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- /*
- Filterscript by DjReven
- Skype: dominik.kunze99
- Do not remove the credits!
- */
- #include <a_samp>
- new SnowballActiviert[MAX_PLAYERS];
- new SnowballShootWait[MAX_PLAYERS];
- new Snowballvalue[MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- SnowballActiviert[playerid] = 0;
- SnowballShootWait[playerid] = 0;
- Snowballvalue[playerid] = 0;
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(strcmp(cmdtext,"/snowball",true)==0)
- {
- if(SnowballActiviert[playerid] == 0)
- {
- SnowballActiviert[playerid] = 1;
- SendClientMessage(playerid,0xFFFFFFFF,"Du kannst nun mit LMB auf User Visieren und mit RMB auf diese schießen.");
- return 1;
- }else{
- SnowballActiviert[playerid] = 0;
- SendClientMessage(playerid,0xFFFFFFFF,"Du schießt jetzt keine Schneebälle mehr!");
- return 1;
- }
- }
- if(strcmp(cmdtext,"/credits",true)==0)
- {
- SendClientMessage(playerid,0xFFFFFFFF,"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
- SendClientMessage(playerid,0xFFFFFFFF,"Snowball System by DjReven");
- SendClientMessage(playerid,0xFFFFFFFF,"Skype: dominik.kunze99");
- SendClientMessage(playerid,0xFFFFFFFF,"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
- }
- return 0;
- }
- Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ) {
- new Float:TGTDistance;
- TGTDistance = floatsqroot((CamX - ObjX) * (CamX - ObjX) + (CamY - ObjY) * (CamY - ObjY) + (CamZ - ObjZ) * (CamZ - ObjZ));
- new Float:tmpX, Float:tmpY, Float:tmpZ;
- tmpX = FrX * TGTDistance + CamX;
- tmpY = FrY * TGTDistance + CamY;
- tmpZ = FrZ * TGTDistance + CamZ;
- return floatsqroot((tmpX - ObjX) * (tmpX - ObjX) + (tmpY - ObjY) * (tmpY - ObjY) + (tmpZ - ObjZ) * (tmpZ - ObjZ));
- }
- stock Float:GetPointAngleToPoint(Float:x2, Float:y2, Float:X, Float:Y) {
- new Float:DX, Float:DY;
- new Float:angle;
- DX = floatabs(floatsub(x2,X));
- DY = floatabs(floatsub(y2,Y));
- if (DY == 0.0 || DX == 0.0) {
- if(DY == 0 && DX > 0) angle = 0.0;
- else if(DY == 0 && DX < 0) angle = 180.0;
- else if(DY > 0 && DX == 0) angle = 90.0;
- else if(DY < 0 && DX == 0) angle = 270.0;
- else if(DY == 0 && DX == 0) angle = 0.0;
- }
- else {
- angle = atan(DX/DY);
- if(X > x2 && Y <= y2) angle += 90.0;
- else if(X <= x2 && Y < y2) angle = floatsub(90.0, angle);
- else if(X < x2 && Y >= y2) angle -= 90.0;
- else if(X >= x2 && Y > y2) angle = floatsub(270.0, angle);
- }
- return floatadd(angle, 90.0);
- }
- stock GetXYInFrontOfPoint(&Float:x, &Float:y, Float:angle, Float:distance) {
- x += (distance * floatsin(-angle, degrees));
- y += (distance * floatcos(-angle, degrees));
- }
- stock IsPlayerAimingAt(playerid, Float:x, Float:y, Float:z, Float:radius) {
- new Float:camera_x,Float:camera_y,Float:camera_z,Float:vector_x,Float:vector_y,Float:vector_z;
- GetPlayerCameraPos(playerid, camera_x, camera_y, camera_z);
- GetPlayerCameraFrontVector(playerid, vector_x, vector_y, vector_z);
- new Float:vertical, Float:horizontal;
- switch (GetPlayerWeapon(playerid)) {
- case 34,35,36: {
- if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, vector_x, vector_y, vector_z) < radius) return true;
- return false;
- }
- case 30,31: {vertical = 4.0; horizontal = -1.6;}
- case 33: {vertical = 2.7; horizontal = -1.0;}
- default: {vertical = 6.0; horizontal = -2.2;}
- }
- new Float:angle = GetPointAngleToPoint(0, 0, floatsqroot(vector_x*vector_x+vector_y*vector_y), vector_z) - 270.0;
- new Float:resize_x, Float:resize_y, Float:resize_z = floatsin(angle+vertical, degrees);
- GetXYInFrontOfPoint(resize_x, resize_y, GetPointAngleToPoint(0, 0, vector_x, vector_y)+horizontal, floatcos(angle+vertical, degrees));
- if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, resize_x, resize_y, resize_z) < radius) return true;
- return false;
- }
- stock IsPlayerAimingAtPlayer(playerid, targetplayerid) {
- new Float:x, Float:y, Float:z;
- GetPlayerPos(targetplayerid, x, y, z);
- return IsPlayerAimingAt(playerid, x, y, z, 1.1);
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if((newkeys & KEY_HANDBRAKE) && (newkeys & KEY_FIRE))
- {
- if(GetPlayerWeapon(playerid) == 0 || GetPlayerWeapon(playerid) == 1)
- {
- if(SnowballActiviert[playerid] == 1)
- {
- if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DUCK)
- {
- if(Snowballvalue[playerid] >= 5)
- {
- SendClientMessage(playerid,0xFFFFFFFF,"Du besitzt schon 5 Schneebälle!");
- return 1;
- }else{
- Snowballvalue[playerid] += 1;
- SendClientMessage(playerid,0xFFFFFFFF,"Du hast ein Schneeball gebaut!");
- return 1;
- }
- }else{
- if(SnowballShootWait[playerid] == 0)
- {
- if(Snowballvalue[playerid] >= 1)
- {
- SnowballShootWait[playerid] = 1;
- Snowballvalue[playerid] -= 1;
- SetTimerEx("SnowballShootActivieren",2000,0,"u",playerid);
- ApplyAnimation(playerid, "GRENADE", "WEAPON_throw", 4.0, 0, 0, 0, 0, 0, 1);
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(IsPlayerAimingAtPlayer(playerid,i))
- {
- if(playerid != i)
- {
- new Float:x,
- Float:y,
- Float:z;
- GetPlayerPos(playerid,x,y,z);
- if(IsPlayerInRangeOfPoint(i,20.0,x,y,z))
- {
- if(!IsPlayerInAnyVehicle(i))
- {
- ApplyAnimation(i,"FIGHT_B","HitB_1",4.0, 0, 0, 0, 0, 0, 1);
- return 1;
- }
- }
- }
- }
- }
- }
- }else{
- SendClientMessage(playerid,0xFFFFFFFF,"Du besitzt keinen Schnellball!");
- return 1;
- }
- }
- }
- }
- }
- }
- return 1;
- }
- forward SnowballShootActivieren(playerid);
- public SnowballShootActivieren(playerid)
- {
- SnowballShootWait[playerid] = 0;
- return 1;
- }
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