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  1. QUESTION 1 (20p)
  2. ==========================
  3. 3D Fuckedup chart to comment on.
  4.  
  5. QUESTION 2 (18p)
  6. ==========================
  7. Describe and discuss ________ including any limitations. Use sketches to illustrate your answer.
  8. Subjects:
  9. - Gestalt principles
  10. - Retinal variables
  11.  
  12.  
  13. QUESTION 3 (12p)
  14. ==========================
  15. Describe and critically compare two ________. Consider the pros and cons as well as issues for both.
  16. Subjects:
  17. - Visualising time (!)
  18.  
  19.  
  20. ################################################################################
  21. ################################################################################
  22. ################################################################################
  23. ################################################################################
  24. ::QUESTION 1::
  25. - Data and encodings used:
  26. what are they actually trying to communicate?
  27. about X and Y axis
  28. encodings mean mapping a data attribute to a visual variable
  29. visualisation depends on:
  30. type of data being viewed
  31. the question we want to ask/answer
  32. - Wrong layout/chart type
  33. size
  34. type
  35. - information is obscured
  36. - 3D
  37. makes data difficult to interpret
  38. colour changes on 3d effect not data
  39. - Use of colour
  40. colour1 vs colour2 together
  41. background colour
  42. ease to read
  43. - Labelling unclear:
  44. naming on categories confusing or mixed cats
  45. title
  46. size
  47.  
  48. COLOUR, SIZE, TYPE, LABELLING, 3D/PIE
  49.  
  50. ################################################################################
  51. ::QUESTION 2::GESTALT LAWS
  52. - Lo proximity: objects that are near to each other tend to be grouped together.
  53. > make sure items are clearly perceptually grouped.
  54. - Lo similarity: the hooman i tends to perceive similar elements in a design as a complete picture/shape/group even if those elements are separated.
  55. > can be used to strengthen grouping in UI elements
  56. > Ensure different functions are differentiated and consistently styled (ie links, buttons)
  57. - Closure: we tend to group objs together if they appear to form a boundary.
  58. > Add borders around elements to create perceptual separation
  59. > Lo Common Region can be implied using Law of Closure
  60. ____________ __ __
  61. | O | | |
  62. | O O | O
  63. |____________| O |__ __|
  64. - Continuity: foreground background
  65. - Common fate: if objs appear to be moving in the same direction they will be group together
  66. _\|/_
  67.  
  68.  
  69. ################################################################################
  70. ::QUESTION 2::RETINAL VARIABLES
  71. - Size: - vs --- OR o vs O
  72. hoomans are better at perceiving differences in length than in area
  73. - Value or lightness: how black gray or white something is in comparison to another.
  74. - Texture: dots, squares, lines, shading, etc.
  75. easy for hoomans
  76. - Orientation: / | \ _
  77. why pie charts are more difficult to understand than barcharts
  78. - Shape: star, square, triangle, etc.
  79. the more they increase the more difficult it is (3 vs 4 is fine but 25 vs 29 not)
  80. - Colour: incredibly complex phenomenon. Screen vs printer. Density, saturation and hue
  81. easy to make mistakes -> solution is colorbrewer2 (3: sequential, diverging or qualitative)
  82.  
  83.  
  84. ################################################################################
  85. ::QUESTION 3::VISUALISING TIME
  86. Timeslices:
  87. - Animation
  88. + Good use of screen space
  89.  
  90. + TRANSITIONS are quite clear
  91. - Bad for ANALYSIS
  92. - Perception of MOTION may not be accurate
  93.  
  94. - Can't be printed
  95. - Interaction
  96. + Good use of screen space
  97. + More FUN than animation
  98. + Good to SPOT changes
  99.  
  100. - Quite COGNITIVELY taxing (store in memory)
  101. - Can't be printed
  102. - Juxtaposition
  103. + Good to spot changes
  104. + Not cognitively taxing
  105. + Can be printed
  106. - The more the smaller
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