Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:285 init > Initialized logging. Level: 4369
- Creating resource group General
- Creating resource group Internal
- Creating resource group Autodetect
- SceneManagerFactory for type 'DefaultSceneManager' registered.
- Registering ResourceManager for type Material
- Registering ResourceManager for type Mesh
- Registering ResourceManager for type Skeleton
- MovableObjectFactory for type 'ParticleSystem' registered.
- OverlayElementFactory for type Panel registered.
- OverlayElementFactory for type BorderPanel registered.
- OverlayElementFactory for type TextArea registered.
- Registering ResourceManager for type Font
- ArchiveFactory for archive type FileSystem registered.
- ArchiveFactory for archive type Zip registered.
- DDS codec registering
- FreeImage version: 3.15.3
- This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
- Registering ResourceManager for type HighLevelGpuProgram
- Registering ResourceManager for type Compositor
- MovableObjectFactory for type 'Entity' registered.
- MovableObjectFactory for type 'Light' registered.
- MovableObjectFactory for type 'BillboardSet' registered.
- MovableObjectFactory for type 'ManualObject' registered.
- MovableObjectFactory for type 'BillboardChain' registered.
- MovableObjectFactory for type 'RibbonTrail' registered.
- Loading library /usr/lib64/OGRE/RenderSystem_GL
- Installing plugin: GL RenderSystem
- OpenGL Rendering Subsystem created.
- Plugin successfully installed
- Loading library /usr/lib64/OGRE/Plugin_ParticleFX
- Installing plugin: ParticleFX
- Particle Emitter Type 'Point' registered
- Particle Emitter Type 'Box' registered
- Particle Emitter Type 'Ellipsoid' registered
- Particle Emitter Type 'Cylinder' registered
- Particle Emitter Type 'Ring' registered
- Particle Emitter Type 'HollowEllipsoid' registered
- Particle Affector Type 'LinearForce' registered
- Particle Affector Type 'ColourFader' registered
- Particle Affector Type 'ColourFader2' registered
- Particle Affector Type 'ColourImage' registered
- Particle Affector Type 'ColourInterpolator' registered
- Particle Affector Type 'Scaler' registered
- Particle Affector Type 'Rotator' registered
- Particle Affector Type 'DirectionRandomiser' registered
- Particle Affector Type 'DeflectorPlane' registered
- Plugin successfully installed
- Loading library /usr/lib64/OGRE/Plugin_OctreeSceneManager
- Installing plugin: Octree & Terrain Scene Manager
- Plugin successfully installed
- *-*-* OGRE Initialising
- *-*-* Version 1.7.4 (Cthugha)
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:871 configureOgre > configure ogre
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:697 initOgre > init ogre
- CPU Identifier & Features
- -------------------------
- * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz
- * SSE: yes
- * SSE2: yes
- * SSE3: yes
- * MMX: yes
- * MMXEXT: yes
- * 3DNOW: no
- * 3DNOWEXT: no
- * CMOV: yes
- * TSC: yes
- * FPU: yes
- * PRO: yes
- * HT: no
- -------------------------
- ******************************
- *** Starting GLX Subsystem ***
- ******************************
- GLRenderSystem::_createRenderWindow "Summoning Wars", 1280x1024 fullscreen miscParams: FSAA=0 displayFrequency=50 MHz gamma=No vsync=No
- GLXWindow::create used FBConfigID = 113
- GL_VERSION = 2.1.2 NVIDIA 295.40
- GL_VENDOR = NVIDIA Corporation
- GL_RENDERER = GeForce 7900 GTX/PCIe/SSE2
- GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_ARB_get_proc_address
- ***************************
- *** GL Renderer Started ***
- ***************************
- Registering ResourceManager for type GpuProgram
- GLSL support detected
- GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
- FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0
- FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0
- FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0
- FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
- [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
- RenderSystem capabilities
- -------------------------
- RenderSystem Name: OpenGL Rendering Subsystem
- GPU Vendor: nvidia
- Device Name: GeForce 7900 GTX/PCIe/SSE2
- Driver Version: 2.1.2.0
- * Fixed function pipeline: yes
- * Hardware generation of mipmaps: yes
- * Texture blending: yes
- * Anisotropic texture filtering: yes
- * Dot product texture operation: yes
- * Cube mapping: yes
- * Hardware stencil buffer: yes
- - Stencil depth: 8
- - Two sided stencil support: yes
- - Wrap stencil values: yes
- * Hardware vertex / index buffers: yes
- * Vertex programs: yes
- * Number of floating-point constants for vertex programs: 256
- * Number of integer constants for vertex programs: 0
- * Number of boolean constants for vertex programs: 0
- * Fragment programs: yes
- * Number of floating-point constants for fragment programs: 512
- * Number of integer constants for fragment programs: 0
- * Number of boolean constants for fragment programs: 0
- * Geometry programs: no
- * Number of floating-point constants for geometry programs: 0
- * Number of integer constants for geometry programs: 0
- * Number of boolean constants for geometry programs: 0
- * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl vp30 vp40
- * Texture Compression: yes
- - DXT: yes
- - VTC: yes
- - PVRTC: no
- * Scissor Rectangle: yes
- * Hardware Occlusion Query: yes
- * User clip planes: yes
- * VET_UBYTE4 vertex element type: yes
- * Infinite far plane projection: yes
- * Hardware render-to-texture: yes
- * Floating point textures: yes
- * Non-power-of-two textures: yes
- * Volume textures: yes
- * Multiple Render Targets: 4
- - With different bit depths: yes
- * Point Sprites: yes
- * Extended point parameters: yes
- * Max Point Size: 63.375
- * Vertex texture fetch: yes
- * Number of world matrices: 0
- * Number of texture units: 16
- * Stencil buffer depth: 8
- * Number of vertex blend matrices: 0
- - Max vertex textures: 4
- - Vertex textures shared: yes
- * Render to Vertex Buffer : no
- * GL 1.5 without VBO workaround: no
- * Frame Buffer objects: yes
- * Frame Buffer objects (ARB extension): no
- * Frame Buffer objects (ATI extension): no
- * PBuffer support: yes
- * GL 1.5 without HW-occlusion workaround: no
- Registering ResourceManager for type Texture
- DefaultWorkQueue('Root') initialising on thread main.
- Particle Renderer Type 'billboard' registered
- SceneManagerFactory for type 'OctreeSceneManager' registered.
- SceneManagerFactory for type 'TerrainSceneManager' registered.
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:645 retrieveRenderSystemWindowSize > option name=[Display Frequency], val=[50 MHz]
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:645 retrieveRenderSystemWindowSize > option name=[FSAA], val=[0]
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:645 retrieveRenderSystemWindowSize > option name=[Full Screen], val=[Yes]
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:645 retrieveRenderSystemWindowSize > option name=[RTT Preferred Mode], val=[FBO]
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:645 retrieveRenderSystemWindowSize > option name=[VSync], val=[No]
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:645 retrieveRenderSystemWindowSize > option name=[Video Mode], val=[1280 x 1024]
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:645 retrieveRenderSystemWindowSize > option name=[sRGB Gamma Conversion], val=[No]
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:651 retrieveRenderSystemWindowSize > Currently selected video mode: 1280 x 1024
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:749 initOgre > Stored used resolution into global options [1280 x 1024]
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:750 initOgre > Size should be 1280 x 1024
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:895 setupResources > initalizing resources
- Creating resource group GUI
- Added resource location '/usr//usr/share/games/sumwars/resources/gui/configs' of type 'FileSystem' to resource group 'GUI'
- Added resource location '/usr//usr/share/games/sumwars/resources/gui/fonts' of type 'FileSystem' to resource group 'GUI'
- Added resource location '/usr//usr/share/games/sumwars/resources/gui/imagesets' of type 'FileSystem' to resource group 'GUI'
- Added resource location '/usr//usr/share/games/sumwars/resources/gui/layouts' of type 'FileSystem' to resource group 'GUI'
- Added resource location '/usr//usr/share/games/sumwars/resources/gui/looknfeel' of type 'FileSystem' to resource group 'GUI'
- Added resource location '/usr//usr/share/games/sumwars/resources/gui/schemes' of type 'FileSystem' to resource group 'GUI'
- Added resource location '/usr//usr/share/games/sumwars/resources/gui/animations' of type 'FileSystem' to resource group 'GUI'
- Creating resource group GUI_XML_schemas
- Added resource location '/usr//usr/share/games/sumwars/resources/gui/xml_schemas' of type 'FileSystem' to resource group 'GUI_XML_schemas'
- Added resource location '/usr//usr/share/games/sumwars/resources/models/' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr//usr/share/games/sumwars/resources/models/mine' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr//usr/share/games/sumwars/resources/models/veg' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr//usr/share/games/sumwars/resources/materials/scripts' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr//usr/share/games/sumwars/resources/materials/programs' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr//usr/share/games/sumwars/resources/materials/textures' of type 'FileSystem' to resource group 'General'
- Creating resource group Particles
- Added resource location '/usr//usr/share/games/sumwars/resources/particle/ogre_1_6' of type 'FileSystem' to resource group 'Particles'
- Creating resource group abilities
- Added resource location '/usr//usr/share/games/sumwars/data/abilities' of type 'FileSystem' to resource group 'abilities'
- Creating resource group emotionsets
- Added resource location '/usr//usr/share/games/sumwars/resources/emotionsets' of type 'FileSystem' to resource group 'emotionsets'
- Creating resource group itempictures
- Added resource location '/usr//usr/share/games/sumwars/resources/itempictures' of type 'FileSystem' to resource group 'itempictures'
- Creating resource group items
- Added resource location '/usr//usr/share/games/sumwars/data/items' of type 'FileSystem' to resource group 'items'
- Creating resource group lua
- Added resource location '/usr//usr/share/games/sumwars/data/lua' of type 'FileSystem' to resource group 'lua'
- Creating resource group monsters
- Added resource location '/usr//usr/share/games/sumwars/data/monsters' of type 'FileSystem' to resource group 'monsters'
- Creating resource group music
- Added resource location '/usr//usr/share/games/sumwars/resources/music' of type 'FileSystem' to resource group 'music'
- Creating resource group npc
- Added resource location '/usr//usr/share/games/sumwars/data/npc' of type 'FileSystem' to resource group 'npc'
- Creating resource group obj_templates
- Added resource location '/usr//usr/share/games/sumwars/data/obj_templates' of type 'FileSystem' to resource group 'obj_templates'
- Creating resource group object_groups
- Added resource location '/usr//usr/share/games/sumwars/data/object_groups' of type 'FileSystem' to resource group 'object_groups'
- Creating resource group objects
- Added resource location '/usr//usr/share/games/sumwars/data/objects' of type 'FileSystem' to resource group 'objects'
- Creating resource group playerclasses
- Added resource location '/usr//usr/share/games/sumwars/data/playerclasses' of type 'FileSystem' to resource group 'playerclasses'
- Creating resource group projectiles
- Added resource location '/usr//usr/share/games/sumwars/data/projectiles' of type 'FileSystem' to resource group 'projectiles'
- Creating resource group quests
- Added resource location '/usr//usr/share/games/sumwars/data/quests' of type 'FileSystem' to resource group 'quests'
- Creating resource group renderinfo
- Added resource location '/usr//usr/share/games/sumwars/data/renderinfo' of type 'FileSystem' to resource group 'renderinfo'
- Creating resource group sound
- Added resource location '/usr//usr/share/games/sumwars/resources/sound' of type 'FileSystem' to resource group 'sound'
- Creating resource group sounddata
- Added resource location '/usr//usr/share/games/sumwars/data/sound' of type 'FileSystem' to resource group 'sounddata'
- Creating resource group translation
- Added resource location '/usr//usr/share/games/sumwars/translation' of type 'FileSystem' to resource group 'translation'
- Creating resource group world
- Added resource location '/usr//usr/share/games/sumwars/data/world' of type 'FileSystem' to resource group 'world'
- Creating resource group Savegame
- Added resource location '/home/marcg//.sumwars/save' of type 'FileSystem' to resource group 'Savegame'
- Initialising resource group General
- Parsing scripts for resource group General
- Finished parsing scripts for resource group General
- Initialising resource group Particles
- Parsing scripts for resource group Particles
- Finished parsing scripts for resource group Particles
- Initialising resource group Savegame
- Parsing scripts for resource group Savegame
- Finished parsing scripts for resource group Savegame
- Initialising resource group GUI
- Parsing scripts for resource group GUI
- Finished parsing scripts for resource group GUI
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:954 initGettext > initializing internationalisation
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:962 initCEGUI > init CEGUI
- [E] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/gui/application.cpp:72 Application > Error message: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource TaharezLook.scheme in resource group GUI or any other group. in ResourceGroupManager::openResource at /var/tmp/portage/dev-games/ogre-1.7.4/work/ogre_src_v1-7-4/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
- deleting application
- DefaultWorkQueue('Root') shutting down on thread main.
- *-*-* OGRE Shutdown
- Unregistering ResourceManager for type Compositor
- Unregistering ResourceManager for type Font
- Unregistering ResourceManager for type Skeleton
- Unregistering ResourceManager for type Mesh
- Unregistering ResourceManager for type HighLevelGpuProgram
- Uninstalling plugin: Octree & Terrain Scene Manager
- Plugin successfully uninstalled
- Unloading library /usr/lib64/OGRE/Plugin_OctreeSceneManager
- Uninstalling plugin: ParticleFX
- Plugin successfully uninstalled
- Unloading library /usr/lib64/OGRE/Plugin_ParticleFX
- Uninstalling plugin: GL RenderSystem
- Unregistering ResourceManager for type GpuProgram
- ******************************
- *** Stopping GLX Subsystem ***
- ******************************
- Unregistering ResourceManager for type Texture
- Plugin successfully uninstalled
- Unloading library /usr/lib64/OGRE/RenderSystem_GL
- Unregistering ResourceManager for type Material
- [D] /var/tmp/portage/games-rpg/sumwars-0.5.6/work/sumwars-0.5.6/src/core/itemfactory.cpp:370 cleanup > cleanup
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement