Advertisement
Basykung7845

Test

May 12th, 2019
138
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 100.42 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Basykung7845")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. script:ClearAllChildren()
  85. wait(0.2)
  86.  
  87. Player = owner
  88. PlayerGui = Player.PlayerGui
  89. Cam = workspace.CurrentCamera
  90. Backpack = Player.Backpack
  91. Character = Player.Character
  92. Humanoid = Character.Humanoid
  93. RootPart = Character["HumanoidRootPart"]
  94. Torso = Character["Torso"]
  95. Head = Character["Head"]
  96. RightArm = Character["Right Arm"]
  97. LeftArm = Character["Left Arm"]
  98. RightLeg = Character["Right Leg"]
  99. LeftLeg = Character["Left Leg"]
  100. RootJoint = RootPart["RootJoint"]
  101. Neck = Torso["Neck"]
  102. RightShoulder = Torso["Right Shoulder"]
  103. LeftShoulder = Torso["Left Shoulder"]
  104. RightHip = Torso["Right Hip"]
  105. LeftHip = Torso["Left Hip"]
  106. local TIME = 0
  107. local sick = Instance.new("Sound",Torso)
  108.  
  109. IT = Instance.new
  110. CF = CFrame.new
  111. VT = Vector3.new
  112. RAD = math.rad
  113. C3 = Color3.new
  114. UD2 = UDim2.new
  115. BRICKC = BrickColor.new
  116. ANGLES = CFrame.Angles
  117. EULER = CFrame.fromEulerAnglesXYZ
  118. COS = math.cos
  119. ACOS = math.acos
  120. SIN = math.sin
  121. ASIN = math.asin
  122. ABS = math.abs
  123. MRANDOM = math.random
  124. FLOOR = math.floor
  125.  
  126. --//=================================\\
  127. --|| USEFUL VALUES
  128. --\\=================================//
  129.  
  130. Animation_Speed = 3
  131. local FORCERESET = false
  132. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  133. local Speed = 16
  134. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  135. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  137. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  138. local DAMAGEMULTIPLIER = 1
  139. local ANIM = "Idle"
  140. local ATTACK = false
  141. local EQUIPPED = false
  142. local HOLD = false
  143. local COMBO = 1
  144. local Rooted = false
  145. local SINE = 0
  146. local KEYHOLD = false
  147. local CHANGE = 2 / Animation_Speed
  148. local WALKINGANIM = false
  149. local VALUE1 = false
  150. local VALUE2 = false
  151. local Player_Size = 1
  152. local ROBLOXIDLEANIMATION = IT("Animation")
  153. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  154. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  155. --ROBLOXIDLEANIMATION.Parent = Humanoid
  156. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  157. WEAPONGUI.Name = "BanishV3Gui"
  158. local Weapon = IT("Model")
  159. Weapon.Name = "Adds"
  160. local Effects = IT("Folder", Weapon)
  161. Effects.Name = "Effects"
  162. local Weapon2 = IT("Model")
  163. Weapon2.Name = "Adds"
  164. local Effects = IT("Folder", Weapon2)
  165. Effects.Name = "Effects"
  166. local Weapon3 = IT("Model")
  167. Weapon3.Name = "Adds"
  168. local Effects = IT("Folder", Weapon2)
  169. Effects.Name = "Effects"
  170. local ANIMATOR = Humanoid.Animator
  171. local ANIMATE = Character:FindFirstChild("Animate")
  172. local UNANCHOR = true
  173. local TOBANISH = {}
  174. script.Parent = PlayerGui
  175. local sick = Instance.new("Sound",Character)
  176. sick.Parent = Torso
  177. sick.Playing = true
  178. sick.Looped = true
  179. sick.Volume = 1
  180. sick.Pitch = 0.9
  181. sick.TimePosition = 25
  182. sick.SoundId = "rbxassetid://1534595017"
  183.  
  184. --//=================================\\
  185. --\\=================================//
  186.  
  187.  
  188. --//=================================\\
  189. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  190. --\\=================================//
  191.  
  192. ArtificialHB = Instance.new("BindableEvent", script)
  193. ArtificialHB.Name = "ArtificialHB"
  194.  
  195. script:WaitForChild("ArtificialHB")
  196.  
  197. frame = Frame_Speed
  198. tf = 0
  199. allowframeloss = false
  200. tossremainder = false
  201. lastframe = tick()
  202. script.ArtificialHB:Fire()
  203.  
  204. game:GetService("RunService").Heartbeat:connect(function(s, p)
  205. tf = tf + s
  206. if tf >= frame then
  207. if allowframeloss then
  208. script.ArtificialHB:Fire()
  209. lastframe = tick()
  210. else
  211. for i = 1, math.floor(tf / frame) do
  212. script.ArtificialHB:Fire()
  213. end
  214. lastframe = tick()
  215. end
  216. if tossremainder then
  217. tf = 0
  218. else
  219. tf = tf - frame * math.floor(tf / frame)
  220. end
  221. end
  222. end)
  223.  
  224. --//=================================\\
  225. --\\=================================//
  226.  
  227. --//=================================\\
  228. --|| SOME FUNCTIONS
  229. --\\=================================//
  230.  
  231. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  232. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  233. end
  234.  
  235. function PositiveAngle(NUMBER)
  236. if NUMBER >= 0 then
  237. NUMBER = 0
  238. end
  239. return NUMBER
  240. end
  241.  
  242. function NegativeAngle(NUMBER)
  243. if NUMBER <= 0 then
  244. NUMBER = 0
  245. end
  246. return NUMBER
  247. end
  248.  
  249. function Swait(NUMBER)
  250. if NUMBER == 0 or NUMBER == nil then
  251. ArtificialHB.Event:wait()
  252. else
  253. for i = 1, NUMBER do
  254. ArtificialHB.Event:wait()
  255. end
  256. end
  257. end
  258.  
  259. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  260. local NEWMESH = IT(MESH)
  261. if MESH == "SpecialMesh" then
  262. NEWMESH.MeshType = MESHTYPE
  263. if MESHID ~= "nil" and MESHID ~= "" then
  264. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  265. end
  266. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  267. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  268. end
  269. end
  270. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  271. NEWMESH.Scale = SCALE
  272. NEWMESH.Parent = PARENT
  273. return NEWMESH
  274. end
  275.  
  276. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  277. local NEWPART = IT("Part")
  278. NEWPART.formFactor = FORMFACTOR
  279. NEWPART.Reflectance = REFLECTANCE
  280. NEWPART.Transparency = TRANSPARENCY
  281. NEWPART.CanCollide = false
  282. NEWPART.Locked = true
  283. NEWPART.Anchored = true
  284. if ANCHOR == false then
  285. NEWPART.Anchored = false
  286. end
  287. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  288. NEWPART.Name = NAME
  289. NEWPART.Size = SIZE
  290. NEWPART.Position = Torso.Position
  291. NEWPART.Material = MATERIAL
  292. NEWPART:BreakJoints()
  293. NEWPART.Parent = PARENT
  294. return NEWPART
  295. end
  296.  
  297. local function weldBetween(a, b)
  298. local weldd = Instance.new("ManualWeld")
  299. weldd.Part0 = a
  300. weldd.Part1 = b
  301. weldd.C0 = CFrame.new()
  302. weldd.C1 = b.CFrame:inverse() * a.CFrame
  303. weldd.Parent = a
  304. return weldd
  305. end
  306.  
  307.  
  308. function QuaternionFromCFrame(cf)
  309. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  310. local trace = m00 + m11 + m22
  311. if trace > 0 then
  312. local s = math.sqrt(1 + trace)
  313. local recip = 0.5 / s
  314. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  315. else
  316. local i = 0
  317. if m11 > m00 then
  318. i = 1
  319. end
  320. if m22 > (i == 0 and m00 or m11) then
  321. i = 2
  322. end
  323. if i == 0 then
  324. local s = math.sqrt(m00 - m11 - m22 + 1)
  325. local recip = 0.5 / s
  326. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  327. elseif i == 1 then
  328. local s = math.sqrt(m11 - m22 - m00 + 1)
  329. local recip = 0.5 / s
  330. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  331. elseif i == 2 then
  332. local s = math.sqrt(m22 - m00 - m11 + 1)
  333. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  334. end
  335. end
  336. end
  337.  
  338. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  339. local xs, ys, zs = x + x, y + y, z + z
  340. local wx, wy, wz = w * xs, w * ys, w * zs
  341. local xx = x * xs
  342. local xy = x * ys
  343. local xz = x * zs
  344. local yy = y * ys
  345. local yz = y * zs
  346. local zz = z * zs
  347. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  348. end
  349.  
  350. function QuaternionSlerp(a, b, t)
  351. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  352. local startInterp, finishInterp;
  353. if cosTheta >= 0.0001 then
  354. if (1 - cosTheta) > 0.0001 then
  355. local theta = ACOS(cosTheta)
  356. local invSinTheta = 1 / SIN(theta)
  357. startInterp = SIN((1 - t) * theta) * invSinTheta
  358. finishInterp = SIN(t * theta) * invSinTheta
  359. else
  360. startInterp = 1 - t
  361. finishInterp = t
  362. end
  363. else
  364. if (1 + cosTheta) > 0.0001 then
  365. local theta = ACOS(-cosTheta)
  366. local invSinTheta = 1 / SIN(theta)
  367. startInterp = SIN((t - 1) * theta) * invSinTheta
  368. finishInterp = SIN(t * theta) * invSinTheta
  369. else
  370. startInterp = t - 1
  371. finishInterp = t
  372. end
  373. end
  374. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  375. end
  376.  
  377. function Clerp(a, b, t)
  378. local qa = {QuaternionFromCFrame(a)}
  379. local qb = {QuaternionFromCFrame(b)}
  380. local ax, ay, az = a.x, a.y, a.z
  381. local bx, by, bz = b.x, b.y, b.z
  382. local _t = 1 - t
  383. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  384. end
  385.  
  386. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  387. local frame = IT("Frame")
  388. frame.BackgroundTransparency = TRANSPARENCY
  389. frame.BorderSizePixel = BORDERSIZEPIXEL
  390. frame.Position = POSITION
  391. frame.Size = SIZE
  392. frame.BackgroundColor3 = COLOR
  393. frame.BorderColor3 = BORDERCOLOR
  394. frame.Name = NAME
  395. frame.Parent = PARENT
  396. return frame
  397. end
  398.  
  399. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  400. local label = IT("TextLabel")
  401. label.BackgroundTransparency = 1
  402. label.Size = UD2(1, 0, 1, 0)
  403. label.Position = UD2(0, 0, 0, 0)
  404. label.TextColor3 = TEXTCOLOR
  405. label.TextStrokeTransparency = STROKETRANSPARENCY
  406. label.TextTransparency = TRANSPARENCY
  407. label.FontSize = TEXTFONTSIZE
  408. label.Font = TEXTFONT
  409. label.BorderSizePixel = BORDERSIZEPIXEL
  410. label.TextScaled = false
  411. label.Text = TEXT
  412. label.Name = NAME
  413. label.Parent = PARENT
  414. return label
  415. end
  416.  
  417. function NoOutlines(PART)
  418. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  419. end
  420.  
  421. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  422. local NEWWELD = IT(TYPE)
  423. NEWWELD.Part0 = PART0
  424. NEWWELD.Part1 = PART1
  425. NEWWELD.C0 = C0
  426. NEWWELD.C1 = C1
  427. NEWWELD.Parent = PARENT
  428. return NEWWELD
  429. end
  430.  
  431. local S = IT("Sound")
  432. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  433. local NEWSOUND = nil
  434. coroutine.resume(coroutine.create(function()
  435. NEWSOUND = S:Clone()
  436. NEWSOUND.Parent = PARENT
  437. NEWSOUND.Volume = VOLUME
  438. NEWSOUND.Pitch = PITCH
  439. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  440. NEWSOUND:play()
  441. if DOESLOOP == true then
  442. NEWSOUND.Looped = true
  443. else
  444. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  445. NEWSOUND:remove()
  446. end
  447. end))
  448. return NEWSOUND
  449. end
  450.  
  451. function CFrameFromTopBack(at, top, back)
  452. local right = top:Cross(back)
  453. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  454. end
  455.  
  456. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  457. function WACKYEFFECT(Table)
  458. local TYPE = (Table.EffectType or "Sphere")
  459. local SIZE = (Table.Size or VT(1,1,1))
  460. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  461. local TRANSPARENCY = (Table.Transparency or 0)
  462. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  463. local CFRAME = (Table.CFrame or Torso.CFrame)
  464. local MOVEDIRECTION = (Table.MoveToPos or nil)
  465. local ROTATION1 = (Table.RotationX or 0)
  466. local ROTATION2 = (Table.RotationY or 0)
  467. local ROTATION3 = (Table.RotationZ or 0)
  468. local MATERIAL = (Table.Material or "Neon")
  469. local COLOR = (Table.Color or C3(1,1,1))
  470. local TIME = (Table.Time or 45)
  471. local SOUNDID = (Table.SoundID or nil)
  472. local SOUNDPITCH = (Table.SoundPitch or nil)
  473. local SOUNDVOLUME = (Table.SoundVolume or nil)
  474. coroutine.resume(coroutine.create(function()
  475. local PLAYSSOUND = false
  476. local SOUND = nil
  477. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  478. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  479. PLAYSSOUND = true
  480. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  481. end
  482. EFFECT.Color = COLOR
  483. local MSH = nil
  484. if TYPE == "Sphere" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  486. elseif TYPE == "Block" then
  487. MSH = IT("BlockMesh",EFFECT)
  488. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  489. elseif TYPE == "Wave" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  491. elseif TYPE == "Ring" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  493. elseif TYPE == "Slash" then
  494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  495. elseif TYPE == "Round Slash" then
  496. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  497. elseif TYPE == "Swirl" then
  498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  499. elseif TYPE == "Skull" then
  500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  501. elseif TYPE == "Crystal" then
  502. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  503. end
  504. if MSH ~= nil then
  505. local MOVESPEED = nil
  506. if MOVEDIRECTION ~= nil then
  507. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  508. end
  509. local GROWTH = SIZE - ENDSIZE
  510. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  511. if TYPE == "Block" then
  512. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  513. else
  514. EFFECT.CFrame = CFRAME
  515. end
  516. for LOOP = 1, TIME+1 do
  517. Swait()
  518. MSH.Scale = MSH.Scale - GROWTH/TIME
  519. if TYPE == "Wave" then
  520. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  521. end
  522. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  523. if TYPE == "Block" then
  524. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  525. else
  526. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  527. end
  528. if MOVEDIRECTION ~= nil then
  529. local ORI = EFFECT.Orientation
  530. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  531. EFFECT.Orientation = ORI
  532. end
  533. end
  534. if PLAYSSOUND == false then
  535. EFFECT:remove()
  536. else
  537. SOUND.Stopped:Connect(function()
  538. EFFECT:remove()
  539. end)
  540. end
  541. else
  542. if PLAYSSOUND == false then
  543. EFFECT:remove()
  544. else
  545. repeat Swait() until SOUND.Playing == false
  546. EFFECT:remove()
  547. end
  548. end
  549. end))
  550. end
  551.  
  552. function MakeForm(PART,TYPE)
  553. if TYPE == "Cyl" then
  554. local MSH = IT("CylinderMesh",PART)
  555. elseif TYPE == "Ball" then
  556. local MSH = IT("SpecialMesh",PART)
  557. MSH.MeshType = "Sphere"
  558. elseif TYPE == "Wedge" then
  559. local MSH = IT("SpecialMesh",PART)
  560. MSH.MeshType = "Wedge"
  561. end
  562. end
  563.  
  564. function SpawnTrail(FROM,TO,BIG)
  565. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  566. MakeForm(TRAIL,"Cyl")
  567. local DIST = (FROM - TO).Magnitude
  568. if BIG == true then
  569. TRAIL.Size = VT(0.5,DIST,0.5)
  570. else
  571. TRAIL.Size = VT(0.25,DIST,0.25)
  572. end
  573. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  574. coroutine.resume(coroutine.create(function()
  575. for i = 1, 5 do
  576. Swait()
  577. TRAIL.Transparency = TRAIL.Transparency + 0.1
  578. end
  579. TRAIL:remove()
  580. end))
  581. end
  582.  
  583. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  584. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  585. local mesh = nil
  586. if KIND == "Base" then
  587. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  588. elseif KIND == "Thin" then
  589. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  590. elseif KIND == "Round" then
  591. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  592. end
  593. wave.CFrame = CFRAME
  594. coroutine.resume(coroutine.create(function(PART)
  595. for i = 1, WAIT do
  596. Swait()
  597. mesh.Scale = mesh.Scale + GROW/10
  598. wave.Transparency = wave.Transparency + (0.5/WAIT)
  599. if wave.Transparency > 0.99 then
  600. wave:remove()
  601. end
  602. end
  603. end))
  604. end
  605.  
  606. function Epic(SHAKE,TIMER)
  607. coroutine.resume(coroutine.create(function()
  608. local FADER = SHAKE/TIMER
  609. for i = 1, TIMER do
  610. wait()
  611. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  612. end
  613. Humanoid.CameraOffset = VT(0,0,0)
  614. end))
  615. end
  616.  
  617. Debris = game:GetService("Debris")
  618.  
  619. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  620. local DIRECTION = CF(StartPos,EndPos).lookVector
  621. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  622. end
  623.  
  624. function turnto(position)
  625. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  626. end
  627.  
  628. --//=================================\\
  629. --|| WEAPON CREATION
  630. --\\=================================//
  631.  
  632. local Particle = IT("ParticleEmitter",nil)
  633. Particle.Enabled = false
  634. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  635. Particle.LightEmission = 0.5
  636. Particle.Rate = 150
  637. Particle.ZOffset = 0.2
  638. Particle.Rotation = NumberRange.new(-180, 180)
  639. Particle.RotSpeed = NumberRange.new(-180, 180)
  640. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  641. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  642.  
  643. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  644. function ParticleEmitter(Table)
  645. local PRTCL = Particle:Clone()
  646. local Speed = Table.Speed or 5
  647. local Drag = Table.Drag or 0
  648. local Size1 = Table.Size1 or 1
  649. local Size2 = Table.Size2 or 5
  650. local Lifetime1 = Table.Lifetime1 or 1
  651. local Lifetime2 = Table.Lifetime2 or 1.5
  652. local Parent = Table.Parent or Torso
  653. local Emit = Table.Emit or 100
  654. local Offset = Table.Offset or 360
  655. local Acel = Table.Acel or VT(0,0,0)
  656. local Enabled = Table.Enabled or false
  657. PRTCL.Parent = Parent
  658. PRTCL.Size = NumberSequence.new(Size1,Size2)
  659. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  660. PRTCL.Speed = NumberRange.new(Speed)
  661. PRTCL.VelocitySpread = Offset
  662. PRTCL.Drag = Drag
  663. PRTCL.Acceleration = Acel
  664. if Enabled == false then
  665. PRTCL:Emit(Emit)
  666. Debris:AddItem(PRTCL,Lifetime2)
  667. else
  668. PRTCL.Enabled = true
  669. end
  670. return PRTCL
  671. end
  672.  
  673. armor = Instance.new("Part")
  674. armormesh = Instance.new("SpecialMesh")
  675. armor.Anchored = false
  676. armor.CanCollide = false
  677. armor.Size = Vector3.new(1.4, 0.7, 1.3)
  678. armor.BrickColor = BrickColor.new("Black")
  679. armor.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  680. armor.Material = Enum.Material.SmoothPlastic
  681. armor.Color = Color3.new(0.105882, 0.164706, 0.207843)
  682. armor.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  683. armor.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  684. armor.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  685. armor.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  686. armor.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  687. armor.Parent = Character
  688. armor.CFrame = CFrame.new(-87.19, 0.42, -26.37) * CFrame.Angles(0, 0, 0)
  689. armormesh.MeshId = "rbxassetid://840131767"
  690. armormesh.MeshType = Enum.MeshType.FileMesh
  691. armormesh.Parent = armor
  692. local wlf4 = Instance.new("Weld",armor)
  693. wlf4.Part0 = armor
  694. wlf4.Part1 = Torso
  695. wlf4.C0 = wlf4.C0 * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  696. wlf4.C1 = CFrame.new(0,0,0)
  697.  
  698.  
  699. local BC = Character["Body Colors"]
  700. BC.HeadColor = BrickColor.new("Really black")
  701. BC.LeftArmColor = BrickColor.new("Really black")
  702. BC.LeftLegColor = BrickColor.new("Really black")
  703. BC.RightArmColor = BrickColor.new("Really black")
  704. BC.RightLegColor = BrickColor.new("Really black")
  705. BC.TorsoColor = BrickColor.new("Really black")
  706.  
  707.  
  708. Humanoid.MaxHealth = math.huge
  709.  
  710.  
  711.  
  712.  
  713. for i,v in pairs(Character:children()) do
  714. if v:IsA("Hat") then
  715. v:Destroy()
  716. end
  717. end
  718. for i,v in pairs(Character:children()) do
  719. if v:IsA("Accessory") then
  720. v:Destroy()
  721. end
  722. end
  723. for i,v in pairs(Character:children()) do
  724. if v:IsA("Hair") then
  725. v:Destroy()
  726. end
  727. end
  728.  
  729. Reaper = Instance.new("Model")
  730. Reaper.Parent = Player.Character
  731. Reaper.Name = "Reaper"
  732. rh = Instance.new("Part")
  733. rh.Parent = Reaper
  734. rh.BrickColor = BrickColor.new("Really red")
  735. rh.Locked = true
  736. rh.CanCollide = false
  737. mesh = Instance.new("SpecialMesh")
  738. rh.formFactor = "Symmetric"
  739. mesh.MeshType = "FileMesh"
  740. mesh.MeshId = "http://www.roblox.com/asset/?id=112643970"
  741. mesh.TextureId = "http://www.roblox.com/asset/?id=1018233493"
  742. mesh.Parent = rh
  743. mesh.Scale = Vector3.new(1.1,1.1,1.1)
  744. local weld = Instance.new("Weld")
  745. weld.Parent = rh
  746. rh.Transparency = 0
  747. weld.Part0 = rh
  748. weld.Part1 = Player.Character.Head
  749. weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0)
  750.  
  751. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  752. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  753. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  754. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  755.  
  756. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  757. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  758. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  759. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  760.  
  761.  
  762. local Gun = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Gun", VT(0, 0, 0),false)
  763. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  764. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  765.  
  766. ---
  767. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  768. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  769. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  770.  
  771. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  772. local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  773. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  774. coroutine.resume(coroutine.create(function()
  775. while wait() do
  776. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 25)))
  777. GEARWELD3.C0 = GEARWELD3.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - -25 * SIN(SINE / 25)))
  778. end
  779. end))
  780. ---
  781.  
  782. ---
  783. local Part = CreatePart(3, Weapon2, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  784. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  785. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  786.  
  787. local Part = CreatePart(3, Weapon2, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  788. local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  789. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  790. coroutine.resume(coroutine.create(function()
  791. while wait() do
  792. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 25)))
  793. GEARWELD3.C0 = GEARWELD3.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - -25 * SIN(SINE / 25)))
  794. end
  795. end))
  796. ---
  797.  
  798. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  799. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, -0.5, -0.7), CF(0, 0, 0))
  800. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  801.  
  802. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  803. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, -0.5, -0.7), CF(0, 0, 0))
  804. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  805. coroutine.resume(coroutine.create(function()
  806. while wait() do
  807. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 25)))
  808. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - -25 * SIN(SINE / 25)))
  809. end
  810. end))
  811.  
  812. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  813.  
  814. for _, c in pairs(Weapon:GetDescendants()) do
  815. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  816. c.Material = "Neon"
  817. c.Color = C3(1,0,0)
  818. elseif c.ClassName == "Part" and c.Name == "Eye" then
  819. c.Color = C3(1,0,0)
  820. c.Material = "Neon"
  821. end
  822. end
  823.  
  824. for _, c in pairs(Weapon2:GetDescendants()) do
  825. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  826. c.Material = "Neon"
  827. c.Color = C3(0,0,2)
  828. elseif c.ClassName == "Part" and c.Name == "Eye" then
  829. c.Color = C3(0,0,2)
  830. c.Material = "Neon"
  831. end
  832. end
  833.  
  834. Weapon3.Parent = Character
  835. for _, c in pairs(Weapon3:GetChildren()) do
  836. if c.ClassName == "Part" then
  837. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  838. end
  839. end
  840.  
  841. Weapon2.Parent = Character
  842. for _, c in pairs(Weapon2:GetChildren()) do
  843. if c.ClassName == "Part" then
  844. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  845. end
  846. end
  847.  
  848. Weapon.Parent = Character
  849. for _, c in pairs(Weapon:GetChildren()) do
  850. if c.ClassName == "Part" then
  851. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  852. end
  853. end
  854.  
  855. local SKILLTEXTCOLOR = C3(1,0,0)
  856. local SKILLFONT = "Cartoon"
  857. local SKILLTEXTSIZE = 7
  858.  
  859. Humanoid.Died:connect(function()
  860. ATTACK = true
  861. end)
  862.  
  863. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  864. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  865. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  866. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  867. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  868. ]]
  869. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] [X] [C] [V] [T]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  870. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  871. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  872. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  873. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  874. ]]
  875. function printbye(Name)
  876. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  877. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  878. end
  879.  
  880. workspace.ChildAdded:connect(function(instance)
  881. for BANISH = 1, #TOBANISH do
  882. if TOBANISH[BANISH] ~= nil then
  883. if instance.Name == TOBANISH[BANISH] then
  884. coroutine.resume(coroutine.create(function()
  885. printbye(instance.Name)
  886. instance:ClearAllChildren()
  887. Debris:AddItem(instance,0.0005)
  888. end))
  889. end
  890. end
  891. end
  892. end)
  893.  
  894. --//=================================\\
  895. --|| DAMAGING
  896. --\\=================================//
  897.  
  898. function Banish(Foe)
  899. if Foe then
  900. coroutine.resume(coroutine.create(function()
  901. --if game.Players:FindFirstChild(Foe.Name) then
  902. table.insert(TOBANISH,Foe.Name)
  903. printbye(Foe.Name)
  904. --end
  905. Foe.Archivable = true
  906. local CLONE = Foe:Clone()
  907. Foe:Destroy()
  908. CLONE.Parent = Effects
  909. CLONE:BreakJoints()
  910. local MATERIALS = {"Glass","Neon"}
  911. for _, c in pairs(CLONE:GetDescendants()) do
  912. if c:IsA("BasePart") then
  913. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  914. CreateSound(340722848, c, 10, 1, false)
  915. end
  916. c.Anchored = true
  917. c.Transparency = c.Transparency + 0.2
  918. c.Material = MATERIALS[MRANDOM(1,2)]
  919. c.Color = C3(1,0,0)
  920. if c.ClassName == "MeshPart" then
  921. c.TextureID = ""
  922. end
  923. if c:FindFirstChildOfClass("SpecialMesh") then
  924. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  925. end
  926. if c:FindFirstChildOfClass("Decal") then
  927. c:FindFirstChildOfClass("Decal"):remove()
  928. end
  929. c.Name = "Banished"
  930. c.CanCollide = false
  931. else
  932. c:remove()
  933. end
  934. end
  935. local A = false
  936. for i = 1, 35 do
  937. if A == false then
  938. A = true
  939. elseif A == true then
  940. A = false
  941. end
  942. for _, c in pairs(CLONE:GetDescendants()) do
  943. if c:IsA("BasePart") then
  944. c.Anchored = true
  945. c.Material = MATERIALS[MRANDOM(1,2)]
  946. c.Transparency = c.Transparency + 0.8/35
  947. if A == false then
  948. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  949. elseif A == true then
  950. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  951. end
  952. end
  953. end
  954. Swait()
  955. end
  956. CLONE:remove()
  957. end))
  958. end
  959. end
  960.  
  961. function ApplyAoE(POSITION,RANGE,ISBANISH)
  962. local CHILDREN = workspace:GetDescendants()
  963. for index, CHILD in pairs(CHILDREN) do
  964. if CHILD.ClassName == "Model" and CHILD ~= Character then
  965. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  966. if HUM then
  967. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  968. if TORSO then
  969. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  970. if ISBANISH == true then
  971. Banish(CHILD)
  972. else
  973. if ISBANISH == "Gravity" then
  974. HUM.PlatformStand = true
  975. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  976. local grav = Instance.new("BodyPosition",TORSO)
  977. grav.D = 15
  978. grav.P = 20000
  979. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  980. grav.position = TORSO.Position
  981. grav.Name = "V3BanishForce"..Player.Name
  982. else
  983. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  984. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  985. end
  986. else
  987. HUM.PlatformStand = false
  988. end
  989. end
  990. elseif ISBANISH == "Gravity" then
  991. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  992. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  993. HUM.PlatformStand = false
  994. end
  995. end
  996. end
  997. end
  998. end
  999. end
  1000. end
  1001.  
  1002. Debris = game:GetService("Debris")
  1003.  
  1004. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1005. local DIRECTION = CF(StartPos,EndPos).lookVector
  1006. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1007. end
  1008.  
  1009. function turnto(position)
  1010. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1011. end
  1012.  
  1013. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1014. if FLOOR ~= nil then
  1015. coroutine.resume(coroutine.create(function()
  1016. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1017. PART.CFrame = CF(POSITION)
  1018. for i = 1, 45 do
  1019. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1020. RingPiece.Material = FLOOR.Material
  1021. RingPiece.Color = FLOOR.Color
  1022. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1023. Debris:AddItem(RingPiece,SWAIT)
  1024. end
  1025. PART:remove()
  1026. end))
  1027. end
  1028. end
  1029.  
  1030. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  1031. if FLOOR ~= nil then
  1032. for i = 1, AMOUNT do
  1033. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  1034. DEBREE.Material = FLOOR.Material
  1035. DEBREE.Color = FLOOR.Color
  1036. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1037. if DOES360 == true then
  1038. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1039. else
  1040. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  1041. end
  1042. coroutine.resume(coroutine.create(function()
  1043. Swait(15)
  1044. DEBREE.Parent = workspace
  1045. DEBREE.CanCollide = true
  1046. Debris:AddItem(DEBREE,SWAIT)
  1047. end))
  1048. end
  1049. end
  1050. end
  1051.  
  1052. function SpawnTrail(FROM,TO)
  1053. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1054. MakeForm(TRAIL,"Cyl")
  1055. local DIST = (FROM - TO).Magnitude
  1056. TRAIL.Size = VT(0.1,DIST,0.1)
  1057. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1058. coroutine.resume(coroutine.create(function()
  1059. for i = 1, 5 do
  1060. Swait()
  1061. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1062. end
  1063. TRAIL:remove()
  1064. end))
  1065. end
  1066.  
  1067. local Decal = IT("Decal")
  1068. function SpawnBulletHole(POSITION)
  1069. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  1070. local decal = Decal:Clone()
  1071. decal.Parent = O1
  1072. decal.Face = "Top"
  1073. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  1074. local decal2 = Decal:Clone()
  1075. decal2.Parent = O1
  1076. decal2.Face = "Bottom"
  1077. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  1078. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  1079. Debris:AddItem(O1,5)
  1080. end
  1081.  
  1082. function BulletDetection(FROM,TO)
  1083. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1084. coroutine.resume(coroutine.create(function()
  1085. if AIMHIT ~= nil then
  1086. if AIMHIT.Parent ~= Character then
  1087. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1088. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  1089. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  1090. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  1091. if AIMHIT.Parent.ClassName == "Accessory" then
  1092. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  1093. AIMHIT.Parent.Parent:BreakJoints()
  1094. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  1095. getbloody(AIMHIT.Parent.Parent.Head,15)
  1096. AIMHIT.Parent.Parent.Head:remove()
  1097. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  1098. end
  1099. else
  1100. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  1101. end
  1102. elseif AIMHIT.Name == "Head" then
  1103. getbloody(AIMHIT,15)
  1104. AIMHIT.Parent:BreakJoints()
  1105. AIMHIT:remove()
  1106. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  1107. end
  1108. end
  1109. else
  1110. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  1111. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  1112. end
  1113. end
  1114. end
  1115. end))
  1116. return AIMHIT,AIMPOS,NORMAL
  1117. end
  1118.  
  1119. local asd = Instance.new("ParticleEmitter")
  1120. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1121. asd.LightEmission = .1
  1122. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1123. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  1124. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1125. asd.Transparency = bbb
  1126. asd.Size = aaa
  1127. asd.ZOffset = .9
  1128. asd.Acceleration = Vector3.new(0, -15, 0)
  1129. asd.LockedToPart = false
  1130. asd.EmissionDirection = "Back"
  1131. asd.Lifetime = NumberRange.new(1, 2)
  1132. asd.Rotation = NumberRange.new(-100, 100)
  1133. asd.RotSpeed = NumberRange.new(-100, 100)
  1134. asd.Speed = NumberRange.new(10)
  1135. asd.Enabled = false
  1136. asd.VelocitySpread = 999
  1137.  
  1138. function getbloody(victim,amount)
  1139. local PART = IT("Part",Effects)
  1140. PART.Transparency = 1
  1141. PART.Size = victim.Size
  1142. PART.Anchored = true
  1143. PART.CanCollide = false
  1144. PART.CFrame = CF(victim.Position)
  1145. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1146. Debris:AddItem(PART,5)
  1147. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1148. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1149. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1150. local prtcl = asd:Clone()
  1151. prtcl.Parent = PART
  1152. prtcl:Emit(amount*10)
  1153. end
  1154.  
  1155.  
  1156. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1157. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1158. defence.Name = ("HitBy"..Player.Name)
  1159. game:GetService("Debris"):AddItem(defence, 0.001)
  1160. Damage = Damage * DAMAGEMULTIPLIER
  1161. if Humanoid.Health ~= 0 then
  1162. local CritChance = MRANDOM(1,100)
  1163. if Damage > Humanoid.Health then
  1164. Damage = math.ceil(Humanoid.Health)
  1165. if Damage == 0 then
  1166. Damage = 0.1
  1167. end
  1168. end
  1169. Humanoid.Health = Humanoid.Health - Damage
  1170. end
  1171. end
  1172.  
  1173. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1174. local dmg = math.random(min,max)
  1175. for i,v in ipairs(workspace:GetChildren()) do
  1176. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1177. local body = v:GetChildren()
  1178. for part = 1, #body do
  1179. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1180. if(body[part].Position - position).Magnitude < radius then
  1181. if v.ClassName == "Model" then
  1182. if v:FindFirstChildOfClass("Humanoid") then
  1183. if CanBeDodgedByJumping == true then
  1184. if body[part].Position.Y < position.Y+5 then
  1185. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1186. end
  1187. else
  1188. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1189. end
  1190. local bv = Instance.new("BodyVelocity")
  1191. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1192. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1193. bv.Parent = body[part]
  1194. Debris:AddItem(bv,0.2)
  1195. end
  1196. end
  1197. end
  1198. end
  1199. end
  1200. end
  1201. if v:FindFirstChild("HitBy"..Player.Name) then
  1202. v:FindFirstChild("HitBy"..Player.Name):remove()
  1203. end
  1204. end
  1205. end
  1206.  
  1207. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1208. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1209. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1210. wave.CFrame = CFRAME
  1211. coroutine.resume(coroutine.create(function(PART)
  1212. for i = 1, WAIT do
  1213. Swait()
  1214. mesh.Scale = mesh.Scale + GROW
  1215. wave.Transparency = wave.Transparency + (1/WAIT)
  1216. if wave.Transparency > 0.99 then
  1217. wave:remove()
  1218. end
  1219. end
  1220. end))
  1221. end
  1222.  
  1223. function StatLabel(CFRAME, TEXT, COLOR)
  1224. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1225. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1226. local BODYGYRO = IT("BodyGyro", STATPART)
  1227. game:GetService("Debris"):AddItem(STATPART ,5)
  1228. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1229. BILLBOARDGUI.Adornee = STATPART
  1230. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1231. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1232. BILLBOARDGUI.AlwaysOnTop = false
  1233. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1234. TEXTLABEL.BackgroundTransparency = 1
  1235. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1236. TEXTLABEL.Text = TEXT
  1237. TEXTLABEL.Font = SKILLFONT
  1238. TEXTLABEL.FontSize="Size42"
  1239. TEXTLABEL.TextColor3 = COLOR
  1240. TEXTLABEL.TextStrokeTransparency = 0
  1241. TEXTLABEL.TextScaled = true
  1242. TEXTLABEL.TextWrapped = true
  1243. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1244. for i = 1, 10 do
  1245. Swait()
  1246. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1247. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1248. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1249. end
  1250. THEPART.Parent = nil
  1251. end),STATPART, TEXTLABEL)
  1252. end
  1253.  
  1254.  
  1255. --//=================================\\
  1256. --|| ATTACK FUNCTIONS AND STUFF
  1257. --\\=================================//
  1258.  
  1259. function Shot()
  1260. ATTACK = true
  1261. Rooted = false
  1262. local GYRO = IT("BodyGyro",RootPart)
  1263. GYRO.D = 750
  1264. GYRO.P = 20000
  1265. GYRO.MaxTorque = VT(0,40000000,0)
  1266. repeat
  1267. for i=0, 0.5, 0.1 / Animation_Speed do
  1268. Swait()
  1269. turnto(Mouse.Hit.p)
  1270. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(70)), 1 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 18)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - -10.5 * SIN(SINE / 16)), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. end
  1278. GYRO:remove()
  1279. CreateSound(696483710, Gun, 5, 1, false)
  1280. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  1281. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  1282. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1283. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1284. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1285. Epic(4,4)
  1286. for i=0, 0.3, 0.1 / Animation_Speed do
  1287. Swait()
  1288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 18)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 1 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 18)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, 0) * ANGLES(RAD(87), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - -10.5 * SIN(SINE / 16)), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. end
  1295. until KEYHOLD == false
  1296. ATTACK = false
  1297. Rooted = false
  1298. end
  1299.  
  1300. function Dash()
  1301. ATTACK = true
  1302. Rooted = true
  1303. MagicSphere(VT(3,3,3),45,CF(Torso.Position),SKILLTEXTCOLOR,VT(1,1,1))
  1304. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1305. AoEDamage(Torso.Position,25,15,20,15,2,2,false)
  1306. for i=0, 1, 0.1 / Animation_Speed do
  1307. Swait()
  1308. Slice("Thin",0.4,15,Gun.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-0.01,0,-0.01))
  1309. AoEDamage(Torso.Position,15,2,2,15,2,2,false)
  1310. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1311. if HITFLOOR then
  1312. AoEDamage(Torso.Position,25,1,1,15,2,2,true)
  1313. Slice("Thin",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really blue",VT(-0.001,0,-0.001))
  1314. Slice("Round",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really red",VT(-0.01,0,-0.01))
  1315. end
  1316. RootPart.CFrame = RootPart.CFrame * CF(0,0,-4)
  1317. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(-5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1323. end
  1324. ATTACK = false
  1325. Rooted = false
  1326. end
  1327.  
  1328. function Shooting()
  1329. ATTACK = true
  1330. Rooted = false
  1331. for i=0, 2, 0.1 / Animation_Speed do
  1332. Swait()
  1333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1337. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1339. end
  1340. for i=0, 2, 0.1 / Animation_Speed do
  1341. Swait()
  1342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1346. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1348. end
  1349. for i=0, 0.3, 0.1 / Animation_Speed do
  1350. Swait()
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1357. end
  1358. Epic(4,4)
  1359. CreateSound(696483710, Gun, 5, 1, false)
  1360. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1361. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1362. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1363. for i=0, 2, 0.1 / Animation_Speed do
  1364. Swait()
  1365. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1372. end
  1373. for i=0, 3, 0.1 / Animation_Speed do
  1374. Swait()
  1375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1381. end
  1382. for i=0, 0.3, 0.1 / Animation_Speed do
  1383. Swait()
  1384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1388. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1390. end
  1391. Epic(4,4)
  1392. CreateSound(696483710, Gun, 5, 1, false)
  1393. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1394. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1395. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1396. for i=0, 0.3, 0.1 / Animation_Speed do
  1397. Swait()
  1398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1404. end
  1405. for i=0, 0.3, 0.1 / Animation_Speed do
  1406. Swait()
  1407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1411. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1413. end
  1414. Epic(4,4)
  1415. CreateSound(142213099, Torso, 5, 1, false)
  1416. CreateSound(696483710, Gun, 5, 1, false)
  1417. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1418. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1419. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1420. for i=0, 0.3, 0.1 / Animation_Speed do
  1421. Swait()
  1422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1428. end
  1429. for i=0, 0.3, 0.1 / Animation_Speed do
  1430. Swait()
  1431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1435. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1437. end
  1438. Epic(4,4)
  1439. CreateSound(696483710, Gun, 5, 1, false)
  1440. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1441. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1442. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1443. for i=0, 0.3, 0.1 / Animation_Speed do
  1444. Swait()
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1451. end
  1452. for i=0, 0.3, 0.1 / Animation_Speed do
  1453. Swait()
  1454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1460. end
  1461. Epic(4,4)
  1462. CreateSound(696483710, Gun, 5, 1, false)
  1463. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1464. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1465. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1466. for i=0, 0.3, 0.1 / Animation_Speed do
  1467. Swait()
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1474. end
  1475. for i=0, 0.3, 0.1 / Animation_Speed do
  1476. Swait()
  1477. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1481. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1483. end
  1484. Epic(4,4)
  1485. CreateSound(696483710, Gun, 5, 1, false)
  1486. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1487. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1488. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1489. for i=0, 0.3, 0.1 / Animation_Speed do
  1490. Swait()
  1491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1497. end
  1498. for i=0, 0.3, 0.1 / Animation_Speed do
  1499. Swait()
  1500. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1504. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1506. end
  1507. Epic(4,4)
  1508. CreateSound(696483710, Gun, 5, 1, false)
  1509. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1510. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1511. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1512. for i=0, 0.3, 0.1 / Animation_Speed do
  1513. Swait()
  1514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1518. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1520. end
  1521. for i=0, 0.3, 0.1 / Animation_Speed do
  1522. Swait()
  1523. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1524. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1525. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1527. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1529. end
  1530. Epic(4,4)
  1531. CreateSound(696483710, Gun, 5, 1, false)
  1532. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1533. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1534. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1535. for i=0, 0.3, 0.1 / Animation_Speed do
  1536. Swait()
  1537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1541. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1543. end
  1544. for i=0, 0.3, 0.1 / Animation_Speed do
  1545. Swait()
  1546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1550. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1552. end
  1553. Epic(4,4)
  1554. CreateSound(696483710, Gun, 5, 1, false)
  1555. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1556. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1557. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1558. for i=0, 0.3, 0.1 / Animation_Speed do
  1559. Swait()
  1560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1564. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1566. end
  1567. for i=0, 0.3, 0.1 / Animation_Speed do
  1568. Swait()
  1569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1573. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1575. end
  1576. Epic(4,4)
  1577. CreateSound(696483710, Gun, 5, 1, false)
  1578. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1579. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1580. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1581. for i=0, 0.3, 0.1 / Animation_Speed do
  1582. Swait()
  1583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1587. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1589. end
  1590. for i=0, 0.3, 0.1 / Animation_Speed do
  1591. Swait()
  1592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1596. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1598. end
  1599. Epic(4,4)
  1600. CreateSound(696483710, Gun, 5, 1, false)
  1601. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1602. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1603. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1604. for i=0, 0.3, 0.1 / Animation_Speed do
  1605. Swait()
  1606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1610. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1612. end
  1613. for i=0, 0.3, 0.1 / Animation_Speed do
  1614. Swait()
  1615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1619. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1621. end
  1622. Epic(4,4)
  1623. CreateSound(696483710, Gun, 5, 1, false)
  1624. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1625. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1626. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1627. for i=0, 0.3, 0.1 / Animation_Speed do
  1628. Swait()
  1629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1635. end
  1636. for i=0, 0.3, 0.1 / Animation_Speed do
  1637. Swait()
  1638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1644. end
  1645. Epic(4,4)
  1646. CreateSound(696483710, Gun, 5, 1, false)
  1647. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1648. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1649. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1650. for i=0, 0.3, 0.1 / Animation_Speed do
  1651. Swait()
  1652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1656. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1658. end
  1659. CreateSound(833855896, Torso, 10, 0.8, false)
  1660. CreateSound(2103404398, Torso, 10, 0.8, false)
  1661. Epic(10,10)
  1662. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1663. MagicSphere(VT(30,30,30),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1664. MagicSphere(VT(30,10,10),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1665. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1666. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1667. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(80,80,80), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1668. AoEDamage(HITPOS,99999,999999,999999,999999,999999,999999,true)
  1669. AoEDamage(HITPOS,99999,999999,999999,999999,999999,999999,false)
  1670. for i = 1, 7 do
  1671. Slice("Thin",0.4,55,CF(HITPOS+VT(0,5,0),HITPOS+VT(0,5,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Really blue",VT(0.1,0,0.1))
  1672. Slice("Round",0.4,65,CF(HITPOS+VT(0,5,0),HITPOS+VT(0,5,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really blue",VT(0.1,0,0.1))
  1673. end
  1674. RootPart.CFrame = RootPart.CFrame * CF(0,0,-10)
  1675. ATTACK = false
  1676. Rooted = false
  1677. end
  1678.  
  1679. function AttackTemplate()
  1680. ATTACK = true
  1681. Rooted = false
  1682. for i=0, 1, 0.1 / Animation_Speed do
  1683. Swait()
  1684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1690. end
  1691. ATTACK = false
  1692. Rooted = false
  1693. end
  1694.  
  1695. function boom()
  1696. ATTACK = true
  1697. Rooted = false
  1698. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1699. if HITFLOOR ~= nil then
  1700. CreateSound(1371567007, Torso, 10, 1, false)
  1701. for i=0, 3, 0.1 / Animation_Speed do
  1702. Swait()
  1703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(20)), 1 / Animation_Speed)
  1704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1707. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.6) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. end
  1710. for i=0, 0.3, 0.1 / Animation_Speed do
  1711. Swait()
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-12), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-12), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1718. end
  1719. CreateSound(833855896, Torso, 10, 1, false)
  1720. CreateSound(2103404398, Torso, 10, 1, false)
  1721. Epic(4,4)
  1722. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1723. MagicSphere(VT(3,3,3),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1724. MagicSphere(VT(3,1,1),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1725. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1726. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1727. AoEDamage(HITPOS,75,999,999,15,2,2,true)
  1728. AoEDamage(HITPOS,75,999,999,15,2,2,false)
  1729. for i = 1, 7 do
  1730. Slice("Thin",0.4,55,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Really blue",VT(0.1,0,0.1))
  1731. Slice("Round",0.4,65,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really blue",VT(0.1,0,0.1))
  1732. end
  1733. ATTACK = false
  1734. Rooted = false
  1735. end
  1736. end
  1737.  
  1738. function Taunt()
  1739. ATTACK = true
  1740. Rooted = false
  1741. for i=0, 1, 0.1 / Animation_Speed do
  1742. Swait()
  1743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)), 0.15 / Animation_Speed)
  1745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1749. end
  1750. CreateSound(1272009124, Torso, 10, 1)
  1751. for i=0, 0.3, 0.1 / Animation_Speed do
  1752. Swait()
  1753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(30)), 1 / Animation_Speed)
  1755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1759. end
  1760. for i=0, 0.3, 0.1 / Animation_Speed do
  1761. Swait()
  1762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(30)), 1 / Animation_Speed)
  1764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1768. end
  1769. for i=0, 0.3, 0.1 / Animation_Speed do
  1770. Swait()
  1771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(30)), 1 / Animation_Speed)
  1773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1777. end
  1778. ATTACK = false
  1779. Rooted = false
  1780. end
  1781.  
  1782. --//=================================\\
  1783. --|| ASSIGN THINGS TO KEYS
  1784. --\\=================================//
  1785.  
  1786. function MouseDown(Mouse)
  1787. if ATTACK == false then
  1788. end
  1789. end
  1790.  
  1791. function MouseUp(Mouse)
  1792. HOLD = false
  1793. end
  1794.  
  1795. function KeyDown(Key)
  1796. KEYHOLD = true
  1797. if Key == "z" and ATTACK == false then
  1798. Shot()
  1799. end
  1800.  
  1801. if Key == "t" and ATTACK == false then
  1802. Taunt()
  1803. end
  1804.  
  1805. if Key == "x" and ATTACK == false then
  1806. boom()
  1807. end
  1808.  
  1809. if Key == "c" and ATTACK == false then
  1810. Dash()
  1811. end
  1812.  
  1813. if Key == "v" and ATTACK == false then
  1814. Shooting()
  1815. end
  1816. end
  1817.  
  1818. function KeyUp(Key)
  1819. KEYHOLD = false
  1820. end
  1821.  
  1822. Mouse.Button1Down:connect(function(NEWKEY)
  1823. MouseDown(NEWKEY)
  1824. end)
  1825. Mouse.Button1Up:connect(function(NEWKEY)
  1826. MouseUp(NEWKEY)
  1827. end)
  1828. Mouse.KeyDown:connect(function(NEWKEY)
  1829. KeyDown(NEWKEY)
  1830. end)
  1831. Mouse.KeyUp:connect(function(NEWKEY)
  1832. KeyUp(NEWKEY)
  1833. end)
  1834.  
  1835. --//=================================\\
  1836. --\\=================================//
  1837.  
  1838.  
  1839. function unanchor()
  1840. if UNANCHOR == true then
  1841. g = Character:GetChildren()
  1842. for i = 1, #g do
  1843. if g[i].ClassName == "Part" then
  1844. g[i].Anchored = false
  1845. end
  1846. end
  1847. end
  1848. end
  1849.  
  1850.  
  1851. --//=================================\\
  1852. --|| WRAP THE WHOLE SCRIPT UP
  1853. --\\=================================//
  1854.  
  1855. Humanoid.Changed:connect(function(Jump)
  1856. if Jump == "Jump" and (Disable_Jump == true) then
  1857. Humanoid.Jump = false
  1858. end
  1859. end)
  1860.  
  1861. local CONNECT = nil
  1862.  
  1863. end
  1864. end
  1865.  
  1866. --//=================================\\
  1867. --\\=================================//
  1868.  
  1869.  
  1870.  
  1871.  
  1872.  
  1873. --//====================================================\\--
  1874. --|| END OF SCRIPT
  1875. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement