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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\conn08\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2" "c:\users\ross\desktop\mapping\rp_unknown"
- Valve Software - vbsp.exe (Jul 7 2010)
- 6 threads
- materialPath: c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
- Loading c:\users\ross\desktop\mapping\rp_unknown.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
- Patching WVT material: maps/rp_unknown/fm/nature/blendsandtograss_001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\users\ross\desktop\mapping\rp_unknown.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (88670 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 317 texinfos to 254
- Reduced 25 texdatas to 24 (610 bytes to 579)
- Writing c:\users\ross\desktop\mapping\rp_unknown.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\conn08\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2" "c:\users\ross\desktop\mapping\rp_unknown"
- Valve Software - vvis.exe (Jul 7 2010)
- 6 threads
- reading c:\users\ross\desktop\mapping\rp_unknown.bsp
- reading c:\users\ross\desktop\mapping\rp_unknown.prt
- 449 portalclusters
- 1334 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (23)
- Optimized: 233 visible clusters (0.00%)
- Total clusters visible: 130404
- Average clusters visible: 290
- Building PAS...
- Average clusters audible: 448
- visdatasize:54315 compressed from 57472
- writing c:\users\ross\desktop\mapping\rp_unknown.bsp
- 23 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\conn08\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -textureshadows -staticproppolys -game "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2" "c:\users\ross\desktop\mapping\rp_unknown"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 6 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\ross\desktop\mapping\rp_unknown.bsp
- Loaded alpha texture materials\models\props\nature\rd_canopy01.vtf
- Loaded alpha texture materials\models\PG_props\pg_forest\pg_tree01_branch.vtf
- Loaded alpha texture materials\models\PG_props\pg_forest\pg_tree01_leafs.vtf
- Setting up ray-trace acceleration structure... Done (2.58 seconds)
- 1408 faces
- 1322831 square feet [190487680.00 square inches]
- 15 Displacements
- 31222 Square Feet [4496104.00 Square Inches]
- 1408 patches before subdivision
- 26108 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
- transfers 2692922, max 751
- transfer lists: 20.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(51063, 47311, 24216)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(5010, 4785, 2265)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(575, 556, 256)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(78, 76, 34)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(11, 11, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(2, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0228 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 280/8192 3360/98304 ( 3.4%)
- brushsides 2192/65536 17536/524288 ( 3.3%)
- planes 1334/65536 26680/1310720 ( 2.0%)
- vertexes 2310/65536 27720/786432 ( 3.5%)
- nodes 883/65536 28256/2097152 ( 1.3%)
- texinfos 254/12288 18288/884736 ( 2.1%)
- texdata 24/2048 768/65536 ( 1.2%)
- dispinfos 15/0 2640/0 ( 0.0%)
- disp_verts 1215/0 24300/0 ( 0.0%)
- disp_tris 1920/0 3840/0 ( 0.0%)
- disp_lmsamples 69360/0 69360/0 ( 0.0%)
- faces 1408/65536 78848/3670016 ( 2.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 542/65536 30352/3670016 ( 0.8%)
- leaves 885/65536 28320/2097152 ( 1.4%)
- leaffaces 1482/65536 2964/131072 ( 2.3%)
- leafbrushes 984/65536 1968/131072 ( 1.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8548/512000 34192/2048000 ( 1.7%)
- edges 4891/256000 19564/1024000 ( 1.9%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 107/32768 1070/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1644/65536 3288/131072 ( 2.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 886336/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 54315/16777216 ( 0.3%)
- entdata [variable] 34892/393216 ( 8.9%)
- LDR ambient table 885/65536 3540/262144 ( 1.4%)
- HDR ambient table 885/65536 3540/262144 ( 1.4%)
- LDR leaf ambient 3993/65536 111804/1835008 ( 6.1%)
- HDR leaf ambient 885/65536 24780/1835008 ( 1.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9372 ( 0.0%)
- pakfile [variable] 105980/0 ( 0.0%)
- physics [variable] 88670/4194304 ( 2.1%)
- physics terrain [variable] 6845/1048576 ( 0.7%)
- Level flags = 0
- Total triangle count: 3592
- Writing c:\users\ross\desktop\mapping\rp_unknown.bsp
- 22 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\ross\desktop\mapping\rp_unknown.bsp" "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2\maps\rp_unknown.bsp"
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "c:\program files (x86)\steam\steamapps\conn08\half-life 2 episode two\ep2" +map "rp_unknown"
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