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TreeCap default config 1.4.6

Dec 23rd, 2012
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  1. # Configuration file
  2. # Generated on 1/27/13 12:38 AM
  3.  
  4. ####################
  5. # 1_third_party_configs
  6. #===================
  7. # Third-Party config entries tell TreeCapitator how to find the block IDs from
  8. # other mods' config files. These values are case-sensitive!
  9. #
  10. # Format:
  11. # <section_name> {
  12. # S:modName=<modID from mcmod.info>
  13. # S:configPath=<path to config file relative to .minecraft/config/>
  14. # S:blockValues=<block config section>:<config property name>; <mod config section>:<config property name>
  15. # S:itemValues=<item config section>:<property name>; <item config section>:<property name>
  16. # B:useShiftedItemID=<whether or not to use the +256 shifted item ID> (true/false)
  17. # }
  18. #
  19. # Example:
  20. # extrabiomesxl {
  21. # S:modName=ExtrabiomesXL
  22. # S:configPath=extrabiomes/extrabiomes.cfg
  23. # S:blockValues=block:customlog.id; block:quarterlog0.id; block:quarterlog1.id; block:quarterlog2.id; block:quarterlog3.id; block:autumnleaves.id; block:greenleaves.id
  24. # S:itemValues=items.world:axeRuby.id; items.world:axeGreenSapphire.id; items.world:axeSapphire.id
  25. # B:useShiftedItemID=true
  26. # }
  27. #
  28. # Once your third-party config entries are setup, you can use replacement
  29. # tags in your block, axe, and shears ID configs. Replacement tags are structured like this:
  30. # <ModName.ConfigPropName>
  31. ####################
  32.  
  33. 1_third_party_configs {
  34. ####################
  35. # biomesoplenty
  36. ####################
  37.  
  38. biomesoplenty {
  39. S:blockValues=block:Acacia Leaves ID; block:Acacia Log ID; block:Apple Leaves ID; block:Fruitless Apple Leaves ID; block:Bamboo ID; block:Bamboo Leaves ID; block:Cherry Log ID; block:Dark Leaves ID; block:Dark Log ID; block:Dying Leaves ID; block:Dead Log ID; block:Fir Leaves ID; block:Fir Log ID; block:Magic Log ID; block:Magic Leaves ID; block:Mangrove Leaves ID; block:Mangrove Log ID; block:Maple Leaves ID; block:Orange Autumn Leaves ID; block:Origin Leaves ID; block:Palm Leaves ID; block:Palm Log ID; block:Pink Cherry Leaves ID; block:Redwood Leaves ID; block:Redwood Log ID; block:White Cherry Leaves ID; block:Willow Leaves ID; block:Willow Log ID; block:Yellow Autumn Leaves ID
  40. S:configPath=BiomesOPlenty.cfg
  41. S:itemValues=item:Muddy Axe ID
  42. S:modID=BiomesOPlenty
  43. S:useShiftedItemID=true
  44. }
  45.  
  46. ####################
  47. # thaumcraft
  48. ####################
  49.  
  50. thaumcraft {
  51. S:blockValues=block:BlockMagicalLog; block:BlockMagicalLeaves
  52. S:configPath=Thaumcraft.cfg
  53. S:itemValues=item:Thaumaxe
  54. S:modID=Thaumcraft
  55. S:useShiftedItemID=true
  56. }
  57.  
  58. ####################
  59. # mfreloaded
  60. ####################
  61.  
  62. mfreloaded {
  63. S:blockValues=block:ID.RubberWood; block:ID.RubberLeaves; block:ID.RubberSapling
  64. S:configPath=MFReloaded.cfg
  65. S:modID=MFReloaded
  66. }
  67.  
  68. ####################
  69. # divinerpg
  70. ####################
  71.  
  72. divinerpg {
  73. S:blockValues=block:eucalyptus
  74. S:configPath=DivineRPG.cfg
  75. S:itemValues=item:Bedrock Axe; item:Crystal Axe; item:Realmite Axe; item:azuriteaxe; item:corruptedaxe; item:denseaxe; item:divineaxe; item:donatoraxe; item:energyaxe; item:mythrilaxe; item:plasmaaxe; item:serenityaxe; item:twilightaxe
  76. S:modID=DivineRPG
  77. S:useShiftedItemID=true
  78. }
  79.  
  80. ####################
  81. # twilightforest
  82. ####################
  83.  
  84. twilightforest {
  85. S:blockValues=block:Log; block:MagicLog; block:MagicLogSpecial; block:Leaves; block:MagicLeaves; block:Hedge
  86. S:configPath=TwilightForest.cfg
  87. S:itemValues=item:IronwoodAxe; item:SteeleafAxe; item:MinotaurAxe
  88. S:modID=TwilightForest
  89. S:useShiftedItemID=true
  90. }
  91.  
  92. ####################
  93. # inficraft
  94. ####################
  95.  
  96. inficraft {
  97. S:blockValues=block:Bloodwood Block; block:Flora Leaves; block:Redwood Block; block:Sakura Leaves; block:Wood Block
  98. S:configPath=InfiCraft/FloraSoma.txt
  99. S:modID=Flora Trees
  100. }
  101.  
  102. ####################
  103. # zapapples
  104. ####################
  105.  
  106. zapapples {
  107. S:blockValues=block:zapAppleLogID; block:zapAppleLeavesID; block:zapAppleFlowersID
  108. S:configPath=ZapApples.cfg
  109. S:modID=ZapApples
  110. }
  111.  
  112. ####################
  113. # ic2
  114. ####################
  115.  
  116. ic2 {
  117. S:blockValues=block:blockRubWood; block:blockRubLeaves
  118. S:configPath=IC2.cfg
  119. S:itemValues=item:itemToolBronzeAxe; item:itemToolChainsaw
  120. S:modID=IC2
  121. S:useShiftedItemID=true
  122. }
  123.  
  124. ####################
  125. # extrabiomesxl
  126. ####################
  127.  
  128. extrabiomesxl {
  129. S:blockValues=block:customlog.id; block:quarterlog0.id; block:quarterlog1.id; block:quarterlog2.id; block:quarterlog3.id; block:autumnleaves.id; block:greenleaves.id
  130. S:configPath=extrabiomes/extrabiomes.cfg
  131. S:modID=ExtrabiomesXL
  132. }
  133.  
  134. ####################
  135. # forestry
  136. ####################
  137.  
  138. forestry {
  139. S:blockValues=block:log1; block:log2; block:log3; block:log4; block:leaves
  140. S:configPath=forestry/base.conf
  141. S:modID=Forestry
  142. }
  143.  
  144. ####################
  145. # redpower
  146. ####################
  147.  
  148. redpower {
  149. S:blockValues=blocks.world:log.id; blocks.world:leaves.id
  150. S:configPath=redpower/redpower.cfg
  151. S:itemValues=items.world:axeRuby.id; items.world:axeGreenSapphire.id; items.world:axeSapphire.id
  152. S:modID=RedPowerWorld
  153. S:useShiftedItemID=true
  154. }
  155.  
  156. }
  157.  
  158.  
  159. ####################
  160. # 2_tree_definitions
  161. #===================
  162. # Add the log and leaf block IDs for all trees you want to be able to chop down.
  163. # Each section below represents a type of tree. Each list may contain block IDs
  164. # and/or third-party config replacement tags. You can change it to be more or
  165. # less granular as long as all sections follow the basic structure. Do not use
  166. # spaces or periods in your section names. Otherwise you can call them anything
  167. # you like.
  168. #
  169. # EACH LOG ID MAY ONLY APPEAR IN EXACTLY ONE SECTION.
  170. #
  171. # NOTE: Some mod trees use vanilla log blocks as well as custom blocks. If a tree
  172. # contains more than 1 type of log, all logs must be included in the same section.
  173. # Examples of this are the default entries for vanilla_ebxl_oaks and vanilla_ebxl_spruces.
  174. #
  175. # Simple Example (all logs and leaves are grouped in one section, no metadata is specified):
  176. # trees {
  177. # S:leaves=18; <Forestry.leaves>; <ExtrabiomesXL.autumnleaves.id>; <ExtrabiomesXL.greenleaves.id>
  178. # S:logs=17; <Forestry.log1>; <Forestry.log2>; <Forestry.log3>; <Forestry.log4>; <ExtrabiomesXL.customlog.id>; <ExtrabiomesXL.quarterlog0.id>; <ExtrabiomesXL.quarterlog1.id>; <ExtrabiomesXL.quarterlog2.id>;<ExtrabiomesXL.quarterlog3.id>
  179. # }
  180. #
  181. # Advanced Example (each mod tree has its own section, metadata is included):
  182. # vanilla_ebxl_oaks {
  183. # S:leaves=18,0
  184. # S:logs=17,0; 17,4; 17,8; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2;<ExtrabiomesXL.quarterlog3.id>,2;
  185. # }
  186. #
  187. # birches {
  188. # S:leaves=18,2
  189. # S:logs=17,2; 17,6; 17,10
  190. # }
  191. #
  192. # vanilla_ebxl_spruces {
  193. # S:leaves=18,1; <ExtrabiomesXL.autumnleaves.id>
  194. # S:logs=17,1; 17,5; 17,9
  195. # }
  196. #
  197. # jungle_trees {
  198. # S:leaves=18,3
  199. # S:logs=17,3; 17,7; 17,11
  200. # }
  201. #
  202. # ic2_rubber {
  203. # S:leaves=<IC2.blockRubLeaves>
  204. # S:logs=<IC2.blockRubWood>
  205. # }
  206. #
  207. # ebxl_acacia {
  208. # S:leaves=<ExtrabiomesXL.greenleaves.id>,2
  209. # S:logs=<ExtrabiomesXL.customlog.id>,1
  210. # }
  211. #
  212. # ebxl_firs {
  213. # S:leaves=<ExtrabiomesXL.greenleaves.id>,0
  214. # S:logs=<ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1
  215. # }
  216. #
  217. # ebxl_redwoods {
  218. # S:leaves=<ExtrabiomesXL.greenleaves.id>,1
  219. # S:logs=<ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0
  220. # }
  221. ####################
  222.  
  223. 2_tree_definitions {
  224. ####################
  225. # inficraft_sakura
  226. ####################
  227.  
  228. inficraft_sakura {
  229. S:leaves=<Flora Trees.Sakura Leaves>,0
  230. S:logs=<Flora Trees.Wood Block>, 1; <Flora Trees.Wood Block>, 5; <Flora Trees.Wood Block>, 9
  231. }
  232.  
  233. ####################
  234. # forestry_wenge
  235. ####################
  236.  
  237. forestry_wenge {
  238. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  239. S:logs=<Forestry.log2>,1; <Forestry.log2>,5; <Forestry.log2>,9
  240. }
  241.  
  242. ####################
  243. # biomesoplenty_bamboo
  244. ####################
  245.  
  246. biomesoplenty_bamboo {
  247. S:leaves=<BiomesOPlenty.Bamboo Leaves ID>
  248. S:logs=<BiomesOPlenty.Bamboo ID>
  249. }
  250.  
  251. ####################
  252. # biomesoplenty_cherry
  253. ####################
  254.  
  255. biomesoplenty_cherry {
  256. S:leaves=<BiomesOPlenty.Pink Cherry Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID>
  257. S:logs=<BiomesOPlenty.Cherry Log ID>
  258. }
  259.  
  260. ####################
  261. # forestry_kapok
  262. ####################
  263.  
  264. forestry_kapok {
  265. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  266. S:logs=<Forestry.log3>,0; <Forestry.log3>,4; <Forestry.log3>,8
  267. }
  268.  
  269. ####################
  270. # thaum_silverwood
  271. ####################
  272.  
  273. thaum_silverwood {
  274. S:leaves=<Thaumcraft.BlockMagicalLeaves>,1
  275. S:logs=<Thaumcraft.BlockMagicalLog>,1; <Thaumcraft.BlockMagicalLog>,5; <Thaumcraft.BlockMagicalLog>,9
  276. }
  277.  
  278. ####################
  279. # biomesoplenty_willow
  280. ####################
  281.  
  282. biomesoplenty_willow {
  283. S:leaves=<BiomesOPlenty.Willow Leaves ID>
  284. S:logs=<BiomesOPlenty.Willow Log ID>
  285. }
  286.  
  287. ####################
  288. # biomesoplenty_magic
  289. ####################
  290.  
  291. biomesoplenty_magic {
  292. S:leaves=<BiomesOPlenty.Magic Leaves ID>
  293. S:logs=<BiomesOPlenty.Magic Log ID>
  294. }
  295.  
  296. ####################
  297. # biomesoplenty_palm
  298. ####################
  299.  
  300. biomesoplenty_palm {
  301. S:leaves=<BiomesOPlenty.Palm Leaves ID>
  302. S:logs=<BiomesOPlenty.Palm Log ID>
  303. }
  304.  
  305. ####################
  306. # forestry_teak
  307. ####################
  308.  
  309. forestry_teak {
  310. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  311. S:logs=<Forestry.log1>,1; <Forestry.log1>,5; <Forestry.log1>,9
  312. }
  313.  
  314. ####################
  315. # forestry_larch
  316. ####################
  317.  
  318. forestry_larch {
  319. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  320. S:logs=<Forestry.log1>,0; <Forestry.log1>,4; <Forestry.log1>,8
  321. }
  322.  
  323. ####################
  324. # forestry_mahogany
  325. ####################
  326.  
  327. forestry_mahogany {
  328. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  329. S:logs=<Forestry.log3>,2; <Forestry.log3>,6; <Forestry.log3>,10
  330. }
  331.  
  332. ####################
  333. # ebxl_acacia
  334. ####################
  335.  
  336. ebxl_acacia {
  337. S:leaves=<ExtrabiomesXL.greenleaves.id>,2
  338. S:logs=<ExtrabiomesXL.customlog.id>,1
  339. }
  340.  
  341. ####################
  342. # ic2_rubber
  343. ####################
  344.  
  345. ic2_rubber {
  346. S:leaves=<IC2.blockRubLeaves>
  347. S:logs=<IC2.blockRubWood>
  348. }
  349.  
  350. ####################
  351. # mfr_rubber
  352. ####################
  353.  
  354. mfr_rubber {
  355. S:leaves=<MFReloaded.ID.RubberLeaves>
  356. S:logs=<MFReloaded.ID.RubberWood>
  357. }
  358.  
  359. ####################
  360. # forestry_cherry
  361. ####################
  362.  
  363. forestry_cherry {
  364. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  365. S:logs=<Forestry.log4>,3; <Forestry.log4>,7; <Forestry.log4>,11
  366. }
  367.  
  368. ####################
  369. # forestry_ebony
  370. ####################
  371.  
  372. forestry_ebony {
  373. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  374. S:logs=<Forestry.log3>,1; <Forestry.log3>,5; <Forestry.log3>,9
  375. }
  376.  
  377. ####################
  378. # biomesoplenty_redwood
  379. ####################
  380.  
  381. biomesoplenty_redwood {
  382. S:leaves=<BiomesOPlenty.Redwood Leaves ID>
  383. S:logs=<BiomesOPlenty.Redwood Log ID>
  384. }
  385.  
  386. ####################
  387. # forestry_acacia
  388. ####################
  389.  
  390. forestry_acacia {
  391. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  392. S:logs=<Forestry.log1>,2; <Forestry.log1>,6; <Forestry.log1>,10
  393. }
  394.  
  395. ####################
  396. # twilight_mangrove
  397. ####################
  398.  
  399. twilight_mangrove {
  400. S:leaves=<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9
  401. S:logs=<TwilightForest.Log>,2; <TwilightForest.Log>,6; <TwilightForest.Log>,10; <TwilightForest.Log>,14
  402. }
  403.  
  404. ####################
  405. # zapapple
  406. ####################
  407.  
  408. zapapple {
  409. S:leaves=<ZapApples.zapAppleLeavesID>; <ZapApples.zapAppleFlowersID>
  410. S:logs=<ZapApples.zapAppleLogID>
  411. }
  412.  
  413. ####################
  414. # huge_red_mushrooms
  415. ####################
  416.  
  417. huge_red_mushrooms {
  418. S:leaves=100,1; 100,2; 100,3; 100,4; 100,5; 100,6; 100,7; 100,8; 100,9; 100,14
  419. S:logs=100,10; 100,15
  420. }
  421.  
  422. ####################
  423. # forestry_balsa
  424. ####################
  425.  
  426. forestry_balsa {
  427. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  428. S:logs=<Forestry.log3>,3; <Forestry.log3>,7; <Forestry.log3>,11
  429. }
  430.  
  431. ####################
  432. # huge_brown_mushrooms
  433. ####################
  434.  
  435. huge_brown_mushrooms {
  436. S:leaves=99,1; 99,2; 99,3; 99,4; 99,5; 99,6; 99,7; 99,8; 99,9; 99,14
  437. S:logs=99,10; 99,15
  438. }
  439.  
  440. ####################
  441. # twilight_time
  442. ####################
  443.  
  444. twilight_time {
  445. S:leaves=<TwilightForest.MagicLeaves>,0; <TwilightForest.MagicLeaves>,8
  446. S:logs=<TwilightForest.MagicLog>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.MagicLog>,12
  447. }
  448.  
  449. ####################
  450. # biomesoplenty_dead
  451. ####################
  452.  
  453. biomesoplenty_dead {
  454. S:logs=<BiomesOPlenty.Dead Log ID>
  455. }
  456.  
  457. ####################
  458. # vanilla_ebxl_spruces
  459. ####################
  460.  
  461. vanilla_ebxl_spruces {
  462. S:leaves=18,1; <ExtrabiomesXL.autumnleaves.id>
  463. S:logs=17,1; 17,5; 17,9
  464. }
  465.  
  466. ####################
  467. # biomesoplenty_acacia
  468. ####################
  469.  
  470. biomesoplenty_acacia {
  471. S:leaves=<BiomesOPlenty.Acacia Leaves ID>
  472. S:logs=<BiomesOPlenty.Acacia Log ID>
  473. }
  474.  
  475. ####################
  476. # divinerpg_eucalyptus
  477. ####################
  478.  
  479. divinerpg_eucalyptus {
  480. S:leaves=18
  481. S:logs=<DivineRPG.eucalyptus>
  482. }
  483.  
  484. ####################
  485. # twilight_canopy
  486. ####################
  487.  
  488. twilight_canopy {
  489. S:leaves=<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9
  490. S:logs=<TwilightForest.Log>,1; <TwilightForest.Log>,5; <TwilightForest.Log>,9; <TwilightForest.Log>,13
  491. }
  492.  
  493. ####################
  494. # forestry_boojum
  495. ####################
  496.  
  497. forestry_boojum {
  498. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  499. S:logs=<Forestry.log4>,2; <Forestry.log4>,6; <Forestry.log4>,10
  500. }
  501.  
  502. ####################
  503. # vanilla_bop_birches
  504. ####################
  505.  
  506. vanilla_bop_birches {
  507. S:leaves=18,2; <BiomesOPlenty.Yellow Autumn Leaves ID>
  508. S:logs=17,2; 17,6; 17,10
  509. }
  510.  
  511. ####################
  512. # ebxl_redwoods
  513. ####################
  514.  
  515. ebxl_redwoods {
  516. S:leaves=<ExtrabiomesXL.greenleaves.id>,1
  517. S:logs=<ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0
  518. }
  519.  
  520. ####################
  521. # forestry_sequoia
  522. ####################
  523.  
  524. forestry_sequoia {
  525. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  526. S:logs=<Forestry.log2>,3; <Forestry.log2>,7; <Forestry.log2>,11
  527. }
  528.  
  529. ####################
  530. # twilight_oaks
  531. ####################
  532.  
  533. twilight_oaks {
  534. S:leaves=<TwilightForest.Leaves>,0; <TwilightForest.Leaves>,3; <TwilightForest.Leaves>,8; <TwilightForest.Leaves>,11
  535. S:logs=<TwilightForest.Log>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.Log>,12
  536. }
  537.  
  538. ####################
  539. # vanilla_ebxl_bop_oaks
  540. ####################
  541.  
  542. vanilla_ebxl_bop_oaks {
  543. S:leaves=18,0; <ExtrabiomesXL.autumnleaves.id>; <BiomesOPlenty.Dying Leaves ID>; <BiomesOPlenty.Origin Leaves ID>; <BiomesOPlenty.Apple Leaves ID>; <BiomesOPlenty.Fruitless Apple Leaves ID>; <BiomesOPlenty.Orange Autumn Leaves ID>; <BiomesOPlenty.Maple Leaves ID>
  544. S:logs=17,0; 17,4; 17,8; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2; <ExtrabiomesXL.quarterlog3.id>,2;
  545. }
  546.  
  547. ####################
  548. # jungle_trees
  549. ####################
  550.  
  551. jungle_trees {
  552. S:leaves=18,3
  553. S:logs=17,3; 17,7; 17,11
  554. }
  555.  
  556. ####################
  557. # inficraft_hopseed
  558. ####################
  559.  
  560. inficraft_hopseed {
  561. S:leaves=<Flora Trees.Flora Leaves>,2
  562. S:logs=<Flora Trees.Wood Block>,3; <Flora Trees.Wood Block>, 7; <Flora Trees.Wood Block>, 11
  563. }
  564.  
  565. ####################
  566. # biomesoplenty_mangrove
  567. ####################
  568.  
  569. biomesoplenty_mangrove {
  570. S:leaves=<BiomesOPlenty.Mangrove Leaves ID>
  571. S:logs=<BiomesOPlenty.Mangrove Log ID>
  572. }
  573.  
  574. ####################
  575. # forestry_lime
  576. ####################
  577.  
  578. forestry_lime {
  579. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  580. S:logs=<Forestry.log1>,3; <Forestry.log1>,7; <Forestry.log1>,11
  581. }
  582.  
  583. ####################
  584. # ebxl_firs
  585. ####################
  586.  
  587. ebxl_firs {
  588. S:leaves=<ExtrabiomesXL.greenleaves.id>,0
  589. S:logs=<ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1
  590. }
  591.  
  592. ####################
  593. # forestry_chestnut
  594. ####################
  595.  
  596. forestry_chestnut {
  597. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  598. S:logs=<Forestry.log2>,0; <Forestry.log2>,4; <Forestry.log2>,8
  599. }
  600.  
  601. ####################
  602. # inficraft_redwood
  603. ####################
  604.  
  605. inficraft_redwood {
  606. S:leaves=<Flora Trees.Flora Leaves>,0
  607. S:logs=<Flora Trees.Redwood Block>
  608. }
  609.  
  610. ####################
  611. # forestry_baobab
  612. ####################
  613.  
  614. forestry_baobab {
  615. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  616. S:logs=<Forestry.log2>,2; <Forestry.log2>,6; <Forestry.log2>,10
  617. }
  618.  
  619. ####################
  620. # forestry_walnut
  621. ####################
  622.  
  623. forestry_walnut {
  624. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  625. S:logs=<Forestry.log4>,1; <Forestry.log4>,5; <Forestry.log4>,9
  626. }
  627.  
  628. ####################
  629. # biomesoplenty_darkwood
  630. ####################
  631.  
  632. biomesoplenty_darkwood {
  633. S:leaves=<BiomesOPlenty.Dark Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID>
  634. S:logs=<BiomesOPlenty.Dark Log ID>
  635. }
  636.  
  637. ####################
  638. # biomesoplenty_fir
  639. ####################
  640.  
  641. biomesoplenty_fir {
  642. S:leaves=<BiomesOPlenty.Fir Leaves ID>
  643. S:logs=<BiomesOPlenty.Fir Log ID>
  644. }
  645.  
  646. ####################
  647. # thaum_greatwood
  648. ####################
  649.  
  650. thaum_greatwood {
  651. S:leaves=<Thaumcraft.BlockMagicalLeaves>,0; <Thaumcraft.BlockMagicalLeaves>,8
  652. S:logs=<Thaumcraft.BlockMagicalLog>,0; <Thaumcraft.BlockMagicalLog>,4; <Thaumcraft.BlockMagicalLog>,8
  653. }
  654.  
  655. ####################
  656. # inficraft_bloodwood
  657. ####################
  658.  
  659. inficraft_bloodwood {
  660. S:leaves=<Flora Trees.Sakura Leaves>,2
  661. S:logs=<Flora Trees.Bloodwood Block>
  662. }
  663.  
  664. ####################
  665. # forestry_willow
  666. ####################
  667.  
  668. forestry_willow {
  669. S:leaves=<Forestry.leaves>,0; <Forestry.leaves>,8
  670. S:logs=<Forestry.log4>,0; <Forestry.log4>,4; <Forestry.log4>,8
  671. }
  672.  
  673. ####################
  674. # twilight_darkwood
  675. ####################
  676.  
  677. twilight_darkwood {
  678. S:leaves=<TwilightForest.Hedge>,1
  679. S:logs=<TwilightForest.Log>,3; <TwilightForest.Log>,7; <TwilightForest.Log>,11; <TwilightForest.Log>,15
  680. }
  681.  
  682. ####################
  683. # rp2_rubber
  684. ####################
  685.  
  686. rp2_rubber {
  687. S:leaves=<RedPowerWorld.leaves.id>
  688. S:logs=<RedPowerWorld.log.id>
  689. }
  690.  
  691. ####################
  692. # inficraft_ghostwood
  693. ####################
  694.  
  695. inficraft_ghostwood {
  696. S:leaves=<Flora Trees.Sakura Leaves>,1
  697. S:logs=<Flora Trees.Wood Block>,2; <Flora Trees.Wood Block>, 6; <Flora Trees.Wood Block>, 10
  698. }
  699.  
  700. ####################
  701. # inficraft_eucalyptus
  702. ####################
  703.  
  704. inficraft_eucalyptus {
  705. S:leaves=<Flora Trees.Flora Leaves>,1
  706. S:logs=<Flora Trees.Wood Block>,0; <Flora Trees.Wood Block>,4; <Flora Trees.Wood Block>,8
  707. }
  708.  
  709. }
  710.  
  711.  
  712. ####################
  713. # block_settings
  714. ####################
  715.  
  716. block_settings {
  717. # Set to true to allow TreeCapitator to retrieve the remote block ID list, false to disable. [default: false]
  718. B:allowGetRemoteTreeConfig=false
  719.  
  720. # Automatically generated:
  721. S:localTreeConfig=<Flora Trees.Wood Block>, 1; <Flora Trees.Wood Block>, 5; <Flora Trees.Wood Block>, 9|<Flora Trees.Sakura Leaves>,0 ! <Forestry.log2>,1; <Forestry.log2>,5; <Forestry.log2>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Bamboo ID>|<BiomesOPlenty.Bamboo Leaves ID> ! <BiomesOPlenty.Cherry Log ID>|<BiomesOPlenty.Pink Cherry Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID> ! <Forestry.log3>,0; <Forestry.log3>,4; <Forestry.log3>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Thaumcraft.BlockMagicalLog>,1; <Thaumcraft.BlockMagicalLog>,5; <Thaumcraft.BlockMagicalLog>,9|<Thaumcraft.BlockMagicalLeaves>,1 ! <BiomesOPlenty.Willow Log ID>|<BiomesOPlenty.Willow Leaves ID> ! <BiomesOPlenty.Magic Log ID>|<BiomesOPlenty.Magic Leaves ID> ! <BiomesOPlenty.Palm Log ID>|<BiomesOPlenty.Palm Leaves ID> ! <Forestry.log1>,1; <Forestry.log1>,5; <Forestry.log1>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log1>,0; <Forestry.log1>,4; <Forestry.log1>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log3>,2; <Forestry.log3>,6; <Forestry.log3>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <ExtrabiomesXL.customlog.id>,1|<ExtrabiomesXL.greenleaves.id>,2 ! <IC2.blockRubWood>|<IC2.blockRubLeaves> ! <MFReloaded.ID.RubberWood>|<MFReloaded.ID.RubberLeaves> ! <Forestry.log4>,3; <Forestry.log4>,7; <Forestry.log4>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log3>,1; <Forestry.log3>,5; <Forestry.log3>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Redwood Log ID>|<BiomesOPlenty.Redwood Leaves ID> ! <Forestry.log1>,2; <Forestry.log1>,6; <Forestry.log1>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <TwilightForest.Log>,2; <TwilightForest.Log>,6; <TwilightForest.Log>,10; <TwilightForest.Log>,14|<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9 ! <ZapApples.zapAppleLogID>|<ZapApples.zapAppleLeavesID>; <ZapApples.zapAppleFlowersID> ! 100,10; 100,15|100,1; 100,2; 100,3; 100,4; 100,5; 100,6; 100,7; 100,8; 100,9; 100,14 ! <Forestry.log3>,3; <Forestry.log3>,7; <Forestry.log3>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! 99,10; 99,15|99,1; 99,2; 99,3; 99,4; 99,5; 99,6; 99,7; 99,8; 99,9; 99,14 ! <TwilightForest.MagicLog>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.MagicLog>,12|<TwilightForest.MagicLeaves>,0; <TwilightForest.MagicLeaves>,8 ! <BiomesOPlenty.Dead Log ID> ! 17,1; 17,5; 17,9|18,1; <ExtrabiomesXL.autumnleaves.id> ! <BiomesOPlenty.Acacia Log ID>|<BiomesOPlenty.Acacia Leaves ID> ! <DivineRPG.eucalyptus>|18 ! <TwilightForest.Log>,1; <TwilightForest.Log>,5; <TwilightForest.Log>,9; <TwilightForest.Log>,13|<TwilightForest.Leaves>, 1; <TwilightForest.Leaves>,9 ! <Forestry.log4>,2; <Forestry.log4>,6; <Forestry.log4>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! 17,2; 17,6; 17,10|18,2; <BiomesOPlenty.Yellow Autumn Leaves ID> ! <ExtrabiomesXL.quarterlog0.id>,0; <ExtrabiomesXL.quarterlog1.id>,0; <ExtrabiomesXL.quarterlog2.id>,0; <ExtrabiomesXL.quarterlog3.id>,0|<ExtrabiomesXL.greenleaves.id>,1 ! <Forestry.log2>,3; <Forestry.log2>,7; <Forestry.log2>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <TwilightForest.Log>,0; <TwilightForest.Log>,4; <TwilightForest.Log>,8; <TwilightForest.Log>,12|<TwilightForest.Leaves>,0; <TwilightForest.Leaves>,3; <TwilightForest.Leaves>,8; <TwilightForest.Leaves>,11 ! 17,0; 17,4; 17,8; <ExtrabiomesXL.quarterlog0.id>,2; <ExtrabiomesXL.quarterlog1.id>,2; <ExtrabiomesXL.quarterlog2.id>,2; <ExtrabiomesXL.quarterlog3.id>,2;|18,0; <ExtrabiomesXL.autumnleaves.id>; <BiomesOPlenty.Dying Leaves ID>; <BiomesOPlenty.Origin Leaves ID>; <BiomesOPlenty.Apple Leaves ID>; <BiomesOPlenty.Fruitless Apple Leaves ID>; <BiomesOPlenty.Orange Autumn Leaves ID>; <BiomesOPlenty.Maple Leaves ID> ! 17,3; 17,7; 17,11|18,3 ! <Flora Trees.Wood Block>,3; <Flora Trees.Wood Block>, 7; <Flora Trees.Wood Block>, 11|<Flora Trees.Flora Leaves>,2 ! <BiomesOPlenty.Mangrove Log ID>|<BiomesOPlenty.Mangrove Leaves ID> ! <Forestry.log1>,3; <Forestry.log1>,7; <Forestry.log1>,11|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <ExtrabiomesXL.customlog.id>,0; <ExtrabiomesXL.quarterlog0.id>,1; <ExtrabiomesXL.quarterlog1.id>,1; <ExtrabiomesXL.quarterlog2.id>,1; <ExtrabiomesXL.quarterlog3.id>,1|<ExtrabiomesXL.greenleaves.id>,0 ! <Forestry.log2>,0; <Forestry.log2>,4; <Forestry.log2>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Flora Trees.Redwood Block>|<Flora Trees.Flora Leaves>,0 ! <Forestry.log2>,2; <Forestry.log2>,6; <Forestry.log2>,10|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <Forestry.log4>,1; <Forestry.log4>,5; <Forestry.log4>,9|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <BiomesOPlenty.Dark Log ID>|<BiomesOPlenty.Dark Leaves ID>; <BiomesOPlenty.White Cherry Leaves ID> ! <BiomesOPlenty.Fir Log ID>|<BiomesOPlenty.Fir Leaves ID> ! <Thaumcraft.BlockMagicalLog>,0; <Thaumcraft.BlockMagicalLog>,4; <Thaumcraft.BlockMagicalLog>,8|<Thaumcraft.BlockMagicalLeaves>,0; <Thaumcraft.BlockMagicalLeaves>,8 ! <Flora Trees.Bloodwood Block>|<Flora Trees.Sakura Leaves>,2 ! <Forestry.log4>,0; <Forestry.log4>,4; <Forestry.log4>,8|<Forestry.leaves>,0; <Forestry.leaves>,8 ! <TwilightForest.Log>,3; <TwilightForest.Log>,7; <TwilightForest.Log>,11; <TwilightForest.Log>,15|<TwilightForest.Hedge>,1 ! <RedPowerWorld.log.id>|<RedPowerWorld.leaves.id> ! <Flora Trees.Wood Block>,2; <Flora Trees.Wood Block>, 6; <Flora Trees.Wood Block>, 10|<Flora Trees.Sakura Leaves>,1 ! <Flora Trees.Wood Block>,0; <Flora Trees.Wood Block>,4; <Flora Trees.Wood Block>,8|<Flora Trees.Flora Leaves>,1
  722.  
  723. # The hardness of logs for when you are using items that can chop down trees. [range: 0.0 ~ 100.0, default: 4.0]
  724. S:logHardnessModified=4.0
  725.  
  726. # The hardness of logs for when you are using items that won't chop down the trees. [range: 0.0 ~ 100.0, default: 2.0]
  727. S:logHardnessNormal=2.0
  728.  
  729. # Leave this URL as is to get the latest tree definitions from my master list.
  730. # Feel free to start your own remote list to share with your friends or send your suggestions to me for the master list! [default: http://dl.dropbox.com/u/20748481/Minecraft/1.4.6/treeCapitatorTreeConfig.txt]
  731. S:remoteTreeConfigURL=http://dl.dropbox.com/u/20748481/Minecraft/1.4.6/treeCapitatorTreeConfig.txt
  732.  
  733. # Set to true to use the remote block ID list (must also set allowGetOnlineTreeConfig to true), false to use local config. [default: false]
  734. B:useRemoteTreeConfig=false
  735.  
  736. # Set to true if you want only the leaf blocks listed with each log in blockIDList
  737. # to break when that log type is chopped. When set to false it will break
  738. # any leaf type within range of the tree, not just the type for that tree. [default: false]
  739. B:useStrictBlockPairing=false
  740. }
  741.  
  742.  
  743. ####################
  744. # id_resolver_settings
  745. #===================
  746. # If you are not using ID Resolver, you can safely ignore this section.
  747. # If you ARE using ID Resolver and your log file does not show any warnings
  748. # pertaining to ID Resolver, you can still ignore this section. In fact, the
  749. # only reason you should mess with this section if ShaRose decides to change
  750. # the Mod ID for ID Resolver.
  751. ####################
  752.  
  753. id_resolver_settings {
  754. # The mod ID value for ID Resolver. [default: IDResolver]
  755. S:idResolverModID=IDResolver
  756. }
  757.  
  758.  
  759. ####################
  760. # item_settings
  761. ####################
  762.  
  763. item_settings {
  764. # Enable to cause item damage based on number of blocks destroyed [default: true]
  765. B:allowItemDamage=true
  766.  
  767. # Enable to allow chopping down the entire tree even if your item does not have enough damage remaining to cover the number of blocks. [default: false]
  768. B:allowMoreBlocksThanDamage=false
  769.  
  770. # IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items. [default: 271; 275; 258; 286; 279; <BiomesOPlenty.Muddy Axe ID>; <IC2.itemToolBronzeAxe>; <IC2.itemToolChainsaw>; <RedPowerWorld.axeRuby.id>; <RedPowerWorld.axeGreenSapphire.id>; <RedPowerWorld.axeSapphire.id>; <Thaumcraft.Thaumaxe>; <TwilightForest.IronwoodAxe>; <TwilightForest.SteeleafAxe>; <TwilightForest.MinotaurAxe>; <DivineRPG.Bedrock Axe>; <DivineRPG.Crystal Axe>; <DivineRPG.Realmite Axe>; <DivineRPG.azuriteaxe>; <DivineRPG.corruptedaxe>; <DivineRPG.denseaxe>; <DivineRPG.divineaxe>; <DivineRPG.donatoraxe>; <DivineRPG.energyaxe>; <DivineRPG.mythrilaxe>; <DivineRPG.plasmaaxe>; <DivineRPG.serenityaxe>; <DivineRPG.twilightaxe>]
  771. S:axeIDList=271; 275; 258; 286; 279; <BiomesOPlenty.Muddy Axe ID>; <IC2.itemToolBronzeAxe>; <IC2.itemToolChainsaw>; <RedPowerWorld.axeRuby.id>; <RedPowerWorld.axeGreenSapphire.id>; <RedPowerWorld.axeSapphire.id>; <Thaumcraft.Thaumaxe>; <TwilightForest.IronwoodAxe>; <TwilightForest.SteeleafAxe>; <TwilightForest.MinotaurAxe>; <DivineRPG.Bedrock Axe>; <DivineRPG.Crystal Axe>; <DivineRPG.Realmite Axe>; <DivineRPG.azuriteaxe>; <DivineRPG.corruptedaxe>; <DivineRPG.denseaxe>; <DivineRPG.divineaxe>; <DivineRPG.donatoraxe>; <DivineRPG.energyaxe>; <DivineRPG.mythrilaxe>; <DivineRPG.plasmaaxe>; <DivineRPG.serenityaxe>; <DivineRPG.twilightaxe>
  772.  
  773. # When useIncreasingItemDamage=true the damage applied per block broken will increase by this amount every increaseDamageEveryXBlocks blocks broken in a tree. [range: 0.1 ~ 100.0, default: 1.0]
  774. S:damageIncreaseAmount=1.0
  775.  
  776. # Axes and shears will take damage this many times for each log broken.
  777. # Remaining damage is rounded and applied to tools when a tree is finished. [range: 0.1 ~ 50.0, default: 1.0]
  778. S:damageMultiplier=1.0
  779.  
  780. # When useIncreasingItemDamage=true the damage applied per block broken will increase each time this many blocks are broken in a tree. [range: 1 ~ 500, default: 15]
  781. I:increaseDamageEveryXBlocks=15
  782.  
  783. # Whether you need an item from the axeIDList to chop down a tree. Disabling will let you chop trees with any item. [default: true]
  784. B:needItem=true
  785.  
  786. # IDs of items that when placed in the hotbar will allow leaves to be sheared when shearLeaves is true.
  787. # Use ',' to split item id from metadata and ';' to split items. [default: 359]
  788. S:shearIDList=359
  789.  
  790. # Set to true to have the per-block item damage amount increase after every increaseDamageEveryXBlocks blocks are broken. [default: false]
  791. B:useIncreasingItemDamage=false
  792. }
  793.  
  794.  
  795. ####################
  796. # leaf_and_vine_settings
  797. ####################
  798.  
  799. leaf_and_vine_settings {
  800. # Enabling this will make leaves be destroyed when trees are chopped. [default: true]
  801. B:destroyLeaves=true
  802.  
  803. # When true TreeCapitator will only instantly decay leaves that have actually been marked for decay.
  804. # Set to false if you want leaves to be destroyed regardless of their decay status (hint: or for "leaf" blocks that are not really leaves). [default: true]
  805. B:requireLeafDecayCheck=true
  806.  
  807. # Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
  808. B:shearLeaves=false
  809.  
  810. # Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
  811. B:shearVines=false
  812. }
  813.  
  814.  
  815. ####################
  816. # miscellaneous_settings
  817. ####################
  818.  
  819. miscellaneous_settings {
  820. # Set to true if you want TreeCapitator to log info about what it's doing, false to disable [default: true]
  821. B:allowDebugLogging=true
  822.  
  823. # Set to true if you want TreeCapitator to tell you what kind of block you have clicked when sneaking, false to disable. [default: false]
  824. B:allowDebugOutput=false
  825.  
  826. # Set to false to disable TreeCapitator Smart Tree Detection.
  827. # Smart Tree Detection counts the number of leaf blocks that are adjacent to the
  828. # top-most connected log block at the x, z location of a log you've broken. If
  829. # there are at least minLeavesToID leaf blocks within maxLeafIDDist blocks then
  830. # TreeCapitator considers it a tree and allows chopping.
  831. # WARNING: Disabling Smart Tree Detection will remove the only safeguard against
  832. # accidentally destroying a log structure. Make sure you know what you're doing! [default: true]
  833. B:allowSmartTreeDetection=true
  834.  
  835. # Set to true to allow checking for mod updates, false to disable [default: true]
  836. B:allowUpdateCheck=true
  837.  
  838. # Flag to disable drops in Creative mode [default: false]
  839. B:disableCreativeDrops=false
  840.  
  841. # Flag to disable tree chopping in Creative mode [default: false]
  842. B:disableInCreative=false
  843.  
  844. # The maximum horizontal distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 100, default: 16]
  845. I:maxBreakDistance=16
  846.  
  847. # If a tree's top log is not close enough to leaf blocks, the tree will not be chopped.
  848. # Increasing this value will search further. I would try to keep it below 3. [range: 1 ~ 8, default: 1]
  849. I:maxLeafIDDist=1
  850.  
  851. # The minimum number of leaves within maxLeafIDDist of the top log block required to identify a tree. [range: 0 ~ 8, default: 3]
  852. I:minLeavesToID=3
  853.  
  854. # Setting this to false will allow the chopping to move downward as well as upward (and blocks below the one you break will be chopped) [default: true]
  855. B:onlyDestroyUpwards=true
  856.  
  857. # Set sneakAction = "disable" to disable tree chopping while sneaking,
  858. # set sneakAction = "enable" to only enable tree chopping while sneaking,
  859. # set sneakAction = "none" to have tree chopping enabled regardless of sneaking. [default: disable]
  860. S:sneakAction=disable
  861. }
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