantment names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
- # - '<ENCHANTMENT>;<LEVEL>'
- # - 'SILK_TOUCH;1'
- # left_click_commands:
- # - '[close]'
- # left_click_requirement: <see how to use this option below>
- # right_click_commands:
- # - '[player] spawn'
- # right_click_requirement: <see how to use this option below>
- #
- #
- # You can specify if a GUI menu should be loaded from another file:
- #
- # gui_menus:
- # <menuName>:
- # file: 'menuName.yml'
- #
- # This allows you to keep your config clean and not have tons of GUI menus cluttering it.
- # The file format the GUI menu is loaded from must end in .yml
- # GUI menus loaded from other configuration files must follow a specific format as well...
- # To get started loading GUI menus from different files, simply create a GUI menu in this config and specify the file it will load from.
- # After that is done, use /dm reload and DeluxeMenus will create a folder and file specific to the GUI menu you specified.
- # If the file specified is created by DeluxeMenus (because it did not exist), a default GUI menu layout will be saved to that file.
- # From here you can edit it to your liking and use /dm reload to update your GUI menu!
- #
- # This loading from external config files is only available for gui menus and will not work for click menus yet....
- #
- # banner_meta must be listed with a specific format:
- # banner_meta:
- # - <DyeColor>;<PatternType>
- #
- # Valid DyeColor names can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
- # Valid PatternTypes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/banner/PatternType.html
- # ==============================================================
- #
- # Requirement information
- #
- # Requirements can be set as the following:
- #
- # open_requirement: This requirement is checked when a menu is opened
- # view_requirement: This requirement determines if an item should be set in a menu slot
- # left_click_requirement: This requirement is checked when an item is left clicked
- # right_click_requirement: This requirement is checked when an item is right clicked
- #
- # Requirement types:
- # javascript - Evaluates a javascript expression that must return true or false
- # configuration options:
- # expression
- #
- # has item - Checks if a player has a specific item
- # configuration options:
- # material
- # amount
- # data
- # name
- # lore
- #
- # has money - Checks if a player has enough money (Vault required)
- # configuration options:
- # amount
- #
- # has permission - Checks if a player has a specific permission
- # configuration options:
- # permission
- #
- # string contains - Checks if a string contains another string
- # configuration options:
- # input
- # output
- #
- # string equals - Checks if a string equals another string
- # configuration options:
- # input
- # output
- #
- # stringequalsignorecase - Checks if a string equals another string ignoring case
- # configuration options:
- # input
- # output
- #
- # > - Checks if a number is greater than another number
- # configuration options:
- # input
- # output
- #
- # >= - Checks if a number is greater than or equal to another number
- # configuration options:
- # input
- # output
- #
- # == - Checks if a number is equal to another number
- # configuration options:
- # input
- # output
- #
- # <= - Checks if a number is less than or equal to another number
- # configuration options:
- # input
- # output
- #
- # < - Checks if a number is less than another number
- # configuration options:
- # input
- # output
- #
- # regex matches - Checks if a placeholder parsed string matches a regex pattern
- # configuration options:
- # input
- # regex
- #
- #
- #
- # So why would we want to use requirements?
- # By default, DeluxeMenus does not require a player meet any conditions to open your menu.
- # If you want to require a menu need a certain permission node for it to be accessed, or a certain amount of money
- # for a menu to be opened, You do that with an 'open_requirement'.
- # Below is an example of how you would deny opening a menu if the viewer does not have permission:
- #
- # menu_title: 'Menu that requires permission to open'
- # open_command: testmenu
- # size: 9
- # open_requirement:
- # requirements:
- # this_requirement_name:
- # type: has permission
- # permission: 'testmenu.open'
- # deny_commands:
- # - '[message] you do not have permission to open testmenu'
- #
- #
- # Below is a full example of use cases for requirements:
- #
- # menu_title: 'Menu that requires permission to open'
- # open_command: testmenu
- # size: 9
- # open_requirement:
- # requirements:
- # this_requirement_name:
- # type: has permission
- # permission: 'testmenu.open'
- # deny_commands:
- # - '[message] you do not have permission to open testmenu'
- # items:
- # mymenuitem:
- # priority: 2
- # material: DIRT
- # slot: 0
- # name 'You dont have 100 diamonds to view this item'
- # mymenuitem:
- # priority: 1
- # material: DIAMOND
- # slot: 0
- # name 'You have lots of diamonds so you can see this item'
- # view_requirement:
- # requirements:
- # diamond_requirement:
- # type: has item
- # material: diamond
- # amount: 100
- # left_click_requirement:
- # requirements:
- # money_requirement:
- # type: '>='
- # input: '%vault_eco_balance_fixed%'
- # output: 1000
- # deny_commands:
- # - '[message] you only have %vault_eco_balance_fixed%'
- # left_click_commands:
- # - '[message] you have over 1000 dollars!'
- # right_click_requirement:
- # requirements:
- # staff_requirement:
- # type: string equals
- # input: '%vault_rank%'
- # output: staff
- # deny_commands:
- # - '[message] you are not staff'
- # right_click_commands:
- # - '[message] you are staff'
- #
- # deny_commands: are optional and will be executed if the requirement is not met.
- # ==============================================================
- #
- #
- # You do not need to specify item options that you don't use!
- # The only required entries for a gui menu item to be valid are:
- #
- # A valid material
- # A valid slot
- #
- # Every item in the items list must have a unique <item identifier>
- #
- # If you choose to update placeholders for a specific item, you must specify update_interval: <time>
- # in the GUI menu options for the specific GUI menu.
- # Only GUI menus with at least one item that has update: true will update those specific items placeholders.
- #
- # Every click_command must start with a specific identifier to know what to do for the execution.
- # Valid click_command identifiers:
- #
- # [console] - Execute a command from the console
- # Usage: - '[console] <command with no slash>'
- #
- # [player] - Execute a command for the menu viewer
- # Usage: - '[player] <command with no slash>'
- #
- # [commandevent] - Fire a PlayerCommandPreprocessEvent for commands that do not use the bukkit command system
- # Usage: - '[commandevent] <command with no slash>'
- #
- # [message] - Send a message to the menu viewer
- # Usage: - [message] <message to send to the player
- #
- # [broadcast] - Broadcast a message to the server
- # Usage: - '[broadcast] <message>
- #
- # [chat] - Send a chat message as the player performing the action
- # Usage: - '[chat] <message>
- #
- # [openguimenu] - Open a GUI menu (can only be used in GUI menu click_commands)
- # Usage: - '[openguimenu] <guiMenuName>'
- #
- # [connect] - Connect to the specified bungee server
- # Usage: - '[connect] <serverName>'
- #
- # [close] - Close the viewers open menu
- # Usage: - '[close]
- #
- # [refresh] - Refresh items in the current menu view
- # Usage: - '[refresh]
- #
- # [broadcastsound] - Broadcast a sound to the server
- # Usage: - '[broadcastsound]
- #
- # [sound] - Play a sound for a the specific player
- # Usage: - '[sound]
- #
- # [takemoney] - Take money from a player (requires Vault)
- # Usage: - '[takemoney] <amount>
- #
- # [json] - Send a json message to the menu viewer
- # Usage: - '[json] {"text":"message"}'
- #
- #
- #
- # You can delay any of the click command being performed by ending the command with
- # <delay=(time in TICKS)>
- # example:
- # - '[close]'
- # - '[message] it has been 5 seconds since the menu closed!<delay=100>'
- # - '[message] it has been 10 seconds since the menu closed!<delay=200>'
- #
- # A delay should NOT be added to the [close] or [openguimenu] actions
- # as it could potentially cause unknown issues or glitches with menus.
- debug: false
- check_updates: true
- gui_menus:
- kits:
- menu_title: '&e&lServer Kits'
- open_command: kits
- size: 9
- open_requirement:
- requirements:
- permission:
- type: has permission
- permission: some.permission
- deny_commands:
- - '[message] You dont have permission to open the example menu'
- items:
- '1':
- material: 54
- slot: 3
- data: 0
- display_name: '&6&lNormal &f&lKits'
- lore:
- - '&7(( Tip: &fRight Click &7 to wiew kits! ))'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[openguimenu] NKits'
- - '[close]'
- '2':
- material: 130
- slot: 5
- data: 0
- display_name: '&b&lGod &f&lKits'
- lore:
- - '&7(( Tip: &fRight Click &7 to wiew kits! ))'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[openguimenu] GKits'
- - '[close]'
- '3':
- material: 160
- slot: 0
- data: 4
- display_name: ''
- lore:
- - ''
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[close]'
- '4':
- material: 160
- slot: 1
- data: 4
- display_name: ''
- lore:
- - ''
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[close]'
- '5':
- material: 160
- slot: 2
- data: 4
- display_name: ''
- lore:
- - ''
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[close]'
- '6':
- material: 160
- slot: 4
- data: 4
- display_name: ''
- lore:
- - ''
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[close]'
- '7':
- material: 160
- slot: 6
- data: 4
- display_name: ''
- lore:
- - ''
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[close]'
- '8':
- material: 160
- slot: 7
- data: 4
- display_name: ''
- lore:
- - ''
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[close]'
- '9':
- material: 160
- slot: 8
- data: 4
- display_name: ''
- lore:
- - ''
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[close]'
- NKits:
- menu_title: '&e&lNormal Kits'
- open_command: nkits
- size: 9
- open_requirement:
- requirements:
- permission:
- type: has permission
- permission: some.permission
- deny_commands:
- - '[message] You dont have permission to open the example menu'
- items:
- '1':
- material: 160
- slot: 0
- data: 13
- display_name: '&n&a&lRank Name'
- lore:
- - ''
- - '&e&lKit Information&f:'
- - '&5* &eCooldown &7 3 days'
- - '&5* &eNumber of items &718'
- - ''
- - '&a&lAVAILABLE'
- - ''
- - '&7(( Tip: &fRight Click &7 to use kit! ))'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[player] kit [name]'
- - '[close]'
- '2':
- material: 160
- data: 13
- amount: 1
- slot: 1
- priority: 1
- view_requirement:
- requirements:
- permission:
- type: has permission
- permission: some.permission
- display_name: '&n&a&lRank Name'
- lore:
- - ''
- - '&e&lKit Information&f:'
- - '&5* &eCooldown &7 5 days'
- - '&5* &eNumber of items &720'
- - ''
- - '&a&lAVAILABLE'
- - ''
- - '&7(( Tip: &fRight Click &7 to use kit! ))'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[player] kit [name]'
- - '[close]'
- '3':
- material: 160
- data: 13
- amount: 1
- slot: 1
- priority: 2
- display_name: '&a&lRank Name'
- lore:
- - ''
- - '&e&lKit Information&f:'
- - '&5* &eCooldown &7 3 days'
- - '&5* &eNumber of items &718'
- - ''
- - '&a&lAVAILABLE'
- - ''
- - '&7(( Tip: &fRight Click &7 to use kit! ))'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[player] kit [name]'
- - '[close]'
- '4':
- material: 160
- data: 13
- amount: 1
- slot: 2
- priority: 2
- display_name: '&a&lRank Name'
- lore:
- - ''
- - '&e&lKit Information&f:'
- - '&5* &eCooldown &7 3 days'
- - '&5* &eNumber of items &718'
- - ''
- - '&a&lAVAILABLE'
- - ''
- - '&7(( Tip: &fRight Click &7 to use kit! ))'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[player] kit [name]'
- - '[close]'
- '5':
- material: 160
- data: 13
- amount: 1
- slot: 3
- priority: 2
- display_name: '&a&lRank Name'
- lore:
- - ''
- - '&e&lKit Information&f:'
- - '&5* &eCooldown &7 3 days'
- - '&5* &eNumber of items &718'
- - ''
- - '&a&lAVAILABLE'
- - ''
- - '&7(( Tip: &fRight Click &7 to use kit! ))'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[player] kit [name]'
- - '[close]'
- '6':
- material: 160
- data: 13
- amount: 1
- slot: 4
- priority: 2
- display_name: '&a&lRank Name'
- lore:
- - ''
- - '&e&lKit Information&f:'
- - '&5* &eCooldown &7 3 days'
- - '&5* &eNumber of items &718'
- - ''
- - '&a&lAVAILABLE'
- - ''
- - '&7(( Tip: &fRight Click &7 to use kit! ))'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[player] kit [name]'
- - '[close]'
- '7':
- material: 160
- data: 13
- amount: 1
- slot: 5
- priority: 2
- display_name: '&a&lRank Name'
- lore:
- - ''
- - '&e&lKit Information&f:'
- - '&5* &eCooldown &7 3 days'
- - '&5* &eNumber of items &718'
- - ''
- - '&a&lAVAILABLE'
- - ''
- - '&7(( Tip: &fRight Click &7 to use kit! ))'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[player] kit [name]'
- - '[close]'
- '8':
- material: 160
- data: 7
- amount: 1
- slot: 6
- priority: 2
- display_name: '&c&lCOMING SOON'
- lore:
- - ''
- click_commands:
- - '[player] spawn'
- - '[close]'
- '9':
- material: 160
- data: 7
- amount: 1
- slot: 7
- priority: 2
- display_name: '&c&lCOMING SOON'
- lore:
- - ''
- click_commands:
- - '[player] spawn'
- - '[close]'
- '10':
- material: 160
- data: 7
- amount: 1
- slot: 8
- priority: 2
- display_name: '&c&lCOMING SOON'
- lore:
- - ''
- click_commands:
- - '[player] spawn'
- - '[close]'
- GKits:
- menu_title: '&b&lGod &f&lKits'
- open_command: gkits
- size: 9
- open_requirement:
- requirements:
- permission:
- type: has permission
- permission: some.permission
- deny_commands:
- - '[message] You dont have permission to open the example menu'
- items:
- '1':
- material: 160
- slot: 0
- data: 9
- display_name: '&n&a&lRank Name'
- lore:
- - ''
- - '&e&lKit Information&f:'
- - '&5* &eCooldown &7 3 days'
- - '&5* &eNumber of items &718'
- - ''
- - '&a&lAVAILABLE'
- - ''
- - '&7(( Tip: &fRight Click &7 to use kit! ))'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[player] kit [name]'
- - '[close]'
- '2':
- material: 160
- data: 9
- amount: 1
- slot: 1
- priority: 1
- view_requirement:
- requirements:
- permission:
- type: has permission
- permission: some.permission
- display_name: '&n&a&lRank Name'
- lore:
- - ''
- - '&e&lKit Information&f:'
- - '&5* &eCooldown &7 5 days'
- - '&5* &eNumber of items &720'
- - ''
- - '&a&lAVAILABLE'
- - ''
- - '&7(( Tip: &fRight Click &7 to use kit! ))'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[player] kit [name]'
- - '[close]'
- '3':
- material: 160
- data: 9
- amount: 1
- slot: 1
- priority: 2
- display_name: '&a&lRank Name'
- lore:
- - ''
- - '&e&lKit Information&f:'
- - '&5* &eCooldown &7 3 days'
- - '&5* &eNumber of items &718'
- - ''
- - '&a&lAVAILABLE'
- - ''
- - '&7(( Tip: &fRight Click &7 to use kit! ))'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[player] kit [name]'
- - '[close]'
- '4':
- material: 160
- data: 9
- amount: 1
- slot: 2
- priority: 2
- display_name: '&a&lRank Name'
- lore:
- - ''
- - '&e&lKit Information&f:'
- - '&5* &eCooldown &7 3 days'
- - '&5* &eNumber of items &718'
- - ''
- - '&a&lAVAILABLE'
- - ''
- - '&7(( Tip: &fRight Click &7 to use kit! ))'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[player] kit [name]'
- - '[close]'
- '5':
- material: 160
- data: 9
- amount: 1
- slot: 3
- priority: 2
- display_name: '&a&lRank Name'
- lore:
- - ''
- - '&e&lKit Information&f:'
- - '&5* &eCooldown &7 3 days'
- - '&5* &eNumber of items &718'
- - ''
- - '&a&lAVAILABLE'
- - ''
- - '&7(( Tip: &fRight Click &7 to use kit! ))'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[player] kit [name]'
- - '[close]'
- '6':
- material: 160
- data: 9
- amount: 1
- slot: 4
- priority: 2
- display_name: '&a&lRank Name'
- lore:
- - ''
- - '&e&lKit Information&f:'
- - '&5* &eCooldown &7 3 days'
- - '&5* &eNumber of items &718'
- - ''
- - '&a&lAVAILABLE'
- - ''
- - '&7(( Tip: &fRight Click &7 to use kit! ))'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[player] kit [name]'
- - '[close]'
- '7':
- material: 160
- data: 9
- amount: 1
- slot: 5
- priority: 2
- display_name: '&a&lRank Name'
- lore:
- - ''
- - '&e&lKit Information&f:'
- - '&5* &eCooldown &7 3 days'
- - '&5* &eNumber of items &718'
- - ''
- - '&a&lAVAILABLE'
- - ''
- - '&7(( Tip: &fRight Click &7 to use kit! ))'
- left_click_commands:
- - '[close]'
- right_click_commands:
- - '[player] kit [name]'
- - '[close]'
- '8':
- material: 160
- data: 7
- amount: 1
- slot: 6
- priority: 2
- display_name: '&c&lCOMING SOON'
- lore:
- - ''
- click_commands:
- - '[close]'
- '9':
- material: 160
- data: 7
- amount: 1
- slot: 7
- priority: 2
- display_name: '&c&lCOMING SOON'
- lore:
- - ''
- click_commands:
- - '[close]'
- '10':
- material: 160
- data: 7
- amount: 1
- slot: 8
- priority: 2
- display_name: '&c&lCOMING SOON'
- lore:
- - ''
- click_commands:
- - '[close]'
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