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- local TweenService = game:GetService("TweenService")
- local Door1 = script.Parent.g1
- local Door2 = script.Parent.g2
- local cd = script.Parent.Part.ClickDetector
- local D1Pos = script.Parent.oG1
- local D2Pos = script.Parent.oG2
- local Door1Open = {
- CFrame = D1Pos.CFrame:ToWorldSpace(CFrame.new(0, 0, 0))
- }
- local Door2Open = {
- CFrame = D2Pos.CFrame:ToWorldSpace(CFrame.new(0, 0, 0))
- }
- local Door1Closed = {
- CFrame = Door1.CFrame:ToWorldSpace(CFrame.new(0, 0, 0))
- }
- local Door2Closed = {
- CFrame = Door2.CFrame:ToWorldSpace(CFrame.new(0, 0, 0))
- }
- local Information = TweenInfo.new(
- 0.8,
- Enum.EasingStyle.Quint,
- Enum.EasingDirection.Out,
- 0,
- false,
- 0
- )
- local Door1Open = TweenService:Create(Door1, Information, Door1Open)
- local Door2Open = TweenService:Create(Door2, Information, Door2Open)
- local Door1Closed = TweenService:Create(Door1, Information, Door1Closed)
- local Door2Closed = TweenService:Create(Door2, Information, Door2Closed)
- local db = false
- cd.MouseClick:Connect(function()
- if db == false then
- db = true
- Door1Open:Play()
- Door2Open:Play()
- wait(5)
- Door1Closed:Play()
- Door2Closed:Play()
- wait(1)
- db = false
- end
- end)
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