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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. --Gun Model
  6. ee=Instance.new("Tool",game.Players.LocalPlayer.Backpack)
  7. ee.Name='Heavy Pistol'
  8. ee.RequiresHandle = true
  9. ee.TextureId = 'rbxassetid://381243171'
  10. ee.GripForward = Vector3.new(-0.013, -0.012, 1)
  11. ee.GripPos = Vector3.new(-0.198, 0.031, -0.808)
  12. ee.GripRight = Vector3.new(0.026, 1, 0.012)
  13. ee.GripUp = Vector3.new(1, -0.026, 0.013)
  14. rr=Instance.new("Part",ee)
  15. rr.Name='Handle'
  16. rr.Size = Vector3.new(0.9,0.9,2.1)
  17. rr.BackSurface = 'Smooth'
  18. rr.BottomSurface = 'Smooth'
  19. rr.FrontSurface = 'Smooth'
  20. rr.LeftSurface = 'Smooth'
  21. rr.RightSurface = 'Smooth'
  22. rr.TopSurface = 'Smooth'
  23. rr.BrickColor = BrickColor.new('Black')
  24. zz=Instance.new("SpecialMesh",rr)
  25. zz.MeshId = 'rbxassetid://450219827'
  26. zz.TextureId = 'rbxassetid://450219831'
  27. zz.Scale = Vector3.new(0.7,0.7,0.7)
  28. --Gun Light
  29. ff=Instance.new("PointLight",rr)
  30. ff.Enabled = false
  31. ff.Brightness = 5
  32. ff.Range = 10
  33. --Gun Script
  34. local mouse = game.Players.LocalPlayer:GetMouse()
  35. local function lol()
  36. mouse.Target:BreakJoints()
  37. mouse.Target.Anchored = false
  38. mouse.Target.Locked = false
  39. end
  40. local function sound()
  41. local ze=Instance.new("Sound",rr)
  42. ze.SoundId = 'rbxassetid://1080089636'
  43. ze.Playing = true
  44. wait(4)
  45. ze:Destroy()
  46. end
  47. local function light()
  48. ff.Enabled = true
  49. wait(0.2)
  50. ff.Enabled = false
  51. end
  52. local function grip()
  53. ee.GripForward = Vector3.new(-0.249, -0.012, 0.968)
  54. ee.GripPos = Vector3.new(-0.338, 0.031, -0.876)
  55. ee.GripRight = Vector3.new(0.023, 1, 0.018)
  56. ee.GripUp = Vector3.new(0.968, -0.026, 0.249)
  57. wait(0.5)
  58. ee.GripForward = Vector3.new(-0.013, -0.012, 1)
  59. ee.GripPos = Vector3.new(-0.198, 0.031, -0.808)
  60. ee.GripRight = Vector3.new(0.026, 1, 0.012)
  61. ee.GripUp = Vector3.new(1, -0.026, 0.013)
  62. end
  63. ee.Activated:connect(grip)
  64. ee.Activated:connect(light)
  65. ee.Activated:connect(lol)
  66. ee.Activated:connect(sound)
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