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- # This default action priority list is automatically created based on your character.
- # It is a attempt to provide you with a action list that is both simple and practicable,
- # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
- # Feel free to edit, adapt and improve it to your own needs.
- # SimulationCraft is always looking for updates and improvements to the default action lists.
- # Executed before combat begins. Accepts non-harmful actions only.
- actions.precombat=flask,type=flask_of_the_seventh_demon
- actions.precombat+=/food,type=nightborne_delicacy_platter
- actions.precombat+=/augmentation,type=defiled
- # Snapshot raid buffed stats before combat begins and pre-potting is done.
- actions.precombat+=/snapshot_stats
- actions.precombat+=/potion,name=old_war
- actions.precombat+=/metamorphosis,if=!(talent.demon_reborn.enabled&talent.demonic.enabled)
- # Executed every time the actor is available.
- actions=auto_attack
- # "Getting ready to use meta" conditions, this is used in a few places.
- actions+=/variable,name=pooling_for_meta,value=cooldown.metamorphosis.ready&(!talent.demonic.enabled|!cooldown.eye_beam.ready)&(!talent.chaos_blades.enabled|cooldown.chaos_blades.ready)&(!talent.nemesis.enabled|debuff.nemesis.up|cooldown.nemesis.ready)
- # Blade Dance conditions. Always if First Blood is talented, otherwise 5+ targets with Chaos Cleave or 3+ targets without.
- actions+=/variable,name=blade_dance,value=talent.first_blood.enabled|spell_targets.blade_dance1>=3+(talent.chaos_cleave.enabled*2)
- # Blade Dance pooling condition, so we don't spend too much fury when we need it soon. No need to pool on
- # single target since First Blood already makes it cheap enough and delaying it a tiny bit isn't a big deal.
- actions+=/variable,name=pooling_for_blade_dance,value=variable.blade_dance&fury-40<35-talent.first_blood.enabled*20&(spell_targets.blade_dance1>=3+(talent.chaos_cleave.enabled*2))
- # Chaos Strike pooling condition, so we don't spend too much fury when we need it for Chaos Cleave AoE
- actions+=/variable,name=pooling_for_chaos_strike,value=talent.chaos_cleave.enabled&fury.deficit>40&!raid_event.adds.up&raid_event.adds.in<2*gcd
- actions+=/call_action_list,name=cooldown
- actions+=/pick_up_fragment,if=talent.demonic_appetite.enabled&fury.deficit>=35&(!talent.demonic.enabled|cooldown.eye_beam.remains>5)
- actions+=/consume_magic
- # Vengeful Retreat backwards through the target to minimize downtime.
- actions+=/vengeful_retreat,if=(talent.prepared.enabled|talent.momentum.enabled)&buff.prepared.down&buff.momentum.down
- # Fel Rush for Momentum and for fury from Fel Mastery.
- actions+=/fel_rush,if=(talent.momentum.enabled|talent.fel_mastery.enabled)&(!talent.momentum.enabled|(charges=2|cooldown.vengeful_retreat.remains>4)&buff.momentum.down)&(!talent.fel_mastery.enabled|fury.deficit>=25)&(charges=2|(raid_event.movement.in>10&raid_event.adds.in>10))
- # Use Fel Barrage at max charges, saving it for Momentum and adds if possible.
- actions+=/fel_barrage,if=charges>=5&(buff.momentum.up|!talent.momentum.enabled)&((active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>30)
- actions+=/throw_glaive,if=talent.bloodlet.enabled&(!talent.momentum.enabled|buff.momentum.up)&charges=2
- actions+=/felblade,if=fury<15&(cooldown.death_sweep.remains<2*gcd|cooldown.blade_dance.remains<2*gcd)
- actions+=/death_sweep,if=variable.blade_dance
- actions+=/fel_rush,if=charges=2&!talent.momentum.enabled&!talent.fel_mastery.enabled
- actions+=/fel_eruption
- actions+=/fury_of_the_illidari,if=(active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>55&(!talent.momentum.enabled|buff.momentum.up)
- actions+=/eye_beam,if=talent.demonic.enabled&(talent.demon_blades.enabled|(talent.blind_fury.enabled&fury.deficit>=35)|(!talent.blind_fury.enabled&fury.deficit<30))&((active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>30)
- actions+=/blade_dance,if=variable.blade_dance&(!talent.demonic.enabled|cooldown.eye_beam.remains>5)
- actions+=/throw_glaive,if=talent.bloodlet.enabled&spell_targets>=2&(!talent.master_of_the_glaive.enabled|!talent.momentum.enabled|buff.momentum.up)&(spell_targets>=3|raid_event.adds.in>recharge_time+cooldown)
- actions+=/felblade,if=fury.deficit>=30+buff.prepared.up*8
- actions+=/eye_beam,if=talent.blind_fury.enabled&(spell_targets.eye_beam_tick>desired_targets|fury.deficit>=35)
- actions+=/annihilation,if=(talent.demon_blades.enabled|!talent.momentum.enabled|buff.momentum.up|fury.deficit<30+buff.prepared.up*8|buff.metamorphosis.remains<5)&!variable.pooling_for_blade_dance
- actions+=/throw_glaive,if=talent.bloodlet.enabled&(!talent.master_of_the_glaive.enabled|!talent.momentum.enabled|buff.momentum.up)&raid_event.adds.in>recharge_time+cooldown
- actions+=/eye_beam,if=!talent.demonic.enabled&!talent.blind_fury.enabled&((spell_targets.eye_beam_tick>desired_targets&active_enemies>1)|(!set_bonus.tier19_4pc&raid_event.adds.in>45&!variable.pooling_for_meta&buff.metamorphosis.down&(artifact.anguish_of_the_deceiver.enabled|active_enemies>1)&!talent.chaos_cleave.enabled))
- # If Demonic is talented, pool fury as Eye Beam is coming off cooldown.
- actions+=/demons_bite,if=talent.demonic.enabled&!talent.blind_fury.enabled&buff.metamorphosis.down&cooldown.eye_beam.remains<gcd&fury.deficit>=20
- actions+=/demons_bite,if=talent.demonic.enabled&!talent.blind_fury.enabled&buff.metamorphosis.down&cooldown.eye_beam.remains<2*gcd&fury.deficit>=45
- actions+=/throw_glaive,if=buff.metamorphosis.down&spell_targets>=2
- actions+=/chaos_strike,if=(talent.demon_blades.enabled|!talent.momentum.enabled|buff.momentum.up|fury.deficit<30+buff.prepared.up*8)&!variable.pooling_for_chaos_strike&!variable.pooling_for_meta&!variable.pooling_for_blade_dance&(!talent.demonic.enabled|!cooldown.eye_beam.ready|(talent.blind_fury.enabled&fury.deficit<35))
- # Use Fel Barrage if its nearing max charges, saving it for Momentum and adds if possible.
- actions+=/fel_barrage,if=charges=4&buff.metamorphosis.down&(buff.momentum.up|!talent.momentum.enabled)&((active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>30)
- actions+=/fel_rush,if=!talent.momentum.enabled&raid_event.movement.in>charges*10&(talent.demon_blades.enabled|buff.metamorphosis.down)
- actions+=/demons_bite
- actions+=/throw_glaive,if=buff.out_of_range.up
- actions+=/felblade,if=movement.distance|buff.out_of_range.up
- actions+=/fel_rush,if=movement.distance>15|(buff.out_of_range.up&!talent.momentum.enabled)
- actions+=/vengeful_retreat,if=movement.distance>15
- actions+=/throw_glaive,if=!talent.bloodlet.enabled
- actions.cooldown=nemesis,target_if=min:target.time_to_die,if=raid_event.adds.exists&debuff.nemesis.down&((active_enemies>desired_targets&active_enemies>1)|raid_event.adds.in>60)
- actions.cooldown+=/nemesis,if=!raid_event.adds.exists&(cooldown.metamorphosis.remains>100|target.time_to_die<70)
- actions.cooldown+=/nemesis,sync=metamorphosis,if=!raid_event.adds.exists
- #actions.cooldown+=/use_item,slot=trinket1
- actions.cooldown+=/use_item,slot=trinket1,if=buff.chaos_blades.up|!talent.chaos_blades.enabled
- #actions.cooldown+=/use_item,slot=trinket1,if=cooldown.nemesis.remains>30&!buff.metamorphosis.up&cooldown.blade_dance.remains>3
- actions.cooldown+=/use_item,slot=trinket1
- actions.cooldown+=/chaos_blades,if=buff.metamorphosis.up|cooldown.metamorphosis.remains>100|target.time_to_die<20
- actions.cooldown+=/metamorphosis,if=variable.pooling_for_meta&fury.deficit<30
- actions.cooldown+=/potion,name=old_war,if=buff.metamorphosis.remains>25|target.time_to_die<30
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