Advertisement
Guest User

Common_settings.cfg

a guest
Apr 9th, 2015
300
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.01 KB | None | 0 0
  1. /*-----------------------------------------------------------.
  2. / Choose effects /
  3. '-----------------------------------------------------------*/
  4. // Effects are listed in the order that they are applied.
  5. // Set to 1 for ON or 0 for OFF
  6. #define RFX_Border 0 //[0 or 1] .....
  7. #define RFX_SplitScreen 1 //[0 or 1] .....
  8. #define RFX_DisplayDepth 0 //[0 or 1] Display Depth : Enables the possibility to display the depth buffer - You will still need to toogle it on/off with (*) in-game
  9.  
  10. #define RFX_ToggleKey VK_SCROLL //Set the key that should toggle the effects On/Off
  11. #define RFX_DepthToggleKey VK_MULTIPLY //Set the key to toggle the depth view On/Off
  12. #define RFX_Start_Enabled 1 //[0 or 1] Start with the effects enabled or disabled?
  13.  
  14. /*-----------------------------------------------------------.
  15. / Border Shader Settings /
  16. '-----------------------------------------------------------*/
  17.  
  18. /*-----------------------------------------------------------.
  19. / Split Screen Shader Settings /
  20. '-----------------------------------------------------------*/
  21.  
  22. #define RFX_SScomparable 0 //[0 or 1] Splits the screen in the middle and draws the same image twice.
  23. #define RFX_SScomparableStretch 0 //[0 or 1] Shows the full image on each side of the comparable splitscreen
  24. #define RFX_SSslider 0 //[0 or 1]
  25. #define RFX_SSsliderSpeed 0.1f //[0 to 1]
  26. #define RFX_SSaxis 0 //[0 or 1] To select the splitscreen axis; 0 => y; 1 => x
  27. #define RFX_SSborderWidth 0.005f //[0 to 1]
  28.  
  29. /*-----------------------------------------------------------.
  30. / Display Depth /
  31. '-----------------------------------------------------------*/
  32. #define RFX_Depth_z_near 0.01 //[0.00001 to 100000.0] Camera z near
  33. #define RFX_Depth_z_far 100.00 //[0.00001 to 100000.0] Camera z far, must be further than the near value.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement