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- /*-----------------------------------------------------------.
- / Choose effects /
- '-----------------------------------------------------------*/
- // Effects are listed in the order that they are applied.
- // Set to 1 for ON or 0 for OFF
- #define RFX_Border 0 //[0 or 1] .....
- #define RFX_SplitScreen 1 //[0 or 1] .....
- #define RFX_DisplayDepth 0 //[0 or 1] Display Depth : Enables the possibility to display the depth buffer - You will still need to toogle it on/off with (*) in-game
- #define RFX_ToggleKey VK_SCROLL //Set the key that should toggle the effects On/Off
- #define RFX_DepthToggleKey VK_MULTIPLY //Set the key to toggle the depth view On/Off
- #define RFX_Start_Enabled 1 //[0 or 1] Start with the effects enabled or disabled?
- /*-----------------------------------------------------------.
- / Border Shader Settings /
- '-----------------------------------------------------------*/
- /*-----------------------------------------------------------.
- / Split Screen Shader Settings /
- '-----------------------------------------------------------*/
- #define RFX_SScomparable 0 //[0 or 1] Splits the screen in the middle and draws the same image twice.
- #define RFX_SScomparableStretch 0 //[0 or 1] Shows the full image on each side of the comparable splitscreen
- #define RFX_SSslider 0 //[0 or 1]
- #define RFX_SSsliderSpeed 0.1f //[0 to 1]
- #define RFX_SSaxis 0 //[0 or 1] To select the splitscreen axis; 0 => y; 1 => x
- #define RFX_SSborderWidth 0.005f //[0 to 1]
- /*-----------------------------------------------------------.
- / Display Depth /
- '-----------------------------------------------------------*/
- #define RFX_Depth_z_near 0.01 //[0.00001 to 100000.0] Camera z near
- #define RFX_Depth_z_far 100.00 //[0.00001 to 100000.0] Camera z far, must be further than the near value.
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