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- MissingReferenceException: The object of type 'ResurrectMonsterItem' has been destroyed but you are still trying to access it.
- Your script should either check if it is null or you should not destroy the object.
- NewAssets.Scripts.UtilScripts.PrefabCreator.CreateDefault[ResurrectMonsterItem] (UnityEngine.Transform parent, System.String name, Boolean usePool) (at Assets/Scripts/UtilScripts/PrefabCreator.cs:113)
- ResurrectMonsterItem.PlaceDeadMonster (BattlefieldScripts.Core.DeadMonsterData monster, BattlefieldScripts.Core.FieldControllerCore controller, Vector3 position, UnityEngine.Transform parent) (at Assets/Scripts/BattlefieldScripts/FieldScripts/ResurrectMonsterItem.cs:54)
- BattlefieldScripts.Core.ArmyControllerCore.RebornIdleMonster (BattlefieldScripts.FieldMonster monster, BattlefieldScripts.Core.DeadMonsterData deadMonsterData) (at Assets/Scripts/BattlefieldScripts/ControllersCore/ArmyControllerCore.cs:522)
- BattlefieldScripts.Core.ArmyControllerCore.PerformMonsterDead (Vector2 coords) (at Assets/Scripts/BattlefieldScripts/ControllersCore/ArmyControllerCore.cs:550)
- BattlefieldScripts.ArmyController.PerformMonsterDead (Vector2 coords) (at Assets/Scripts/BattlefieldScripts/SideControllers/ArmyController.cs:344)
- BattlefieldScripts.FieldMonster.CheckDeath () (at Assets/Scripts/BattlefieldScripts/Monsters/FieldMonster.cs:1785)
- UtilScripts.DelegatesExtensions.SafeInvoke (UtilScripts.VoidDelegate target) (at Assets/Scripts/UtilScripts/Common.cs:457)
- NewAssets.Scripts.UtilScripts.Initializer+<WaitForOneFrameEnumerator>c__Iterator3.MoveNext () (at Assets/Scripts/UtilScripts/Initializer.cs:508)
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
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