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- Psi monk
- level 3
- gain a second resource, PSI, equal to half your current monk ki points, rounded down
- PSI points are equal to 2 points worth of ki
- refresh on long rest
- at level 3, pick 3 of the skills from the PSI list
- level 7
- learn two additional PSI skills, in addition, PSI can now be recovered by using hit die, when you use a hit die during a shot rest, gain 1d6 + x PSI, with x being the number of hit die used
- level 10
- learn an additional PSI skill, in addition, PSI and Ki points can now augment your physical attacks
- you may use PSI or Ki points to increase the damage of your attacks by 1d6+ x, x being the number of die used, the number of die used cannot exceed your wisdom modifier
- level 12
- PSI love/starstorm
- using half your current PSI and Ki points, summon forth a huge barrage os PSI power, big radius, big damage, can only be done twice per long rest, using it repeatedly starts building exhaustion
- skills
- blast
- standard range attack, does 1d8 per psi ki points
- pyro
- do fire spells, with cost varying on spells
- thunder
- do thunder spells, with cost varying on spells
- ice
- do ice spells, with cost varying on spells
- weapon creation
- make weapon for 5 minutes, cannot be a weapon that fires ammo, cost depends on weapon
- flash
- cast a light spell, with cost depeneding on spell
- telekinesis
- learn mage hand, in addtion, special effects!
- PSI shield
- learn the shield spell, in addition, choose an element to be resistant too for 5 minutes
- PSI recover
- varying healing spells to remove effects
- psi life up
- varying healing skills to recover life
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