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  1. Creating your own listen server: map mvm_mapname;sv_lan 0;sv_pure 1;heartbeat
  2. Make it with 32 people and load as any map
  3. Used with mvmwaves.com. You can make each character individually, then add that character to a wave and download that file. Then copy-paste the new bot to a master file. I recommend using Microsoft Wordpad to open the popfiles. Save the popfile to your steam->steamapps->teamfortress->username->tf->(create it yourself)scrips->(create it)population
  4. To exec your popfile, type tf_mvm_popfile YOURPOPFILE
  5.  
  6. Cannot get snipers (even the stock ones) to work at all
  7.  
  8. This is an incomplete list. I tested most of the useful things. If something says to see another item, that means it has the exact same functionality. For example, damage penalty increased damage by a factor of n, same as damage bonus. + is what happens if you put in a positive number. 0 is what happens if you put in 0.
  9. - is a negative number. n is the number you put in. So, for fire rate bonus, + factor 1/n means that any positive number you put in slows the fire rate by 1/2, 1/3, etc, while putting in 0 or a negative number makes the enemy shoot their entire clip for soldiers. Usually if I put factor of 2, or factor of n, they are interchangeable.
  10.  
  11. General:
  12. "fire rate bonus": + factor 1/n, 0 or - unload entire clip (for soldiers at least)
  13. "fire rate penalty": see fire rate bonus
  14. "damage bonus": + factor n, 0 or – no damage
  15. "damage penalty": see damage bonus
  16. "clip size bonus": + 1 ammo per upgrade, 0 or – disables clip
  17. "clip size penalty" see clip size bonus
  18. "faster reload rate": + factor 1/n, - super fast
  19. "move speed bonus": + hammerunit per upgrade (maybe?), 0 is really slow, - is no move. Setting to 0 or – makes falling really slow.
  20. "move speed penalty" see move speed bonus
  21.  
  22. "melee range multiplier" 999 for big range, - for hit self. They don’t attack until they get close anyway
  23. "slow enemy on hit": + toggle, - or 0 nothing
  24. "bullets per shot bonus" I think + mult n, 0 or – no bullet
  25. "increased jump height" + increased jump height
  26. "self dmg push force increased" nothing, probably rocket jumping
  27. "heal on hit for rapidfire" + 1 health per level, 0 and – nothing
  28. "apply z velocity on damage" + increases, - max, 0 nothing
  29. "bombinomicon effect on death" +1 applies it
  30. "turn to gold" +1 applies to enemy on kill
  31. "mod see enemy health" Appears to be nothing
  32.  
  33.  
  34. Soldier / Demoman
  35. "Blast radius increased" + factor of 2 (or n?), - no damage. 5 is whole map basically
  36. "Projectile speed increased" (soldier)+ factor of n, 0 is 0 (stays in place), - is backwards n
  37. "Projectile range decreased" (demo) See Projectile Speed increased
  38. "projectile spread angle penalty" + factor of n, 4 is about Beggar’s
  39.  
  40.  
  41. Heavy
  42. "aiming movespeed decreased" 0 or – ‘stops’ spinup heavy, + nothing
  43. "minigun spinup time increased" + increases, 0 or - instant shoot
  44. "minigun spinup time decreased" see minigun spinup time increased
  45.  
  46. Engineer:
  47. "Engy Building Health Bonus": - 1hp, + factor n for not regular sentries
  48. "Engy Sentry Radius Increased": 0 no range, -1 infinite, + factor 2
  49. "Engy sentry fire rate increased": 0 or – fast, + factor 1/n
  50. "Build Rate Bonus": Negative decreases, positive increases
  51. "Building Instant Upgrade": Doesn’t appear to work
  52. "Building Cost Reduction": Unable to tell, 999 doesn't bug it out
  53. "Maxammo metal increased": Unable to tell, 999 doesn't bug it out
  54. "Metal Regen": Unable to tell, 999 doesn't bug it out
  55. "engy sentry damage bonus" + factor n
  56. "mod wrench builds minisentry" +1 deploys minisentries instead of big
  57. "multiple sentries" Doesn't appear to work
  58.  
  59. Medic (set their regular attribute to spawn with full charge)
  60. "ubercharge" didn’t appear to do anything
  61. "medic regen bonus" didn’t appear to do anything
  62.  
  63.  
  64.  
  65.  
  66. To test:
  67. "heal rate bonus" 1
  68. "ubercharge rate bonus" 1
  69. "overheal bonus" 1
  70. "overheal decay disabled" 1
  71. "add uber charge on hit" 1
  72. "medic regen bonus" 1
  73. "uber duration bonus" 1
  74. "melee bounds multiplier"
  75. And everything else.
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