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- // sample animation script
- //
- //
- // commands:
- // Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
- // variables:
- // FgColor
- // BgColor
- // Position
- // Size
- // Blur (hud panels only)
- // TextColor (hud panels only)
- // Ammo2Color (hud panels only)
- // Alpha (hud weapon selection only)
- // SelectionAlpha (hud weapon selection only)
- // TextScan (hud weapon selection only)
- //
- // interpolator:
- // Linear
- // Accel - starts moving slow, ends fast
- // Deaccel - starts moving fast, ends slow
- // Spline - simple ease in/out curve
- // Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral)
- // Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value
- //
- // RunEvent <event name> <start time>
- // starts another even running at the specified time
- //
- // StopEvent <event name> <start time>
- // stops another event that is current running at the specified time
- //
- // StopAnimation <panel name> <variable> <start time>
- // stops all animations refering to the specified variable in the specified panel
- //
- // StopPanelAnimations <panel name> <start time>
- // stops all active animations operating on the specified panel
- //
- // SetFont <panel name> <fontparameter> <fontname from scheme> <set time>
- //
- // SetTexture <panel name> <textureidname> <texturefilename> <set time>
- //
- // SetString <panel name> <string varname> <stringvalue> <set time>
- event LevelInit
- {
- }
- event OpenWeaponSelectionMenu
- {
- StopEvent CloseWeaponSelectionMenu 0.0
- StopEvent WeaponPickup 0.0
- // make the display visible
- Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
- Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
- Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
- //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
- Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
- }
- event CloseWeaponSelectionMenu
- {
- StopEvent CloseWeaponSelectionMenu 0.0
- StopEvent WeaponPickup 0.0
- // make the display visible
- Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
- Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
- Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
- //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
- Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
- }
- event MenuOpen
- {
- StopEvent MenuClose 0.0
- // fade in
- Animate HudMenu Alpha "255" Linear 0.0 0.1
- Animate HudMenu SelectionAlpha "255" Linear 0.0 0.1
- Animate HudMenu FgColor "FgColor" Linear 0.0 0.1
- Animate HudMenu MenuColor "MenuColor" Linear 0.0 0.1
- Animate HudMenu ItemColor "ItemColor" Linear 0.0 0.1
- Animate HudMenu TextScan "1" Linear 0.0 0.1
- // Undo any blur
- Animate HudMenu Blur "1" Linear 0.0 0.01
- }
- event MenuClose
- {
- // Hide it
- Animate HudMenu Alpha "0" Linear 0.0 1
- Animate HudMenu SelectionAlpha "0" Linear 0.0 1
- Animate HudMenu FgColor "0 0 0 0" Linear 0.0 1
- Animate HudMenu MenuColor "0 0 0 0" Linear 0.0 1
- Animate HudMenu ItemColor "0 0 0 0" Linear 0.0 1
- }
- event MenuPulse
- {
- Animate HudMenu Blur "7" Linear 0.0 0.1
- Animate HudMenu Blur "2" Deaccel 0.1 0.1
- Animate HudMenu Blur "7" Linear 0.2 0.1
- Animate HudMenu Blur "2" Deaccel 0.3 0.1
- Animate HudMenu Blur "7" Linear 0.4 0.1
- Animate HudMenu Blur "2" Deaccel 0.5 0.1
- Animate HudMenu Blur "1" Deaccel 0.6 0.4
- }
- event TimerIncrement
- {
- Animate HudTimer Blur "7" Linear 0.0 0.1
- Animate HudTimer Blur "2" Deaccel 0.1 0.8
- Animate HudTimer Blur "0" Deaccel 1.1 1.5
- }
- event TimerDecrement
- {
- Animate HudTimer Blur "7" Linear 0.0 0.1
- Animate HudTimer Blur "2" Deaccel 0.1 0.8
- Animate HudTimer Blur "0" Deaccel 1.1 1.5
- }
- event ResourceIncrement
- {
- Animate HudResources Blur "3" Linear 0.0 0.0
- Animate HudResources PulseAmount "0" Linear 0.0 0.01
- Animate HudResources Blur "1" Deaccel 0.1 1.5
- Animate HudResources PulseAmount "1" Linear 0.1 2
- Animate HudResources PulseAmount "0" Linear 2 2
- }
- event ResourceDecrement
- {
- Animate HudResources Blur "7" Linear 0.0 0.0
- Animate HudResources PulseAmount "0" Linear 0.0 0.01
- Animate HudResources Blur "1" Deaccel 0.1 1.5
- Animate HudResources PulseAmount "1" Linear 0.1 2
- Animate HudResources PulseAmount "0" Linear 2 2
- }
- event ResourcePickup
- {
- Animate HudResourcesPickup Alpha "255" Linear 0 0
- Animate HudResourcesPickup Position "80 r40" Linear 0 0
- Animate HudResourcesPickup Position "80 r120" Deaccel 0 1
- Animate HudResourcesPickup Blur "7" Deaccel 0 0.2
- Animate HudResourcesPickup Alpha "0" Deaccel .8 0.2
- Animate HudResourcesPickup Blur "1" Deaccel 0.2 0.3
- }
- event HintMessageShow
- {
- Animate HudHintDisplay HintSize "1" Deaccel 0.0 0.3
- Animate HudHintDisplay FgColor "FgColor" Linear 0.4 0.4
- // flash text
- Animate HudHintDisplay FgColor "FgColor" Linear 1.5 0.01
- Animate HudHintDisplay FgColor "255 220 0 255" Linear 2.0 0.2
- Animate HudHintDisplay FgColor "FgColor" Linear 2.2 0.2
- Animate HudHintDisplay FgColor "255 220 0 255" Linear 3.0 0.2
- Animate HudHintDisplay FgColor "FgColor" Linear 3.2 0.2
- // hide the panel after a while
- Animate HudHintDisplay FgColor "255 220 0 0" Linear 10.0 0.2
- Animate HudHintDisplay HintSize "0" Deaccel 10.2 0.3
- }
- event HintMessageHide
- {
- Animate HudHintDisplay FgColor "255 220 0 0" Linear 0.0 0.2
- Animate HudHintDisplay HintSize "0" Deaccel 0.2 0.3
- }
- event KeyHintMessageShow
- {
- // show the hints
- Animate HudHintKeyDisplay Alpha 255 Linear 0.0 0.5
- // flash text
- Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.0 0.01
- Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 0.5 0.2
- Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.7 0.2
- Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 1.5 0.2
- Animate HudHintKeyDisplay FgColor "FgColor" Linear 1.7 0.2
- // hide the panel after a while
- Animate HudHintKeyDisplay Alpha 0 Linear 12.0 1.0
- }
- event KeyHintMessageHide
- {
- Animate HudHintKeyDisplay Alpha 0 Linear 0.0 0.5
- }
- //===========================================
- //Health Bonus Pulse
- event HudHealthBonusPulse
- {
- //normal
- //Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
- //Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
- //Animate PlayerStatusHealthValue FgColor "HP Buff" Linear 0.0 0.0
- //Animate PlayerStatusHealthValueSpec FgColor "HP Buff" Linear 0.0 0.0
- //Animate PlayerStatusHealthValueSpecgui FgColor "HP Buff" Linear 0.0 0.0
- //box
- Animate PlayerStatusHealthValue FgColor "HP" Linear 0.0 0.0
- Animate PlayerStatusHealthValueSpec FgColor "HP" Linear 0.0 0.0
- Animate PlayerStatusHealthValueSpecgui FgColor "HP" Linear 0.0 0.0
- Animate HealthBG BgColor "HP Buff" Accel 0.0 0.0
- Animate HealthBG Alpha "200" Accel 0.0 0.2
- Animate HealthBG Alpha "0" Accel 0.2 0.4
- Animate TargetHealthBG BgColor "HP Buff" Accel 0.0 0.0
- Animate TargetHealthBG Alpha "200" Accel 0.0 0.2
- Animate TargetHealthBG Alpha "0" Accel 0.2 0.4
- Animate SpecHealthBG BgColor "HP Buff" Accel 0.0 0.0
- Animate SpecHealthBG Alpha "200" Accel 0.0 0.2
- Animate SpecHealthBG Alpha "0" Accel 0.2 0.4
- RunEvent HudHealthBonusPulseLoop 0.4
- }
- // call to loop HudHealthBonusPulse
- event HudHealthBonusPulseLoop
- {
- RunEvent HudHealthBonusPulse 0.0
- }
- event HudHealthBonusPulseStop
- {
- StopEvent HudHealthBonusPulse 0.0
- StopEvent HudHealthBonusPulseLoop 0.0
- Animate PlayerStatusHealthValue FgColor "HP" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpec FgColor "HP" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpecgui FgColor "HP" Accel 0.0 0.0
- //box
- Animate HealthBG BgColor "Blank" Accel 0.0 0.0
- Animate HealthBG Alpha "255" Accel 0.0 0.0
- Animate TargetHealthBG BgColor "Blank" Accel 0.0 0.0
- Animate TargetHealthBG Alpha "255" Accel 0.0 0.0
- Animate SpecHealthBG BgColor "Blank" Accel 0.0 0.0
- Animate SpecHealthBG Alpha "255" Accel 0.0 0.0
- }
- //===========================================
- //Health Dying Pulse
- event HudHealthDyingPulse
- {
- //normal
- //Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
- //Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
- //Animate PlayerStatusHealthValue FgColor "HP Low" Linear 0.0 0.0
- //Animate PlayerStatusHealthValueSpec FgColor "HP Low" Linear 0.0 0.0
- //Animate PlayerStatusHealthValueSpecgui FgColor "HP Low" Linear 0.0 0.0
- //box
- Animate PlayerStatusHealthValue FgColor "HP" Linear 0.0 0.0
- Animate PlayerStatusHealthValueSpec FgColor "HP" Linear 0.0 0.0
- Animate PlayerStatusHealthValueSpecgui FgColor "HP" Linear 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "HP" Linear 0.0 0.0
- Animate HealthBG BgColor "HP Low" Accel 0.0 0.0
- Animate HealthBG Alpha "200" Accel 0.0 0.2
- Animate HealthBG Alpha "0" Accel 0.2 0.4
- Animate TargetHealthBG BgColor "HP Low" Accel 0.0 0.0
- Animate TargetHealthBG Alpha "200" Accel 0.0 0.2
- Animate TargetHealthBG Alpha "0" Accel 0.2 0.4
- Animate SpecHealthBG BgColor "HP Low" Accel 0.0 0.0
- Animate SpecHealthBG Alpha "200" Accel 0.0 0.2
- Animate SpecHealthBG Alpha "0" Accel 0.2 0.4
- Animate FreezeHealthBG Alpha "200" Accel 0.0 0.2
- Animate FreezeHealthBG Alpha "0" Accel 0.2 0.4
- RunEvent HudHealthDyingPulseLoop 0.4
- }
- // call to loop HudHealthDyingPulse
- event HudHealthDyingPulseLoop
- {
- RunEvent HudHealthDyingPulse 0.0
- }
- event HudHealthDyingPulseStop
- {
- StopEvent HudHealthDyingPulse 0.0
- StopEvent HudHealthDyingPulseLoop 0.0
- Animate PlayerStatusHealthValue FgColor "HP" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpec FgColor "HP" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpecgui FgColor "HP" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "HP" Accel 0.0 0.0
- //box
- Animate HealthBG BgColor "Blank" Accel 0.0 0.0
- Animate HealthBG Alpha "255" Accel 0.0 0.0
- Animate TargetHealthBG BgColor "Blank" Accel 0.0 0.0
- Animate TargetHealthBG Alpha "255" Accel 0.0 0.0
- Animate SpecHealthBG BgColor "Blank" Accel 0.0 0.0
- Animate SpecHealthBG Alpha "255" Accel 0.0 0.0
- Animate FreezeHealthBG BgColor "Blank" Accel 0.0 0.0
- Animate FreezeHealthBG Alpha "255" Accel 0.0 0.0
- }
- //===========================================
- event HudLowAmmoPulse
- {
- //Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
- //Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
- //box
- Animate LowAmmoBG BgColor "LowAmmo1" Accel 0.0 0.0
- Animate LowAmmoBG Alpha "200" Accel 0.0 0.2
- Animate LowAmmoBG Alpha "0" Accel 0.2 0.4
- //Animate AmmoInClip FgColor "LowAmmo1" Linear 0.0 0.075
- //Animate AmmoInClip FgColor "LowAmmo2" Linear 0.125 0.075
- //Animate AmmoInReserve FgColor "LowAmmo1" Linear 0.0 0.075
- //Animate AmmoInReserve FgColor "LowAmmo2" Linear 0.125 0.075
- //Animate AmmoNoClip FgColor "LowAmmo1" Linear 0.0 0.075
- //Animate AmmoNoClip FgColor "LowAmmo2" Linear 0.125 0.075
- RunEvent HudLowAmmoPulseLoop 0.4 //0.25 for normal
- }
- // call to loop HudLowAmmoPulse
- event HudLowAmmoPulseLoop
- {
- RunEvent HudLowAmmoPulse 0.0
- }
- event HudLowAmmoPulseStop
- {
- StopEvent HudLowAmmoPulse 0.0
- StopEvent HudLowAmmoPulseLoop 0.0
- //box
- Animate LowAmmoBG BgColor "Blank" Linear 0.0 0.0
- Animate LowAmmoBG Alpha "255" Linear 0.0 0.4
- Animate AmmoInClip FgColor "Ammo In Clip" Linear 0.0 0.0
- Animate AmmoInReserve FgColor "Ammo In Reserve" Linear 0.0 0.0
- Animate AmmoNoClip FgColor "Ammo No Clip" Linear 0.0 0.0
- }
- //===========================================
- event ControlPointIconShrink
- {
- Animate HudControlPointIcons icon_expand "0" Linear 0.0 0.2
- }
- event ControlPointIconGrow
- {
- Animate HudControlPointIcons icon_expand "4" Linear 0.0 0.2
- }
- // Metal Account
- //activecolor - instantly turn red, fade back to yellow
- event AccountMoneyRemoved
- {
- Animate HudAccount FgColor "HudIcon_Red" Linear 0.0 0.0001
- Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0
- Animate HudAccount Ammo2Color "HudIcon_Red" Linear 0.0 0.0001
- Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0
- }
- //activecolor - instantly turn green, fade back to yellow
- event AccountMoneyAdded
- {
- Animate HudAccount FgColor "HudIcon_Green" Linear 0.0 0.0001
- Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0
- Animate HudAccount Ammo2Color "HudIcon_Green" Accel 0.0 0.0001
- Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0
- }
- event AccountMoneyInvisible
- {
- Animate HudAccount FgColor "OrangeDim" Accel 0.0 0.0001
- Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 0.0001
- }
- //===========================================
- event FlagOutlineHide
- {
- Animate OutlineImage Alpha "0" Linear 0.0 0.1
- }
- // Local player flag pickup/drop
- event FlagOutline
- {
- RunEvent FlagOutlineHide 0.0
- Animate OutlineImage Alpha "255" Linear 0.1 0.2
- Animate OutlineImage Position "c-200 140" Linear 0.1 0.2
- Animate OutlineImage Size "400 200" Linear 0.1 0.2
- Animate OutlineImage Position "c-50 r137" Linear 0.7 0.2 [$WIN32]
- Animate OutlineImage Position "c-50 r158" Linear 0.7 0.2 [$X360]
- Animate OutlineImage Size "100 50" Linear 0.7 0.2
- Animate OutlineImage Alpha "0" Linear 0.9 0.1
- }
- //===========================================
- // Spy Disguise
- event HudSpyDisguiseChanged
- {
- Animate PlayerStatusSpyOutlineImage Alpha "255" Linear 0.0 0.2
- Animate PlayerStatusSpyOutlineImage Position "c-100 c50" Linear 0.0 0.2
- Animate PlayerStatusSpyOutlineImage Size "150 150" Linear 0.0 0.2
- RunEvent HudSpyDisguiseHide 0.7
- }
- event HudSpyDisguiseHide
- {
- Animate PlayerStatusSpyOutlineImage Position "c-50 c105" Linear 0.0 0.2
- Animate PlayerStatusSpyOutlineImage Size "55 55" Linear 0.0 0.2
- Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1
- }
- event HudSpyDisguiseFadeIn
- {
- RunEvent HudSpyDisguiseChanged 0
- Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
- }
- event HudSpyDisguiseFadeOut
- {
- RunEvent HudSpyDisguiseChanged 0
- Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
- }
- //===========================================
- // Show the Overtime panel
- event OvertimeShow
- {
- Animate OvertimeLabel Alpha "255" Linear 0.0 0.1
- Animate OvertimeBG Alpha "255" Linear 0.0 0.1
- }
- event HudSnapShotReminderIn
- {
- Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001
- Animate ScreenshotPanel Position "c-83 13" Spline 0.001 0.2
- }
- event HudReplayReminderIn // Places the replay reminder in the same place as the snapshot reminder
- {
- Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
- Animate ReplayReminder Position "c-83 13" Spline 0.001 0.2
- }
- event HudReplayReminderIn2 // Puts the panel below the snapshot panel
- {
- Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
- Animate ReplayReminder Position "c-83 53" Spline 0.001 0.2
- }
- event HudReplayTipIn
- {
- Animate ReplayTip Position "10 -100" Linear 0.0 0.001
- Animate ReplayTip Position "10 6" Spline 0.001 0.1
- }
- event HudReplayTipOut
- {
- Animate ReplayTip Position "10 6" Linear 0.0 0.001
- Animate ReplayTip Position "10 -100" Spline 0.001 0.1
- }
- event HudTournamentSetupPanelOpen
- {
- Animate HudTournamentSetup Position "c-90 -70" Linear 0.0 0.001
- Animate HudTournamentSetup Position "c-90 70" Spline 0.001 0.2
- }
- event HudTournamentSetupPanelClose
- {
- Animate HudTournamentSetup Position "c-90 70" Linear 0.0 0.001
- Animate HudTournamentSetup Position "c-90 -70" Spline 0.001 0.2
- }
- //====================================
- // Flash the medic charge hud when we have full charge
- event HudMedicCharged
- {
- Animate ChargeLabel FgColor "ChargePercent" Linear 0.0 0.0
- Animate ChargeLabel FgColor "ChargePercent" Linear 0.0 0.0
- Animate ChargeMeter FgColor "Ubercharge1" Linear 0.0 0.1
- Animate ChargeMeter FgColor "Ubercharge2" Linear 0.3 0.4
- RunEvent HudMedicChargedLoop 0.6
- }
- // call to loop HudHealthBonusPulse
- event HudMedicChargedLoop
- {
- RunEvent HudMedicCharged 0.0
- }
- event HudMedicChargedStop
- {
- StopEvent HudMedicCharged 0.0
- StopEvent HudMedicChargedLoop 0.0
- Animate ChargeMeter FgColor "Ubercharge Meter" Linear 0.0 0.0001
- Animate ChargeLabel FgColor "ChargePercent" Linear 0.0 0.0001
- }
- //====================================
- event VideoCaptionFadeIn
- {
- Animate VideoCaption Alpha "255" Linear 0.0 0.1
- }
- event VideoCaptionFadeOut
- {
- Animate VideoCaption Alpha "0" Linear 0.0 0.1
- }
- //====================================
- // arena
- event ArenaVsPanelOnShow
- {
- Animate bluepanel Position "-200 50" Linear 0.0 0.001
- Animate redpanel Position "r-200 140" Linear 0.0 0.001
- Animate vslabel Alpha "0" Linear 0.0 0.001
- RunEvent ArenaVsPanelSlideIn 1.0
- RunEvent ArenaVsPanelSlideOut 4.8
- }
- event ArenaVsPanelSlideIn
- {
- Animate bluepanel Position "c-100 50" Spline 0.0 0.2
- Animate redpanel Position "c-100 140" Spline 0.0 0.2
- Animate vslabel Alpha "255" Linear 0.15 0.2
- }
- event ArenaVsPanelSlideOut
- {
- Animate bluepanel Position "-200 50" Spline 0.0 0.2
- Animate redpanel Position "r-200 140" Spline 0.0 0.2
- Animate vslabel Alpha "0" Linear 0.0 0.05
- }
- //===========================================
- //Cart Alarm Pulse
- event HudCartAlarmPulse
- {
- Animate EscortItemImageAlert Alpha "160" Linear 0.0 0.3
- Animate EscortItemImageAlert Alpha "0" Linear 0.6 0.3
- RunEvent HudCartAlarmPulseLoop 1.2
- }
- event HudCartAlarmPulseLoop
- {
- RunEvent HudCartAlarmPulse 0.0
- }
- event HudCartAlarmPulseStop
- {
- StopEvent HudCartAlarmPulse 0.0
- StopEvent HudCartAlarmPulseLoop 0.0
- }
- //===========================================
- // Active Timer BG Pulse
- event ActiveTimerBGPulse
- {
- Animate ActiveTimerBG Alpha "0" Linear 0.1 0.1
- Animate ActiveTimerBG Alpha "255" Linear 0.3 0.1
- Animate ActiveTimerBG Alpha "0" Linear 0.5 0.1
- Animate ActiveTimerBG Alpha "255" Linear 0.7 0.1
- Animate ActiveTimerBG Alpha "0" Linear 0.9 0.1
- Animate ActiveTimerBG Alpha "255" Linear 1.1 0.1
- }
- //===========================================
- event TeamsFullArrowAnimate
- {
- Animate TeamsFullArrow Position "c-118 165" Linear 0 0
- Animate TeamsFullArrow Position "c-118 180" Linear 0 0.4
- Animate TeamsFullArrow Position "c-118 165" Linear 0.4 0.4
- RunEvent TeamsFullArrowAnimateLoop 0.8
- }
- event TeamsFullArrowAnimateLoop
- {
- RunEvent TeamsFullArrowAnimate 0.0
- }
- event TeamsFullArrowAnimateEnd
- {
- StopEvent TeamsFullArrowAnimate 0.0
- StopEvent TeamsFullArrowAnimateLoop 0.0
- }
- //===========================================
- event TrainingHudBounce
- {
- Animate ObjectiveStatusTraining Position "c-160 r187" Linear 0 0
- Animate ObjectiveStatusTraining Position "c-160 r127" Bounce 0.0 2.0
- }
- event TrainingPressSpacebarBlink
- {
- Animate PressSpacebarToContinue Alpha "255" Linear 0.0 0.1
- Animate PressSpacebarToContinue Alpha "0" Linear 0.2 0.1
- Animate PressSpacebarToContinue Alpha "255" Linear 0.4 0.1
- Animate PressSpacebarToContinue Alpha "0" Linear 0.6 0.1
- Animate PressSpacebarToContinue Alpha "255" Linear 0.8 0.1
- Animate PressSpacebarToContinue Alpha "0" Linear 1.0 0.1
- Animate PressSpacebarToContinue Alpha "255" Linear 1.2 0.1
- RunEvent TrainingPressSpacebarBlinkLoop 3.0
- }
- event TrainingPressSpacebarBlinkLoop
- {
- RunEvent TrainingPressSpacebarBlink 0.0
- }
- event TrainingPressSpacebarBlinkStop
- {
- StopEvent TrainingPressSpacebarBlink 0.0
- StopEvent TrainingPressSpacebarBlinkLoop 0.0
- }
- //===========================================
- event IntroMovieContinueBlink
- {
- Animate continue Alpha "255" Linear 0.0 0.1
- Animate continue Alpha "0" Linear 0.2 0.1
- Animate continue Alpha "255" Linear 0.4 0.1
- Animate continue Alpha "0" Linear 0.6 0.1
- Animate continue Alpha "255" Linear 0.8 0.1
- Animate continue Alpha "0" Linear 1.0 0.1
- Animate continue Alpha "255" Linear 1.2 0.1
- RunEvent IntroMovieContinueBlinkLoop 2.0
- }
- event IntroMovieContinueBlinkLoop
- {
- RunEvent IntroMovieContinueBlink 0.0
- }
- event IntroMovieContinueBlinkStop
- {
- StopEvent IntroMovieContinueBlink 0.0
- StopEvent IntroMovieContinueBlinkLoop 0.0
- }
- //===========================================
- event HasMOTDBlink
- {
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1
- RunEvent HasMOTDBlinkLoop 2.0
- }
- event HasMOTDBlinkLoop
- {
- RunEvent HasMOTDBlink 0.0
- }
- event HasMOTDBlinkStop
- {
- StopEvent HasMOTDBlink 0.0
- StopEvent HasMOTDBlinkLoop 0.0
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
- }
- //===========================================
- event HasNotificationsBlink
- {
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1
- RunEvent HasNotificationsBlinkLoop 2.0
- }
- event HasNotificationsBlinkLoop
- {
- RunEvent HasNotificationsBlink 0.0
- }
- event HasNotificationsBlinkStop
- {
- StopEvent HasNotificationsBlink 0.0
- StopEvent HasNotificationsBlinkLoop 0.0
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
- }
- //===========================================
- event AddToCartBlink
- {
- Animate CartButton BgColor "TanDark" Linear 0.0 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.1 0.01
- Animate CartButton BgColor "TanDark" Linear 0.2 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.3 0.01
- Animate CartButton BgColor "TanDark" Linear 0.4 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.5 0.01
- Animate CartButton BgColor "TanDark" Linear 0.6 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.7 0.01
- Animate CartButton BgColor "TanDark" Linear 0.8 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.9 0.01
- Animate CartButton BgColor "TanDark" Linear 1.0 0.01
- }
- //===========================================
- event NotificationsPresentBlink
- {
- Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1
- Animate NotificationsPresentPanel Alpha "0" Linear 0.2 0.1
- Animate NotificationsPresentPanel Alpha "255" Linear 0.4 0.1
- Animate NotificationsPresentPanel Alpha "0" Linear 0.6 0.1
- Animate NotificationsPresentPanel Alpha "255" Linear 0.8 0.1
- Animate NotificationsPresentPanel Alpha "0" Linear 1.0 0.1
- Animate NotificationsPresentPanel Alpha "255" Linear 1.2 0.1
- RunEvent NotificationsPresentBlinkLoop 2.0
- }
- event NotificationsPresentBlinkLoop
- {
- RunEvent NotificationsPresentBlink 0.0
- }
- event NotificationsPresentBlinkStop
- {
- StopEvent NotificationsPresentBlink 0.0
- StopEvent NotificationsPresentBlinkLoop 0.0
- Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1
- }
- //===========================================
- event DamagedPlayer
- {
- Animate Circle FgColor "CrosshairDamage" Linear 0.0 0.0
- Animate Circle FgColor "Crosshair" Linear 0.15 0.0
- // Change the name of the crosshair above to the one you are using (found
- // in hudlayout.res). The colors for CrosshairDamage and Crosshair can be
- // changed under custom colors in clientscheme.res in the resource folder.
- }
- //===========================================
- event SpyWarningFlash
- {
- Animate EnemyCountImageBG BgColor "RedSolid" Linear 0.0 0.01
- Animate EnemyCountImageBG BgColor "TanLight" Linear 0.21 0.01
- RunEvent SpyWarningFlashLoop 0.42
- }
- event SpyWarningFlashLoop
- {
- RunEvent SpyWarningFlash 0.0
- }
- event SpyWarningFlashEnd
- {
- StopEvent SpyWarningFlash 0.0
- StopEvent SpyWarningFlashLoop 0.0
- }
- event HudReadyPulse
- {
- Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1
- Animate TournamentInstructionsLabel FgColor "RedSolid" Linear 0.3 0.4
- RunEvent HudReadyPulseLoop 0.5
- }
- event HudReadyPulseLoop
- {
- RunEvent HudReadyPulse 0.0
- }
- event HudReadyPulseEnd
- {
- Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1
- StopEvent HudReadyPulse 0.0
- StopEvent HudReadyPulseLoop 0.0
- }
- // Respec in Win
- event RespecEarnedPulse
- {
- Animate RespecTextLabelWin FgColor "TanLight" Linear 0.0 0.1
- Animate RespecTextLabelWin FgColor "RedSolid" Linear 0.3 0.4
- RunEvent RespecEarnedPulseLoop 0.5
- }
- event RespecEarnedPulseLoop
- {
- RunEvent RespecEarnedPulse 0.0
- }
- event RespecEarnedPulseEnd
- {
- Animate RespecTextLabelWin FgColor "TanLight" Linear 0.0 0.1
- StopEvent RespecEarnedPulse 0.0
- StopEvent RespecEarnedPulseLoop 0.0
- }
- // Respec on Loss
- event RespecEarnedPulseLoss
- {
- Animate RespecTextLabelLoss FgColor "TanLight" Linear 0.0 0.1
- Animate RespecTextLabelLoss FgColor "RedSolid" Linear 0.3 0.4
- RunEvent RespecEarnedPulseLoopLoss 0.5
- }
- event RespecEarnedPulseLoopLoss
- {
- RunEvent RespecEarnedPulseLoss 0.0
- }
- event RespecEarnedPulseEndLoss
- {
- Animate RespecTextLabelLoss FgColor "TanLight" Linear 0.0 0.1
- Animate RespecTextLabelLoss FgColor "TanLight" Linear 0.0 0.1
- StopEvent RespecEarnedPulseLoss 0.0
- StopEvent RespecEarnedPulseLoopLoss 0.0
- }
- event RDPositiveScorePulse
- {
- Animate Score FgColor "25 255 25 255" Linear 0.0 0.0
- Animate Score FgColor "TanLight" Linear 0.1 0.2
- Animate Score Position "3 5" Deaccel 0.0 0.05
- Animate Score Position "3 10" Accel 0.05 0.2
- Animate ScoreShadow FgColor "0 0 0 200" Deaccel 0.0 0.05
- Animate ScoreShadow FgColor "0 0 0 255" Accel 0.1 0.2
- }
- event RDNegativeScorePulse
- {
- Animate Score FgColor "255 75 75 255" Linear 0.0 0.0
- Animate Score FgColor "TanLight" Linear 0.1 0.2
- Animate Score Position "3 5" Deaccel 0.0 0.05
- Animate Score Position "3 10" Accel 0.05 0.2
- Animate ScoreShadow FgColor "0 0 0 200" Deaccel 0.0 0.05
- Animate ScoreShadow FgColor "0 0 0 255" Accel 0.1 0.2
- }
- event QuestNotification_Present
- {
- Animate MainContainer Position "r0 94" Deaccel 0 0
- Animate MainContainer Position "r115 94" Deaccel 0.01 0.4
- }
- event QuestNotification_Hide
- {
- Animate MainContainer Position "r115 94" Deaccel 0 0
- Animate MainContainer Position "r0 94" Deaccel 0.01 0.4
- }
- event ItemCard_ShowPinHint
- {
- Animate PinLabel Position "0 -20" Deaccel 0 0
- Animate PinLabel FgColor "TanLight" Linear 0.2 0
- Animate PinLabel Position "0 0" Deaccel 0.2 0.2
- }
- event ItemCard_HidePinHint
- {
- Animate PinLabel Position "0 5" Deaccel 0 0.3
- Animate PinLabel Position "0 -20" Accel 0.3 0.1
- }
- event ItemCard_ShowCloseButton
- {
- Animate CloseButton Position "-8 -68" Deaccel 0 0.3
- Animate CloseButton Position "-8 -68" Accel 0.3 0.1
- }
- event ItemCard_HideCloseButton
- {
- Animate CloseButton Position "-30 -90" Deaccel 0 0.0
- }
- event QuestItem_StaticPhoto_Reveal
- {
- Animate StaticPhoto Alpha "0" Accel 0 2
- }
- event HideStamp
- {
- SetVisible ApplyStampButton 0 0
- }
- event CollectionCrafting_Intro
- {
- // Reset
- SetVisible ApplyStampButton 0 0
- SetVisible Stamp 0 0
- Animate Stamp xpos c140 Accel 0 0
- Animate DrawingPanel xpos c0 Accel 0 0
- Animate DrawingPanel wide 0 Accel 0 0
- Animate LetterFront xpos c0 Accel 0 0
- Animate LetterFront wide 0 Accel 0 0
- Animate LetterBack_Top xpos c-250 Accel 0 0
- Animate LetterBack_Top ypos 400 Accel 0 0
- Animate LetterBack_Top wide 500 Accel 0 0
- Animate LetterBack_Bottom xpos c-250 Accel 0 0
- Animate LetterBack_Bottom ypos 400 Accel 0 0
- Animate LetterBack_Bottom wide 500 Accel 0 0
- Animate LetterBack_Flap xpos c-250 Accel 0 0
- Animate LetterBack_Flap ypos 400 Accel 0 0
- Animate LetterBack_Flap wide 500 Accel 0 0
- Animate LetterBack_Flap tall 0 Deaccel 0.6 0.4
- Animate LetterBack_Top ypos 400 Accel 0 0
- SetVisible ReturnModel 0 0
- Animate SendEvelopeButton ypos 280 Accel 0 0
- SetVisible SendEvelopeButton 0 0
- SetVisible ResponseTimeout 0 0
- SetVisible WaitingForResponse 0 0
- SetVisible ShowExplanationsButton1 1 0
- SetVisible ShowExplanationsButton2 0 0
- Animate TradeUpContainer wide 800 Accel 0 0
- // Slide paper down
- Animate TradeUpContainer Position "0 60" Deaccel 0 0.3
- // Slider BG up
- Animate BG Position "0 34" Deaccel 0 0.3
- // Fade dimmer down
- Animate Dimmer Alpha "255" Linear 0 0.4
- }
- event CollectionCrafting_LetterStart
- {
- // Slide envelope up
- FireCommand 0.0 "playsound ui/trade_up_envelope_slide_in.wav"
- Animate LetterBack_Bottom ypos 60 Deaccel 0 0.3
- Animate LetterBack_Flap ypos 60 Deaccel 0 0.3
- Animate LetterBack_Top ypos 60 Deaccel 0 0.3
- SetVisible ShowExplanationsButton1 0 0
- // Close flap
- FireCommand 0.3 "playsound ui/trade_up_envelope_fold.wav"
- Animate LetterBack_Flap tall 250 Deaccel 0.4 0.2
- // Start Flip
- FireCommand 0.8 "playsound ui/trade_up_envelope_spin.wav"
- Animate TradeUpContainer wide 0 Accel 0.8 0
- Animate LetterBack_Bottom wide 0 Accel 0.8 0.2
- Animate LetterBack_Bottom xpos c0 Accel 0.8 0.2
- Animate LetterBack_Flap wide 0 Accel 0.8 0.2
- Animate LetterBack_Flap xpos c0 Accel 0.8 0.2
- Animate LetterBack_Top wide 0 Accel 0.8 0.2
- Animate LetterBack_Top xpos c0 Accel 0.8 0.2
- // End Flips
- Animate LetterFront xpos c-250 Deaccel 1.0 0.2
- Animate LetterFront wide 500 Deaccel 1.0 0.2
- Animate DrawingPanel xpos c-250 Deaccel 1.0 0.2
- Animate DrawingPanel wide 500 Deaccel 1.0 0.2
- SetVisible ApplyStampButton 1 1.3
- SetVisible ShowExplanationsButton2 1 1.3
- }
- event CollectionCrafting_PlaceStamp
- {
- SetVisible Stamp 1 0
- SetVisible ApplyStampButton 0 0
- FireCommand 0 "playsound ui/trade_up_apply_stamp.wav"
- }
- event CollectionCrafting_LetterSend
- {
- SetVisible ShowExplanationsButton2 0 0
- SetVisible SendEvelopeButton 0 0
- Animate Stamp xpos c70 Deaccel 0 0.3
- Animate LetterFront xpos c-320 Deaccel 0 0.3
- Animate DrawingPanel xpos c-320 Deaccel 0 0.3
- RunEventChild BehindItemParticlePanel PlayEnvelopSendParticles 0.3
- Animate Stamp xpos 1120 Accel 0.3 0.2
- Animate LetterFront xpos 1000 Accel 0.3 0.2
- Animate DrawingPanel xpos 1000 Accel 0.3 0.2
- SetVisible CloseButton 0 0
- FireCommand 0.2 "playsound ui/trade_up_envelope_slide_out.wav"
- }
- event PlayNewItemParticles
- {
- FireCommand 0 "start0"
- }
- event PlayCrateSmashParticles
- {
- FireCommand 0 "start1"
- }
- event PlayEnvelopSendParticles
- {
- FireCommand 0 "start2"
- }
- event ShowFoundLabels
- {
- Animate YouTradedForLabel alpha 0 Linear 0 0
- Animate ItemName alpha 0 Linear 0 0
- Animate YouTradedForLabel alpha 255 Linear 3 1
- Animate ItemName alpha 255 Linear 3 1
- }
- event CollectionCrafting_ItemRecieved
- {
- RunEventChild NewItemPanel ShowFoundLabels 0
- FireCommand 0 "playcratesequence1"
- SetVisible NewItemPanel 0 0
- SetVisible ReturnModel 1 0.05
- RunEventChild BehindItemParticlePanel PlayCrateSmashParticles 0.2
- FireCommand 0 "playsound ui/trade_up_crate_smash.wav"
- SetVisible NewItemPanel 1 1.5
- SetVisible CloseButton 1 1.5
- FireCommand 2.1 "playcratesequence2"
- RunEventChild BehindItemParticlePanel PlayNewItemParticles 1.5
- FireCommand 1.0 "playsound ../player/taunt_medic_heroic.wav"
- }
- event CollectionCrafting_OKBlink_Repeatable
- {
- Animate OkButton FgColor Red Linear 0 0.1
- Animate OkButton FgColor TanLight Linear 0.1 0.1
- }
- event CollectionCrafting_OKBlink
- {
- RunEvent CollectionCrafting_OKBlink_Repeatable 0
- RunEvent CollectionCrafting_OKBlink_Repeatable 0.2
- RunEvent CollectionCrafting_OKBlink_Repeatable 0.4
- RunEvent CollectionCrafting_OKBlink_Repeatable 0.6
- }
- event CollectionCrafting_ShowSendButton
- {
- SetVisible SendEvelopeButton 1 0
- Animate SendEvelopeButton ypos 320 Deaccel 0 0.5
- }
- event CollectionCrafting_ShowWaiting
- {
- SetVisible WaitingForResponse 1 0
- }
- event CollectionCrafting_HideWaiting
- {
- SetVisible WaitingForResponse 0 0
- }
- event CollectionCrafting_ShowFailure
- {
- SetVisible ResponseTimeout 1 0
- SetVisible CloseButton 1 0
- }
- //
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