Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- (06:57:33) Glog78: Hi Syd
- (06:57:35) Syd: Should be ready in a minute or two
- (06:57:49) Fhqwhgod left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (06:57:58) Cheeseness: Fhqwhgod doesn't love us
- (06:58:03) Fhqwhgod [Mibbit@hide-99807893.dip0.t-ipconnect.de] entered the room.
- (06:58:27) Fhqwhgod: my god Twitch is a pain today
- (06:58:27) current topic is: Weekly Game Club starting 27th December: A Vampyre Story http://goo.gl/LrhfgR | FAQ http://goo.gl/SaFdJ5 | Home Page http://goo.gl/fNHqs (includes countdown timer and time zone links - watch out for DST changes!) | Channel logs are published
- (06:58:55) Syd: Two different guides loaded up this time, if one leaves something out, the other should have it. Hopefully.
- (06:59:18) Cheeseness has changed the topic to: Weekly Game Club starting 27th December: A Vampyre Story http://goo.gl/LrhfgR | End of 2014 Survey: http://goo.gl/eMLZjP | FAQ http://goo.gl/SaFdJ5 | Home Page http://goo.gl/fNHqs (includes countdown timer and time zone links - watch out for DST changes!) | Channel logs are published
- (06:59:49) Sven_Q45 [Mibbit@hide-BBD6037A.dip0.t-ipconnect.de] entered the room.
- (06:59:51) Sven_Q45: Hi.
- (06:59:54) Syd: Hey Sven_Q45
- (06:59:57) Cheeseness: Hey Sven_Q45
- (07:00:04) Sven_Q45: hi
- (07:00:15) Sven_Q45: This week I bought something great.
- (07:00:18) Cheeseness: Did you see the end of year Game Club poll? http://goo.gl/eMLZjP
- (07:00:22) Cheeseness: Oh?
- (07:00:57) Syd: I believe I've figured out how to make AVS not crash, so shouldn't have a repeat of last week
- (07:01:04) Sven_Q45: https://www.getdigital.eu/Three-headed-Monkey-Pluche.html?_ga=1.122152584.268812061.1420740669 I do not know whether they sell it internationally or not.
- (07:01:05) Cheeseness: Fingers crossed!
- (07:01:40) Cheeseness: Ha ha, neat
- (07:01:47) Syd: And in the event that we do, I've figured out how to basically speed run through the game so I could probably catch up to where I was pretty quickly. You can skip both animations and dialogue by mashing spacebar.
- (07:02:05) Cheeseness: Did you make extra saves when you were playing through yesterday?
- (07:02:30) Syd: Nope. :D
- (07:02:37) Syd: Shouldn't be a problem though
- (07:02:38) Cheeseness: :D
- (07:02:45) flesk: That's a neat feature. Unskippable cutscenes are the worst.
- (07:02:59) Sven_Q45: flesk oh yes!
- (07:03:03) Syd: If you use spacebar while waking around, you basically teleport
- (07:03:06) flesk: Runaway had those.
- (07:03:07) Cheeseness: Thanks Double Fine :D
- (07:03:21) Cheeseness: (most of the cutscenes in their games are unskippable
- (07:03:44) Sven_Q45: But DFA get a retail version.
- (07:03:46) Sven_Q45: :D
- (07:03:52) flesk: In Double Fine's games? I don't even remember that.
- (07:03:56) Syd: Okay, starting up in just a moment, checking something in game really quick
- (07:04:02) flesk: Must have really enjoyed them then.
- (07:04:40) Syd: Alright, going live
- (07:05:18) flesk: I'm still traumatised from a crash in Runaway that made me have to play through half an hour of the game twice, and most of it was unskippable cutscenes.
- (07:05:24) Syd: Let me know when it's up on Twitch and such
- (07:05:34) Fhqwhgod: poor flesk!
- (07:05:46) flesk: Heh. ;)
- (07:05:56) Sven_Q45: That´s nothing!!
- (07:05:56) Cheeseness: It's up, Syd!
- (07:07:04) Sven_Q45: The first time i played indy 4 I couldn´t save. And on the submarine i died! And had to repeat almost the whole game 2 or 3 times in one night. It was a long night!! :D
- (07:07:42) Cheeseness: So last week, we had a bit of a technical hiccough that cut the session short
- (07:07:46) Fhqwhgod left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:07:48) Cheeseness: We're splitting what's left of the game over two sessions
- (07:08:22) flesk: Sven_Q45: You unintentionally played it as a roguelike?
- (07:08:37) Sven_Q45: No team.
- (07:08:59) flesk: So we're about halfway through the game now?
- (07:09:10) Sven_Q45: 1/3 i think
- (07:09:16) Cheeseness: Yeah, I think a bit over half
- (07:09:18) Fhqwhgod [Mibbit@hide-99807893.dip0.t-ipconnect.de] entered the room.
- (07:09:42) Fhqwhgod: Es läd. Es läd endlich. Jaaaaaaaaaaaaaaaaaaaa!
- (07:10:03) flesk: So the demon snot is in that thing?
- (07:10:15) Sven_Q45: Fhqwhgod Yes?
- (07:10:31) Fhqwhgod: Nope
- (07:10:40) Syd: The guide I was using last week totally left out the detail about how to get the demon snot
- (07:10:47) Cheeseness: heh
- (07:11:21) Cheeseness: So if we include Bill showing up late for the first AVS session, we had 32 guests last year
- (07:11:58) Sven_Q45: Haha when she claps her hands. :D
- (07:13:52) flesk: Cheeseness: That's great. :) How many did we have in 2013?
- (07:14:44) flesk: Peter Moorhead was almost present too.
- (07:15:22) Cheeseness: 22 by the looks of things
- (07:15:42) Cheeseness: I counted Peter Moorhead since he hung around and chatted in the forum a bit
- (07:15:56) flesk: Ah, right.
- (07:16:28) flesk: He also answered a few questions during the stream via Twitter.
- (07:16:37) Cheeseness: Ah, that's right
- (07:17:01) Sven_Q45: You streamed it already?
- (07:17:50) flesk: Was a bit surprised to find out he's only 20 years old.
- (07:17:53) Cheeseness: The backgrounds in this are so good
- (07:18:26) Jenni [Mibbit@hide-C1453BD0.stny.res.rr.com] entered the room.
- (07:18:30) Cheeseness: Hey Jenni
- (07:18:45) Jenni: Hello
- (07:19:20) Cheeseness: I was just commenting on the backgrounds
- (07:19:37) Cheeseness: They've all got great lighting and atmosphere to them
- (07:20:01) Sven_Q45: back.
- (07:20:05) flesk: I think Bill Tiller wrote a bit about why prefers the 3/4 perspective during the Duke Grabowski campaign.
- (07:20:18) Jenni: Yeah. The after effects really suit Bill Tiller's art
- (07:20:22) Sven_Q45: Ah burgermeister, :)
- (07:20:39) Jenni: The Autumn Moon games definitely have an awesome look to the background art
- (07:20:53) Sven_Q45: It´s a 2D adventure game. It must be great. ;)
- (07:21:42) Jenni: The 3D models used to throw me off when I first played them, but they grow on you after a while
- (07:22:22) Jenni: They certainly look better than the ones in the first Monkey Island special edition
- (07:22:23) Cheeseness: Yeah, they seem to have aged pretty well, which is a good indicator of a solid style
- (07:23:04) Cheeseness: Monkey 1:SE didn't use 3D models IIRC
- (07:23:30) Syd: Pretty sure it did, but they were pre-rendered in-game
- (07:23:34) Jenni: They used 2D art, with pre rendered 3D models
- (07:24:23) Jenni: I first thought that the fact that they converted the 3D models to 2D sprites was the reason they stuck out so much
- (07:24:36) Jenni: but they're vastly improved in the second special edition
- (07:25:19) Cheeseness: https://twitter.com/ValiantCheese/statuses/452638861521195008
- (07:25:42) Cheeseness: Ah, sorry. Wrong link
- (07:25:43) Cheeseness: https://twitter.com/p1xelcoder/status/452627875795984384
- (07:25:57) Cheeseness: According to Oliver, they were hand painted
- (07:26:14) Cheeseness: But anyway, A Vampyre Story!
- (07:27:32) Jenni: he said they might have ended up in the game though (they certainly look like it)
- (07:28:35) Cheeseness: If they did, they most likely would've been paintovers rather than actual renders
- (07:29:28) Jenni: yeah, they probably were, but the dead eyes were a dead giveaway that they didn't do a complete paint-over
- (07:29:54) Cheeseness: I guess it's been a while since I've seen the SE graphics. I don't remember any eyes. Just hair.
- (07:30:37) Cheeseness: Aww, poor banshee
- (07:30:55) Sven_Q45: Haha yes the hairs. :D
- (07:31:56) Jenni: I actually don't mind the eyes too much (they're most obvious in the closeups, like when Guybrush is blasted from the cannon), but the hair really bothers me. I always use a fan patch for the hair when I play it ;)
- (07:32:16) flesk: The hair certainly stuck out. MI2:SE had so much better hair.
- (07:32:32) Cheeseness: I just play it with the original graphics
- (07:32:37) Syd: The timing for getting the gargoyle breath is a little tricky, but I should get it eventually, lol
- (07:33:03) Jenni: A lot of people didn't like Mona's voice, but I actually liked it a lot
- (07:33:26) Sven_Q45: I liked it to bring MI to a modern state. And the atmosphere...
- (07:33:34) Jenni: it's cute and fits her naive personality well
- (07:33:41) flesk: Probably no worse than the fish puzzle in Toonstruck. :)
- (07:33:53) Cheeseness: heh
- (07:34:59) flesk: Jenni: I hadn't heard the voice at all before the first AVS game club session, but I'd heard bad things about it too. I don't think it's bad either.
- (07:35:07) Cheeseness: Same here
- (07:35:12) Syd: That fish puzzle had some of the strictest timing I've ever found
- (07:35:59) flesk: Hamlet has some really bad timing puzzles too.
- (07:36:18) flesk: It's more of a puzzle game than an adventure game though.
- (07:37:03) Cheeseness: I feel like timing puzzles aren't so bad so long as they're actually possible to do intentionally and the game gives you feedback on what you're doing wrong when you don't get it
- (07:37:44) Sven_Q45: Nah I don´t like such puzzles!
- (07:38:22) Cheeseness: I really enjoyed the gunplay sequences in Gemini Rue. They're effectively timing puzzles
- (07:38:36) Sven_Q45: The German voice of Mona wasa little bit deeper. I liked her French accent. :D
- (07:39:09) Cheeseness: Ah, I'm afraid I'm not feeling very well. I'm going to have to bail :(
- (07:39:13) flesk: I don't mind them as long as they don't require lightning fast reflexes either. The gunplay sequences in Gemini Rue were fair.
- (07:39:23) Cheeseness: Keep the discussion rolling though - I'll get the chat log up when I'm feeling a bit better
- (07:39:24) Syd: Bye Cheeseness! Hope you feel better soon
- (07:39:28) Cheeseness: Cheers
- (07:39:30) flesk: Sorry to hear that, Cheeseness.
- (07:39:37) flesk: Hope you're feeling better soon.
- (07:39:51) Jenni: they were going to go with a different actress for the prequel with a slightly deeper voice for the English version
- (07:42:03) Jenni: the new voice in the trailer that they were going to use in the prequel is the wife of the guy who does Froderick
- (07:42:29) Jenni: https://www.youtube.com/watch?v=rQkyt_9Gygg
- (07:43:37) Jenni: if they do manage to get the prequel done, it'd be cool if they still intend to do that, you can't get better chemistry between actors than husband and wife... assuming they're happily married at least ;)
- (07:44:01) Sven_Q45: Jenni Yes a good combination.
- (07:44:03) Sven_Q45: :)
- (07:45:35) Sven_Q45: I really hope they can make the 2 AVS games.
- (07:46:05) Jenni: Yeah, me too.
- (07:47:28) Jenni: Hopefully the success of the Duke Grabowski kickstarter managed to convince someone at Crimson Cow to put A Vampyre Story 2 back on once Duke's out
- (07:47:35) Syd: I'm getting close to where I intended to end the session but I'm getting there faster than I thought I would. Not sure what to do. :P
- (07:48:31) Sven_Q45: End. I hope the stream will be ready before AVS 2 is released. :P
- (07:48:42) Syd: We've only got a few more minutes of this session if I end it at the point I intended to
- (07:49:01) Syd: I could go a bit further, but I don't want to leave too little for the final session
- (07:49:59) Sven_Q45: shame. :( I hoped it´s going to be a very long session. :D
- (07:50:24) Syd: If I did it all in one go, it'd be way too long. Like, TBoUT long.
- (07:51:11) Syd: I'll go a little bit further, maybe another 10-15 minutes.
- (07:51:41) Syd: Just want to make sure there's enough left for the next session
- (07:51:50) Sven_Q45: Ok. :)
- (07:52:21) Sven_Q45: Shame that either in the German nor the English version they got the voice of the voodoo lady.
- (07:52:55) Jenni: I love how the gypsy's home turned out pretty much exactly like the concept art that was released before the game was out.
- (07:53:35) Jenni: it was really beautiful background art, and it's great to see it made it in
- (07:54:23) Fhqwhgod left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:54:51) Sven_Q45: Didn´t get the voice of the voodoo lady I mean!
- (07:55:13) Jenni: for the gypsy?
- (07:55:22) Sven_Q45: Yes.
- (07:55:24) Jenni: that would've been pretty neat actually
- (07:56:19) Jenni: although she'd definitely have to change her accent, since it would be quite weird to have a Romani woman speaking with a Jamaican accent
- (07:56:21) Jenni: :P
- (07:57:15) Sven_Q45: Haha funny. Belgium and Canada are also "french". :D
- (07:57:31) Sven_Q45: Jenni. Ok agree.
- (07:57:47) Sven_Q45: Yes thinking of it. Yes.
- (07:59:16) Sven_Q45: Well in german she sounds more like Romani: https://www.youtube.com/watch?v=v70e7gcnpCY&list=PLD2FF887BF286126D&index=4
- (08:02:32) Jenni: yeah, that actress would have actually been pretty good for the role of the gypsy (the English one would have too, if she toned down her accent). It's pretty amazing actually how they got an actress in the German version to sound so much alike in tone to the English Voodoo Lady (Guybrush too, actually)
- (08:03:23) Sven_Q45: Yes I like it when they get similiar voices.
- (08:04:54) Jenni: the voice of the gypsy here almost sounds like a mellow Magika DeSpell from DuckTales :P
- (08:05:18) Sven_Q45: I like to play MI 3 or 4 in German and then play the MI SEs. If you know it yes. But if you not...
- (08:08:09) yama left the room (quit: Ping timeout: 180 seconds).
- (08:08:21) yama [yama@hide-BFA9DBF.bredband.comhem.se] entered the room.
- (08:08:39) Sven_Q45: Again German. Dummkopf. :D As Von Kiefer. :D
- (08:09:16) Jenni: and a pretty funny vampire parody of the books for dummies mascot too :P
- (08:09:46) Sven_Q45: I didn´t know you use the word Dummkopf in the US.
- (08:10:11) salty-horse left the room (quit: Quit: Leaving).
- (08:10:15) Syd: Okay, we're stopping here
- (08:10:35) Syd: Let me know when the outro ends
- (08:10:37) Sven_Q45: Alright Syd.
- (08:10:38) Jenni: just in Mike Myers Sprockets sketches :P
- (08:11:01) flesk: Thanks for streaming, Syd.
- (08:11:04) Sven_Q45: Jenni What? The word?
- (08:11:15) Syd: We'll be finishing the game next week.
- (08:11:47) Jenni: yeah. I'm kind of ashamed to admit I only know a lot of German words because of those sketches o_O
- (08:11:47) Syd: Has the outro audio ended yet?
- (08:11:49) Sven_Q45: Strange thing. This evening I knew there will be 4 seissions. :D+
- (08:12:01) Jenni: yeah. the audio's finished
- (08:12:15) Sven_Q45: Jenni. :D
- (08:12:18) Syd: There would have been 3 if it wasn't for the various technical difficulties
- (08:12:32) Syd: But now I know that the game really dislikes having its window moved in windowed mode so I can avoid crashes that way
- (08:12:45) Sven_Q45: Syd. Yes. And good thing I saw it. Cuz there is a little storm out there.
- (08:13:06) Sven_Q45: But not so much like in North Germany right now.
- (08:13:13) Syd: If you move the game's window, then try going back to the menu, it crashes every time. Not sure why.
- (08:13:21) Syd: But if it's left where it launches, it's fine.
- (08:13:57) flesk: I'm beta testing a game where I can't figure out how to use the inventory. :/
- (08:14:26) Sven_Q45: flesk
- (08:14:28) Sven_Q45: :D
- (08:14:43) Syd: I had that problem for a bit when I first started AVS, since I went in totally blind. :P
- (08:15:25) Jenni: heh, I had that problem for a bit when coding my own game in adventure engine
- (08:15:40) Jenni: now that's embarrassing o_o
- (08:16:07) Sven_Q45: When I first played Full Throttle I didn´t know how to use the GUI. :D
- (08:16:31) Sven_Q45: It took a long time to figure it out.
- (08:16:38) Sven_Q45: :D
- (08:16:46) Syd: Well, I gotta head out now. I'll see you all next week for the final session of AVS. :)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement