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SumWars Gentoo Error

May 13th, 2012
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  1. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:285 init > Initialized logging. Level: 4369
  2. Creating resource group General
  3. Creating resource group Internal
  4. Creating resource group Autodetect
  5. SceneManagerFactory for type 'DefaultSceneManager' registered.
  6. Registering ResourceManager for type Material
  7. Registering ResourceManager for type Mesh
  8. Registering ResourceManager for type Skeleton
  9. MovableObjectFactory for type 'ParticleSystem' registered.
  10. OverlayElementFactory for type Panel registered.
  11. OverlayElementFactory for type BorderPanel registered.
  12. OverlayElementFactory for type TextArea registered.
  13. Registering ResourceManager for type Font
  14. ArchiveFactory for archive type FileSystem registered.
  15. ArchiveFactory for archive type Zip registered.
  16. DDS codec registering
  17. FreeImage version: 3.15.3
  18. This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  19. Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
  20. Registering ResourceManager for type HighLevelGpuProgram
  21. Registering ResourceManager for type Compositor
  22. MovableObjectFactory for type 'Entity' registered.
  23. MovableObjectFactory for type 'Light' registered.
  24. MovableObjectFactory for type 'BillboardSet' registered.
  25. MovableObjectFactory for type 'ManualObject' registered.
  26. MovableObjectFactory for type 'BillboardChain' registered.
  27. MovableObjectFactory for type 'RibbonTrail' registered.
  28. Loading library /usr/lib64/OGRE/RenderSystem_GL
  29. Installing plugin: GL RenderSystem
  30. OpenGL Rendering Subsystem created.
  31. Plugin successfully installed
  32. Loading library /usr/lib64/OGRE/Plugin_ParticleFX
  33. Installing plugin: ParticleFX
  34. Particle Emitter Type 'Point' registered
  35. Particle Emitter Type 'Box' registered
  36. Particle Emitter Type 'Ellipsoid' registered
  37. Particle Emitter Type 'Cylinder' registered
  38. Particle Emitter Type 'Ring' registered
  39. Particle Emitter Type 'HollowEllipsoid' registered
  40. Particle Affector Type 'LinearForce' registered
  41. Particle Affector Type 'ColourFader' registered
  42. Particle Affector Type 'ColourFader2' registered
  43. Particle Affector Type 'ColourImage' registered
  44. Particle Affector Type 'ColourInterpolator' registered
  45. Particle Affector Type 'Scaler' registered
  46. Particle Affector Type 'Rotator' registered
  47. Particle Affector Type 'DirectionRandomiser' registered
  48. Particle Affector Type 'DeflectorPlane' registered
  49. Plugin successfully installed
  50. Loading library /usr/lib64/OGRE/Plugin_OctreeSceneManager
  51. Installing plugin: Octree & Terrain Scene Manager
  52. Plugin successfully installed
  53. *-*-* OGRE Initialising
  54. *-*-* Version 1.7.4 (Cthugha)
  55. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:871 configureOgre > configure ogre
  56. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:697 initOgre > init ogre
  57. CPU Identifier & Features
  58. -------------------------
  59. * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz
  60. * SSE: yes
  61. * SSE2: yes
  62. * SSE3: yes
  63. * MMX: yes
  64. * MMXEXT: yes
  65. * 3DNOW: no
  66. * 3DNOWEXT: no
  67. * CMOV: yes
  68. * TSC: yes
  69. * FPU: yes
  70. * PRO: yes
  71. * HT: no
  72. -------------------------
  73. ******************************
  74. *** Starting GLX Subsystem ***
  75. ******************************
  76. GLRenderSystem::_createRenderWindow "Summoning Wars", 1280x1024 fullscreen miscParams: FSAA=0 displayFrequency=50 MHz gamma=No vsync=No
  77. GLXWindow::create used FBConfigID = 113
  78. GL_VERSION = 2.1.2 NVIDIA 295.40
  79. GL_VENDOR = NVIDIA Corporation
  80. GL_RENDERER = GeForce 7900 GTX/PCIe/SSE2
  81. GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  82. Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_ARB_get_proc_address
  83. ***************************
  84. *** GL Renderer Started ***
  85. ***************************
  86. Registering ResourceManager for type GpuProgram
  87. GLSL support detected
  88. GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  89. FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
  90. FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  91. FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  92. FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  93. FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  94. FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  95. FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  96. FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  97. FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  98. FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  99. FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0
  100. FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0
  101. FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0
  102. FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  103. FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  104. FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  105. FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  106. FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
  107. [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
  108. RenderSystem capabilities
  109. -------------------------
  110. RenderSystem Name: OpenGL Rendering Subsystem
  111. GPU Vendor: nvidia
  112. Device Name: GeForce 7900 GTX/PCIe/SSE2
  113. Driver Version: 2.1.2.0
  114. * Fixed function pipeline: yes
  115. * Hardware generation of mipmaps: yes
  116. * Texture blending: yes
  117. * Anisotropic texture filtering: yes
  118. * Dot product texture operation: yes
  119. * Cube mapping: yes
  120. * Hardware stencil buffer: yes
  121. - Stencil depth: 8
  122. - Two sided stencil support: yes
  123. - Wrap stencil values: yes
  124. * Hardware vertex / index buffers: yes
  125. * Vertex programs: yes
  126. * Number of floating-point constants for vertex programs: 256
  127. * Number of integer constants for vertex programs: 0
  128. * Number of boolean constants for vertex programs: 0
  129. * Fragment programs: yes
  130. * Number of floating-point constants for fragment programs: 512
  131. * Number of integer constants for fragment programs: 0
  132. * Number of boolean constants for fragment programs: 0
  133. * Geometry programs: no
  134. * Number of floating-point constants for geometry programs: 0
  135. * Number of integer constants for geometry programs: 0
  136. * Number of boolean constants for geometry programs: 0
  137. * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl vp30 vp40
  138. * Texture Compression: yes
  139. - DXT: yes
  140. - VTC: yes
  141. - PVRTC: no
  142. * Scissor Rectangle: yes
  143. * Hardware Occlusion Query: yes
  144. * User clip planes: yes
  145. * VET_UBYTE4 vertex element type: yes
  146. * Infinite far plane projection: yes
  147. * Hardware render-to-texture: yes
  148. * Floating point textures: yes
  149. * Non-power-of-two textures: yes
  150. * Volume textures: yes
  151. * Multiple Render Targets: 4
  152. - With different bit depths: yes
  153. * Point Sprites: yes
  154. * Extended point parameters: yes
  155. * Max Point Size: 63.375
  156. * Vertex texture fetch: yes
  157. * Number of world matrices: 0
  158. * Number of texture units: 16
  159. * Stencil buffer depth: 8
  160. * Number of vertex blend matrices: 0
  161. - Max vertex textures: 4
  162. - Vertex textures shared: yes
  163. * Render to Vertex Buffer : no
  164. * GL 1.5 without VBO workaround: no
  165. * Frame Buffer objects: yes
  166. * Frame Buffer objects (ARB extension): no
  167. * Frame Buffer objects (ATI extension): no
  168. * PBuffer support: yes
  169. * GL 1.5 without HW-occlusion workaround: no
  170. Registering ResourceManager for type Texture
  171. DefaultWorkQueue('Root') initialising on thread main.
  172. Particle Renderer Type 'billboard' registered
  173. SceneManagerFactory for type 'OctreeSceneManager' registered.
  174. SceneManagerFactory for type 'TerrainSceneManager' registered.
  175. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:645 retrieveRenderSystemWindowSize > option name=[Display Frequency], val=[50 MHz]
  176. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:645 retrieveRenderSystemWindowSize > option name=[FSAA], val=[0]
  177. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:645 retrieveRenderSystemWindowSize > option name=[Full Screen], val=[Yes]
  178. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:645 retrieveRenderSystemWindowSize > option name=[RTT Preferred Mode], val=[FBO]
  179. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:645 retrieveRenderSystemWindowSize > option name=[VSync], val=[No]
  180. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:645 retrieveRenderSystemWindowSize > option name=[Video Mode], val=[1280 x 1024]
  181. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:645 retrieveRenderSystemWindowSize > option name=[sRGB Gamma Conversion], val=[No]
  182. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:651 retrieveRenderSystemWindowSize > Currently selected video mode: 1280 x 1024
  183. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:749 initOgre > Stored used resolution into global options [1280 x 1024]
  184. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:750 initOgre > Size should be 1280 x 1024
  185. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:895 setupResources > initalizing resources
  186. Creating resource group GUI
  187. Added resource location '/usr//usr/share/games/sumwars/resources/gui/configs' of type 'FileSystem' to resource group 'GUI'
  188. Added resource location '/usr//usr/share/games/sumwars/resources/gui/fonts' of type 'FileSystem' to resource group 'GUI'
  189. Added resource location '/usr//usr/share/games/sumwars/resources/gui/imagesets' of type 'FileSystem' to resource group 'GUI'
  190. Added resource location '/usr//usr/share/games/sumwars/resources/gui/layouts' of type 'FileSystem' to resource group 'GUI'
  191. Added resource location '/usr//usr/share/games/sumwars/resources/gui/looknfeel' of type 'FileSystem' to resource group 'GUI'
  192. Added resource location '/usr//usr/share/games/sumwars/resources/gui/schemes' of type 'FileSystem' to resource group 'GUI'
  193. Added resource location '/usr//usr/share/games/sumwars/resources/gui/animations' of type 'FileSystem' to resource group 'GUI'
  194. Creating resource group GUI_XML_schemas
  195. Added resource location '/usr//usr/share/games/sumwars/resources/gui/xml_schemas' of type 'FileSystem' to resource group 'GUI_XML_schemas'
  196. Added resource location '/usr//usr/share/games/sumwars/resources/models/' of type 'FileSystem' to resource group 'General'
  197. Added resource location '/usr//usr/share/games/sumwars/resources/models/mine' of type 'FileSystem' to resource group 'General'
  198. Added resource location '/usr//usr/share/games/sumwars/resources/models/veg' of type 'FileSystem' to resource group 'General'
  199. Added resource location '/usr//usr/share/games/sumwars/resources/materials/scripts' of type 'FileSystem' to resource group 'General'
  200. Added resource location '/usr//usr/share/games/sumwars/resources/materials/programs' of type 'FileSystem' to resource group 'General'
  201. Added resource location '/usr//usr/share/games/sumwars/resources/materials/textures' of type 'FileSystem' to resource group 'General'
  202. Creating resource group Particles
  203. Added resource location '/usr//usr/share/games/sumwars/resources/particle/ogre_1_6' of type 'FileSystem' to resource group 'Particles'
  204. Creating resource group abilities
  205. Added resource location '/usr//usr/share/games/sumwars/data/abilities' of type 'FileSystem' to resource group 'abilities'
  206. Creating resource group emotionsets
  207. Added resource location '/usr//usr/share/games/sumwars/resources/emotionsets' of type 'FileSystem' to resource group 'emotionsets'
  208. Creating resource group itempictures
  209. Added resource location '/usr//usr/share/games/sumwars/resources/itempictures' of type 'FileSystem' to resource group 'itempictures'
  210. Creating resource group items
  211. Added resource location '/usr//usr/share/games/sumwars/data/items' of type 'FileSystem' to resource group 'items'
  212. Creating resource group lua
  213. Added resource location '/usr//usr/share/games/sumwars/data/lua' of type 'FileSystem' to resource group 'lua'
  214. Creating resource group monsters
  215. Added resource location '/usr//usr/share/games/sumwars/data/monsters' of type 'FileSystem' to resource group 'monsters'
  216. Creating resource group music
  217. Added resource location '/usr//usr/share/games/sumwars/resources/music' of type 'FileSystem' to resource group 'music'
  218. Creating resource group npc
  219. Added resource location '/usr//usr/share/games/sumwars/data/npc' of type 'FileSystem' to resource group 'npc'
  220. Creating resource group obj_templates
  221. Added resource location '/usr//usr/share/games/sumwars/data/obj_templates' of type 'FileSystem' to resource group 'obj_templates'
  222. Creating resource group object_groups
  223. Added resource location '/usr//usr/share/games/sumwars/data/object_groups' of type 'FileSystem' to resource group 'object_groups'
  224. Creating resource group objects
  225. Added resource location '/usr//usr/share/games/sumwars/data/objects' of type 'FileSystem' to resource group 'objects'
  226. Creating resource group playerclasses
  227. Added resource location '/usr//usr/share/games/sumwars/data/playerclasses' of type 'FileSystem' to resource group 'playerclasses'
  228. Creating resource group projectiles
  229. Added resource location '/usr//usr/share/games/sumwars/data/projectiles' of type 'FileSystem' to resource group 'projectiles'
  230. Creating resource group quests
  231. Added resource location '/usr//usr/share/games/sumwars/data/quests' of type 'FileSystem' to resource group 'quests'
  232. Creating resource group renderinfo
  233. Added resource location '/usr//usr/share/games/sumwars/data/renderinfo' of type 'FileSystem' to resource group 'renderinfo'
  234. Creating resource group sound
  235. Added resource location '/usr//usr/share/games/sumwars/resources/sound' of type 'FileSystem' to resource group 'sound'
  236. Creating resource group sounddata
  237. Added resource location '/usr//usr/share/games/sumwars/data/sound' of type 'FileSystem' to resource group 'sounddata'
  238. Creating resource group translation
  239. Added resource location '/usr//usr/share/games/sumwars/translation' of type 'FileSystem' to resource group 'translation'
  240. Creating resource group world
  241. Added resource location '/usr//usr/share/games/sumwars/data/world' of type 'FileSystem' to resource group 'world'
  242. Creating resource group Savegame
  243. Added resource location '/home/marcg//.sumwars/save' of type 'FileSystem' to resource group 'Savegame'
  244. Initialising resource group General
  245. Parsing scripts for resource group General
  246. Finished parsing scripts for resource group General
  247. Initialising resource group Particles
  248. Parsing scripts for resource group Particles
  249. Finished parsing scripts for resource group Particles
  250. Initialising resource group Savegame
  251. Parsing scripts for resource group Savegame
  252. Finished parsing scripts for resource group Savegame
  253. Initialising resource group GUI
  254. Parsing scripts for resource group GUI
  255. Finished parsing scripts for resource group GUI
  256. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:954 initGettext > initializing internationalisation
  257. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:962 initCEGUI > init CEGUI
  258.  
  259. [E] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:72 Application > Error message: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource TaharezLook.scheme in resource group GUI or any other group. in ResourceGroupManager::openResource at /var/tmp/portage/dev-games/ogre-1.7.4/work/ogre_src_v1-7-4/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
  260. deleting application
  261. DefaultWorkQueue('Root') shutting down on thread main.
  262. *-*-* OGRE Shutdown
  263. Unregistering ResourceManager for type Compositor
  264. Unregistering ResourceManager for type Font
  265. Unregistering ResourceManager for type Skeleton
  266. Unregistering ResourceManager for type Mesh
  267. Unregistering ResourceManager for type HighLevelGpuProgram
  268. Uninstalling plugin: Octree & Terrain Scene Manager
  269. Plugin successfully uninstalled
  270. Unloading library /usr/lib64/OGRE/Plugin_OctreeSceneManager
  271. Uninstalling plugin: ParticleFX
  272. Plugin successfully uninstalled
  273. Unloading library /usr/lib64/OGRE/Plugin_ParticleFX
  274. Uninstalling plugin: GL RenderSystem
  275. Unregistering ResourceManager for type GpuProgram
  276. ******************************
  277. *** Stopping GLX Subsystem ***
  278. ******************************
  279. Unregistering ResourceManager for type Texture
  280. Plugin successfully uninstalled
  281. Unloading library /usr/lib64/OGRE/RenderSystem_GL
  282. Unregistering ResourceManager for type Material
  283. [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/core/itemfactory.cpp:370 cleanup > cleanup
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