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- Beta 6 Changelog: (last changed pastebin 26. november) ETA: 28. november
- If updating to Beta 6, a new world IS required.
- Follow https://twitter.com/KehaanDK and https://twitter.com/Jbams01 for updates of the pack.
- Updated extrautilities-1.2.0
- - Added: Wooden Spikes - Spikes that will damage entities down to 1 heart but will not kill them.
- - Added: Golden Spikes - Mobs killed by these spike will drop XP orbs
- - Added: Diamond Spikes - Mobs killed by these spikes drop rare 'player-kill-only' drops
- - Added: 'Kikoku' sword (WIP - no crafting recipe yet)
- - Added: Golden Bags can now be dyed
- - Changed: Removed MJ Support
- - Changed: Generator buffer is now 100,000RF * multiplier
- - Changed: Recipes that require specific enchants on tools will accept tools with the same or higher level of enchant and tools with extra enchants
- - Changed: XP orbs are not dropped by the Ender Quarry breaking ore blocks
- - Changed: Food generators are now progressively less effective on any modded foods better than the vanilla foods.
- - Changed: Solar Generator cooldown is fixed and doesn't scale with generator multiplier
- - Changed: Liquid/Item transfer nodes now respect filters when transfering via ender receptors
- - Changed: Updated COFH API
- - Fixed: Hyper-Energy Transfer nodes droping regular Energy Transfer nodes when broken
- - Fixed: Night vision not working in the deep dark
- - Fixed: Crash with item entities on conveyors
- - Fixed: Crash with filters when a mod is removed
- - Fixed: Bug that prevented MFR integration being registered
- - Fixed: Bug with connected textures on FMP parts being rendered incorrectly
- - Fixed: Crafted items not being dropped when the QED is broken
- Updated ForgeMultipart-1.7.10-1.1.0.314-universal
- - Should fix some crash bugs
- Updated HardcoreEnderExpansion MC-1.7.10 v1.6.5
- - Additions
- - Void Chest that stores items you lost in the void!
- - Persegrit, a new block featured in a new structure found inside the Enchanted Island biome!
- - Read the Ender Compendium help again, there are some handy new features!
- - New particle effects for Scorching Pickaxe, Death Flower, Homeland Endermen and fixed Temple Caller ones too
- - Biome Compass now stores the last biome setting when you relog or throw it
- - Config option to control amount of Endermen in the Overworld
- - Changes
- - Energy is now omnipresent in the End, many changes to it have been made, which means old Energy Clusters will disappear from your world
- - Complete rewrite of Endstone Blobs, with more improvements to come in future updates
- - Ender Guardian attacks and abilities have been redesigned
- - Altar Nexus has a new texture
- - Bugfixes
- - Dragon Egg falling into the void now also teleports back to the portal
- - Rewritten the Temple Caller to work better, also fixed the particle effect
- - Finally made the Temple Caller change Dragon Lair generation
- - Hopefully fixed Ender Dragon collision causing lag and console spam
- - NEI integration should no longer crash under specific circumstances
- - Many RNG uses had a bias towards negative coordinates
- - Smooth text rendering in Ender Compendium has a second option, because of differences across GPU drivers
- - Spooky Logs stopped ticking after switching places
- - Enhanced Brewing Stands work again
- Updated LycanitesMobsComplete 1.10.6.3 [1.7.10]
- - New Mountain Mob Added: Beholder
- - New 'Super' Food Items Added: Battle Burrito and Explorers Risotto
- - New Items Added: Arcane Laser Storm Scepter/Charge
- - New Stat: Pierce, this stat is configurable like the other stats and affects how some attack damage ignores armor.
- - Improvement: Melee attacks dealt to a Beholder will cause the beholder to eat a random buff (beneficial effect) from its attacker if possible. If successful the Beholder will be healed for 150% of the damage it took from the melee attack.
- - Improvement: Cooked Arisaur Meat and Paleo Salad now also heals the player when consumed along with granting additional maximum health. (Previous only additional maximum health was granted, but the new hearts weren't filled).
- - Improvement: All Food Meals (such as Devil Lasagna, Paleo Salad, Moss Pie, etc) can be be crafted back to the meat that was used to create them (all other ingredients cannot be salvaged, just the meat). This can be useful for reusing these foods to create the two new super foods.
- - Improvement: Mobs spawned from World Events will despawn when a new event has started, this will now include mobs that have been in unloaded chunks whilst the events have switched, etc too.
- - Improvements: Mobs spawned from events are given a 10 minute timer before they despawn, if they are unloaded, this timer wont tick however. The Timer can be configured on a per event basis too.
- - Improvement: Greatly lowered the rate, chance and count of the Sky Spawn Type's defaults, this should greatly reduce the amount of flying mobs that are spawning. Note: Jengu use the Water Spawn Type so will be unaffected by this.
- - Improvement: The Rock Spawn Type's (Geonach's) block breaking radius has been lowered and is now configurable.
- - Improvements: New config options have been added to the lycanitesmobs-general.cfg config where you can now change the durations of the food effects, the foods are split into 4 classes: Raw, Cooked, Meal and Feast.
- - Improvements: Revised the Overlay GUI code a bit, hopefully this might stop graphical glitches such as a white box around mob event logos, black boxes behind the summoning focus, etc.
- - Improvement: The Spectral Bolts fired by Phantoms no longer place Shadowfire (which deals damage and causes blindness), instead the Fear effect is guaranteed.
- - Improvement: Infected Conbas will now explode after a minute into a swarm of Vespids!
- - Bug Fix: Fixed a ranged attack speed issue that has been around for a very long time making ranged mobs attack much faster than they should have been.
- - Bug Fix: Arcane Laser Storms (the Beholder's attack) no longer apply the Wither effect on direct impact.
- - Bug Fix: Piercing damage will no longer ignore the damage cooldown that entities have (the damage cooldown limits how many times an entity can be damaged per second). This should especially stop rapid fire mobs like Cinders from doing far too much damage!
- - Bug Fix: Stat Boosts should now work in the ExtraBehaviour NBT system for other mods or NBT editors to use.
- - Bug Fix: The effect durations of effects applied by projectiles were still not accurate, some were far to lower making the effect last for a second or less! This has now been fixed!
- - Bug Fix: Vespid Queens should now respect their minion limit instead of spawning infinite minions! They were checking for other Vespid Queens instead of Vespids, oops!
- - Bug Fix: projectiles will no longer collide with their throwers, this should stop large mobs from sometimes absorbing their own projectiles before it has a chance to be fired.
- - Bug Fix: Mob Event announcement sounds should no longer be cut off as they are not set to stream woo!
- - Bug Fix: Corrected some of the head scaling for recent mobs. You can get the heads for each mob in this mod using the Headcrumbs mod.
- - Bug Fix: The Summoning Focus GUI (green eyes above the hunger bar) should now only ever show when a Summoning Staff is held.
- - Bug Fix: Removed the incorrect "+1 Attack Damage" text from Scepters as it describes the melee damage but scepters are ranged.
- - Bug Fix: While fear might still walk players into walls a bit, the player will no longer take damage from suffocation while feared. Note that the player might still get the damage sound and animation, but no damage will be actually dealt.
- Updated magicalcrops-4.0.0_BETA_4
- - Everything is new
- - New armor with slots and much much more
- Updated Both MadPack 2 Resource Packs
- - New look for the Quest Book and much more
- Updated MineTweaker3-1.7.10-3.0.9C
- - Bug fixes
- Added TooMuchRain-1.7.2-1.0.0-b5
- - Changes so there is less rainstorms...
- Changed some LuckyBlock
- Changed some quest
- Changed some different recipe
- Silverfish cant be infernal anymore
- Waila should now only show text of HP from monsters
- Silverfish now wont get higher HP, the older the world is.
- Made new recipe for some of the heads
- Added some EMC to marble, limestone and salt
- Fixed EMC exploits
- Penguins will now fight back, HYPE!
- Removed Special Silverfish (Vanilla ones is still there)
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