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  1. Effects=Vibrance.fx,GaussianBlur.fx,Clarity.fx,Levels.fx,AmbientLight.fx,Vignette.fx
  2. KeyAdaptiveFog=0,0,0,0
  3. KeyAdaptiveSharpen=0,0,0,0
  4. KeyAdvancedCRT=0,0,0,0
  5. KeyAmbientLight=0,0,0,0
  6. KeyASCII=0,0,0,0
  7. KeyBloomAndLensFlares=0,0,0,0
  8. KeyBorder=0,0,0,0
  9. KeyCA=0,0,0,0
  10. KeyCartoon=0,0,0,0
  11. KeyClarity=0,0,0,0
  12. KeyColorMatrix=0,0,0,0
  13. KeyColourfulness=0,0,0,0
  14. KeyCurves=0,0,0,0
  15. KeyDaltonize=0,0,0,0
  16. KeyDeband=0,0,0,0
  17. KeyDepthHaze=0,0,0,0
  18. KeyDisplayDepth=0,0,0,0
  19. KeyDPX=0,0,0,0
  20. KeyEGAfilter=0,0,0,0
  21. KeyEmphasize=0,0,0,0
  22. KeyFilmGrain=0,0,0,0
  23. KeyFilmGrain2=0,0,0,0
  24. KeyFilmicPass=0,0,0,0
  25. KeyFXAA=0,0,0,0
  26. KeyGaussianBlur=0,0,0,0
  27. KeyGlitchB=0,0,0,0
  28. KeyGP65CJ042DOF=0,0,0,0
  29. KeyHDR=0,0,0,0
  30. KeyHighPassSharp=0,0,0,0
  31. KeyHQ4X=0,0,0,0
  32. KeyKNearestNeighbors=0,0,0,0
  33. KeyLeiFx_Tech=0,0,0,0
  34. KeyLevels=0,0,0,0
  35. KeyLiftGammaGain=0,0,0,0
  36. KeyLightDoF_AutoFocus=0,0,0,0
  37. KeyLightDoF_Far=0,0,0,0
  38. KeyLightDoF_Near=0,0,0,0
  39. KeyLumaSharpen=0,0,0,0
  40. KeyLUT=0,0,0,0
  41. KeyMagicBloom=0,0,0,0
  42. KeyMagicDOF=0,0,0,0
  43. KeyMartyMcFlyDOF=0,0,0,0
  44. KeyMatsoDOF=0,0,0,0
  45. KeyMode1=0,0,0,0
  46. KeyMode2=0,0,0,0
  47. KeyMode3=0,0,0,0
  48. KeyMonochrome=0,0,0,0
  49. KeyMotionBlur=0,0,0,0
  50. KeyMultiLUT=0,0,0,0
  51. KeyMXAO=0,0,0,0
  52. KeyNightvision=0,0,0,0
  53. KeyNonLocalMeans=0,0,0,0
  54. KeyNostalgia=0,0,0,0
  55. KeyPostProcess=0,0,0,0
  56. KeyReflectiveBumpmapping=0,0,0,0
  57. KeyRingDOF=0,0,0,0
  58. KeySMAA=0,0,0,0
  59. KeySurfaceBlur=0,0,0,0
  60. KeyTechnicolor=0,0,0,0
  61. KeyTechnicolor2=0,0,0,0
  62. KeyTiltShift=0,0,0,0
  63. KeyTint=0,0,0,0
  64. KeyTonemap=0,0,0,0
  65. KeyUIMask_Bottom=0,0,0,0
  66. KeyUIMask_Top=0,0,0,0
  67. KeyVibrance=0,0,0,0
  68. KeyVignette=0,0,0,0
  69. PreprocessorDefinitions=
  70. Techniques=Clarity,Levels,AmbientLight,GaussianBlur,Vibrance,Vignette
  71. TechniqueSorting=Clarity,Colourfulness,Levels,Tonemap,AdaptiveSharpen,AdaptiveFog,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,CA,ColorMatrix,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,Emphasize,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicPass,DPX,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Mode1,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,LeiFx_Tech,UIMask_Top,UIMask_Bottom,Vibrance,Vignette,ChromaticAberration,UIDetect_After,UIDetect_Before,UIDetect,HSLShift,PPFXSSDO,TriDither,PPFXBloom,Layer,EyeAdaption,Before,After,AspectRatioPS,PPFX_Godrays,CinematicDOF,LevelsPlus,StageDepth,FilmicAnamorphSharpen,Chromakey,PerfectPerspective,Depth3D
  72.  
  73. [3DFX.fx]
  74. DITHERAMOUNT=0.500000
  75. DITHERBIAS=-1.000000
  76. GAMMA_LEVEL=1.000000
  77. LEIFX_LINES=1.000000
  78. LEIFX_PIXELWIDTH=1.500000
  79.  
  80. [AdaptiveFog.fx]
  81. BloomPower=10.000000
  82. BloomThreshold=10.250000
  83. BloomWidth=0.200000
  84. FogColor=0.900000,0.900000,0.900000
  85. FogCurve=1.500000
  86. FogStart=0.050000
  87. MaxFogFactor=0.800000
  88.  
  89. [AdaptiveSharpen.fx]
  90. curveslope=0.400000
  91. curve_height=0.950000
  92. D_compr_high=0.504000
  93. D_compr_low=0.253000
  94. D_overshoot=0.009000
  95. L_compr_high=0.337000
  96. L_compr_low=0.169000
  97. L_overshoot=0.003000
  98. pm_p=0.750000
  99. scale_cs=0.056000
  100. scale_lim=0.100000
  101.  
  102. [AmbientLight.fx]
  103. alAdapt=4.000000
  104. alAdaptBaseBlackLvL=2
  105. alAdaptBaseMult=0.000000
  106. alDebug=0
  107. alDirtInt=1.000000
  108. alDirtOVInt=1.000000
  109. alInt=10.000000
  110. alLensInt=2.000000
  111. alLensThresh=0.510000
  112. alThreshold=4.000000
  113. AL_Adaptation=0
  114. AL_Adaptive=0
  115. AL_Dirt=1
  116. AL_DirtTex=0
  117. AL_Lens=0
  118. AL_Vibrance=0
  119.  
  120. [ASCII.fx]
  121. Ascii_back_b=0
  122. Ascii_back_g=0
  123. Ascii_back_r=0
  124. Ascii_dithering_temporal=0
  125. Ascii_font=1
  126. Ascii_font_b=255
  127. Ascii_font_color_mode=1
  128. Ascii_font_g=255
  129. Ascii_font_r=255
  130. Ascii_invert_brightness=0
  131. Ascii_spacing=0.000000
  132. Ascii_swap_colors=0
  133.  
  134. [Bloom.fx]
  135. bAnamFlareEnable=0
  136. bChapFlareEnable=0
  137. bGodrayEnable=0
  138. bLensdirtEnable=0
  139. bLenzEnable=0
  140. fAnamFlareAmount=14.500000
  141. fAnamFlareColor=0.012000,0.313000,0.588000
  142. fAnamFlareCurve=1.200000
  143. fAnamFlareThreshold=0.900000
  144. fAnamFlareWideness=2.400000
  145. fBloomAmount=0.100000
  146. fBloomSaturation=1.000000
  147. fBloomThreshold=0.397000
  148. fBloomTint=0.700000,0.800000,1.000000
  149. fChapFlareCA=0.000000,0.010000,0.020000
  150. fChapFlareDispersal=0.250000
  151. fChapFlareIntensity=100.000000
  152. fChapFlareSize=0.450000
  153. fChapFlareTreshold=0.900000
  154. fFlareBlur=200.000000
  155. fFlareIntensity=2.070000
  156. fFlareLuminance=0.095000
  157. fFlareTint=0.137000,0.216000,1.000000
  158. fGodrayDecay=0.990000
  159. fGodrayDensity=1.000000
  160. fGodrayExposure=1.000000
  161. fGodrayThreshold=0.900000
  162. fGodrayWeight=1.250000
  163. fLensdirtIntensity=0.400000
  164. fLensdirtSaturation=2.000000
  165. fLensdirtTint=1.000000,1.000000,1.000000
  166. fLenzIntensity=1.000000
  167. fLenzThreshold=0.800000
  168. iBloomMixmode=2
  169. iChapFlareCount=15
  170. iGodraySamples=128
  171. iLensdirtMixmode=1
  172.  
  173. [Border.fx]
  174. border_color=0.700000,0.000000,0.000000
  175. border_ratio=2.350000
  176. border_width=0.000000,1.000000
  177.  
  178. [Cartoon.fx]
  179. EdgeSlope=1.500000
  180. Power=1.500000
  181.  
  182. [ChromaticAberration.fx]
  183. Shift=2.500000,-0.500000
  184. Strength=0.500000
  185.  
  186. [Clarity.fx]
  187. ClarityBlendIfDark=0
  188. ClarityBlendIfLight=255
  189. ClarityBlendMode=2
  190. ClarityDarkIntensity=1.000000
  191. ClarityLightIntensity=1.000000
  192. ClarityOffset=5.000000
  193. ClarityRadius=3
  194. ClarityStrength=0.400000
  195. ClarityViewBlendIfMask=0
  196. ClarityViewMask=0
  197.  
  198. [ColorMatrix.fx]
  199. ColorMatrix_Blue=0.000000,0.125000,0.875000
  200. ColorMatrix_Green=0.333000,0.667000,0.000000
  201. ColorMatrix_Red=0.817000,0.183000,0.000000
  202. Strength=1.000000
  203.  
  204. [Colourfulness.fx]
  205. colourfulness=0.300000
  206. lim_luma=0.100000
  207.  
  208. [CRT.fx]
  209. Angle=0.000000,0.000000
  210. Brightness=0.900000
  211. CornerSize=0.010000
  212. Curvature=0
  213. CurvatureRadius=1.500000
  214. Gamma=2.400000
  215. MonitorGamma=2.200000
  216. Oversample=1
  217. Overscan=1.010000
  218. Resolution=1.150000
  219. ScanlineGaussian=1
  220. ScanlineIntensity=2
  221. ViewerDistance=2.000000
  222.  
  223. [Curves.fx]
  224. Contrast=0.050000
  225. Formula=4.000000
  226. Mode=2.000000
  227.  
  228. [Daltonize.fx]
  229. Type=0
  230.  
  231. [Deband.fx]
  232. Grain=0.006000
  233. Iterations=1.000000
  234. Range=16.000000
  235. Threshold=0.004000
  236.  
  237. [Denoise.fx]
  238. CounterThreshold=0.050000
  239. GaussianSigma=50.000000
  240. LerpCoefficeint=0.800000
  241. NoiseLevel=0.150000
  242. WeightThreshold=0.030000
  243.  
  244. [DepthHaze.fx]
  245. EffectStrength=0.900000
  246. FogColor=0.800000,0.800000,0.800000
  247. FogFactor=0.200000
  248. FogStart=0.200000
  249.  
  250. [DOF.fx]
  251. bADOF_ImageChromaEnable=0
  252. bADOF_RotAnimationEnable=0
  253. bADOF_ShapeAnamorphEnable=0
  254. bADOF_ShapeApertureEnable=0
  255. bADOF_ShapeChromaEnable=0
  256. bADOF_ShapeCurvatureEnable=0
  257. bADOF_ShapeDiffusionEnable=0
  258. bADOF_ShapeDistortEnable=0
  259. bADOF_ShapeWeightEnable=0
  260. bGPDOFPolygonalBokeh=1
  261. bMatsoDOFChromaEnable=1
  262. DOF_AUTOFOCUS=1
  263. DOF_BLURRADIUS=15.000000
  264. DOF_FARBLURCURVE=2.000000
  265. DOF_FOCUSPOINT=0.000000,0.500000
  266. DOF_FOCUSRADIUS=0.200000
  267. DOF_FOCUSSAMPLES=9
  268. DOF_INFINITEFOCUS=1.000000
  269. DOF_MANUALFOCUSDEPTH=0.020000
  270. DOF_MOUSEDRIVEN_AF=0
  271. DOF_NEARBLURCURVE=1.600000
  272. fADOF_BokehCurve=4.000000
  273. fADOF_ImageChromaAmount=3.000000
  274. fADOF_ImageChromaCurve=1.000000
  275. fADOF_RotAnimationSpeed=2.000000
  276. fADOF_ShapeAnamorphRatio=0.200000
  277. fADOF_ShapeApertureAmount=0.010000
  278. fADOF_ShapeChromaAmount=0.125000
  279. fADOF_ShapeCurvatureAmount=0.300000
  280. fADOF_ShapeDiffusionAmount=0.100000
  281. fADOF_ShapeDistortAmount=0.200000
  282. fADOF_ShapeRotation=0.000000
  283. fADOF_ShapeWeightAmount=1.000000
  284. fADOF_ShapeWeightCurve=4.000000
  285. fADOF_SmootheningAmount=1.000000
  286. fGPDOFBias=10.000000
  287. fGPDOFBiasCurve=2.000000
  288. fGPDOFBrightnessMultiplier=2.000000
  289. fGPDOFBrightnessThreshold=0.500000
  290. fGPDOFChromaAmount=0.150000
  291. fMagicDOFColorCurve=4.000000
  292. fMatsoDOFBokehAngle=0.000000
  293. fMatsoDOFBokehCurve=8.000000
  294. fMatsoDOFChromaPow=1.400000
  295. fRingDOFBias=0.000000
  296. fRingDOFFringe=0.500000
  297. fRingDOFGain=27.000000
  298. fRingDOFThreshold=0.700000
  299. iADOF_ImageChromaHues=5
  300. iADOF_ShapeChromaMode=3
  301. iADOF_ShapeQuality=17
  302. iGPDOFPolygonCount=5
  303. iGPDOFQuality=6
  304. iMagicDOFBlurQuality=8
  305. iMatsoDOFBokehQuality=2
  306. iRingDOFRings=4
  307. iRingDOFSamples=6
  308.  
  309. [DPX.fx]
  310. Colorfulness=2.500000
  311. Contrast=0.100000
  312. RGB_C=0.360000,0.360000,0.340000
  313. RGB_Curve=8.000000,8.000000,8.000000
  314. Saturation=3.000000
  315. Strength=0.200000
  316.  
  317. [Emphasize.fx]
  318. BlendColor=0.000000,0.000000,0.000000
  319. BlendFactor=0.000000
  320. EffectFactor=0.900000
  321. FocusEdgeDepth=0.050000
  322. FocusRangeDepth=0.010000
  323. ManualFocusDepth=0.026000
  324.  
  325. [FakeHDR.fx]
  326. HDRPower=0.900000
  327. radius1=0.793000
  328. radius2=0.870000
  329.  
  330. [FakeMotionBlur.fx]
  331. mbRecall=0.400000
  332. mbSoftness=1.000000
  333.  
  334. [FilmGrain.fx]
  335. Intensity=0.500000
  336. Mean=0.500000
  337. SignalToNoiseRatio=6
  338. Variance=0.400000
  339.  
  340. [FilmGrain2.fx]
  341. coloramount=0.600000
  342. grainamount=0.050000
  343. grainsize=1.600000
  344. lumamount=1.000000
  345.  
  346. [FilmicPass.fx]
  347. BaseCurve=1.500000
  348. BaseGamma=1.000000
  349. Bleach=0.000000
  350. BlueCurve=1.000000
  351. Contrast=1.000000
  352. EffectGamma=0.650000
  353. EffectGammaB=1.000000
  354. EffectGammaG=1.000000
  355. EffectGammaR=1.000000
  356. Fade=0.400000
  357. GreenCurve=1.000000
  358. Linearization=0.500000
  359. LumCoeff=0.212656,0.715158,0.072186
  360. RedCurve=1.000000
  361. Saturation=-0.150000
  362. Strength=0.850000
  363.  
  364. [FineSharp.fx]
  365. cstr=0.900000
  366. lstr=1.490000
  367. pstr=1.272000
  368. sstr=2.000000
  369. xrep=0.250000
  370. xstr=0.190000
  371.  
  372. [FXAA.fx]
  373. EdgeThreshold=0.125000
  374. EdgeThresholdMin=0.000000
  375. Subpix=0.250000
  376.  
  377. [GaussianBlur.fx]
  378. GaussianBlurOffset=1.000000
  379. GaussianBlurRadius=1
  380. GaussianBlurStrength=0.100000
  381.  
  382. [Glitch.fx]
  383. Amount=1.000000
  384. bUseUV=0
  385.  
  386. [HighPassSharpen.fx]
  387. HighPassBlendIfDark=0
  388. HighPassBlendIfLight=255
  389. HighPassBlendMode=1
  390. HighPassDarkIntensity=1.000000
  391. HighPassLightIntensity=1.000000
  392. HighPassSharpOffset=1.000000
  393. HighPassSharpRadius=1
  394. HighPassSharpStrength=0.400000
  395. HighPassViewBlendIfMask=0
  396. HighPassViewSharpMask=0
  397.  
  398. [HQ4X.fx]
  399. k=-1.100000
  400. lum_add=0.330000
  401. max_w=0.750000
  402. min_w=0.030000
  403. mx=1.000000
  404. s=1.500000
  405.  
  406. [Levels.fx]
  407. BlackPoint=20
  408. HighlightClipping=0
  409. WhitePoint=255
  410.  
  411. [LiftGammaGain.fx]
  412. RGB_Gain=1.000000,1.000000,1.000000
  413. RGB_Gamma=1.000000,1.000000,1.000000
  414. RGB_Lift=1.000000,1.000000,1.000000
  415.  
  416. [LightDoF.fx]
  417. bLightDoF_AutoFocus=1
  418. bLightDoF_UseCA=0
  419. bLightDoF_UseMouseFocus=0
  420. f2Bokeh_AutoFocusCenter=0.500000,0.500000
  421. f2LightDoF_CA=0.000000,1.000000
  422. fLightDoF_Amount=10.000000
  423. fLightDoF_AutoFocusSpeed=0.100000
  424. fLightDoF_ManualFocus=0.000000
  425. fLightDoF_Width=5.000000
  426.  
  427. [LumaSharpen.fx]
  428. offset_bias=1.000000
  429. pattern=1
  430. sharp_clamp=0.035000
  431. sharp_strength=0.650000
  432. show_sharpen=0
  433.  
  434. [LUT.fx]
  435. fLUT_AmountChroma=1.000000
  436. fLUT_AmountLuma=1.000000
  437.  
  438. [MagicBloom.fx]
  439. f2Adapt_Clip=0.000000,1.000000
  440. fAdapt_Sensitivity=1.000000
  441. fAdapt_Speed=0.100000
  442. fBloom_Intensity=1.000000
  443. fBloom_Threshold=2.000000
  444. fDirt_Intensity=0.000000
  445. fExposure=0.500000
  446. iAdapt_Precision=1076677888
  447. iDebug=0
  448.  
  449. [Monochrome.fx]
  450. Coefficients=0.210000,0.720000,0.070000
  451. ColorSaturation=0.000000
  452.  
  453. [MultiLUT.fx]
  454. fLUT_AmountChroma=1.000000
  455. fLUT_AmountLuma=1.000000
  456. fLUT_LutSelector=0
  457.  
  458. [MXAO.fx]
  459. bMXAODebugViewEnable=0
  460. bMXAOSmoothNormalsEnable=0
  461. fMXAOAmbientOcclusionAmount=2.000000
  462. fMXAOBlurSharpness=2.000000
  463. fMXAOBlurSteps=2
  464. fMXAOFadeoutEnd=0.400000
  465. fMXAOFadeoutStart=0.200000
  466. fMXAOIndirectLightingAmount=4.000000
  467. fMXAOIndirectLightingSaturation=1.000000
  468. fMXAONormalBias=0.200000
  469. fMXAOSampleRadius=2.500000
  470. iMXAOBayerDitherLevel=3
  471. iMXAOSampleCount=24
  472.  
  473. [ReflectiveBumpMapping.fx]
  474. fRBM_BlurWidthPixels=100.000000
  475. fRBM_ColorMask_Blue=1.000000
  476. fRBM_ColorMask_Cyan=1.000000
  477. fRBM_ColorMask_Green=1.000000
  478. fRBM_ColorMask_Magenta=1.000000
  479. fRBM_ColorMask_Orange=1.000000
  480. fRBM_ColorMask_Red=1.000000
  481. fRBM_ColorMask_Yellow=1.000000
  482. fRBM_FresnelMult=0.500000
  483. fRBM_FresnelReflectance=0.300000
  484. fRBM_LowerThreshold=0.100000
  485. fRBM_ReliefHeight=0.300000
  486. fRBM_UpperThreshold=0.200000
  487. iRBM_SampleCount=32
  488.  
  489. [Sepia.fx]
  490. Strength=0.580000
  491. Tint=0.550000,0.430000,0.420000
  492.  
  493. [SMAA.fx]
  494. CornerRounding=25
  495. DebugOutput=0
  496. EdgeDetectionThreshold=0.050000
  497. EdgeDetectionType=1
  498. MaxSearchSteps=32
  499. MaxSearchStepsDiagonal=16
  500.  
  501. [SurfaceBlur.fx]
  502. BlurEdge=0.500000
  503. BlurOffset=1.000000
  504. BlurRadius=1
  505. BlurStrength=1.000000
  506. DebugMode=0
  507.  
  508. [Technicolor.fx]
  509. Power=5.280000
  510. RGBNegativeAmount=0.880000,0.880000,0.880000
  511. Strength=0.120000
  512.  
  513. [Technicolor2.fx]
  514. Brightness=1.000000
  515. ColorStrength=0.200000,0.200000,0.200000
  516. Saturation=1.000000
  517. Strength=1.000000
  518.  
  519. [TiltShift.fx]
  520. Axis=0.000000
  521. BlurCurve=1.000000
  522. BlurMultiplier=10.000000
  523. Line=0.000000
  524. Offset=0.000000
  525.  
  526. [Tonemap.fx]
  527. Bleach=0.000000
  528. Defog=-0.000000
  529. Exposure=0.500000
  530. FogColor=0.000000,0.000000,1.000000
  531. Gamma=1.000000
  532. Saturation=-0.300000
  533.  
  534. [UIMask.fx]
  535. bDisplayMask=0
  536. fMask_Intensity=1.000000
  537.  
  538. [Vibrance.fx]
  539. Vibrance=0.160000
  540. VibranceRGBBalance=1.000000,1.000000,1.000000
  541.  
  542. [Vignette.fx]
  543. Amount=-0.770000
  544. Center=0.500000,0.500000
  545. Radius=2.000000
  546. Ratio=0.150000
  547. Slope=2
  548. Type=0
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