Pancakess

ackenhiemer

Apr 14th, 2019
129
0
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.  
  6. print("FE Compatibility code by Mokiros")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = self.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145. --//Holiday Feelings//--
  146. print("Holiday Feelings")
  147. print("Made by vlad20020.")
  148. warn("This is holiday time!")
  149. print("Controls below ok")
  150. warn([[E - Hug
  151. Q - Throw snowbal
  152. F - Place a gift
  153. C - TP
  154. Z - Sit]])
  155. local plr = game:GetService("Players").LocalPlayer
  156. local plrg = plr.PlayerGui
  157. local mouse = plr:GetMouse()
  158. local char = plr.Character
  159. local h = char:FindFirstChild("Head")
  160. local t = char:FindFirstChild("Torso")
  161. local ra = char:FindFirstChild("Right Arm")
  162. local la = char:FindFirstChild("Left Arm")
  163. local rl = char:FindFirstChild("Right Leg")
  164. local ll = char:FindFirstChild("Left Leg")
  165. local rs = t:FindFirstChild("Right Shoulder")
  166. local ls = t:FindFirstChild("Left Shoulder")
  167. local rh = t:FindFirstChild("Right Hip")
  168. local lh = t:FindFirstChild("Left Hip")
  169. local nec = t.Neck
  170. local rut = char.HumanoidRootPart
  171. local rutj = rut.RootJoint
  172. local hum = char:FindFirstChildOfClass("Humanoid")
  173. local cf1 = nec.C1
  174. local cf2 = rutj.C1
  175. local cf3 = rs.C1
  176. local cf4 = ls.C1
  177. local cf5 = rh.C1
  178. local cf6 = lh.C1
  179. local cf01 = nec.C0
  180. local cf02 = rutj.C0
  181. local cf03 = rs.C0
  182. local cf04 = ls.C0
  183. local cf05 = rh.C0
  184. local cf06 = lh.C0
  185. local p0,p1 = nec.Part0,nec.Part1
  186. local rsp0,rsp1 = rs.Part0,rs.Part1
  187. local lsp0,lsp1 = ls.Part0,ls.Part1
  188. local rhp0,rhp1 = rh.Part0,rh.Part1
  189. local lhp0,lhp1 = lh.Part0,lh.Part1
  190. local aa = 10
  191. local aaa = aa*3
  192. local change = 0
  193. local lchange = 0
  194. local sine = 1
  195. local hugtime = 1
  196. local anim = "idle"
  197. local animspeed = .005
  198. local animspeed1 = 1.5
  199. local walkanimspeed = .1
  200. local walkspeed = 16
  201. local sumthin = walkspeed/8
  202. local idlenum = 0
  203. local lsvol = 2.5
  204. local whenbored = math.random(2,6)
  205. local rad = math.rad
  206. local huge = math.huge
  207. local using = false
  208. local hugging = false
  209. local lookinaround = false
  210. local aiming = false
  211. local sitting = false
  212. local furmode = false
  213. local landed = false
  214. local readytoland = false
  215. local cangrabthecorner = false
  216. local grabbedc = false
  217. local qui = Enum.EasingStyle.Quint
  218. local io = Enum.EasingDirection.InOut
  219. local tweens = game:GetService("TweenService")
  220. local debrs = game:GetService("Debris")
  221. local gifts = {"rbxassetid://5013502","rbxassetid://1237427","rbxassetid://6109471","rbxassetid://7812400","rbxassetid://19428684"}
  222. local spart
  223. local phit
  224. local cos = math.cos
  225. local sin = math.sin
  226. local tan = math.tan
  227. local ray = Ray.new
  228. local v3 = Vector3.new
  229. cff5 = cf5 * CFrame.Angles(rad(2),rad(3),rad(0))
  230. cff6 = cf6 * CFrame.Angles(rad(2),rad(-3),rad(0))
  231. if plr.UserId == 90745958 or plr.UserId == 62574108 then
  232. furmode = true
  233. end
  234. if furmode then
  235. hugtime = 2.5
  236. print("owo uwu")
  237. end
  238. local effpart = Instance.new("Part") effpart.Size = Vector3.new(2,.1,1) effpart.Massless = true effpart.Transparency = 1 effpart.CanCollide = false effpart.Anchored = false effpart.Parent = char
  239. local grabpart = Instance.new("Part") grabpart.Size = Vector3.new(.1,.1,.1) grabpart.Massless = true grabpart.Transparency = 1 grabpart.CanCollide = false grabpart.Anchored = false grabpart.Material = "Neon" grabpart.Parent = char
  240. local pweld = Instance.new("Weld",effpart) pweld.Part0 = t pweld.Part1 = effpart pweld.C0 = CFrame.new(0,-2.2,-.5)
  241. local gweld = Instance.new("Weld",grabpart) gweld.Part0 = rut gweld.Part1 = grabpart gweld.C0 = CFrame.new(0,3,-1.4)
  242. local lsound = Instance.new("Sound",effpart) lsound.Volume = lsvol lsound.SoundId = "rbxassetid://1161221108"
  243. --//ArmJointParts~//--
  244. local tpr = Instance.new("Part",t) tpr.Size = Vector3.new(.1,.1,.1) tpr.CanCollide = false tpr.Transparency = 1 tpr.Locked = true
  245. local tpl = Instance.new("Part",t) tpl.Size = Vector3.new(.1,.1,.1) tpl.CanCollide = false tpl.Transparency = 1 tpl.Locked = true
  246. local tprw = Instance.new("Weld",t) tprw.Part0 = t tprw.Part1 = tpr tprw.C0 = CFrame.new(1,.5,0)
  247. local tplw = Instance.new("Weld",t) tplw.Part0 = t tplw.Part1 = tpl tplw.C0 = CFrame.new(-1,.5,0)
  248. --
  249. local rapr = Instance.new("Part",ra) rapr.Size = Vector3.new(.1,.1,.1) rapr.CanCollide = false rapr.Transparency = 1 rapr.Locked = true
  250. local lapl = Instance.new("Part",la) lapl.Size = Vector3.new(.1,.1,.1) lapl.CanCollide = false lapl.Transparency = 1 lapl.Locked = true
  251. local raprw = Instance.new("Weld",ra) raprw.Part0 = ra raprw.Part1 = rapr raprw.C0 = CFrame.new(-.5,.5,0)
  252. local laplw = Instance.new("Weld",la) laplw.Part0 = la laplw.Part1 = lapl laplw.C0 = CFrame.new(.5,.5,0)
  253. --/JointsWelds~//--
  254. local rsw = Instance.new("Weld",ra) rsw.Part0 = tpr rsw.Part1 = nil --Right Shoulder
  255. local lsw = Instance.new("Weld",la) lsw.Part0 = tpl lsw.Part1 = nil --Left Shoulder
  256. local bil = Instance.new("BillboardGui",char) bil.Name = "ChatFunc" bil.Adornee = h bil.Size = UDim2.new(1,0,1,0) bil.StudsOffset = Vector3.new(0,2,0)
  257. local effects = Instance.new("Model",char) effects.Name = "Effects"
  258. local noanim = true
  259. if noanim then
  260. if char:WaitForChild("Animate",1.5) then
  261. char.Animate:Destroy()
  262. end
  263. for i,v in pairs(hum:GetPlayingAnimationTracks()) do
  264. v:Stop(0)
  265. v:AdjustSpeed(0)
  266. v:AdjustWeight(math.huge)
  267. v.TimePosition = 0
  268. v:Destroy()
  269. end
  270. wait()
  271. if hum:FindFirstChildOfClass("Animator") then
  272. char.Humanoid.Animator:Destroy()
  273. end
  274. end
  275. function swait(num)
  276. game:GetService("RunService").Stepped:Wait()
  277. end
  278. function remove(instanc,timee)
  279. debrs:AddItem(instanc,timee)
  280. end
  281. function dest(hit,type)
  282. if hit:IsA("Seat") or hit:IsA("VehicleSeat") then
  283. hit.Parent = nil
  284. end
  285. hit:ClearAllChildren()
  286. hit.Anchored = false hit.CanCollide = true
  287. if hit:IsA("Part") then
  288. hit.FormFactor = "Custom"
  289. end
  290. hit.Size = v3(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
  291. hit.CFrame = hit.CFrame * CFrame.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
  292. local clone = hit:Clone() clone.Parent = workspace
  293. local clone1 = hit:Clone() clone1.Parent = workspace
  294. local clone2 = hit:Clone() clone2.Parent = workspace
  295. local clone3 = hit:Clone() clone3.Parent = workspace
  296. local clone4 = hit:Clone() clone4.Parent = workspace
  297. local clone5 = hit:Clone() clone5.Parent = workspace
  298. local clone6 = hit:Clone() clone6.Parent = workspace
  299. clone.CFrame = hit.CFrame * CFrame.new(0,-hit.Size.y,0)
  300. clone1.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,-hit.Size.y,0)
  301. clone2.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,0,0)
  302. clone3.CFrame = hit.CFrame * CFrame.new(0,0,-hit.Size.z)
  303. clone4.CFrame = clone.CFrame * CFrame.new(0,0,-clone.Size.z)
  304. clone5.CFrame = clone1.CFrame * CFrame.new(0,0,-clone1.Size.z)
  305. clone6.CFrame = clone2.CFrame * CFrame.new(0,0,-clone2.Size.z)
  306. local parts = {hit,clone,clone1,clone2,clone3,clone4,clone5,clone6}
  307. return parts
  308. end
  309. function rayc(spos,direc,ignore,dist)
  310. local rai = ray(spos,direc.Unit * dist)
  311. local rhit,rpos,rrot = workspace:FindPartOnRayWithIgnoreList(rai,ignore,false,false)
  312. return rhit,rpos,rrot
  313. end
  314. local tlerp = function(part,tablee,leinght,easingstyle,easingdirec)
  315. pcall(function()
  316. local info = TweenInfo.new(
  317. leinght,
  318. easingstyle,
  319. easingdirec,
  320. 0,
  321. false,
  322. 0
  323. )
  324. local lerp = tweens:Create(part,info,tablee)
  325. lerp:Play()
  326. end)
  327. end
  328. function fire(partp,parent,color1,color2,ssize,osize,leinght,material,minr,maxr,shape,spread,st,ot,onlyraise)
  329. local part = Instance.new("Part",parent) part.Size = Vector3.new(ssize,ssize,ssize) part.Transparency = st part.CanCollide = false part.Anchored = true part.Shape = shape part.Material = material part.BrickColor = BrickColor.new(color1) part.CFrame = partp.CFrame * CFrame.new(partp.Size.x/math.random(-20,20),partp.Size.y/math.random(-20,20),partp.Size.z/math.random(-20,20))
  330. if onlyraise == true then
  331. part.CFrame = CFrame.new(part.CFrame.p,Vector3.new(nil,part.CFrame.y,part.CFrame.z))
  332. else
  333. end
  334. local pcf = part.CFrame
  335. tlerp(part,{CFrame = pcf * CFrame.new(math.random(-spread,spread)/math.random(2,4),math.random(minr,maxr),math.random(-spread,spread)/math.random(2,4)) * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180))),Size = Vector3.new(osize,osize,osize),Color = BrickColor.new(color2).Color,Transparency = ot},leinght,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)
  336. game:GetService("Debris"):AddItem(part,leinght)
  337. end
  338. function removewithfade(part,timebeforefade,randc)
  339. pcall(function()
  340. coroutine.resume(coroutine.create(function()
  341. wait(timebeforefade)
  342. part:BreakJoints()
  343. part.Name = "JustGoingAwayOk?"
  344. for i = 1,25 do
  345. if randc then
  346. part.BrickColor = BrickColor.Random()
  347. end
  348. part.Transparency = part.Transparency +.04
  349. wait()
  350. end
  351. part:Destroy()
  352. end))
  353. end)
  354. end
  355. function fadewithfly(part,color,randc)
  356. pcall(function()
  357. part:ClearAllChildren()
  358. part.CanCollide = false
  359. part.Anchored = false
  360. part.Massless = true
  361. part.Locked = false
  362. part.Archivable = true
  363. part.Material = "Neon"
  364. part.BrickColor = BrickColor.new(color)
  365. local vel = Instance.new("BodyVelocity")
  366. vel.MaxForce = v3(huge,huge,huge)
  367. vel.P = 10000
  368. vel.Velocity = v3(math.random(-3,3),math.random(1,3),math.random(-3,3))
  369. local avel = Instance.new("BodyAngularVelocity")
  370. avel.MaxTorque = v3(huge,huge,huge)
  371. avel.AngularVelocity = v3(math.random(-2,2),math.random(-2,2),math.random(-2,2))
  372. avel.Parent = part
  373. vel.Parent = part
  374. if randc then
  375. removewithfade(part,0,true)
  376. else
  377. removewithfade(part,0,false)
  378. end
  379. end)
  380. end
  381. function throwsb(to,power)
  382. pcall(function()
  383. local sb = Instance.new("Part")
  384. sb.Size = v3(1,1,1)
  385. sb.BrickColor = BrickColor.new("Institutional white")
  386. sb.CFrame = ra.CFrame * CFrame.new(0,-1.5,0)
  387. sb.Material = "Sand"
  388. sb.Parent = workspace
  389. sb.Shape = "Ball"
  390. sb:BreakJoints()
  391. local vel = Instance.new("BodyVelocity")
  392. vel.MaxForce = v3(huge,huge,huge)
  393. vel.Velocity = CFrame.new(sb.Position,to).LookVector * power
  394. remove(vel,.2)
  395. vel.Parent = sb
  396. sb.Touched:Connect(function(hit)
  397. if hit.Parent ~= char and hit.Parent.Parent ~= char then
  398. local shum = hit.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  399. if shum then
  400. coroutine.resume(coroutine.create(function()
  401. shum.PlatformStand = true
  402. wait(.5)
  403. shum.PlatformStand = false
  404. end))
  405. end
  406. local cf = sb.CFrame
  407. sb:Destroy()
  408. for i = 1,math.random(6,12) do
  409. local force = 5
  410. local debr = Instance.new("Part")
  411. debr.Size = v3(.5,.5,.5)
  412. debr.BrickColor = BrickColor.new("Institutional white")
  413. debr.Material = "Sand"
  414. debr.Parent = workspace
  415. debr.CFrame = cf * CFrame.new(1/math.random(-5,5),1/math.random(-5,5),1/math.random(-5,5))
  416. debr:BreakJoints()
  417. debr.Name = "SnowDedree"
  418. local mesh = Instance.new("SpecialMesh",debr)
  419. mesh.MeshType = "Sphere"
  420. mesh.Scale = v3(math.random(10,30)/10,math.random(10,30)/10,math.random(10,30)/10)
  421. local fors = Instance.new("BodyForce",debr)
  422. fors.Force = v3(math.random(-force,force),math.random(-force,force),math.random(-force,force))
  423. remove(debr,math.random(4,7))
  424. remove(fors,.05)
  425. end
  426. end
  427. end)
  428. end)
  429. end
  430. function introhat()
  431. pcall(function()
  432. using = true
  433. rsw.Part1 = rapr
  434. lsw.Part1 = lapl
  435. local hpart = Instance.new("Part",char) hpart.Size = Vector3.new(.01,.01,.01) hpart.Transparency = 0 hpart.Name = "Santa Hat"
  436. hpart.Locked = true
  437. local hmesh = Instance.new("FileMesh",hpart) hmesh.MeshId = "http://www.roblox.com/asset/?id=2711107329" hmesh.TextureId = "http://www.roblox.com/asset/?id=3071904015"
  438. local hweld = Instance.new("Weld",h) hweld.Part0 = ra hweld.Part1 = hpart hweld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(rad(-120),rad(30),rad(0))
  439. tlerp(rsw,{C0 = CFrame.new(-.3,-.1,-.1) * CFrame.Angles(rad(50),rad(20),rad(-40))},.5,qui,io)
  440. tlerp(lsw,{C0 = CFrame.new(.3,-.1,-.1) * CFrame.Angles(rad(50),rad(-20),rad(40))},.5,qui,io)
  441. tlerp(hweld,{C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(rad(-120),rad(-65),rad(-30))},.5,qui,io)
  442. wait(.65)
  443. tlerp(rsw,{C0 = CFrame.new(-.3,.65,-.2) * CFrame.Angles(rad(160),rad(20),rad(-30))},.7,qui,io)
  444. tlerp(lsw,{C0 = CFrame.new(.3,.65,-.2) * CFrame.Angles(rad(160),rad(-20),rad(30))},.7,qui,io)
  445. tlerp(hweld,{C0 = CFrame.new(-.3,-1.2,-.2) * CFrame.Angles(rad(-180),rad(-65),rad(-100)) * CFrame.Angles(rad(0),rad(0),rad(60))},.7,qui,io)
  446. wait(.65)
  447. tlerp(rsw,{C0 = CFrame.new(-.3,.15,0) * CFrame.Angles(rad(179),rad(20),rad(-30))},.7,qui,io)
  448. tlerp(lsw,{C0 = CFrame.new(.3,.15,0) * CFrame.Angles(rad(179),rad(-20),rad(30))},.7,qui,io)
  449. hweld.C0 = CFrame.new(-.3,-1,-.2) * CFrame.Angles(rad(-180),rad(0),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-30)) * CFrame.Angles(rad(0),rad(-30),rad(0))
  450. wait(.6)
  451. hweld.Part0 = h
  452. hweld.C0 = CFrame.new(0,.5,0) * CFrame.Angles(rad(0),rad(-30),rad(0))
  453. tlerp(rsw,{C0 = CFrame.new(0,0,0)},1,qui,io)
  454. tlerp(lsw,{C0 = CFrame.new(0,0,0)},1,qui,io)
  455. local music = Instance.new("Sound",t) music.Name = "Song" music.SoundId = "rbxassetid://1117396305" music.Volume = 5 music.Looped = true music:Play()
  456. coroutine.resume(coroutine.create(function()
  457. for i = 1,5 do
  458. music.Volume = music.Volume +.125
  459. wait(.2)
  460. end
  461. end))
  462. spart = Instance.new("Part",char) spart.Size = Vector3.new(20,1,20) spart.CanCollide = false spart.Anchored = true spart.Massless = true spart.Transparency = 1 spart.CFrame = h.CFrame * CFrame.new(0,15,0) spart.Locked = true
  463. local emitter = Instance.new("ParticleEmitter",spart) emitter.Texture = "http://www.roblox.com/asset/?id=1136320715" emitter.Size = NumberSequence.new(.2,.01) emitter.Rate = 40 emitter.Color = ColorSequence.new(Color3.new(1,1,1),Color3.new(1,1,1)) emitter.EmissionDirection = "Top" emitter.Lifetime = NumberRange.new(3) emitter.Acceleration = Vector3.new(0,-40,0) emitter.Speed = NumberRange.new(-10,10) emitter.SpreadAngle = Vector2.new(-30,30)
  464. wait(1)
  465. nec:Destroy()
  466. rs:Destroy()
  467. ls:Destroy()
  468. rh:Destroy()
  469. lh:Destroy()
  470. nec = Instance.new("Motor6D",t) nec.Part0 = p0 nec.Part1 = p1 nec.C0 = cf01
  471. rs = Instance.new("Motor6D",t) rs.Part0 = rsp0 rs.Part1 = rsp1 rs.C0 = cf03
  472. ls = Instance.new("Motor6D",t) ls.Part0 = lsp0 ls.Part1 = lsp1 ls.C0 = cf04
  473. rh = Instance.new("Motor6D",t) rh.Part0 = rhp0 rh.Part1 = rhp1 rh.C0 = cf05
  474. lh = Instance.new("Motor6D",t) lh.Part0 = lhp0 lh.Part1 = lhp1 lh.C0 = cf06
  475. rsw.Part1 = nil
  476. lsw.Part1 = nil
  477. using = false
  478. end)
  479. end
  480. function hug(who)
  481. pcall(function()
  482. if not hugging then
  483. local removerut = false
  484. hugging = true
  485. using = true
  486. local tors = who:FindFirstChild("Torso") or who:FindFirstChild("UpperTorso")
  487. local hu = who:FindFirstChildOfClass("Humanoid")
  488. hu.PlatformStand = true
  489. local weld = Instance.new("Weld",t) weld.Part0 = t weld.Part1 = tors weld.C0 = CFrame.new(0,0,-.9) * CFrame.Angles(rad(0),rad(180),rad(0))
  490. local deb = Instance.new("Glue",who) deb.Name = "Hugging"
  491. tlerp(rsw,{C0 = CFrame.new(-.3,-.2,-.45) * CFrame.Angles(rad(110),rad(0),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-60))},.4,qui,io)
  492. tlerp(lsw,{C0 = CFrame.new(.2,-.2,-.45) * CFrame.Angles(rad(105),rad(0),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(65))},.4,qui,io)
  493. tlerp(nec,{C0 = CFrame.new(-.15,1,0) * CFrame.Angles(rad(90),rad(180),rad(0)) * CFrame.Angles(rad(0),rad(15),rad(25))},.4,qui,io)
  494. rsw.Part1 = rapr
  495. lsw.Part1 = lapl
  496. wait(hugtime)
  497. tlerp(rsw,{C0 = CFrame.new(0,0,0)},.7,qui,io)
  498. tlerp(lsw,{C0 = CFrame.new(0,0,0)},.7,qui,io)
  499. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.7,qui,io)
  500. wait(.4)
  501. hu.PlatformStand = false
  502. weld:Destroy()
  503. wait(.4)
  504. rsw.Part1 = nil
  505. lsw.Part1 = nil
  506. deb:Destroy()
  507. hugging = false
  508. using = false
  509. end
  510. end)
  511. end
  512. function detect()
  513. pcall(function()
  514. coroutine.resume(coroutine.create(function()
  515. local canhug = true
  516. local fakedetect = Instance.new("Part",char) fakedetect.Size = Vector3.new(3.5,5,3.5) fakedetect.CanCollide = false fakedetect.Massless = true fakedetect.Transparency = 1 fakedetect.CFrame = t.CFrame
  517. local fdweld = Instance.new("Weld",fakedetect) fdweld.Part0 = t fdweld.Part1 = fakedetect fdweld.C0 = CFrame.new(0,0,-1)
  518. local region
  519. for i = 1,5 do
  520. if canhug then
  521. region = Region3.new(fakedetect.Position - fakedetect.Size/2,fakedetect.Position + fakedetect.Size/2)
  522. local hit = workspace:FindPartsInRegion3WithIgnoreList(region,{char},200)
  523. local characters = {}
  524. for i,v in pairs(hit) do
  525. if v.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  526. characters[v.Parent.Name] = v.Parent
  527. end
  528. end
  529. for i,v in pairs(characters) do
  530. spawn(function()
  531. fakedetect:Destroy()
  532. hug(v)
  533. canhug = false
  534. end)
  535. end
  536. end
  537. wait(.1)
  538. end
  539. if canhug then
  540. if fakedetect ~= nil then
  541. fakedetect:Destroy()
  542. end
  543. end
  544. end))
  545. end)
  546. end
  547. function placegift()
  548. pcall(function()
  549. using = true
  550. hum.WalkSpeed = 0 hum.JumpPower = 0
  551. rsw.Part1 = rapr
  552. lsw.Part1 = lapl
  553. local giftp = Instance.new("Part",char) giftp.Size = Vector3.new(1.5,1.5,1.5) giftp.Massless = true giftp.CanCollide = false giftp.Name = "Gift"
  554. local gmesh = Instance.new("FileMesh",giftp) gmesh.MeshId = "rbxassetid://2711107329" gmesh.TextureId = gifts[math.random(1,#gifts)] gmesh.Scale = Vector3.new(1.5,1.5,1.5)
  555. local gweld = Instance.new("Weld",giftp) gweld.Part0 = ra gweld.Part1 = giftp gweld.C0 = CFrame.new(-.55,-1.4,0) * CFrame.Angles(rad(-60),rad(-10),rad(10))
  556. tlerp(rsw,{C0 = CFrame.new(-.3,-.3,-.3) * CFrame.Angles(rad(80),rad(0),rad(-20))},.7,qui,io)
  557. tlerp(lsw,{C0 = CFrame.new(.3,-.3,-.3) * CFrame.Angles(rad(80),rad(0),rad(20))},.7,qui,io)
  558. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(70),rad(180),rad(0))},.7,qui,io)
  559. tlerp(rh,{C0 = CFrame.new(1,0,-.7) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(20))},.7,qui,io)
  560. tlerp(lh,{C0 = CFrame.new(-1,-1.3,-1) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(70))},.7,qui,io)
  561. tlerp(rutj,{C0 = CFrame.new(0,-1,0) * CFrame.Angles(rad(70),rad(180),rad(0))},.7,qui,io)
  562. wait(.6)
  563. local ray = Ray.new(giftp.Position - Vector3.new(0,giftp.Size.y/2,0),-giftp.CFrame.UpVector.unit * 20)
  564. local hit,pos,idk = workspace:FindPartOnRayWithIgnoreList(ray,{char,giftp},false,true)
  565. if hit ~= nil then
  566. local oy = giftp.Orientation.y
  567. local oz = giftp.Orientation.z
  568. giftp:BreakJoints()
  569. giftp.Anchored = true
  570. giftp.CanCollide = true
  571. giftp.Parent = workspace
  572. giftp.CFrame = CFrame.new(pos,pos + idk) * CFrame.Angles(rad(-90),rad(oy),rad(oz)) * CFrame.new(0,.75,0)
  573. local cdet = Instance.new("ClickDetector",giftp) cdet.MaxActivationDistance = 10
  574. spawn(function()
  575. removewithfade(giftp,30)
  576. cdet.MouseClick:Connect(function(plr)
  577. if script.ClassName == "Script" then
  578. local ids = {113328094,16924676,26419811,164207842,212641536}
  579. local requireditem = game:GetService("InsertService"):LoadAsset(ids[math.random(1,#ids)])
  580. local item = requireditem:FindFirstChildOfClass("Tool")
  581. item.Parent = plr.Backpack
  582. removewithfade(giftp,0)
  583. cdet:Destroy()
  584. else
  585. print("oof")
  586. removewithfade(giftp,0)
  587. cdet:Destroy()
  588. end
  589. end)
  590. end)
  591. else
  592. giftp:Destroy()
  593. end
  594. tlerp(rsw,{C0 = CFrame.new(0,0,0)},.7,qui,io)
  595. tlerp(lsw,{C0 = CFrame.new(0,0,0)},.7,qui,io)
  596. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.7,qui,io)
  597. tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.7,qui,io)
  598. tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.7,qui,io)
  599. tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.7,qui,io)
  600. wait(.6)
  601. hum.WalkSpeed = 16 hum.JumpPower = 50
  602. rsw.Part1 = nil
  603. lsw.Part1 = nil
  604. using = false
  605. end)
  606. end
  607. function huggies()
  608. pcall(function()
  609. using = true
  610. rsw.Part1 = rapr
  611. lsw.Part1 = lapl
  612. tlerp(rsw,{C0 = CFrame.new(0,0,-.5) * CFrame.Angles(rad(90),rad(0),rad(50))},.55,qui,io)
  613. tlerp(lsw,{C0 = CFrame.new(0,0,-.5) * CFrame.Angles(rad(90),rad(0),rad(-50))},.65,qui,io)
  614. wait(.35)
  615. detect()
  616. tlerp(rsw,{C0 = CFrame.new(-.3,-.2,-.45) * CFrame.Angles(rad(110),rad(0),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-60))},.4,qui,io)
  617. tlerp(lsw,{C0 = CFrame.new(.2,-.2,-.45) * CFrame.Angles(rad(105),rad(0),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(65))},.4,qui,io)
  618. wait(.5)
  619. if not hugging then
  620. tlerp(rsw,{C0 = CFrame.new(0,0,0)},.4,qui,io)
  621. tlerp(lsw,{C0 = CFrame.new(0,0,0)},.4,qui,io)
  622. wait(.5)
  623. rsw.Part1 = nil
  624. lsw.Part1 = nil
  625. using = false
  626. end
  627. end)
  628. end
  629. function grabsb()
  630. pcall(function()
  631. using = true
  632. hum.WalkSpeed = 0
  633. hum.JumpPower = 0
  634. rsw.Part1 = rapr
  635. tlerp(rsw,{C0 = CFrame.new(0,-.4,0) * CFrame.Angles(rad(30),rad(0),rad(20))},.4,qui,io)
  636. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(70),rad(180),rad(0))},.4,qui,io)
  637. tlerp(rh,{C0 = CFrame.new(1,.6,-.7) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-25),rad(0),rad(20))},.4,qui,io)
  638. tlerp(lh,{C0 = CFrame.new(-1,.3,-.7) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(15),rad(0),rad(-20))},.4,qui,io)
  639. tlerp(rutj,{C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(rad(60),rad(180),rad(30))},.4,qui,io)
  640. wait(.3)
  641. local hit,pos,rot = rayc(ra.Position -v3(0,1,0),-ra.CFrame.UpVector,{char},.5)
  642. if hit ~= nil and pos then
  643. local cff = CFrame.new(pos,pos+rot) * CFrame.Angles(0,rad(90),0)
  644. local snow = Instance.new("Part",char) snow.Shape = "Cylinder" snow.Transparency = 1 snow.Size = v3(.3,.3,.3) snow.Material = "Sand" snow.BrickColor = BrickColor.new("Institutional white") snow.CanCollide = false snow.Anchored = true
  645. tlerp(snow,{Size =v3(.1,2.5,2.5),Transparency = 0},.2,qui,io)
  646. snow.CFrame = cff
  647. removewithfade(snow,1)
  648. else
  649. tlerp(rsw,{C0 = CFrame.new(0,0,0)},.5,qui,io)
  650. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
  651. tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.5,qui,io)
  652. tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.5,qui,io)
  653. tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
  654. wait(.4)
  655. aiming = false
  656. hum.WalkSpeed = 16
  657. hum.JumpPower = 50
  658. rut.Anchored = false
  659. rsw.Part1 = nil
  660. using = false
  661. return warn("Can`t grab a snow ball.")
  662. end
  663. wait(.15)
  664. local fsb = Instance.new("Part",char) fsb.Name = "MustDestroy" fsb.Shape = "Ball" fsb.Size = v3(3,3,3) fsb.CanCollide = false fsb.BrickColor = BrickColor.new("Institutional white") fsb.Material = "Sand"
  665. local fweld = Instance.new("Weld",fsb) fweld.Part0 = ra fweld.Part1 = fsb fweld.C0 = CFrame.new(0,-1.2,0)
  666. tlerp(rsw,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(200),rad(10),rad(-10))},.4,qui,io)
  667. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.4,qui,io)
  668. tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(-10))},.4,qui,io)
  669. tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(10))},.4,qui,io)
  670. tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(100),rad(180),rad(-10))},.4,qui,io)
  671. wait(.3)
  672. aiming = true
  673. repeat
  674. wait(.2)
  675. until aiming == false
  676. tlerp(rsw,{C0 = CFrame.new(0,0,0)},.5,qui,io)
  677. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
  678. tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.5,qui,io)
  679. tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.5,qui,io)
  680. tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
  681. wait(.4)
  682. rsw.Part1 = nil
  683. using = false
  684. end)
  685. end
  686. function land()
  687. if phit then
  688. readytoland = false
  689. landed = true
  690. hum.WalkSpeed = 1.5
  691. hum.JumpPower = 0
  692. lsound:Play()
  693. for i = 0,1,.1 do
  694. rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-.5,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i)
  695. rh.C0 = rh.C0:Lerp(CFrame.new(1,-.5,-.3) * CFrame.Angles(rad(11),rad(90),rad(0)),i)
  696. lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.5,-.25) * CFrame.Angles(rad(9),rad(-90),rad(0)),i)
  697. rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-15),rad(0),rad(10)),i)
  698. ls.C0 = ls.C0:Lerp(CFrame.new(-1,.35,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-15),rad(0),rad(-10)),i)
  699. nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i)
  700. swait()
  701. end
  702. for i = 1,math.random(6,9) do
  703. fire(effpart,workspace,tostring(phit.BrickColor),tostring(phit.BrickColor),math.random(7,13)/10,math.random(3,6)/10,math.random(4,6)/10,phit.Material,0,0,"Block",5,0,1,true)
  704. end
  705. wait(.3)
  706. landed = false
  707. hum.WalkSpeed = 16
  708. hum.JumpPower = 50
  709. end
  710. end
  711. function tsbanim()
  712. pcall(function()
  713. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.2,qui,io)
  714. tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(-10))},.2,qui,io)
  715. tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(10))},.2,qui,io)
  716. tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(100),rad(180),rad(10))},.2,qui,io)
  717. coroutine.resume(coroutine.create(function()
  718. for i = 0,1,.05 do
  719. rsw.C0 = rsw.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(170),rad(-10),rad(10)) * CFrame.Angles(-cos(i/aa/1.5)*rad(70),0,0),i)
  720. swait()
  721. end
  722. end))
  723. wait(.1)
  724. char:WaitForChild("MustDestroy",.5):Destroy()
  725. throwsb(mouse.Hit.p,70)
  726. aiming = false
  727. hum.WalkSpeed = 16
  728. hum.JumpPower = 50
  729. rut.Anchored = false
  730. end)
  731. end
  732. function sit()
  733. pcall(function()
  734. using = true
  735. hum.WalkSpeed = 0
  736. hum.JumpPower = 0
  737. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
  738. tlerp(rutj,{C0 = CFrame.new(0,-1.1,0) * CFrame.Angles(rad(100),rad(180),rad(-20))},.5,qui,io)
  739. tlerp(rs,{C0 = CFrame.new(1,.5,0) * CFrame.Angles(rad(-10),rad(90),rad(20))},.5,qui,io)
  740. tlerp(ls,{C0 = CFrame.new(-1,.5,0) * CFrame.Angles(rad(-10),rad(-90),rad(20))},.5,qui,io)
  741. tlerp(rh,{C0 = CFrame.new(1,.1,-.4) * CFrame.Angles(rad(-20),rad(90),rad(0))},.5,qui,io)
  742. tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(70),rad(-90),rad(0))},.5,qui,io)
  743. wait(.35)
  744. if not furmode then
  745. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(70),rad(180),rad(0))},.5,qui,io)
  746. tlerp(rutj,{C0 = CFrame.new(0,-1.7,0) * CFrame.Angles(rad(120),rad(180),rad(0))},.5,qui,io)
  747. tlerp(rs,{C0 = CFrame.new(1,.15,.25) * CFrame.Angles(rad(-35),rad(85),rad(0)) * CFrame.Angles(rad(-5),rad(0),rad(0))},.5,qui,io)
  748. tlerp(ls,{C0 = CFrame.new(-1,.15,.25) * CFrame.Angles(rad(-35),rad(-65),rad(0)) * CFrame.Angles(rad(-5),rad(0),rad(0))},.5,qui,io)
  749. tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(60),rad(90),rad(0)) * CFrame.Angles(rad(-5),rad(0),rad(0))},.5,qui,io)
  750. tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(60),rad(-90),rad(0)) * CFrame.Angles(rad(-5),rad(0),rad(0))},.5,qui,io)
  751. else
  752. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(-75),rad(0),rad(180))},.5,qui,io)
  753. tlerp(rutj,{C0 = CFrame.new(0,-1.6,0) * CFrame.Angles(rad(-105),rad(0),rad(180))},.5,qui,io)
  754. tlerp(rs,{C0 = CFrame.new(.5,.2,-.3) * CFrame.Angles(rad(-10),rad(95),rad(30)) * CFrame.Angles(rad(25),rad(20),rad(0))},.5,qui,io)
  755. tlerp(ls,{C0 = CFrame.new(-.5,.2,-.3) * CFrame.Angles(rad(-10),rad(-95),rad(-30)) * CFrame.Angles(rad(25),rad(-20),rad(0))},.5,qui,io)
  756. tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(15),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-20),rad(90))},.5,qui,io)
  757. tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(15),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(20),rad(-90))},.5,qui,io)
  758. end
  759. wait(.35)
  760. sitting = true
  761. end)
  762. end
  763. function getup()
  764. pcall(function()
  765. using = true
  766. sitting = true
  767. hum.WalkSpeed = 0
  768. hum.JumpPower = 0
  769. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
  770. tlerp(rutj,{C0 = CFrame.new(0,-1.1,0) * CFrame.Angles(rad(100),rad(180),rad(-20))},.5,qui,io)
  771. tlerp(rs,{C0 = CFrame.new(1,.5,0) * CFrame.Angles(rad(-10),rad(90),rad(20))},.5,qui,io)
  772. tlerp(ls,{C0 = CFrame.new(-1,.5,0) * CFrame.Angles(rad(-10),rad(-90),rad(20))},.5,qui,io)
  773. tlerp(rh,{C0 = CFrame.new(1,.1,-.4) * CFrame.Angles(rad(-20),rad(90),rad(0))},.5,qui,io)
  774. tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(70),rad(-90),rad(0))},.5,qui,io)
  775. wait(.35)
  776. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
  777. tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
  778. tlerp(rs,{C0 = CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.5,qui,io)
  779. tlerp(ls,{C0 = CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.5,qui,io)
  780. tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.5,qui,io)
  781. tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.5,qui,io)
  782. wait(.35)
  783. using = false
  784. sitting = false
  785. hum.WalkSpeed = 16
  786. hum.JumpPower = 50
  787. end)
  788. end
  789. function tp()
  790. pcall(function()
  791. using = true
  792. hum.WalkSpeed = 0
  793. hum.JumpPower = 0
  794. rut.Anchored = true
  795. local hit,pos,rot = rayc(rut.Position -v3(0,1,0),-rut.CFrame.UpVector,{char},30)
  796. local hit1,pos1,rot1 = rayc(mouse.Hit.p+v3(0,.7,0),-rut.CFrame.UpVector,{char},10)
  797. if hit ~= nil and pos and hit1 then
  798. local cff = CFrame.new(pos,pos+rot) * CFrame.Angles(0,rad(90),0)
  799. local snow = Instance.new("Part",char) snow.Shape = "Cylinder" snow.Transparency = 1 snow.Size = v3(.3,.3,.3) snow.Material = "Sand" snow.BrickColor = BrickColor.new("Institutional white") snow.CanCollide = false snow.Anchored = true
  800. tlerp(snow,{Size =v3(.1,7.5,7.5),Transparency = 0},.2,qui,io)
  801. snow.CFrame = cff
  802. wait(.1)
  803. tlerp(rut,{CFrame = CFrame.new(pos) * CFrame.new(0,-5,0)},.3,qui,io)
  804. wait(.2)
  805. removewithfade(snow,1)
  806. else
  807. tlerp(rsw,{C0 = CFrame.new(0,0,0)},.5,qui,io)
  808. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
  809. tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.5,qui,io)
  810. tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.5,qui,io)
  811. tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
  812. wait(.4)
  813. aiming = false
  814. hum.WalkSpeed = 16
  815. hum.JumpPower = 50
  816. rut.Anchored = false
  817. rsw.Part1 = nil
  818. using = false
  819. return warn("Can`t teleport.")
  820. end
  821. local sn
  822. if hit1 ~= nil and pos1 then
  823. local cff = CFrame.new(pos1,pos1+rot1) * CFrame.Angles(0,rad(90),0)
  824. local snow = Instance.new("Part",char) snow.Shape = "Cylinder" snow.Transparency = 1 snow.Size = v3(.1,.1,.1) snow.Material = "Sand" snow.BrickColor = BrickColor.new("Institutional white") snow.CanCollide = false snow.Anchored = true
  825. tlerp(snow,{Size =v3(.1,7.5,7.5),Transparency = 0},.2,qui,io)
  826. snow.CFrame = cff
  827. sn = snow
  828. removewithfade(snow,1)
  829. else
  830. tlerp(rsw,{C0 = CFrame.new(0,0,0)},.5,qui,io)
  831. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
  832. tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.5,qui,io)
  833. tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.5,qui,io)
  834. tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
  835. wait(.4)
  836. aiming = false
  837. hum.WalkSpeed = 16
  838. hum.JumpPower = 50
  839. rut.Anchored = false
  840. rsw.Part1 = nil
  841. using = false
  842. return warn("Can`t teleport.")
  843. end
  844. if sn.Orientation.z ~= 90 then
  845. rut.CFrame = sn.CFrame * CFrame.new(-3,0,0)
  846. rut.CFrame = CFrame.new(rut.Position,sn.Position)
  847. tlerp(rut,{CFrame = rut.CFrame * CFrame.new(0,0,-5)},.3,qui,io)
  848. else
  849. rut.CFrame = sn.CFrame * CFrame.new(-3,0,0)
  850. rut.CFrame = CFrame.new(rut.Position,v3(nil,sn.CFrame.y,sn.CFrame.z))
  851. tlerp(rut,{CFrame = rut.CFrame * CFrame.new(0,5,0)},.3,qui,io)
  852. end
  853. wait(.2)
  854. rut.CFrame = CFrame.new(rut.Position,Vector3.new(nil,rut.CFrame.y,-rut.CFrame.z))
  855. rut.Anchored = false
  856. hum.WalkSpeed = 16
  857. hum.JumpPower = 50
  858. using = false
  859. end)
  860. end
  861. function candybag()
  862. pcall(function()
  863. using = true
  864. rsw.Part1 = rapr
  865. lsw.Part1 = lapl
  866. local bag = Instance.new("Part",char) bag.Locked = true bag.Size = v3(.1,.1,.1) bag.CanCollide = false bag:BreakJoints()
  867. local bmesh = Instance.new("FileMesh",bag) bmesh.MeshId = "rbxassetid://25921854" bmesh.Scale = v3(3.5,3.5,3.5) bmesh.TextureId = "rbxassetid://36938238" bmesh.Offset = v3(0,-.6,0)
  868. local weld = Instance.new("Weld",bag) weld.Part0 = ra weld.Part1 = bag weld.C0 = CFrame.new(0,-1,0)
  869. tlerp(rsw,{C0 = CFrame.new(0,0,0)},.5,qui,io)
  870. tlerp(lsw,{C0 = CFrame.new(0,0,0)},.5,qui,io)
  871. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
  872. tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.5,qui,io)
  873. tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.5,qui,io)
  874. tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
  875. wait(.4)
  876. tlerp(rsw,{C0 = CFrame.new(0,0,0)},.5,qui,io)
  877. tlerp(lsw,{C0 = CFrame.new(0,0,0)},.5,qui,io)
  878. tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
  879. tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.5,qui,io)
  880. tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.5,qui,io)
  881. tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
  882. wait(.4)
  883. rsw.Part1 = nil
  884. lsw.Part1 = nil
  885. using = false
  886. end)
  887. end
  888. function saddeath(who)
  889. for i,v in pairs(who:GetDescendants()) do
  890. coroutine.resume(coroutine.create(function()
  891. if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("ForceField") or v:IsA("CharacterMesh") then
  892. v:Destroy()
  893. end
  894. end))
  895. if v:IsA("Part") or v:IsA("MeshPart") then
  896. fadewithfly(v,"White",false)
  897. end
  898. end
  899. end
  900.  
  901. mouse.KeyDown:Connect(function(key)
  902. pcall(function()
  903. if key == "e" and not using then
  904. huggies()
  905. end
  906. if key == "f" and not using then
  907. placegift()
  908. end
  909. if key == "q" and not using then
  910. grabsb()
  911. end
  912. if key == "z" and not using and not sitting then
  913. sit()
  914. elseif key == "z" and using and sitting then
  915. getup()
  916. end
  917. if key == "c" and not using then
  918. tp()
  919. end
  920. if key == "r"and not using then
  921. --candybag()
  922. end
  923. end)
  924. end)
  925. mouse.Button1Down:Connect(function()
  926. if aiming then
  927. tsbanim()
  928. end
  929. end)
  930. hum.Died:Connect(function()
  931. saddeath(char)
  932. end)
  933.  
  934. local anims = coroutine.wrap(function()
  935. while hum.Health > .001 do
  936. if aiming then
  937. rut.Anchored = true
  938. rut.CFrame = CFrame.new(rut.Position,v3(mouse.Hit.x,rut.CFrame.y,mouse.Hit.z))
  939. end
  940. if hum.WalkSpeed >32 then
  941. hum.WalkSpeed = 32
  942. end
  943. if not lsound.Parent then
  944. lsound = Instance.new("Sound",effpart) lsound.Volume = lsvol lsound.SoundId = "rbxassetid://1161221108"
  945. end
  946. local hit,pos,rot = rayc(rut.Position -v3(0,1,0),-rut.CFrame.UpVector,{char},2.7)
  947. local grhit,grpos,grrot = rayc(grabpart.Position,-grabpart.CFrame.UpVector,{char},1)
  948. phit = hit
  949. if not using then
  950. if grhit and grhit.Anchored == true then
  951. cangrabthecorner = true
  952. else
  953. cangrabthecorner = false
  954. end
  955. end
  956. if cangrabthecorner and not grabbedc then
  957. local shit,spos,srot = rayc(rut.Position+Vector3.new(0,2.5,0),rut.CFrame.LookVector,{char},1.5)
  958. if shit then
  959. grabbedc = true
  960. local cf = CFrame.new(spos,spos+srot) * CFrame.Angles(rad(0),rad(180),0) * CFrame.new(0,-2,.7)
  961. using = true
  962. cangrabthecorner = false
  963. rut.Anchored = true
  964. local oldws = hum.WalkSpeed
  965. hum.WalkSpeed = 0
  966. hum.JumpPower = 0
  967. rut.CFrame = cf
  968. local curcf = rut.CFrame
  969. for i = 0,1,.1 do
  970. rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50)
  971. rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),animspeed*50)
  972. lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50)
  973. rs.C0 = rs.C0:Lerp(CFrame.new(.85,.8,-.2) * CFrame.Angles(rad(160),rad(90),rad(0)),animspeed*50)
  974. ls.C0 = ls.C0:Lerp(CFrame.new(-.85,.8,-.2) * CFrame.Angles(rad(160),rad(-90),rad(0)),animspeed*50)
  975. nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-30),rad(0),rad(180)),animspeed*50)
  976. swait()
  977. end
  978. for i = 0,.65,.025 do
  979. rut.CFrame = rut.CFrame:Lerp(curcf * CFrame.new(0,4.5,-3),i)
  980. rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-.8,0) * CFrame.Angles(rad(-120),rad(0),rad(180)),i)
  981. rh.C0 = rh.C0:Lerp(CFrame.new(1,-.7,-.3) * CFrame.Angles(rad(-60),rad(90),rad(0)),i)
  982. lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.7,0) * CFrame.Angles(rad(20),rad(-90),rad(0)),i)
  983. rs.C0 = rs.C0:Lerp(CFrame.new(.85,.3,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
  984. ls.C0 = ls.C0:Lerp(CFrame.new(-.85,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
  985. nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),i)
  986. swait()
  987. end
  988. hum.WalkSpeed = oldws
  989. hum.JumpPower = 50
  990. rut.Anchored = false
  991. t.Anchored = false
  992. using = false
  993. grabbedc = false
  994. end
  995. end
  996. walkspeed = hum.WalkSpeed
  997. sumthin = walkspeed/8
  998. animspeed1 = 1.5/sumthin
  999. change = change +sine
  1000. if lookinaround then
  1001. lchange = lchange +sine
  1002. else
  1003. lchange = 0
  1004. end
  1005. local vervel = rut.Velocity.y
  1006. local tvel = (rut.Velocity * v3(1,0,1)).Magnitude
  1007. local Ccf=rut.CFrame
  1008. local Walktest1 = hum.MoveDirection*Ccf.LookVector
  1009. local Walktest2 = hum.MoveDirection*Ccf.RightVector
  1010. rotfb = Walktest1.X+Walktest1.Z
  1011. rotrl = Walktest2.X+Walktest2.Z
  1012. if spart then
  1013. spart.CFrame = spart.CFrame:Lerp(h.CFrame * CFrame.new(0,15,0),.1)
  1014. end
  1015. if not hit and anim == "fall" then
  1016. readytoland = true
  1017. end
  1018. if not landed then
  1019. if readytoland and hit then
  1020. land()
  1021. end
  1022. if not lookinaround and not sitting then
  1023. if anim == "idle" and hit then
  1024. --Neck
  1025. nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,-sin(change/aa/2.5)*rad(1)),.1)
  1026. --Humanoid Root Part
  1027. rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,0),.1)
  1028. --Shoulders
  1029. rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/1.5)*rad(1),sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(2.5)),.1)
  1030. ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(1),-sin(change/aa/2.5)*rad(2.5)),.1)
  1031. --Hips
  1032. rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
  1033. lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,-sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
  1034. elseif anim == "sit" then
  1035. nec.C1 = nec.C1:Lerp(cf1,.1)
  1036. rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1037. rs.C1 = rs.C1:Lerp(cf3,.1)
  1038. ls.C1 = ls.C1:Lerp(cf4,.1)
  1039. rh.C1 = rh.C1:Lerp(cf5,.1)
  1040. lh.C1 = lh.C1:Lerp(cf6,.1)
  1041. elseif anim == "jump" and not hit then
  1042. nec.C1 = nec.C1:Lerp(cf1,.1)
  1043. rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1044. rs.C1 = rs.C1:Lerp(cf3,.1)
  1045. ls.C1 = ls.C1:Lerp(cf4,.1)
  1046. rh.C1 = rh.C1:Lerp(cf5,.1)
  1047. lh.C1 = lh.C1:Lerp(cf6,.1)
  1048. elseif anim == "fall" and not hit then
  1049. nec.C1 = nec.C1:Lerp(cf1,.1)
  1050. rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1051. rs.C1 = rs.C1:Lerp(cf3,.1)
  1052. ls.C1 = ls.C1:Lerp(cf4,.1)
  1053. rh.C1 = rh.C1:Lerp(cf5,.1)
  1054. lh.C1 = lh.C1:Lerp(cf6,.1)
  1055. elseif anim == "walk" and hit then
  1056. --Neck
  1057. nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/animspeed1)/17.5) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5),-rut.RotVelocity.y/90,rut.RotVelocity.y/60),walkanimspeed)
  1058. --Humanoid Root Part
  1059. rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,cos(change/aa/animspeed1)/15) * CFrame.Angles(sin(change/aa/animspeed1)*rad(2.5*sumthin),-rut.RotVelocity.y/100,sin(change/aa/animspeed1)*rad(5*sumthin) * -rut.RotVelocity.y/100) * CFrame.Angles(-rotfb/5,rotrl/5,0),walkanimspeed)
  1060. --Shoulders
  1061. rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(0,0,0) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(10)*rotfb,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(5*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(5*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(35*sumthin)*rotfb or rotfl),walkanimspeed)
  1062. ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(0,0,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(10)*rotfb,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(5*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(5*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(35*sumthin)*rotfb or rotfl),walkanimspeed)
  1063. --Hips
  1064. rh.C1 = rh.C1:Lerp(cf5 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed)
  1065. lh.C1 = lh.C1:Lerp(cf6 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(-cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed)
  1066. end
  1067. if not grabbedc then
  1068. if vervel > 1 and hum.Sit == false then
  1069. anim = "jump"
  1070. if not using then
  1071. rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),animspeed*50)
  1072. rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),animspeed*50)
  1073. lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.4,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),animspeed*50)
  1074. rs.C0 = rs.C0:Lerp(CFrame.new(1,.25,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
  1075. ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
  1076. nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50)
  1077. end
  1078. elseif vervel < -1 and hum.Sit == false then
  1079. anim = "fall"
  1080. if not using then
  1081. rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.00025)
  1082. rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.00025)
  1083. lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.00025)
  1084. rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.00025)
  1085. ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.00025)
  1086. nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.00025)
  1087. end
  1088. elseif tvel < 1 and hum.Sit == false then
  1089. anim = "idle"
  1090. if not using then
  1091. rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50)
  1092. rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),animspeed*50)
  1093. lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50)
  1094. rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),animspeed*50)
  1095. ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50)
  1096. nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50)
  1097. end
  1098. elseif tvel > 1 and hum.Sit == false then
  1099. anim = "walk"
  1100. if not using then
  1101. rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(0*sumthin),rad(0),rad(0)),animspeed*50)
  1102. rh.C0 = rh.C0:Lerp(CFrame.new(1,-.8+rotrl/4,-.15) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(rad(0),rad(0),-sin(change/aa/animspeed1)*rad(10*sumthin)*rotrl) * CFrame.Angles(-rotrl/5,-rotrl/5,rotfb/5),animspeed*50)
  1103. lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.8-rotrl/4,-.15) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(rad(0),rad(0),-sin(change/aa/animspeed1)*rad(10*sumthin)*rotrl) * CFrame.Angles(rotrl/5,-rotrl/5,-rotfb/5),animspeed*50)
  1104. rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(10*sumthin)*rotrl,rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(5*sumthin)),animspeed*50)
  1105. ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(10*sumthin)*rotrl,rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-5*sumthin)),animspeed*50)
  1106. nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(-5*sumthin),rad(0),rad(-40*rotrl)),animspeed*50)
  1107. end
  1108. elseif hum.Sit == true then
  1109. anim = "sit"
  1110. if not using then
  1111. if not furmode then
  1112. rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50)
  1113. rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(90)),animspeed*50)
  1114. lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-90)),animspeed*50)
  1115. rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(30)) * CFrame.Angles(rad(30),rad(0),rad(0)),animspeed*50)
  1116. ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(-30)) * CFrame.Angles(rad(30),rad(0),rad(0)),animspeed*50)
  1117. nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-95),rad(0),rad(180)),animspeed*50)
  1118. else
  1119. rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-105),rad(0),rad(180)),animspeed*50)
  1120. rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(15),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-20),rad(90)),animspeed*50)
  1121. lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(15),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(20),rad(-90)),animspeed*50)
  1122. rs.C0 = rs.C0:Lerp(CFrame.new(.5,.2,-.3) * CFrame.Angles(rad(-10),rad(95),rad(30)) * CFrame.Angles(rad(25),rad(20),rad(0)),animspeed*50)
  1123. ls.C0 = ls.C0:Lerp(CFrame.new(-.5,.2,-.3) * CFrame.Angles(rad(-10),rad(-95),rad(-30)) * CFrame.Angles(rad(25),rad(-20),rad(0)),animspeed*50)
  1124. nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-75),rad(0),rad(180)),animspeed*50)
  1125. end
  1126. end
  1127. else
  1128. nec.C1 = nec.C1:Lerp(cf1,animspeed*50)
  1129. rutj.C1 = rutj.C1:Lerp(cf2,animspeed*50)
  1130. rs.C1 = rs.C1:Lerp(cf3,animspeed*50)
  1131. ls.C1 = ls.C1:Lerp(cf4,animspeed*50)
  1132. rh.C1 = rh.C1:Lerp(cf5,animspeed*50)
  1133. lh.C1 = lh.C1:Lerp(cf6,animspeed*50)
  1134. end
  1135. end
  1136. end
  1137. end
  1138. if sitting then
  1139. nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa)/(2.5*10)) * CFrame.Angles(sin(change/aa/1.5)*rad(2.5),0,-sin(change/aa/1.5)*rad(2.5)),.1)
  1140. rutj.C1 = rutj.C1:Lerp(cf2,.1)
  1141. rs.C1 = rs.C1:Lerp(cf3,.1)
  1142. ls.C1 = ls.C1:Lerp(cf4,.1)
  1143. rh.C1 = rh.C1:Lerp(cf5,.1)
  1144. lh.C1 = lh.C1:Lerp(cf6,.1)
  1145. end
  1146. coroutine.resume(coroutine.create(function()
  1147. if not using and anim == "idle" then
  1148. if not lookinaround then
  1149. idlenum = idlenum +.005
  1150. if idlenum >= whenbored then
  1151. idlenum = 0
  1152. local oldws = hum.WalkSpeed
  1153. local oldjp = hum.JumpPower
  1154. hum.WalkSpeed = 0
  1155. hum.JumpPower = 0
  1156. rut.Anchored = true
  1157. rh.Part0 = rut
  1158. lh.Part0 = rut
  1159. using = true
  1160. lookinaround = true
  1161. wait(3)
  1162. hum.WalkSpeed = oldws
  1163. hum.JumpPower = oldjp
  1164. rut.Anchored = false
  1165. using = false
  1166. rh.Part0 = t
  1167. lh.Part0 = t
  1168. whenbored = math.random(2,6)
  1169. lookinaround = false
  1170. end
  1171. end
  1172. elseif using then
  1173. idlenum = 0
  1174. elseif anim ~= "idle" then
  1175. idlenum = 0
  1176. end
  1177. end))
  1178. if lookinaround then
  1179. --Neck
  1180. nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,0) * CFrame.Angles(sin(lchange/aa/1.5)*rad(10),cos(lchange/aa/1.5)*rad(5),-sin(lchange/aa/3)*rad(40)),.1)
  1181. --Humanoid Root Part
  1182. rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,0) * CFrame.Angles(cos(lchange/aa/1.5)*rad(5),cos(lchange/aa/1.5)*rad(5),-sin(lchange/aa/3)*rad(20)),.1)
  1183. --Shoulders
  1184. rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(-cos(lchange/aa/3)/(3*10),cos(lchange/aa/3)/(3*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(-sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(15)),.1)
  1185. ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(lchange/aa/3)/(3*10),cos(lchange/aa/3)/(3*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(15)),.1)
  1186. --Hips
  1187. rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0) * CFrame.Angles(0,0,0),.1)
  1188. lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0) * CFrame.Angles(0,0,0),.1)
  1189. end
  1190. swait()
  1191. end
  1192. end)
  1193. anims()
  1194. introhat()
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