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- Hi Mike and Taylor,
- I've just recently started listening your podcast, and I'm thoroughly enjoying it. I have been using a Brain Freeze Pet Deck to out Aggro many plant players right now.
- Strategy:
- Mulligan: Two conditions must be met in the Mulligan phase. 1. You must have a 1 brain zombie drop. (For which 1 drop to place, refer to turn 1 priorities) 2. You must have the Pet Synergy ability to buff (either Cat Lady or Zookeeper). Although Cat Lady is both a 1 drop and a pet buffer, it is not always a good idea to drop turn 1.
- Other Priorities:
- Have a Fire Rooster in your hand if you are facing ANY Kabloom Hero (in case of Shroom for two)
- Dog Walker Counters: Forget-me-nuts, Galacta-Cactus | Blooming Heart, High-Voltage Currant, Poison Mushroom, Shroom for Two, Astro-Shroom | Bonk Choy, Clique Peas, Party Thyme, Pea Pod, Umbrella Leaf | Mars Flytrap, Snowdrop (if played on Turn 1) | Cosmoss, Pumpking, Morning Glory, Sunflower, Primal Sunflower
- Cat Lady: As long as you don't start with Acid Rain, can be protected or buffed with Pet Zombies
- Turn 1: Priority 1 drop (You must place a 1 drop Zombie)
- Against Captain Combustible:
- 1. Dog Walker (see relevant counters)
- 2. Cat Lady (See above)
- 3. Ducky Tube Zombie (Better on Turn 2 after playing Cat Lady, since CC has no Amphibious plants, can take advantage of becoming massive, be wary of Sweet Pea)
- 4. Scaredy Cat (CC has no turn 1 tricks that it can take advantage of, other than meteor, which kills it)
- Against Grass Knuckles
- 1. Scaredy Cat (on Heights, Counters GKs Super and Holo-Flora, slowing down their plays)
- 2. Dog Walker (on heights, see relevant counters)
- 3. Cat Lady, (See above)
- 4. Ducky Tube (Countered by Sting Bean, Sweet Pea, and if it does grow big, Guacodile will most likely destroy it)
- Against Green Shadow
- 1. Ducky Tube Zombie (Counters Admiral Navy Bean HARD, smarty class has mostly weaker Amphibious Plants, but as always be wary of Sweet Pea)
- 2. Dog Walker (See relevant counters)
- 3. Cat Lady (not in lane 3, otherwise see above)
- 4. Scaredy Cat (Can counter Precision Blast, but otherwise not that good)
- Against Chompzilla
- 1. Ducky Tube Zombie (Only way to stop it is Devour, which is a win, or Sweet Pea, which you must always be careful with in Mega-Grow Class)
- 2. Dog Walker (See relevant counters)
- 3. Scaredy Cat (Counters Holo-Flora, but not much else)
- 4. Cat Lady (Devour and Pumpking are the two plant cards that can outright kill Cat Lady Turn 1)
- Against Spudow
- 1. Cat Lady (see above)
- 2. Dog Walker (see relevant Counters)
- 3. Scaredy Cat (Better than DTZ)
- 4. Ducky Tube Zombie (Spudow has many ways to kill DTZ in the first 3 turns)
- Against Citron
- 1. DTZ (Counters ANB, but could play Sting Bean)
- 2. Cat Lady (See above)
- 3. Dog Walker (Least amount of Counters, but still viable)
- 4. Scaredy Cat (No Turn 1 tricks that are good to play)
- Against Beta Carrotena
- 1. Ducky Tube Zombie (counters ANB, but be wary of Sting Bean)
- 2. Scaredy Cat (Lightseed and BC super will buff it, but can still trade with minion supers)
- 3. Dog Walker (See Citron)
- 4. Cat Lady (Minion Supers Trade well with Turn 1 Cat Lady)
- Against Wall Knight
- 1. Dog Walker (see relevant counters)
- 2. Scaredy Cat (isn't massively countered by Wall Knight on Turn 1)
- 3. Cat Lady (Pumpking in Aggro Wall Knight (https://www.youtube.com/watch?v=_vcgUUwr-S0) Decks can be a devastating match up, but otherwise fine)
- 4. Ducky Tube Zombie (Guardian class counters DTZ)
- Against NightCap
- 1. Cat Lady (see above)
- 2. Dog Walker (in spite of super, can still counter a lot of Kabloom)
- 3. Ducky Tube Zombie (ANB is used less with Nightcap, but it can still grow a fair amount)
- 4. Scaredy Cat (No Powers will activate it)
- Against Solar Flare
- 1. Dog Walker (see above)
- 2. Ducky Tube Zombie (Another hero with no Amphibious, if grown can wreck havoc and force 5 cost spell on 1 cost zombie)
- 3. Cat Lady (Pumpking counters it, but still viable)
- 4. Scaredy Cat (Will nearly always get killed to Turn 1 powers or Banana Bomb)
- Against Rose
- 1. Dog Walker (see above)
- 2. Cat Lady (see above)
- 3. Ducky Tube (ANB is used less with Rose, but can still grow a fair amount)
- 4. Scaredy Cat (No Turn 1 plays it will get to attack that turn)
- If you have the resources, replace the 4 Space Pirates with 1 Area 22, 2 Space Cowboys and 1 Hover Goat
- Minion Priorities:
- Zookeeper (never play turn 2)
- Cat Lady (play zookeeper before playing Cat Lady if possible)
- Cosmic Yeti (keeps you alive in the late game with good conjures)
- Hover Goat (try to get it bounced as much as possible)
- Ducky Tube Zombie (especially against heroes that have amphibious minions)
- Sharkotronic (big hits in late game and works well with Fire Rooster)
- Fire Rooster (if your opponent values it too highly, they won't get to use removal cards on actual threats. If not valued enough, still quite dangerous even without Zookeeper)
- Scaredy Cat (People forget it moves to a random lane. I know I have)
- Fishy Imp (cheapish removal)
- Dog Walker (force opponents to play around it)
- Space Pirate (decent face hit, but still does reasonable damage to plants)
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