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- public jbe_set_user_model(pPlayer, const szModel[])
- {
- copy(g_szUserModel[pPlayer], charsmax(g_szUserModel[]), szModel);
- static Float:fGameTime, Float:fChangeTime; fGameTime = get_gametime();
- if(fGameTime - fChangeTime > 0.1)
- {
- jbe_set_user_model_fix(pPlayer+TASK_CHANGE_MODEL);
- fChangeTime = fGameTime;
- }
- else
- {
- set_task((fChangeTime + 0.1) - fGameTime, "jbe_set_user_model_fix", pPlayer+TASK_CHANGE_MODEL);
- fChangeTime = fChangeTime + 0.1;
- }
- }
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