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Jan 28th, 2020
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Lua 1.20 KB | None | 0 0
  1. local TweenService = game:GetService("TweenService")
  2.  
  3. local Door1 = script.Parent.g1
  4.  
  5. local Door2 = script.Parent.g2
  6.  
  7. local cd = script.Parent.Part.ClickDetector
  8.  
  9. local D1Pos = script.Parent.oG1
  10.  
  11. local D2Pos = script.Parent.oG2
  12.  
  13. local Door1Open = {
  14.     CFrame = D1Pos.CFrame:ToWorldSpace(CFrame.new(0, 0, 0))
  15. }
  16.  
  17.  
  18. local Door2Open = {
  19.     CFrame = D2Pos.CFrame:ToWorldSpace(CFrame.new(0, 0, 0))
  20. }
  21.  
  22.  
  23. local Door1Closed = {
  24.     CFrame = Door1.CFrame:ToWorldSpace(CFrame.new(0, 0, 0))
  25. }
  26.  
  27.  
  28. local Door2Closed = {
  29.     CFrame = Door2.CFrame:ToWorldSpace(CFrame.new(0, 0, 0))
  30. }
  31.  
  32.  
  33. local Information = TweenInfo.new(
  34.     0.8,
  35.     Enum.EasingStyle.Quint,
  36.     Enum.EasingDirection.Out,
  37.     0,
  38.     false,
  39.     0
  40. )
  41.  
  42. local Door1Open = TweenService:Create(Door1, Information, Door1Open)
  43.  
  44. local Door2Open = TweenService:Create(Door2, Information, Door2Open)
  45.  
  46. local Door1Closed = TweenService:Create(Door1, Information, Door1Closed)
  47.  
  48. local Door2Closed = TweenService:Create(Door2, Information, Door2Closed)
  49.  
  50.  
  51. local db = false
  52.  
  53. cd.MouseClick:Connect(function()
  54.     if db == false then
  55.         db = true
  56.         Door1Open:Play()
  57.         Door2Open:Play()
  58.         wait(5)
  59.         Door1Closed:Play()
  60.         Door2Closed:Play()
  61.         wait(1)
  62.         db = false
  63.     end
  64. end)
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