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NivZiv

CONFIG

Oct 6th, 2018
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  1. //
  2. // server.cfg
  3. //
  4. // comments are written with "//" in front of them.
  5.  
  6. // GLOBAL SETTINGS
  7.  
  8. hostname = "[TCT] The Crazy Tigers - Official Server - TheCraz"; // The name of the server that will be displayed in the public server list
  9. //password = "ServerPassword"; // Password to join the server
  10. passwordAdmin = "adminrcon"; // Password to become server admin. When you're connected to the server, open the chat and type '#login password'
  11. //reportingIP = "arma3pc.master.gamespy.com"; // not used anymore in Arma 3
  12. logFile = "server.log";
  13. verifySignatures = 0; // Prevent players with unknown mods from joining the server (best kept at 2 if you want to reduce the number of hackers)
  14. equalModRequired = 0; // Prevent players who don't have the exact same mods as the server from joining (best kept at 0)
  15. requiredSecureId = 2; // was used to define type of secureID
  16.  
  17. // WELCOME MESSAGE ("message of the day")
  18. // It can be several lines, separated by comma
  19. // Empty messages "" will not be displayed at all but are only for increasing the interval
  20.  
  21. motd[] =
  22. {
  23. "Welcome to the official server of The Crazy Tigers",
  24. "TS3 Server: TheCrazyTigers",
  25. "Web: www.TheCrazyTigers.co.il"
  26. }
  27. motdInterval = 30; // Time interval (in seconds) between each message
  28.  
  29. // JOINING RULES
  30. maxPlayers = 40; // Maximum amount of players. Anybody who joins the server is considered a player, regardless of their role or team.
  31. kickDuplicate = 1; // Each player normally has its own unique ID. If set to 1, players with an ID that is identical to another player will be kicked
  32. //requiredBuild = 12345; // Require clients joining to have at least this build version of game, preventing obsolete clients to connect
  33.  
  34. // VOTING
  35. voteMissionPlayers = 1; // Tells the server how many people must connect before displaying the mission selection screen, if you have not already selected a mission in this config
  36. voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote for something, for example an admin or a new mission, to become effective. Set to 9999 to prevent people from voting random players as admins.
  37.  
  38. // MISSIONS CYCLE
  39. class Missions
  40. {
  41. class Mission1
  42. {
  43. template="TheCrazyTigersBaseLife.Farkhar";
  44. difficulty="Veteran";
  45. };
  46. };
  47.  
  48. // INGAME SETTINGS
  49. disableVoN = 0; // If set to 1, voice chat will be disabled
  50. vonCodecQuality = 10; // Supports range 1-30; 8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband); higher = better sound quality
  51. persistent = 1; // If set to 1, missions will continue to run after all players have disconnected
  52. timeStampFormat = "short"; // Set the timestamp format used on each line of the server RPT log file. Possible values are "none" (default), "short", "full".
  53. BattlEye = 0; // If set to 0, BattlEye Anti-Cheat will be disabled on the server (not recommended)
  54.  
  55. // FILE EXTENSIONS
  56. allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
  57. allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
  58. allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; // only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
  59.  
  60. // SCRIPTING ISSUES
  61. onUserConnected = ""; // command to run when a player connects
  62. onUserDisconnected = ""; // command to run when a player disconnects
  63. doubleIdDetected = ""; // command to run if a player has the same ID as another player in the server
  64.  
  65. // SIGNATURE VERIFICATION
  66. onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned data
  67. onHackedData = "kick (_this select 0)"; // command to run if a player has data with invalid signatures
  68. onDifferentData = ""; // command to run if a player has modified data
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