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- Creating your own listen server: map mvm_mapname;sv_lan 0;sv_pure 1;heartbeat
- Make it with 32 people and load as any map
- Used with mvmwaves.com. You can make each character individually, then add that character to a wave and download that file. Then copy-paste the new bot to a master file. I recommend using Microsoft Wordpad to open the popfiles. Save the popfile to your steam->steamapps->teamfortress->username->tf->(create it yourself)scrips->(create it)population
- To exec your popfile, type tf_mvm_popfile YOURPOPFILE
- Cannot get snipers (even the stock ones) to work at all
- This is an incomplete list. I tested most of the useful things. If something says to see another item, that means it has the exact same functionality. For example, damage penalty increased damage by a factor of n, same as damage bonus. + is what happens if you put in a positive number. 0 is what happens if you put in 0.
- - is a negative number. n is the number you put in. So, for fire rate bonus, + factor 1/n means that any positive number you put in slows the fire rate by 1/2, 1/3, etc, while putting in 0 or a negative number makes the enemy shoot their entire clip for soldiers. Usually if I put factor of 2, or factor of n, they are interchangeable.
- General:
- "fire rate bonus": + factor 1/n, 0 or - unload entire clip (for soldiers at least)
- "fire rate penalty": see fire rate bonus
- "damage bonus": + factor n, 0 or – no damage
- "damage penalty": see damage bonus
- "clip size bonus": + 1 ammo per upgrade, 0 or – disables clip
- "clip size penalty" see clip size bonus
- "faster reload rate": + factor 1/n, - super fast
- "move speed bonus": + hammerunit per upgrade (maybe?), 0 is really slow, - is no move. Setting to 0 or – makes falling really slow.
- "move speed penalty" see move speed bonus
- "melee range multiplier" 999 for big range, - for hit self. They don’t attack until they get close anyway
- "slow enemy on hit": + toggle, - or 0 nothing
- "bullets per shot bonus" I think + mult n, 0 or – no bullet
- "increased jump height" + increased jump height
- "self dmg push force increased" nothing, probably rocket jumping
- "heal on hit for rapidfire" + 1 health per level, 0 and – nothing
- "apply z velocity on damage" + increases, - max, 0 nothing
- "bombinomicon effect on death" +1 applies it
- "turn to gold" +1 applies to enemy on kill
- "mod see enemy health" Appears to be nothing
- Soldier / Demoman
- "Blast radius increased" + factor of 2 (or n?), - no damage. 5 is whole map basically
- "Projectile speed increased" (soldier)+ factor of n, 0 is 0 (stays in place), - is backwards n
- "Projectile range decreased" (demo) See Projectile Speed increased
- "projectile spread angle penalty" + factor of n, 4 is about Beggar’s
- Heavy
- "aiming movespeed decreased" 0 or – ‘stops’ spinup heavy, + nothing
- "minigun spinup time increased" + increases, 0 or - instant shoot
- "minigun spinup time decreased" see minigun spinup time increased
- Engineer:
- "Engy Building Health Bonus": - 1hp, + factor n for not regular sentries
- "Engy Sentry Radius Increased": 0 no range, -1 infinite, + factor 2
- "Engy sentry fire rate increased": 0 or – fast, + factor 1/n
- "Build Rate Bonus": Negative decreases, positive increases
- "Building Instant Upgrade": Doesn’t appear to work
- "Building Cost Reduction": Unable to tell, 999 doesn't bug it out
- "Maxammo metal increased": Unable to tell, 999 doesn't bug it out
- "Metal Regen": Unable to tell, 999 doesn't bug it out
- "engy sentry damage bonus" + factor n
- "mod wrench builds minisentry" +1 deploys minisentries instead of big
- "multiple sentries" Doesn't appear to work
- Medic (set their regular attribute to spawn with full charge)
- "ubercharge" didn’t appear to do anything
- "medic regen bonus" didn’t appear to do anything
- To test:
- "heal rate bonus" 1
- "ubercharge rate bonus" 1
- "overheal bonus" 1
- "overheal decay disabled" 1
- "add uber charge on hit" 1
- "medic regen bonus" 1
- "uber duration bonus" 1
- "melee bounds multiplier"
- And everything else.
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