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  1. #KnockBack Profesional by Royendero.
  2. #If you have a problem or bug, sendme a PM in spigot!
  3. #No distribute this plugin, or your id will disabled for use this plugin.
  4. #
  5. config:
  6. #if debug is enabled, in the console says information for hits players.
  7. debug: false
  8. #Refresh the cache of player, X seconds. Optimization.
  9. refreshcache: 3
  10. lang:
  11. consoledetectedgroups: "&aKnockBackProfesional > &eDetected <number> groups!"
  12. consoleworldsdisabled: "Disabled in:"
  13. consoleneednumbers: "&cNeed <need>."
  14. reloaded: "&aKnockBackProfesional > &eReloaded, detected <number> groups!"
  15. debugknockback: "&2<player>&a > group: &f<group>&a, HitDelay: &f<hitdelay>&a, Ms: &f<ms>&a, horizontal: &f<horizontal>&a, vertical: &f<vertical>&a, air Multiplier: &f<airmultiplier>"
  16. debugknockbacktick: "&2<player>&a > group: &f<group>&a, HitDelay: &f<hitdelay>&a, Ms: &f<ms>&a, horizontal: &f<horizontal>&a, vertical: &f<vertical>&a, air Multiplier: &f<airmultiplier> &7(Are in tick: <tick>)"
  17. debugknockbackping: "&2<player>&a > group: &f<group>&a, HitDelay: &f<hitdelay>&a, Ms: &f<ms>&a, horizontal: &f<horizontal>&a, vertical: &f<vertical>&a, air Multiplier: &f<airmultiplier> &7(Are in ping: <ping>)"
  18. debugknockbackpingtick: "&2<player>&a > group: &f<group>&a, HitDelay: &f<hitdelay>&a, Ms: &f<ms>&a, horizontal: &f<horizontal>&a, vertical: &f<vertical>&a, air Multiplier: &f<airmultiplier> &7(Are in ping: <ping>, tick: <tick>)"
  19. helpmsg:
  20. - '&6Commands KnockBackProfesional:'
  21. - '&b/kbp reload'
  22. - '&b/kbp config-to-mysql'
  23. - '&b/kbp refresh-mysql'
  24. - '&b/kbp deletemysql'
  25. nopermission: "&cYou dont have permission."
  26. ready: "&aREADY!"
  27. check: "&cCheck process in the console..."
  28. mysql:
  29. use: false
  30. ip: 'localhost'
  31. port: '3306'
  32. database: 'database'
  33. username: 'root'
  34. password: 'password'
  35. #Seconds to refresh the configuration (Or you can ejecute /kbp refresh-mysql).
  36. #If you edit the data of MySQL, in X seconds this server read the data.
  37. #If you put -1, the data will be readed when the server are restarted.
  38. refreshconfig: -1
  39. #name of the group (You choose the name)
  40. default:
  41. # permission for this group
  42. permission: kbp.default
  43. # Sensibility of knockback (Vertical) The default value is 1.0, max 9 (If put more than 10, some times dont work, SOMETIMES, you can try)
  44. vertical: 0.9
  45. # Sensibility of knockback (Horizontal) The default value is 1.0, max 9 (If put more than 10, some times dont work, SOMETIMES, you can try)
  46. horizontal: 0.9
  47. # Sensibility of knockback (Vertical) when the player rival (damager) is sprinting. The default value is 1.0, max 9 (If put more than 10, some times dont work, SOMETIMES, you can try)
  48. sprintingvertical: 1.0
  49. # Sensibility of knockback (Horizontal) when the player rival (damager) is sprinting. The default value is 1.0, max 9 (If put more than 10, some times dont work, SOMETIMES, you can try)
  50. sprintinghorizontal: 1.0
  51. #---sprintingvertical and horizontal is perfect to w-tap (TIP)
  52. # AirMultiplier, normal is 1 (No difference), 0.5 change the KB 50% less.
  53. # If the player (damaged) is on the air, multiplier the KB.
  54. airmultiplier: 0.5
  55. # Ticks (HitDelay)
  56. ticks:
  57. # If the player has 1 tick on HitDelay (Combo Mode), change the KnockBack
  58. 1:
  59. # Sensibility of the knockback on the player with 1 tick (HitDelay) (Vertical)
  60. vertical: 0.6
  61. # Sensibility of the knockback on the player with 1 tick (HitDelay) (Horizontal)
  62. horizontal: 0.6
  63. sprintingvertical: 0.7
  64. sprintinghorizontal: 0.7
  65. airmultiplier: 0.85
  66. # You can create more custom ticks!
  67. # 2:
  68. # vertical: 2.0
  69. # horizontal: 5.0
  70. #Ping: if the player have a range of ping, edit his KnockBack
  71. ping:
  72. # Name of the group of ping (You choose the name)
  73. 0msto100ms:
  74. # Initial range of ping (MS)
  75. initial: 0
  76. # Final range of ping (MS)
  77. final: 100
  78. # In the initial and final, corresponds this: If the MS are 0ms-100ms, edit the KnockBack.
  79. #
  80. # Sensibility of the knockback on the player with MS on this range (Vertical)
  81. vertical: 0.9
  82. # Sensibility of the knockback on the player with MS on this range (Horizontal)
  83. horizontal: 0.9
  84. # You cant edit the KnockBack in other ticks (HitDelay) if the player has this range of MS
  85. sprintingvertical: 1.1
  86. sprintinghorizontal: 1.1
  87. airmultiplier: 0.5
  88. ticks:
  89. 1:
  90. vertical: 0.7
  91. horizontal: 0.7
  92. sprintingvertical: 0.8
  93. sprintinghorizontal: 0.8
  94. airmultiplier: 0.85
  95. # This is another group :)
  96. 101msto500ms:
  97. initial: 101
  98. final: 500
  99. # In the initial and final, corresponds this: If the MS are 101ms-500ms, edit the KnockBack.
  100. vertical: 0.7
  101. horizontal: 0.9
  102. sprintingvertical: 0.87
  103. sprintinghorizontal: 1.0
  104. airmultiplier: 0.5
  105. ticks:
  106. 1:
  107. vertical: 0.7
  108. horizontal: 0.7
  109. sprintingvertical: 0.8
  110. sprintinghorizontal: 0.8
  111. airmultiplier: 0.85
  112. # You can create infinite more groups of MS for this group!
  113. # moreOf500PeopleLagger:
  114. # initial: 501
  115. # final: 99999
  116. # vertical: 1.0
  117. # horizontal: 1.9
  118. # ticks:
  119. # 1:
  120. # vertical: 0.7
  121. # horizontal: 0.7
  122. # You can disable this group for a certain worlds!
  123. disabledworlds:
  124. - 'WorldExample'
  125. - 'WorldExample1'
  126. # - 'YouCanAddInfiniteWorlds!
  127.  
  128. #New group of example (For Vips)
  129. #vips:
  130. # permission: kbp.vip
  131. # vertical: 0.9
  132. # horizontal: 1.0
  133. # ticks:
  134. # 1:
  135. # vertical: 0.7
  136. # horizontal: 0.7
  137. # ping:
  138. # forPingers:
  139. # initial: 0
  140. # final: 100
  141. # vertical: 1.1
  142. # horizontal: 1.0
  143. # ticks:
  144. # 1:
  145. # vertical: 0.8
  146. # horizontal: 0.8
  147. # forLaggers:
  148. # initial: 101
  149. # final: 1000
  150. # vertical: 0.9
  151. # horizontal: 0.9
  152. # ticks:
  153. # 1:
  154. # vertical: 0.7
  155. # horizontal: 0.7
  156. # disabledworlds:
  157. # - 'PvP12'
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