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TheLunarIsThinking_

Shuriken Glitcher (Old Day.)

Apr 13th, 2019
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  1. warn("Shuriken Edit Loading In..")
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  4. print("Star Edit, by lunatics09")
  5. print("ok cool really cool that shuriken edit maded in this website so ye gg")
  6. InternalData = {}
  7. do
  8.     script.Parent = owner.Character
  9.     local Event = Instance.new("RemoteEvent")
  10.     Event.Name = "UserInput"
  11.     local function NewFakeEvent()
  12.         local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  13.         return Fake
  14.     end
  15.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  16.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  17.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  18.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  19.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  20.     local function TriggerEvent(self,Event,...)
  21.         local Trigger = Mouse[Event]
  22.         if Trigger and Trigger.fakeEvent and Trigger.Function then
  23.             Trigger.Function(...)
  24.         end
  25.     end
  26.     Mouse.TrigEvent = TriggerEvent
  27.     UserInputService.TrigEvent = TriggerEvent
  28.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  29.         if FiredBy.Name ~= owner.Name then end
  30.         if Input.MouseEvent then
  31.             Mouse.Target = Input.Target
  32.             Mouse.Hit = Input.Hit
  33.         else
  34.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  35.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  36.                 return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  37.             end
  38.             for _,Action in pairs(ContextActionService.Actions) do
  39.                 for _,Key in pairs(Action.Keys) do
  40.                     if Key==Input.KeyCode then
  41.                         Action.Function(Action.Name,Input.UserInputState,Input)
  42.                     end
  43.                 end
  44.             end
  45.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  46.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  47.         end
  48.     end)
  49.     InternalData["Mouse"] = Mouse
  50.     InternalData["ContextActionService"] = ContextActionService
  51.     InternalData["UserInputService"] = UserInputService
  52.     Event.Parent = NLS([[
  53.         local Player = owner
  54.         local Event = script:WaitForChild("UserInput")
  55.         local UserInputService = game:GetService("UserInputService")
  56.         local Mouse = Player:GetMouse()
  57.         local Input = function(Input,gameProcessedEvent)
  58.             if gameProcessedEvent then return end
  59.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  60.         end
  61.         UserInputService.InputBegan:Connect(Input)
  62.         UserInputService.InputEnded:Connect(Input)
  63.         local Hit,Target
  64.         while wait(1/30) do
  65.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  66.                 Hit,Target = Mouse.Hit,Mouse.Target
  67.                 Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  68.             end
  69.         end
  70.     ]],owner.Character)
  71. end
  72. RealGame = game;game = setmetatable({},{
  73.     __index = function (self,Index)
  74.         local Sandbox = function (Thing)
  75.             if Thing:IsA("Player") then
  76.                 local RealPlayer = Thing
  77.                 return setmetatable({},{
  78.                     __index = function (self,Index)
  79.                         local Type = type(RealPlayer[Index])
  80.                         if Type == "function" then
  81.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  82.                                 return function (self)
  83.                                     return InternalData["Mouse"]
  84.                                 end
  85.                             end
  86.                             return function (self,...)
  87.                                 return RealPlayer[Index](RealPlayer,...)
  88.                             end
  89.                         else
  90.                             if Index == "PlrObj" then
  91.                                 return RealPlayer
  92.                             end
  93.                             return RealPlayer[Index]
  94.                         end
  95.                     end;
  96.                     __tostring = function(self)
  97.                         return RealPlayer.Name
  98.                     end
  99.                 })
  100.             end
  101.         end
  102.         if RealGame[Index] then
  103.             local Type = type(RealGame[Index])
  104.             if Type == "function" then
  105.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  106.                     return function (self,Service)
  107.                         if Service:lower() == "players" then
  108.                             return setmetatable({},{
  109.                                 __index = function (self2,Index2)
  110.                                     local RealService = RealGame:GetService(Service)
  111.                                     local Type2 = type(Index2)
  112.                                     if Type2 == "function" then
  113.                                         return function (self,...)
  114.                                             return RealService[Index2](RealService,...)
  115.                                         end
  116.                                     else
  117.                                         if Index2:lower() == "localplayer" then
  118.                                             return Sandbox(owner)
  119.                                         end
  120.                                         return RealService[Index2]
  121.                                     end
  122.                                 end;
  123.                                 __tostring = function(self)
  124.                                     return RealGame:GetService(Service).Name
  125.                                 end
  126.                             })
  127.                         elseif Service:lower() == "contextactionservice" then
  128.                             return InternalData["ContextActionService"]
  129.                         elseif Service:lower() == "contextactionservice" then
  130.                             return InternalData["UserInputService"]
  131.                         elseif Service:lower() == "runservice" then
  132.                             return setmetatable({},{
  133.                                 __index = function(self2,Index2)
  134.                                     local RealService = RealGame:GetService(Service)
  135.                                     local Type2 = type(Index2)
  136.                                     if Type2 == "function" then
  137.                                         return function (self,...)
  138.                                             return RealService[Index2](RealService,...)
  139.                                         end
  140.                                     else
  141.                                         if Index2:lower() == "bindtorenderstep" then
  142.                                             return function (self,Name,Priority,Function)
  143.                                                 return RealGame:GetService("RunService").Stepped:Connect(Function)
  144.                                             end
  145.                                         end
  146.                                         if Index2:lower() == "renderstepped" then
  147.                                             return RealService["Stepped"]
  148.                                         end
  149.                                         return RealService[Index2]
  150.                                     end
  151.                                 end
  152.                             })
  153.                         else
  154.                             return RealGame:GetService(Service)
  155.                         end
  156.                     end
  157.                 end
  158.                 return function (self,...)
  159.                     return RealGame[Index](RealGame,...)
  160.                 end
  161.             else
  162.                 if game:GetService(Index) then
  163.                     return game:GetService(Index)
  164.                 end
  165.                 return RealGame[Index]
  166.             end
  167.         else
  168.             return nil
  169.         end
  170.     end
  171. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  172. print("Complete! Running...")
  173.  
  174. --//Paste script below this line.
  175. local Player = game:GetService("Players").LocalPLayer
  176. local Mouse,mouse,UserInputService,ContextActionService
  177. do
  178.     script.Parent = Player.Character
  179.     local CAS = {Actions={}}
  180.     local Event = Instance.new("RemoteEvent")
  181.     Event.Name = "UserInput_Event"
  182.     Event.Parent = Player.Character
  183.     local fakeEvent = function()
  184.         local t = {_fakeEvent=true}
  185.         t.Connect = function(self,f)self.Function=f end
  186.         t.connect = t.Connect
  187.         return t
  188.     end
  189.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  190.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  191.     function CAS:BindAction(name,fun,touch,...)
  192.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  193.     end
  194.     function CAS:UnbindAction(name)
  195.         CAS.Actions[name] = nil
  196.     end
  197.     local function te(self,ev,...)
  198.         local t = m[ev]
  199.         if t and t._fakeEvent and t.Function then
  200.             t.Function(...)
  201.         end
  202.     end
  203.     m.TrigEvent = te
  204.     UIS.TrigEvent = te
  205.     Event.OnServerEvent:Connect(function(plr,io)
  206.         if plr~=Player then return end
  207.         if io.isMouse then
  208.             m.Target = io.Target
  209.             m.Hit = io.Hit
  210.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  211.             if io.UserInputState == Enum.UserInputState.Begin then
  212.                 m:TrigEvent("Button1Down")
  213.             else
  214.                 m:TrigEvent("Button1Up")
  215.             end
  216.         else
  217.             for n,t in pairs(CAS.Actions) do
  218.                 for _,k in pairs(t.Keys) do
  219.                     if k==io.KeyCode then
  220.                         t.Function(t.Name,io.UserInputState,io)
  221.                     end
  222.                 end
  223.             end
  224.             if io.UserInputState == Enum.UserInputState.Begin then
  225.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  226.                 UIS:TrigEvent("InputBegan",io,false)
  227.             else
  228.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  229.                 UIS:TrigEvent("InputEnded",io,false)
  230.             end
  231.         end
  232.     end)
  233.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  234.     end
  235.     plr = game.Players.localplayer
  236. char = plr.Character
  237. hum = char.Humanoid
  238. local cam = game.Workspace.CurrentCamera
  239. Camera = cam
  240. local CamInterrupt = false
  241. local TwoD = false
  242. local TargetInfo = {nil, nil}
  243. cam.CameraType = "Custom"
  244. t = char.Torso
  245. h = char.Head
  246. ra = char["Right Arm"]
  247. la = char["Left Arm"]
  248. rl = char["Right Leg"]
  249. ll = char["Left Leg"]
  250. tors = char.Torso
  251. lleg = char["Left Leg"]
  252. root = char.HumanoidRootPart
  253. hed = char.Head
  254. rleg = char["Right Leg"]
  255. rarm = char["Right Arm"]
  256. larm = char["Left Arm"]
  257. radian = math.rad
  258. random = math.random
  259. Vec3 = Vector3.new
  260. Inst = Instance.new
  261. cFrame = CFrame.new
  262. Euler = CFrame.fromEulerAnglesXYZ
  263. vt = Vector3.new
  264. bc = BrickColor.new
  265. br = BrickColor.random
  266. it = Instance.new
  267. cf = CFrame.new
  268. local Booleans = {CamFollow = true, GyroUse = true}
  269. function lerp(object, newCFrame, alpha)
  270.     return object:lerp(newCFrame, alpha)
  271. end
  272.  
  273. ff = Instance.new("ForceField", game.Players.localplayer.Character)
  274. ff.Visible = false
  275.  
  276.  
  277. local Directer = Inst("BodyGyro", root)
  278. Directer.MaxTorque = Vec3(0, 0, 0)
  279. Directer.P = 600000
  280. local CPart = Inst("Part")
  281. CPart.Anchored = true
  282. CPart.CanCollide = false
  283. CPart.Locked = true
  284. CPart.Transparency = 1
  285. local rainbowmode = false
  286. local chaosmode = false
  287. kan = Instance.new("Sound", char)
  288. kan.Volume = 1.98
  289. kan.TimePosition = 0
  290. kan.PlaybackSpeed = 1
  291. kan.Pitch = 1
  292. kan.SoundId = "rbxassetid://383448299"
  293. kan.Name = "wrecked"
  294. kan.Looped = true
  295. kan:Play()
  296. function newTheme(ID, timepos, pitch, vol)
  297.     local kanz = kan
  298.     kanz.PlaybackSpeed = pitch
  299.     kanz.Pitch = pitch
  300.     kanz.SoundId = ID
  301.     kanz.Name = "wrecked"
  302.     kanz.Looped = true
  303. end
  304. function CameraShake(Times, Power, PlayerTarget)
  305.     coroutine.resume(coroutine.create(function()
  306.         FV = Instance.new("BoolValue", PlayerTarget)
  307.         FV.Name = "CameraShake"
  308.         for ShakeNum = 1, Times do
  309.             swait()
  310.             local ef = Power
  311.             if ef >= 1 then
  312.                 Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  313.             else
  314.                 ef = Power * 10
  315.                 Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  316.             end
  317.         end
  318.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  319.         FV:Destroy()
  320.     end))
  321. end
  322. function CameraEnshaking(Length, Intensity)
  323.     coroutine.resume(coroutine.create(function()
  324.         local intensity = 1 * Intensity
  325.         local rotM = 0.01 * Intensity
  326.         for i = 0, Length, 0.1 do
  327.             swait()
  328.             intensity = intensity - 0.05 * Intensity / Length
  329.             rotM = rotM - 5.0E-4 * Intensity / Length
  330.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  331.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  332.         end
  333.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  334.     end))
  335. end
  336. function CamShake(Part, Distan, Power, Times)
  337.     local de = Part.Position
  338.     for i, v in pairs(workspace:children()) do
  339.         if v:IsA("Model") and v:findFirstChild("Humanoid") then
  340.             for _, c in pairs(v:children()) do
  341.                 if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  342.                     do
  343.                         local Noob = v.Humanoid
  344.                         if Noob ~= nil then
  345.                             coroutine.resume(coroutine.create(function()
  346.                                 FV = Instance.new("BoolValue", Noob)
  347.                                 FV.Name = "CameraShake"
  348.                                 for ShakeNum = 1, Times do
  349.                                     swait()
  350.                                     local ef = Power
  351.                                     if ef >= 1 then
  352.                                         Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  353.                                     else
  354.                                         ef = Power * 10
  355.                                         Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  356.                                     end
  357.                                 end
  358.                                 Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  359.                                 FV:Destroy()
  360.                             end))
  361.                             CameraShake(Times, Power, Noob)
  362.                         end
  363.                     end
  364.                 end
  365.             end
  366.         end
  367.     end
  368. end
  369. function chatfunc(text, color)
  370.     local chat = coroutine.wrap(function()
  371.         if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  372.             Character:FindFirstChild("TalkingBillBoard"):destroy()
  373.         end
  374.         local naeeym2 = Instance.new("BillboardGui", Character)
  375.         naeeym2.Size = UDim2.new(0, 100, 0, 40)
  376.         naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  377.         naeeym2.Adornee = Character.Head
  378.         naeeym2.Name = "TalkingBillBoard"
  379.         local tecks2 = Instance.new("TextLabel", naeeym2)
  380.         tecks2.BackgroundTransparency = 1
  381.         tecks2.BorderSizePixel = 0
  382.         tecks2.Text = ""
  383.         tecks2.Font = "SciFi"
  384.         tecks2.TextSize = 30
  385.         tecks2.TextStrokeTransparency = 0
  386.         tecks2.TextColor3 = color
  387.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  388.         tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  389.         local tecks3 = Instance.new("TextLabel", naeeym2)
  390.         tecks3.BackgroundTransparency = 1
  391.         tecks3.BorderSizePixel = 0
  392.         tecks3.Text = ""
  393.         tecks3.Font = "SciFi"
  394.         tecks3.TextSize = 30
  395.         tecks3.TextStrokeTransparency = 0
  396.         tecks3.TextColor3 = Color3.new(0, 0, 0)
  397.         tecks3.TextStrokeColor3 = color
  398.         tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  399.         coroutine.resume(coroutine.create(function()
  400.             while true do
  401.                 swait(1)
  402.                 if chaosmode == true then
  403.                     tecks2.TextColor3 = BrickColor.random().Color
  404.                     tecks3.TextStrokeColor3 = BrickColor.random().Color
  405.                 end
  406.                 tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  407.                 tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  408.                 tecks2.Rotation = math.random(-5, 5)
  409.                 tecks3.Rotation = math.random(-5, 5)
  410.             end
  411.         end))
  412.         for i = 1, string.len(text) do
  413.             CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  414.             tecks2.Text = string.sub(text, 1, i)
  415.             tecks3.Text = string.sub(text, 1, i)
  416.             swait(1)
  417.         end
  418.         wait(1)
  419.         local randomrot = math.random(1, 2)
  420.         if randomrot == 1 then
  421.             for i = 1, 50 do
  422.                 swait()
  423.                 tecks2.Rotation = tecks2.Rotation - 0.75
  424.                 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  425.                 tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  426.                 tecks3.Rotation = tecks2.Rotation + 0.75
  427.                 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  428.                 tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  429.             end
  430.         elseif randomrot == 2 then
  431.             for i = 1, 50 do
  432.                 swait()
  433.                 tecks2.Rotation = tecks2.Rotation + 0.75
  434.                 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  435.                 tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  436.                 tecks3.Rotation = tecks2.Rotation - 0.75
  437.                 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  438.                 tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  439.             end
  440.         end
  441.         naeeym2:Destroy()
  442.     end)
  443.     chat()
  444. end
  445. local Create = LoadLibrary("RbxUtility").Create
  446. CFuncs = {
  447.     Part = {
  448.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  449.             local Part = Create("Part")({
  450.                 Parent = Parent,
  451.                 Reflectance = Reflectance,
  452.                 Transparency = Transparency,
  453.                 CanCollide = false,
  454.                 Locked = true,
  455.                 BrickColor = BrickColor.new(tostring(BColor)),
  456.                 Name = Name,
  457.                 Size = Size,
  458.                 Material = Material
  459.             })
  460.             RemoveOutlines(Part)
  461.             return Part
  462.         end
  463.     },
  464.     Mesh = {
  465.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  466.             local Msh = Create(Mesh)({
  467.                 Parent = Part,
  468.                 Offset = OffSet,
  469.                 Scale = Scale
  470.             })
  471.             if Mesh == "SpecialMesh" then
  472.                 Msh.MeshType = MeshType
  473.                 Msh.MeshId = MeshId
  474.             end
  475.             return Msh
  476.         end
  477.     },
  478.     Mesh = {
  479.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  480.             local Msh = Create(Mesh)({
  481.                 Parent = Part,
  482.                 Offset = OffSet,
  483.                 Scale = Scale
  484.             })
  485.             if Mesh == "SpecialMesh" then
  486.                 Msh.MeshType = MeshType
  487.                 Msh.MeshId = MeshId
  488.             end
  489.             return Msh
  490.         end
  491.     },
  492.     Weld = {
  493.         Create = function(Parent, Part0, Part1, C0, C1)
  494.             local Weld = Create("Weld")({
  495.                 Parent = Parent,
  496.                 Part0 = Part0,
  497.                 Part1 = Part1,
  498.                 C0 = C0,
  499.                 C1 = C1
  500.             })
  501.             return Weld
  502.         end
  503.     },
  504.     Sound = {
  505.         Create = function(id, par, vol, pit)
  506.             coroutine.resume(coroutine.create(function()
  507.                 local S = Create("Sound")({
  508.                     Volume = vol,
  509.                     Pitch = pit or 1,
  510.                     SoundId = id,
  511.                     Parent = par or workspace
  512.                 })
  513.                 wait()
  514.                 S:play()
  515.                 game:GetService("Debris"):AddItem(S, 10)
  516.             end))
  517.         end
  518.     },
  519.     LongSound = {
  520.         Create = function(id, par, vol, pit)
  521.             coroutine.resume(coroutine.create(function()
  522.                 local S = Create("Sound")({
  523.                     Volume = vol,
  524.                     Pitch = pit or 1,
  525.                     SoundId = id,
  526.                     Parent = par or workspace
  527.                 })
  528.                 wait()
  529.                 S:play()
  530.                 game:GetService("Debris"):AddItem(S, 30)
  531.             end))
  532.         end
  533.     },
  534.     ParticleEmitter = {
  535.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  536.             local fp = Create("ParticleEmitter")({
  537.                 Parent = Parent,
  538.                 Color = ColorSequence.new(Color1, Color2),
  539.                 LightEmission = LightEmission,
  540.                 Size = Size,
  541.                 Texture = Texture,
  542.                 Transparency = Transparency,
  543.                 ZOffset = ZOffset,
  544.                 Acceleration = Accel,
  545.                 Drag = Drag,
  546.                 LockedToPart = LockedToPart,
  547.                 VelocityInheritance = VelocityInheritance,
  548.                 EmissionDirection = EmissionDirection,
  549.                 Enabled = Enabled,
  550.                 Lifetime = LifeTime,
  551.                 Rate = Rate,
  552.                 Rotation = Rotation,
  553.                 RotSpeed = RotSpeed,
  554.                 Speed = Speed,
  555.                 VelocitySpread = VelocitySpread
  556.             })
  557.             return fp
  558.         end
  559.     },
  560.     CreateTemplate = {}
  561. }
  562. function New(Object, Parent, Name, Data)
  563.     local Object = Instance.new(Object)
  564.     for Index, Value in pairs(Data or {}) do
  565.         Object[Index] = Value
  566.     end
  567.     Object.Parent = Parent
  568.     Object.Name = Name
  569.     return Object
  570. end
  571. local halocolor = BrickColor.new("Pastel light blue")
  572. local halocolor2 = BrickColor.new("Really black")
  573. local starcolor = BrickColor.new("Really black")
  574. local lunacolor = BrickColor.new("Navy blue")
  575. local lunacolor2 = BrickColor.new("Bright blue")
  576. local wepcolor = BrickColor.new("Really black")
  577. local maincolor = BrickColor.new("Really black")
  578. local m = Instance.new("Model", char)
  579. local m2 = Instance.new("Model", char)
  580. local m3 = Instance.new("Model", char)
  581. local mw1 = Instance.new("Model", char)
  582. local mw2 = Instance.new("Model", char)
  583. local extrawingmod1 = Instance.new("Model", char)
  584. local extrawingmod2 = Instance.new("Model", char)
  585. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  586.     local p = Instance.new("Part")
  587.     p.TopSurface = 0
  588.     p.BottomSurface = 0
  589.     p.Parent = parent
  590.     p.Size = Vector3.new(0.1, 0.1, 0.1)
  591.     p.Transparency = transparency
  592.     p.Reflectance = reflectance
  593.     p.CanCollide = false
  594.     p.Locked = true
  595.     p.BrickColor = brickcolor
  596.     p.Material = material
  597.     return p
  598. end
  599. function CreateMesh(parent, meshtype, x1, y1, z1)
  600.     local mesh = Instance.new("SpecialMesh", parent)
  601.     mesh.MeshType = meshtype
  602.     mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  603.     return mesh
  604. end
  605. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  606.     local mesh = Instance.new("SpecialMesh", parent)
  607.     mesh.MeshType = "FileMesh"
  608.     mesh.MeshId = meshid
  609.     mesh.Scale = Vector3.new(x1, y1, z1)
  610.     return mesh
  611. end
  612. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  613.     local mesh = Instance.new("SpecialMesh", parent)
  614.     mesh.MeshType = "FileMesh"
  615.     mesh.MeshId = meshid
  616.     mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  617.     mesh.Scale = Vector3.new(x1, y1, z1)
  618.     mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  619.     return mesh
  620. end
  621. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  622.     local weld = Instance.new("Weld")
  623.     weld.Parent = parent
  624.     weld.Part0 = part0
  625.     weld.Part1 = part1
  626.     weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  627.     weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  628.     return weld
  629. end
  630. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  631. CreateMesh(handle, "Brick", 0, 0, 0)
  632. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  633. local valuaring = 10
  634. for i = 0, 49 do
  635.     valuaring = valuaring + 10
  636.     rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  637.     CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  638.     CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  639. end
  640. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  641. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  642. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  643. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  644. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  645. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  646.  
  647. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  648. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  649. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  650. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  651. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  652. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  653. A0 = Instance.new('Attachment',wed)
  654. A0.Position = vt(0,0.25,0.25)
  655. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  656. CreateMesh(wed,"Wedge",0.05,0.5,3)
  657. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  658. A1 = Instance.new('Attachment',wed)
  659. A1.Position = vt(0,-0.25,-2)
  660. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  661. CreateMesh(wed,"Wedge",0.05,3,0.5)
  662. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  663.  
  664. tl1 = Instance.new('Trail',wed)
  665. tl1.Attachment0 = A1
  666. tl1.Attachment1 = A0
  667. tl1.Texture = "rbxassetid://2108945559"
  668. tl1.LightEmission = 1
  669. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  670. tl1.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  671. tl1.Lifetime = 0.6
  672.  
  673.  
  674. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  675. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  676. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  677.  
  678. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  679. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  680. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  681. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  682. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  683. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  684. A0 = Instance.new('Attachment',wed)
  685. A0.Position = vt(0,0.25,0.25)
  686. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  687. CreateMesh(wed,"Wedge",0.05,0.5,3)
  688. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  689. A1 = Instance.new('Attachment',wed)
  690. A1.Position = vt(0,-0.25,-2)
  691. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  692. CreateMesh(wed,"Wedge",0.05,3,0.5)
  693. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  694.  
  695. tl2 = Instance.new('Trail',wed)
  696. tl2.Attachment0 = A1
  697. tl2.Attachment1 = A0
  698. tl2.Texture = "rbxassetid://2108945559"
  699. tl2.LightEmission = 1
  700. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  701. tl2.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  702. tl2.Lifetime = 0.6
  703.  
  704. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  705. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  706. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  707.  
  708. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  709. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  710. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  711. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  712. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  713. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  714. A0 = Instance.new('Attachment',wed)
  715. A0.Position = vt(0,0.25,0.25)
  716. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  717. CreateMesh(wed,"Wedge",0.05,0.5,3)
  718. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  719. A1 = Instance.new('Attachment',wed)
  720. A1.Position = vt(0,-0.25,-2)
  721. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  722. CreateMesh(wed,"Wedge",0.05,3,0.5)
  723. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  724.  
  725. tl3 = Instance.new('Trail',wed)
  726. tl3.Attachment0 = A1
  727. tl3.Attachment1 = A0
  728. tl3.Texture = "rbxassetid://2108945559"
  729. tl3.LightEmission = 1
  730. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  731. tl3.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  732. tl3.Lifetime = 0.6
  733. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  734. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  735. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  736.  
  737. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  738. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  739. CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  740. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  741. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  742. CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  743. A0 = Instance.new('Attachment',wed)
  744. A0.Position = vt(0,0.25*2,0.25*2)
  745. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  746. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  747. CreateWeld(wed,lwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  748. A1 = Instance.new('Attachment',wed)
  749. A1.Position = vt(0,-0.25*2,-2*2)
  750. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  751. CreateMesh(wed,"Wedge",0.0*25,3*2,0.5*2)
  752. CreateWeld(wed,lwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  753.  
  754. tl4 = Instance.new('Trail',wed)
  755. tl4.Attachment0 = A1
  756. tl4.Attachment1 = A0
  757. tl4.Texture = "rbxassetid://2108945559"
  758. tl4.LightEmission = 1
  759. tl4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  760. tl4.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  761. tl4.Lifetime = 0.6
  762. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  763. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  764. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  765.  
  766. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  767. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  768. CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  769. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  770. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  771. CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  772. A0 = Instance.new('Attachment',wed)
  773. A0.Position = vt(0,0.25*2,0.25*2)
  774. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  775. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  776. CreateWeld(wed,lwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  777. A1 = Instance.new('Attachment',wed)
  778. A1.Position = vt(0,-0.25*2,-2*2)
  779. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  780. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  781. CreateWeld(wed,lwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  782.  
  783. tl5 = Instance.new('Trail',wed)
  784. tl5.Attachment0 = A1
  785. tl5.Attachment1 = A0
  786. tl5.Texture = "rbxassetid://2108945559"
  787. tl5.LightEmission = 1
  788. tl5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  789. tl5.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  790. tl5.Lifetime = 0.6
  791. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  792. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  793. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  794.  
  795. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  796. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  797. CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  798. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  799. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  800. CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  801. A0 = Instance.new('Attachment',wed)
  802. A0.Position = vt(0,0.25*2,0.25*2)
  803. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  804. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  805. CreateWeld(wed,lwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  806. A1 = Instance.new('Attachment',wed)
  807. A1.Position = vt(0,-0.25*2,-2*2)
  808. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  809. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  810. CreateWeld(wed,lwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  811. tl6 = Instance.new('Trail',wed)
  812. tl6.Attachment0 = A1
  813. tl6.Attachment1 = A0
  814. tl6.Texture = "rbxassetid://2108945559"
  815. tl6.LightEmission = 1
  816. tl6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  817. tl6.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  818. tl6.Lifetime = 0.6
  819.  
  820. tl1.Enabled = false
  821. tl2.Enabled = false
  822. tl3.Enabled = false
  823. tl4.Enabled = false
  824. tl5.Enabled = false
  825. tl6.Enabled = false
  826. -- Right wing.
  827.  
  828. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  829. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  830. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  831.  
  832. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  833. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  834. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  835. A0 = Instance.new('Attachment',wed)
  836. A0.Position = vt(0,0.25,0.25)
  837. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  838. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  839. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  840. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  841. CreateMesh(wed,"Wedge",0.05,0.5,3)
  842. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  843. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  844. CreateMesh(wed,"Wedge",0.05,3,0.5)
  845. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  846. A1 = Instance.new('Attachment',wed)
  847. A1.Position = vt(0,2,0.25)
  848.  
  849. tr1 = Instance.new('Trail',wed)
  850. tr1.Attachment0 = A1
  851. tr1.Attachment1 = A0
  852. tr1.Texture = "rbxassetid://2108945559"
  853. tr1.LightEmission = 1
  854. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  855. tr1.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  856. tr1.Lifetime = 0.6
  857.  
  858. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  859. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  860. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  861.  
  862. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  863. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  864. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  865. A0 = Instance.new('Attachment',wed)
  866. A0.Position = vt(0,0.25,0.25)
  867. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  868. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  869. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  870. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  871. CreateMesh(wed,"Wedge",0.05,0.5,3)
  872. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  873. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  874. CreateMesh(wed,"Wedge",0.05,3,0.5)
  875. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  876. A1 = Instance.new('Attachment',wed)
  877. A1.Position = vt(0,2,0.25)
  878.  
  879. tr2 = Instance.new('Trail',wed)
  880. tr2.Attachment0 = A1
  881. tr2.Attachment1 = A0
  882. tr2.Texture = "rbxassetid://2108945559"
  883. tr2.LightEmission = 1
  884. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  885. tr2.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  886. tr2.Lifetime = 0.6
  887.  
  888. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  889. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  890. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  891.  
  892. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  893. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  894. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  895. A0 = Instance.new('Attachment',wed)
  896. A0.Position = vt(0,0.25,0.25)
  897. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  898. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  899. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  900. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  901. CreateMesh(wed,"Wedge",0.05,0.5,3)
  902. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  903. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  904. CreateMesh(wed,"Wedge",0.05,3,0.5)
  905. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  906. A1 = Instance.new('Attachment',wed)
  907. A1.Position = vt(0,2,0.25)
  908.  
  909. tr3 = Instance.new('Trail',wed)
  910. tr3.Attachment0 = A1
  911. tr3.Attachment1 = A0
  912. tr3.Texture = "rbxassetid://2108945559"
  913. tr3.LightEmission = 1
  914. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  915. tr3.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  916. tr3.Lifetime = 0.6
  917.  
  918.  
  919. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  920. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  921. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  922.  
  923. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  924. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  925. CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  926. A0 = Instance.new('Attachment',wed)
  927. A0.Position = vt(0,0.25*2,0.25*2)
  928. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  929. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  930. CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  931. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  932. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  933. CreateWeld(wed,rwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  934. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  935. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  936. CreateWeld(wed,rwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937. A1 = Instance.new('Attachment',wed)
  938. A1.Position = vt(0,2,0.25)
  939.  
  940. tr4 = Instance.new('Trail',wed)
  941. tr4.Attachment0 = A1
  942. tr4.Attachment1 = A0
  943. tr4.Texture = "rbxassetid://2108945559"
  944. tr4.LightEmission = 1
  945. tr4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  946. tr4.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  947. tr4.Lifetime = 0.6
  948.  
  949. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  950. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  951. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952.  
  953. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  954. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  955. CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  956. A0 = Instance.new('Attachment',wed)
  957. A0.Position = vt(0,0.25*2,0.25*2)
  958. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  959. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  960. CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  962. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  963. CreateWeld(wed,rwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  964. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  965. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  966. CreateWeld(wed,rwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  967. A1 = Instance.new('Attachment',wed)
  968. A1.Position = vt(0,2,0.25)
  969.  
  970. tr5 = Instance.new('Trail',wed)
  971. tr5.Attachment0 = A1
  972. tr5.Attachment1 = A0
  973. tr5.Texture = "rbxassetid://2108945559"
  974. tr5.LightEmission = 1
  975. tr5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  976. tr5.Color = ColorSequence.new(BrickColor.new('dark blue').Color)
  977. tr5.Lifetime = 0.6
  978.  
  979. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  980. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  981. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  982.  
  983. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  984. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  985. CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986. A0 = Instance.new('Attachment',wed)
  987. A0.Position = vt(0,0.25*2,0.25*2)
  988. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  989. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  990. CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  991. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  992. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  993. CreateWeld(wed,rwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  994. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  995. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  996. CreateWeld(wed,rwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  997. A1 = Instance.new('Attachment',wed)
  998. A1.Position = vt(0,2,0.25)
  999.  
  1000. tr6 = Instance.new('Trail',wed)
  1001. tr6.Attachment0 = A1
  1002. tr6.Attachment1 = A0
  1003. tr6.Texture = "rbxassetid://2108945559"
  1004. tr6.LightEmission = 1
  1005. tr6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1006. tr6.Color = ColorSequence.new(BrickColor.new('Dark blue').Color)
  1007. tr6.Lifetime = 0.6
  1008.  
  1009. tr4.Enabled = false
  1010. tr5.Enabled = false
  1011. tr6.Enabled = false
  1012. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  1013. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  1014. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1015. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1016. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  1017. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1018. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1019. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  1020. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1021. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1022. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  1023. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1024. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1025. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  1026. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1027. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  1028. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  1029. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1030. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  1031. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  1032. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1033. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  1034. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  1035. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1036. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1037. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  1038. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1039. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  1040. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  1041. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1042. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  1043. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  1044. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1045. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1046. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1047. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1048. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1049. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1050. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1051. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  1052. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  1053. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1054. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1055. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1056. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1057. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1058. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1059. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1060. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  1061. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  1062. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1063. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1064. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1065. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1066. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1067. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1068. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1069. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  1070. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  1071. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1072. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1073. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1074. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1075. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1076. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1077. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1078. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  1079. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  1080. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1081. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1082. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1083. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1084. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1085. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1086. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1087. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  1088. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  1089. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1090. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1091. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1092. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1093. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1094. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1095. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1096. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  1097. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  1098. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1099. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1100. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1101. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1102. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1103. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1104. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1105. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  1106. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  1107. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1108. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1109. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1110. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1111. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1112. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1113. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1114. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  1115. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  1116. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1117. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1118. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1119. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1120. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1121. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1122. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1123. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  1124. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  1125. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1126. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1127. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1128. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1129. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1130. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1131. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1132. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  1133. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1134. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1135. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1136.  
  1137. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1138. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1139. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1140.  
  1141. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  1142. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  1143. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1144.  
  1145. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1146. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  1147. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1148. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  1149. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  1150. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1151. for i, v in pairs(m:GetChildren()) do
  1152.     if v:IsA("Part") then
  1153.         v.Transparency = 1
  1154.         v.BrickColor = BrickColor.new("Really black")
  1155.         v.Material = "Glass"
  1156.     end
  1157. end
  1158. for i, v in pairs(m2:GetChildren()) do
  1159.     if v:IsA("Part") then
  1160.         v.Transparency = 0.90
  1161.         v.BrickColor = BrickColor.new("Lime green")
  1162.         v.Material = "Granite"
  1163.     end
  1164. end
  1165. for i, v in pairs(m3:GetChildren()) do
  1166.     if v:IsA("Part") then
  1167.         v.Transparency = 0.5
  1168.         v.BrickColor = BrickColor.new("Really red")
  1169.         v.Material = "Neon"
  1170.     end
  1171. end
  1172. for i, v in pairs(mw2:GetChildren()) do
  1173.     if v:IsA("Part") then
  1174.         v.Transparency = 0.30
  1175.         v.BrickColor = BrickColor.new("Really red")
  1176.         v.Material = "Neon"
  1177.     end
  1178. end
  1179. for i, v in pairs(mw1:GetChildren()) do
  1180.     if v:IsA("Part") then
  1181.         v.Transparency = 0.75
  1182.         v.BrickColor = BrickColor.new("Really red")
  1183.         v.Material = "Neon"
  1184.     end
  1185. end
  1186. for i, v in pairs(extrawingmod1:GetChildren()) do
  1187.     if v:IsA("Part") then
  1188.         v.Transparency = 0.95
  1189.         v.BrickColor = BrickColor.new("Lime green")
  1190.         v.Material = "Neon"
  1191.     end
  1192. end
  1193. for i, v in pairs(extrawingmod2:GetChildren()) do
  1194.     if v:IsA("Part") then
  1195.         v.Transparency = 0.85
  1196.         v.BrickColor = BrickColor.new("Camo")
  1197.         v.Material = "Neon"
  1198.     end
  1199. end
  1200.  
  1201. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1202. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  1203. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1204. FHead.CanCollide = false
  1205.  
  1206.  
  1207.  
  1208. local MAINRUINCOLOR = BrickColor.new("Really red")
  1209. function RemoveOutlines(part)
  1210.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1211. end
  1212. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1213.     local Part = Create("Part")({
  1214.         Parent = Parent,
  1215.         Reflectance = Reflectance,
  1216.         Transparency = Transparency,
  1217.         CanCollide = false,
  1218.         Locked = true,
  1219.         BrickColor = BrickColor.new(tostring(BColor)),
  1220.         Name = Name,
  1221.         Size = Size,
  1222.         Material = Material
  1223.     })
  1224.     Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1225.     RemoveOutlines(Part)
  1226.     return Part
  1227. end
  1228. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1229.     local Msh = Create(Mesh)({
  1230.         Parent = Part,
  1231.         Offset = OffSet,
  1232.         Scale = Scale
  1233.     })
  1234.     if Mesh == "SpecialMesh" then
  1235.         Msh.MeshType = MeshType
  1236.         Msh.MeshId = MeshId
  1237.     end
  1238.     return Msh
  1239. end
  1240. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1241.     local Weld = Create("Weld")({
  1242.         Parent = Parent,
  1243.         Part0 = Part0,
  1244.         Part1 = Part1,
  1245.         C0 = C0,
  1246.         C1 = C1
  1247.     })
  1248.     return Weld
  1249. end
  1250. Player = game:GetService("Players").localplayer
  1251. Character = Player.Character
  1252. PlayerGui = Player.PlayerGui
  1253. Backpack = Player.Backpack
  1254. Torso = Character.Torso
  1255. Head = Character.Head
  1256. Humanoid = Character.Humanoid
  1257. m = Instance.new("Model", Character)
  1258. LeftArm = Character["Left Arm"]
  1259. LeftLeg = Character["Left Leg"]
  1260. RightArm = Character["Right Arm"]
  1261. RightLeg = Character["Right Leg"]
  1262. LS = Torso["Left Shoulder"]
  1263. LH = Torso["Left Hip"]
  1264. RS = Torso["Right Shoulder"]
  1265. RH = Torso["Right Hip"]
  1266. Face = Head.face
  1267. Neck = Torso.Neck
  1268. it = Instance.new
  1269. attacktype = 1
  1270. vt = Vector3.new
  1271. cf = CFrame.new
  1272. euler = CFrame.fromEulerAnglesXYZ
  1273. angles = CFrame.Angles
  1274. cloaked = false
  1275. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1276. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1277. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1278. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1279. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1280. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1281. RootPart = Character.HumanoidRootPart
  1282. RootJoint = RootPart.RootJoint
  1283. RootCF = euler(-1.57, 0, 3.14)
  1284. attack = false
  1285. attackdebounce = false
  1286. deb = false
  1287. equipped = true
  1288. hand = false
  1289. MMouse = nil
  1290. combo = 0
  1291. mana = 0
  1292. trispeed = 0.2
  1293. attackmode = "none"
  1294. local idle = 0
  1295. local Anim = "Idle"
  1296. local Effects = {}
  1297. local gun = false
  1298. local shoot = false
  1299. local sine = 0
  1300. local change = 1
  1301. player = nil
  1302. local toggleTag = true
  1303. local txt = Instance.new("BillboardGui", Head)
  1304. txt.Adornee = nil
  1305. txt.Name = "NameDetect"
  1306. txt.Size = UDim2.new(4, 0, 1.2, 0)
  1307. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  1308. local text = Instance.new("TextLabel", txt)
  1309. text.Size = UDim2.new(5, 0, 3.5, 0)
  1310. text.FontSize = "Size8"
  1311. text.TextScaled = true
  1312. text.TextTransparency = 0
  1313. text.BackgroundTransparency = 1
  1314. text.TextTransparency = 0
  1315. text.TextStrokeTransparency = 0
  1316. text.Font = "SciFi"
  1317. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  1318. text.TextColor3 = Color3.new(0, 0, 0)
  1319. text.Text = "Technical Difficulty Lunatic"
  1320. function RecolorTextAndRename(name, col1, col2, font)
  1321.     text.TextStrokeColor3 = col2
  1322.     text.TextColor3 = col1
  1323.     text.Font = font
  1324.     text.Text = name
  1325. end
  1326. mouse = Player:GetMouse()
  1327. RSH, LSH = nil, nil
  1328. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  1329. RW.Name = "Right Shoulder"
  1330. LW.Name = "Left Shoulder"
  1331. LH = Torso["Left Hip"]
  1332. RH = Torso["Right Hip"]
  1333. TorsoColor = Torso.BrickColor
  1334. function NoOutline(Part)
  1335.     Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1336. end
  1337. player = Player
  1338. ch = Character
  1339. RSH = ch.Torso["Right Shoulder"]
  1340. LSH = ch.Torso["Left Shoulder"]
  1341. RSH.Parent = nil
  1342. LSH.Parent = nil
  1343. RW.Name = "Right Shoulder"
  1344. RW.Part0 = ch.Torso
  1345. RW.C0 = cf(1.5, 0.5, 0)
  1346. RW.C1 = cf(0, 0.5, 0)
  1347. RW.Part1 = ch["Right Arm"]
  1348. RW.Parent = ch.Torso
  1349. LW.Name = "Left Shoulder"
  1350. LW.Part0 = ch.Torso
  1351. LW.C0 = cf(-1.5, 0.5, 0)
  1352. LW.C1 = cf(0, 0.5, 0)
  1353. LW.Part1 = ch["Left Arm"]
  1354. LW.Parent = ch.Torso
  1355. local Stats = Instance.new("BoolValue")
  1356. Stats.Name = "Stats"
  1357. Stats.Parent = Character
  1358. local Atk = Instance.new("NumberValue")
  1359. Atk.Name = "Damage"
  1360. Atk.Parent = Stats
  1361. Atk.Value = 1
  1362. local Def = Instance.new("NumberValue")
  1363. Def.Name = "Defense"
  1364. Def.Parent = Stats
  1365. Def.Value = 1
  1366. local Speed = Instance.new("NumberValue")
  1367. Speed.Name = "Speed"
  1368. Speed.Parent = Stats
  1369. Speed.Value = 1
  1370. local Mvmt = Instance.new("NumberValue")
  1371. Mvmt.Name = "Movement"
  1372. Mvmt.Parent = Stats
  1373. Mvmt.Value = 1
  1374. local donum = 0
  1375. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  1376.     local fp = it("Part")
  1377.     fp.formFactor = formfactor
  1378.     fp.Parent = parent
  1379.     fp.Reflectance = reflectance
  1380.     fp.Transparency = transparency
  1381.     fp.CanCollide = false
  1382.     fp.Locked = true
  1383.     fp.BrickColor = brickcolor
  1384.     fp.Name = name
  1385.     fp.Size = size
  1386.     fp.Position = Torso.Position
  1387.     NoOutline(fp)
  1388.     fp.Material = "SmoothPlastic"
  1389.     fp:BreakJoints()
  1390.     return fp
  1391. end
  1392. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1393.     local mesh = it(Mesh)
  1394.     mesh.Parent = part
  1395.     if Mesh == "SpecialMesh" then
  1396.         mesh.MeshType = meshtype
  1397.         if meshid ~= "nil" then
  1398.             mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  1399.         end
  1400.     end
  1401.     mesh.Offset = offset
  1402.     mesh.Scale = scale
  1403.     return mesh
  1404. end
  1405. function weld(parent, part0, part1, c0)
  1406.     local weld = it("Weld")
  1407.     weld.Parent = parent
  1408.     weld.Part0 = part0
  1409.     weld.Part1 = part1
  1410.     weld.C0 = c0
  1411.     return weld
  1412. end
  1413. local Color1 = Torso.BrickColor
  1414. local bodvel = Instance.new("BodyVelocity")
  1415. local bg = Instance.new("BodyGyro")
  1416. function swait(num)
  1417.     if num == 0 or num == nil then
  1418.         game:service("RunService").Stepped:wait(0)
  1419.     else
  1420.         for i = 0, num do
  1421.             game:service("RunService").Stepped:wait(0)
  1422.         end
  1423.     end
  1424. end
  1425. local r = 255
  1426. local g = 0
  1427. local b = 0
  1428. coroutine.resume(coroutine.create(function()
  1429.     while wait() do
  1430.         for i = 0, 50.8 do
  1431.             swait()
  1432.             g = g + 5
  1433.         end
  1434.         for i = 0, 50.8 do
  1435.             swait()
  1436.             r = r - 5
  1437.         end
  1438.         for i = 0, 50.8 do
  1439.             swait()
  1440.             b = b + 5
  1441.         end
  1442.         for i = 0, 50.8 do
  1443.             swait()
  1444.             g = g - 5
  1445.         end
  1446.         for i = 0, 50.8 do
  1447.             swait()
  1448.             r = r + 5
  1449.         end
  1450.         for i = 0, 50.8 do
  1451.             swait()
  1452.             b = b - 5
  1453.         end
  1454.     end
  1455. end))
  1456. function so(id, par, vol, pit)
  1457.     coroutine.resume(coroutine.create(function()
  1458.         local sou = Instance.new("Sound", par or workspace)
  1459.         sou.Volume = vol
  1460.         sou.Pitch = pit or 1
  1461.         sou.SoundId = id
  1462.         swait()
  1463.         sou:play()
  1464.         game:GetService("Debris"):AddItem(sou, 6)
  1465.     end))
  1466. end
  1467. function clerp(a, b, t)
  1468.     local qa = {
  1469.         QuaternionFromCFrame(a)
  1470.     }
  1471.     local qb = {
  1472.         QuaternionFromCFrame(b)
  1473.     }
  1474.     local ax, ay, az = a.x, a.y, a.z
  1475.     local bx, by, bz = b.x, b.y, b.z
  1476.     local _t = 1 - t
  1477.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1478. end
  1479. function QuaternionFromCFrame(cf)
  1480.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1481.     local trace = m00 + m11 + m22
  1482.     if trace > 0 then
  1483.         local s = math.sqrt(1 + trace)
  1484.         local recip = 0.5 / s
  1485.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1486.     else
  1487.         local i = 0
  1488.         if m00 < m11 then
  1489.             i = 1
  1490.         end
  1491.         if m22 > (i == 0 and m00 or m11) then
  1492.             i = 2
  1493.         end
  1494.         if i == 0 then
  1495.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1496.             local recip = 0.5 / s
  1497.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1498.         elseif i == 1 then
  1499.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1500.             local recip = 0.5 / s
  1501.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1502.         elseif i == 2 then
  1503.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1504.             local recip = 0.5 / s
  1505.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1506.         end
  1507.     end
  1508. end
  1509. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1510.     local xs, ys, zs = x + x, y + y, z + z
  1511.     local wx, wy, wz = w * xs, w * ys, w * zs
  1512.     local xx = x * xs
  1513.     local xy = x * ys
  1514.     local xz = x * zs
  1515.     local yy = y * ys
  1516.     local yz = y * zs
  1517.     local zz = z * zs
  1518.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1519. end
  1520. function QuaternionSlerp(a, b, t)
  1521.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1522.     local startInterp, finishInterp
  1523.     if cosTheta >= 1.0E-4 then
  1524.         if 1 - cosTheta > 1.0E-4 then
  1525.             local theta = math.acos(cosTheta)
  1526.             local invSinTheta = 1 / math.sin(theta)
  1527.             startInterp = math.sin((1 - t) * theta) * invSinTheta
  1528.             finishInterp = math.sin(t * theta) * invSinTheta
  1529.         else
  1530.             startInterp = 1 - t
  1531.             finishInterp = t
  1532.         end
  1533.     elseif 1 + cosTheta > 1.0E-4 then
  1534.         local theta = math.acos(-cosTheta)
  1535.         local invSinTheta = 1 / math.sin(theta)
  1536.         startInterp = math.sin((t - 1) * theta) * invSinTheta
  1537.         finishInterp = math.sin(t * theta) * invSinTheta
  1538.     else
  1539.         startInterp = t - 1
  1540.         finishInterp = t
  1541.     end
  1542.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1543. end
  1544. local CFrameFromTopBack = function(at, top, back)
  1545.     local right = top:Cross(back)
  1546.     return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1547. end
  1548. function Triangle(a, b, c)
  1549.     local edg1 = (c - a):Dot((b - a).unit)
  1550.     local edg2 = (a - b):Dot((c - b).unit)
  1551.     local edg3 = (b - c):Dot((a - c).unit)
  1552.     if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1553.         a, b = a, b
  1554.     elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1555.         a, b, c = b, c, a
  1556.     elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1557.         a, b, c = c, a, b
  1558.     else
  1559.         assert(false, "unreachable")
  1560.     end
  1561.     local len1 = (c - a):Dot((b - a).unit)
  1562.     local len2 = (b - a).magnitude - len1
  1563.     local width = (a + (b - a).unit * len1 - c).magnitude
  1564.     local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1565.     local list = {}
  1566.     if len1 > 0.01 then
  1567.         local w1 = Instance.new("WedgePart", m)
  1568.         game:GetService("Debris"):AddItem(w1, 5)
  1569.         w1.Material = "SmoothPlastic"
  1570.         w1.FormFactor = "Custom"
  1571.         w1.BrickColor = BrickColor.new("Really red")
  1572.         w1.Transparency = 0
  1573.         w1.Reflectance = 0
  1574.         w1.Material = "SmoothPlastic"
  1575.         w1.CanCollide = false
  1576.         local l1 = Instance.new("PointLight", w1)
  1577.         l1.Color = Color3.new(170, 0, 0)
  1578.         NoOutline(w1)
  1579.         local sz = Vector3.new(0.2, width, len1)
  1580.         w1.Size = sz
  1581.         local sp = Instance.new("SpecialMesh", w1)
  1582.         sp.MeshType = "Wedge"
  1583.         sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1584.         w1:BreakJoints()
  1585.         w1.Anchored = true
  1586.         w1.Parent = workspace
  1587.         w1.Transparency = 0.7
  1588.         table.insert(Effects, {
  1589.             w1,
  1590.             "Disappear",
  1591.             0.01
  1592.         })
  1593.         w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1594.         table.insert(list, w1)
  1595.     end
  1596.     if len2 > 0.01 then
  1597.         local w2 = Instance.new("WedgePart", m)
  1598.         game:GetService("Debris"):AddItem(w2, 5)
  1599.         w2.Material = "SmoothPlastic"
  1600.         w2.FormFactor = "Custom"
  1601.         w2.BrickColor = BrickColor.new("Really red")
  1602.         w2.Transparency = 0
  1603.         w2.Reflectance = 0
  1604.         w2.Material = "SmoothPlastic"
  1605.         w2.CanCollide = false
  1606.         local l2 = Instance.new("PointLight", w2)
  1607.         l2.Color = Color3.new(170, 0, 0)
  1608.         NoOutline(w2)
  1609.         local sz = Vector3.new(0.2, width, len2)
  1610.         w2.Size = sz
  1611.         local sp = Instance.new("SpecialMesh", w2)
  1612.         sp.MeshType = "Wedge"
  1613.         sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1614.         w2:BreakJoints()
  1615.         w2.Anchored = true
  1616.         w2.Parent = workspace
  1617.         w2.Transparency = 0.7
  1618.         table.insert(Effects, {
  1619.             w2,
  1620.             "Disappear",
  1621.             0.01
  1622.         })
  1623.         w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1624.         table.insert(list, w2)
  1625.     end
  1626.     return unpack(list)
  1627. end
  1628. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1629.     if hit.Parent == nil then
  1630.         return
  1631.     end
  1632.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1633.     for _, v in pairs(hit.Parent:children()) do
  1634.         if v:IsA("Humanoid") then
  1635.             h = v
  1636.         end
  1637.     end
  1638.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1639.         if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1640.             return
  1641.         end
  1642.         local c = Create("ObjectValue")({
  1643.             Name = "creator",
  1644.             Value = RealGame:service("Players")[owner.Name],
  1645.             Parent = h
  1646.         })
  1647.         game:GetService("Debris"):AddItem(c, 0.5)
  1648.         if HitSound ~= nil and HitPitch ~= nil then
  1649.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1650.         end
  1651.         local Damage = math.random(minim, maxim)
  1652.         local blocked = false
  1653.         local block = hit.Parent:findFirstChild("Block")
  1654.         if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1655.             blocked = true
  1656.             block.Value = block.Value - 1
  1657.             print(block.Value)
  1658.         end
  1659.         if blocked == false then
  1660.             HitHealth = h.Health
  1661.             h.Health = h.Health - Damage
  1662.             if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1663.                 print("Tech! kil1 oBeTAineD")
  1664.             end
  1665.             ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1666.         else
  1667.             h.Health = h.Health - Damage / 2
  1668.             ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1669.         end
  1670.         if Type == "Knockdown" then
  1671.             local hum = hit.Parent.Humanoid
  1672.             hum.PlatformStand = true
  1673.             coroutine.resume(coroutine.create(function(HHumanoid)
  1674.                 swait(1)
  1675.                 HHumanoid.PlatformStand = false
  1676.             end), hum)
  1677.             local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1678.             local bodvol = Create("BodyVelocity")({
  1679.                 velocity = angle * knockback,
  1680.                 P = 5000,
  1681.                 maxForce = Vector3.new(8000, 8000, 8000),
  1682.                 Parent = hit
  1683.             })
  1684.             local rl = Create("BodyAngularVelocity")({
  1685.                 P = 3000,
  1686.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1687.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1688.                 Parent = hit
  1689.             })
  1690.             game:GetService("Debris"):AddItem(bodvol, 0.5)
  1691.             game:GetService("Debris"):AddItem(rl, 0.5)
  1692.         elseif Type == "Normal" then
  1693.             local vp = Create("BodyVelocity")({
  1694.                 P = 500,
  1695.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1696.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1697.             })
  1698.             if knockback > 0 then
  1699.                 vp.Parent = hit.Parent.Head
  1700.             end
  1701.             game:GetService("Debris"):AddItem(vp, 0.5)
  1702.         elseif Type == "Up" then
  1703.             local bodyVelocity = Create("BodyVelocity")({
  1704.                 velocity = Vector3.new(0, 20, 0),
  1705.                 P = 5000,
  1706.                 maxForce = Vector3.new(8000, 8000, 8000),
  1707.                 Parent = hit
  1708.             })
  1709.             game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1710.             local bodyVelocity = Create("BodyVelocity")({
  1711.                 velocity = Vector3.new(0, 20, 0),
  1712.                 P = 5000,
  1713.                 maxForce = Vector3.new(8000, 8000, 8000),
  1714.                 Parent = hit
  1715.             })
  1716.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1717.         elseif Type == "Leech" then
  1718.             local hum = hit.Parent.Humanoid
  1719.             if hum ~= nil then
  1720.                 for i = 0, 2 do
  1721.                     Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1722.                 end
  1723.                 Humanoid.Health = Humanoid.Health + 10
  1724.             end
  1725.         elseif Type == "UpKnock" then
  1726.             local hum = hit.Parent.Humanoid
  1727.             hum.PlatformStand = true
  1728.             if hum ~= nil then
  1729.                 hitr = true
  1730.             end
  1731.             coroutine.resume(coroutine.create(function(HHumanoid)
  1732.                 swait(5)
  1733.                 HHumanoid.PlatformStand = false
  1734.                 hitr = false
  1735.             end), hum)
  1736.             local bodyVelocity = Create("BodyVelocity")({
  1737.                 velocity = Vector3.new(0, 20, 0),
  1738.                 P = 5000,
  1739.                 maxForce = Vector3.new(8000, 8000, 8000),
  1740.                 Parent = hit
  1741.             })
  1742.             game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1743.             local bodyVelocity = Create("BodyVelocity")({
  1744.                 velocity = Vector3.new(0, 20, 0),
  1745.                 P = 5000,
  1746.                 maxForce = Vector3.new(8000, 8000, 8000),
  1747.                 Parent = hit
  1748.             })
  1749.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1750.         elseif Type == "Snare" then
  1751.             local bp = Create("BodyPosition")({
  1752.                 P = 2000,
  1753.                 D = 100,
  1754.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1755.                 position = hit.Parent.Torso.Position,
  1756.                 Parent = hit.Parent.Torso
  1757.             })
  1758.             game:GetService("Debris"):AddItem(bp, 1)
  1759.         elseif Type == "Slashnare" then
  1760.             Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
  1761.             for i = 1, math.random(4, 5) do
  1762.                 Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1763.             end
  1764.             local bp = Create("BodyPosition")({
  1765.                 P = 2000,
  1766.                 D = 100,
  1767.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1768.                 position = hit.Parent.Torso.Position,
  1769.                 Parent = hit.Parent.Torso
  1770.             })
  1771.             game:GetService("Debris"):AddItem(bp, 1)
  1772.         elseif Type == "Spike" then
  1773.             CreateBigIceSword(hit.Parent.Torso.CFrame)
  1774.             local bp = Create("BodyPosition")({
  1775.                 P = 2000,
  1776.                 D = 100,
  1777.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1778.                 position = hit.Parent.Torso.Position,
  1779.                 Parent = hit.Parent.Torso
  1780.             })
  1781.             game:GetService("Debris"):AddItem(bp, 1)
  1782.         elseif Type == "Freeze" then
  1783.             local BodPos = Create("BodyPosition")({
  1784.                 P = 50000,
  1785.                 D = 1000,
  1786.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1787.                 position = hit.Parent.Torso.Position,
  1788.                 Parent = hit.Parent.Torso
  1789.             })
  1790.             local BodGy = Create("BodyGyro")({
  1791.                 maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1792.                 P = 20000,
  1793.                 Parent = hit.Parent.Torso,
  1794.                 cframe = hit.Parent.Torso.CFrame
  1795.             })
  1796.             hit.Parent.Torso.Anchored = true
  1797.             coroutine.resume(coroutine.create(function(Part)
  1798.                 swait(1.5)
  1799.                 Part.Anchored = false
  1800.             end), hit.Parent.Torso)
  1801.             game:GetService("Debris"):AddItem(BodPos, 3)
  1802.             game:GetService("Debris"):AddItem(BodGy, 3)
  1803.         end
  1804.         local debounce = Create("BoolValue")({
  1805.             Name = "DebounceHit",
  1806.             Parent = hit.Parent,
  1807.             Value = true
  1808.         })
  1809.         game:GetService("Debris"):AddItem(debounce, Delay)
  1810.         c = Instance.new("ObjectValue")
  1811.         c.Name = "creator"
  1812.         c.Value = RealGame:service("Players")[owner.Name];
  1813.         c.Parent = h
  1814.         game:GetService("Debris"):AddItem(c, 0.5)
  1815.     end
  1816. end
  1817. function ShowDamage(Pos, Text, Time, Color)
  1818.     local Rate = 0.03333333333333333
  1819.     local Pos = Pos or Vector3.new(0, 0, 0)
  1820.     local Text = Text or ""
  1821.     local Time = Time or 2
  1822.     local Color = Color or Color3.new(1, 0, 1)
  1823.     local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1824.     EffectPart.Anchored = true
  1825.     local BillboardGui = Create("BillboardGui")({
  1826.         Size = UDim2.new(3, 0, 3, 0),
  1827.         Adornee = EffectPart,
  1828.         Parent = EffectPart
  1829.     })
  1830.     local TextLabel = Create("TextLabel")({
  1831.         BackgroundTransparency = 1,
  1832.         Size = UDim2.new(1, 0, 1, 0),
  1833.         Text = Text,
  1834.         TextColor3 = Color,
  1835.         TextScaled = true,
  1836.         Font = Enum.Font.ArialBold,
  1837.         Parent = BillboardGui
  1838.     })
  1839.     game.Debris:AddItem(EffectPart, Time + 0.1)
  1840.     EffectPart.Parent = game:GetService("Workspace")
  1841.     delay(0, function()
  1842.         local Frames = Time / Rate
  1843.         for Frame = 1, Frames do
  1844.             wait(Rate)
  1845.             local Percent = Frame / Frames
  1846.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1847.             TextLabel.TextTransparency = Percent
  1848.         end
  1849.         if EffectPart and EffectPart.Parent then
  1850.             EffectPart:Destroy()
  1851.         end
  1852.     end)
  1853. end
  1854. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1855.     for _, c in pairs(workspace:children()) do
  1856.         local hum = c:findFirstChildOfClass("Humanoid")
  1857.         if hum ~= nil then
  1858.             local head = c:findFirstChild("Head")
  1859.             if head ~= nil then
  1860.                 local targ = head.Position - Part.Position
  1861.                 local mag = targ.magnitude
  1862.                 if magni >= mag and c.Name ~= Player.Name then
  1863.                     Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1864.                 end
  1865.             end
  1866.         end
  1867.     end
  1868. end
  1869. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1870.     for _, c in pairs(workspace:children()) do
  1871.         local hum = c:findFirstChild("Humanoid")
  1872.         if hum ~= nil then
  1873.             local head = c:findFirstChild("Torso")
  1874.             if head ~= nil then
  1875.                 local targ = head.Position - Part.Position
  1876.                 local mag = targ.magnitude
  1877.                 if magni >= mag and c.Name ~= Player.Name then
  1878.                     MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
  1879.                     Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1880.                 end
  1881.             end
  1882.         end
  1883.     end
  1884. end
  1885. function rayCast(Pos, Dir, Max, Ignore)
  1886.     return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1887. end
  1888. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  1889.     local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1890.     prt.Anchored = true
  1891.     prt.CFrame = cframe
  1892.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1893.     game:GetService("Debris"):AddItem(prt, 2)
  1894.     CF = prt.CFrame
  1895.     coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  1896.         for i = 0, 1, 0.2 do
  1897.             wait()
  1898.             Part.CFrame = CF * cf(0, 0, -0.4)
  1899.         end
  1900.         for i = 0, 1, delay do
  1901.             wait()
  1902.             Mesh.Scale = Mesh.Scale
  1903.         end
  1904.         for i = 0, 1, 0.1 do
  1905.             wait()
  1906.             Part.Transparency = i
  1907.         end
  1908.         Part.Parent = nil
  1909.     end), prt, msh, CF)
  1910. end
  1911. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1912.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1913.     prt.Anchored = true
  1914.     prt.Material = "Neon"
  1915.     prt.CFrame = cframe
  1916.     prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1917.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1918.     game:GetService("Debris"):AddItem(prt, 5)
  1919.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1920.         for i = 0, 1, delay do
  1921.             swait()
  1922.             Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1923.             Part.Transparency = i
  1924.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1925.         end
  1926.         Part.Parent = nil
  1927.     end), prt, msh)
  1928. end
  1929. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1930.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1931.     prt.Anchored = true
  1932.     prt.Material = "Neon"
  1933.     prt.CFrame = cframe
  1934.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1935.     game:GetService("Debris"):AddItem(prt, 5)
  1936.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1937.         local rtype = rottype
  1938.         for i = 0, 1, delay do
  1939.             swait()
  1940.             if rtype == 1 then
  1941.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1942.             elseif rtype == 2 then
  1943.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1944.             end
  1945.             Part.Transparency = i
  1946.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1947.         end
  1948.         Part.Parent = nil
  1949.     end), prt, msh)
  1950. end
  1951. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1952.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1953.     prt.Anchored = true
  1954.     prt.CFrame = cframe
  1955.     prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1956.     msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1957.     game:GetService("Debris"):AddItem(prt, 5)
  1958.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1959.         for i = 0, 1, delay do
  1960.             wait()
  1961.             Part.Transparency = i
  1962.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1963.         end
  1964.         Part.Parent = nil
  1965.     end), prt, msh)
  1966. end
  1967. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1968.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1969.     prt.Anchored = true
  1970.     prt.Material = "Neon"
  1971.     prt.CFrame = cframe
  1972.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1973.     game:GetService("Debris"):AddItem(prt, 5)
  1974.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1975.         local rtype = rottype
  1976.         for i = 0, 1, delay do
  1977.             swait()
  1978.             if rtype == 1 then
  1979.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1980.             elseif rtype == 2 then
  1981.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1982.             end
  1983.             Part.Transparency = i
  1984.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1985.         end
  1986.         Part.Parent = nil
  1987.     end), prt, msh)
  1988. end
  1989. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1990.     local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1991.     prt.Anchored = true
  1992.     prt.Material = "Neon"
  1993.     prt.CFrame = cframe
  1994.     local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1995.     local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1996.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1997.     game:GetService("Debris"):AddItem(prt, 5)
  1998.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1999.         local rtype = rottype
  2000.         for i = 0, 1, delay do
  2001.             swait()
  2002.             if rtype == 1 then
  2003.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  2004.             elseif rtype == 2 then
  2005.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  2006.             end
  2007.             dec.Transparency = i
  2008.             dec2.Transparency = i
  2009.             Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  2010.         end
  2011.         Part.Parent = nil
  2012.     end), prt, msh)
  2013. end
  2014. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  2015.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2016.     prt.Anchored = true
  2017.     prt.Material = "Neon"
  2018.     prt.CFrame = cframe
  2019.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  2020.     game:GetService("Debris"):AddItem(prt, 5)
  2021.     coroutine.resume(coroutine.create(function(Part, Mesh)
  2022.         local rtype = rottype
  2023.         for i = 0, 1, delay do
  2024.             swait()
  2025.             if rtype == 1 then
  2026.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  2027.             elseif rtype == 2 then
  2028.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  2029.             end
  2030.             prt.Transparency = i
  2031.             Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  2032.         end
  2033.         Part.Parent = nil
  2034.     end), prt, msh)
  2035. end
  2036. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
  2037.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2038.     prt.Anchored = true
  2039.     prt.Material = "Neon"
  2040.     prt.CFrame = cframe
  2041.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
  2042.     game:GetService("Debris"):AddItem(prt, 5)
  2043.     coroutine.resume(coroutine.create(function(Part, Mesh)
  2044.         local rtype = rottype
  2045.         for i = 0, 1, delay do
  2046.             swait()
  2047.             if rtype == 1 then
  2048.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
  2049.             elseif rtype == 2 then
  2050.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
  2051.             end
  2052.             prt.Transparency = i
  2053.             Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
  2054.         end
  2055.         Part.Parent = nil
  2056.     end), prt, msh)
  2057. end
  2058. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
  2059.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2060.     prt.Anchored = true
  2061.     prt.Material = "Neon"
  2062.     prt.CFrame = cframe
  2063.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2064.     game:GetService("Debris"):AddItem(prt, 5)
  2065.     coroutine.resume(coroutine.create(function(Part, Mesh)
  2066.         local rtype = rottype
  2067.         for i = 0, 1, delay do
  2068.             swait()
  2069.             if rtype == 1 then
  2070.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  2071.             elseif rtype == 2 then
  2072.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  2073.             end
  2074.             prt.Transparency = i
  2075.             Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  2076.         end
  2077.         Part.Parent = nil
  2078.     end), prt, msh)
  2079. end
  2080. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  2081.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2082.     prt.Anchored = true
  2083.     prt.Material = "Neon"
  2084.     prt.CFrame = cframe
  2085.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2086.     game:GetService("Debris"):AddItem(prt, 5)
  2087.     coroutine.resume(coroutine.create(function(Part, Mesh)
  2088.         local rtype = rottype
  2089.         for i = 0, 1, delay do
  2090.             swait()
  2091.             if rtype == 1 then
  2092.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  2093.             elseif rtype == 2 then
  2094.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  2095.             end
  2096.             prt.Transparency = i
  2097.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2098.         end
  2099.         Part.Parent = nil
  2100.     end), prt, msh)
  2101. end
  2102. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  2103.     local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2104.     prt.Anchored = false
  2105.     prt.CFrame = cframe
  2106.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2107.     local wld = weld(prt, prt, Parent, cframe)
  2108.     game:GetService("Debris"):AddItem(prt, 5)
  2109.     coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  2110.         for i = 0, 1, delay do
  2111.             wait()
  2112.             Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
  2113.             Part.Transparency = i
  2114.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2115.         end
  2116.         Part.Parent = nil
  2117.     end), prt, msh, wld)
  2118. end
  2119. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  2120.     local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2121.     prt.Anchored = false
  2122.     prt.CFrame = cframe
  2123.     msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2124.     local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
  2125.     game:GetService("Debris"):AddItem(prt, 5)
  2126.     coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  2127.         for i = 0, 1, delay do
  2128.             wait()
  2129.             Weld.C0 = euler(i * 20, 0, 0)
  2130.             Part.Transparency = i
  2131.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2132.         end
  2133.         Part.Parent = nil
  2134.     end), prt, msh, wld)
  2135. end
  2136. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2137.     local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2138.     prt.Anchored = true
  2139.     prt.CFrame = cframe
  2140.     local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2141.     game:GetService("Debris"):AddItem(prt, 2)
  2142.     coroutine.resume(coroutine.create(function(Part, Mesh)
  2143.         for i = 0, 1, delay do
  2144.             wait()
  2145.             Part.CFrame = Part.CFrame
  2146.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2147.             local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2148.             prt2.Anchored = true
  2149.             prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2150.             local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  2151.             game:GetService("Debris"):AddItem(prt2, 2)
  2152.             coroutine.resume(coroutine.create(function(Part, Mesh)
  2153.                 for i = 0, 1, 0.1 do
  2154.                     wait()
  2155.                     Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
  2156.                 end
  2157.                 Part.Parent = nil
  2158.             end), prt2, msh2)
  2159.         end
  2160.         for i = 0, 1, delay * 2 do
  2161.             wait()
  2162.             Part.CFrame = Part.CFrame
  2163.             Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
  2164.         end
  2165.         Part.Parent = nil
  2166.     end), prt, msh)
  2167. end
  2168. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2169.     local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2170.     prt.Anchored = true
  2171.     prt.CFrame = cframe
  2172.     local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2173.     game:GetService("Debris"):AddItem(prt, 2)
  2174.     coroutine.resume(coroutine.create(function(Part, Mesh)
  2175.         for i = 0, 1, delay do
  2176.             wait()
  2177.             Part.CFrame = Part.CFrame
  2178.             Part.Transparency = i
  2179.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2180.         end
  2181.         Part.Parent = nil
  2182.     end), prt, msh)
  2183. end
  2184. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  2185.     local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2186.     prt.Anchored = true
  2187.     prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2188.     local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2189.     game:GetService("Debris"):AddItem(prt, 2)
  2190.     coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  2191.         CF = Part.CFrame
  2192.         Numbb = 0
  2193.         randnumb = math.random() / 10
  2194.         rand1 = math.random() / 10
  2195.         for i = 0, 1, rand1 do
  2196.             wait()
  2197.             CF = CF * cf(0, math.random() / 2, 0)
  2198.             Part.CFrame = CF * euler(Numbb, 0, 0)
  2199.             Part.Transparency = i
  2200.             Numbb = Numbb + randnumb
  2201.         end
  2202.         Part.Parent = nil
  2203.     end), prt, CF, Numbb, randnumb)
  2204. end
  2205. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2206.     local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2207.     prt.Anchored = true
  2208.     prt.CFrame = cframe
  2209.     msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
  2210.     game:GetService("Debris"):AddItem(prt, 5)
  2211.     coroutine.resume(coroutine.create(function(Part, Mesh)
  2212.         for i = 0, 1, delay do
  2213.             wait()
  2214.             Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
  2215.             Part.Transparency = i
  2216.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2217.         end
  2218.         Part.Parent = nil
  2219.     end), prt, msh)
  2220. end
  2221. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2222.     local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2223.     prt.Anchored = true
  2224.     prt.CFrame = cframe
  2225.     msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2226.     game:GetService("Debris"):AddItem(prt, 2)
  2227.     coroutine.resume(coroutine.create(function(Part, Mesh)
  2228.         for i = 0, 1, delay do
  2229.             wait()
  2230.             Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  2231.             Part.Transparency = i
  2232.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2233.         end
  2234.         Part.Parent = nil
  2235.     end), prt, msh)
  2236. end
  2237. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  2238.     local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2239.     prt.Anchored = true
  2240.     prt.CFrame = cframe * cf(x, y, z)
  2241.     msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  2242.     game:GetService("Debris"):AddItem(prt, 5)
  2243.     coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  2244.         local num = math.random()
  2245.         local num2 = math.random(-3, 2) + math.random()
  2246.         local numm = 0
  2247.         for i = 0, 1, delay * 2 do
  2248.             swait()
  2249.             Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  2250.             Part.Transparency = i
  2251.             numm = numm + 0.01
  2252.         end
  2253.         Part.Parent = nil
  2254.         Mesh.Parent = nil
  2255.     end), prt, msh, x, y, z)
  2256. end
  2257. function dmgstart(dmg, what)
  2258.     hitcon = what.Touched:connect(function(hit)
  2259.         local hum = hit.Parent:FindFirstChild("Humanoid")
  2260.         if hum and not hum:IsDescendantOf(Character) then
  2261.             hum:TakeDamage(dmg)
  2262.         end
  2263.     end)
  2264. end
  2265. function dmgstop()
  2266.     hitcon:disconnect()
  2267. end
  2268. function Cloak()
  2269.     Face.Parent = nil
  2270.     cloaked = true
  2271.     for _, v in pairs(Torso.Parent:children()) do
  2272.         if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2273.             coroutine.resume(coroutine.create(function()
  2274.                 for i = 0, 1, 0.2 do
  2275.                     wait()
  2276.                     v.Transparency = i
  2277.                 end
  2278.                 v.Transparency = 1
  2279.             end))
  2280.         end
  2281.         if v.className == "Hat" then
  2282.             hatp = v.Handle
  2283.             coroutine.resume(coroutine.create(function(derp)
  2284.                 for i = 0, 1, 0.2 do
  2285.                     wait()
  2286.                     derp.Transparency = i
  2287.                 end
  2288.                 derp.Transparency = 1
  2289.             end), hatp)
  2290.         end
  2291.     end
  2292.     for _, v in pairs(m:children()) do
  2293.         if v.className == "Part" then
  2294.             coroutine.resume(coroutine.create(function()
  2295.                 for i = 0, 1, 0.2 do
  2296.                     wait()
  2297.                     v.Transparency = i
  2298.                 end
  2299.                 v.Transparency = 1
  2300.             end))
  2301.         end
  2302.     end
  2303. end
  2304. function UnCloak()
  2305.     so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  2306.     Face.Parent = Head
  2307.     cloaked = false
  2308.     for _, v in pairs(Torso.Parent:children()) do
  2309.         if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2310.             coroutine.resume(coroutine.create(function()
  2311.                 for i = 0, 1, 0.1 do
  2312.                     wait()
  2313.                     v.Transparency = v.Transparency - 0.1
  2314.                 end
  2315.                 v.Transparency = 0
  2316.             end))
  2317.         end
  2318.         if v.className == "Hat" then
  2319.             hatp = v.Handle
  2320.             coroutine.resume(coroutine.create(function(derp)
  2321.                 for i = 0, 1, 0.1 do
  2322.                     wait()
  2323.                     derp.Transparency = derp.Transparency - 0.1
  2324.                 end
  2325.                 derp.Transparency = 0
  2326.             end), hatp)
  2327.         end
  2328.     end
  2329.     for _, v in pairs(m:children()) do
  2330.         if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  2331.             coroutine.resume(coroutine.create(function()
  2332.                 for i = 0, 1, 0.1 do
  2333.                     wait()
  2334.                     v.Transparency = v.Transparency - 0.1
  2335.                 end
  2336.                 v.Transparency = 0
  2337.             end))
  2338.             v.Transparency = 0
  2339.         end
  2340.     end
  2341. end
  2342. local origcolor = BrickColor.new("Pastel light blue")
  2343. function Explode(rad, par, pitch, vol, mindam, maxdam)
  2344.     local expart = Instance.new("Part", char)
  2345.     local expart2 = Instance.new("Part", char)
  2346.     local rin = Instance.new("Part", char)
  2347.     local rin2 = Instance.new("Part", char)
  2348.     local partMesh = Instance.new("SpecialMesh", expart)
  2349.     partMesh.MeshType = "Sphere"
  2350.     local partMesh2 = Instance.new("SpecialMesh", expart2)
  2351.     partMesh2.MeshType = "Sphere"
  2352.     local partMesh3 = Instance.new("SpecialMesh", rin)
  2353.     partMesh3.MeshType = "Brick"
  2354.     local partMesh4 = Instance.new("SpecialMesh", rin2)
  2355.     partMesh4.MeshType = "Brick"
  2356.     CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  2357.     partMesh.Scale = vt(rad, rad, rad)
  2358.     expart.Size = vt(1, 1, 1)
  2359.     expart.Transparency = 0
  2360.     expart.Anchored = true
  2361.     expart.Material = "Neon"
  2362.     expart.BrickColor = bc("White")
  2363.     expart.CFrame = par.CFrame
  2364.     partMesh2.Scale = vt(rad, rad, rad)
  2365.     expart2.Size = vt(1.15, 1.15, 1.15)
  2366.     expart2.Transparency = 0.5
  2367.     expart2.Anchored = true
  2368.     expart2.Material = "Neon"
  2369.     expart2.BrickColor = par.BrickColor
  2370.     expart2.CFrame = par.CFrame
  2371.     rin.Size = vt(1.15, 1.15, 1.15)
  2372.     rin.Transparency = 1
  2373.     rin.Anchored = true
  2374.     rin.Material = "Neon"
  2375.     rin.BrickColor = par.BrickColor
  2376.     rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2377.     rin2.Size = vt(1.15, 1.15, 1.15)
  2378.     rin2.Transparency = 1
  2379.     rin2.Anchored = true
  2380.     rin2.Material = "Neon"
  2381.     rin2.BrickColor = par.BrickColor
  2382.     rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2383.     partMesh3.Scale = vt(0, 1, 0)
  2384.     partMesh4.Scale = vt(0, 1, 0)
  2385.     local dec2 = Instance.new("Decal", rin)
  2386.     dec2.Face = "Top"
  2387.     dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2388.     dec2.Parent = rin
  2389.     local dec2b = dec2:Clone()
  2390.     dec2b.Face = "Bottom"
  2391.     dec2b.Parent = rin
  2392.     local dec2a = Instance.new("Decal", rin2)
  2393.     dec2a.Face = "Top"
  2394.     dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2395.     dec2a.Parent = rin2
  2396.     local dec2ab = dec2a:Clone()
  2397.     dec2ab.Face = "Bottom"
  2398.     dec2ab.Parent = rin2
  2399.     expart.CanCollide = false
  2400.     expart2.CanCollide = false
  2401.     rin.CanCollide = false
  2402.     rin2.CanCollide = false
  2403.     MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  2404.     local value = 1 * rad / 6.5
  2405.     for i = 0, 199 do
  2406.         partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2407.         expart.CFrame = expart.CFrame
  2408.         partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2409.         expart2.CFrame = expart.CFrame
  2410.         value = value - 0.035 * rad / 30
  2411.         if value < 7.5 then
  2412.             partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  2413.             rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  2414.             partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  2415.             rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  2416.         end
  2417.         if value < 0 then
  2418.             dec2.Transparency = dec2.Transparency + 0.025
  2419.             dec2a.Transparency = dec2a.Transparency + 0.025
  2420.             dec2b.Transparency = dec2b.Transparency + 0.025
  2421.             dec2ab.Transparency = dec2ab.Transparency + 0.025
  2422.             expart.Transparency = expart.Transparency + 0.025
  2423.             expart2.Transparency = expart2.Transparency + 0.025
  2424.             rin.Transparency = rin.Transparency + 0.025
  2425.             rin2.Transparency = rin2.Transparency + 0.025
  2426.         end
  2427.         swait()
  2428.     end
  2429.     game:GetService("Debris"):AddItem(expart, 1)
  2430.     game:GetService("Debris"):AddItem(expart2, 1)
  2431.     game:GetService("Debris"):AddItem(rin, 1)
  2432.     game:GetService("Debris"):AddItem(rin2, 1)
  2433. end
  2434. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  2435.     local expart = Instance.new("Part", char)
  2436.     local expart2 = Instance.new("Part", char)
  2437.     local partMesh = Instance.new("SpecialMesh", expart)
  2438.     partMesh.MeshType = "Sphere"
  2439.     local partMesh2 = Instance.new("SpecialMesh", expart2)
  2440.     partMesh2.MeshType = "Sphere"
  2441.     CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  2442.     partMesh.Scale = vt(rad, rad, rad)
  2443.     expart.Size = vt(1, 1, 1)
  2444.     expart.Transparency = 0
  2445.     expart.Anchored = true
  2446.     expart.Material = "Neon"
  2447.     expart.BrickColor = bc("White")
  2448.     expart.CFrame = par.CFrame
  2449.     partMesh2.Scale = vt(rad, rad, rad)
  2450.     expart2.Size = vt(1.15, 1.15, 1.15)
  2451.     expart2.Transparency = 0.5
  2452.     expart2.Anchored = true
  2453.     expart2.Material = "Neon"
  2454.     expart2.BrickColor = par.BrickColor
  2455.     expart2.CFrame = par.CFrame
  2456.     expart.CanCollide = false
  2457.     expart2.CanCollide = false
  2458.     MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  2459.     local value = 1 * rad / 6.5
  2460.     for i = 0, 75 do
  2461.         partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2462.         expart.CFrame = expart.CFrame
  2463.         partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2464.         expart2.CFrame = expart.CFrame
  2465.         value = value - 0.035 * rad / 5
  2466.         if value < 0 then
  2467.             value = 0
  2468.             expart.Transparency = expart.Transparency + 0.05
  2469.             expart2.Transparency = expart2.Transparency + 0.05
  2470.         end
  2471.         swait()
  2472.     end
  2473.     game:GetService("Debris"):AddItem(expart, 1)
  2474.     game:GetService("Debris"):AddItem(expart2, 1)
  2475. end
  2476. function AreaDanger(rad, par, mindam, maxdam)
  2477.     local expart = Instance.new("Part", char)
  2478.     local partMesh = Instance.new("SpecialMesh", expart)
  2479.     CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2480.     partMesh.MeshType = "Sphere"
  2481.     partMesh.Scale = vt(rad, rad, rad)
  2482.     expart.Size = vt(1, 1, 1)
  2483.     expart.Transparency = 0.5
  2484.     expart.Anchored = true
  2485.     expart.Material = "Neon"
  2486.     expart.CanCollide = false
  2487.     expart.BrickColor = par.BrickColor
  2488.     expart.CFrame = par.CFrame
  2489.     local value = 1 * rad / 5
  2490.     MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  2491.     for i = 0, 14 do
  2492.         wait()
  2493.         partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2494.         expart.CFrame = expart.CFrame
  2495.         value = value - 0.035 * rad
  2496.         if value < 0 then
  2497.             value = 0
  2498.         end
  2499.     end
  2500.     wait(0.25)
  2501.     CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  2502.     wait(0.5)
  2503.     CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  2504.     CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  2505.     MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2506.     MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  2507.     for i = 0, 14 do
  2508.         wait()
  2509.         partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2510.         expart.CFrame = expart.CFrame
  2511.         value = value - 0.035 * rad / 2
  2512.     end
  2513.     expart.Transparency = 1
  2514.     game:GetService("Debris"):AddItem(expart, 5)
  2515. end
  2516. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  2517.     CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  2518.     CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  2519.     CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  2520.     CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2521.     MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  2522.     MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  2523.     for i = 0, 24 do
  2524.         MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  2525.     end
  2526.     for i = 0, 24 do
  2527.         local expart = Instance.new("Part", char)
  2528.         expart.Transparency = 1
  2529.         expart.Anchored = true
  2530.         expart.CanCollide = false
  2531.         expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  2532.         CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  2533.         CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2534.         MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  2535.         MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  2536.         for i = 0, 9 do
  2537.             MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  2538.         end
  2539.         game:GetService("Debris"):AddItem(expart, 2)
  2540.         wait(0.1)
  2541.     end
  2542. end
  2543. function EXterPlosion(par)
  2544.     CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  2545.     CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  2546.     CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  2547.     CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2548.     MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  2549.     MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  2550.     MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  2551.     for i = 0, 24 do
  2552.         MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  2553.     end
  2554.     for i = 0, 24 do
  2555.         MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  2556.     end
  2557. end
  2558. function ring(type, pos, scale, value)
  2559.     local type = type
  2560.     local rng = Instance.new("Part", char)
  2561.     rng.Anchored = true
  2562.     rng.BrickColor = origcolor
  2563.     rng.CanCollide = false
  2564.     rng.FormFactor = 3
  2565.     rng.Name = "Ring"
  2566.     rng.Size = Vector3.new(1, 1, 1)
  2567.     rng.Transparency = 0
  2568.     rng.TopSurface = 0
  2569.     rng.BottomSurface = 0
  2570.     rng.CFrame = pos
  2571.     local rngm = Instance.new("SpecialMesh", rng)
  2572.     rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2573.     rngm.Scale = scale
  2574.     local scaler2 = 1
  2575.     if type == "Add" then
  2576.         scaler2 = 1 * value
  2577.     elseif type == "Divide" then
  2578.         scaler2 = 1 / value
  2579.     end
  2580.     coroutine.resume(coroutine.create(function()
  2581.         for i = 0, 10, 0.1 do
  2582.             swait()
  2583.             if type == "Add" then
  2584.                 scaler2 = scaler2 - 0.01 * value
  2585.             elseif type == "Divide" then
  2586.                 scaler2 = scaler2 - 0.01 / value
  2587.             end
  2588.             rng.Transparency = rng.Transparency + 0.01
  2589.             rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2590.         end
  2591.         rng:Destroy()
  2592.     end))
  2593. end
  2594. function wave(type, pos, scale, value)
  2595.     local type = type
  2596.     local rng = Instance.new("Part", char)
  2597.     rng.Anchored = true
  2598.     rng.BrickColor = origcolor
  2599.     rng.CanCollide = false
  2600.     rng.FormFactor = 3
  2601.     rng.Name = "Ring"
  2602.     rng.Size = Vector3.new(1, 1, 1)
  2603.     rng.Transparency = 0
  2604.     rng.TopSurface = 0
  2605.     rng.BottomSurface = 0
  2606.     rng.CFrame = pos
  2607.     local rngm = Instance.new("SpecialMesh", rng)
  2608.     rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2609.     rngm.Scale = scale
  2610.     local scaler2 = 1
  2611.     if type == "Add" then
  2612.         scaler2 = 1 * value
  2613.     elseif type == "Divide" then
  2614.         scaler2 = 1 / value
  2615.     end
  2616.     coroutine.resume(coroutine.create(function()
  2617.         for i = 0, 10, 0.1 do
  2618.             swait()
  2619.             if type == "Add" then
  2620.                 scaler2 = scaler2 - 0.01 * value
  2621.             elseif type == "Divide" then
  2622.                 scaler2 = scaler2 - 0.01 / value
  2623.             end
  2624.             rng.Transparency = rng.Transparency + 0.01
  2625.             rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2626.         end
  2627.         rng:Destroy()
  2628.     end))
  2629. end
  2630. function wind(type, pos, scale, value, speed)
  2631.     local type = type
  2632.     local rng = Instance.new("Part", char)
  2633.     rng.Anchored = true
  2634.     rng.BrickColor = origcolor
  2635.     rng.CanCollide = false
  2636.     rng.FormFactor = 3
  2637.     rng.Name = "Ring"
  2638.     rng.Size = Vector3.new(1, 1, 1)
  2639.     rng.Transparency = 0
  2640.     rng.TopSurface = 0
  2641.     rng.BottomSurface = 0
  2642.     rng.CFrame = pos
  2643.     local rngm = Instance.new("SpecialMesh", rng)
  2644.     rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2645.     rngm.Scale = scale
  2646.     local scaler2 = 1
  2647.     if type == "Add" then
  2648.         scaler2 = 1 * value
  2649.     elseif type == "Divide" then
  2650.         scaler2 = 1 / value
  2651.     end
  2652.     coroutine.resume(coroutine.create(function()
  2653.         for i = 0, 10, 0.1 do
  2654.             swait()
  2655.             if type == "Add" then
  2656.                 scaler2 = scaler2 - 0.01 * value
  2657.             elseif type == "Divide" then
  2658.                 scaler2 = scaler2 - 0.01 / value
  2659.             end
  2660.             rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2661.             rng.Transparency = rng.Transparency + 0.01
  2662.             rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2663.         end
  2664.         rng:Destroy()
  2665.     end))
  2666. end
  2667. function groundwind(type, pos, scale, value, speed)
  2668.     local type = type
  2669.     local rng = Instance.new("Part", char)
  2670.     rng.Anchored = true
  2671.     rng.BrickColor = origcolor
  2672.     rng.CanCollide = false
  2673.     rng.FormFactor = 3
  2674.     rng.Name = "Ring"
  2675.     rng.Size = Vector3.new(1, 1, 1)
  2676.     rng.Transparency = 0
  2677.     rng.TopSurface = 0
  2678.     rng.BottomSurface = 0
  2679.     rng.CFrame = pos
  2680.     local rngm = Instance.new("SpecialMesh", rng)
  2681.     rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2682.     rngm.Scale = scale
  2683.     local scaler2 = 1
  2684.     if type == "Add" then
  2685.         scaler2 = 1 * value
  2686.     elseif type == "Divide" then
  2687.         scaler2 = 1 / value
  2688.     end
  2689.     coroutine.resume(coroutine.create(function()
  2690.         for i = 0, 10, 0.1 do
  2691.             swait()
  2692.             if type == "Add" then
  2693.                 scaler2 = scaler2 - 0.01 * value
  2694.             elseif type == "Divide" then
  2695.                 scaler2 = scaler2 - 0.01 / value
  2696.             end
  2697.             rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2698.             rng.Transparency = rng.Transparency + 0.01
  2699.             rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  2700.         end
  2701.         rng:Destroy()
  2702.     end))
  2703. end
  2704. function CameraManager()
  2705.     if TwoD and not CamInterrupt then
  2706.         if Humanoid.Health > 0 then
  2707.             Camera.CameraSubject = Humanoid
  2708.             Camera.CameraType = "Scriptable"
  2709.             Humanoid.AutoRotate = false
  2710.             if Booleans.GyroUse then
  2711.                 Directer.MaxTorque = Vec3(0, huge, 0)
  2712.             else
  2713.                 Directer.MaxTorque = Vec3(0, 0, 0)
  2714.             end
  2715.             if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2716.                 if Booleans.CamFollow then
  2717.                     CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2718.                     Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2719.                 else
  2720.                     CPart.Position = RootPart.Position
  2721.                 end
  2722.             else
  2723.                 local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2724.                 CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2725.             end
  2726.             Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2727.         else
  2728.             Camera.CameraSubject = Humanoid
  2729.             Camera.CameraType = "Custom"
  2730.         end
  2731.     end
  2732. end
  2733. function sphere(bonuspeed, type, pos, scale, value, color)
  2734.     local type = type
  2735.     local rng = Instance.new("Part", char)
  2736.     rng.Anchored = true
  2737.     rng.BrickColor = color
  2738.     rng.CanCollide = false
  2739.     rng.FormFactor = 3
  2740.     rng.Name = "Ring"
  2741.     rng.Material = "Neon"
  2742.     rng.Size = Vector3.new(1, 1, 1)
  2743.     rng.Transparency = 0
  2744.     rng.TopSurface = 0
  2745.     rng.BottomSurface = 0
  2746.     rng.CFrame = pos
  2747.     local rngm = Instance.new("SpecialMesh", rng)
  2748.     rngm.MeshType = "Sphere"
  2749.     rngm.Scale = scale
  2750.     if rainbowmode == true then
  2751.         rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2752.     end
  2753.     local scaler2 = 1
  2754.     if type == "Add" then
  2755.         scaler2 = 1 * value
  2756.     elseif type == "Divide" then
  2757.         scaler2 = 1 / value
  2758.     end
  2759. end
  2760. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  2761. local type = type
  2762. local rng = Instance.new("Part", char)
  2763.         rng.Anchored = true
  2764.         rng.CanCollide = false
  2765.         rng.FormFactor = 3
  2766.         rng.Name = "Ring"
  2767.         rng.Material = "Neon"
  2768.         rng.Size = Vector3.new(1, 1, 1)
  2769.         rng.Transparency = 0
  2770.         rng.TopSurface = 0
  2771.         rng.BottomSurface = 0
  2772.         rng.CFrame = pos
  2773.         local rngm = Instance.new("SpecialMesh", rng)
  2774.         rngm.MeshType = "Sphere"
  2775. rngm.Scale = scale
  2776. local scaler2 = 1
  2777. local scaler2b = 1
  2778. local scaler2c = 1
  2779. if type == "Add" then
  2780. scaler2 = 1*value
  2781. scaler2b = 1*value2
  2782. scaler2c = 1*value3
  2783. elseif type == "Divide" then
  2784. scaler2 = 1/value
  2785. scaler2b = 1/value2
  2786. scaler2c = 1/value3
  2787. end
  2788.     coroutine.resume(coroutine.create(function()
  2789.         for i = 0, 10 / bonuspeed, 0.1 do
  2790.             swait()
  2791.             if rainbowmode == true then
  2792.                 rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2793.             end
  2794.             if type == "Add" then
  2795.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2796.             elseif type == "Divide" then
  2797.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2798.             end
  2799.             if chaosmode == true then
  2800.                 rng.BrickColor = BrickColor.random()
  2801.             end
  2802.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2803.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2804.         end
  2805.         rng:Destroy()
  2806.     end))
  2807. end
  2808. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2809.     local type = type
  2810.     local rng = Instance.new("Part", char)
  2811.     rng.Anchored = true
  2812.     rng.BrickColor = color
  2813.     rng.CanCollide = false
  2814.     rng.FormFactor = 3
  2815.     rng.Name = "Ring"
  2816.     rng.Material = "Neon"
  2817.     rng.Size = Vector3.new(1, 1, 1)
  2818.     rng.Transparency = 0
  2819.     rng.TopSurface = 0
  2820.     rng.BottomSurface = 0
  2821.     rng.CFrame = pos
  2822.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2823.     local rngm = Instance.new("SpecialMesh", rng)
  2824.     rngm.MeshType = "Sphere"
  2825.     rngm.Scale = vt(x1, y1, z1)
  2826.     if rainbowmode == true then
  2827.         rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2828.     end
  2829.     local scaler2 = 1
  2830.     local speeder = FastSpeed
  2831.     if type == "Add" then
  2832.         scaler2 = 1 * value
  2833.     elseif type == "Divide" then
  2834.         scaler2 = 1 / value
  2835.     end
  2836.     coroutine.resume(coroutine.create(function()
  2837.         for i = 0, 10 / bonuspeed, 0.1 do
  2838.             swait()
  2839.             if rainbowmode == true then
  2840.                 rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2841.             end
  2842.             if type == "Add" then
  2843.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2844.             elseif type == "Divide" then
  2845.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2846.             end
  2847.             if chaosmode == true then
  2848.                 rng.BrickColor = BrickColor.random()
  2849.             end
  2850.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2851.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2852.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2853.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2854.         end
  2855.         rng:Destroy()
  2856.     end))
  2857. end
  2858. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2859.     local type = type
  2860.     local rng = Instance.new("Part", char)
  2861.     rng.Anchored = true
  2862.     rng.BrickColor = color
  2863.     rng.CanCollide = false
  2864.     rng.FormFactor = 3
  2865.     rng.Name = "Ring"
  2866.     rng.Material = "Neon"
  2867.     rng.Size = Vector3.new(1, 1, 1)
  2868.     rng.Transparency = 1
  2869.     rng.TopSurface = 0
  2870.     rng.BottomSurface = 0
  2871.     rng.CFrame = pos
  2872.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2873.     local rngm = Instance.new("SpecialMesh", rng)
  2874.     rngm.MeshType = "Sphere"
  2875.     rngm.Scale = vt(x1, y1, z1)
  2876.     if rainbowmode == true then
  2877.         rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2878.     end
  2879.     local scaler2 = 1
  2880.     local speeder = FastSpeed
  2881.     if type == "Add" then
  2882.         scaler2 = 1 * value
  2883.     elseif type == "Divide" then
  2884.         scaler2 = 1 / value
  2885.     end
  2886.     coroutine.resume(coroutine.create(function()
  2887.         for i = 0, 10 / bonuspeed, 0.1 do
  2888.             swait()
  2889.             if rainbowmode == true then
  2890.                 rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2891.             end
  2892.             if type == "Add" then
  2893.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2894.             elseif type == "Divide" then
  2895.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2896.             end
  2897.             if chaosmode == true then
  2898.                 rng.BrickColor = BrickColor.random()
  2899.             end
  2900.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2901.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2902.             rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2903.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2904.         end
  2905.         rng:Destroy()
  2906.     end))
  2907. end
  2908. function dmg(dude)
  2909.     if dude.Name ~= Character then
  2910.         local bgf = Instance.new("BodyGyro", dude.Head)
  2911.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  2912.         local val = Instance.new("BoolValue", dude)
  2913.         val.Name = "IsHit"
  2914.         local ds = coroutine.wrap(function()
  2915.             dude:WaitForChild("Head"):BreakJoints()
  2916.             wait(0.5)
  2917.             targetted = nil
  2918.             CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  2919.             coroutine.resume(coroutine.create(function()
  2920.                 for i, v in pairs(dude:GetChildren()) do
  2921.                     if v:IsA("Accessory") then
  2922.                         v:Destroy()
  2923.                     end
  2924.                     if v:IsA("Humanoid") then
  2925.                         v:Destroy()
  2926.                     end
  2927.                     if v:IsA("CharacterMesh") then
  2928.                         v:Destroy()
  2929.                     end
  2930.                     if v:IsA("Model") then
  2931.                         v:Destroy()
  2932.                     end
  2933.                     if v:IsA("Part") or v:IsA("MeshPart") then
  2934.                         for x, o in pairs(v:GetChildren()) do
  2935.                             if o:IsA("Decal") then
  2936.                                 o:Destroy()
  2937.                             end
  2938.                         end
  2939.                         coroutine.resume(coroutine.create(function()
  2940.                             v.Material = "Neon"
  2941.                             v.CanCollide = false
  2942.                             local bld = Instance.new("ParticleEmitter", v)
  2943.                             bld.LightEmission = 1
  2944.                             bld.Texture = "rbxassetid://0"
  2945.                             bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2946.                             bld.Rate = 50
  2947.                             bld.Lifetime = NumberRange.new(1)
  2948.                             bld.Size = NumberSequence.new({
  2949.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  2950.                                 NumberSequenceKeypoint.new(1, 0, 0)
  2951.                             })
  2952.                             bld.Transparency = NumberSequence.new({
  2953.                                 NumberSequenceKeypoint.new(0, 0, 0),
  2954.                                 NumberSequenceKeypoint.new(1, 1, 0)
  2955.                             })
  2956.                             bld.Speed = NumberRange.new(0, 0)
  2957.                             bld.VelocitySpread = 50000
  2958.                             bld.Rotation = NumberRange.new(-500, 500)
  2959.                             bld.RotSpeed = NumberRange.new(-500, 500)
  2960.                             local sbs = Instance.new("BodyPosition", v)
  2961.                             sbs.P = 3000
  2962.                             sbs.D = 1000
  2963.                             sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2964.                             sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  2965.                             v.Color = Color3.new(1, 1, 1)
  2966.                             coroutine.resume(coroutine.create(function()
  2967.                                 for i = 0, 49 do
  2968.                                     swait(1)
  2969.                                     v.Transparency = v.Transparency + 0.02
  2970.                                 end
  2971.                                 CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  2972.                                 bld.Speed = NumberRange.new(1, 5)
  2973.                                 bld.Acceleration = vt(0, 10, 0)
  2974.                                 wait(0.5)
  2975.                                 bld.Enabled = false
  2976.                                 wait(3)
  2977.                                 v:Destroy()
  2978.                                 dude:Destroy()
  2979.                             end))
  2980.                         end))
  2981.                     end
  2982.                 end
  2983.             end))
  2984.         end)
  2985.         ds()
  2986.     end
  2987. end
  2988. function FindNearestHead(Position, Distance, SinglePlayer)
  2989.     if SinglePlayer then
  2990.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2991.     end
  2992.     local List = {}
  2993.     for i, v in pairs(workspace:GetChildren()) do
  2994.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  2995.             table.insert(List, v)
  2996.         end
  2997.     end
  2998.     return List
  2999. end
  3000. function FaceMouse()
  3001.     Cam = workspace.CurrentCamera
  3002.     return {
  3003.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  3004.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  3005.     }
  3006. end
  3007. function FaceMouse2()
  3008.     Cam = workspace.CurrentCamera
  3009.     return {
  3010.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  3011.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  3012.     }
  3013. end
  3014. local ModeOfGlitch = 1
  3015. local storehumanoidWS = 16
  3016. function ExtinctiveHeartbreak()
  3017.     local targetted
  3018.     if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3019.         targetted = mouse.Target.Parent
  3020.     end
  3021.     if targetted ~= nil then
  3022.         attack = true
  3023.         CFuncs.Sound.Create("rbxassetid://377012339", root, 2.5, 7)
  3024.         sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  3025.         local originalpos = root.CFrame
  3026.         RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  3027.         hum.WalkSpeed = 0
  3028.         targetted.Head.Anchored = true
  3029.         sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  3030.         for i = 0, 2, 0.1 do
  3031.             swait()
  3032.             RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  3033.             LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  3034.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  3035.             Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  3036.             RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  3037.             LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  3038.         end
  3039.         coroutine.resume(coroutine.create(function()
  3040.             bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
  3041.             bld.LightEmission = 0.1
  3042.             bld.Texture = "rbxassetid://0"
  3043.             bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  3044.             bld.Rate = 500
  3045.             bld.Lifetime = NumberRange.new(1)
  3046.             bld.Size = NumberSequence.new({
  3047.                 NumberSequenceKeypoint.new(0, 2, 0),
  3048.                 NumberSequenceKeypoint.new(1, 0, 0)
  3049.             })
  3050.             bld.Acceleration = vt(0, -25, 0)
  3051.             bld.Transparency = NumberSequence.new({
  3052.                 NumberSequenceKeypoint.new(0, 0, 0),
  3053.                 NumberSequenceKeypoint.new(1, 0, 0)
  3054.             })
  3055.             bld.Speed = NumberRange.new(10, 50)
  3056.             bld.EmissionDirection = "Front"
  3057.             bld.VelocitySpread = 25
  3058.             bld.Rotation = NumberRange.new(-500, 500)
  3059.             bld.RotSpeed = NumberRange.new(-500, 500)
  3060.         end))
  3061.         coroutine.resume(coroutine.create(function()
  3062.             bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
  3063.             bld.LightEmission = 0.1
  3064.             bld.Texture = "rbxassetid://0"
  3065.             bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  3066.             bld.Rate = 500
  3067.             bld.Lifetime = NumberRange.new(1)
  3068.             bld.Size = NumberSequence.new({
  3069.                 NumberSequenceKeypoint.new(0, 2, 0),
  3070.                 NumberSequenceKeypoint.new(1, 0, 0)
  3071.             })
  3072.             bld.Acceleration = vt(0, -25, 0)
  3073.             bld.Transparency = NumberSequence.new({
  3074.                 NumberSequenceKeypoint.new(0, 0, 0),
  3075.                 NumberSequenceKeypoint.new(1, 0, 0)
  3076.             })
  3077.             bld.Speed = NumberRange.new(10, 50)
  3078.             bld.EmissionDirection = "Front"
  3079.             bld.VelocitySpread = 25
  3080.             bld.Rotation = NumberRange.new(-500, 500)
  3081.             bld.RotSpeed = NumberRange.new(-500, 500)
  3082.         end))
  3083.         CameraEnshaking(5, 5)
  3084.         game:GetService("Debris"):AddItem(bld, 3)
  3085.         dmg(targetted)
  3086.         CFuncs.Sound.Create("rbxassetid://160715357", targetted.Head, 10, 1)
  3087.         for i = 0, 1, 0.1 do
  3088.             swait()
  3089.             RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  3090.             LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  3091.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  3092.             Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  3093.             RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  3094.             LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  3095.         end
  3096.         CFuncs.Sound.Create("rbxassetid://160715357", root, 10, 1)
  3097.         sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  3098.         root.CFrame = originalpos
  3099.         sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  3100.         bld.Enabled = false
  3101.         attack = false
  3102.         hum.WalkSpeed = storehumanoidWS
  3103.     end
  3104. end
  3105. function PureBomb()
  3106.     attack = true
  3107.     local orb = Instance.new("Part", char)
  3108.     orb.Anchored = true
  3109.     orb.BrickColor = BrickColor.new("Cool yellow")
  3110.     orb.CanCollide = false
  3111.     orb.FormFactor = 3
  3112.     orb.Name = "Ring"
  3113.     orb.Material = "Neon"
  3114.     orb.Size = Vector3.new(1, 1, 1)
  3115.     orb.Transparency = 0
  3116.     orb.TopSurface = 0
  3117.     orb.BottomSurface = 0
  3118.     local orbm = Instance.new("SpecialMesh", orb)
  3119.     orbm.MeshType = "Sphere"
  3120.     orbm.Name = "SizeMesh"
  3121.     orbm.Scale = vt(0, 0, 0)
  3122.     local scaled = 0.1
  3123.     local posid = 0
  3124.     CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  3125.     for i = 0, 5, 0.1 do
  3126.         swait()
  3127.         scaled = scaled - 0.001
  3128.         posid = posid - scaled
  3129.         orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  3130.         orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  3131.         sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Bright blue"), 10)
  3132.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  3133.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  3134.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3135.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3136.         RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  3137.         LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  3138.     end
  3139.     for i = 0, 2, 0.1 do
  3140.         swait()
  3141.         orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  3142.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  3143.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  3144.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  3145.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  3146.         RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  3147.         LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  3148.     end
  3149.     coroutine.resume(coroutine.create(function()
  3150.         orb.Anchored = false
  3151.         CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  3152.         local a = Instance.new("Part", workspace)
  3153.         a.Name = "Direction"
  3154.         a.Anchored = true
  3155.         a.BrickColor = bc("Bright red")
  3156.         a.Material = "Neon"
  3157.         a.Transparency = 1
  3158.         a.CanCollide = false
  3159.         local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  3160.         local ignore = orb
  3161.         local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3162.         a.BottomSurface = 10
  3163.         a.TopSurface = 10
  3164.         local distance = (orb.CFrame.p - position).magnitude
  3165.         a.Size = Vector3.new(0.1, 0.1, 0.1)
  3166.         a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  3167.         orb.CFrame = a.CFrame
  3168.         a:Destroy()
  3169.         local bv = Instance.new("BodyVelocity")
  3170.         bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3171.         bv.velocity = orb.CFrame.lookVector * 125
  3172.         bv.Parent = orb
  3173.         local hitted = false
  3174.         game:GetService("Debris"):AddItem(orb, 15)
  3175.         wait()
  3176.         local hit = orb.Touched:connect(function(hit)
  3177.             if hitted == false then
  3178.                 hitted = true
  3179.                 CameraEnshaking(10, 2.5)
  3180.                 CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  3181.                 MagniDamage(orb, 65, 65, 90, 0, "Normal")
  3182.                 sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  3183.                 sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  3184.                 orb.Anchored = true
  3185.                 orb.Transparency = 1
  3186.                 wait(8)
  3187.                 orb:Destroy()
  3188.             end
  3189.         end)
  3190.     end))
  3191.     for i = 0, 1, 0.1 do
  3192.         swait()
  3193.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  3194.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  3195.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  3196.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  3197.         RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  3198.         LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  3199.     end
  3200.     attack = false
  3201. end
  3202. function ChaosGroundStrike()
  3203.     attack = true
  3204.     for i = 0, 2, 0.1 do
  3205.         swait()
  3206.         RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3207.         LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3208.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3209.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3210.         RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3211.         LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3212.     end
  3213.     CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  3214.     CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  3215.     CameraEnshaking(4, 12)
  3216.     for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  3217.         if v:FindFirstChild("Head") then
  3218.             dmg(v)
  3219.         end
  3220.     end
  3221.     sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  3222.     sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  3223.     sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  3224.     for i = 0, 2, 0.1 do
  3225.         swait()
  3226.         RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3227.         LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3228.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3229.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3230.         RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3231.         LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3232.     end
  3233.     attack = false
  3234. end
  3235. function ChaosBegone()
  3236.     attack = true
  3237.     chatfunc("heheheh...", BrickColor.random().Color)
  3238.     for i = 0, 10, 0.1 do
  3239.         swait()
  3240.         RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3241.         LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3242.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3243.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3244.         RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3245.         LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3246.     end
  3247.     chatfunc("HAHAHAHAHA!!", BrickColor.random().Color)
  3248.     CFuncs.Sound.Create("rbxassetid://131961140", char, 7.5, 1)
  3249.     CFuncs.Sound.Create("rbxassetid://131961140", char, 7.5, 1)
  3250.     CameraEnshaking(5, 25)
  3251.     for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  3252.         if v:FindFirstChild("Head") then
  3253.             dmg(v)
  3254.         end
  3255.     end
  3256.     sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  3257.     sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  3258.     sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  3259.     for i = 0, 3, 0.1 do
  3260.         swait()
  3261.         RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3262.         LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3263.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3264.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3265.         RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3266.         LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3267.     end
  3268.     attack = false
  3269. end
  3270. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  3271.     local orb = Instance.new("Part", char)
  3272.     orb.Anchored = true
  3273.     orb.BrickColor = color
  3274.     orb.CanCollide = false
  3275.     orb.FormFactor = 3
  3276.     orb.Name = "Ring"
  3277.     orb.Material = "Neon"
  3278.     orb.Size = Vector3.new(1, 1, 1)
  3279.     orb.Transparency = 0
  3280.     orb.TopSurface = 0
  3281.     orb.BottomSurface = 0
  3282.     local orbm = Instance.new("SpecialMesh", orb)
  3283.     orbm.MeshType = "Sphere"
  3284.     orb.CFrame = positted
  3285.     orbm.Name = "SizeMesh"
  3286.     orbm.Scale = vt(1, 1, 1)
  3287.     CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  3288.     sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  3289.     coroutine.resume(coroutine.create(function()
  3290.         wait(timer)
  3291.         CameraEnshaking(3, ShakePower)
  3292.         orb.Transparency = 1
  3293.         MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  3294.         sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  3295.         CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  3296.         wait(3)
  3297.         orb:Destroy()
  3298.     end))
  3299. end
  3300. function orb_spawn(positted, timer)
  3301.     local randomcol = math.random(1, 2)
  3302.     local orb = Instance.new("Part", char)
  3303.     orb.Anchored = true
  3304.     if randomcol == 1 then
  3305.         orb.BrickColor = BrickColor.new("White")
  3306.     elseif randomcol == 2 then
  3307.         orb.BrickColor = BrickColor.new("Really black")
  3308.     end
  3309.     orb.CanCollide = false
  3310.     orb.FormFactor = 3
  3311.     orb.Name = "Ring"
  3312.     orb.Material = "Neon"
  3313.     orb.Size = Vector3.new(1, 1, 1)
  3314.     orb.Transparency = 0
  3315.     orb.TopSurface = 0
  3316.     orb.BottomSurface = 0
  3317.     local orbm = Instance.new("SpecialMesh", orb)
  3318.     orbm.MeshType = "Sphere"
  3319.     orb.CFrame = positted
  3320.     orbm.Name = "SizeMesh"
  3321.     orbm.Scale = vt(1, 1, 1)
  3322.     CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  3323.     sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  3324.     coroutine.resume(coroutine.create(function()
  3325.         wait(timer)
  3326.         CameraEnshaking(3, 2)
  3327.         orb.Transparency = 1
  3328.         MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  3329.         sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  3330.         CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  3331.         wait(3)
  3332.         orb:Destroy()
  3333.     end))
  3334. end
  3335. function scattercorrupt()
  3336.     attack = true
  3337.     local rot = 0
  3338.     local randomrotations = math.random(1, 2)
  3339.     local lookv = 2.5
  3340.     local power = 5
  3341.     sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  3342.     sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  3343.     CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  3344.     CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  3345.     CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  3346.     CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  3347.     CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  3348.     local hite = Instance.new("Part", char)
  3349.     hite.Anchored = true
  3350.     hite.CanCollide = false
  3351.     hite.FormFactor = 3
  3352.     hite.Name = "Ring"
  3353.     hite.Material = "Neon"
  3354.     hite.Size = Vector3.new(1, 1, 1)
  3355.     hite.Transparency = 1
  3356.     hite.TopSurface = 0
  3357.     hite.BottomSurface = 0
  3358.     hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  3359.     local rem = Instance.new("Part", char)
  3360.     rem.Anchored = true
  3361.     rem.CanCollide = false
  3362.     rem.FormFactor = 3
  3363.     rem.Name = "Ring"
  3364.     rem.Material = "Neon"
  3365.     rem.Size = Vector3.new(1, 1, 1)
  3366.     rem.Transparency = 1
  3367.     rem.TopSurface = 0
  3368.     rem.BottomSurface = 0
  3369.     rem.CFrame = hite.CFrame
  3370.     local rem2 = rem:Clone()
  3371.     rem2.Parent = char
  3372.     rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3373.     local rem3 = rem:Clone()
  3374.     rem3.Parent = char
  3375.     rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3376.     local rem4 = rem:Clone()
  3377.     rem4.Parent = char
  3378.     rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3379.     hite:Destroy()
  3380.     coroutine.resume(coroutine.create(function()
  3381.         for i = 0, 24 do
  3382.             swait(1)
  3383.             if randomrotations == 1 then
  3384.                 rot = rot + 1
  3385.             elseif randomrotations == 2 then
  3386.                 rot = rot - 1
  3387.             end
  3388.             power = power + 0.5
  3389.             lookv = lookv + 7.5
  3390.             rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  3391.             rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3392.             rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3393.             rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3394.             orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3395.             orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3396.             orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3397.             orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3398.         end
  3399.     end))
  3400.     attack = false
  3401. end
  3402. function yinyangi()
  3403.     attack = true
  3404.     for i = 0, 2, 0.1 do
  3405.         swait()
  3406.         RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  3407.         LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  3408.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3409.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3410.         RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3411.         LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3412.     end
  3413.     local bv = Instance.new("BodyVelocity")
  3414.     bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3415.     bv.velocity = root.CFrame.lookVector * 175
  3416.     bv.Parent = root
  3417.     for Rotations = 0, 9 do
  3418.         for i = 0, 1, 0.5 do
  3419.             swait()
  3420.             bv.velocity = root.CFrame.lookVector * 175
  3421.             RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3422.             LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3423.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3424.             Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3425.             RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3426.             LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3427.         end
  3428.         orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3429.         for i = 0, 1, 0.5 do
  3430.             swait()
  3431.             bv.velocity = root.CFrame.lookVector * 175
  3432.             RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3433.             LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3434.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  3435.             Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3436.             RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3437.             LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3438.         end
  3439.         orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3440.         for i = 0, 1, 0.5 do
  3441.             swait()
  3442.             bv.velocity = root.CFrame.lookVector * 175
  3443.             RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3444.             LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3445.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  3446.             Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3447.             RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3448.             LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3449.         end
  3450.         orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3451.         for i = 0, 1, 0.5 do
  3452.             swait()
  3453.             bv.velocity = root.CFrame.lookVector * 175
  3454.             RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3455.             LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3456.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  3457.             Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3458.             RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3459.             LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3460.         end
  3461.         orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3462.     end
  3463.     bv:Destroy()
  3464.     attack = false
  3465. end
  3466. function Wip()
  3467.     attack = true
  3468.     local rngb = Instance.new("Part", char)
  3469.     rngb.Anchored = true
  3470.     rngb.BrickColor = origcolor
  3471.     rngb.CanCollide = false
  3472.     rngb.FormFactor = 3
  3473.     rngb.Name = "Ring"
  3474.     rngb.Material = "Neon"
  3475.     rngb.Size = Vector3.new(1, 0.05, 1)
  3476.     rngb.Transparency = 1
  3477.     rngb.TopSurface = 0
  3478.     rngb.BottomSurface = 0
  3479.     local rngmb = Instance.new("SpecialMesh", rngb)
  3480.     rngmb.MeshType = "Brick"
  3481.     rngmb.Name = "SizeMesh"
  3482.     rngmb.Scale = vt(0, 1, 0)
  3483.     local orb = rngb:Clone()
  3484.     orb.Parent = char
  3485.     orb.Transparency = 0
  3486.     orb.BrickColor = BrickColor.new("White")
  3487.     orb.Size = vt(1, 1, 1)
  3488.     local orbmish = orb.SizeMesh
  3489.     orbmish.Scale = vt(0, 0, 0)
  3490.     orbmish.MeshType = "Sphere"
  3491.     local orbe = rngb:Clone()
  3492.     orbe.Parent = char
  3493.     orbe.Transparency = 0.5
  3494.     orbe.BrickColor = BrickColor.new("New Yeller")
  3495.     orbe.Size = vt(1, 1, 1)
  3496.     local orbmish2 = orbe.SizeMesh
  3497.     orbmish2.Scale = vt(0, 0, 0)
  3498.     orbmish2.MeshType = "Sphere"
  3499.     orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3500.     rngb:Destroy()
  3501.     for i = 0, 5, 0.1 do
  3502.         swait()
  3503.         if rainbowmode == true then
  3504.             orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3505.         end
  3506.         orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3507.         orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3508.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3509.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3510.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3511.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3512.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3513.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3514.         RootPart.CFrame = FaceMouse()[1]
  3515.     end
  3516.     orbe.Transparency = 1
  3517.     orb.Transparency = 1
  3518.     orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3519.     CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3520.     local a = Instance.new("Part", Character)
  3521.     a.Name = "Direction"
  3522.     a.Anchored = true
  3523.     a.BrickColor = bc("White")
  3524.     a.Material = "Neon"
  3525.     a.Transparency = 0
  3526.     a.Shape = "Cylinder"
  3527.     a.CanCollide = false
  3528.     local a2 = Instance.new("Part", Character)
  3529.     a2.Name = "Direction"
  3530.     a2.Anchored = true
  3531.     a2.BrickColor = bc("New Yeller")
  3532.     a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3533.     a2.Material = "Neon"
  3534.     a2.Transparency = 0.5
  3535.     a2.Shape = "Cylinder"
  3536.     a2.CanCollide = false
  3537.     local ba = Instance.new("Part", Character)
  3538.     ba.Name = "HitDirect"
  3539.     ba.Anchored = true
  3540.     ba.BrickColor = bc("Really black")
  3541.     ba.Material = "Neon"
  3542.     ba.Transparency = 1
  3543.     ba.CanCollide = false
  3544.     local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3545.     local ignore = Character
  3546.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3547.     a.BottomSurface = 10
  3548.     a.TopSurface = 10
  3549.     a2.BottomSurface = 10
  3550.     a2.TopSurface = 10
  3551.     local distance = (orb.CFrame.p - position).magnitude
  3552.     a.Size = Vector3.new(distance, 1, 1)
  3553.     a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3554.     a2.Size = Vector3.new(distance, 1, 1)
  3555.     a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3556.     ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3557.     a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3558.     a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3559.     game:GetService("Debris"):AddItem(a, 20)
  3560.     game:GetService("Debris"):AddItem(a2, 20)
  3561.     game:GetService("Debris"):AddItem(ba, 20)
  3562.     local msh = Instance.new("SpecialMesh", a)
  3563.     msh.MeshType = "Cylinder"
  3564.     msh.Scale = vt(1, 25, 25)
  3565.     local msh2 = Instance.new("SpecialMesh", a2)
  3566.     msh2.MeshType = "Cylinder"
  3567.     msh2.Scale = vt(1, 30, 30)
  3568.     for i = 0, 10, 0.1 do
  3569.         swait()
  3570.         CameraEnshaking(1, 5)
  3571.         a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3572.         orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3573.         orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3574.         ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3575.         hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3576.         distance = (orb.CFrame.p - position).magnitude
  3577.         if typrot == 1 then
  3578.             rotation = rotation + 2.5
  3579.         elseif typrot == 2 then
  3580.             rotation = rotation - 2.5
  3581.         end
  3582.         RootPart.CFrame = FaceMouse()[1]
  3583.         a.Size = Vector3.new(distance, 1, 1)
  3584.         a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3585.         a2.Size = Vector3.new(distance, 1, 1)
  3586.         a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3587.         ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3588.         a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3589.         a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3590.         msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  3591.         msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  3592.         MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  3593.     end
  3594.     a:Destroy()
  3595.     a2:Destroy()
  3596.     ba:Destroy()
  3597.     orb:Destroy()
  3598.     orbe:Destroy()
  3599.     attack = false
  3600. end
  3601. function UniversalSpark()
  3602.     attack = true
  3603.     local rngb = Instance.new("Part", char)
  3604.     rngb.Anchored = true
  3605.     rngb.BrickColor = origcolor
  3606.     rngb.CanCollide = false
  3607.     rngb.FormFactor = 3
  3608.     rngb.Name = "Ring"
  3609.     rngb.Material = "Neon"
  3610.     rngb.Size = Vector3.new(1, 0.05, 1)
  3611.     rngb.Transparency = 1
  3612.     rngb.TopSurface = 0
  3613.     rngb.BottomSurface = 0
  3614.     local rngmb = Instance.new("SpecialMesh", rngb)
  3615.     rngmb.MeshType = "Brick"
  3616.     rngmb.Name = "SizeMesh"
  3617.     rngmb.Scale = vt(0, 1, 0)
  3618.     local orb = rngb:Clone()
  3619.     orb.Parent = char
  3620.     orb.Transparency = 0
  3621.     orb.BrickColor = BrickColor.new("White")
  3622.     orb.Size = vt(1, 1, 1)
  3623.     local orbmish = orb.SizeMesh
  3624.     orbmish.Scale = vt(0, 0, 0)
  3625.     orbmish.MeshType = "Sphere"
  3626.     local orbe = rngb:Clone()
  3627.     orbe.Parent = char
  3628.     orbe.Transparency = 0.5
  3629.     orbe.BrickColor = BrickColor.new("New Yeller")
  3630.     orbe.Size = vt(1, 1, 1)
  3631.     local orbmish2 = orbe.SizeMesh
  3632.     orbmish2.Scale = vt(0, 0, 0)
  3633.     orbmish2.MeshType = "Sphere"
  3634.     orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3635.     rngb:Destroy()
  3636.     for i = 0, 5, 0.1 do
  3637.         swait()
  3638.         if rainbowmode == true then
  3639.             orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3640.         end
  3641.         orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3642.         orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3643.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3644.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3645.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3646.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3647.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3648.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3649.         RootPart.CFrame = FaceMouse()[1]
  3650.     end
  3651.     orbe.Transparency = 1
  3652.     orb.Transparency = 1
  3653.     orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3654.     local a = Instance.new("Part", Character)
  3655.     a.Name = "Direction"
  3656.     a.Anchored = true
  3657.     a.BrickColor = bc("Alder")
  3658.     a.Color = MAINRUINCOLOR.Color
  3659.     a.Material = "Neon"
  3660.     a.Transparency = 0.5
  3661.     a.Shape = "Cylinder"
  3662.     a.CanCollide = false
  3663.     local a2 = Instance.new("Part", Character)
  3664.     a2.Name = "Direction"
  3665.     a2.Anchored = true
  3666.     a2.BrickColor = bc("New Yeller")
  3667.     a2.Color = MAINRUINCOLOR.Color
  3668.     a2.Material = "Neon"
  3669.     a2.Transparency = 0.5
  3670.     a2.Shape = "Cylinder"
  3671.     a2.CanCollide = false
  3672.     local ba = Instance.new("Part", Character)
  3673.     ba.Name = "HitDirect"
  3674.     ba.Anchored = true
  3675.     ba.BrickColor = bc("Really black")
  3676.     ba.Material = "Neon"
  3677.     ba.Transparency = 1
  3678.     ba.CanCollide = false
  3679.     local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3680.     local ignore = Character
  3681.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3682.     a.BottomSurface = 10
  3683.     a.TopSurface = 10
  3684.     a2.BottomSurface = 10
  3685.     a2.TopSurface = 10
  3686.     local distance = (orb.CFrame.p - position).magnitude
  3687.     a.Size = Vector3.new(distance, 1, 1)
  3688.     a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3689.     a2.Size = Vector3.new(distance, 1, 1)
  3690.     a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3691.     ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3692.     a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3693.     a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3694.     game:GetService("Debris"):AddItem(a, 60)
  3695.     game:GetService("Debris"):AddItem(a2, 60)
  3696.     game:GetService("Debris"):AddItem(ba, 60)
  3697.     local outerscale = 0
  3698.     local msh = Instance.new("SpecialMesh", a)
  3699.     msh.MeshType = "Cylinder"
  3700.     msh.Scale = vt(1, 0, 0)
  3701.     local msh2 = Instance.new("SpecialMesh", a2)
  3702.     msh2.MeshType = "Cylinder"
  3703.     msh2.Scale = vt(1, 0, 0)
  3704.     for i = 0, 2, 0.1 do
  3705.         swait()
  3706.         CameraEnshaking(1, 1)
  3707.         msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  3708.         msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  3709.         outerscale = outerscale - 0.015
  3710.         orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3711.         orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3712.         ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3713.         hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3714.         distance = (orb.CFrame.p - position).magnitude
  3715.         if typrot == 1 then
  3716.             rotation = rotation + 2.5
  3717.         elseif typrot == 2 then
  3718.             rotation = rotation - 2.5
  3719.         end
  3720.         RootPart.CFrame = FaceMouse()[1]
  3721.         a.Size = Vector3.new(distance, 1, 1)
  3722.         a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3723.         a2.Size = Vector3.new(distance, 1, 1)
  3724.         a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3725.         ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3726.         a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3727.         a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3728.         MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3729.     end
  3730.     for z = 0, 2 do
  3731.         for i = 0, 4, 0.1 do
  3732.             swait()
  3733.             CameraEnshaking(1, 1)
  3734.             msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3735.             msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3736.             outerscale = outerscale + 0.015
  3737.             orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3738.             orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3739.             ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3740.             hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3741.             distance = (orb.CFrame.p - position).magnitude
  3742.             if typrot == 1 then
  3743.                 rotation = rotation + 2.5
  3744.             elseif typrot == 2 then
  3745.                 rotation = rotation - 2.5
  3746.             end
  3747.             RootPart.CFrame = FaceMouse()[1]
  3748.             a.Size = Vector3.new(distance, 1, 1)
  3749.             a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3750.             a2.Size = Vector3.new(distance, 1, 1)
  3751.             a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3752.             ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3753.             a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3754.             a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3755.             MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3756.         end
  3757.         for i = 0, 4, 0.1 do
  3758.             swait()
  3759.             CameraEnshaking(1, 1)
  3760.             msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3761.             msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3762.             outerscale = outerscale - 0.015
  3763.             orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3764.             orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3765.             ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3766.             hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3767.             distance = (orb.CFrame.p - position).magnitude
  3768.             if typrot == 1 then
  3769.                 rotation = rotation + 2.5
  3770.             elseif typrot == 2 then
  3771.                 rotation = rotation - 2.5
  3772.             end
  3773.             RootPart.CFrame = FaceMouse()[1]
  3774.             a.Size = Vector3.new(distance, 1, 1)
  3775.             a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3776.             a2.Size = Vector3.new(distance, 1, 1)
  3777.             a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3778.             ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3779.             a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3780.             a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3781.             MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3782.         end
  3783.     end
  3784.     for i = 0, 4, 0.1 do
  3785.         swait()
  3786.         CameraEnshaking(1, 1)
  3787.         msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3788.         msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3789.         a.Transparency = a.Transparency + 0.025
  3790.         a2.Transparency = a2.Transparency + 0.025
  3791.         outerscale = outerscale - 0.015
  3792.         orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3793.         orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3794.         ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3795.         hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3796.         distance = (orb.CFrame.p - position).magnitude
  3797.         if typrot == 1 then
  3798.             rotation = rotation + 2.5
  3799.         elseif typrot == 2 then
  3800.             rotation = rotation - 2.5
  3801.         end
  3802.         RootPart.CFrame = FaceMouse()[1]
  3803.         a.Size = Vector3.new(distance, 1, 1)
  3804.         a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3805.         a2.Size = Vector3.new(distance, 1, 1)
  3806.         a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3807.         ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3808.         a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3809.         a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3810.         MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3811.     end
  3812.     a:Destroy()
  3813.     a2:Destroy()
  3814.     ba:Destroy()
  3815.     orb:Destroy()
  3816.     orbe:Destroy()
  3817.     attack = false
  3818. end
  3819. function resetmode()
  3820.     rainbowmode = false
  3821.     chaosmode = false
  3822.                flamemode = false
  3823.     RecolorTextAndRename("UNDER MAINTENANCE LUNATIC", Color3.new(0, 1, 0), Color3.new(1, 0, 0),"Code")
  3824.     ModeOfGlitch = 1
  3825.     storehumanoidWS = 50
  3826.     for i, v in pairs(mw2:GetChildren()) do
  3827.         if v:IsA("Part") then
  3828.             v.Transparency = 0.30
  3829.             v.BrickColor = BrickColor.new("Really red")
  3830.             v.Material = "Neon"
  3831.         end
  3832.     end
  3833.     for i, v in pairs(mw1:GetChildren()) do
  3834.         if v:IsA("Part") then
  3835.             v.Transparency = 0.75
  3836.             v.BrickColor = BrickColor.new("Really red")
  3837.             v.Material = "Neon"
  3838.         end
  3839.     end
  3840.     MAINRUINCOLOR = BrickColor.new("Really red")
  3841.     hum.WalkSpeed = 50
  3842.     newTheme("rbxassetid://383448299", 0, 1, 10)
  3843.     for i, v in pairs(m:GetChildren()) do
  3844.         if v:IsA("Part") then
  3845.             v.Transparency = 1
  3846.             v.BrickColor = BrickColor.new("Really black")
  3847.             v.Material = "Glass"
  3848.         end
  3849.     end
  3850.     for i, v in pairs(m2:GetChildren()) do
  3851.         if v:IsA("Part") then
  3852.             v.Transparency = 0.90
  3853.             v.BrickColor = BrickColor.new("Lime green")
  3854.             v.Material = "Granite"
  3855.         end
  3856.     end
  3857.     for i, v in pairs(m3:GetChildren()) do
  3858.         if v:IsA("Part") then
  3859.             v.Transparency = 0.5
  3860.             v.BrickColor = BrickColor.new("Really red")
  3861.             v.Material = "Neon"
  3862.         end
  3863.     end
  3864.     for i, v in pairs(extrawingmod1:GetChildren()) do
  3865.         if v:IsA("Part") then
  3866.             v.Transparency = 0.95
  3867.             v.BrickColor = BrickColor.new("Lime green")
  3868.             v.Material = "Neon"
  3869.         end
  3870.     end
  3871.     for i, v in pairs(extrawingmod2:GetChildren()) do
  3872.         if v:IsA("Part") then
  3873.             v.Transparency = 0.85
  3874.             v.BrickColor = BrickColor.new("Camo")
  3875.             v.Material = "Neon"
  3876.         end
  3877.     end
  3878. end
  3879. function attackone()
  3880.     attack = true
  3881.     for i = 0, 1, 0.1 do
  3882.         swait()
  3883.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  3884.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  3885.         RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3886.         LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3887.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3888.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3889.     end
  3890.     CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  3891.     local hitb = Instance.new("Part", char)
  3892.     hitb.Anchored = true
  3893.     hitb.CanCollide = false
  3894.     hitb.FormFactor = 3
  3895.     hitb.Name = "Ring"
  3896.     hitb.Material = "Neon"
  3897.     hitb.Size = Vector3.new(1, 1, 1)
  3898.     hitb.Transparency = 1
  3899.     hitb.TopSurface = 0
  3900.     hitb.BottomSurface = 0
  3901.     hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3902.     MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3903.     hitb:Destroy()
  3904.     for i = 0, 1, 0.1 do
  3905.         swait()
  3906.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  3907.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  3908.         RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  3909.         LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  3910.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3911.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3912.     end
  3913.     attack = false
  3914. end
  3915. function attacktwo()
  3916.     attack = true
  3917.     for i = 0, 1, 0.1 do
  3918.         swait()
  3919.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  3920.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  3921.         RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3922.         LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3923.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3924.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3925.     end
  3926.     CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  3927.     local hitb = Instance.new("Part", char)
  3928.     hitb.Anchored = true
  3929.     hitb.CanCollide = false
  3930.     hitb.FormFactor = 3
  3931.     hitb.Name = "Ring"
  3932.     hitb.Material = "Neon"
  3933.     hitb.Size = Vector3.new(1, 1, 1)
  3934.     hitb.Transparency = 1
  3935.     hitb.TopSurface = 0
  3936.     hitb.BottomSurface = 0
  3937.     hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3938.     MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3939.     hitb:Destroy()
  3940.     for i = 0, 1, 0.1 do
  3941.         swait()
  3942.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  3943.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  3944.         RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  3945.         LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  3946.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3947.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3948.     end
  3949.     attack = false
  3950. end
  3951. function attackthree()
  3952.     attack = true
  3953.     for i = 0, 1, 0.1 do
  3954.         swait()
  3955.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  3956.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  3957.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  3958.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3959.         RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3960.         LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3961.     end
  3962.     local distlook = 5
  3963.     for i = 0, 4 do
  3964.         swait(2)
  3965.         CameraEnshaking(2, 3)
  3966.         local hite = Instance.new("Part", char)
  3967.         hite.Anchored = true
  3968.         hite.CanCollide = false
  3969.         hite.FormFactor = 3
  3970.         hite.Name = "Ring"
  3971.         hite.Material = "Neon"
  3972.         hite.Size = Vector3.new(1, 1, 1)
  3973.         hite.Transparency = 1
  3974.         hite.TopSurface = 0
  3975.         hite.BottomSurface = 0
  3976.         hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  3977.         sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  3978.         sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  3979.         MagniDamage(hite, 10, 15, 35, 0, "Normal")
  3980.         CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  3981.         CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  3982.         game:GetService("Debris"):AddItem(hite, 5)
  3983.         distlook = distlook + 10
  3984.     end
  3985.     attack = false
  3986. end
  3987. local attacktype = 1
  3988. mouse.Button1Down:connect(function()
  3989.     if attack == false and attacktype == 1 then
  3990.         attacktype = 2
  3991.         attackone()
  3992.     elseif attack == false and attacktype == 2 then
  3993.         attacktype = 3
  3994.         attacktwo()
  3995.     elseif attack == false and attacktype == 3 then
  3996.         attacktype = 1
  3997.         attackthree()
  3998.     elseif attack == false and attacktype == 4 then
  3999.         attacktype = 1
  4000.     end
  4001. end)
  4002. mouse.KeyDown:connect(function(k)
  4003.     if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  4004.         ModeOfGlitch = 1000000
  4005.         storehumanoidWS = 16
  4006.         hum.WalkSpeed = 16
  4007.         rainbowmode = false
  4008.         chaosmode = false
  4009.           flamemode = false
  4010.         RecolorTextAndRename("Judgement Lunatic", Color3.new(0, 0, 0), Color3.new(0, 0, 0),"Arial")
  4011.         newTheme("rbxassetid://1117396305", 20.25, 1, 1)
  4012.         MAINRUINCOLOR = BrickColor.new("New Yeller")
  4013.         for i, v in pairs(mw2:GetChildren()) do
  4014.             if v:IsA("Part") then
  4015.                 v.Transparency = 0
  4016.                 v.BrickColor = BrickColor.new("Hot white")
  4017.                 v.Material = "Neon"
  4018.             end
  4019.         end
  4020.         for i, v in pairs(mw1:GetChildren()) do
  4021.             if v:IsA("Part") then
  4022.                 v.Transparency = 0
  4023.                 v.BrickColor = MAINRUINCOLOR
  4024.                 v.Material = "Neon"
  4025.             end
  4026.         end
  4027.         for i, v in pairs(m:GetChildren()) do
  4028.             if v:IsA("Part") then
  4029.                 v.Transparency = 0
  4030.                 v.BrickColor = BrickColor.new("Really black")
  4031.                 v.Material = "Ice"
  4032.             end
  4033.         end
  4034.         for i, v in pairs(m2:GetChildren()) do
  4035.             if v:IsA("Part") then
  4036.                 v.Transparency = 0
  4037.                 v.BrickColor = BrickColor.new("Royal purple")
  4038.                 v.Material = "Glass"
  4039.             end
  4040.         end
  4041.         for i, v in pairs(m3:GetChildren()) do
  4042.             if v:IsA("Part") then
  4043.                 v.Transparency = 0
  4044.                 v.BrickColor = BrickColor.new("Really black")
  4045.                 v.Material = "Neon"
  4046.             end
  4047.         end
  4048.         for i, v in pairs(extrawingmod1:GetChildren()) do
  4049.             if v:IsA("Part") then
  4050.                 v.Transparency = 0
  4051.                 v.BrickColor = BrickColor.new("Royal Purple")
  4052.                 v.Material = "Neon"
  4053.             end
  4054.         end
  4055.         for i, v in pairs(extrawingmod2:GetChildren()) do
  4056.             if v:IsA("Part") then
  4057.                 v.Transparency = 0
  4058.                 v.BrickColor = BrickColor.new("Really black")
  4059.                 v.Material = "Neon"
  4060.             end
  4061.         end
  4062.     elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  4063.         resetmode()
  4064.     end
  4065.     if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  4066.         ModeOfGlitch = 3
  4067.         storehumanoidWS = 16
  4068.         hum.WalkSpeed = 16
  4069.         rainbowmode = false
  4070.         chaosmode = false
  4071.           flamemode = false
  4072.         RecolorTextAndRename("Lunatic The Gay Scripter", Color3.new(0, 0, 0), Color3.new(0, 0, 0),"ArialBold")
  4073.         newTheme("rbxassetid://751167162", 58.15, 1,2)
  4074.         MAINRUINCOLOR = BrickColor.new("Really black")
  4075.         for i, v in pairs(mw2:GetChildren()) do
  4076.             if v:IsA("Part") then
  4077.                 v.Transparency = 0
  4078.                 v.BrickColor = BrickColor.new("Hot white")
  4079.                 v.Material = "Neon"
  4080.             end
  4081.         end
  4082.         for i, v in pairs(mw1:GetChildren()) do
  4083.             if v:IsA("Part") then
  4084.                 v.Transparency = 0
  4085.                 v.BrickColor = BrickColor.new("Really black")
  4086.                 v.Material = "Neon"
  4087.             end
  4088.         end
  4089.         for i, v in pairs(m:GetChildren()) do
  4090.             if v:IsA("Part") then
  4091.                 v.Transparency = 0
  4092.                 v.BrickColor = BrickColor.new("Hot white")
  4093.                 v.Material = "Ice"
  4094.             end
  4095.         end
  4096.         for i, v in pairs(m2:GetChildren()) do
  4097.             if v:IsA("Part") then
  4098.                 v.Transparency = 0
  4099.                 v.BrickColor = BrickColor.new("Really black")
  4100.                 v.Material = "Glass"
  4101.             end
  4102.         end
  4103.         for i, v in pairs(m3:GetChildren()) do
  4104.             if v:IsA("Part") then
  4105.                 v.Transparency = 0
  4106.                 v.BrickColor = BrickColor.new("Hot white")
  4107.                 v.Material = "Neon"
  4108.             end
  4109.         end
  4110.         for i, v in pairs(extrawingmod1:GetChildren()) do
  4111.             if v:IsA("Part") then
  4112.                 v.Transparency = 1
  4113.                 v.BrickColor = BrickColor.new("White")
  4114.                 v.Material = "Neon"
  4115.             end
  4116.         end
  4117.         for i, v in pairs(extrawingmod2:GetChildren()) do
  4118.             if v:IsA("Part") then
  4119.                 v.Transparency = 1
  4120.                 v.BrickColor = BrickColor.new("White")
  4121.                 v.Material = "Neon"
  4122.             end
  4123.         end
  4124.     elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  4125.         resetmode()
  4126.     end
  4127. if k == "m" and attack == false and ModeOfGlitch == 3 and ModeOfGlitch ~= 22 then
  4128.     hum.WalkSpeed = 0
  4129.     attack = true
  4130.     for i = 0,1,0.1 do
  4131.         swait()
  4132.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,-0.15,0)* angles(math.rad(10),math.rad(0),math.rad(0)),0.3)
  4133. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  4134. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(-90)), 0.3)
  4135. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(70)), 0.3)
  4136. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  4137. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  4138.     end
  4139. sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
  4140. for i = 0,3,0.1 do
  4141. sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
  4142. end
  4143. CFuncs["Sound"].Create("rbxassetid://239000203", root, 4, 1)
  4144. CFuncs["Sound"].Create("rbxassetid://1042716828", root, 2, 1)
  4145. CFuncs["Sound"].Create("rbxassetid://847061203", root, 3, 1)
  4146.     hum.WalkSpeed = storehumanoidWS
  4147. attack = false
  4148.     ModeOfGlitch = 66
  4149. storehumanoidWS = 16
  4150. hum.WalkSpeed = 16
  4151. rainbowmode = false
  4152. chaosmode = false
  4153. flamemode = false
  4154.         newTheme("rbxassetid://1430790805", 0, 1, 1)
  4155. MAINRUINCOLOR = BrickColor.new("Really black")
  4156.         for i, v in pairs(mw2:GetChildren()) do
  4157.             if v:IsA("Part") then
  4158.                 v.BrickColor = BrickColor.random()
  4159.                 v.Material = "Neon"
  4160.             end
  4161.         end
  4162.         for i, v in pairs(mw1:GetChildren()) do
  4163.             if v:IsA("Part") then
  4164.                 v.Transparency = 0.75
  4165.                 v.BrickColor = BrickColor.random()
  4166.                 v.Material = "Neon"
  4167.             end
  4168.         end
  4169.         for i, v in pairs(m:GetChildren()) do
  4170.             if v:IsA("Part") then
  4171.                 v.BrickColor = BrickColor.random()
  4172.                 v.Material = "Neon"
  4173.             end
  4174.         end
  4175.         for i, v in pairs(m2:GetChildren()) do
  4176.             if v:IsA("Part") then
  4177.                 v.BrickColor = BrickColor.random()
  4178.                 v.Material = "Neon"
  4179.             end
  4180.         end
  4181.         for i, v in pairs(m3:GetChildren()) do
  4182.             if v:IsA("Part") then
  4183.                 v.BrickColor = BrickColor.random()
  4184.                 v.Material = "Neon"
  4185.             end
  4186.         end
  4187.         for i, v in pairs(extrawingmod1:GetChildren()) do
  4188.             if v:IsA("Part") then
  4189.                 v.Transparency = 0.75
  4190.                 v.BrickColor = BrickColor.random()
  4191.                 v.Material = "Neon"
  4192.             end
  4193.         end
  4194.         for i, v in pairs(extrawingmod2:GetChildren()) do
  4195.             if v:IsA("Part") then
  4196.                 v.Transparency = 0.75
  4197.                 v.BrickColor = BrickColor.random()
  4198.                 v.Material = "Neon"
  4199.             end
  4200.         end
  4201.     for i = 0,2,0.1 do
  4202.         swait()
  4203. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0.15,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
  4204. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  4205. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(120)), 0.3)
  4206. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-120)), 0.3)
  4207. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  4208. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  4209.     end
  4210. end
  4211.     if k == "h" and attack == false and ModeOfGlitch ~= 34101 then
  4212.         rainbowmode = false
  4213.         chaosmode = false
  4214.           flamemode = false
  4215.     hum.WalkSpeed = 0
  4216.     storehumanoidWS = 75
  4217.     hum.JumpPower = 0
  4218.     newTheme("rbxassetid://1158205562",0,1,3)
  4219.     kan.TimePosition = 0
  4220.     ModeOfGlitch = 34101
  4221.     repeat swait() until kan.IsLoaded
  4222.     chatfunc("Wanna know my story? I have a deppresion but.. Some thought i am a zombie so they called a SWAT. and they were like everywhere and i kept on running but some shot my leg but not my vital organ in my leg so i can run still but someone sniped me in head. But i still live..... Am i zombie?",Color3.new(0,0,255))
  4223.     for i = 0, 16, .1 do
  4224.         swait(7)
  4225.         RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
  4226.         LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
  4227.         RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)  
  4228.         Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
  4229.         RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
  4230.         LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
  4231.     end
  4232.     CFuncs["Sound"].Create("rbxassetid://604650009", root, 2.5,1)
  4233. wait(0.3)
  4234.     CFuncs["Sound"].Create("rbxassetid://604650009", root, 5,1)
  4235. wait(0.3)
  4236.     CFuncs["Sound"].Create("rbxassetid://604650009", root, 7.5,1)
  4237. wait(0.3)
  4238.     CFuncs["Sound"].Create("rbxassetid://604650009", root, 10,1)
  4239.     pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Black' end)
  4240.     pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Black' end)
  4241.     RecolorTextAndRename("Goner.",Color3.new(255,255,255),Color3.new(255,255,255),"Highway")
  4242.     CameraEnshaking(5,2.5)
  4243.     MAINRUINCOLOR = BrickColor.new("Blue")
  4244.     sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
  4245.  
  4246.     for i, v in pairs(mw2:GetChildren()) do
  4247.     if v:IsA("Part") then
  4248.     v.BrickColor = BrickColor.new("Blue")
  4249.     v.Material = "Neon"
  4250.     end
  4251.     end
  4252.     for i, v in pairs(mw1:GetChildren()) do
  4253.     if v:IsA("Part") then
  4254.     v.Transparency = 0
  4255.     v.BrickColor = BrickColor.new("Blue")
  4256.     v.Material = "Glass"
  4257.     end
  4258.     end
  4259.     for i, v in pairs(m:GetChildren()) do
  4260.     if v:IsA("Part") then
  4261.     v.BrickColor = BrickColor.new("Blue")
  4262.     v.Material = "Neon"
  4263.     end
  4264.     end
  4265.     for i, v in pairs(m2:GetChildren()) do
  4266.     if v:IsA("Part") then
  4267.     v.BrickColor = BrickColor.new("Blue")
  4268.     v.Material = "Glass"
  4269.     end
  4270.     end
  4271.     for i, v in pairs(m3:GetChildren()) do
  4272.     if v:IsA("Part") then
  4273.     v.BrickColor = BrickColor.new("Blue")
  4274.     v.Material = "Neon"
  4275.     end
  4276.     end
  4277.     for i, v in pairs(extrawingmod1:GetChildren()) do
  4278.     if v:IsA("Part") then
  4279.     v.Transparency = 0
  4280.     v.BrickColor = BrickColor.new("Blue")
  4281.     v.Material = "Glass"
  4282.     end
  4283.     end
  4284.     for i, v in pairs(extrawingmod2:GetChildren()) do
  4285.     if v:IsA("Part") then
  4286.     v.Transparency = 0
  4287.     v.BrickColor = BrickColor.new("Blue")
  4288.     v.Material = "Neon"
  4289.     end
  4290.     end
  4291.     for i = 0,2,0.1 do
  4292.     swait()
  4293.     RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  4294.     LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  4295.     RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
  4296.     Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.2)
  4297.     RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.2)
  4298.     LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.2)
  4299.     end
  4300.     hum.JumpPower = 50
  4301.     hum.WalkSpeed = storehumanoidWS
  4302.     attack = false
  4303. end
  4304.     if k == "j" and attack == false and ModeOfGlitch ~= 8787 then
  4305.         ModeOfGlitch = 8787
  4306.         storehumanoidWS = 16
  4307.         hum.WalkSpeed = 16
  4308.         rainbowmode = false
  4309.         chaosmode = false
  4310.           flamemode = false
  4311.         RecolorTextAndRename("Unstable Lunatic", Color3.new(1, 0, 0), Color3.new(0, 0, 0),"Bodoni")
  4312.         newTheme("rbxassetid://193889412", 58.15, 1,2)
  4313.         MAINRUINCOLOR = BrickColor.new("Really red")
  4314.         for i, v in pairs(mw2:GetChildren()) do
  4315.             if v:IsA("Part") then
  4316.                 v.Transparency = 0
  4317.                 v.BrickColor = BrickColor.new("Really blue")
  4318.                 v.Material = "Neon"
  4319.             end
  4320.         end
  4321.         for i, v in pairs(mw1:GetChildren()) do
  4322.             if v:IsA("Part") then
  4323.                 v.Transparency = 0
  4324.                 v.BrickColor = BrickColor.new("Really red")
  4325.                 v.Material = "Neon"
  4326.             end
  4327.         end
  4328.         for i, v in pairs(m:GetChildren()) do
  4329.             if v:IsA("Part") then
  4330.                 v.Transparency = 0
  4331.                 v.BrickColor = BrickColor.new("Really black")
  4332.                 v.Material = "Ice"
  4333.             end
  4334.         end
  4335.         for i, v in pairs(m2:GetChildren()) do
  4336.             if v:IsA("Part") then
  4337.                 v.Transparency = 0
  4338.                 v.BrickColor = BrickColor.new("Really red")
  4339.                 v.Material = "Glass"
  4340.             end
  4341.         end
  4342.         for i, v in pairs(m3:GetChildren()) do
  4343.             if v:IsA("Part") then
  4344.                 v.Transparency = 0
  4345.                 v.BrickColor = BrickColor.new("Really black")
  4346.                 v.Material = "Neon"
  4347.             end
  4348.         end
  4349.         for i, v in pairs(extrawingmod1:GetChildren()) do
  4350.             if v:IsA("Part") then
  4351.                 v.Transparency = 1
  4352.                 v.BrickColor = BrickColor.new("White")
  4353.                 v.Material = "Neon"
  4354.             end
  4355.         end
  4356.         for i, v in pairs(extrawingmod2:GetChildren()) do
  4357.             if v:IsA("Part") then
  4358.                 v.Transparency = 1
  4359.                 v.BrickColor = BrickColor.new("White")
  4360.                 v.Material = "Neon"
  4361.             end
  4362.         end
  4363.     elseif k == "j" and attack == false and ModeOfGlitch == 8787 then
  4364.         resetmode()
  4365.     end
  4366.     if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  4367.         ModeOfGlitch = 4
  4368.         storehumanoidWS = 16
  4369.         hum.WalkSpeed = 16
  4370.         rainbowmode = false
  4371.         chaosmode = true
  4372.           flamemode = false
  4373.         RecolorTextAndRename("Not Known.", Color3.new(0, 0, 0), BrickColor.random().Color,"Fantasy")
  4374.         newTheme("rbxassetid://570556587", 0, 1, 10)
  4375.         MAINRUINCOLOR = BrickColor.new("Gray")
  4376.         for i, v in pairs(mw2:GetChildren()) do
  4377.             if v:IsA("Part") then
  4378.                 v.BrickColor = MAINRUINCOLOR
  4379.                 v.Material = "Neon"
  4380.             end
  4381.         end
  4382.         for i, v in pairs(mw1:GetChildren()) do
  4383.             if v:IsA("Part") then
  4384.                 v.Transparency = 0.75
  4385.                 v.BrickColor = BrickColor.random()
  4386.                 v.Material = "Neon"
  4387.             end
  4388.         end
  4389.         for i, v in pairs(m:GetChildren()) do
  4390.             if v:IsA("Part") then
  4391.                 v.BrickColor = BrickColor.new("Gray")
  4392.                 v.Material = "Neon"
  4393.             end
  4394.         end
  4395.         for i, v in pairs(m2:GetChildren()) do
  4396.             if v:IsA("Part") then
  4397.                 v.BrickColor = BrickColor.random()
  4398.                 v.Material = "Neon"
  4399.             end
  4400.         end
  4401.         for i, v in pairs(m3:GetChildren()) do
  4402.             if v:IsA("Part") then
  4403.                 v.BrickColor = BrickColor.new("Gray")
  4404.                 v.Material = "Neon"
  4405.             end
  4406.         end
  4407.         for i, v in pairs(extrawingmod1:GetChildren()) do
  4408.             if v:IsA("Part") then
  4409.                 v.Transparency = 0.75
  4410.                 v.BrickColor = BrickColor.new("Gray")
  4411.                 v.Material = "Neon"
  4412.             end
  4413.         end
  4414.         for i, v in pairs(extrawingmod2:GetChildren()) do
  4415.             if v:IsA("Part") then
  4416.                 v.Transparency = 0
  4417.                 v.BrickColor = BrickColor.new("Gray")
  4418.                 v.Material = "Neon"
  4419.             end
  4420.         end
  4421.     elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  4422.         resetmode()
  4423.     end
  4424. if k == "m" and attack == false and ModeOfGlitch == 4 and ModeOfGlitch ~= 66 then
  4425.     hum.WalkSpeed = 0
  4426.     attack = true
  4427.     for i = 0,1,0.1 do
  4428.         swait()
  4429.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,-0.15,0)* angles(math.rad(10),math.rad(0),math.rad(0)),0.3)
  4430. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  4431. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(-90)), 0.3)
  4432. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(70)), 0.3)
  4433. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  4434. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  4435.     end
  4436. sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
  4437. for i = 0,3,0.1 do
  4438. sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
  4439. end
  4440. CFuncs["Sound"].Create("rbxassetid://239000203", root, 4, 1)
  4441. CFuncs["Sound"].Create("rbxassetid://1042716828", root, 2, 1)
  4442. CFuncs["Sound"].Create("rbxassetid://847061203", root, 3, 1)
  4443.     hum.WalkSpeed = storehumanoidWS
  4444. attack = false
  4445.     ModeOfGlitch = 66
  4446. storehumanoidWS = 16
  4447. hum.WalkSpeed = 16
  4448. rainbowmode = false
  4449. chaosmode = false
  4450. flamemode = false
  4451.         newTheme("rbxassetid://1430790805", 0, 1, 1)
  4452. MAINRUINCOLOR = BrickColor.new("Really black")
  4453.         for i, v in pairs(mw2:GetChildren()) do
  4454.             if v:IsA("Part") then
  4455.                 v.BrickColor = BrickColor.random()
  4456.                 v.Material = "Neon"
  4457.             end
  4458.         end
  4459.         for i, v in pairs(mw1:GetChildren()) do
  4460.             if v:IsA("Part") then
  4461.                 v.Transparency = 0.75
  4462.                 v.BrickColor = BrickColor.random()
  4463.                 v.Material = "Neon"
  4464.             end
  4465.         end
  4466.         for i, v in pairs(m:GetChildren()) do
  4467.             if v:IsA("Part") then
  4468.                 v.BrickColor = BrickColor.random()
  4469.                 v.Material = "Neon"
  4470.             end
  4471.         end
  4472.         for i, v in pairs(m2:GetChildren()) do
  4473.             if v:IsA("Part") then
  4474.                 v.BrickColor = BrickColor.random()
  4475.                 v.Material = "Neon"
  4476.             end
  4477.         end
  4478.         for i, v in pairs(m3:GetChildren()) do
  4479.             if v:IsA("Part") then
  4480.                 v.BrickColor = BrickColor.random()
  4481.                 v.Material = "Neon"
  4482.             end
  4483.         end
  4484.         for i, v in pairs(extrawingmod1:GetChildren()) do
  4485.             if v:IsA("Part") then
  4486.                 v.Transparency = 0.75
  4487.                 v.BrickColor = BrickColor.random()
  4488.                 v.Material = "Neon"
  4489.             end
  4490.         end
  4491.         for i, v in pairs(extrawingmod2:GetChildren()) do
  4492.             if v:IsA("Part") then
  4493.                 v.Transparency = 0.75
  4494.                 v.BrickColor = BrickColor.random()
  4495.                 v.Material = "Neon"
  4496.             end
  4497.         end
  4498.     for i = 0,2,0.1 do
  4499.         swait()
  4500. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0.15,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
  4501. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  4502. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(120)), 0.3)
  4503. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-120)), 0.3)
  4504. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  4505. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  4506.     end
  4507. end
  4508.     if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  4509.         ModeOfGlitch = 2
  4510.        
  4511.         storehumanoidWS = 16
  4512.         hum.WalkSpeed = 16
  4513.         rainbowmode = false
  4514.         chaosmode = false
  4515.           flamemode = false
  4516.         RecolorTextAndRename("Somewhat Gay Lunatic", Color3.new(0, 0, 0), Color3.new(255, 255, 255),"Cartoon")
  4517.         newTheme("rbxassetid://1138145518", 10, 1, 3.2)    
  4518.         MAINRUINCOLOR = BrickColor.new("Cool yellow")
  4519.         for i, v in pairs(mw2:GetChildren()) do
  4520.             if v:IsA("Part") then
  4521.                 v.BrickColor = BrickColor.new("Bright blue")
  4522.                 v.Material = "Neon"
  4523.             end
  4524.         end
  4525.         for i, v in pairs(mw1:GetChildren()) do
  4526.             if v:IsA("Part") then
  4527.                 v.Transparency = 0
  4528.                 v.BrickColor = BrickColor.new("Cool yellow")
  4529.                 v.Material = "Neon"
  4530.             end
  4531.         end
  4532.         for i, v in pairs(m:GetChildren()) do
  4533.             if v:IsA("Part") then
  4534.                 v.BrickColor = BrickColor.new("Bright green")
  4535.                 v.Material = "Neon"
  4536.             end
  4537.         end
  4538.         for i, v in pairs(m2:GetChildren()) do
  4539.             if v:IsA("Part") then
  4540.                 v.BrickColor = BrickColor.new("Cool yellow")
  4541.                 v.Material = "Neon"
  4542.             end
  4543.         end
  4544.         for i, v in pairs(m3:GetChildren()) do
  4545.             if v:IsA("Part") then
  4546.                 v.BrickColor = BrickColor.new("Bright green")
  4547.                 v.Material = "Neon"
  4548.             end
  4549.         end
  4550.         for i, v in pairs(extrawingmod1:GetChildren()) do
  4551.             if v:IsA("Part") then
  4552.                 v.Transparency = 1
  4553.                 v.BrickColor = BrickColor.new("White")
  4554.                 v.Material = "Neon"
  4555.             end
  4556.         end
  4557.         for i, v in pairs(extrawingmod2:GetChildren()) do
  4558.             if v:IsA("Part") then
  4559.                 v.Transparency = 1
  4560.                 v.BrickColor = BrickColor.new("White")
  4561.                 v.Material = "Neon"
  4562.             end
  4563.         end
  4564.     elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  4565.         resetmode()
  4566.     end
  4567.     if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  4568.         ModeOfGlitch = 5
  4569.         storehumanoidWS = 75
  4570.         hum.WalkSpeed = 75
  4571.         rainbowmode = false
  4572.         chaosmode = false
  4573.           flamemode = false
  4574.         RecolorTextAndRename("Alone and Depressed Lunatic", Color3.new(0, 0, 0), Color3.new(1, 1, 1),"Antique")
  4575.         newTheme("rbxassetid://1264384183", 0, 1, 1)
  4576.         MAINRUINCOLOR = BrickColor.new("Really black")
  4577.         for i, v in pairs(mw2:GetChildren()) do
  4578.             if v:IsA("Part") then
  4579.                 v.BrickColor = BrickColor.new("Really red")
  4580.                 v.Material = "Neon"
  4581.             end
  4582.         end
  4583.         for i, v in pairs(mw1:GetChildren()) do
  4584.             if v:IsA("Part") then
  4585.                 v.Transparency = 0
  4586.                 v.BrickColor = BrickColor.new("Really black")
  4587.                 v.Material = "Neon"
  4588.             end
  4589.         end
  4590.         for i, v in pairs(m:GetChildren()) do
  4591.             if v:IsA("Part") then
  4592.                 v.BrickColor = BrickColor.new("Really black")
  4593.                 v.Material = "Ice"
  4594.             end
  4595.         end
  4596.         for i, v in pairs(m2:GetChildren()) do
  4597.             if v:IsA("Part") then
  4598.                 v.BrickColor = BrickColor.new("Really black")
  4599.                 v.Material = "Ice"
  4600.             end
  4601.         end
  4602.         for i, v in pairs(m3:GetChildren()) do
  4603.             if v:IsA("Part") then
  4604.                 v.BrickColor = BrickColor.new("Really black")
  4605.                 v.Material = "Neon"
  4606.             end
  4607.         end
  4608.         for i, v in pairs(extrawingmod1:GetChildren()) do
  4609.             if v:IsA("Part") then
  4610.                 v.Transparency = 1
  4611.                 v.BrickColor = BrickColor.new("White")
  4612.                 v.Material = "Neon"
  4613.             end
  4614.         end
  4615.         for i, v in pairs(extrawingmod2:GetChildren()) do
  4616.             if v:IsA("Part") then
  4617.                 v.Transparency = 1
  4618.                 v.BrickColor = BrickColor.new("White")
  4619.                 v.Material = "Neon"
  4620.             end
  4621.         end
  4622.        
  4623.        
  4624.     elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  4625.         resetmode()
  4626.     end
  4627.     if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  4628.         ModeOfGlitch = 5
  4629.         storehumanoidWS = 50
  4630.         hum.WalkSpeed = 50
  4631.         rainbowmode = true
  4632.         chaosmode = false
  4633.           flamemode = false
  4634.         RecolorTextAndRename("Rainbow Lunatic", Color3.new(1, 1, 1), Color3.new(1, 1, 1),"Legacy")
  4635.         newTheme("rbxassetid://1890957836", 0, 1, 1)
  4636.         MAINRUINCOLOR = BrickColor.new("White")
  4637.         for i, v in pairs(mw2:GetChildren()) do
  4638.             if v:IsA("Part") then
  4639.                 v.BrickColor = MAINRUINCOLOR
  4640.                 v.Material = "Neon"
  4641.             end
  4642.         end
  4643.         for i, v in pairs(mw1:GetChildren()) do
  4644.             if v:IsA("Part") then
  4645.                 v.Transparency = 0
  4646.                 v.BrickColor = MAINRUINCOLOR
  4647.                 v.Material = "Neon"
  4648.             end
  4649.         end
  4650.         for i, v in pairs(m:GetChildren()) do
  4651.             if v:IsA("Part") then
  4652.                 v.BrickColor = BrickColor.new("White")
  4653.                 v.Material = "Neon"
  4654.             end
  4655.         end
  4656.         for i, v in pairs(m2:GetChildren()) do
  4657.             if v:IsA("Part") then
  4658.                 v.BrickColor = BrickColor.new("White")
  4659.                 v.Material = "Neon"
  4660.             end
  4661.         end
  4662.         for i, v in pairs(m3:GetChildren()) do
  4663.             if v:IsA("Part") then
  4664.                 v.BrickColor = BrickColor.new("White")
  4665.                 v.Material = "Neon"
  4666.             end
  4667.         end
  4668.         for i, v in pairs(extrawingmod1:GetChildren()) do
  4669.             if v:IsA("Part") then
  4670.                 v.Transparency = 1
  4671.                 v.BrickColor = BrickColor.new("White")
  4672.                 v.Material = "Neon"
  4673.             end
  4674.         end
  4675.         for i, v in pairs(extrawingmod2:GetChildren()) do
  4676.             if v:IsA("Part") then
  4677.                 v.Transparency = 1
  4678.                 v.BrickColor = BrickColor.new("White")
  4679.                 v.Material = "Neon"
  4680.             end
  4681.         end
  4682.     elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  4683.         resetmode()
  4684.     end
  4685.     if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  4686.         ModeOfGlitch = 2
  4687.         storehumanoidWS = 100
  4688.         hum.WalkSpeed = 100
  4689.         rainbowmode = false
  4690.         chaosmode = false
  4691.           flamemode = false
  4692.         RecolorTextAndRename("Old Days Lunatic.", Color3.new(0, 0, 0), Color3.new(255, 255, 255),"Antique")
  4693.         newTheme("rbxassetid://318812395", 0, 1, 1)
  4694.         MAINRUINCOLOR = BrickColor.new("Really black")
  4695.         for i, v in pairs(mw2:GetChildren()) do
  4696.             if v:IsA("Part") then
  4697.                 v.BrickColor = BrickColor.new("White")
  4698.                 v.Material = "Neon"
  4699.             end
  4700.         end
  4701.         for i, v in pairs(mw1:GetChildren()) do
  4702.             if v:IsA("Part") then
  4703.                 v.Transparency = 0
  4704.                 v.BrickColor = BrickColor.new("Really black")
  4705.                 v.Material = "Neon"
  4706.             end
  4707.         end
  4708.         for i, v in pairs(m:GetChildren()) do
  4709.             if v:IsA("Part") then
  4710.                 v.BrickColor = BrickColor.new("White")
  4711.                 v.Material = "Neon"
  4712.             end
  4713.         end
  4714.         for i, v in pairs(m2:GetChildren()) do
  4715.             if v:IsA("Part") then
  4716.                 v.BrickColor = BrickColor.new("Really black")
  4717.                 v.Material = "Neon"
  4718.             end
  4719.         end
  4720.         for i, v in pairs(m3:GetChildren()) do
  4721.             if v:IsA("Part") then
  4722.                 v.BrickColor = BrickColor.new("White")
  4723.                 v.Material = "Neon"
  4724.             end
  4725.         end
  4726.         for i, v in pairs(extrawingmod1:GetChildren()) do
  4727.             if v:IsA("Part") then
  4728.                 v.Transparency = 0
  4729.                 v.BrickColor = BrickColor.new("Really black")
  4730.                 v.Material = "Neon"
  4731.             end
  4732.         end
  4733.         for i, v in pairs(extrawingmod2:GetChildren()) do
  4734.             if v:IsA("Part") then
  4735.                 v.Transparency = 0
  4736.                 v.BrickColor = BrickColor.new("White")
  4737.                 v.Material = "Neon"
  4738.             end
  4739.         end
  4740.     elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  4741.         resetmode()
  4742.     end
  4743.     if k == "k" and attack == false and ModeOfGlitch ~= 101909 then
  4744.         ModeOfGlitch = 101909
  4745.         storehumanoidWS = 100
  4746.         hum.WalkSpeed = 100
  4747.         rainbowmode = false
  4748.         chaosmode = false
  4749.                flamemode = true
  4750. RecolorTextAndRename("Reanimated Lunatic",BrickColor.new("Deep orange").Color,BrickColor.new("Dark blue").Color,"Antique")
  4751.         newTheme("rbxassetid://243281095", 0, 1, 1)
  4752.         MAINRUINCOLOR = BrickColor.new("Dark blue")
  4753.         for i, v in pairs(mw2:GetChildren()) do
  4754.             if v:IsA("Part") then
  4755.                 v.BrickColor = BrickColor.new("Deep orange")
  4756.                 v.Material = "Neon"
  4757.             end
  4758.         end
  4759.         for i, v in pairs(mw1:GetChildren()) do
  4760.             if v:IsA("Part") then
  4761.                 v.Transparency = 0
  4762.                 v.BrickColor = BrickColor.new("Dark blue")
  4763.                 v.Material = "Neon"
  4764.             end
  4765.         end
  4766.         for i, v in pairs(m:GetChildren()) do
  4767.             if v:IsA("Part") then
  4768.                 v.BrickColor = BrickColor.new("Deep orange")
  4769.                 v.Material = "Neon"
  4770.             end
  4771.         end
  4772.         for i, v in pairs(m2:GetChildren()) do
  4773.             if v:IsA("Part") then
  4774.                 v.BrickColor = BrickColor.new("Dark blue")
  4775.                 v.Material = "Neon"
  4776.             end
  4777.         end
  4778.         for i, v in pairs(m3:GetChildren()) do
  4779.             if v:IsA("Part") then
  4780.                 v.BrickColor = BrickColor.new("Deep orange")
  4781.                 v.Material = "Neon"
  4782.             end
  4783.         end
  4784.         for i, v in pairs(extrawingmod1:GetChildren()) do
  4785.             if v:IsA("Part") then
  4786.                 v.Transparency = 0
  4787.                 v.BrickColor = BrickColor.new("Hot white")
  4788.                 v.Material = "Neon"
  4789.             end
  4790.         end
  4791.         for i, v in pairs(extrawingmod2:GetChildren()) do
  4792.             if v:IsA("Part") then
  4793.                 v.Transparency = 0
  4794.                 v.BrickColor = BrickColor.new("Hot white")
  4795.                 v.Material = "Neon"
  4796.             end
  4797.         end
  4798.     elseif k == "k" and attack == false and ModeOfGlitch == 101909 then
  4799.         resetmode()
  4800.     end
  4801.     if k == "g" and attack == false and ModeOfGlitch ~= 10134 then
  4802.         ModeOfGlitch = 10134
  4803.         storehumanoidWS = 35
  4804.         hum.WalkSpeed = 35
  4805.         rainbowmode = false
  4806.         chaosmode = false
  4807.           flamemode = false
  4808. RecolorTextAndRename("Morpher Lunatic",BrickColor.new("White").Color,BrickColor.new("White").Color,"Antique")
  4809.         newTheme("rbxassetid://745717581", 0, 1, 2)
  4810.         MAINRUINCOLOR = BrickColor.new("White")
  4811.         for i, v in pairs(mw2:GetChildren()) do
  4812.             if v:IsA("Part") then
  4813.                 v.BrickColor = BrickColor.new("White")
  4814.                 v.Material = "Neon"
  4815.             end
  4816.         end
  4817.         for i, v in pairs(mw1:GetChildren()) do
  4818.             if v:IsA("Part") then
  4819.                 v.Transparency = 0
  4820.                 v.BrickColor = BrickColor.new("White")
  4821.                 v.Material = "Neon"
  4822.             end
  4823.         end
  4824.         for i, v in pairs(m:GetChildren()) do
  4825.             if v:IsA("Part") then
  4826.                 v.BrickColor = BrickColor.new("White")
  4827.                 v.Material = "Neon"
  4828.             end
  4829.         end
  4830.         for i, v in pairs(m2:GetChildren()) do
  4831.             if v:IsA("Part") then
  4832.                 v.BrickColor = BrickColor.new("White")
  4833.                 v.Material = "Neon"
  4834.             end
  4835.         end
  4836.         for i, v in pairs(m3:GetChildren()) do
  4837.             if v:IsA("Part") then
  4838.                 v.BrickColor = BrickColor.new("White")
  4839.                 v.Material = "Neon"
  4840.             end
  4841.         end
  4842.         for i, v in pairs(extrawingmod1:GetChildren()) do
  4843.             if v:IsA("Part") then
  4844.                 v.Transparency = 0
  4845.                 v.BrickColor = BrickColor.new("White")
  4846.                 v.Material = "Neon"
  4847.             end
  4848.         end
  4849.         for i, v in pairs(extrawingmod2:GetChildren()) do
  4850.             if v:IsA("Part") then
  4851.                 v.Transparency = 0
  4852.                 v.BrickColor = BrickColor.new("White")
  4853.                 v.Material = "Neon"
  4854.             end
  4855.         end
  4856.     elseif k == "g" and attack == false and ModeOfGlitch == 10134 then
  4857.         resetmode()
  4858.     end
  4859. if ModeOfGlitch == 10134 then
  4860.     sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
  4861. sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("White"),Color3.new(0,1,0))
  4862. sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),8)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.5,0.5,20,-0.0075,MAINRUINCOLOR,0)
  4863. end
  4864.     if k == "l" and toggleTag == false then
  4865.         toggleTag = true
  4866.         text.TextTransparency = 0
  4867.         text.TextStrokeTransparency = 0
  4868.     elseif k == "l" and toggleTag == true then
  4869.         toggleTag = false
  4870.         text.TextTransparency = 1
  4871.         text.TextStrokeTransparency = 1
  4872.     end
  4873.     if k == "z" and attack == false and ModeOfGlitch == 1 then
  4874.         ExtinctiveHeartbreak()
  4875.     elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  4876.         PureBomb()
  4877.     elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  4878.         scattercorrupt()
  4879.     elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4880.         ChaosGroundStrike()
  4881.     elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  4882.     elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  4883.         UniversalSpark()
  4884.     elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
  4885.         scattercorrupt()
  4886.         wait(1)
  4887.         yinyangi()
  4888.     elseif k == "l" and attack == false and ModeOfGlitch == 5 then
  4889.         scattercorrupt()
  4890.         scattercorrupt()
  4891.     elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  4892.         yinyangi()
  4893.     elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  4894.         Wip()
  4895.     end
  4896.     if k == "l" and attack == false and ModeOfGlitch == 4 then
  4897.         ChaosBegone()
  4898.     end
  4899. end)
  4900. coroutine.resume(coroutine.create(function()
  4901.     while true do
  4902.         swait(2)
  4903.         if rainbowmode == true or ModeOfGlitch == 6 then
  4904.             sphereMK(1, 1, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  4905.         end
  4906.     end
  4907. end))
  4908. coroutine.resume(coroutine.create(function()
  4909.     while true do
  4910.         swait(0.5)
  4911.         if ModeOfGlitch == 1000000 then
  4912.             sphereMK(5, 1, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  4913.         end
  4914.     end
  4915. end))
  4916. coroutine.resume(coroutine.create(function()
  4917.     while true do
  4918.     swait()
  4919.     if chaosmode == true then
  4920.             lolwut = {"Ender Lunatic","eNdER lUnAtIc","ENDER LUNATIC","enDer luNatIc","ENdEr LUnAtIC","eNdEr lUnAtIc","EnDeR LuNaTiC","EnDER LuNATiC",}
  4921.             Sanicz = lolwut[math.random(1,#lolwut)]
  4922.            RecolorTextAndRename(Sanicz,BrickColor.Random().Color,BrickColor.Random().Color,"Fantasy")
  4923.             MAINRUINCOLOR = BrickColor.Random()
  4924.         end
  4925.     end
  4926. end))
  4927. coroutine.resume(coroutine.create(function()
  4928.     while true do
  4929.         swait(2)
  4930.         if chaosmode == true then
  4931.             RecolorTextAndRename("Ender", Color3.new(0, 0, 0), BrickColor.random().Color,"Fantasy")
  4932.             for i, v in pairs(mw1:GetChildren()) do
  4933.                 if v:IsA("Part") then
  4934.                     v.Transparency = 0.75
  4935.                     v.BrickColor = BrickColor.random()
  4936.                     v.Material = "Neon"
  4937.                 end
  4938.             end
  4939.             for i, v in pairs(m2:GetChildren()) do
  4940.                 if v:IsA("Part") then
  4941.                     v.BrickColor = BrickColor.random()
  4942.                     v.Material = "Neon"
  4943.         for i, v in pairs(extrawingmod1:GetChildren()) do
  4944.             if v:IsA("Part") then
  4945.                 v.Transparency = 0.75
  4946.                 v.BrickColor = BrickColor.random()
  4947.                 v.Material = "Neon"
  4948.             end
  4949.         end
  4950.         for i, v in pairs(extrawingmod2:GetChildren()) do
  4951.             if v:IsA("Part") then
  4952.                 v.Transparency = 0.75
  4953.                 v.BrickColor = BrickColor.new("Really black")
  4954.                 v.Material = "Neon"
  4955.             end
  4956.         end
  4957.                 end
  4958.             end
  4959.         end
  4960.     end
  4961. end))
  4962. coroutine.resume(coroutine.create(function()
  4963.     while true do
  4964.         swait(2)
  4965.         if ModeOfGlitch == 66 then
  4966.             RecolorTextAndRename(". . .", Color3.new(0, 0, 0), BrickColor.random().Color,"Arial")
  4967.         for i, v in pairs(mw2:GetChildren()) do
  4968.             if v:IsA("Part") then
  4969.                 v.Transparency = 0.75
  4970.                 v.BrickColor = BrickColor.random()
  4971.                 v.Material = "Neon"
  4972.             end
  4973.         end
  4974.         for i, v in pairs(mw1:GetChildren()) do
  4975.             if v:IsA("Part") then
  4976.                 v.Transparency = 0.75
  4977.                 v.BrickColor = BrickColor.random()
  4978.                 v.Material = "Neon"
  4979.             end
  4980.         end
  4981.         for i, v in pairs(m:GetChildren()) do
  4982.             if v:IsA("Part") then
  4983.                 v.Transparency = 0.75
  4984.                 v.BrickColor = BrickColor.random()
  4985.                 v.Material = "Neon"
  4986.             end
  4987.         end
  4988.         for i, v in pairs(m2:GetChildren()) do
  4989.             if v:IsA("Part") then
  4990.                 v.Transparency = 0.75
  4991.                 v.BrickColor = BrickColor.random()
  4992.                 v.Material = "Neon"
  4993.             end
  4994.         end
  4995.         for i, v in pairs(m3:GetChildren()) do
  4996.             if v:IsA("Part") then
  4997.                 v.Transparency = 0.75
  4998.                 v.BrickColor = BrickColor.random()
  4999.                 v.Material = "Neon"
  5000.             end
  5001.         end
  5002.         for i, v in pairs(extrawingmod1:GetChildren()) do
  5003.             if v:IsA("Part") then
  5004.                 v.Transparency = 0.75
  5005.                 v.BrickColor = BrickColor.random()
  5006.                 v.Material = "Neon"
  5007.             end
  5008.         end
  5009.         for i, v in pairs(extrawingmod2:GetChildren()) do
  5010.             if v:IsA("Part") then
  5011.                 v.Transparency = 0.75
  5012.                 v.BrickColor = BrickColor.random()
  5013.                 v.Material = "Neon"
  5014.                 end
  5015.             end
  5016.         end
  5017.     end
  5018. end))
  5019. Humanoid.Name = "STARGLITCHER"
  5020. Humanoid.MaxHealth = math.huge
  5021. Humanoid.Health = math.huge
  5022. Instance.new("ForceField", char).Visible = false
  5023. Humanoid.Animator.Parent = nil
  5024. idleanim = 0.4
  5025. while true do
  5026.     if rainbowmode == true then
  5027.         RecolorTextAndRename("Rainbow Lunatic", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500),"Legacy")
  5028.         MAINRUINCOLOR = BrickColor.new("White")
  5029.         for i, v in pairs(m:GetChildren()) do
  5030.             if v:IsA("Part") then
  5031.                 v.Color = Color3.new(r / 255, g / 255, b / 255)
  5032.             end
  5033.         end
  5034.         for i, v in pairs(m2:GetChildren()) do
  5035.             if v:IsA("Part") then
  5036.                 v.Color = Color3.new(r / 255, g / 255, b / 255)
  5037.             end
  5038.         end
  5039.         for i, v in pairs(m3:GetChildren()) do
  5040.             if v:IsA("Part") then
  5041.                 v.Color = Color3.new(r / 255, g / 255, b / 255)
  5042.             end
  5043.         end
  5044.         for i, v in pairs(mw1:GetChildren()) do
  5045.             if v:IsA("Part") then
  5046.                 v.Color = Color3.new(r / 255, g / 255, b / 255)
  5047.                 v.Material = "Neon"
  5048.             end
  5049.         end
  5050.         for i, v in pairs(mw2:GetChildren()) do
  5051.             if v:IsA("Part") then
  5052.                 v.Color = Color3.new(r / 255, g / 255, b / 255)
  5053.                 v.Material = "Neon"
  5054.             end
  5055.         end
  5056.     end
  5057.     CameraManager()
  5058. swait()
  5059. if ModeOfGlitch ~= 1 and ModeOfGlitch ~= 2 and ModeOfGlitch ~= 3 and ModeOfGlitch ~= 4 and ModeOfGlitch ~= 5 and ModeOfGlitch ~= 6 and ModeOfGlitch ~= 7 and ModeOfGlitch ~= 10134 and ModeOfGlitch ~= 34101 and ModeOfGlitch ~= 1000000 and ModeOfGlitch ~= 66  and ModeOfGlitch ~= 8787 and ModeOfGlitch ~= 6127843 and ModeOfGlitch ~= 6127843 and ModeOfGlitch ~= 101909 then
  5060. lwing1weld.C1=clerp(lwing1weld.C1,cf(2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(12.5 + 5 * math.cos(sine / 32))),.3)
  5061. lwing2weld.C1=clerp(lwing2weld.C1,cf(3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(25 + 7.5 * math.cos(sine / 32))),.3)
  5062. lwing3weld.C1=clerp(lwing3weld.C1,cf(3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(37.5 + 10 * math.cos(sine / 32))),.3)
  5063. rwing1weld.C1=clerp(rwing1weld.C1,cf(-2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(-12.5 - 5 * math.cos(sine / 32))),.3)
  5064. rwing2weld.C1=clerp(rwing2weld.C1,cf(-3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(-25 - 7.5 * math.cos(sine / 32))),.3)
  5065. rwing3weld.C1=clerp(rwing3weld.C1,cf(-3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(-37.5 - 10 * math.cos(sine / 32))),.3)
  5066. elseif ModeOfGlitch == 34101 or ModeOfGlitch == 8787 then
  5067. lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
  5068. lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
  5069. lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
  5070. rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
  5071. rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
  5072. rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
  5073. elseif ModeOfGlitch == 5 or ModeOfGlitch == 3 then
  5074. lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 + 3600 * math.cos(sine / 360))),.3)
  5075. lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 + 3600 * math.cos(sine / 360))),.3)
  5076. lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 + 3600 * math.cos(sine / 360))),.3)
  5077. rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 - 3600 * math.cos(sine / 720))),.3)
  5078. rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 - 3600 * math.cos(sine / 720))),.3)
  5079. rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 - 3600 * math.cos(sine / 720))),.3)
  5080. elseif ModeOfGlitch == 10134 or ModeOfGlitch == 4  or ModeOfGlitch == 1 or ModeOfGlitch == 101909 or ModeOfGlitch == 2 or ModeOfGlitch == 1000000 then
  5081. lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3)
  5082. lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3)
  5083. lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3)
  5084. rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3)
  5085. rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3)
  5086. rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3)
  5087. lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3)
  5088. lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3)
  5089. lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3)
  5090. rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3)
  5091. rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3)
  5092. rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3)
  5093. end
  5094.     sine = sine + change
  5095.     local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  5096.     local velderp = RootPart.Velocity.y
  5097.     hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  5098.     if equipped == true or equipped == false then
  5099.         if attack == false then
  5100.             idle = idle + 1
  5101.         else
  5102.             idle = 0
  5103.         end
  5104.         if not (idle >= 500) or attack == false then
  5105.         end
  5106.         if RootPart.Velocity.y > 1 and hitfloor == nil then
  5107.             Anim = "Jump"
  5108.             if attack == false then
  5109.                 RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5110.                 LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  5111.                 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  5112.                 Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  5113.                 RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  5114.                 LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  5115.             end
  5116.         elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  5117.             Anim = "Fall"
  5118.             if attack == false then
  5119.                 RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5120.                 LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  5121.                 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5122.                 Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5123.                 RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  5124.                 LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  5125.             end
  5126.         elseif torvel < 1 and hitfloor ~= nil then
  5127.             Anim = "Idle"
  5128.             if attack == false then
  5129.                 if ModeOfGlitch == 1 then
  5130. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(32 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
  5131. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-4 - 7 * math.cos(sine / 39))),.1)
  5132. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 8 * math.cos(sine / 31))),.1)
  5133. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(32 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
  5134. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  5135. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(32 + 6 * math.cos(sine / 72)),math.rad(2 - 4 * math.cos(sine / 58)),math.rad(14 + 1 * math.cos(sine / 45))),.1)
  5136. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(32 - 7 * math.cos(sine / 66)),math.rad(6 - 5 * math.cos(sine / 59)),math.rad(-9 - 3 * math.cos(sine / 45))),.1)
  5137.                 elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  5138.                     RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  5139.                     LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  5140.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  5141.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  5142.                     RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  5143.                     LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  5144.                 elseif ModeOfGlitch == 3 then
  5145.                     RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
  5146.                     LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  5147.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
  5148.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
  5149.                     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  5150.                     LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
  5151.                 elseif ModeOfGlitch == 4 then
  5152.                     RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  5153.                     LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  5154.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  5155.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  5156.                     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  5157.                     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  5158.                 elseif ModeOfGlitch == 5 then
  5159.                     RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  5160.                     LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  5161.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  5162.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  5163.                     RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
  5164.                     LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
  5165.                 elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  5166.                     RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  5167.                     LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  5168.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  5169.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  5170.                     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  5171.                     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  5172.                                elseif ModeOfGlitch == 101909 then
  5173. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(8 - 6 * math.cos(sine / 67)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-18 - 5 * math.cos(sine / 32))),.1)
  5174. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-15 - 8 * math.cos(sine / 74)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(31 + 8 * math.cos(sine / 38))),.1)
  5175. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(-21 - 2 * math.cos(sine / 32)),math.rad(8),math.rad(0)),.1)
  5176. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 6 * math.cos(sine / 37)),math.rad(-14 + 5 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  5177. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-24 + 9 * math.cos(sine / 72)),math.rad(3 - 5 * math.cos(sine / 58)),math.rad(38 + 7 * math.cos(sine / 45))),.1)
  5178. LW.C0=clerp(LW.C0,cf(-0.8,0.35 + 0.025 * math.cos(sine / 45),-0.75)*angles(math.rad(160 - 2 * math.cos(sine / 66)),math.rad(5 - 8 * math.cos(sine / 59)),math.rad(87 - 3 * math.cos(sine / 45))),.1)
  5179.                                  elseif ModeOfGlitch == 8787 then
  5180. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28) - 0.03 * math.cos(sine / 45),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-7.5 + 3 * math.cos(sine / 45)),math.rad(0),math.rad(0 - 2 * math.cos(sine / 34))),.1)
  5181. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28) + 0.03 * math.cos(sine / 45),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 - 3 * math.cos(sine / 45)),math.rad(5),math.rad(0 + 2 * math.cos(sine / 34))),.1)
  5182. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.03 * math.cos(sine / 45),0 + 0.02 * math.cos(sine / 34),0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 2 * math.cos(sine / 34)),math.rad(0 + 3 * math.cos(sine / 45)),math.rad(0)),.1)
  5183. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 2.5 * math.cos(sine / 28)),math.rad(0 + 5 * math.cos(sine / 99)),math.rad(0 + 10 * math.cos(sine / 78))),.1)
  5184. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.01 * math.cos(sine / 28),0)*angles(math.rad(15 + 5 * math.cos(sine / 33)),math.rad(15 + 6 * math.cos(sine / 38)),math.rad(-10 - 3 * math.cos(sine / 42))),.1)
  5185. LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.05 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 3 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 5 * math.cos(sine / 28))),.1)
  5186.                                elseif ModeOfGlitch == 34101 then
  5187. RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(0,0,math.rad(0+5*math.cos(sine/16)))*RootCF,.1)
  5188. Torso.Neck.C0 = Torso.Neck.C0:lerp(necko*angles(0,0,-math.rad(0+5*math.cos(sine/16))),.1)
  5189. LH.C0 = LH.C0:lerp(cf(-1-math.rad(0+5*math.cos(sine/16)),-1+math.rad(0+5*math.cos(sine/16)),0)*angles(0,0,-math.rad(0+5*math.cos(sine/16)))*angles(math.rad(-15),math.rad(25),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
  5190. RH.C0 = RH.C0:lerp(cf(1-math.rad(0+5*math.cos(sine/16)),-1-math.rad(0+5*math.cos(sine/16)),0)*angles(0,0,-math.rad(0+5*math.cos(sine/16)))*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
  5191. LW.C0 = LW.C0:lerp(cf(-1.5,0.5,0)*cf(0,-.15,0)*angles(math.rad(15),0,math.rad(20)),.1)
  5192. RW.C0 = RW.C0:lerp(cf(1.5,0.5,0)*angles(0,0,math.rad(5+5*math.sin(sine/16))),.1)
  5193.                 elseif ModeOfGlitch == 10134 then
  5194. sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("White"),BrickColor.new("White").Color)
  5195. sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Really black").Color)
  5196. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1)
  5197. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
  5198. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
  5199. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.25 * math.cos(sine / 50),0 + 0.25 * math.cos(sine / 43),6 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
  5200. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  5201. RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(2 - 4 * math.cos(sine / 58)),math.rad(-65 + 1 * math.cos(sine / 45))),.1)
  5202. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(6 - 5 * math.cos(sine / 59)),math.rad(73 - 3 * math.cos(sine / 45))),.1)
  5203.             elseif ModeOfGlitch == 66 then
  5204. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
  5205. RW.C0=clerp(RW.C0,cf(1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 + 5 * math.cos(sine / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(sine / 53) + math.random(-1,1)),math.rad(-15 + 3 * math.cos(sine / 45) + math.random(-1,1))),.6)
  5206. LW.C0=clerp(LW.C0,cf(-1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 - 3 * math.cos(sine / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(sine / 55) + math.random(-1,1)),math.rad(15 - 3 * math.cos(sine / 45) + math.random(-1,1))),.6)
  5207. RH.C0=clerp(RH.C0,cf(1,0.35 - 0.05 * math.cos(sine / 32),-0.7)*angles(math.rad(-20),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(25 - 2 * math.cos(sine / 32))),.1)
  5208. LH.C0=clerp(LH.C0,cf(-1,-1.125 - 0.05 * math.cos(sine / 32),-0.6)*angles(math.rad(-105),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-25 + 2 * math.cos(sine / 32))),.1)
  5209. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.3 + 0.05 * math.cos(sine / 32))*angles(math.rad(7.5 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
  5210. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  5211. RW.C0=clerp(RW.C0,cf(1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-15 + 3 * math.cos(sine / 45))),.1)
  5212. LW.C0=clerp(LW.C0,cf(-1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(15 - 3 * math.cos(sine / 45))),.1)
  5213.  
  5214.                 end
  5215.             end
  5216.         elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  5217.             Anim = "Walk"
  5218.             if attack == false then
  5219.                 if ModeOfGlitch == 4 then
  5220.                     RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  5221.                     LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  5222.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  5223.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  5224.                     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  5225.                     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  5226.                 elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  5227.                     RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  5228.                     LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  5229.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  5230.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  5231.                     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  5232.                     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  5233.             elseif ModeOfGlitch == 66 then
  5234. RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  5235. LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  5236. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
  5237. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  5238. RW.C0=clerp(RW.C0,cf(1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-15 + 3 * math.cos(sine / 45))),.1)
  5239. LW.C0=clerp(LW.C0,cf(-1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(15 - 3 * math.cos(sine / 45))),.1)
  5240.                 end
  5241.             end
  5242.         elseif torvel >= 22 and hitfloor ~= nil then
  5243.             Anim = "Run"
  5244.             if attack == false then
  5245.                 if ModeOfGlitch == 1 then
  5246. RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
  5247. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
  5248. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
  5249. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
  5250. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
  5251. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
  5252.                 elseif ModeOfGlitch == 10134 then
  5253. sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("White"),BrickColor.new("White").Color)
  5254. sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Really black").Color)
  5255. RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
  5256. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
  5257. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
  5258. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
  5259. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
  5260. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
  5261.                 elseif ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  5262.                     RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  5263.                     LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  5264.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  5265.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  5266.                     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  5267.                     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  5268.                 elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  5269.                     RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  5270.                     LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  5271.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5272.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  5273.                     RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  5274.                     LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  5275.  
  5276.                                elseif ModeOfGlitch == 101909 then
  5277. RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  5278. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  5279. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(25 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 1 * math.cos(sine / 6))),.1)
  5280. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-6 + 2 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 1 * math.cos(sine / 6))),.1)
  5281. RW.C0=clerp(RW.C0,cf(1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(sine / 6))),.1)
  5282. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(sine / 6))),.1)
  5283.                 end
  5284.             end
  5285.         end
  5286.     end
  5287. end
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