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- DevTools failed to load SourceMap: Could not load content for chrome-extension://odbfpeeihdkbihmopkbjmoonfanlbfcl/sourcemaps/contentscript.js.map: HTTP error: status code 404, net::ERR_UNKNOWN_URL_SCHEME
- DevTools failed to load SourceMap: Could not load content for chrome-extension://odbfpeeihdkbihmopkbjmoonfanlbfcl/sourcemaps/inpage.js.map: HTTP error: status code 404, net::ERR_UNKNOWN_URL_SCHEME
- DevTools failed to load SourceMap: Could not load content for chrome-extension://odbfpeeihdkbihmopkbjmoonfanlbfcl/sourcemaps/contentscript.js.map: HTTP error: status code 404, net::ERR_UNKNOWN_URL_SCHEME
- DevTools failed to load SourceMap: Could not load content for chrome-extension://odbfpeeihdkbihmopkbjmoonfanlbfcl/sourcemaps/inpage.js.map: HTTP error: status code 404, net::ERR_UNKNOWN_URL_SCHEME
- Dungeon.js:64066 The AudioContext was not allowed to start. It must be resumed (or created) from a user gesture event handler. https://goo.gl/7K7WLu
- lime_media_AudioContext @ Dungeon.js:64066
- lime_media_AudioManager.init @ Dungeon.js:64098
- lime__$internal_backend_html5_HTML5Application @ Dungeon.js:41
- lime_app_Application @ Dungeon.js:569
- openfl_display_Application @ Dungeon.js:93715
- ApplicationMain.create @ Dungeon.js:893
- lime_system_System.embed.$hx_exports.lime.embed @ Dungeon.js:65944
- $hx_exports.lime.embed @ Dungeon.js:119750
- (anonymous) @ index.html:103
- Dungeon.js:51910 [Violation] Added non-passive event listener to a scroll-blocking 'wheel' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
- lime__$internal_backend_html5_HTML5Window @ Dungeon.js:51910
- lime_ui_Window @ Dungeon.js:66990
- openfl_display_Window @ Dungeon.js:102700
- createWindow @ Dungeon.js:93730
- ApplicationMain.create @ Dungeon.js:948
- lime_system_System.embed.$hx_exports.lime.embed @ Dungeon.js:65944
- $hx_exports.lime.embed @ Dungeon.js:119750
- (anonymous) @ index.html:103
- Dungeon.js:51916 [Violation] Added non-passive event listener to a scroll-blocking 'touchstart' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
- lime__$internal_backend_html5_HTML5Window @ Dungeon.js:51916
- lime_ui_Window @ Dungeon.js:66990
- openfl_display_Window @ Dungeon.js:102700
- createWindow @ Dungeon.js:93730
- ApplicationMain.create @ Dungeon.js:948
- lime_system_System.embed.$hx_exports.lime.embed @ Dungeon.js:65944
- $hx_exports.lime.embed @ Dungeon.js:119750
- (anonymous) @ index.html:103
- Dungeon.js:51917 [Violation] Added non-passive event listener to a scroll-blocking 'touchmove' event. Consider marking event handler as 'passive' to make the page more responsive. See https://www.chromestatus.com/feature/5745543795965952
- lime__$internal_backend_html5_HTML5Window @ Dungeon.js:51917
- lime_ui_Window @ Dungeon.js:66990
- openfl_display_Window @ Dungeon.js:102700
- createWindow @ Dungeon.js:93730
- ApplicationMain.create @ Dungeon.js:948
- lime_system_System.embed.$hx_exports.lime.embed @ Dungeon.js:65944
- $hx_exports.lime.embed @ Dungeon.js:119750
- (anonymous) @ index.html:103
- Dungeon.js:276 The devicemotion events are blocked by feature policy. See https://github.com/WICG/feature-policy/blob/master/features.md#sensor-features
- exec @ Dungeon.js:276
- exec @ Dungeon.js:602
- ApplicationMain.create @ Dungeon.js:976
- lime_system_System.embed.$hx_exports.lime.embed @ Dungeon.js:65944
- $hx_exports.lime.embed @ Dungeon.js:119750
- (anonymous) @ index.html:103
- Dungeon.js:19335 Source/com/watabou/dungeon/model/Dungeon.hx:65: Seed: 845202086
- Dungeon.js:19335 Source/com/watabou/dungeon/model/Dungeon.hx:116: [temple,colonnades]
- Dungeon.js:19335 Source/com/watabou/dungeon/model/Dungeon.hx:141: 6, 15, [true,true,true,true,false]
- Dungeon.js:19335 Source/com/watabou/dungeon/model/Dungeon.hx:143: ---------------
- Dungeon.js:19335 Source/com/watabou/dungeon/model/Dungeon.hx:143: ---------------
- Dungeon.js:19335 Source/com/watabou/dungeon/model/Dungeon.hx:143: ---------------
- Dungeon.js:19335 Source/com/watabou/dungeon/model/Dungeon.hx:143: ---------------
- Dungeon.js:19335 Source/com/watabou/dungeon/model/Dungeon.hx:143: ---------------
- Dungeon.js:19335 Source/com/watabou/dungeon/model/Dungeon.hx:143: ---------------
- Dungeon.js:19335 Source/com/watabou/dungeon/model/Dungeon.hx:197: size: 8
- Dungeon.js:19335 Source/com/watabou/dungeon/visuals/Shader.hx:45: 44, 1724
- Dungeon.js:19335 Source/com/watabou/dungeon/visuals/Shader.hx:73: 45
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: disableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- WebGL: INVALID_VALUE: vertexAttribPointer: index out of range
- [Violation] 'requestAnimationFrame' handler took 372ms
- index.html:1 [.WebGL-0x1c671d4ce300]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range
- index.html:1 WebGL: too many errors, no more errors will be reported to the console for this context.
- [Violation] 'requestAnimationFrame' handler took 342ms
- [Violation] 'mouseleave' handler took 301ms
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